DATAMINE · SEQUENTIAL

Sequential boss scaling from datamined data

Difficulty curves across the ladder with per-enemy stats and mechanics notes

Datamined source only

The values on this page are extracted from datamined game data in DT_MonsterStaticData_Overseas.json. For the follow-up calculations, the page applies the sequential base resist of 7500, which is treated here as 34.71%. To estimate the required damage, account for resistance ignore, the boss being invulnerable for the first 3 seconds, one or two shields that reduce damage by 50%, and a 1–3% difference from cactus testing. With 50% resistance ignore, the resulting value is the estimated damage required.

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Approximated total DMG needed in 150s without all Sequential mechanics

Boss HP in Sequential (pure HP, without resistances)

Approximated powercreep from the previous stage

Loaded values

Preview of the current rows and calculated values. The export buttons above save CSV files that open directly in Excel.

STAGE CODENAME MAXHEALTH EFFECTIVE HP ATK DEF CRIT RESIST POWERCREEP MECHANICS NOTE
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