Loading Origin of War…
| Effect | Description |
|---|---|
| Altered Fear | Altered damage taken is increased by 30%, but other damage taken is reduced by 30%. |
| Altered Fear | Altered damage received is increased by 40%, while other damage received is reduced by 40%. |
| Altered Gloves | When dealing damage, also deal 1 instance of altered damage equal to 1,500% of ATK. Cooldown: 10 seconds. |
| Altered Shield | Reduces Altered Damage taken by 30% but increases non-Altered Damage taken by 30%.
Note: Recommended when surrounded by lots of enemies that deal Altered Damage. |
| Amplifier | [Not Dropped] Attack buff effects are multiplied by 5. |
| Anti-Armor | Apply a damage reflection effect every 30 seconds, gaining 200% damage reflection for 15 seconds. |
| Anti-Armor | Apply a damage reflection effect every 30 seconds, gaining 5% damage reflection for 15 seconds. |
| Anti-Explosion Armor I | Reduce damage received from Growing Rampage by 80%. |
| Anti-Explosion Armor II | Reduce damage received from Growing Rampage by 90%. |
| Anti-Freeze | Can't be frozen. |
| Armor Collapse I | Frost damage dealt to targets affected by Armor Dissolve is increased by 15%. |
| Armor Collapse II | Frost damage dealt to targets affected by Armor Dissolve is increased by 30%. |
| Attack Normalizer | Clears Attack buffs from the target upon damaging them. Cooldown: 30s.
Note: Extremely effective against enemies that constantly apply attack buffs. |
| Berserker | As your health decreases, the damage you deal increases (up to 40%). |
| Black Hole | Every 40 seconds, cast a Black Hole at the locked-on target for 20 seconds, dealing damage equal to 200% of ATK every second. |
| Black Hole | Every 40 seconds, create a Black Hole at the locked-on target for 20 seconds, dealing damage equal to 3% of ATK plus 30,000 every second. |
| Bloodloathe | The greater the enemy's HP percentage, the more damage you deal to them. Increases up to 40%. |
| Bloodthirsty | The lower the enemy's HP percentage, the more damage you deal to them. Increases up to 40%. |
| Break Defenses | Increase shatter by 150%, while reduce damage by 35%. |
| buff_Origin_BeDamDown_Level1_Mon | Description unavailable |
| buff_Origin_BeDamDown_Level2_Mon | Description unavailable |
| buff_Origin_BeFire_Mon | Description unavailable |
| buff_Origin_BeIce_Mon | Description unavailable |
| buff_Origin_BePhy_Mon | Description unavailable |
| buff_Origin_BeSuper_Mon | Description unavailable |
| buff_Origin_BeThu_Mon | Description unavailable |
| buff_War_CrtiUp_Mon_Level1 | Description unavailable |
| buff_War_Frozen_Mon_Level1 | Description unavailable |
| buff_War_ImmuneEverything_Level1 | Description unavailable |
| buff_War_PeriodAtk_Mon | Description unavailable |
| Burn Field | [Not Dropped] Every 60 seconds, inflict all enemy targets with burn for 30 seconds. |
| Cold Superconductor | Increases Volt Damage against targets with Frostbite by 50%.
Note: Frost and Volt weapon combination recommended. |
| Conduct Electricity | Not Dropped: Increase volt damage received by 30%. |
| Confinement | Upon hit, confine the target for 5 seconds. For every 1 meter the target moves, the target takes damage equal to 200% of your ATK. Damage dealt every second will not exceed 400%. |
| Confinement | Confines the target for 5s upon hit. The target takes damage equal to 2% of your Attack + 30,000 for every 1 meter they move. Damage dealt every second will not exceed 200,000. |
| Core Eruption | Increases Volt Damage against targets with Burn by 50%.
Note: Flame and Volt weapon combination recommended. |
| Courageous Heart I | Recover 1.2% HP every second.
Note: Affected by healing buffs and debuffs. |
| Courageous Heart II | Recover 2.5% HP every second.
Note: Affected by healing buffs and debuffs. |
| Deadly Pursuit I | Physical damage dealt to targets affected by Force Impact is increased by 15%. |
| Deadly Pursuit II | Physical damage dealt to targets affected by Force Impact is increased by 30%. |
| Delay | Skill cooldown is doubled, while weapon charge acquisition is reduced by 50%. Lasts 15 seconds. |
| Electrify Field | [Not Dropped] Every 60 seconds, electrify all enemy targets for 30 seconds. |
| Electrocute I | Deals additional Volt DMG equal to 10,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Electrocute II | Deals additional Volt DMG equal to 15,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Electrocute III | Deals additional Volt DMG equal to 20,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| EM Explosion | Increases Flame Damage against targets with Electrify by 50%.
Note: Volt and Flame weapon combination recommended. |
| Emergency Protection | Reduces damage taken by 80% when HP falls below 10%.
Note: Recommended during Fortitude Resonance or when under pressure to survive. |
| Emphatic Striker I | Increase crit damage by 15%. |
| Emphatic Striker II | Increase crit damage by 30%. |
| Emphatic Striker III | Increase crit damage by 50%. |
| Energy Concentration I | Deals additional Altered DMG equal to 10,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Energy Concentration II | Deals additional Altered DMG equal to 15,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Energy Concentration III | Deals additional Altered DMG equal to 20,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Finisher | Instantly finish a target when its health is less than 10%. |
| Flame Boost I | Flame damage dealt is increased by 10%. |
| Flame Boost I | Deals additional Flame DMG equal to 4,000% of ATK when hit by Flame attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Flame Boost II | Flame damage dealt is increased by 20%. |
| Flame Boost II | Deals additional Flame DMG equal to 8,000% of ATK when hit by Flame attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Flame Boost III | Flame damage dealt is increased by 30%. |
| Flame Boost III | Deals additional Flame DMG equal to 12,000% of ATK when hit by Flame attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Flame Boost IV | Flame damage dealt is increased by 40%. |
| Flame Boost IV | Deals additional Flame DMG equal to 16,000% of ATK when hit by Flame attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Flame Boost V | Flame damage dealt is increased by 50%. |
| Flame Boost V | Deals additional Flame DMG equal to 20,000% of ATK when hit by Flame attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Flame Fear | Flame damage received is increased by 40%, while other damage received is reduced by 40%. |
| Flame Weakness | Increase flame damage received by 5%. |
| Flame-Resistant Ice | Frost damage taken is increased by 50%, but gain immunity to flame damage. |
| Flame-Resistant Matter | Physical damage taken is increased by 50%, but gain immunity to flame damage. |
| Flame-Resistant Volts | Volt damage taken is increased by 50%, but gain immunity to flame damage. |
| Fortification I | Reduce the Wanderer's damage taken by 10%. Every 10 seconds, forcefully taunt targets within a 10-meter radius, lasting for 3 seconds. |
| Fortification II | Reduce the Wanderer's damage taken by 15%. Every 8 seconds, forcefully taunt targets within a 10-meter radius, lasting for 3 seconds. |
| Freezing Halo | Creates a freezing halo. Any enemies inside the freezing halo for 5 seconds will be frozen for 1 second. |
| Frenzy | Increase damage dealt by 20%, but receive double burn damage. |
| Frost Boost I | Frost damage dealt is increased by 10%. |
| Frost Boost I | Deals additional Frost DMG equal to 4,000% of ATK when hit by Frost attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Frost Boost II | Frost damage dealt is increased by 20%. |
| Frost Boost II | Deals additional Frost DMG equal to 8,000% of ATK when hit by Frost attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Frost Boost III | Frost damage dealt is increased by 30%. |
| Frost Boost III | Deals additional Frost DMG equal to 12,000% of ATK when hit by Frost attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Frost Boost IV | Frost damage dealt is increased by 40%. |
| Frost Boost IV | Deals additional Frost DMG equal to 16,000% of ATK when hit by Frost attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Frost Boost V | Frost damage dealt is increased by 50%. |
| Frost Boost V | Deals additional Frost DMG equal to 20,000% of ATK when hit by Frost attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Frost Fear | Frost damage received is increased by 40%, while other damage received is reduced by 40%. |
| Frost Weakness | Increase frost damage received by 5%. |
| Frost-Resistant Flames | Flame damage taken is increased by 50%, but gain immunity to frost damage. |
| Frost-Resistant Matter | Physical damage taken is increased by 50%, but gain immunity to frost damage. |
| Frost-Resistant Volts | Volt damage taken is increased by 50%, but gain immunity to frost damage. |
| Frostbite Field | [Not Dropped] Every 60 seconds, inflict all enemy targets with frostbite for 30 seconds. |
| Frostglaze I | Deals additional Frost DMG equal to 10,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Frostglaze II | Deals additional Frost DMG equal to 15,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Frostglaze III | Deals additional Frost DMG equal to 20,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Frozen Beauty | Damage dealt is increased by 20%. But when you are frostbitten, duration of frostbite effect is increased by 2 seconds. |
| Grievous Field | [Not Dropped] Every 60 seconds, inflict all enemy targets with grievous for 30 seconds. |
| Grievous Tear | Increases Frost Damage against targets with Grievous by 50%.
Note: Physical and Frost weapon combination recommended. |
| Growing Rampage | Gain a stack of combustion every 2 seconds. At 5 stacks, explode and deal flame damage equal to 3,000% of ATK to nearby allies and enemies alike. |
| Growing Rampage | Gain a stack of combustion every 2 seconds. At 5 stacks, explode and deal flame damage equal to 40% of ATK plus 400,000 to nearby allies and enemies alike. |
| Healing Angel I | Outgoing healing is increased by 15%. |
| Healing Angel II | Outgoing healing is increased by 30%. |
| Healing Angel III | Outgoing healing is increased by 50%. |
| Healing Suppressed | When dealing damage, the target's incoming healing is decreased by 60% for 5 seconds. |
| Healing Suppression | Not Dropped: Without Benediction Resonance, healing effect is decreased by 80%. |
| Heat Formation | Burn damage dealt is increased by 25%. |
| Heavy | Become heavier and cannot be blown into the air. |
| High-Energy Physics | Increases Physical Damage against targets with Burn by 50%.
Note: Flame and Physical weapon combination recommended. |
| Highly Flamable | [Not Dropped] Flame damage taken is increased by 50%. |
| Icebreaker | Increases Physical Damage against targets with Frostbite by 50%.
Note: Frost and Physical weapon combination recommended. |
| Insulation Demagnetizer | Increases Frost Damage against targets with Electrify by 50%.
Note: Volt and Frost weapon combination recommended. |
| Interference | Not Dropped: Decrease the damage of non-Fortitude units targeted by enemies. |
| Iron Man | Reduce endurance consumption by 30% and increase movement speed by 20%. |
| Kindle Fury I | Flame damage dealt to targets affected by Force Impact is increased by 15%. |
| Kindle Fury II | Flame damage dealt to targets affected by Force Impact is increased by 30%. |
| Land of Fear | [Not Dropped] Continuously lose HP. Lose 5% of Max HP every second, and HP recovery is reduced by 80%. Courageous Heart doubles HP recovery effects. |
| Laser Barrier | Not Dropped: Moving lasers will spawn, dealing damage equal to 15% of Max HP to Wanderers each time. |
| Lightning Hit | Not Dropped: Lightning strikes a random target every 5 seconds (any unit carrying the Lightning Rod becomes the default target). Deals 500,000 damage. |
| Lightning Rod | Become the lightning's preferred target.
Note: When you are hit by lightning, nearby targets (including enemies) will also receive damage. |
| Mr. Freeze | Crit rate against enemies inflicted with frostbite is increased by 50%. |
| Nothingness | Become immune to damage once every 2.5 seconds. |
| Physical Boost I | Physical damage dealt is increased by 10%. |
| Physical Boost I | Deals additional Physical DMG equal to 4,000% of ATK when hit by physical attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Physical Boost II | Physical damage dealt is increased by 20%. |
| Physical Boost II | Deals additional Physical DMG equal to 8,000% of ATK when hit by physical attacks. Unaffected by buffs or debuffs. Cooldown: 1s. |
| Physical Boost III | Physical damage dealt is increased by 30%. |
| Physical Boost III | When dealing physical damage, triggers additional physical damage equal to 12,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Physical Boost IV | Physical damage dealt is increased by 40%. |
| Physical Boost IV | When dealing physical damage, triggers additional physical damage equal to 16,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Physical Boost V | Physical damage dealt is increased by 50%. |
| Physical Boost V | When dealing physical damage, triggers additional physical damage equal to 20,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Physical Fear | Physical damage received is increased by 40%, while other damage received is reduced by 40%. |
| Physical Weakness | Increase physical damage received by 5%. |
| Physical-Resistant Flames | Flame damage taken is increased by 50%, but gain immunity to physical damage. |
| Physical-Resistant Ice | Frost damage taken is increased by 50%, but gain immunity to physical damage. |
| Physical-Resistant Volts | Volt damage taken is increased by 50%, but gain immunity to physical damage. |
| Poisonous Fog | Release poisonous fog every 40 seconds. Affected enemies take 100% of ATK as damage every second for 10 seconds. |
| Powerful Tank I | Max HP is increased by 200,000. |
| Powerful Tank I | Description unavailable |
| Powerful Tank II | Max HP is increased by 500,000. |
| Powerful Tank II | Description unavailable |
| Powerful Tank III | Max HP is increased by 1,000,000. |
| Powerful Tank III | Description unavailable |
| Pursuit | Increase damage received by 30%, and increase shatter by 100%. |
| Pyroblaze I | Deals additional Flame DMG equal to 10,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Pyroblaze II | Deals additional Flame DMG equal to 15,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Pyroblaze III | Deals additional Flame DMG equal to 20,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Radiation | Deal damage equal to100% of ATK to nearby targets every second. |
| Radiation | Deal damage equal to 2% of ATK + 20,000 every second to nearby targets. |
| Right on Target Lv. 1 | Crit Rate increased by 20%. |
| Right on Target Lv. 2 | Crit Rate increased by 40%. |
| Right on Target Lv. 3 | Crit Rate increased by 60%. |
| Safeguard I | Damage received by self and nearby allies is reduced by 10%. |
| Safeguard II | Damage received by self and nearby allies is reduced by 15%. |
| Scorched Land | Not Dropped: The Wanderer gets burned over time, losing 1% of Max HP every second. |
| Slightly Windy | Not Dropped: There are occasionally strong winds that blow units into the air, ignoring hyperbody. |
| Squad Support I | Final damage of allies within a radius of 10 meters (excluding yourself) is increased by 5%. |
| Squad Support II | Final damage of allies within a radius of 10 meters (excluding yourself) is increased by 10%. |
| Squad Support III | Final damage of allies within a radius of 10 meters (excluding yourself) is increased by 15%. |
| Static Screen | Grants Immunity to 1 instance of Volt Damage. Cooldown: 4.5s.
Note: Can block damage from Lightning Hits. |
| Strong Fighter I | After battle begins, ATK increases by 10%. |
| Strong Fighter II | After battle begins, ATK increases by 15%. |
| Strong Fighter III | After battle begins, ATK increases by 20%. |
| Stronger in Time | Increase ATK by 1% every second, up to 30%. |
| Surging Tide | Damage dealt by Fortitude Resonance is reduced by 50%. |
| Thermonuclear Fusion | Increases Flame Damage against targets with Grievous by 50%.
Note: Physical and Flame weapon combination recommended. |
| Thrash I | Deals additional Physical DMG equal to 10,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Thrash II | Deals additional Physical DMG equal to 15,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Thrash III | Deals additional Physical DMG equal to 20,000% of ATK upon hitting the target. Unaffected by buffs or debuffs. Cooldown: 2s. |
| Very Windy | Not Dropped: There are frequent strong winds that blow units into the air, ignoring hyperbody. |
| Volt & Flame Fusion I | Volt damage dealt to targets affected by Armor Dissolve is increased by 15%. |
| Volt & Flame Fusion II | Volt damage dealt to targets affected by Armor Dissolve is increased by 30%. |
| Volt Boost I | Volt damage dealt is increased by 10%. |
| Volt Boost I | When dealing volt damage, triggers additional volt damage equal to 4,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Volt Boost II | Volt damage dealt is increased by 20%. |
| Volt Boost II | When dealing volt damage, triggers additional volt damage equal to 8,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Volt Boost III | Volt damage dealt is increased by 30%. |
| Volt Boost III | When dealing volt damage, triggers additional volt damage equal to 12,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Volt Boost IV | Volt damage dealt is increased by 40%. |
| Volt Boost IV | When dealing volt damage, triggers additional volt damage equal to 16,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Volt Boost V | Volt damage dealt is increased by 50%. |
| Volt Boost V | When dealing volt damage, triggers additional volt damage equal to 20,000% of ATK, unaffected by any buffs or debuffs. Cooldown: 1 second. |
| Volt Fear | Volt damage received is increased by 40%, while other damage received is reduced by 40%. |
| Volt Weakness | Increase volt damage received by 5%. |
| Volt-Resistant Flames | Flame damage taken is increased by 50%, but gain immunity to volt damage. |
| Volt-Resistant Ice | Frost damage taken is increased by 50%, but gain immunity to volt damage. |
| Volt-Resistant Matter | Physical damage taken is increased by 50%, but gain immunity to volt damage. |
| Weapon Destruction I | Reduce target's final damage by 10% for 10 seconds. |
| Weapon Destruction II | Reduce target's final damage by 20% for 10 seconds. |