
PHYSICAL / FLAMEDPS
SSR
Ming Jing
Shatter
14
Charge
12
Onyx Tortoise
1627
79999
937
Advancements
★1Star Advancement
★1
Star AdvancementEvery time grievous is applied, deal devouring damage equal to 50% of ATK to the target. This effect can only be triggered 1 time every 0.5 seconds.
Every time the weapon's ignite trait is applied to a non-grievous target, the target becomes grievous for 7 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementAfter triggering Mighty Wind, turn targets hit into members of the Serpent Chain.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementAfter using Absolute Ravine, reduce the Wanderer's damage taken by 10% (20% in solo play) for 30 seconds.
★6Star Advancement
★6
Star AdvancementWhen there is 1 Serpent Chain member, increase conduction damage's conduction rate to 50%.
Awakening Traits
Find Oneself 1200 pts Affinity
Increase final damage by 12%.
The Wanderer's base physical ATK is increased to the highest value out of their physical/flame/frost/volt base ATK. When the main slot weapon is Onyx Tortoise, normal attack damage is increased by 30%.
Selfless 4000 pts Affinity
Increase final damage by 18%.
The Wanderer's base physical ATK is increased to the highest value out of their physical/flame/frost/volt base ATK. When the main slot weapon is Onyx Tortoise, normal attack damage is increased by 50%.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger once every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Onyx Tortoise: On-Field
After using Absolute Ravine, every second, deal damage equal to 256% of Physical ATK + 3.6% of the caster's Max HP + 133% of the sum of all the caster's Resistance types + 4.9% of Crit for 30s to targets hit. Multiple Detachment damage will not stack and shield break damage will be counted as skill damage. If there is 1 Volt/Flame/Frost weapon equipped, Shatter Damage is multiplied by 1.3. In addition, Shatter Damage is not affected by any damage boost effects except from Titan Equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
▸
Physical Resonance
Physical Resonance: Increases Physical ATK by 15% and Physical Resistance by 25%. Activated by equipping 2 or more physical weapons. Active in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Matrix Set Effects — Lost at Heart

MindMing Jing: Infused in Tea
Deep thoughts buried within a strong fragrance.

MemoryMing Jing: Blank Slate
In the midst of the fog, there is something that must be held onto dearly, lest it be gone once more.

BeliefMing Jing: Rebuilding
Picking the pieces back up is the first step toward putting things back together.

EmotionMing Jing: Passionate
Burning thoughts masked in blank expression.
✦ 2-Piece Set
Increase Serpent Chain member limit to 5. When at least 1 physical or flame weapon is equipped, increase physical ATK and flame ATK by 14%/16%/18%/20%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
After applying the snake bite effect, increase physical ATK and flame ATK by 9% for 30 seconds. While in the combat state, increase final damage by 14%/17%/20%/23%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Flying Stone
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 112.8% of ATK + 712.
Second Attack: Deal damage equal to 168% of ATK + 1061.
Third Attack: Deal damage equal to 164.2% of ATK + 1037.
Fourth Attack: Deal damage equal to 140.2% of ATK + 885.
Fifth Attack: Deal damage equal to 228% of ATK + 1440.

Othershore Soul
Lv. 21NormalHold Attack
While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Othershore Soul.
Toss your weapon ahead, dealing damage equal to 212.4% of ATK + 1341 to nearby targets.

Collapsing Mountain
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack to trigger Collapsing Mountain.
Continuously move forward while attacking and consuming endurance, dealing damage equal to 240% of ATK + 1516 to nearby targets.

In Continuity
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger In Continuity.
Dive down from above, dealing damage equal to 204% of ATK + 1288 to nearby targets upon reaching the ground.

Resistor
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 5 consecutive attacks.
While the Xuanwu Totem is active, after Resistor's fifth attack lands its final hit, add 1 snake bite to the locked-on target.
First Attack: Deal damage equal to 131.6% of ATK + 831 and knock the target back.
Second Attack: Deal damage equal to 186.8% of ATK + 1180 and knock the target back.
Third Attack: Deal damage equal to 201.6% of ATK + 1273 and draw in enemies to the Wanderer.
Fourth Attack: Deal damage equal to 238% of ATK + 1503 and suspend the target.
Fifth Attack: Deal damage equal to 378% of ATK + 2387 and launch the target.
Character Assets & Media (PNG & WebP)64
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtMing Jing Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_50
1080×1080Awakening Splash
260×349SilhouetteMing Jing Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_50Onyx Tortoise Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_mingjing
128×128Upgrade Material
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon SkillCollapsing Mountain
/Game/Resources/Icon/skill/WeaponSkill/skill_zeke_branch1
110×110Weapon Skill
110×110Weapon Skill
82×82Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
60×54Elemental Reaction
150×150BuffMing Jing Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR34_512Ming Jing Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR34_256Ming Jing Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_mingjing
1540×1370AssetMing Jing mingjing_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/mingjing_UP_lihui_01Ming Jing Special Order Weapon Icon
/Game/Resources/UI/Activity/ggk_2/UI_UP_mingjing_WQ_Icon
620×1024AssetMing Jing UI_SSR_lh_mingjing
/Game/Resources/UI/chouka/Card/Weapon/UI_SSR_lh_mingjing
1400×1400Special Order PhotoMing Jing Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_lihui_01
1400×1400Special Order PhotoMing Jing Special Order Photo UI_UP_mingjing_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_lihui_01_an
1400×1400Special Order PhotoMing Jing Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_lihui_02
1400×1400Special Order PhotoMing Jing Special Order Photo UI_UP_mingjing_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_lihui_02_an
640×260Event BannerMing Jing Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_TitleMing Jing Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP24_XZ/UI_UP_mingjing_YZ_Icon
1283×403Asset
800×800AssetMing Jing manyou_imitation_50
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_50
1276×630Combo Guide (EN)Ming Jing Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
260×349Asset
260×349AssetMing Jing UI_imitation_50
/Game/Resources/UI/shizhuang/nitai/UI_imitation_50
260×349AssetMing Jing UI_imitation_50_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_50_2
1024×958AssetMing Jing erjie_imitation_50
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_50
236×236AssetMing Jing imitation_50_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_50_xiangqing
678×367AssetMing Jing wuwei_imitation_50
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_50
342×342Profile Headshot
160×160Profile HeadshotMing Jing Headshot mingjing_s
/Game/Resources/Icon/Avatar/touxiang_mingjing_s
82×82BuffMing Jing Buff: Zeke_MeleeDamageUP_Level1
/Game/Resources/Icon/buff/Buff_Zeke_MeleeDamageUP_Level1
256×256Asset
256×256AssetMing Jing item_ticket_Zeke_physic
/Game/Resources/Icon/huobi/item_ticket_Zeke_physic
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
110×110Weapon SkillMing Jing Skill: skill_zeke_spec
/Game/Resources/Icon/skill/WeaponSkill/skill_zeke_spec
128×128Matrix IconMing Jing Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_Zeke_Phy01
50×244Name Graphic
1276×630Combo Guide (RU)Ming Jing Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (DE)Ming Jing Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (ES)Ming Jing Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (FR)Ming Jing Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (ID)Ming Jing Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (JA)Ming Jing Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (KO)Ming Jing Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (PT)Ming Jing Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (TH)Ming Jing Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10N
1276×630Combo Guide (ZH-HANS-SG)Ming Jing Weapon Combo Guide (ZH-HANS-SG)
/Game/Resources/UI/Scenery/monster/UI_Nitai_mingjing_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
zekeAvatar ID
mingjingImitation ID
imitation_50Weapon ID
Zeke_physicMatrix Suit ID
suit_SSR34Matrix Suit Name
Lost at HeartRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
14Base Shatter
14Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR34Matrix Suit Name
Lost at HeartQuality
SSR2-Piece Set
—Increase Serpent Chain member limit to 5. When at least 1 physical or flame weapon is equipped, increase physical ATK and flame ATK by {0}%/{1}%/{2}%/{3}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR69_level1★1
Buff_Matrix_SSR69_level2★2
Buff_Matrix_SSR69_level3★3
Buff_Matrix_SSR69_level44-Piece Set
—After applying the snake bite effect, increases physical ATK and flame ATK by {0}% for {1}s, effective in the off-hand slot. When entering combat, increases final damage by {2}%/{3}%/{4}%/{5}%.gra
★0
Buff_Matrix_SSR70_level1★1
Buff_Matrix_SSR70_level2★2
Buff_Matrix_SSR70_level3★3
Buff_Matrix_SSR70_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsFind Oneself♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Selfless♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingZekeKillDamage
15ZekeSnakeSkillDamage
0.25GE_ZekeSkillCoolDown
20Buff_ZekeSkillPoJiaDamageDuration
30ZekePoJiaDamageCoeffMaxHP
0.01ZekePoJiaDamageCoeffPhyATK
0.7ZekePoJiaDamageCoeffDefSum
0.36ZekePoJiaDamageCoeffCrit
1.35ZekePoJiaDamageCoeffAdv
1.3ConductDamageUpperLimit
2400Buff_Zeke_MeleeDamageUP_Level1
0.3Buff_Zeke_MeleeDamageUP_Level2
0.5Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_Zeke_MeleeDamageUP_Level10.3Buff_ZekeSnakeHitL1CD0.5★2
Buff_Zeke_MeleeDamageUP_Level20.5★5
ZekeBeDmgDownL5Single0.2ZekeBeDmgDownL5Team0.1★6
ConductFactorL60.5Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_ZekeBase Skill Curve & Progression Data (EffectFigure_Zeke)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Zeke_OverseasOverseas Skill Curve Balancing (EffectFigure_Zeke_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFlying StoneGA_FPlayerZekeMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeMelee_AirAttack_1 | L1: 112.8 · L100: 112.8 |
GA_FPlayerZekeMelee_AirAttack_2 | L1: 6 · L2: 34 · L5: 142 · L6: 177 · L8: 249 · L9: 284 · L11: 356 · L12: 391 · L14: 463 · L15: 498 · L17: 570 · L18: 605 · L20: 677 · L21: 712 · L100: 712 |
GA_FPlayerZekeMelee_AirAttack_3 | L1: 168 · L100: 168 |
GA_FPlayerZekeMelee_AirAttack_4 | L1: 9 · L2: 51 · L3: 105 · L9: 423 · L10: 477 · L17: 848 · L18: 902 · L21: 1061 · L100: 1061 |
GA_FPlayerZekeMelee_AirAttack_5 | L1: 164.2 · L100: 164.2 |
GA_FPlayerZekeMelee_AirAttack_6 | L1: 9 · L2: 50 · L13: 622 · L14: 673 · L21: 1037 · L100: 1037 |
GA_FPlayerZekeMelee_AirAttack_7 | L1: 140.2 · L100: 140.2 |
GA_FPlayerZekeMelee_AirAttack_8 | L1: 7 · L2: 43 · L3: 87 · L4: 132 · L6: 220 · L7: 265 · L9: 353 · L10: 398 · L12: 486 · L13: 531 · L15: 619 · L16: 664 · L18: 752 · L19: 797 · L21: 885 · L100: 885 |
GA_FPlayerZekeMelee_AirAttack_9 | L1: 228 · L100: 228 |
GA_FPlayerZekeMelee_AirAttack_10 | L1: 12 · L2: 70 · L8: 502 · L9: 575 · L16: 1079 · L17: 1152 · L21: 1440 · L100: 1440 |
Othershore SoulGA_FPlayerZekeMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeMelee_Branch_1 | L1: 212.4 · L100: 212.4 |
GA_FPlayerZekeMelee_Branch_2 | L1: 11 · L2: 65 · L4: 199 · L5: 267 · L10: 602 · L11: 670 · L15: 938 · L16: 1006 · L21: 1341 · L100: 1341 |
Collapsing MountainGA_FPlayerZekeMelee_Branch12 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeMelee_Branch1_1 | L1: 240 · L100: 240 |
GA_FPlayerZekeMelee_Branch1_2 | L1: 13 · L2: 73 · L12: 833 · L13: 908 · L21: 1516 · L100: 1516 |
In ContinuityGA_FPlayerZekeMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeMelee_JumpAttack_1 | L1: 204 · L100: 204 |
GA_FPlayerZekeMelee_JumpAttack_2 | L1: 11 · L2: 62 · L3: 127 · L4: 191 · L5: 256 · L6: 320 · L8: 450 · L9: 514 · L10: 579 · L11: 643 · L12: 708 · L13: 772 · L14: 837 · L15: 901 · L16: 966 · L17: 1030 · L18: 1095 · L19: 1159 · L20: 1224 · L21: 1288 · L100: 1288 |
ResistorGA_FPlayerZekeMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeMelee_Melee_1 | L1: 131.6 · L100: 131.6 |
GA_FPlayerZekeMelee_Melee_2 | L1: 7 · L2: 40 · L3: 82 · L4: 123 · L6: 207 · L7: 248 · L9: 332 · L10: 373 · L12: 457 · L13: 498 · L14: 540 · L15: 581 · L17: 665 · L18: 706 · L20: 790 · L21: 831 · L100: 831 |
GA_FPlayerZekeMelee_Melee_3 | L1: 186.8 · L100: 186.8 |
GA_FPlayerZekeMelee_Melee_4 | L1: 10 · L2: 57 · L6: 293 · L7: 353 · L17: 943 · L18: 1003 · L21: 1180 · L100: 1180 |
GA_FPlayerZekeMelee_Melee_5 | L1: 201.6 · L100: 201.6 |
GA_FPlayerZekeMelee_Melee_6 | L1: 11 · L2: 62 · L3: 125 · L6: 317 · L7: 380 · L11: 636 · L12: 699 · L15: 891 · L16: 954 · L19: 1146 · L20: 1209 · L21: 1273 · L100: 1273 |
GA_FPlayerZekeMelee_Melee_7 | L1: 238 · L100: 238 |
GA_FPlayerZekeMelee_Melee_8 | L1: 13 · L2: 73 · L4: 223 · L5: 299 · L8: 524 · L9: 600 · L11: 750 · L12: 826 · L15: 1051 · L16: 1127 · L18: 1277 · L19: 1353 · L21: 1503 · L100: 1503 |
GA_FPlayerZekeMelee_Melee_9 | L1: 378 · L100: 378 |
GA_FPlayerZekeMelee_Melee_10 | L1: 20 · L2: 116 · L3: 235 · L4: 355 · L5: 474 · L6: 594 · L7: 713 · L9: 953 · L10: 1072 · L11: 1192 · L12: 1311 · L13: 1431 · L14: 1550 · L16: 1790 · L17: 1909 · L18: 2029 · L19: 2148 · L20: 2268 · L21: 2387 · L100: 2387 |
Cutting SandGA_FPlayerZekeEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeEvadeAttack_BackAttack_1 | L1: 125 · L100: 125 |
GA_FPlayerZekeEvadeAttack_BackAttack_2 | L1: 7 · L2: 38 · L3: 78 · L4: 117 · L5: 157 · L6: 196 · L7: 236 · L8: 275 · L10: 355 · L11: 394 · L12: 434 · L13: 473 · L14: 513 · L15: 552 · L16: 592 · L17: 631 · L18: 671 · L19: 710 · L20: 750 · L21: 789 · L100: 789 |
Open CloudsGA_FPlayerZekeEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeEvadeAttack_ForwardAttack_1 | L1: 60 · L100: 60 |
GA_FPlayerZekeEvadeAttack_ForwardAttack_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
Absolute RavineGA_FPlayerZekeSkill_Skill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeSkill_Skill_1 | L1: 806 · L100: 806 |
GA_FPlayerZekeSkill_Skill_2 | L1: 42 · L2: 246 · L21: 5091 · L100: 5091 |
GA_FPlayerZekeSkill_Skill_3 | L1: 30 · L100: 30 |
Way HomeGA_FPlayerZekeChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerZekeChangeSkill_Success_1 | L1: 681.2 · L100: 681.2 |
GA_FPlayerZekeChangeSkill_Success_2 | L1: 36 · L2: 208 · L3: 424 · L4: 639 · L5: 855 · L6: 1070 · L7: 1286 · L8: 1501 · L9: 1717 · L10: 1932 · L11: 2148 · L12: 2363 · L13: 2579 · L15: 3009 · L16: 3225 · L17: 3440 · L18: 3656 · L19: 3871 · L20: 4087 · L21: 4302 · L100: 4302 |
Flame ResonanceBuff_Zeke_Fire_Resonance_OS2 curves
| Parameter | Values |
|---|---|
Buff_Zeke_Fire_Resonance_OS_param_1 | L1: 15 |
Buff_Zeke_Fire_Resonance_OS_param_2 | L1: 25 |
Physical ResonanceBuff_Zeke_Physic_Resonance2 curves
| Parameter | Values |
|---|---|
Buff_Zeke_Physic_Resonance_param_1 | L1: 15 |
Buff_Zeke_Physic_Resonance_param_2 | L1: 25 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (ZekeDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (ZekeDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Flying Stone | GA_FPlayerZekeMelee_AirAttack | WeaponSkillList · ZekeDes |
| Othershore Soul | GA_FPlayerZekeMelee_Branch | WeaponSkillList · ZekeDes |
| Collapsing Mountain | GA_FPlayerZekeMelee_Branch1 | WeaponSkillList · ZekeDes |
| In Continuity | GA_FPlayerZekeMelee_JumpAttack | WeaponSkillList · ZekeDes |
| Resistor | GA_FPlayerZekeMelee_Melee | WeaponSkillList · ZekeDes |
| Dodge | GA_FPlayerZekeEvade_Evade | WeaponSkillList · ZekeDes |
| Lookout | GA_FPlayerZekeEvade_Spec | WeaponSkillList · ZekeDes |
| Cutting Sand | GA_FPlayerZekeEvadeAttack_BackAttack | WeaponSkillList · ZekeDes |
| Open Clouds | GA_FPlayerZekeEvadeAttack_ForwardAttack | WeaponSkillList · ZekeDes |
| Absolute Ravine | GA_FPlayerZekeSkill_Skill | WeaponSkillList · ZekeDes |
| Way Home | GA_FPlayerZekeChangeSkill | WeaponSkillList · ZekeDes |
| Armor Dissolve | reaction_physical_flame | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Onyx Tortoise: On-Field | onfield_zeke | DualElementOnField |
| Flame Resonance | Buff_Zeke_Fire_Resonance_OS | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Zeke_Physic_Resonance | GameplayEffectTipsDataTable |