
FROSTDPS
SSR
Yu Lan
Shatter
13
Charge
11
Unity
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementWhile in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores 1 Internal Strength. Subsequently, the Wanderer's final damage is increased by 5%, and Unity's dodge attack/normal attack damage is increased by 50% for 30 seconds.
While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores 1 Fighting Spirit. Subsequently, the Wanderer's final damage is increased by 5% for 15 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIn the Martial Artist form, if Internal Strength is not obtained within 5 seconds, the next acquisition of Internal Strength will grant 2 counts.
In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore 10% of the Wanderer's Max HP. In solo play, the HP recovery is increased to 20%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementAfter Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover 20% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to 40%. Both effects can only trigger 1 time every 60 seconds.
★6Star Advancement
★6
Star AdvancementWhile in the Martial Artist form, Unity's dodge attack / normal attack damage is further increased by 70%. After consuming Internal Strength, the Wanderer's final damage is increased by 10% for 30 seconds.
While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by 15% for 30 seconds.
Awakening Traits
Steady Qi 1200 pts Affinity
Increase final damage by 13%.
While in the Martial Artist form, additionally increase final damage by 7%.
While in the Sweeping Force form, for every 1 frost weapon equipped, increase damage dealt via consuming Fighting Spirit by 9%. When 3 frost weapons are equipped, increase frost damage by 8%.
Attention 4000 pts Affinity
Increase final damage by 18%.
While in the Martial Artist form, additionally increase final damage by 7%.
While in the Sweeping Force form, for every 1 frost weapon equipped, increase damage dealt via consuming Fighting Spirit by 9%. When 3 frost weapons are equipped, increase frost damage by 8%.
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Discharge Damage Boost
After Observe & React lands a hit, increase frost damage by 12% for 30 seconds.
▸
Chill
When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.
▸
Offense & Defense
Unity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state. Martial Artist form: While in the combat state, Unity's dodge attack/normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared.
Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared.
Passive: Chill
When Unity is equipped, ignore 30% of targets' Frost Resistance. This effect also works in the off-hand slot.
▸Unity: Escape Death
Prevent death upon taking lethal damage. Cooldown: 10 seconds.
Matrix Set Effects — Sincerity

MindYu Lan: Embrace Sincerity
Stay true and sincere, pure and natural.

MemoryYu Lan: Always Diligent
I have never slacked off since I started practicing martial arts.

BeliefYu Lan: Sincerity Moves Mountains
The longest path is the shortcut.

EmotionYu Lan: Sincere & Earnest
Being honest with people can sometimes lead to misunderstandings.
✦ 2-Piece Set
When equipped with at least 1 frost weapon, while in the combat state, deal damage equal to 85% of ATK to nearby targets every second. After using any frost weapon skill or discharge skill, increase final damage by 7%/8%/9%/10% for 30 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
After Unity consumes Internal Strength or Fighting Spirit, increase final damage by 6% for 15 seconds. After dealing frost damage, increase all elemental damage by 12%/15%/19%/23% for 30 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Floating Fist
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 68.4% of ATK + 432.
Second Attack: Deal damage equal to 59.9% of ATK + 378.
Third Attack: Deal damage equal to 62.7% of ATK + 396.
Fourth Attack: Deal damage equal to 136.4% of ATK + 861.
Fifth Attack: Deal damage equal to 249% of ATK + 1573.
Sixth Attack: Deal damage equal to 222.3% of ATK + 1404. Floating Fist can be used in either the Martial Artist or Sweeping Force form.

Frost High & Low
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low.
Toss your weapon in the air, dealing damage equal to 329% of ATK + 2078 to nearby targets. Frost High & Low can be used in either the Martial Artist or Sweeping Force form.

Cloud-Soaring Kite
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite.
Fall from above, dealing damage equal to 148.6% of ATK + 939 to nearby targets upon reaching the ground and knock them down. Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.

Battering Fist
Lv. 21NormalAttackAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 6 consecutive attacks.
First Attack: Deal damage equal to 64.8% of ATK + 409 and knock the target back.
Second Attack: Deal damage equal to 50.4% of ATK + 318 and knock the target back.
Third Attack: Deal damage equal to 52.8% of ATK + 333 and knock the target back.
Fourth Attack: Deal damage equal to 143.9% of ATK + 909 and knock the target back.
Fifth Attack: Deal damage equal to 279.2% of ATK + 1763 and continuously knock the target back.
Sixth Attack: Deal damage equal to 227.4% of ATK + 1436 and launch the target. Battering Fist can be used in either the Martial Artist or Sweeping Force form.
After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack.
After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK + 1768 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.

Forest-Piercing Swallow
Lv. 21NormalHold Attack
Forest-Piercing Swallow can only be used while in the Martial Artist form.
While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow.
Deal damage equal to 62.8% of ATK + 397 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK + 926 and knock the targets back. After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.

Sky-Dancing Snake
Lv. 21NormalHold Attack
Sky-Dancing Snake can only be used while in the Martial Artist form.
While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake.
Deal damage equal to 75.4% of ATK + 476 to nearby targets and suspend them. After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.

Total Rewind
Lv. 21NormalHold Attack
When on the ground, tap and hold normal attack to trigger Total Rewind.
Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody. Total Rewind can be used in either the Martial Artist or Sweeping Force form.
Character Assets & Media (PNG & WebP)84
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteYu Lan Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_38
128×128Upgrade Material
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon SkillForest-Piercing Swallow
/Game/Resources/Icon/skill/WeaponSkill/yulan_branch1
110×110Weapon Skill
110×110Weapon Skill
82×82Weapon Skill
110×110Weapon SkillImpossible Feat
/Game/Resources/Icon/skill/WeaponSkill/yulan_evadeattackback
110×110Weapon SkillSweeping Clouds
/Game/Resources/Icon/skill/WeaponSkill/yulan_evadeattackfront
110×110Weapon Skill
110×110Weapon SkillSnow-Treading Tiger
/Game/Resources/Icon/skill/WeaponSkill/yulan_changeskill
60×54Elemental Reaction
150×150Buff
82×82Buff
82×82Buff
110×110PassiveYu Lan Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR33_512Yu Lan Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR33_256Yu Lan Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_yulan
1540×1370AssetYu Lan yulan_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/yulan_UP_lihui_01
507×36AssetYu Lan UI_yulan_listbg
/Game/Resources/UI/Activity/huodong/jiangli/UI_yulan_listbg
160×80Asset
330×38Asset
330×38AssetYu Lan chengjiu_yulan_jdtbg
/Game/Resources/UI/chengjiu/chengjiu_yulan_jdtbg
86×32AssetYu Lan chengjiu_yulan_title2
/Game/Resources/UI/chengjiu/chengjiu_yulan_title2
620×1024Asset
1400×1400Special Order PhotoYu Lan Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_lihui_01
1400×1400Special Order PhotoYu Lan Special Order Photo UI_UP_yulan_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_lihui_01_an
1400×1400Special Order PhotoYu Lan Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_lihui_02
1400×1400Special Order PhotoYu Lan Special Order Photo UI_UP_yulan_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_lihui_02_an
752×268Event BannerYu Lan Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_TitleYu Lan Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_WQ_IconYu Lan Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP23_YL/UI_UP_yulan_YZ_Icon
132×108AssetYu Lan TXAZ_duanwei_yulan
/Game/Resources/UI/GVG/GVGRank/Rank/TXAZ_duanwei_yulan
1283×403Asset
380×122AssetYu Lan UI_homeland_yulan
/Game/Resources/UI/jiayuan/house_new/UI_homeland_yulan
780×90Asset
780×90Asset
800×800AssetYu Lan manyou_imitation_38
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_38
899×42AssetYu Lan Title_CWJXK_yulan
/Game/Resources/UI/MMOGashapon/Awardlists/Title_CWJXK_yulan
380×120Asset
512×512Weapon 512px
268×528Asset
1276×630Combo Guide (EN)Yu Lan Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
184×60AssetYu Lan JP_zjm_tu_button_yulan
/Game/Resources/UI/shangyejia/JP_zjm_tu_button_yulan
1336×856Asset
148×32Asset
444×652Asset
260×349Asset
1024×958AssetYu Lan erjie_imitation_38
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_38
236×236AssetYu Lan imitation_38_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_38_xiangqing
678×367AssetYu Lan wuwei_imitation_38
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_38
342×342Profile Headshot
160×160Profile Headshot
82×82BuffYu Lan Buff: ElementATKUp_YuLan
/Game/Resources/Icon/buff/Buff_ElementATKUp_YuLan
82×82Buff
82×82BuffYu Lan Buff: WeaponSkillDMGUp_YuLan
/Game/Resources/Icon/buff/Buff_WeaponSkillDMGUp_YuLan
256×256Asset
256×256AssetYu Lan item_ticket_yulan_ice
/Game/Resources/Icon/huobi/item_ticket_yulan_ice
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
110×110Weapon SkillYu Lan Skill: yulan_branch4
/Game/Resources/Icon/skill/WeaponSkill/yulan_branch4
128×128Matrix IconYu Lan Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_Yulan_ice01
50×244Name Graphic
1276×630Combo Guide (RU)Yu Lan Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (DE)Yu Lan Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (ES)Yu Lan Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (FR)Yu Lan Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (ID)Yu Lan Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (JA)Yu Lan Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (KO)Yu Lan Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (PT)Yu Lan Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10N
1276×630Combo Guide (TH)Yu Lan Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yulan_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
yulanAvatar ID
yulanImitation ID
imitation_38Weapon ID
yulan_iceMatrix Suit ID
suit_SSR33Matrix Suit Name
SincerityRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
13Base Charge
11Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR33Matrix Suit Name
SincerityQuality
SSR2-Piece Set
—When equipped with at least 1 frost weapon, while in the combat state, deal damage equal to {0}% of ATK to nearby targets every second. After using any frost weapon skill or discharge skill, increase final damage by {1}%/{2}%/{3}%/{4}% for {5} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR63_level1★1
Buff_Matrix_SSR63_level2★2
Buff_Matrix_SSR63_level3★3
Buff_Matrix_SSR63_level44-Piece Set
—After Unity consumes Internal Strength or Fighting Spirit, increase final damage by {0}% for {1} seconds. After dealing frost damage, increase all elemental damage by {2}%/{3}%/{4}%/{5}% for {6} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR64_level1★1
Buff_Matrix_SSR64_level2★2
Buff_Matrix_SSR64_level3★3
Buff_Matrix_SSR64_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsSteady Qi♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Attention♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (5)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingYuLanEXChangeWeaponCoefficientCrit
0.55YuLanEXChangeWeaponCoefficientMaxHP
0.004YuLanEXChangeWeaponCoefficientDef
0.15YuLanEXChangeWeaponCoefficientIceAttack
0.3YuLanExChangeWeaponFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
YulanArrayLevel1DamUpDuration15YulanArrayLevel1DamUpMul0.05YulanArrayLevel1RecoverStack1YulanForceLevel1DamUpDuration30YulanForceLevel1DamUpMul0.05YulanForceLevel1RecoverStack1YulanForceLevel1MeleeDamUpMul0.5★3
YulanArrayExtraDamMulLevel30YulanForceCDLevel35YulanForceLevel3RecoverHpSingleMul0.2YulanForceLevel3RecoverHpTeamMul0.1YulanArrayLevel3RecoverHpSingleMul0.2YulanArrayLevel3RecoverHpTeamMul0.1YulanArrayLevel3RecoverHpCDDuration8★5
YulanArrayLevel5RecoverHpMul0.2YulanArrayLevel5RecoverHpCDDuration8YulanForceLevel5RecoverHpMul0.2YulanForceLevel5RecoverHpCDDuration8YulanLevel5ImmunityCDDuration60YulanLevel5ImmunityRecoverHpTeamMul0.2YulanLevel5ImmunityRecoverHpSingleMul0.4★6
YulanArrayLevel6DamUpDuration30YulanArrayLevel6DamUpMul0.15YulanForceLevel6DamUpDuration30YulanForceLevel6DamUpMul0.1YulanForceLevel6MeleeDamUpMul0.7Skill Parameter Curves (18)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_YulanBase Skill Curve & Progression Data (EffectFigure_Yulan)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Yulan_OverseasOverseas Skill Curve Balancing (EffectFigure_Yulan_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFloating FistGA_FPlayerYulanMelee_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_AirAttack_1 | L1: 68.4 · L100: 68.4 |
GA_FPlayerYulanMelee_AirAttack_2 | L1: 4 · L2: 21 · L3: 43 · L4: 64 · L5: 86 · L6: 107 · L8: 151 · L9: 172 · L11: 216 · L12: 237 · L14: 281 · L15: 302 · L16: 324 · L17: 345 · L19: 389 · L20: 410 · L21: 432 · L100: 432 |
GA_FPlayerYulanMelee_AirAttack_3 | L1: 59.9 · L100: 59.9 |
GA_FPlayerYulanMelee_AirAttack_4 | L1: 3 · L2: 18 · L17: 303 · L18: 321 · L21: 378 · L100: 378 |
GA_FPlayerYulanMelee_AirAttack_5 | L1: 62.7 · L100: 62.7 |
GA_FPlayerYulanMelee_AirAttack_6 | L1: 3 · L2: 19 · L6: 99 · L7: 118 · L12: 218 · L13: 237 · L18: 337 · L19: 356 · L21: 396 · L100: 396 |
GA_FPlayerYulanMelee_AirAttack_7 | L1: 136.4 · L100: 136.4 |
GA_FPlayerYulanMelee_AirAttack_8 | L1: 7 · L2: 42 · L7: 257 · L8: 301 · L14: 559 · L15: 603 · L21: 861 · L100: 861 |
GA_FPlayerYulanMelee_AirAttack_9 | L1: 249 · L100: 249 |
GA_FPlayerYulanMelee_AirAttack_10 | L1: 13 · L2: 76 · L4: 234 · L5: 312 · L8: 549 · L9: 627 · L13: 943 · L14: 1021 · L17: 1258 · L18: 1336 · L21: 1573 · L100: 1573 |
GA_FPlayerYulanMelee_AirAttack_11 | L1: 222.3 · L100: 222.3 |
GA_FPlayerYulanMelee_AirAttack_12 | L1: 12 · L2: 68 · L3: 138 · L4: 209 · L6: 349 · L7: 420 · L9: 560 · L10: 631 · L13: 841 · L14: 912 · L16: 1052 · L17: 1123 · L19: 1263 · L20: 1334 · L21: 1404 · L100: 1404 |
Frost High & LowGA_FPlayerYulanMelee_ArAttackBranch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_AirAttackBranch_1 | L1: 329 · L100: 329 |
GA_FPlayerYulanMelee_AirAttackBranch_2 | L1: 17 · L2: 101 · L15: 1453 · L16: 1558 · L21: 2078 · L100: 2078 |
Cloud-Soaring KiteGA_FPlayerYulanMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_JumpAttack_1 | L1: 148.6 · L100: 148.6 |
GA_FPlayerYulanMelee_JumpAttack_2 | L1: 8 · L2: 45 · L15: 656 · L16: 704 · L21: 939 · L100: 939 |
Battering FistGA_FPlayerYulanMelee_Melee14 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_Melee_1 | L1: 64.8 · L100: 64.8 |
GA_FPlayerYulanMelee_Melee_2 | L1: 3 · L2: 20 · L3: 40 · L4: 61 · L5: 81 · L6: 102 · L7: 122 · L8: 143 · L9: 163 · L10: 184 · L11: 204 · L12: 225 · L13: 245 · L14: 266 · L15: 286 · L16: 307 · L17: 327 · L18: 348 · L19: 368 · L20: 389 · L21: 409 · L100: 409 |
GA_FPlayerYulanMelee_Melee_3 | L1: 50.4 · L100: 50.4 |
GA_FPlayerYulanMelee_Melee_4 | L1: 3 · L2: 15 · L17: 255 · L18: 270 · L21: 318 · L100: 318 |
GA_FPlayerYulanMelee_Melee_5 | L1: 52.8 · L100: 52.8 |
GA_FPlayerYulanMelee_Melee_6 | L1: 3 · L2: 16 · L4: 50 · L5: 66 · L7: 100 · L8: 116 · L10: 150 · L11: 166 · L14: 217 · L15: 233 · L17: 267 · L18: 283 · L20: 317 · L21: 333 · L100: 333 |
GA_FPlayerYulanMelee_Melee_7 | L1: 143.9 · L100: 143.9 |
GA_FPlayerYulanMelee_Melee_8 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L11: 454 · L12: 499 · L13: 545 · L14: 590 · L15: 636 · L16: 681 · L17: 727 · L18: 772 · L19: 818 · L20: 863 · L21: 909 · L100: 909 |
GA_FPlayerYulanMelee_Melee_9 | L1: 279.2 · L100: 279.2 |
GA_FPlayerYulanMelee_Melee_10 | L1: 15 · L2: 85 · L3: 174 · L5: 350 · L6: 439 · L8: 615 · L9: 704 · L11: 880 · L12: 969 · L15: 1233 · L16: 1322 · L18: 1498 · L19: 1587 · L21: 1763 · L100: 1763 |
GA_FPlayerYulanMelee_Melee_11 | L1: 227.4 · L100: 227.4 |
GA_FPlayerYulanMelee_Melee_12 | L1: 12 · L2: 70 · L3: 141 · L16: 1077 · L17: 1148 · L21: 1436 · L100: 1436 |
GA_FPlayerYulanMelee_Melee_13 | L1: 280 · L100: 280 |
GA_FPlayerYulanMelee_Melee_14 | L1: 15 · L2: 86 · L3: 174 · L4: 263 · L5: 351 · L6: 440 · L7: 528 · L9: 706 · L10: 794 · L11: 883 · L12: 971 · L13: 1060 · L14: 1148 · L16: 1326 · L17: 1414 · L18: 1503 · L19: 1591 · L20: 1680 · L21: 1768 · L100: 1768 |
Forest-Piercing SwallowGA_FPlayerYulanMelee_MeleeBranch14 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_MeleeBranch1_1 | L1: 62.8 · L100: 62.8 |
GA_FPlayerYulanMelee_MeleeBranch1_2 | L1: 3 · L2: 19 · L7: 119 · L8: 138 · L14: 258 · L15: 277 · L21: 397 · L100: 397 |
GA_FPlayerYulanMelee_MeleeBranch1_3 | L1: 146.6 · L100: 146.6 |
GA_FPlayerYulanMelee_MeleeBranch1_4 | L1: 8 · L2: 45 · L3: 91 · L4: 138 · L6: 230 · L7: 277 · L9: 369 · L10: 416 · L11: 462 · L12: 509 · L14: 601 · L15: 648 · L17: 740 · L18: 787 · L19: 833 · L20: 880 · L21: 926 · L100: 926 |
Sky-Dancing SnakeGA_FPlayerYulanMelee_MeleeBranch22 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_MeleeBranch2_1 | L1: 75.4 · L100: 75.4 |
GA_FPlayerYulanMelee_MeleeBranch2_2 | L1: 4 · L2: 23 · L5: 95 · L6: 118 · L12: 262 · L13: 285 · L19: 429 · L20: 452 · L21: 476 · L100: 476 |
Total RewindGA_FPlayerYulanMelee_MeleeBranch336 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanMelee_Melee_1 | L1: 64.8 · L100: 64.8 |
GA_FPlayerYulanMelee_AirAttack_1 | L1: 68.4 · L100: 68.4 |
GA_FPlayerYulanMelee_MeleeBranch1_1 | L1: 62.8 · L100: 62.8 |
GA_FPlayerYulanMelee_MeleeBranch2_1 | L1: 75.4 · L100: 75.4 |
GA_FPlayerYulanMelee_AirAttackBranch_1 | L1: 329 · L100: 329 |
GA_FPlayerYulanMelee_JumpAttack_1 | L1: 148.6 · L100: 148.6 |
GA_FPlayerYulanMelee_Melee_2 | L1: 3 · L2: 20 · L3: 40 · L4: 61 · L5: 81 · L6: 102 · L7: 122 · L8: 143 · L9: 163 · L10: 184 · L11: 204 · L12: 225 · L13: 245 · L14: 266 · L15: 286 · L16: 307 · L17: 327 · L18: 348 · L19: 368 · L20: 389 · L21: 409 · L100: 409 |
GA_FPlayerYulanMelee_AirAttack_2 | L1: 4 · L2: 21 · L3: 43 · L4: 64 · L5: 86 · L6: 107 · L8: 151 · L9: 172 · L11: 216 · L12: 237 · L14: 281 · L15: 302 · L16: 324 · L17: 345 · L19: 389 · L20: 410 · L21: 432 · L100: 432 |
GA_FPlayerYulanMelee_MeleeBranch1_2 | L1: 3 · L2: 19 · L7: 119 · L8: 138 · L14: 258 · L15: 277 · L21: 397 · L100: 397 |
GA_FPlayerYulanMelee_MeleeBranch2_2 | L1: 4 · L2: 23 · L5: 95 · L6: 118 · L12: 262 · L13: 285 · L19: 429 · L20: 452 · L21: 476 · L100: 476 |
GA_FPlayerYulanMelee_AirAttackBranch_2 | L1: 17 · L2: 101 · L15: 1453 · L16: 1558 · L21: 2078 · L100: 2078 |
GA_FPlayerYulanMelee_JumpAttack_2 | L1: 8 · L2: 45 · L15: 656 · L16: 704 · L21: 939 · L100: 939 |
GA_FPlayerYulanMelee_Melee_3 | L1: 50.4 · L100: 50.4 |
GA_FPlayerYulanMelee_AirAttack_3 | L1: 59.9 · L100: 59.9 |
GA_FPlayerYulanMelee_MeleeBranch1_3 | L1: 146.6 · L100: 146.6 |
GA_FPlayerYulanMelee_Melee_4 | L1: 3 · L2: 15 · L17: 255 · L18: 270 · L21: 318 · L100: 318 |
GA_FPlayerYulanMelee_AirAttack_4 | L1: 3 · L2: 18 · L17: 303 · L18: 321 · L21: 378 · L100: 378 |
GA_FPlayerYulanMelee_MeleeBranch1_4 | L1: 8 · L2: 45 · L3: 91 · L4: 138 · L6: 230 · L7: 277 · L9: 369 · L10: 416 · L11: 462 · L12: 509 · L14: 601 · L15: 648 · L17: 740 · L18: 787 · L19: 833 · L20: 880 · L21: 926 · L100: 926 |
GA_FPlayerYulanMelee_Melee_5 | L1: 52.8 · L100: 52.8 |
GA_FPlayerYulanMelee_AirAttack_5 | L1: 62.7 · L100: 62.7 |
GA_FPlayerYulanMelee_Melee_6 | L1: 3 · L2: 16 · L4: 50 · L5: 66 · L7: 100 · L8: 116 · L10: 150 · L11: 166 · L14: 217 · L15: 233 · L17: 267 · L18: 283 · L20: 317 · L21: 333 · L100: 333 |
GA_FPlayerYulanMelee_AirAttack_6 | L1: 3 · L2: 19 · L6: 99 · L7: 118 · L12: 218 · L13: 237 · L18: 337 · L19: 356 · L21: 396 · L100: 396 |
GA_FPlayerYulanMelee_Melee_7 | L1: 143.9 · L100: 143.9 |
GA_FPlayerYulanMelee_AirAttack_7 | L1: 136.4 · L100: 136.4 |
GA_FPlayerYulanMelee_Melee_8 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L11: 454 · L12: 499 · L13: 545 · L14: 590 · L15: 636 · L16: 681 · L17: 727 · L18: 772 · L19: 818 · L20: 863 · L21: 909 · L100: 909 |
GA_FPlayerYulanMelee_AirAttack_8 | L1: 7 · L2: 42 · L7: 257 · L8: 301 · L14: 559 · L15: 603 · L21: 861 · L100: 861 |
GA_FPlayerYulanMelee_Melee_9 | L1: 279.2 · L100: 279.2 |
GA_FPlayerYulanMelee_AirAttack_9 | L1: 249 · L100: 249 |
GA_FPlayerYulanMelee_Melee_10 | L1: 15 · L2: 85 · L3: 174 · L5: 350 · L6: 439 · L8: 615 · L9: 704 · L11: 880 · L12: 969 · L15: 1233 · L16: 1322 · L18: 1498 · L19: 1587 · L21: 1763 · L100: 1763 |
GA_FPlayerYulanMelee_AirAttack_10 | L1: 13 · L2: 76 · L4: 234 · L5: 312 · L8: 549 · L9: 627 · L13: 943 · L14: 1021 · L17: 1258 · L18: 1336 · L21: 1573 · L100: 1573 |
GA_FPlayerYulanMelee_Melee_11 | L1: 227.4 · L100: 227.4 |
GA_FPlayerYulanMelee_AirAttack_11 | L1: 222.3 · L100: 222.3 |
GA_FPlayerYulanMelee_Melee_12 | L1: 12 · L2: 70 · L3: 141 · L16: 1077 · L17: 1148 · L21: 1436 · L100: 1436 |
GA_FPlayerYulanMelee_AirAttack_12 | L1: 12 · L2: 68 · L3: 138 · L4: 209 · L6: 349 · L7: 420 · L9: 560 · L10: 631 · L13: 841 · L14: 912 · L16: 1052 · L17: 1123 · L19: 1263 · L20: 1334 · L21: 1404 · L100: 1404 |
GA_FPlayerYulanMelee_Melee_13 | L1: 280 · L100: 280 |
GA_FPlayerYulanMelee_Melee_14 | L1: 15 · L2: 86 · L3: 174 · L4: 263 · L5: 351 · L6: 440 · L7: 528 · L9: 706 · L10: 794 · L11: 883 · L12: 971 · L13: 1060 · L14: 1148 · L16: 1326 · L17: 1414 · L18: 1503 · L19: 1591 · L20: 1680 · L21: 1768 · L100: 1768 |
DodgeGA_FPlayerYulanEvade_Evade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanEvade_EvadeAttackBack_1 | L1: 177.6 · L100: 177.6 |
GA_FPlayerYulanEvade_EvadeAttackFront_1 | L1: 167.6 · L100: 167.6 |
GA_FPlayerYulanEvade_EvadeAttackBack_2 | L1: 9 · L2: 54 · L3: 110 · L4: 167 · L8: 391 · L9: 448 · L14: 728 · L15: 785 · L19: 1009 · L20: 1066 · L21: 1122 · L100: 1122 |
GA_FPlayerYulanEvade_EvadeAttackFront_2 | L1: 9 · L2: 51 · L19: 952 · L20: 1006 · L21: 1059 · L100: 1059 |
Impossible FeatGA_FPlayerYulanEvade_EvadeAttackBack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanEvade_EvadeAttackBack_1 | L1: 177.6 · L100: 177.6 |
GA_FPlayerYulanEvade_EvadeAttackBack_2 | L1: 9 · L2: 54 · L3: 110 · L4: 167 · L8: 391 · L9: 448 · L14: 728 · L15: 785 · L19: 1009 · L20: 1066 · L21: 1122 · L100: 1122 |
Sweeping CloudsGA_FPlayerYulanEvade_EvadeAttackFront2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanEvade_EvadeAttackFront_1 | L1: 167.6 · L100: 167.6 |
GA_FPlayerYulanEvade_EvadeAttackFront_2 | L1: 9 · L2: 51 · L19: 952 · L20: 1006 · L21: 1059 · L100: 1059 |
Fire in the HoleGA_FPlayerYulanSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanSkill_Skill1_1 | L1: 982.8 · L100: 982.8 |
GA_FPlayerYulanSkill_Skill1_2 | L1: 52 · L2: 301 · L3: 611 · L10: 2788 · L11: 3098 · L18: 5275 · L19: 5585 · L21: 6207 · L100: 6207 |
Clashing of ArmsGA_FPlayerYulanSkill_Skill24 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanSkill_Skill2_1 | L1: 982.8 · L100: 982.8 |
GA_FPlayerYulanSkill_Skill2_2 | L1: 52 · L2: 301 · L3: 611 · L10: 2788 · L11: 3098 · L18: 5275 · L19: 5585 · L21: 6207 · L100: 6207 |
GA_FPlayerYulanSkill_Skill2_3 | L1: 260 · L100: 260 |
GA_FPlayerYulanSkill_Skill2_4 | L1: 14 · L2: 80 · L6: 408 · L7: 491 · L10: 737 · L11: 820 · L14: 1066 · L15: 1149 · L18: 1395 · L19: 1478 · L21: 1642 · L100: 1642 |
Snow-Treading TigerGA_FPlayerYulanChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanChangeSkill_ChangeSkill_1 | L1: 1173.1 · L100: 1173.1 |
GA_FPlayerYulanChangeSkill_ChangeSkill_2 | L1: 62 · L2: 359 · L13: 4440 · L14: 4812 · L21: 7409 · L100: 7409 |
Observe & ReactGA_FPlayerYulanChangeSkill_ChangeSkill12 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanChangeSkill_ChangeSkill1_1 | L1: 1173.1 · L100: 1173.1 |
GA_FPlayerYulanChangeSkill_ChangeSkill1_2 | L1: 62 · L2: 359 · L13: 4440 · L14: 4812 · L21: 7409 · L100: 7409 |
Frost ResonanceBuff_Yulan_Ice_Resonance_OverSea2 curves
| Parameter | Values |
|---|---|
Buff_Yulan_Ice_Resonance_OverSea_param_1 | L1: 15 |
Buff_Yulan_Ice_Resonance_OverSea_param_2 | L1: 25 |
Discharge Damage BoostBuff_Yulan_ChangeSkill_RealClientIceDamUp2 curves
| Parameter | Values |
|---|---|
Buff_Yulan_ChangeSkill_RealClientIceDamUp_param_1 | L1: 12 |
Buff_Yulan_ChangeSkill_RealClientIceDamUp_param_2 | L1: 30 |
ChillBuff_Yulan_IgnoreIceDef1 curves
| Parameter | Values |
|---|---|
Buff_Yulan_IgnoreIceDef_param_1 | L1: 15 |
Offense & DefenseGA_FPlayerYulanSkill_PassiveSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerYulanSkill_Skill1_1 | L1: 982.8 · L100: 982.8 |
GA_FPlayerYulanSkill_Skill2_1 | L1: 982.8 · L100: 982.8 |
GA_FPlayerYulanSkill_Skill1_2 | L1: 52 · L2: 301 · L3: 611 · L10: 2788 · L11: 3098 · L18: 5275 · L19: 5585 · L21: 6207 · L100: 6207 |
GA_FPlayerYulanSkill_Skill2_2 | L1: 52 · L2: 301 · L3: 611 · L10: 2788 · L11: 3098 · L18: 5275 · L19: 5585 · L21: 6207 · L100: 6207 |
GA_FPlayerYulanSkill_Skill2_3 | L1: 260 · L100: 260 |
GA_FPlayerYulanSkill_Skill2_4 | L1: 14 · L2: 80 · L6: 408 · L7: 491 · L10: 737 · L11: 820 · L14: 1066 · L15: 1149 · L18: 1395 · L19: 1478 · L21: 1642 · L100: 1642 |
Skill Provenance (21)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (YulanDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (YulanDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Floating Fist | GA_FPlayerYulanMelee_AirAttack | WeaponSkillList · YulanDes |
| Frost High & Low | GA_FPlayerYulanMelee_ArAttackBranch | WeaponSkillList · YulanDes |
| Cloud-Soaring Kite | GA_FPlayerYulanMelee_JumpAttack | WeaponSkillList · YulanDes |
| Battering Fist | GA_FPlayerYulanMelee_Melee | WeaponSkillList · YulanDes |
| Forest-Piercing Swallow | GA_FPlayerYulanMelee_MeleeBranch1 | WeaponSkillList · YulanDes |
| Sky-Dancing Snake | GA_FPlayerYulanMelee_MeleeBranch2 | WeaponSkillList · YulanDes |
| Total Rewind | GA_FPlayerYulanMelee_MeleeBranch3 | WeaponSkillList · YulanDes |
| Dodge | GA_FPlayerYulanEvade_Evade | WeaponSkillList · YulanDes |
| Impossible Feat | GA_FPlayerYulanEvade_EvadeAttackBack | WeaponSkillList · YulanDes |
| Sweeping Clouds | GA_FPlayerYulanEvade_EvadeAttackFront | WeaponSkillList · YulanDes |
| Fire in the Hole | GA_FPlayerYulanSkill | WeaponSkillList · YulanDes |
| Clashing of Arms | GA_FPlayerYulanSkill_Skill2 | WeaponSkillList · YulanDes |
| Snow-Treading Tiger | GA_FPlayerYulanChangeSkill | WeaponSkillList · YulanDes |
| Observe & React | GA_FPlayerYulanChangeSkill_ChangeSkill1 | WeaponSkillList · YulanDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Frost Resonance | Buff_Yulan_Ice_Resonance_OverSea | GameplayEffectTipsDataTable |
| Discharge Damage Boost | Buff_Yulan_ChangeSkill_RealClientIceDamUp | GameplayEffectTipsDataTable |
| Chill | Buff_Yulan_IgnoreIceDef | GameplayEffectTipsDataTable |
| Offense & Defense | GA_FPlayerYulanSkill_PassiveSkill | WeaponSkillList · YulanDes |
| Unity: Escape Death | yulan_level5_miansi | WeaponSkillList · YulanDes |
| Unity | Yulan_wuqi | WeaponSkillList · YulanDes |