
PHYSICAL / FLAMEDPS
SSR
Yan Miao
Shatter
16
Charge
12
Equilibrium
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementIncrease number of Searing Blades obtained when using Enduring Rotation to 4. Decrease cooldown of Searing Blade to be triggered 1 time every 1.8 second(s).
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIgnore 15% of target's physical resistance and 15% of target's flame resistance. (Each element's total resistance ignored cannot exceed 50%)
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen consuming a Searing Blade, obtain a shield equal to 30% of Max HP for 20 seconds. Shield cannot exceed 30% of Max HP, and 50% of the exceeding amount will be converted to healing.
★6Star Advancement
★6
Star AdvancementIncrease damage of Searing Blade to 2600%. After consuming a Searing Blade, increase final damage by an additional 8%.
Awakening Traits
Regulations 1200 pts Affinity
Increase final damage by 14%. For every 1 physical weapon equipped, increase normal attack damage of Equilibrium by 10%, up to 20%.
Order 4000 pts Affinity
Increase final damage by 18%. When Equilibrium is equipped, increase physical damage dealt to targets with less than 80% of HP by 10%. For every 1 physical weapon equipped, increase normal attack damage of Equilibrium by 20%, up to 40%.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger once every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Equilibrium: On-Field
When hitting any target with Equilibrium, deal damage equal to 164% of physical ATK + 2.3% of the Wanderer's Max HP + 85% of the sum of all the Wanderer's resistance types + 312% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Flying Blades damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Flying Blades damage is multiplied by 1.3. In addition, Flying Blades damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Matrix Set Effects — Passion

MindYan Miao: Hope
Carrying the expectations of a great many people.

MemoryYan Miao: Against the Odds
Knowingly venturing into the lion's den.

BeliefYan Miao: Clever
Gifted with amazing charm and wits.

EmotionYan Miao: Unyielding
Ordinary yet extraordinary.
✦ 2-Piece Set
Increase physical and flame ATK by 19%/21%/23%/25%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
When equipped with at least 1 physical weapon, increase all elemental damage by 20%/22%/24%/26%. When Equilibrium is equipped, increase all elemental damage by an additional 9%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Falling Moonleaf
Lv. 21NormalJumpHold Attack
While airborne, hold normal attack to trigger Falling Moonleaf.
Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to 43.7% of ATK + 275.8 to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to 43.7% of ATK + 275.8.

Streaming Light and Ink
Lv. 21NormalAttackAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 6 consecutive attacks.
First Attack: Deal damage equal to 72% of ATK + 454.4.
Second Attack: Deal damage equal to 228.5% of ATK + 1443.1.
Third Attack: Deal damage equal to 143.9% of ATK + 908.9.
Fourth Attack: Deal damage equal to 476.3% of ATK + 3008.
Fifth Attack: Deal damage equal to 259.8% of ATK + 1641.1.
Sixth Attack: Deal damage equal to 434% of ATK + 2740.9.

Purecloud Skies
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 36.1% of ATK + 228.2.
Second Attack: Deal damage equal to 137.2% of ATK + 866.6.
Third Attack: Deal damage equal to 115.4% of ATK + 728.6.
Fourth Attack: Deal damage equal to 432% of ATK + 2728.6.
Fifth Attack: Deal damage equal to 261% of ATK + 1648.1.
Sixth Attack: Deal damage equal to 434% of ATK + 2740.9.

Realm of the Profound
Lv. 21NormalJumpHold Attack
While on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound.
Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to 276.4% of ATK + 1745.5 and suspending targets in the air.
Character Assets & Media (PNG & WebP)63
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtYan Miao Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_46
1080×1080Awakening Splash
260×349SilhouetteYan Miao Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_46Equilibrium Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_yanmiao
128×128Upgrade Material
110×110Weapon SkillFalling Moonleaf
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_jumpattack
110×110Weapon SkillStreaming Light and Ink
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_melee
110×110Weapon SkillRealm of the Profound
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_meleebranch
110×110Weapon SkillCloud Carver
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_bevadeattack
110×110Weapon SkillDancing Shadows
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_fevadeattack
110×110Weapon SkillEnduring Rotation
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_skill
110×110Weapon SkillSky-Piercing Meteor
/Game/Resources/Icon/skill/WeaponSkill/skill_killknife_changeskill
60×54Elemental Reaction
82×82Buff
82×82BuffYan Miao Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR39_512Yan Miao Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR39_256Yan Miao Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_yanmiao
1540×1370AssetYan Miao yanmiao_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/yanmiao_UP_lihui_01Yan Miao Special Order Weapon Icon
/Game/Resources/UI/Activity/ggk_2/UI_UP_yanmiao_WQ_Icon
620×1024AssetYan Miao SSR_lh_yanmiao
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_yanmiao
1400×1400Special Order PhotoYan Miao Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_lihui_01
1400×1400Special Order PhotoYan Miao Special Order Photo UI_UP_yanmiao_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_lihui_01_an
1400×1400Special Order PhotoYan Miao Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_lihui_02
1400×1400Special Order PhotoYan Miao Special Order Photo UI_UP_yanmiao_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_lihui_02_an
640×260Event BannerYan Miao Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_TitleYan Miao Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP29_YM/UI_UP_yanmiao_YZ_Icon
1400×1400Special Order PhotoYan Miao Special Order Photo UI_UP_yanmiao_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanmiao_lihui_01_an
1400×1400Special Order PhotoYan Miao Special Order Photo UI_UP_yanmiao_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanmiao_lihui_02_an
1283×403Asset
800×800AssetYan Miao manyou_imitation_46
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_46
512×512Weapon 512pxEquilibrium (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_YanMiao_512
544×248Weapon ShowcaseEquilibrium Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_yanmiao
1276×630Combo Guide (EN)Yan Miao Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_YanMiao_SSR_L10N
1276×630Combo Guide (EN)Yan Miao Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N_balance
260×349Asset
236×236AssetYan Miao imitation_46_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_46_xiangqing
678×367AssetYan Miao wuwei_imitation_46
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_46
342×342Profile Headshot
160×160Profile Headshot
256×256AssetYan Miao Gem_Killknife_physic
/Game/Resources/Icon/huobi/Gem_Killknife_physic
256×256AssetYan Miao item_ticket_Killknife_physic
/Game/Resources/Icon/huobi/item_ticket_Killknife_physic
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Yan Miao Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (RU)Yan Miao Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N_balance
1276×630Combo Guide (DE)Yan Miao Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (ES)Yan Miao Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (FR)Yan Miao Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (ID)Yan Miao Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (JA)Yan Miao Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (JA)Yan Miao Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N_balance
1276×630Combo Guide (KO)Yan Miao Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_YanMiao_SSR_L10N
1276×630Combo Guide (KO)Yan Miao Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N_balance
1276×630Combo Guide (PT)Yan Miao Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10N
1276×630Combo Guide (TH)Yan Miao Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanmiao_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
yanmiaoAvatar ID
yanmiaoImitation ID
imitation_46Weapon ID
Killknife_physicMatrix Suit ID
suit_SSR39Matrix Suit Name
PassionRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR39Matrix Suit Name
PassionQuality
SSR2-Piece Set
—Increase physical and flame ATK by {0}%/{1}%/{2}%/{3}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR79_level1★1
Buff_Matrix_SSR79_level2★2
Buff_Matrix_SSR79_level3★3
Buff_Matrix_SSR79_level44-Piece Set
—When equipped with at least 1 physical weapon, increase all elemental damage by {0}%/{1}%/{2}%/{3}%. When Equilibrium is equipped, increase all elemental damage by an additional {4}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR80_level1★1
Buff_Matrix_SSR80_level2★2
Buff_Matrix_SSR80_level3★3
Buff_Matrix_SSR80_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsRegulations♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Order♥ 4000
Driver: Equilibrium
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingKillknifePhySpecialDEFCoefficient
0.85KillknifePhySpecialATKCoefficient
1.64KillknifePhySpecialMaxHPCoefficient
0.023KillknifePhySpecialCritCoefficient
3.12KillknifePhySpecialCritDEFCoefficient
0KillknifePhySpecialFinCoefficient
1.3EXEvadeAttackDMGCoefficient_level0
23.5EXEvadeAttackDMGCoefficient_level6
26Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
EXEvadeAttackBuffCount_level14EXEvadeAttackBuffCD_level11.8★3
AttackIgnorePhyDEF_level30.15AttackIgnoreFireDEF_level30.15★6
EXEvadeAttackDMGCoefficient_level626Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_KillKnifeBase Skill Curve & Progression Data (EffectFigure_KillKnife)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_KillKnife_OverseasOverseas Skill Curve Balancing (EffectFigure_KillKnife_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFalling Moonleafga_killknife_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_JumpAttack_1 | L1: 43.7 · L100: 43.7 |
GA_FPlayerKillknifeMelee_JumpAttack_2 | L1: 2.2 · L2: 13.4 · L3: 27.2 · L4: 40.9 · L5: 54.9 · L6: 68.6 · L7: 82.3 · L8: 96.3 · L9: 110 · L10: 123.8 · L11: 137.8 · L12: 151.5 · L13: 165.5 · L15: 192.9 · L16: 206.9 · L17: 220.6 · L18: 234.4 · L19: 248.4 · L20: 262.1 · L21: 275.8 · L100: 275.8 |
GA_FPlayerKillknifeMelee_JumpAttack_3 | L1: 43.7 · L100: 43.7 |
GA_FPlayerKillknifeMelee_JumpAttack_4 | L1: 2.2 · L2: 13.4 · L3: 27.2 · L4: 40.9 · L5: 54.9 · L6: 68.6 · L7: 82.3 · L8: 96.3 · L9: 110 · L10: 123.8 · L11: 137.8 · L12: 151.5 · L13: 165.5 · L15: 192.9 · L16: 206.9 · L17: 220.6 · L18: 234.4 · L19: 248.4 · L20: 262.1 · L21: 275.8 · L100: 275.8 |
Streaming Light and Inkga_killknife_Melee12 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_Melee_1 | L1: 72 · L100: 72 |
GA_FPlayerKillknifeMelee_Melee_2 | L1: 3.9 · L2: 22.1 · L3: 44.8 · L5: 90.2 · L6: 113.1 · L8: 158.5 · L9: 181.4 · L11: 226.8 · L12: 249.8 · L13: 272.4 · L14: 295.1 · L15: 317.8 · L16: 340.8 · L17: 363.4 · L18: 386.1 · L19: 409.1 · L20: 431.8 · L21: 454.4 · L100: 454.4 |
GA_FPlayerKillknifeMelee_Melee_3 | L1: 228.5 · L100: 228.5 |
GA_FPlayerKillknifeMelee_Melee_4 | L1: 12 · L2: 70 · L3: 142.2 · L4: 214.5 · L5: 286.7 · L6: 359 · L8: 503.4 · L9: 575.7 · L10: 647.9 · L11: 720.4 · L12: 792.7 · L13: 864.9 · L14: 937.2 · L16: 1081.6 · L17: 1153.9 · L18: 1226.1 · L19: 1298.4 · L20: 1370.9 · L21: 1443.1 · L100: 1443.1 |
GA_FPlayerKillknifeMelee_Melee_5 | L1: 143.9 · L100: 143.9 |
GA_FPlayerKillknifeMelee_Melee_6 | L1: 7.6 · L2: 44 · L3: 89.6 · L4: 135 · L6: 226.2 · L7: 271.6 · L8: 317.2 · L9: 362.6 · L10: 408.2 · L11: 453.6 · L12: 499.2 · L13: 544.9 · L14: 590.2 · L15: 635.9 · L16: 681.2 · L17: 726.9 · L18: 772.5 · L19: 817.9 · L20: 863.5 · L21: 908.9 · L100: 908.9 |
GA_FPlayerKillknifeMelee_Melee_7 | L1: 476.3 · L100: 476.3 |
GA_FPlayerKillknifeMelee_Melee_8 | L1: 25.2 · L2: 145.6 · L3: 296.2 · L4: 446.9 · L5: 597.5 · L6: 748.2 · L7: 898.8 · L8: 1049.4 · L9: 1200.4 · L11: 1501.6 · L12: 1652.3 · L13: 1802.9 · L14: 1953.6 · L16: 2254.8 · L17: 2405.5 · L18: 2556.1 · L19: 2706.8 · L21: 3008 · L100: 3008 |
GA_FPlayerKillknifeMelee_Melee_9 | L1: 259.8 · L100: 259.8 |
GA_FPlayerKillknifeMelee_Melee_10 | L1: 13.7 · L2: 79.5 · L3: 161.6 · L4: 243.9 · L5: 325.9 · L6: 408.2 · L7: 490.3 · L9: 654.9 · L10: 737 · L11: 819.3 · L12: 901.3 · L13: 983.6 · L14: 1065.7 · L15: 1148 · L16: 1230 · L17: 1312.4 · L18: 1394.4 · L20: 1559 · L21: 1641.1 · L100: 1641.1 |
GA_FPlayerKillknifeMelee_Melee_11 | L1: 434 · L100: 434 |
GA_FPlayerKillknifeMelee_Melee_12 | L1: 23 · L2: 132.7 · L3: 269.9 · L4: 407.4 · L6: 681.8 · L7: 819 · L8: 956.5 · L10: 1230.9 · L11: 1368.4 · L12: 1505.6 · L14: 1780 · L15: 1917.4 · L17: 2191.8 · L18: 2329.3 · L21: 2740.9 · L100: 2740.9 |
Purecloud Skiesga_killknife_Melee_Air12 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_AirAttack_1 | L1: 36.1 · L100: 36.1 |
GA_FPlayerKillknifeMelee_AirAttack_2 | L1: 2 · L2: 10.9 · L3: 22.4 · L5: 45.4 · L6: 56.8 · L7: 68 · L11: 114 · L12: 125.2 · L13: 136.6 · L17: 182.6 · L18: 193.8 · L19: 205.2 · L21: 228.2 · L100: 228.2 |
GA_FPlayerKillknifeMelee_AirAttack_3 | L1: 137.2 · L100: 137.2 |
GA_FPlayerKillknifeMelee_AirAttack_4 | L1: 7.3 · L2: 42 · L5: 172.2 · L9: 345.8 · L15: 606.2 · L19: 779.8 · L20: 823.2 · L21: 866.6 · L100: 866.6 |
GA_FPlayerKillknifeMelee_AirAttack_5 | L1: 115.4 · L100: 115.4 |
GA_FPlayerKillknifeMelee_AirAttack_6 | L1: 6.2 · L2: 35.3 · L3: 71.7 · L4: 108.4 · L6: 181.2 · L7: 217.8 · L8: 254.2 · L9: 290.6 · L10: 327.3 · L12: 400.1 · L13: 436.8 · L16: 546 · L17: 582.7 · L19: 655.5 · L20: 692.2 · L21: 728.6 · L100: 728.6 |
GA_FPlayerKillknifeMelee_AirAttack_7 | L1: 432 · L100: 432 |
GA_FPlayerKillknifeMelee_AirAttack_8 | L1: 22.7 · L2: 132.2 · L4: 405.4 · L5: 542.1 · L6: 678.7 · L7: 815.4 · L9: 1088.6 · L10: 1225.3 · L11: 1362.2 · L12: 1498.8 · L13: 1635.5 · L14: 1772.1 · L15: 1908.8 · L17: 2182 · L18: 2318.7 · L19: 2455.3 · L20: 2592 · L21: 2728.6 · L100: 2728.6 |
GA_FPlayerKillknifeMelee_AirAttack_9 | L1: 261 · L100: 261 |
GA_FPlayerKillknifeMelee_AirAttack_10 | L1: 13.7 · L2: 79.8 · L4: 245 · L5: 327.3 · L9: 657.7 · L10: 740 · L13: 987.8 · L14: 1070.4 · L15: 1152.8 · L19: 1483.2 · L20: 1565.8 · L21: 1648.1 · L100: 1648.1 |
GA_FPlayerKillknifeMelee_AirAttack_11 | L1: 434 · L100: 434 |
GA_FPlayerKillknifeMelee_AirAttack_12 | L1: 23 · L2: 132.7 · L3: 269.9 · L4: 407.4 · L6: 681.8 · L7: 819 · L8: 956.5 · L10: 1230.9 · L11: 1368.4 · L12: 1505.6 · L14: 1780 · L15: 1917.4 · L17: 2191.8 · L18: 2329.3 · L21: 2740.9 · L100: 2740.9 |
Realm of the Profoundga_killknife_Melee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_Branch_1 | L1: 276.4 · L100: 276.4 |
GA_FPlayerKillknifeMelee_Branch_2 | L1: 14.6 · L2: 84.6 · L3: 171.9 · L4: 259.3 · L5: 346.6 · L6: 434.3 · L7: 521.6 · L9: 696.4 · L10: 783.7 · L11: 871.4 · L12: 958.7 · L13: 1046.1 · L14: 1133.4 · L15: 1220.8 · L16: 1308.4 · L18: 1483.2 · L19: 1570.5 · L20: 1657.9 · L21: 1745.5 · L100: 1745.5 |
Cloud Carverga_killknife_EvadeAttack_Back2 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeEvadeAttack_BackAttack_1 | L1: 201.6 · L100: 201.6 |
GA_FPlayerKillknifeEvadeAttack_BackAttack_2 | L1: 10.6 · L2: 61.6 · L3: 125.4 · L4: 189.3 · L5: 252.8 · L6: 316.7 · L7: 380.5 · L8: 444.4 · L9: 507.9 · L10: 571.8 · L12: 699.4 · L13: 763 · L14: 826.8 · L15: 890.7 · L16: 954.5 · L17: 1018.1 · L18: 1081.9 · L19: 1145.8 · L20: 1209.6 · L21: 1273.2 · L100: 1273.2 |
Dancing Shadowsga_killknife_EvadeAttack_Front2 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeEvadeAttack_ForwardAttack_1 | L1: 193.2 · L100: 193.2 |
GA_FPlayerKillknifeEvadeAttack_ForwardAttack_2 | L1: 10.1 · L2: 59.1 · L3: 120.1 · L4: 181.4 · L5: 242.5 · L6: 303.5 · L7: 364.6 · L8: 425.9 · L9: 486.9 · L10: 548 · L11: 609 · L12: 670.3 · L13: 731.4 · L15: 853.4 · L16: 914.8 · L17: 975.8 · L18: 1036.8 · L19: 1097.9 · L20: 1159.2 · L21: 1220.2 · L100: 1220.2 |
Frigid Brilliancega_killknife_EvadeAttack_Hold4 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeEvade_EvadeAttackHold_1 | L1: 186.5 · L100: 186.5 |
GA_FPlayerKillknifeEvade_EvadeAttackHold_2 | L1: 9.8 · L2: 57.1 · L3: 115.9 · L5: 234.1 · L6: 292.9 · L7: 352 · L8: 411 · L9: 469.8 · L11: 588 · L12: 646.8 · L14: 765 · L15: 823.8 · L16: 882.8 · L17: 941.9 · L18: 1000.7 · L20: 1118.9 · L21: 1177.7 · L100: 1177.7 |
GA_FPlayerKillknifeEvade_EvadeAttackHold_3 | L1: 248.9 · L100: 248.9 |
GA_FPlayerKillknifeEvade_EvadeAttackHold_4 | L1: 13.2 · L2: 76.2 · L3: 154.8 · L5: 312.2 · L6: 391.2 · L7: 469.8 · L10: 705.9 · L11: 784.8 · L14: 1020.9 · L15: 1099.8 · L17: 1257.2 · L18: 1335.9 · L19: 1414.6 · L20: 1493.5 · L21: 1572.2 · L100: 1572.2 |
Cloud-Piercing Whirlga_killknife_EvadeHold2 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeEvade_EvadeHold_1 | L1: 224 · L100: 224 |
GA_FPlayerKillknifeEvade_EvadeHold_2 | L1: 11.8 · L2: 68.6 · L3: 139.4 · L4: 210.3 · L5: 281.1 · L6: 352 · L8: 493.6 · L9: 564.5 · L10: 635.3 · L11: 706.2 · L13: 847.8 · L14: 918.7 · L15: 989.5 · L16: 1060.4 · L18: 1202 · L19: 1273.2 · L21: 1414.8 · L100: 1414.8 |
Enduring Rotationga_killknife_RealSkill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_Skill_1 | L1: 1639.6 · L100: 1639.6 |
GA_FPlayerKillknifeMelee_Skill_2 | L1: 86.4 · L2: 501.2 · L3: 1020 · L4: 1538.8 · L5: 2057.2 · L6: 2576 · L7: 3094.4 · L8: 3613.2 · L9: 4131.6 · L10: 4650.4 · L11: 5169.2 · L12: 5687.6 · L13: 6206.4 · L14: 6724.8 · L15: 7243.6 · L16: 7762.4 · L17: 8280.8 · L18: 8799.6 · L19: 9318 · L20: 9836.8 · L21: 10355.2 · L100: 10355.2 |
GA_FPlayerKillknifeMelee_Skill_3 | L1: 2350 · L100: 2350 |
Sky-Piercing Meteorga_killknife_ChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerKillknifeMelee_ChangeSkill_1 | L1: 1197 · L100: 1197 |
GA_FPlayerKillknifeMelee_ChangeSkill_2 | L1: 63 · L2: 366 · L4: 1123.2 · L5: 1501.8 · L6: 1880.7 · L7: 2259.3 · L11: 3773.7 · L15: 5288.1 · L16: 5667 · L18: 6424.2 · L21: 7560 · L100: 7560 |
Skill Provenance (15)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (KillKnifeDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (KillKnifeDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Falling Moonleaf | ga_killknife_JumpAttack | WeaponSkillList · KillknifeDes |
| Streaming Light and Ink | ga_killknife_Melee | WeaponSkillList · KillknifeDes |
| Purecloud Skies | ga_killknife_Melee_Air | WeaponSkillList · KillknifeDes |
| Realm of the Profound | ga_killknife_Melee_Branch | WeaponSkillList · KillknifeDes |
| Cloud Carver | ga_killknife_EvadeAttack_Back | WeaponSkillList · KillknifeDes |
| Dancing Shadows | ga_killknife_EvadeAttack_Front | WeaponSkillList · KillknifeDes |
| Frigid Brilliance | ga_killknife_EvadeAttack_Hold | WeaponSkillList · KillknifeDes |
| Cloud-Piercing Whirl | ga_killknife_EvadeHold | WeaponSkillList · KillknifeDes |
| Enduring Rotation | ga_killknife_RealSkill | WeaponSkillList · KillknifeDes |
| Sky-Piercing Meteor | ga_killknife_ChangeSkill | WeaponSkillList · KillknifeDes |
| Armor Dissolve | reaction_physical_flame | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Equilibrium: On-Field | onfield_yanmiao | DualElementOnField |
| Flame Resonance | Buff_Killknife_Flame_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Killknife_Physic_SSR_Level0_Resonance | GameplayEffectTipsDataTable |