
FLAMETANK
SSR
Huma
Shatter
10
Charge
10
Molten Shield V2
1160
86399
624
Advancements
★1Star Advancement
★1
Star AdvancementGain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star AdvancementDeals additional damage equal to 5% of the Wanderer’s max HP when landing a branch/dodge attack in shield form. Switching to Molten Shield V2 prevents dodge consumption for 5s. Cooldown: 25s.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementAfter switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.
★6Star Advancement
★6
Star AdvancementEnhance conversion skills.
Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%.
Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).
Awakening Traits
Huma: Fortitude 1200 pts Affinity
Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks ×0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks ×0.6% HP.
Huma: Iron Screen 4000 pts Affinity
Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks ×0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks ×0.9% HP.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸
Healing Reduction
Reduce healing received for 10 seconds by 30%.
Matrix Set Effects — Slightly Awakened

MindHuma: Disoriented
It was the instinct to see the light that led the baby birds out of their shells.

MemoryHuma: Blank Slate
Start writing the program for a completely new personality right now.

BeliefHuma: Easy Does It
An amnesiac, just like you. Always tries to do whatever can be done first.

EmotionHuma: Innocent
The stiff expression is a part of the package.
✦ 2-Piece Set
Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.
✦ 4-Piece Set
Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%. Only the highest level's effect is applied when obtained repeatedly.
Weapon Skill Compendium & Damage Scaling

Aerial Strike
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, attack 3 times in a row.
First Attack in Shield Form: Deal damage equal to 69% of ATK + 436.
Second Attack: Deal damage equal to 72.9% of ATK + 460.
Third Attack: Deal damage equal to 93.7% of ATK + 592.
First Attack in Axe Form: Deal damage equal to 107.8% of ATK + 681.
Second Attack: Deal damage equal to 82.8% of ATK + 523.
Third Attack: Deal damage equal to 252.7% of ATK + 1596.

Valor
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks.
Shield Form: While falling, deal damage equal to 12.5% of ATK + 79 each hit. Upon landing, deal damage equal to 81.1% of ATK + 512 and suspend the target.
Axe Form: While falling, deal damage equal to 12.5% of ATK + 79 each hit. Upon landing, deal damage equal to 116.6% of ATK + 736 and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttack
While on the ground, swing the shield axe to attack 4 times in a row.
First Attack in Shield Form: Deal damage equal to 70.6% of ATK + 446 and knock the target back a short distance.
Second Attack: Deal damage equal to 51.7% of ATK + 327 and knock the target back a short distance.
Third Attack: Deal damage equal to 57.1% of ATK + 361 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 167.3% of ATK + 1057 and launch the target into the air.
First Attack in Axe Form: Deal damage equal to 122.9% of ATK + 776 and knock the target back a short distance.
Second Attack: Deal damage equal to 72.2% of ATK + 456 and knock the target back a short distance.
Third Attack: Deal damage equal to 109% of ATK + 688 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 201.1% of ATK + 1270 and knock the target back.

Anticipation
Lv. 21NormalHold Attack
Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 152.1% of ATK + 961 and inflicting a 1-second stun effect on the target.
Axe Form: Smash the target, dealing damage equal to 111.1% of ATK + 702 and suspending the target.
Character Assets & Media (PNG & WebP)39
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteMolten Shield V2 Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_xiuma
128×128Upgrade Material
128×128Weapon Skill
128×128Weapon Skill
150×150Weapon Skill
128×128Weapon Skill
82×82Weapon Skill
128×128Weapon Skill
150×150Weapon Skill
128×128Weapon SkillSeething Rage
/Game/Resources/Icon/skill/WeaponSkill/skill_shield_changeskill
60×54Elemental Reaction
82×82PassiveHuma Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR10_512Huma Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR10_256Huma Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_xiumaHuma killicon_Shieldaxe_fire
/Game/Resources/UI/BreakFate/weaponicon/killicon_Shieldaxe_fire
1284×404Asset
208×60Asset
179×258Asset
179×258AssetHuma imitation_6_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_6_hui
800×800AssetHuma manyou_imitation_6
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_6Huma Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_ShieldAxe_Fire01
512×512Weapon 512pxMolten Shield V2 (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_xiuma_512
544×248Weapon ShowcaseMolten Shield V2 Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_ShieldAxe_Fire01
260×349Asset
1024×958AssetHuma erjie_imitation_6
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_6
236×236AssetHuma imitation_6_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_6_xiangqing
678×367AssetHuma wuwei_imitation_6
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_6
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
xiumaAvatar ID
xiumaImitation ID
imitation_6Weapon ID
ShieldAxe_FireMatrix Suit ID
suit_SSR10Matrix Suit Name
Slightly AwakenedRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
9Base Shatter
10Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR10Matrix Suit Name
Slightly AwakenedQuality
SSR2-Piece Set
—Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.
★0
Buff_Matrix_SSR_19_level1★1
Buff_Matrix_SSR_19_level2★2
Buff_Matrix_SSR_19_level3★3
Buff_Matrix_SSR_19_level44-Piece Set
—Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%. Only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matrix_SSR_20_level1_OS★1
Buff_Matrix_SSR_20_level2_OS★2
Buff_Matrix_SSR_20_level3_OS★3
Buff_Matrix_SSR_20_level4_OSTrait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsHuma: Fortitude♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Huma: Iron Screen♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_ShieldBase Skill Curve & Progression Data (EffectFigure_Shield)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Shield_OverseasOverseas Skill Curve Balancing (EffectFigure_Shield_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial StrikeGA_FPlayerShieldMelee_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldMelee_AirAttack_1 | L1: 75.9 · L21: 75.9 · L22: 69 · L100: 69 |
GA_FPlayerShieldMelee_AirAttack_2 | L1: 4 · L2: 23 · L21: 479 · L22: 436 · L100: 436 |
GA_FPlayerShieldMelee_AirAttack_3 | L1: 80.2 · L21: 80.2 · L22: 72.9 · L100: 72.9 |
GA_FPlayerShieldMelee_AirAttack_4 | L1: 4 · L2: 25 · L4: 75 · L5: 101 · L7: 151 · L8: 177 · L10: 227 · L11: 253 · L12: 278 · L13: 304 · L15: 354 · L16: 380 · L18: 430 · L19: 456 · L20: 481 · L21: 507 · L22: 460 · L100: 460 |
GA_FPlayerShieldMelee_AirAttack_5 | L1: 103 · L21: 103 · L22: 93.7 · L100: 93.7 |
GA_FPlayerShieldMelee_AirAttack_6 | L1: 5 · L2: 31 · L4: 97 · L5: 129 · L6: 162 · L7: 194 · L9: 260 · L10: 292 · L11: 325 · L12: 357 · L13: 390 · L14: 422 · L16: 488 · L17: 520 · L18: 553 · L19: 585 · L21: 651 · L22: 592 · L100: 592 |
GA_FPlayerShieldMelee_AirAttack_7 | L1: 118.6 · L21: 118.6 · L22: 107.8 · L100: 107.8 |
GA_FPlayerShieldMelee_AirAttack_8 | L1: 6 · L2: 36 · L3: 74 · L4: 111 · L5: 149 · L6: 186 · L7: 224 · L8: 261 · L9: 299 · L10: 336 · L11: 374 · L12: 411 · L13: 449 · L14: 486 · L15: 524 · L16: 561 · L18: 637 · L19: 674 · L20: 712 · L21: 749 · L22: 681 · L100: 681 |
GA_FPlayerShieldMelee_AirAttack_9 | L1: 91.1 · L21: 91.1 · L22: 82.8 · L100: 82.8 |
GA_FPlayerShieldMelee_AirAttack_10 | L1: 5 · L2: 28 · L3: 57 · L4: 85 · L9: 230 · L10: 258 · L14: 374 · L15: 402 · L20: 547 · L21: 575 · L22: 523 · L100: 523 |
GA_FPlayerShieldMelee_AirAttack_11 | L1: 277.9 · L21: 277.9 · L22: 252.7 · L100: 252.7 |
GA_FPlayerShieldMelee_AirAttack_12 | L1: 15 · L2: 85 · L6: 437 · L7: 524 · L17: 1404 · L18: 1491 · L21: 1755 · L22: 1596 · L100: 1596 |
ValorGA_FPlayerShieldMelee_JumpAttack8 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldMelee_JumpAttack_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerShieldMelee_JumpAttack_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerShieldMelee_JumpAttack_3 | L1: 89.2 · L21: 89.2 · L22: 81.1 · L100: 81.1 |
GA_FPlayerShieldMelee_JumpAttack_4 | L1: 5 · L2: 27 · L3: 55 · L4: 84 · L7: 168 · L8: 197 · L12: 309 · L13: 338 · L16: 422 · L17: 451 · L21: 563 · L22: 512 · L100: 512 |
GA_FPlayerShieldMelee_JumpAttack_5 | L1: 12.5 · L100: 12.5 |
GA_FPlayerShieldMelee_JumpAttack_6 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerShieldMelee_JumpAttack_7 | L1: 128.3 · L21: 128.3 · L22: 116.6 · L100: 116.6 |
GA_FPlayerShieldMelee_JumpAttack_8 | L1: 7 · L2: 39 · L3: 80 · L4: 120 · L6: 202 · L7: 242 · L8: 283 · L9: 323 · L10: 364 · L11: 404 · L13: 486 · L14: 526 · L15: 567 · L16: 607 · L18: 689 · L19: 729 · L20: 770 · L21: 810 · L22: 736 · L100: 736 |
Normal AttackGA_FPlayerShieldMelee_Melee16 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldMelee_Melee_1 | L1: 77.7 · L21: 77.7 · L22: 70.6 · L100: 70.6 |
GA_FPlayerShieldMelee_Melee_2 | L1: 4 · L2: 24 · L3: 48 · L4: 73 · L5: 97 · L7: 147 · L8: 171 · L9: 196 · L10: 220 · L12: 270 · L13: 294 · L14: 319 · L15: 343 · L16: 368 · L17: 392 · L19: 442 · L20: 466 · L21: 491 · L22: 446 · L100: 446 |
GA_FPlayerShieldMelee_Melee_3 | L1: 56.9 · L21: 56.9 · L22: 51.7 · L100: 51.7 |
GA_FPlayerShieldMelee_Melee_4 | L1: 3 · L2: 17 · L21: 359 · L22: 327 · L100: 327 |
GA_FPlayerShieldMelee_Melee_5 | L1: 62.8 · L21: 62.8 · L22: 57.1 · L100: 57.1 |
GA_FPlayerShieldMelee_Melee_6 | L1: 3 · L2: 19 · L7: 119 · L8: 138 · L14: 258 · L15: 277 · L21: 397 · L22: 361 · L100: 361 |
GA_FPlayerShieldMelee_Melee_7 | L1: 184 · L21: 184 · L22: 167.3 · L100: 167.3 |
GA_FPlayerShieldMelee_Melee_8 | L1: 10 · L2: 56 · L3: 114 · L4: 173 · L8: 405 · L9: 464 · L13: 696 · L14: 755 · L18: 987 · L19: 1046 · L21: 1162 · L22: 1057 · L100: 1057 |
GA_FPlayerShieldMelee_Melee_9 | L1: 135.2 · L21: 135.2 · L22: 122.9 · L100: 122.9 |
GA_FPlayerShieldMelee_Melee_10 | L1: 7 · L2: 41 · L5: 170 · L6: 212 · L9: 341 · L10: 383 · L14: 555 · L15: 597 · L18: 726 · L19: 768 · L21: 854 · L22: 776 · L100: 776 |
GA_FPlayerShieldMelee_Melee_11 | L1: 79.4 · L21: 79.4 · L22: 72.2 · L100: 72.2 |
GA_FPlayerShieldMelee_Melee_12 | L1: 4 · L2: 24 · L3: 49 · L4: 75 · L12: 275 · L13: 301 · L21: 501 · L22: 456 · L100: 456 |
GA_FPlayerShieldMelee_Melee_13 | L1: 119.9 · L21: 119.9 · L22: 109 · L100: 109 |
GA_FPlayerShieldMelee_Melee_14 | L1: 6 · L2: 37 · L4: 113 · L5: 150 · L17: 606 · L18: 643 · L21: 757 · L22: 688 · L100: 688 |
GA_FPlayerShieldMelee_Melee_15 | L1: 221.3 · L21: 221.3 · L22: 201.1 · L100: 201.1 |
GA_FPlayerShieldMelee_Melee_16 | L1: 12 · L2: 68 · L21: 1398 · L22: 1270 · L100: 1270 |
AnticipationGA_FPlayerShieldMelee_PowerAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldMelee_PowerAttack_1 | L1: 167.3 · L21: 167.3 · L22: 152.1 · L100: 152.1 |
GA_FPlayerShieldMelee_PowerAttack_2 | L1: 9 · L2: 51 · L10: 475 · L11: 527 · L21: 1057 · L22: 961 · L100: 961 |
GA_FPlayerShieldMelee_PowerAttack_3 | L1: 122.2 · L21: 122.2 · L22: 111.1 · L100: 111.1 |
GA_FPlayerShieldMelee_PowerAttack_4 | L1: 6 · L2: 37 · L4: 115 · L5: 153 · L7: 231 · L8: 269 · L10: 347 · L11: 385 · L13: 463 · L14: 501 · L16: 579 · L17: 617 · L18: 656 · L19: 694 · L21: 772 · L22: 702 · L100: 702 |
DodgeGA_FPlayerShieldEvade_Evade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldEvade_EvadeAttack_1 | L1: 55.8 · L21: 55.8 · L22: 50.7 · L100: 50.7 |
GA_FPlayerShieldEvade_EvadeAttack_2 | L1: 3 · L2: 17 · L3: 35 · L4: 52 · L6: 88 · L7: 105 · L9: 141 · L10: 158 · L12: 194 · L13: 211 · L15: 247 · L16: 264 · L17: 282 · L18: 299 · L20: 335 · L21: 352 · L22: 320 · L100: 320 |
GA_FPlayerShieldEvade_EvadeAttack_3 | L1: 226.3 · L21: 226.3 · L22: 205.8 · L100: 205.8 |
GA_FPlayerShieldEvade_EvadeAttack_4 | L1: 12 · L2: 69 · L3: 141 · L4: 212 · L6: 356 · L7: 427 · L8: 499 · L9: 570 · L10: 642 · L11: 713 · L13: 857 · L14: 928 · L15: 1000 · L16: 1071 · L18: 1215 · L19: 1286 · L20: 1358 · L21: 1429 · L22: 1300 · L100: 1300 |
EruptGA_FPlayerShieldEvade_EvadeAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldEvade_EvadeAttack_1 | L1: 55.8 · L21: 55.8 · L22: 50.7 · L100: 50.7 |
GA_FPlayerShieldEvade_EvadeAttack_2 | L1: 3 · L2: 17 · L3: 35 · L4: 52 · L6: 88 · L7: 105 · L9: 141 · L10: 158 · L12: 194 · L13: 211 · L15: 247 · L16: 264 · L17: 282 · L18: 299 · L20: 335 · L21: 352 · L22: 320 · L100: 320 |
GA_FPlayerShieldEvade_EvadeAttack_3 | L1: 226.3 · L21: 226.3 · L22: 205.8 · L100: 205.8 |
GA_FPlayerShieldEvade_EvadeAttack_4 | L1: 12 · L2: 69 · L3: 141 · L4: 212 · L6: 356 · L7: 427 · L8: 499 · L9: 570 · L10: 642 · L11: 713 · L13: 857 · L14: 928 · L15: 1000 · L16: 1071 · L18: 1215 · L19: 1286 · L20: 1358 · L21: 1429 · L22: 1300 · L100: 1300 |
FissionGA_FPlayerShieldSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldSkill_1 | L1: 373.8 · L21: 373.8 · L22: 339.9 · L100: 339.9 |
GA_FPlayerShieldSkill_2 | L1: 20 · L2: 114 · L3: 233 · L7: 705 · L8: 824 · L11: 1178 · L12: 1297 · L15: 1651 · L16: 1770 · L19: 2124 · L20: 2243 · L21: 2361 · L22: 2147 · L100: 2147 |
GA_FPlayerShieldSkill_3 | L1: 233.6 · L21: 233.6 · L22: 212.4 · L100: 212.4 |
GA_FPlayerShieldSkill_4 | L1: 12 · L2: 71 · L10: 663 · L11: 736 · L19: 1328 · L20: 1401 · L21: 1475 · L22: 1341 · L100: 1341 |
GA_FPlayerShieldSkill_5 | L1: 309.5 · L21: 309.5 · L22: 281.4 · L100: 281.4 |
GA_FPlayerShieldSkill_6 | L1: 16 · L2: 95 · L3: 193 · L4: 290 · L13: 1172 · L14: 1269 · L21: 1955 · L22: 1777 · L100: 1777 |
Seething RageGA_FPlayerShieldChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerShieldChangeSkill_Success_1 | L1: 352 · L21: 352 · L22: 320 · L100: 320 |
GA_FPlayerShieldChangeSkill_Success_2 | L1: 19 · L2: 108 · L4: 330 · L5: 442 · L7: 664 · L8: 776 · L10: 998 · L11: 1110 · L13: 1332 · L14: 1444 · L16: 1666 · L17: 1778 · L19: 2000 · L20: 2112 · L21: 2223 · L22: 2021 · L100: 2021 |
Skill Provenance (10)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (ShieldDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (ShieldDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Strike | GA_FPlayerShieldMelee_AirAttack | WeaponSkillList · SkillDes |
| Valor | GA_FPlayerShieldMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerShieldMelee_Melee | WeaponSkillList · SkillDes |
| Anticipation | GA_FPlayerShieldMelee_PowerAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerShieldEvade_Evade | WeaponSkillList · SkillDes |
| Erupt | GA_FPlayerShieldEvade_EvadeAttack | WeaponSkillList · SkillDes |
| Fission | GA_FPlayerShieldSkill | WeaponSkillList · SkillDes |
| Seething Rage | GA_FPlayerShieldChangeSkill_Success | WeaponSkillList · SkillDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Healing Reduction | GE_Shield_Evade_TreatDown | GameplayEffectTipsDataTable |