
FROSTDPS
SSR
Tsubasa
Shatter
4
Charge
11.5
Icewind Arrow
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementGrant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementLaunching a Dodge attack fires 3 Charged Arrows.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementDouble duration of Arrow Rain and slow targets by 25%.
★6Star Advancement
★6
Star AdvancementSharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks.
Awakening Traits
Tsubasa: Rainstorm 1200 pts Affinity
Each time Tsubasa deals damage, gain 1 stack of Fierce Strike, up to 1 stack per 1 second. Each stack adds 0.5% ATK, up to 15 stacks. Refreshes effect duration upon gaining the effect again. The effect lasts for 30 seconds.
Tsubasa: Raging Waves 4000 pts Affinity
Each time Tsubasa deals damage, gain 1 stack of Fierce Strike, up to 1 stack per 1 second. Each stack adds 0.6% ATK, up to 30 stacks. Refreshes effect duration upon gaining the effect again. The effect lasts for 30 seconds.
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸Precise Control
Each Piercing Shot reduces the target's speed by 5% for 15 seconds and makes them weak after 2 stacks.
Weakness: Reduce hitstun resist and debuff resist by 20%.
▸Damage Boost
After switching to a bow, increase damage dealt by 10% for 5 seconds.
Matrix Set Effects — Eye of Wind

MindTsubasa: Weather Vane
"The wind blows." That sums up every cause for leaving and setting off again.

MemoryTsubasa: Gravitator
She's always moving about and only stays in the spot she had thoroughly scouted.

BeliefTsubasa: Drifter
How can you tell which faith is the right one? Answer: The one that ultimately emerges victorious.

EmotionTsubasa: Stone Cold
A rational assessment of relationships.
✦ 2-Piece Set
Increase damage dealt by 14%/16%/18%/20% when there are no enemies within 4 meters.
✦ 4-Piece Set
Upon a headshot or hitting the target with Icewind Arrow: Piercing Shot, increase ATK by 15%/18%/21%/25% for 8 seconds.
Weapon Skill Compendium & Damage Scaling

Air Volley
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 4 times in a row in the air.
First Attack: Deal damage equal to 23.3% of ATK + 147.
Second Attack: Deal damage equal to 30.6% of ATK + 193.
Third Attack: Deal damage equal to 46.6% of ATK + 294.
Fourth Attack: Deal damage equal to 70.2% of ATK + 443.

Arrow Rain
Lv. 21NormalHold Attack
After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 119.2% of ATK + 753 area damage to targets.

Normal Attack
Lv. 21NormalAttack
While on the ground, draw the bow repeatedly to attack 5 times.
First Attack: Deal damage equal to 20.2% of ATK + 128.
Second Attack: Deal damage equal to 18.1% of ATK + 114.
Third Attack: Deal damage equal to 32.6% of ATK + 206.
Fourth Attack: Deal damage equal to 50.1% of ATK + 316.
Fifth Attack: Deal damage equal to 46.6% of ATK + 294 and knock the target back a short distance.

Charged Arrow
Lv. 21NormalHold Attack
Tap and hold normal attack to charge an attack. Deal base damage equal to 36.3% of ATK + 229, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Quickdraw
Lv. 21NormalAttack
While on the ground, draw the bow repeatedly to attack 5 times.
First Attack: Deal damage equal to 53.7% of ATK + 339.
Second Attack: Deal damage equal to 48.1% of ATK + 304.
Third Attack: Deal damage equal to 86.5% of ATK + 546.
Fourth Attack: Deal damage equal to 133.3% of ATK + 842.
Fifth Attack: Deal damage equal to 123.8% of ATK + 782 and knock the target back a short distance.
Character Assets & Media (PNG & WebP)35
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteTsubasa Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_7Icewind Arrow Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_sifengyuanyu
128×128Upgrade Material
128×128Weapon Skill
82×82Weapon Skill
150×150Weapon Skill
82×82Weapon Skill
128×128Weapon Skill
82×82Weapon Skill
60×54Elemental ReactionTsubasa Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR2_512Tsubasa Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR2_256Tsubasa Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_sifengxueyuanTsubasa killicon_Bow_ice
/Game/Resources/UI/BreakFate/weaponicon/killicon_Bow_ice
208×60Asset
229×169Asset
229×169AssetTsubasa imitation_7_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_7_hui
800×800AssetTsubasa manyou_imitation_7
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_7Tsubasa Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Bow_Ice01
512×512Weapon 512pxIcewind Arrow (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Sifengyuanyu_512
544×248Weapon ShowcaseIcewind Arrow Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Bow_Ice01
260×349Asset
1024×958AssetTsubasa erjie_imitation_7
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_7
236×236AssetTsubasa imitation_7_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_7_xiangqing
678×367AssetTsubasa wuwei_imitation_7
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_7
256×256Profile HeadshotTsubasa Headshot sifengyuanyu
/Game/Resources/Icon/Avatar/touxiang_sifengyuanyu
118×118Profile HeadshotTsubasa Headshot sifengyuanyu_s
/Game/Resources/Icon/Avatar/touxiang_sifengyuanyu_s
128×128Profile HeadshotTsubasa Headshot sifengyuanyu
/Game/Resources/Icon/item/touxiang_sifengyuanyu
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
sifengyuanyuAvatar ID
sifengyuanyuImitation ID
imitation_7Weapon ID
bow_iceMatrix Suit ID
suit_SSR2Matrix Suit Name
Eye of WindRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
4Base Charge
11.5Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR2Matrix Suit Name
Eye of WindQuality
SSR2-Piece Set
—Increase damage dealt by 14%/16%/18%/20% when there are no enemies within 4 meters.
★0
Buff_Matrix_SSR_7_level1_Overseas★1
Buff_Matrix_SSR_7_level2_Overseas★2
Buff_Matrix_SSR_7_level3_Overseas★3
Buff_Matrix_SSR_7_level44-Piece Set
—Upon a headshot or hitting the target with Icewind Arrow: Piercing Shot, increase ATK by 15%/18%/21%/25% for 8 seconds.
★0
Buff_Matrix_SSR_8_level1★1
Buff_Matrix_SSR_8_level2★2
Buff_Matrix_SSR_8_level3★3
Buff_Matrix_SSR_8_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsTsubasa: Rainstorm♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Tsubasa: Raging Waves♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (9)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BowBase Skill Curve & Progression Data (EffectFigure_Bow)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Bow_OverseasOverseas Skill Curve Balancing (EffectFigure_Bow_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAir VolleyGA_FPlayerBowMelee_AirAttack16 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_AirAttack_1 | L1: 31.5 · L21: 31.5 · L22: 23.3 · L100: 23.3 |
GA_FPlayerBowMeleeNew_AirAttack_R_1 | L1: 52.5 · L21: 52.5 · L22: 38.8 · L100: 38.8 |
GA_FPlayerBowMeleeNew_AirAttack_2 | L1: 2 · L2: 10 · L5: 40 · L6: 49 · L21: 199 · L22: 147 · L100: 147 |
GA_FPlayerBowMeleeNew_AirAttack_R_2 | L1: 3 · L2: 16 · L3: 33 · L4: 49 · L5: 66 · L6: 82 · L8: 116 · L9: 132 · L11: 166 · L12: 182 · L13: 199 · L14: 215 · L16: 249 · L17: 265 · L18: 282 · L19: 298 · L21: 332 · L22: 245 · L100: 245 |
GA_FPlayerBowMeleeNew_AirAttack_3 | L1: 41.4 · L21: 41.4 · L22: 30.6 · L100: 30.6 |
GA_FPlayerBowMeleeNew_AirAttack_R_3 | L1: 69 · L21: 69 · L22: 51 · L100: 51 |
GA_FPlayerBowMeleeNew_AirAttack_4 | L1: 2 · L2: 13 · L10: 117 · L11: 131 · L21: 261 · L22: 193 · L100: 193 |
GA_FPlayerBowMeleeNew_AirAttack_R_4 | L1: 4 · L2: 21 · L5: 87 · L6: 108 · L11: 218 · L12: 239 · L16: 327 · L17: 348 · L21: 436 · L22: 322 · L100: 322 |
GA_FPlayerBowMeleeNew_AirAttack_5 | L1: 63 · L21: 63 · L22: 46.6 · L100: 46.6 |
GA_FPlayerBowMeleeNew_AirAttack_R_5 | L1: 105 · L21: 105 · L22: 77.7 · L100: 77.7 |
GA_FPlayerBowMeleeNew_AirAttack_6 | L1: 3 · L2: 19 · L12: 219 · L13: 238 · L21: 398 · L22: 294 · L100: 294 |
GA_FPlayerBowMeleeNew_AirAttack_R_6 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L8: 231 · L9: 265 · L13: 397 · L14: 431 · L17: 530 · L18: 564 · L21: 663 · L22: 491 · L100: 491 |
GA_FPlayerBowMeleeNew_AirAttack_7 | L1: 94.8 · L21: 94.8 · L22: 70.2 · L100: 70.2 |
GA_FPlayerBowMeleeNew_AirAttack_R_7 | L1: 158 · L21: 158 · L22: 117 · L100: 117 |
GA_FPlayerBowMeleeNew_AirAttack_8 | L1: 5 · L2: 29 · L21: 599 · L22: 443 · L100: 443 |
GA_FPlayerBowMeleeNew_AirAttack_R_8 | L1: 8 · L2: 48 · L21: 998 · L22: 739 · L100: 739 |
Arrow RainGA_FPlayerBowMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_Branch_1 | L1: 160 · L21: 160 · L22: 119.2 · L100: 119.2 |
GA_FPlayerBowMeleeNew_Branch_R_1 | L1: 266.7 · L21: 266.7 · L22: 198.7 · L100: 198.7 |
GA_FPlayerBowMeleeNew_Branch_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L22: 753 · L100: 753 |
GA_FPlayerBowMeleeNew_Branch_R_2 | L1: 14 · L2: 82 · L4: 250 · L5: 335 · L7: 503 · L8: 588 · L10: 756 · L11: 841 · L12: 925 · L13: 1010 · L15: 1178 · L16: 1263 · L18: 1431 · L19: 1516 · L21: 1684 · L22: 1255 · L100: 1255 |
Normal AttackGA_FPlayerBowMelee_Melee20 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_Melee_1 | L1: 27.3 · L21: 27.3 · L22: 20.2 · L100: 20.2 |
GA_FPlayerBowMeleeNew_Melee_R_1 | L1: 45.5 · L21: 45.5 · L22: 33.7 · L100: 33.7 |
GA_FPlayerBowMeleeNew_Melee_2 | L1: 1 · L2: 8 · L4: 26 · L5: 34 · L7: 52 · L8: 60 · L9: 69 · L10: 77 · L12: 95 · L13: 103 · L15: 121 · L16: 129 · L18: 147 · L19: 155 · L20: 164 · L21: 172 · L22: 128 · L100: 128 |
GA_FPlayerBowMeleeNew_Melee_R_2 | L1: 2 · L2: 14 · L3: 28 · L4: 43 · L6: 71 · L7: 86 · L8: 100 · L9: 115 · L11: 143 · L12: 158 · L13: 172 · L14: 187 · L16: 215 · L17: 230 · L18: 244 · L19: 259 · L21: 287 · L22: 213 · L100: 213 |
GA_FPlayerBowMeleeNew_Melee_3 | L1: 24.4 · L21: 24.4 · L22: 18.1 · L100: 18.1 |
GA_FPlayerBowMeleeNew_Melee_R_3 | L1: 40.7 · L21: 40.7 · L22: 30.2 · L100: 30.2 |
GA_FPlayerBowMeleeNew_Melee_4 | L1: 1 · L2: 7 · L5: 31 · L6: 38 · L8: 54 · L9: 61 · L12: 85 · L13: 92 · L16: 116 · L17: 123 · L19: 139 · L20: 146 · L21: 154 · L22: 114 · L100: 114 |
GA_FPlayerBowMeleeNew_Melee_R_4 | L1: 2 · L2: 12 · L9: 103 · L10: 115 · L17: 206 · L18: 218 · L21: 257 · L22: 191 · L100: 191 |
GA_FPlayerBowMeleeNew_Melee_5 | L1: 43.8 · L21: 43.8 · L22: 32.6 · L100: 32.6 |
GA_FPlayerBowMeleeNew_Melee_R_5 | L1: 73 · L21: 73 · L22: 54.3 · L100: 54.3 |
GA_FPlayerBowMeleeNew_Melee_6 | L1: 2 · L2: 13 · L8: 97 · L9: 110 · L15: 194 · L16: 207 · L21: 277 · L22: 206 · L100: 206 |
GA_FPlayerBowMeleeNew_Melee_R_6 | L1: 4 · L2: 22 · L3: 45 · L4: 69 · L14: 299 · L15: 323 · L21: 461 · L22: 343 · L100: 343 |
GA_FPlayerBowMeleeNew_Melee_7 | L1: 67.8 · L21: 67.8 · L22: 50.1 · L100: 50.1 |
GA_FPlayerBowMeleeNew_Melee_R_7 | L1: 113 · L21: 113 · L22: 83.5 · L100: 83.5 |
GA_FPlayerBowMeleeNew_Melee_8 | L1: 4 · L2: 21 · L3: 42 · L4: 64 · L5: 85 · L6: 107 · L8: 149 · L9: 171 · L10: 192 · L11: 214 · L12: 235 · L13: 257 · L14: 278 · L15: 300 · L17: 342 · L18: 364 · L19: 385 · L20: 407 · L21: 428 · L22: 316 · L100: 316 |
GA_FPlayerBowMeleeNew_Melee_R_8 | L1: 6 · L2: 35 · L3: 70 · L6: 178 · L7: 213 · L10: 321 · L11: 356 · L13: 428 · L14: 463 · L17: 571 · L18: 606 · L21: 714 · L22: 527 · L100: 527 |
GA_FPlayerBowMeleeNew_Melee_9 | L1: 62.9 · L21: 62.9 · L22: 46.6 · L100: 46.6 |
GA_FPlayerBowMeleeNew_Melee_R_9 | L1: 104.8 · L21: 104.8 · L22: 77.7 · L100: 77.7 |
GA_FPlayerBowMeleeNew_Melee_10 | L1: 3 · L2: 19 · L9: 159 · L10: 178 · L18: 338 · L19: 357 · L21: 397 · L22: 294 · L100: 294 |
GA_FPlayerBowMeleeNew_Melee_R_10 | L1: 6 · L2: 32 · L5: 131 · L6: 165 · L11: 330 · L12: 364 · L18: 562 · L19: 596 · L21: 662 · L22: 491 · L100: 491 |
Charged ArrowGA_FPlayerBowMelee_Power4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_PowerAttack_1 | L1: 49.1 · L21: 49.1 · L22: 36.3 · L100: 36.3 |
GA_FPlayerBowMeleeNew_PowerAttack_R_1 | L1: 81.8 · L21: 81.8 · L22: 60.5 · L100: 60.5 |
GA_FPlayerBowMeleeNew_PowerAttack_2 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 229 · L100: 229 |
GA_FPlayerBowMeleeNew_PowerAttack_R_2 | L1: 4 · L2: 25 · L6: 129 · L7: 154 · L14: 336 · L15: 361 · L21: 517 · L22: 382 · L100: 382 |
QuickdrawGA_FPlayerBowMeleeIce_SSR10 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_MeleeIce_SSR_1 | L1: 53.7 · L100: 53.7 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_2 | L1: 3 · L2: 17 · L3: 33 · L4: 51 · L5: 67 · L6: 85 · L7: 101 · L8: 119 · L9: 135 · L12: 186 · L13: 204 · L14: 220 · L15: 238 · L16: 254 · L21: 339 · L100: 339 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_3 | L1: 48.1 · L100: 48.1 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_4 | L1: 2 · L2: 14 · L3: 30 · L4: 45 · L5: 61 · L6: 76 · L7: 90 · L8: 106 · L10: 136 · L11: 152 · L15: 212 · L16: 228 · L17: 243 · L18: 259 · L19: 273 · L20: 288 · L21: 304 · L100: 304 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_5 | L1: 86.5 · L100: 86.5 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_6 | L1: 4 · L2: 26 · L3: 54 · L4: 81 · L5: 109 · L6: 135 · L7: 163 · L8: 190 · L9: 218 · L10: 245 · L11: 273 · L12: 300 · L13: 328 · L14: 354 · L15: 382 · L16: 409 · L17: 437 · L18: 464 · L19: 492 · L21: 546 · L100: 546 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_7 | L1: 133.3 · L100: 133.3 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_8 | L1: 7 · L2: 41 · L6: 209 · L7: 252 · L12: 462 · L13: 505 · L18: 715 · L19: 758 · L21: 842 · L100: 842 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_9 | L1: 123.8 · L100: 123.8 |
GA_FPlayerBowMeleeNew_MeleeIce_SSR_10 | L1: 7 · L2: 37 · L4: 117 · L5: 155 · L6: 195 · L7: 233 · L8: 273 · L10: 351 · L11: 391 · L12: 429 · L13: 469 · L14: 507 · L15: 547 · L19: 703 · L20: 743 · L21: 782 · L100: 782 |
Loaded ArrowGA_FPlayerBowEvade_Attack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowEvadeNew_FrontAttack_R_1 | L1: 115.5 · L21: 115.5 · L22: 85.5 · L100: 85.5 |
GA_FPlayerBowEvadeNew_FrontAttack_R_2 | L1: 6 · L2: 35 · L3: 72 · L4: 108 · L5: 145 · L6: 181 · L8: 255 · L9: 291 · L10: 328 · L11: 364 · L12: 401 · L13: 437 · L14: 474 · L15: 510 · L16: 547 · L17: 583 · L18: 620 · L19: 656 · L20: 693 · L21: 729 · L22: 540 · L100: 540 |
Piercing ShotGA_FPlayerBowSkillIce_SSR2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowSkillIce_SSR_1 | L1: 284.1 · L22: 284.1 · L23: 247.1 · L100: 247.1 |
GA_FPlayerBowSkillIce_SSR_2 | L1: 15 · L2: 87 · L3: 177 · L4: 266 · L5: 356 · L6: 447 · L7: 537 · L8: 626 · L10: 806 · L11: 895 · L12: 986 · L13: 1076 · L14: 1165 · L16: 1345 · L17: 1436 · L18: 1525 · L20: 1705 · L21: 1794 · L22: 1794 · L23: 1561 · L100: 1561 |
Explosive BarrageGA_FPlayerBowChangeSkill_SuccessIce_SSR2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowChangeSkill_SuccessIce_SSR_1 | L1: 655.5 · L100: 655.5 |
GA_FPlayerBowChangeSkill_SuccessIce_SSR_2 | L1: 35 · L2: 200 · L3: 408 · L5: 822 · L6: 1030 · L9: 1651 · L10: 1860 · L12: 2274 · L13: 2482 · L15: 2896 · L16: 3104 · L19: 3725 · L20: 3933 · L21: 4140 · L100: 4140 |
SSR OSGA_FPlayerBowChangeSkillIce_SSR_OS2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowChangeSkill_SuccessIce_SSR_1 | L1: 655.5 · L100: 655.5 |
GA_FPlayerBowChangeSkill_SuccessIce_SSR_2 | L1: 35 · L2: 200 · L3: 408 · L5: 822 · L6: 1030 · L9: 1651 · L10: 1860 · L12: 2274 · L13: 2482 · L15: 2896 · L16: 3104 · L19: 3725 · L20: 3933 · L21: 4140 · L100: 4140 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (BowDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (BowDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Air Volley | GA_FPlayerBowMelee_AirAttack | WeaponSkillList · SkillDes |
| Arrow Rain | GA_FPlayerBowMelee_Branch | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerBowMelee_Melee | WeaponSkillList · SkillDes |
| Charged Arrow | GA_FPlayerBowMelee_Power | WeaponSkillList · SkillDes |
| Quickdraw | GA_FPlayerBowMeleeIce_SSR | WeaponSkillList · SkillDes |
| Loaded Arrow | GA_FPlayerBowEvade_Attack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerBowEvade_Evade | WeaponSkillList · SkillDes |
| Piercing Shot | GA_FPlayerBowSkillIce_SSR | WeaponSkillList · SkillDes |
| Explosive Barrage | GA_FPlayerBowChangeSkill_SuccessIce_SSR | WeaponSkillList · IceBowBalanceDes |
| SSR OS | GA_FPlayerBowChangeSkillIce_SSR_OS | WeaponSkillList · Derived |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Precise Control | GA_FPlayerBowPassivity | WeaponSkillList · SkillDes |
| Damage Boost | GA_FPlayerBowPassivity2 | WeaponSkillList · SkillDes |