
VOLT / FROSTDPS
SSR
Rei
Shatter
14
Charge
14
Salvation
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementWhen Salvation is in the off-hand slot, increase Homing Arrow's detonation damage by 100%.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease the volt damage dealt to targets with Homing Arrow: Overloaded by 10% and frost damage by 10%. This effect works in the off-hand slot.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementAfter using Mecha Strike, gain an additional 25 special energy.
★6Star Advancement
★6
Star AdvancementAfter entering Energy Consumption, increase the Wanderer's volt damage by 16% and frost damage by 10% for 20 seconds.
Awakening Traits
Lift Off 1200 pts Affinity
Increase final damage by 12%.
Guard 4000 pts Affinity
Increase final damage by 18%. When Attack Resonance is activated, increase volt damage by 8%. When any Resonance type other than Attack Resonance is activated, increase Charged Shots' block effect to 12% of the Wanderer's Max HP, and increase Rapid Bow's and Aerial Assault's slowing magnetic field duration to 4 seconds.
Passive Skills
▸
Force Impact
When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Frost and Volt
The weapon is considered both Volt and Frost. Its damage calculation is influenced by base Volt & Frost ATK, Volt & Frost ATK percentage, and Volt & Frost damage boost, with the higher value taking precedence.
▸Salvation: On-Field
After using Mecha Strike, deal damage equal to 109.4% of volt ATK + 15.6% of Max HP + 56.3% of the sum of all the Wanderer's resistance types + 210.9% of crit to targets hit every second for 30 seconds. Multiple Detachment damage will not stack and Flash damage counts as skill damage. If any 1 physical or flame weapon is equipped, Flash damage is increased to 1.3 times. In addition, Flash damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Volt Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Matrix Set Effects — Rei's Refrain

MindRei Ayanami: The Power of Bonds
Let the bond with others become the strength to fight!

MemoryRei Ayanami: Soul's Vessel
Their physical composition and appearance are the same, but the difference is the people they have met and the lives they have lived.

BeliefRei Ayanami: Oath of Protection
Protecting without regrets is the meaning of her existence.

EmotionRei Ayanami: Under Ice & Snow
Can you feel the warmth of the soul under the ice and snow...
✦ 2-Piece Set
Increase volt and frost damage by 10%/12%/14%/16%. After equipping Salvation, the Wanderer ignores 15% of targets' volt resistance and frost resistance (each element's total resistance ignored cannot exceed 50%). This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increase final damage by 22%/24%/26%/28%. After Salvation deals damage, increase volt and frost ATK by 12% for 5 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Backjump Arrow
Lv. 21NormalHold Attack

Dodging Rapidfire
Lv. 21NormalHold Attack

Rapid Bow
Lv. 21NormalAttackAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 6 consecutive attacks.
First Attack: Deal damage equal to 85% of ATK + 537 and knock the target back a short distance.
Second Attack: Deal damage equal to 117% of ATK + 739 and knock the target back a short distance.
Third Attack: Deal damage equal to 139% of ATK + 878 and knock the target back a short distance.
Fourth Attack: Deal damage up to 128% of ATK + 808 and knock the target back a short distance.
After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to 311% of ATK + 1964 to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.

Precision Shot
Lv. 21NormalHold Attack
Hold Normal Attack to charge an attack. Deals damage equal to 32% of ATK + 202. For every 0.1s spent charging, the damage increases by 100%, reaching maximum damage after 2.3s of charging.
Character Assets & Media (PNG & WebP)31
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteSalvation Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_ayanamirei
128×128Upgrade Material
112×112Weapon SkillBackjump Arrow
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-branch1
112×112Weapon SkillDodging Rapidfire
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-branch2
150×150Weapon Skill
112×112Weapon SkillPrecision Shot
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-powerattack
112×112Weapon SkillTriple Shot
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-EvadeAttack
112×112Weapon Skill
112×112Weapon SkillDefense Field
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-ChangeSkill
60×54Elemental ReactionRei Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR44_512Rei Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_AyanamiRei_bigRei Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_lingboling
620×1024AssetRei SSR_lh_AyanamiRei
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_AyanamiRei
800×800AssetRei manyou_imitation_56
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_56
236×236AssetRei imitation_56_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_56_xiangqing
678×367AssetRei wuwei_imitation_56
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_56
82×82Buff
256×256Asset
256×256AssetRei item_ticket_AyanamiRei
/Game/Resources/Icon/huobi/item_ticket_AyanamiRei
512×512Matrix Icon
112×112Weapon SkillRei Skill: Skill-AyanamiRei-AirAttack
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-AirAttack
112×112Weapon SkillRei Skill: Skill-AyanamiRei-EnchancedEvadeAttack
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-EnchancedEvadeAttack
112×112Weapon SkillRei Skill: Skill-AyanamiRei-Melee
/Game/Resources/Icon/skill/WeaponSkill/Skill-AyanamiRei-Melee
128×128Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
rei-ayanamiAvatar ID
AyanamiReiImitation ID
imitation_56Weapon ID
AyanamiRei_thunderMatrix Suit ID
suit_SSR44Matrix Suit Name
Rei's RefrainRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
14Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR44Matrix Suit Name
Rei's RefrainQuality
SSR2-Piece Set
—Increase volt and frost damage by {0}%/{1}%/{2}%/{3}%. After equipping Salvation, the Wanderer ignores {4}% of targets' volt resistance and frost resistance (each element's total resistance ignored cannot exceed 50%). This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR89_level1★1
Buff_Matrix_SSR89_level2★2
Buff_Matrix_SSR89_level3★3
Buff_Matrix_SSR89_level44-Piece Set
—Increase final damage by {0}%/{1}%/{2}%/{3}%. After Salvation deals damage, increase volt and frost ATK by {4}% for {5} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR90_level1★1
Buff_Matrix_SSR90_level2★2
Buff_Matrix_SSR90_level3★3
Buff_Matrix_SSR90_level4Coefficients (16)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingBuff_AyanamiRei_IceDamageUp_Level6
0.3Buff_AyanamiRei_ThunderDamageUp_Level6
0.3AyanamiReiBeDamageDownRate
0.3AyanamiReiBeDamageDownDUration
2AyanamiRei_Level1_DamageUp
1AyanamiRei_Level3_ThunderDamageUp
0.1AyanamiRei_Level3_IceDamageUp
0.1AyanamiRei_Level6_AyanamiReiState_ThunderDamageUp
0.16AyanamiRei_Level6_AyanamiReiState_IceDamageUp
0.1AyanamiReiEnergyState_DamageUp
0.5AyanamiReiEnergyState_NotAyanamiRei_FinalDamageUp
0.3AyanamiRei_ImitationFeature_Level1_FinalDamageUp
0.12AyanamiRei_ImitationFeature_Level2_FinalDamageUp
0.18Buff_AyanamiReiEnergyState_DamageUp_Level6_Duration
20Buff_AyanamiReiJiDian_CritCoefficient
2.11Buff_AyanamiReiJiDian_ExtraDamageRateUp
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
AyanamiRei_Level1_DamageUp1★3
AyanamiRei_Level3_ThunderDamageUp0.1AyanamiRei_Level3_IceDamageUp0.1★5
Buff_AyanamiRei_TraceArrow_CD_Level50.5AyanamiRei_Level5_SkillExtraAyanamiReiEnergyAdd25★6
Buff_AyanamiRei_IceDamageUp_Level60.3Buff_AyanamiRei_ThunderDamageUp_Level60.3AyanamiRei_Level6_AyanamiReiState_ThunderDamageUp0.16AyanamiRei_Level6_AyanamiReiState_IceDamageUp0.1Buff_AyanamiReiEnergyState_DamageUp_Level6_Duration20Skill Parameter Curves (7)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_AyanamiReiBase Skill Curve & Progression Data (EffectFigure_AyanamiRei)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_AyanamiRei_OverseasOverseas Skill Curve Balancing (EffectFigure_AyanamiRei_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesBackjump ArrowGA_FPlayerAyanamiReiBranch12 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiMelee_Branch1_1 | L1: 272 · L100: 272 |
GA_FPlayerAyanamiReiMelee_Branch1_2 | L1: 14 · L2: 83 · L10: 771 · L11: 858 · L21: 1718 · L100: 1718 |
Dodging RapidfireGA_FPlayerAyanamiReiBranch26 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiMelee_Branch2_1 | L1: 920 · L100: 920 |
GA_FPlayerAyanamiReiMelee_Branch2_2 | L1: 48 · L2: 281 · L18: 4937 · L19: 5229 · L21: 5811 · L100: 5811 |
GA_FPlayerAyanamiReiMelee_Branch2_3 | L1: 880 · L100: 880 |
GA_FPlayerAyanamiReiMelee_Branch2_4 | L1: 46 · L2: 269 · L3: 547 · L4: 826 · L5: 1104 · L6: 1383 · L8: 1939 · L9: 2218 · L11: 2774 · L12: 3053 · L14: 3609 · L15: 3888 · L17: 4444 · L18: 4723 · L19: 5001 · L20: 5280 · L21: 5558 · L100: 5558 |
GA_FPlayerAyanamiReiMelee_Branch2_5 | L1: 1200 · L100: 1200 |
GA_FPlayerAyanamiReiMelee_Branch2_6 | L1: 63 · L2: 367 · L3: 747 · L4: 1126 · L5: 1506 · L6: 1885 · L7: 2265 · L8: 2644 · L10: 3404 · L11: 3783 · L12: 4163 · L13: 4542 · L14: 4922 · L15: 5301 · L17: 6061 · L18: 6440 · L19: 6820 · L20: 7199 · L21: 7579 · L100: 7579 |
Rapid BowGA_FPlayerAyanamiReiMelee_Thu12 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiMelee_Melee_1 | L1: 85 · L100: 85 |
GA_FPlayerAyanamiReiMelee_Melee_2 | L1: 4 · L2: 26 · L6: 134 · L7: 160 · L15: 376 · L16: 402 · L21: 537 · L100: 537 |
GA_FPlayerAyanamiReiMelee_Melee_3 | L1: 117 · L100: 117 |
GA_FPlayerAyanamiReiMelee_Melee_4 | L1: 6 · L2: 36 · L21: 739 · L100: 739 |
GA_FPlayerAyanamiReiMelee_Melee_5 | L1: 139 · L100: 139 |
GA_FPlayerAyanamiReiMelee_Melee_6 | L1: 7 · L2: 43 · L3: 86 · L21: 878 · L100: 878 |
GA_FPlayerAyanamiReiMelee_Melee_7 | L1: 128 · L100: 128 |
GA_FPlayerAyanamiReiMelee_Melee_8 | L1: 7 · L2: 39 · L3: 80 · L4: 120 · L5: 161 · L6: 201 · L7: 242 · L8: 282 · L9: 323 · L10: 363 · L11: 404 · L12: 444 · L13: 485 · L15: 565 · L16: 606 · L17: 646 · L18: 687 · L19: 727 · L20: 768 · L21: 808 · L100: 808 |
GA_FPlayerAyanamiReiMelee_Melee_9 | L1: 267 · L100: 267 |
GA_FPlayerAyanamiReiMelee_Melee_10 | L1: 14 · L2: 82 · L3: 166 · L4: 251 · L6: 419 · L7: 504 · L8: 588 · L9: 673 · L10: 757 · L11: 842 · L12: 926 · L13: 1011 · L14: 1095 · L15: 1180 · L17: 1348 · L18: 1433 · L19: 1517 · L20: 1602 · L21: 1686 · L100: 1686 |
GA_FPlayerAyanamiReiMelee_Melee_11 | L1: 311 · L100: 311 |
GA_FPlayerAyanamiReiMelee_Melee_12 | L1: 16 · L2: 95 · L3: 193 · L4: 292 · L5: 390 · L6: 489 · L8: 685 · L9: 784 · L11: 980 · L12: 1079 · L13: 1177 · L14: 1276 · L16: 1472 · L17: 1571 · L19: 1767 · L20: 1866 · L21: 1964 · L100: 1964 |
Precision ShotGA_FplayerAyanamiReiPowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiMelee_PowerAttack_1 | L1: 32 · L100: 32 |
GA_FPlayerAyanamiReiMelee_PowerAttack_2 | L1: 2 · L2: 10 · L7: 60 · L8: 71 · L16: 151 · L17: 162 · L21: 202 · L100: 202 |
Triple ShotGA_FPlayerAyanamiReiEvadeAttackNormal2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiEvadeAttackNormal_1 | L1: 36 · L100: 36 |
GA_FPlayerAyanamiReiEvadeAttackNormal_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
Mecha StrikeGA_FplayerAyanamiReiSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiSkill_Skill_1 | L1: 1008 · L100: 1008 |
GA_FPlayerAyanamiReiSkill_Skill_2 | L1: 53 · L2: 308 · L7: 1903 · L8: 2221 · L14: 4135 · L15: 4453 · L20: 6048 · L21: 6366 · L100: 6366 |
Defense FieldGA_FPlayerAyanamiReiChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAyanamiReiChangeSkill_Success_1 | L1: 1337 · L100: 1337 |
GA_FPlayerAyanamiReiChangeSkill_Success_2 | L1: 70 · L2: 409 · L5: 1678 · L6: 2100 · L17: 6753 · L18: 7175 · L21: 8444 · L100: 8444 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (AyanamiReiDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (AyanamiReiDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Backjump Arrow | GA_FPlayerAyanamiReiBranch1 | WeaponSkillList · AyanamiReiDes |
| Dodging Rapidfire | GA_FPlayerAyanamiReiBranch2 | WeaponSkillList · AyanamiReiDes |
| Rapid Bow | GA_FPlayerAyanamiReiMelee_Thu | WeaponSkillList · AyanamiReiDes |
| Precision Shot | GA_FplayerAyanamiReiPowerAttack | WeaponSkillList · AyanamiReiDes |
| Triple Shot | GA_FPlayerAyanamiReiEvadeAttackNormal | WeaponSkillList · AyanamiReiDes |
| Mecha Strike | GA_FplayerAyanamiReiSkill | WeaponSkillList · AyanamiReiDes |
| Defense Field | GA_FPlayerAyanamiReiChangeSkill_Success | WeaponSkillList · AyanamiReiDes |
| Force Impact | reaction_volt_frost | QRSLCommon_ST |
| Fusion of Frost and Volt | fusion_frost_volt | DualElementFusion |
| Salvation: On-Field | onfield_rei-ayanami | DualElementOnField |
| Frost Resonance | Buff_AyanamiRei_Ice_SSR_Resonance | GameplayEffectTipsDataTable |
| Volt Resonance | Buff_AyanamiRei_Thunder_Resonance | GameplayEffectTipsDataTable |