
FROST / VOLTDPS
SSR
Helene
Shatter
16
Charge
14
Pollux
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementIncreases Final Damage by 10%. Doubles Prelude point gain.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementEach cast of Rage Claw restores 20% of the caster's Max HP and grants 60% Damage Reduction while Rage Claw and Radiant Resonance are active.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncreases Final Damage by 6%. Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every 60s. This set effect works in the off-hand slot.
★6Star Advancement
★6
Star AdvancementIncreases Frost DMG by 21%. Increases the multiplier of Rage Claw's 1st strike to 6,000% and 2nd strike to 9,600%.
Awakening Traits
Silken Fang 1200 pts Affinity
Increases Final Damage by 14%.
Rose Knight 4000 pts Affinity
Increases Final Damage by 18%.
When equipped with Pollux, increases Frost DMG by 18%. The Doll greatly knocks up hit targets.
Passive Skills
▸
Force Impact
When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Frost and Volt
The weapon is considered both Volt and Frost. Its damage calculation is influenced by base Volt & Frost ATK, Volt & Frost ATK percentage, and Volt & Frost damage boost, with the higher value taking precedence.
▸Pollux: On-Field
When landing any hit with Pollux, it deals damage to nearby targets equal to 256% of Frost ATK + 3.6% of the Authorizer's Max HP + 133% of the sum of all the Authorizer's resistance types + 4.9% of Crit. This effect can be triggered up to once every 1.5s. Pollux damage counts as normal attack damage. If there is 1 Physical/Flame Weapon of any kind equipped, Pollux damage is multiplied by 1.3. In addition, Pollux damage is not affected by any damage boost effects except from Titan Equipment's rare stats, and won't trigger additional attack effects.
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Volt Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
▸
Prelude
Activates Rage Claw once for every 50 stacks accumulated.
▸
Dark Duet Ready
Radiant Resonance Available
▸
Floppy Doll
▸
Dread Rose
Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every 60s.
▸
Dread Rose: Cooldown
Dread Rose on cooldown
Matrix Set Effects — Endless Whispers

MindHelene: Puppet Gala
Welcome to the Puppet Gala. Tea is ready, please have a seat.

MemoryHelene: Time Cage
I feel like I have been here before, about ten years ago. My older brother, he died on this very day.

BeliefHelene: Cosmic Sojourn
The Black Moon Gang's journey will finally calm, and everyone will be able to return home.

EmotionHelene: Memory Echo
Brother, Father, Mother, ah, it was all just a dream.
✦ 2-Piece Set
Increases Frost ATK by 26%/28%/30%/32% and Radiant Resonance's multiplier to 36,000%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increases Final Damage by 18%/22%/26%/30%. Equipping Pollux grants an additional 11% Frost Damage. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Sky Bound
Lv. 21NormalJumpAttackAttack
While airborne, use a normal attack to unleash two consecutive strikes, consuming Endurance.
First strike: Deals up to 216% of ATK + 1364 damage, knocking targets back.
Second strike: Deals up to 536% of ATK + 3385 damage, knocking targets back.
Chain into Falling Attack after the second strike, then directly into the fourth instance of the normal attack.
Prelude: 5 points from the 1st instance, 5 points from the 2nd instance.

Radiant Resonance
Lv. 21NormalHold Attack
Hold Normal Attack on the ground after launching any instance of a normal attack with 2 Encore points to trigger Radiant Resonance.
Helene and Pollux's coordinated attacks deal up to 24000% of ATK + 151579 damage, knocking targets back.

Sky Bound - Descent
Lv. 21NormalJumpHold Attack
Hold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Sky Bound - Descent.
Plunges from the above, dealing damage equal to 18% of ATK + 114 to hit enemies during the plunge. Upon landing, deals damage equal to 360% of ATK + 2274 to nearby enemies.
Prelude: Grants 10 Prelude points.

Crimson Shade
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch five consecutive strikes.
First strike: Deals up to 216% of ATK + 1364 damage, knocking targets back.
Second strike: Deals up to 696% of ATK + 4396 damage, knocking targets back.
Third strike: Deals up to 528% of ATK + 3335 damage, knocking targets back.
Fourth strike: Deals up to 540% of ATK + 3411 damage, knocking targets back.
Fifth strike: Deals up to 1221% of ATK + 7712 damage, knocking targets back.
Prelude: 5 points from the 1st instance, 5 points from the 2nd instance, 5 points from the 3rd instance, 10 points from the 4th instance, and 25 points from the 5th instance.

Puppet Guard
Lv. 21NormalHold Attack
Hold the skill to summon and control Pollux.
During this time, Pollux can be moved within a small range; pressing the skill repeatedly makes Pollux perform two consecutive cycllic attacks.
Jumping or Dodging exits this state.
Summons Pollux to deal up to 378% of ATK + 2387 damage, knocking targets back.
First strike: Deals up to 324% of ATK + 2046 damage, knocking targets back.
Second strike: Deals up to 945% of ATK + 5968 damage, knocking targets back.
Character Assets & Media (PNG & WebP)75
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteHelene Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_75
128×128Upgrade Material
112×112Weapon SkillSky Bound
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_AirAttack
112×112Weapon SkillRadiant Resonance
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_MeleeBranch
112×112Weapon SkillSky Bound - Descent
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_JumpAttack
112×112Weapon SkillCrimson Shade
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_Melee
112×112Weapon SkillPuppet Guard
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_HoldSkill1
112×112Weapon SkillMystic Pull
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_BEvadeA
112×112Weapon Skill
112×112Weapon SkillRoyal Gift
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_FEvadeA
112×112Weapon Skill
112×112Weapon SkillDeath Waltz
/Game/Resources/Icon/skill/WeaponSkill/Puppeteer/Puppeteer_Changeskill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82Buff
82×82Buff
82×82BuffHelene Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR60_512Helene Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_Puppeteer_bigHelene Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_Puppeteer
620×1024AssetHelene SSR_lh_Puppeteer
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_Puppeteer
1283×403Asset
300×600Dorm PortraitHelene Dorm Portrait: XZ
/Game/Resources/UI/LeisureRoom/content/HL/XZ/Btn_Helene_XZ
300×600Dorm PortraitHelene Dorm Portrait: XZ 01
/Game/Resources/UI/LeisureRoom/content/HL/XZ/Btn_Helene_XZ_01
300×600Dorm PortraitHelene Dorm Portrait: XZ 02
/Game/Resources/UI/LeisureRoom/content/HL/XZ/Btn_Helene_XZ_02Helene Dorm Portrait: Helene XZ 01
/Game/Resources/UI/LeisureRoom/content/HL/XZ/icon_Room_Helene_XZ_01Helene Dorm Portrait: Helene XZ 02
/Game/Resources/UI/LeisureRoom/content/HL/XZ/icon_Room_Helene_XZ_02
912×656Dorm PortraitHelene Dorm Portrait: XZ 01
/Game/Resources/UI/LeisureRoom/content/HL/XZ/Img_Helene_XZ_01
912×656Dorm PortraitHelene Dorm Portrait: XZ 02
/Game/Resources/UI/LeisureRoom/content/HL/XZ/Img_Helene_XZ_02
300×600Dorm SceneHelene Dorm Scene: YZ
/Game/Resources/UI/LeisureRoom/content/HL/YZ/Btn_Helene_YZ
300×600Dorm SceneHelene Dorm Scene: YZ 01
/Game/Resources/UI/LeisureRoom/content/HL/YZ/Btn_Helene_YZ_01
300×600Dorm SceneHelene Dorm Scene: YZ 03
/Game/Resources/UI/LeisureRoom/content/HL/YZ/Btn_Helene_YZ_03
912×656Dorm SceneHelene Dorm Scene: YZ
/Game/Resources/UI/LeisureRoom/content/HL/YZ/Img_Helene_YZ
912×656Dorm SceneHelene Dorm Scene: YZ 03
/Game/Resources/UI/LeisureRoom/content/HL/YZ/Img_Helene_YZ_03
800×800AssetHelene manyou_imitation_75
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_75Helene Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_puppeteer01Helene Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_puppeteer02Helene Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_puppeteer03Helene Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_puppeteer04
512×512Weapon 512px
544×248Weapon ShowcasePollux Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_puppeteer01
1276×630Combo Guide (EN)Helene Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (EN)Helene Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N_Banlance
260×349AssetHelene UI_imitation_75_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_75_2
127×237AssetHelene UI_NT_SZ_imitation_75
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_imitation_75
127×237AssetHelene UI_NT_SZ_imitation_75_Lock
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_imitation_75_Lock
236×236AssetHelene imitation_75_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_75_xiangqing
678×367AssetHelene wuwei_imitation_75
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_75
256×256Asset
256×256AssetHelene item_ticket_Puppeteer_Ice
/Game/Resources/Icon/huobi/item_ticket_Puppeteer_Ice
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
112×112Weapon SkillHelene Skill: Puppeteer_Skill2
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_Skill2
150×150Weapon SkillHelene Skill: Puppeteer_Weapon
/Game/Resources/Icon/skill/WeaponSkill/PUPPETEER/Puppeteer_Weapon
128×128Matrix IconHelene Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_Puppeteer
50×244Name Graphic
1276×630Combo Guide (RU)Helene Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (DE)Helene Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (ES)Helene Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (FR)Helene Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (ID)Helene Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (JA)Helene Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (JA)Helene Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N_Banlance
1276×630Combo Guide (KO)Helene Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (KO)Helene Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N_Banlance
1276×630Combo Guide (PT)Helene Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1
1276×630Combo Guide (TH)Helene Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Puppeteer_SSR_L10N1Developer Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
puppeteerAvatar ID
HeleneImitation ID
imitation_75Weapon ID
Puppeteer_IceMatrix Suit ID
suit_SSR60Matrix Suit Name
Endless WhispersRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR60Matrix Suit Name
Endless WhispersQuality
SSR2-Piece Set
—Increases Frost ATK by {0}%/{1}%/{2}%/{3}% and Radiant Resonance's multiplier to 36,000%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix121_Lv1★1
Buff_Matrix121_Lv2★2
Buff_Matrix121_Lv3★3
Buff_Matrix121_Lv44-Piece Set
—Increases Final Damage by {0}%/{1}%/{2}%/{3}%. Equipping Pollux grants an additional {4}% Frost Damage. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix122_Lv1★1
Buff_Matrix122_Lv2★2
Buff_Matrix122_Lv3★3
Buff_Matrix122_Lv4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsSilken Fang♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Rose Knight♥ 4000
Driver: Pollux
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingPuppeteer_Lv3_BeDamagedDown
0.6PuppeteerIceSpecialDEFCoefficient
1.33PuppeteerIceSpecialATKCoefficient
2.56PuppeteerIceSpecialMaxHPCoefficient
0.036PuppeteerIceSpecialCritCoefficient
0.049PuppeteerIceSpecialCritDEFCoefficient
0PuppeteerIceSpecialFinCoefficient
1.3PuppeteerPluginDmgLevel1_Coefficient
0.1PuppeteerPluginDmgLevel2_Coefficient
0.2PuppeteerPluginDmgLevel3_Coefficient
0.3PuppeteerPluginDmgLevel4_Coefficient
0.4Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Puppeteer_Lv1_FinalDmgUp0.1Puppeteer_Lv1_BranchDmgUp_Balance0.3Puppeteer_Lv1_SkillMelee1DmgUp_Balance0.3PuppeteerPluginDmgLevel1_Coefficient0.1★2
PuppeteerPluginDmgLevel2_Coefficient0.2★3
Puppeteer_Lv3_RecoverHP0.2Puppeteer_Lv3_BeDamagedDown0.6Puppeteer_Lv3_EvadeAttackStack_Balance3Puppeteer_Lv3_EvadeAttackCD_Balance5Puppeteer_Lv3_EvadeAttackBati_Balance5Puppeteer_Lv3_SkillMelee2DmgUp_Balance0.3PuppeteerPluginDmgLevel3_Coefficient0.3★4
PuppeteerPluginDmgLevel4_Coefficient0.4★5
Puppeteer_Lv5_FinalDmgUp0.06Puppeteer_Lv5_ReviveCD60★6
Puppeteer_Lv6_IceDmgUp0.21Puppeteer_Lv6_SkillMelee1DmgUp0Puppeteer_Lv6_SkillMelee2DmgUp0Puppeteer_Lv6_FinalDmgUp_Balance0.35Puppeteer_Lv6_SkillCD_Balance20Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_PuppeteerBase Skill Curve & Progression Data (EffectFigure_Puppeteer)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Puppeteer_OverseasOverseas Skill Curve Balancing (EffectFigure_Puppeteer_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSky BoundGA_FPlayerPuppeteerMelee_AirAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerMelee_AirAttack_1 | L1: 216 · L100: 216 |
GA_FPlayerPuppeteerMelee_AirAttack_2 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerPuppeteerMelee_AirAttack_3 | L1: 536 · L100: 536 |
GA_FPlayerPuppeteerMelee_AirAttack_4 | L1: 28 · L2: 164 · L3: 333 · L5: 673 · L6: 842 · L7: 1012 · L8: 1181 · L9: 1351 · L10: 1520 · L11: 1690 · L12: 1859 · L13: 2029 · L14: 2198 · L16: 2538 · L17: 2707 · L18: 2877 · L19: 3046 · L20: 3216 · L21: 3385 · L100: 3385 |
Radiant ResonanceGA_FPlayerPuppeteerMelee_ExSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerMelee_ExSkill_1 | L1: 24000 · L100: 24000 |
GA_FPlayerPuppeteerMelee_ExSkill_2 | L1: 1263 · L2: 7339 · L3: 14931 · L4: 22522 · L5: 30114 · L6: 37705 · L7: 45297 · L8: 52888 · L10: 68072 · L11: 75663 · L12: 83255 · L13: 90846 · L14: 98438 · L15: 106029 · L17: 121213 · L18: 128804 · L19: 136396 · L20: 143987 · L21: 151579 · L100: 151579 |
Sky Bound - DescentGA_FPlayerPuppeteerMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerMelee_JumpAttack_1 | L1: 18 · L100: 18 |
GA_FPlayerPuppeteerMelee_JumpAttack_2 | L1: 1 · L3: 11 · L5: 23 · L6: 28 · L8: 40 · L9: 45 · L11: 57 · L12: 62 · L15: 80 · L16: 85 · L18: 97 · L19: 102 · L21: 114 · L100: 114 |
GA_FPlayerPuppeteerMelee_JumpAttack_3 | L1: 360 · L100: 360 |
GA_FPlayerPuppeteerMelee_JumpAttack_4 | L1: 19 · L2: 110 · L6: 566 · L7: 679 · L14: 1477 · L15: 1590 · L21: 2274 · L100: 2274 |
Crimson ShadeGA_FPlayerPuppeteerMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerMelee_Melee_1 | L1: 216 · L100: 216 |
GA_FPlayerPuppeteerMelee_Melee_2 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerPuppeteerMelee_Melee_3 | L1: 696 · L100: 696 |
GA_FPlayerPuppeteerMelee_Melee_4 | L1: 37 · L2: 213 · L6: 1093 · L7: 1314 · L12: 2414 · L13: 2635 · L19: 3955 · L20: 4176 · L21: 4396 · L100: 4396 |
GA_FPlayerPuppeteerMelee_Melee_5 | L1: 528 · L100: 528 |
GA_FPlayerPuppeteerMelee_Melee_6 | L1: 28 · L2: 161 · L4: 495 · L5: 663 · L21: 3335 · L100: 3335 |
GA_FPlayerPuppeteerMelee_Melee_7 | L1: 540 · L100: 540 |
GA_FPlayerPuppeteerMelee_Melee_8 | L1: 28 · L2: 165 · L5: 678 · L6: 848 · L10: 1532 · L11: 1702 · L15: 2386 · L16: 2556 · L21: 3411 · L100: 3411 |
GA_FPlayerPuppeteerMelee_Melee_9 | L1: 1221 · L100: 1221 |
GA_FPlayerPuppeteerMelee_Melee_10 | L1: 64 · L2: 373 · L3: 760 · L7: 2304 · L8: 2691 · L11: 3849 · L12: 4236 · L16: 5780 · L17: 6167 · L20: 7325 · L21: 7712 · L100: 7712 |
Puppet GuardGA_FPlayerPuppeteerSkill_Branch6 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerSkill_Branch_1 | L1: 378 · L100: 378 |
GA_FPlayerPuppeteerSkill_Branch_2 | L1: 20 · L2: 116 · L3: 235 · L4: 355 · L5: 474 · L6: 594 · L7: 713 · L9: 953 · L10: 1072 · L11: 1192 · L12: 1311 · L13: 1431 · L14: 1550 · L16: 1790 · L17: 1909 · L18: 2029 · L19: 2148 · L20: 2268 · L21: 2387 · L100: 2387 |
GA_FPlayerPuppeteerSkill_Branch_3 | L1: 324 · L100: 324 |
GA_FPlayerPuppeteerSkill_Branch_4 | L1: 17 · L2: 99 · L3: 202 · L4: 304 · L5: 407 · L6: 509 · L7: 612 · L9: 816 · L10: 919 · L11: 1021 · L12: 1124 · L13: 1226 · L14: 1329 · L15: 1431 · L16: 1534 · L17: 1636 · L18: 1739 · L19: 1841 · L20: 1944 · L21: 2046 · L100: 2046 |
GA_FPlayerPuppeteerSkill_Branch_5 | L1: 945 · L100: 945 |
GA_FPlayerPuppeteerSkill_Branch_6 | L1: 50 · L2: 289 · L7: 1784 · L8: 2082 · L20: 5670 · L21: 5968 · L100: 5968 |
Mystic PullGA_FPlayerPuppeteerEvade_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerEvade_BackAttack_1 | L1: 798 · L100: 798 |
GA_FPlayerPuppeteerEvade_BackAttack_2 | L1: 42 · L2: 244 · L3: 496 · L4: 749 · L5: 1001 · L6: 1254 · L7: 1506 · L8: 1759 · L10: 2263 · L11: 2516 · L12: 2768 · L13: 3021 · L15: 3525 · L16: 3778 · L17: 4030 · L18: 4283 · L19: 4535 · L20: 4788 · L21: 5040 · L100: 5040 |
Spring JumpGA_FPlayerPuppeteerEvade_Bed4 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerEvade_ForwardAttack_1 | L1: 468 · L100: 468 |
GA_FPlayerPuppeteerEvade_BackAttack_1 | L1: 798 · L100: 798 |
GA_FPlayerPuppeteerEvade_ForwardAttack_2 | L1: 25 · L2: 143 · L12: 1623 · L13: 1772 · L21: 2956 · L100: 2956 |
GA_FPlayerPuppeteerEvade_BackAttack_2 | L1: 42 · L2: 244 · L3: 496 · L4: 749 · L5: 1001 · L6: 1254 · L7: 1506 · L8: 1759 · L10: 2263 · L11: 2516 · L12: 2768 · L13: 3021 · L15: 3525 · L16: 3778 · L17: 4030 · L18: 4283 · L19: 4535 · L20: 4788 · L21: 5040 · L100: 5040 |
Royal GiftGA_FPlayerPuppeteerEvade_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerEvade_ForwardAttack_1 | L1: 468 · L100: 468 |
GA_FPlayerPuppeteerEvade_ForwardAttack_2 | L1: 25 · L2: 143 · L12: 1623 · L13: 1772 · L21: 2956 · L100: 2956 |
Rage ClawGA_FPlayerPuppeteerSkill10 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerSkill_1 | L1: 3000 · L100: 3000 |
GA_FPlayerPuppeteerSkill_Branch_1 | L1: 378 · L100: 378 |
GA_FPlayerPuppeteerSkill_2 | L1: 158 · L2: 917 · L18: 16101 · L19: 17049 · L21: 18947 · L100: 18947 |
GA_FPlayerPuppeteerSkill_Branch_2 | L1: 20 · L2: 116 · L3: 235 · L4: 355 · L5: 474 · L6: 594 · L7: 713 · L9: 953 · L10: 1072 · L11: 1192 · L12: 1311 · L13: 1431 · L14: 1550 · L16: 1790 · L17: 1909 · L18: 2029 · L19: 2148 · L20: 2268 · L21: 2387 · L100: 2387 |
GA_FPlayerPuppeteerSkill_3 | L1: 4500 · L100: 4500 |
GA_FPlayerPuppeteerSkill_Branch_3 | L1: 324 · L100: 324 |
GA_FPlayerPuppeteerSkill_4 | L1: 237 · L2: 1376 · L3: 2799 · L4: 4223 · L5: 5646 · L6: 7070 · L7: 8493 · L8: 9917 · L10: 12763 · L11: 14187 · L12: 15610 · L13: 17034 · L14: 18457 · L15: 19881 · L17: 22727 · L18: 24151 · L19: 25574 · L20: 26998 · L21: 28421 · L100: 28421 |
GA_FPlayerPuppeteerSkill_Branch_4 | L1: 17 · L2: 99 · L3: 202 · L4: 304 · L5: 407 · L6: 509 · L7: 612 · L9: 816 · L10: 919 · L11: 1021 · L12: 1124 · L13: 1226 · L14: 1329 · L15: 1431 · L16: 1534 · L17: 1636 · L18: 1739 · L19: 1841 · L20: 1944 · L21: 2046 · L100: 2046 |
GA_FPlayerPuppeteerSkill_Branch_5 | L1: 945 · L100: 945 |
GA_FPlayerPuppeteerSkill_Branch_6 | L1: 50 · L2: 289 · L7: 1784 · L8: 2082 · L20: 5670 · L21: 5968 · L100: 5968 |
Death WaltzGA_FPlayePuppeteerChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerPuppeteerChangeSkill_1 | L1: 5985 · L100: 5985 |
GA_FPlayerPuppeteerChangeSkill_2 | L1: 315 · L2: 1830 · L4: 5616 · L5: 7510 · L10: 16975 · L11: 18869 · L17: 30227 · L18: 32121 · L21: 37800 · L100: 37800 |
Floppy DollBuff_Puppeteer_Lv3_BeDamagedDown1 curves
| Parameter | Values |
|---|---|
Buff_Puppeteer_Lv3_BeDamagedDown_param_1 | L1: 60 |
Dread RoseBuff_Puppeteer_Lv5_Revive1 curves
| Parameter | Values |
|---|---|
Buff_Puppeteer_Lv5_Revive_param_1 | L1: 60 |
Skill Provenance (20)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (PuppeteerDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (PuppeteerDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Sky Bound | GA_FPlayerPuppeteerMelee_AirAttack | WeaponSkillList · PuppeteerDes |
| Radiant Resonance | GA_FPlayerPuppeteerMelee_ExSkill | WeaponSkillList · PuppeteerDes |
| Sky Bound - Descent | GA_FPlayerPuppeteerMelee_JumpAttack | WeaponSkillList · PuppeteerDes |
| Crimson Shade | GA_FPlayerPuppeteerMelee_Melee | WeaponSkillList · PuppeteerDes |
| Puppet Guard | GA_FPlayerPuppeteerSkill_Branch | WeaponSkillList · PuppeteerDes |
| Mystic Pull | GA_FPlayerPuppeteerEvade_BackAttack | WeaponSkillList · PuppeteerDes |
| Spring Jump | GA_FPlayerPuppeteerEvade_Bed | WeaponSkillList · PuppeteerDes |
| Royal Gift | GA_FPlayerPuppeteerEvade_ForwardAttack | WeaponSkillList · PuppeteerDes |
| Rage Claw | GA_FPlayerPuppeteerSkill | WeaponSkillList · PuppeteerDes |
| Death Waltz | GA_FPlayePuppeteerChangeSkill | WeaponSkillList · PuppeteerDes |
| Force Impact | reaction_frost_volt | QRSLCommon_ST |
| Fusion of Frost and Volt | fusion_frost_volt | DualElementFusion |
| Pollux: On-Field | onfield_puppeteer | DualElementOnField |
| Frost Resonance | Buff_Puppeteer_Ice_Resonance | GameplayEffectTipsDataTable |
| Volt Resonance | Buff_Puppeteer_Thunder_Resonance | GameplayEffectTipsDataTable |
| Prelude | Buff_Puppeteer_Energy1 | GameplayEffectTipsDataTable |
| Dark Duet Ready | Buff_Puppeteer_ExSkillReady | GameplayEffectTipsDataTable |
| Floppy Doll | Buff_Puppeteer_Lv3_BeDamagedDown | GameplayEffectTipsDataTable |
| Dread Rose | Buff_Puppeteer_Lv5_Revive | GameplayEffectTipsDataTable |
| Dread Rose: Cooldown | Buff_Puppeteer_Lv5_ReviveCD | GameplayEffectTipsDataTable |