
FLAMEDPS
SSR
Liu Huo
Shatter
12.5
Charge
15
Pine Comet
1627
79999
937
Advancements
★1Star Advancement
★1
Star AdvancementWhen a Sparrow Feather hits a target, it triggers a spreading effect, dealing an additional area damage equal to 85% of the total burn and incendiary damage. It also spreads the affected target's Sparroburn to nearby targets, refreshing the Sparroburn duration. The spread effect can be triggered 1 time every 5 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhen the Wanderer's HP is below 50% of Max HP, every 0.5 seconds, consume 1 Sparrow Feather and recover 2% of Max HP (increases to 4% of Max HP in solo play) until the Wanderer's HP is full or all Sparrow Feathers are consumed. This effect works in the off-hand slot.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen receiving lethal damage, prevent lethal damage 1 time and gain damage immunity for a short duration, and instantly gain 60 Sparrow Feathers and 1000 weapon charge. Can be triggered 1 time every 60 seconds. This set effect works in the off-hand slot.
★6Star Advancement
★6
Star AdvancementIncrease flame damage by an additional 20% when you are under Pinnacle state.
Awakening Traits
Counting Ink 1200 pts Affinity
Increase final damage by 13%. When Pine Comet is in the off-hand slot, Sparrow Feather launch frequency increases to 1 per second.
Taking Up the Brush 4000 pts Affinity
Increase final damage by 18%. When Pine Comet is in the off-hand slot, Sparrow Feather launch frequency increases to 1 per second.
When Sparrow Feather hits and triggers the spreading effect, it additionally spreads Ion Scorch and Cross Burn.
In team play, your damage taken from the aggroed target is reduced by 5%. When Fortitude Resonance is activated, the damage reduction increases to 8%.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸
Sparrow Feather
When the wielder has a Sparrow Feather, using Pine Comet will launch a Sparrow Feather toward the locked-on target, dealing damage. The Sparrow Feather attack has a 1-second cooldown.
When Pine Comet is in the off-hand slot, attacking with other weapons can also trigger Sparrow Feather, with a 2-second cooldown for the Sparrow Feather attack.
The initial number of Sparrow Feathers is 30, with a maximum capacity of 60.
Matrix Set Effects — Spring & Autumn Brush

MindLiu Huo: Storytelling
In the vast expanse of poetic art, my love for literacy halted just before the covers' part...

MemoryLiu Huo: Anecdote
C'mere, take this pancake home and eat it while it's hot, and don't forget to give one to your little brother!

BeliefLiu Huo: Ascent
The journey within requires effort and sweat, yet the peak's view stays hidden in the haze.

EmotionLiu Huo: Elegance
Grace and sophistication are built upon a steady foundation of personal growth, not a last-minute scramble for improvement.
✦ 2-Piece Set
Increase final damage by 12%/15%/18%/21%. The number of Sparrow Feathers obtained from dodging while using Pine Comet increases to 20. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
When equipped with at least 1 flame weapon, increase all elemental damage by 28%/32%/36%/40%. After using In All Directions, increase all elemental damage boost by an additional 15% and gradually reduce to 10% over 25 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Flying Words
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 7 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 171.3% of ATK + 1082.
Second Attack: Deal damage equal to 171.3% of ATK + 1082.
Third Attack: Deal damage equal to 140% of ATK + 884.
Fourth Attack: Deal damage equal to 171.3% of ATK + 1082.
Fifth Attack: Deal damage equal to 200.7% of ATK + 1268.
Sixth Attack: Deal damage equal to 466.8% of ATK + 2948.
Seventh Attack: Deal damage equal to 779.6% of ATK + 4924.

Finishing Touch
Lv. 21NormalJumpHold Attack
Hold Normal Attack when using the second to sixth hits to trigger Finishing Touch while airborne.
Erupts flames, dealing damage equal to 490.2% of ATK + 3096 to targets ahead.

Small Seal
Lv. 21NormalAttack
When dealing damage to the locked-on target using normal attacks, there is a 50% chance to gather Small Seal.
Flame: Gather flame power, dealing damage equal to 120% of ATK + 758 to the target. Can be triggered no more than 1 time every 12 seconds.
Burst: Detonate flames, dealing damage equal to 30% of ATK + 189 to nearby targets. Can be triggered no more than 1 time every 7 seconds.
Attract: Draw in nearby targets with intense flames, dealing damage equal to 120% of ATK + 758. Can be triggered no more than 1 time every 15 seconds.

Fragmented Texts
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Fragmented Texts.
Falls from above, dealing damage equal to 256.8% of ATK + 1622 to surrounding targets upon landing and suspending them.

Brush to Paper
Lv. 21NormalAttackAttackAttack
Press Normal Attack on the ground to launch seven consecutive strikes.
First strike: Deals damage equal to 179.8% of ATK + 1136 to the target.
Second strike: Deals damage equal to 151% of ATK + 954 to the target.
Third strike: Deals damage equal to 182.3% of ATK + 1151 to the target.
Fourth strike: Deals damage equal to 179.8% of ATK + 1136 to the target.
Fifth strike: Deals damage equal to 204.5% of ATK + 1292 to the target.
Sixth strike: Deals damage equal to 466.8% of ATK + 2948 to the target.
Seventh strike: Deals damage equal to 779.6% of ATK + 4924 to the target.

Freewriting
Lv. 21NormalHold Attack
Hold Normal Attack when using the second to the fourth hits to trigger Freewriting while on the ground.
Performs a spinning attack, dealing damage equal to 793.6% of ATK + 5012 to nearby targets and knocking them back.
Press Normal Attack to activate Elegant Strokes after triggering Freewriting.
Performs an arcing displacement, dealing damage equal to 93.4% of ATK + 590 to nearby targets and suspending them.
Press Normal Attack to activate Falling Paper after triggering Elegant Strokes.
Hold Normal Attack to activate Elegant Strokes after triggering Falling Paper.

Falling Paper
Lv. 21NormalHold Attack
Press Normal Attack after triggering Elegant Strokes, or hold Normal Attack when using the fifth to the seventh hits to trigger Falling Paper while on the ground.
Kicks the target into the air, dealing damage equal to 186.7% of ATK + 1179 to nearby targets and suspending them. Unleashes a flaming bird to attack nearby targets, dealing damage up to 233.4% of ATK + 1474. Falls from above, dealing damage equal to 513.5% of ATK + 3243 to nearby targets and suspending them.
Hold Normal Attack to activate Elegant Strokes after triggering Falling Paper.

Sparrow Feather
Lv. 21NormalAttack
When the Wanderer has a Sparrow Feather:
Any attack using Pine Comet will launch a Sparrow Feather toward the locked-on target, dealing damage equal to 36% of ATK to nearby targets. Can be triggered 1 time every 1 second.
When Pine Comet is in the off-hand slot, attacking with any other weapons can also launch 1 Sparrow Feather to the locked-on target, which can be triggered 1 time every 2 seconds.
The initial number of Sparrow Feathers is 30, and a maximum of 60 can be stored at a time.
Character Assets & Media (PNG & WebP)68
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtLiu Huo Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_37
1080×1080Awakening Splash
260×349SilhouetteLiu Huo Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_37Pine Comet Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_liuhuo
128×128Upgrade Material
110×110Weapon Skill
110×110Weapon SkillFinishing Touch
/Game/Resources/Icon/skill/WeaponSkill/skill_brush_airbranch
110×110Weapon Skill
110×110Weapon SkillFragmented Texts
/Game/Resources/Icon/skill/WeaponSkill/skill_brush_jumpattack
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon SkillWriting Artisan
/Game/Resources/Icon/skill/WeaponSkill/skill_brush_evadeattack1
82×82Weapon Skill
110×110Weapon SkillInkstone Droplet
/Game/Resources/Icon/skill/WeaponSkill/skill_brush_evadeattack
110×110Weapon Skill
110×110Weapon SkillA Spark of Genius
/Game/Resources/Icon/skill/WeaponSkill/skill_brush_changeskill
60×54Elemental ReactionLiu Huo Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR32_512Liu Huo Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR32_256Liu Huo Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_liuhuo
1540×1370AssetLiu Huo liuhuo_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/liuhuo_UP_lihui_01
620×1024Asset
1400×1400Special Order PhotoLiu Huo Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_lihui_01
1400×1400Special Order PhotoLiu Huo Special Order Photo UI_UP_liuhuo_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_lihui_01_an
1400×1400Special Order PhotoLiu Huo Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_lihui_02
1400×1400Special Order PhotoLiu Huo Special Order Photo UI_UP_liuhuo_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_lihui_02_an
640×260Event BannerLiu Huo Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_TitleLiu Huo Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_WQ_IconLiu Huo Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP22_LH/UI_UP_liuhuo_YZ_Icon
1283×403Asset
800×800AssetLiu Huo manyou_imitation_37
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_37Liu Huo Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_liuhuo01Liu Huo Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_liuhuo02Liu Huo Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_liuhuo03Liu Huo Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_liuhuo04
512×512Weapon 512px
544×248Weapon ShowcasePine Comet Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_liuhuo
1276×630Combo Guide (EN)Liu Huo Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
260×349Asset
1024×958AssetLiu Huo erjie_imitation_37
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_37
236×236AssetLiu Huo imitation_37_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_37_xiangqing
678×367AssetLiu Huo wuwei_imitation_37
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_37
342×342Profile Headshot
160×160Profile Headshot
256×256Asset
256×256Asset
256×256Asset
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
128×128Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Liu Huo Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (DE)Liu Huo Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (ES)Liu Huo Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (FR)Liu Huo Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (ID)Liu Huo Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (JA)Liu Huo Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (KO)Liu Huo Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (PT)Liu Huo Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10N
1276×630Combo Guide (TH)Liu Huo Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_liuhuo_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
liu-huoAvatar ID
liuhuoImitation ID
imitation_37Weapon ID
brush_fireMatrix Suit ID
suit_SSR32Matrix Suit Name
Spring & Autumn BrushRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
14Base Shatter
12.5Base Charge
15Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR32Matrix Suit Name
Spring & Autumn BrushQuality
SSR2-Piece Set
—Increase final damage by {0}%/{1}%/{2}%/{3}%. The number of Sparrow Feathers obtained from dodging while using Pine Comet increases to 20. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR65_level1★1
Buff_Matrix_SSR65_level2★2
Buff_Matrix_SSR65_level3★3
Buff_Matrix_SSR65_level44-Piece Set
—When equipped with at least 1 flame weapon, increase all elemental damage by {0}%/{1}%/{2}%/{3}%. After using In All Directions, increase all elemental damage boost by an additional {4}% and gradually reduce to {6}% over {5} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR66_level1★1
Buff_Matrix_SSR66_level2★2
Buff_Matrix_SSR66_level3★3
Buff_Matrix_SSR66_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCounting Ink♥ 1200
Driver: Pine Comet
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Taking Up the Brush♥ 4000
Driver: Pine Comet
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
BrushLevel1FireJieSuan0.85BrushLevel1BoomCD5★3
BrushLevel3ReceverHP0.02BrushLevel3ReceverHPClient0.04★5
BrushLevel5YN1000BrushLevel5MiansiCD60★6
BrushLevel6DamUP0.15BrushSkill_ChangeSkillDamUPLevel60.24BrushSkill_SkillDamUPLevel60.24BrushSkill_EvadeAttackDamUPLevel60.3BrushSkill_MeleeDamUPLevel60.3BrushLevel6FireExtraAtkUP0.2Skill Parameter Curves (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BrushBase Skill Curve & Progression Data (EffectFigure_Brush)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Brush_OverseasOverseas Skill Curve Balancing (EffectFigure_Brush_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFlying WordsGA_FPlayerBrushMelee_AirAttack14 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_AirAttack_1 | L1: 171.3 · L100: 171.3 |
GA_FPlayerBrushMelee_AirAttack_2 | L1: 9 · L2: 52 · L3: 107 · L8: 377 · L9: 432 · L13: 648 · L14: 703 · L18: 919 · L19: 974 · L21: 1082 · L100: 1082 |
GA_FPlayerBrushMelee_AirAttack_3 | L1: 171.3 · L100: 171.3 |
GA_FPlayerBrushMelee_AirAttack_4 | L1: 9 · L2: 52 · L3: 107 · L8: 377 · L9: 432 · L13: 648 · L14: 703 · L18: 919 · L19: 974 · L21: 1082 · L100: 1082 |
GA_FPlayerBrushMelee_AirAttack_5 | L1: 140 · L100: 140 |
GA_FPlayerBrushMelee_AirAttack_6 | L1: 7 · L2: 43 · L4: 131 · L5: 176 · L7: 264 · L8: 309 · L11: 441 · L12: 486 · L14: 574 · L15: 619 · L18: 751 · L19: 796 · L21: 884 · L100: 884 |
GA_FPlayerBrushMelee_AirAttack_7 | L1: 171.3 · L100: 171.3 |
GA_FPlayerBrushMelee_AirAttack_8 | L1: 9 · L2: 52 · L3: 107 · L8: 377 · L9: 432 · L13: 648 · L14: 703 · L18: 919 · L19: 974 · L21: 1082 · L100: 1082 |
GA_FPlayerBrushMelee_AirAttack_9 | L1: 200.7 · L100: 200.7 |
GA_FPlayerBrushMelee_AirAttack_10 | L1: 11 · L2: 61 · L3: 125 · L4: 188 · L5: 252 · L6: 315 · L7: 379 · L8: 442 · L9: 506 · L10: 569 · L11: 633 · L12: 696 · L13: 760 · L14: 823 · L15: 887 · L16: 950 · L17: 1014 · L18: 1077 · L19: 1141 · L20: 1204 · L21: 1268 · L100: 1268 |
GA_FPlayerBrushMelee_AirAttack_11 | L1: 466.8 · L100: 466.8 |
GA_FPlayerBrushMelee_AirAttack_12 | L1: 25 · L2: 143 · L3: 290 · L5: 586 · L6: 733 · L8: 1029 · L9: 1176 · L11: 1472 · L12: 1619 · L14: 1915 · L15: 2062 · L17: 2358 · L18: 2505 · L20: 2801 · L21: 2948 · L100: 2948 |
GA_FPlayerBrushMelee_AirAttack_13 | L1: 779.6 · L100: 779.6 |
GA_FPlayerBrushMelee_AirAttack_14 | L1: 41 · L2: 238 · L4: 732 · L5: 978 · L6: 1225 · L7: 1471 · L9: 1965 · L10: 2211 · L11: 2458 · L12: 2704 · L14: 3198 · L15: 3444 · L16: 3691 · L17: 3937 · L19: 4431 · L20: 4677 · L21: 4924 · L100: 4924 |
Finishing TouchGA_FPlayerBrushMelee_AirAttackBranch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_AirAttackBranch_1 | L1: 490.2 · L100: 490.2 |
GA_FPlayerBrushMelee_AirAttackBranch_2 | L1: 26 · L2: 150 · L12: 1700 · L13: 1856 · L21: 3096 · L100: 3096 |
Small SealGA_FPlayerBrushMelee_Beidong6 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_Beidong_1 | L1: 120 · L100: 120 |
GA_FPlayerBrushMelee_Beidong_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
GA_FPlayerBrushMelee_Beidong_3 | L1: 30 · L100: 30 |
GA_FPlayerBrushMelee_Beidong_4 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L5: 38 · L6: 47 · L7: 57 · L8: 66 · L9: 76 · L10: 85 · L11: 95 · L12: 104 · L13: 114 · L14: 123 · L15: 133 · L16: 142 · L17: 152 · L19: 170 · L20: 180 · L21: 189 · L100: 189 |
GA_FPlayerBrushMelee_Beidong_5 | L1: 120 · L100: 120 |
GA_FPlayerBrushMelee_Beidong_6 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
Fragmented TextsGA_FPlayerBrushMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_JumpAttack_1 | L1: 256.8 · L100: 256.8 |
GA_FPlayerBrushMelee_JumpAttack_2 | L1: 14 · L2: 79 · L6: 403 · L7: 485 · L10: 728 · L11: 810 · L14: 1053 · L15: 1135 · L19: 1459 · L20: 1541 · L21: 1622 · L100: 1622 |
Brush to PaperGA_FPlayerBrushMelee_Melee14 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_Melee_1 | L1: 179.8 · L100: 179.8 |
GA_FPlayerBrushMelee_Melee_2 | L1: 9 · L2: 55 · L5: 226 · L6: 282 · L13: 681 · L14: 737 · L21: 1136 · L100: 1136 |
GA_FPlayerBrushMelee_Melee_3 | L1: 151 · L100: 151 |
GA_FPlayerBrushMelee_Melee_4 | L1: 8 · L2: 46 · L4: 142 · L5: 189 · L9: 381 · L10: 428 · L13: 572 · L14: 619 · L17: 763 · L18: 810 · L21: 954 · L100: 954 |
GA_FPlayerBrushMelee_Melee_5 | L1: 182.3 · L100: 182.3 |
GA_FPlayerBrushMelee_Melee_6 | L1: 10 · L2: 56 · L3: 113 · L5: 229 · L6: 286 · L8: 402 · L9: 459 · L11: 575 · L12: 632 · L14: 748 · L15: 805 · L17: 921 · L18: 978 · L20: 1094 · L21: 1151 · L100: 1151 |
GA_FPlayerBrushMelee_Melee_7 | L1: 179.8 · L100: 179.8 |
GA_FPlayerBrushMelee_Melee_8 | L1: 9 · L2: 55 · L5: 226 · L6: 282 · L13: 681 · L14: 737 · L21: 1136 · L100: 1136 |
GA_FPlayerBrushMelee_Melee_9 | L1: 204.5 · L100: 204.5 |
GA_FPlayerBrushMelee_Melee_10 | L1: 11 · L2: 63 · L3: 127 · L5: 257 · L6: 321 · L8: 451 · L9: 515 · L11: 645 · L12: 709 · L14: 839 · L15: 903 · L18: 1098 · L19: 1162 · L21: 1292 · L100: 1292 |
GA_FPlayerBrushMelee_Melee_11 | L1: 466.8 · L100: 466.8 |
GA_FPlayerBrushMelee_Melee_12 | L1: 25 · L2: 143 · L3: 290 · L5: 586 · L6: 733 · L8: 1029 · L9: 1176 · L11: 1472 · L12: 1619 · L14: 1915 · L15: 2062 · L17: 2358 · L18: 2505 · L20: 2801 · L21: 2948 · L100: 2948 |
GA_FPlayerBrushMelee_Melee_13 | L1: 779.6 · L100: 779.6 |
GA_FPlayerBrushMelee_Melee_14 | L1: 41 · L2: 238 · L4: 732 · L5: 978 · L6: 1225 · L7: 1471 · L9: 1965 · L10: 2211 · L11: 2458 · L12: 2704 · L14: 3198 · L15: 3444 · L16: 3691 · L17: 3937 · L19: 4431 · L20: 4677 · L21: 4924 · L100: 4924 |
FreewritingGA_FPlayerBrushMelee_MeleeBranch10 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_MeleeBranch_1 | L1: 793.6 · L100: 793.6 |
GA_FPlayerBrushMelee_MeleeBranch_2 | L1: 42 · L2: 243 · L21: 5012 · L100: 5012 |
GA_FPlayerBrushMelee_MeleeBranch_3 | L1: 93.4 · L100: 93.4 |
GA_FPlayerBrushMelee_MeleeBranch_4 | L1: 5 · L2: 29 · L3: 58 · L4: 88 · L5: 117 · L6: 147 · L7: 176 · L8: 206 · L9: 235 · L10: 265 · L11: 294 · L13: 354 · L14: 383 · L15: 413 · L16: 442 · L17: 472 · L18: 501 · L19: 531 · L20: 560 · L21: 590 · L100: 590 |
GA_FPlayerBrushMelee_MeleeBranch_5 | L1: 186.7 · L100: 186.7 |
GA_FPlayerBrushMelee_MeleeBranch_6 | L1: 10 · L2: 57 · L9: 470 · L10: 530 · L21: 1179 · L100: 1179 |
GA_FPlayerBrushMelee_MeleeBranch_7 | L1: 233.4 · L100: 233.4 |
GA_FPlayerBrushMelee_MeleeBranch_8 | L1: 12 · L2: 71 · L7: 441 · L8: 514 · L12: 810 · L13: 883 · L18: 1253 · L19: 1326 · L21: 1474 · L100: 1474 |
GA_FPlayerBrushMelee_MeleeBranch_9 | L1: 513.5 · L100: 513.5 |
GA_FPlayerBrushMelee_MeleeBranch_10 | L1: 27 · L2: 157 · L3: 319 · L4: 482 · L5: 644 · L6: 807 · L7: 969 · L8: 1132 · L10: 1456 · L11: 1619 · L12: 1781 · L13: 1944 · L14: 2106 · L15: 2269 · L17: 2593 · L18: 2756 · L19: 2918 · L20: 3081 · L21: 3243 · L100: 3243 |
Falling PaperGA_FPlayerBrushMelee_MeleeBranch16 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_MeleeBranch1_1 | L1: 186.7 · L100: 186.7 |
GA_FPlayerBrushMelee_MeleeBranch1_2 | L1: 10 · L2: 57 · L9: 470 · L10: 530 · L21: 1179 · L100: 1179 |
GA_FPlayerBrushMelee_MeleeBranch1_3 | L1: 233.4 · L100: 233.4 |
GA_FPlayerBrushMelee_MeleeBranch1_4 | L1: 12 · L2: 71 · L7: 441 · L8: 514 · L12: 810 · L13: 883 · L18: 1253 · L19: 1326 · L21: 1474 · L100: 1474 |
GA_FPlayerBrushMelee_MeleeBranch1_5 | L1: 513.5 · L100: 513.5 |
GA_FPlayerBrushMelee_MeleeBranch1_6 | L1: 27 · L2: 157 · L3: 319 · L4: 482 · L5: 644 · L6: 807 · L7: 969 · L8: 1132 · L10: 1456 · L11: 1619 · L12: 1781 · L13: 1944 · L14: 2106 · L15: 2269 · L17: 2593 · L18: 2756 · L19: 2918 · L20: 3081 · L21: 3243 · L100: 3243 |
Sparrow FeatherGA_FPlayerBrushMelee_QueYu2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushMelee_QueYu_1 | L1: 40.8 · L21: 40.8 · L22: 36 · L100: 36 |
GA_FPlayerBrushMelee_QueYu_2 | L1: 2 · L2: 12 · L12: 142 · L13: 154 · L21: 258 · L22: 227 · L100: 227 |
Writing ArtisanGA_FPlayerBrushEvade_BD4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushEvade_BD_1 | L1: 835.4 · L100: 835.4 |
GA_FPlayerBrushEvade_BD_2 | L1: 44 · L2: 255 · L3: 520 · L6: 1312 · L7: 1577 · L10: 2369 · L11: 2634 · L14: 3426 · L15: 3691 · L18: 4483 · L19: 4748 · L21: 5276 · L100: 5276 |
GA_FPlayerBrushEvade_BD_3 | L1: 36 · L100: 36 |
GA_FPlayerBrushEvade_BD_4 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
DodgeGA_FPlayerBrushEvade_Evade8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushEvade_EvadeAttack_1 | L1: 392.1 · L100: 392.1 |
GA_FPlayerBrushEvade_BD_1 | L1: 835.4 · L100: 835.4 |
GA_FPlayerBrushEvade_EvadeAttack_2 | L1: 21 · L2: 120 · L21: 2476 · L100: 2476 |
GA_FPlayerBrushEvade_BD_2 | L1: 44 · L2: 255 · L3: 520 · L6: 1312 · L7: 1577 · L10: 2369 · L11: 2634 · L14: 3426 · L15: 3691 · L18: 4483 · L19: 4748 · L21: 5276 · L100: 5276 |
GA_FPlayerBrushEvade_EvadeAttack_3 | L1: 36 · L100: 36 |
GA_FPlayerBrushEvade_BD_3 | L1: 36 · L100: 36 |
GA_FPlayerBrushEvade_EvadeAttack_4 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
GA_FPlayerBrushEvade_BD_4 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
Inkstone DropletGA_FPlayerBrushEvade_EvadeAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushEvade_EvadeAttack_1 | L1: 392.1 · L100: 392.1 |
GA_FPlayerBrushEvade_EvadeAttack_2 | L1: 21 · L2: 120 · L21: 2476 · L100: 2476 |
GA_FPlayerBrushEvade_EvadeAttack_3 | L1: 36 · L100: 36 |
GA_FPlayerBrushEvade_EvadeAttack_4 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
In All DirectionsGA_FPlayerBrushSkill_Skill13 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushSkill_Skill_1 | L1: 254.8 · L21: 254.8 · L22: 230.8 · L100: 230.8 |
GA_FPlayerBrushSkill_Skill_2 | L1: 13 · L2: 78 · L3: 159 · L4: 239 · L5: 320 · L6: 400 · L7: 481 · L8: 561 · L10: 723 · L11: 803 · L12: 884 · L13: 964 · L15: 1126 · L16: 1206 · L17: 1287 · L18: 1367 · L20: 1529 · L21: 1609 · L22: 1458 · L100: 1458 |
GA_FPlayerBrushSkill_Skill_3 | L1: 619.8 · L21: 619.8 · L22: 561.3 · L100: 561.3 |
GA_FPlayerBrushSkill_Skill_4 | L1: 33 · L2: 190 · L20: 3718 · L21: 3915 · L22: 3545 · L100: 3545 |
GA_FPlayerBrushSkill_Skill_5 | L1: 191.4 · L21: 191.4 · L22: 148.8 · L100: 148.8 |
GA_FPlayerBrushSkill_Skill_6 | L1: 8 · L100: 8 |
GA_FPlayerBrushSkill_Skill_7 | L1: 20 · L100: 20 |
GA_FPlayerBrushSkill_Skill_8 | L1: 8 · L100: 8 |
GA_FPlayerBrushSkill_Skill_9 | L1: 10 · L100: 10 |
GA_FPlayerBrushSkill_Skill_10 | L1: 3 · L100: 3 |
GA_FPlayerBrushSkill_Skill_11 | L1: 10 · L100: 10 |
GA_FPlayerBrushSkill_Skill_12 | L1: 5 · L100: 5 |
GA_FPlayerBrushSkill_Skill_13 | L1: 15 · L100: 15 |
A Spark of GeniusGA_FPlayerBrushChangeSkill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBrushChangeSkill_Success_1 | L1: 1021.4 · L100: 1021.4 |
GA_FPlayerBrushChangeSkill_Success_2 | L1: 54 · L2: 312 · L3: 635 · L4: 959 · L15: 4512 · L16: 4836 · L21: 6451 · L100: 6451 |
GA_FPlayerBrushChangeSkill_Success_3 | L1: 30 · L21: 30 · L22: 27 · L100: 27 |
GA_FPlayerBrushChangeSkill_Success_4 | L1: 0 · L100: 0 |
Skill Provenance (15)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (BrushDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (BrushDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Flying Words | GA_FPlayerBrushMelee_AirAttack | WeaponSkillList · BrushDes |
| Finishing Touch | GA_FPlayerBrushMelee_AirAttackBranch | WeaponSkillList · BrushDes |
| Small Seal | GA_FPlayerBrushMelee_Beidong | WeaponSkillList · BrushDes |
| Fragmented Texts | GA_FPlayerBrushMelee_JumpAttack | WeaponSkillList · BrushDes |
| Brush to Paper | GA_FPlayerBrushMelee_Melee | WeaponSkillList · BrushDes |
| Freewriting | GA_FPlayerBrushMelee_MeleeBranch | WeaponSkillList · BrushDes |
| Falling Paper | GA_FPlayerBrushMelee_MeleeBranch1 | WeaponSkillList · BrushDes |
| Sparrow Feather | GA_FPlayerBrushMelee_QueYu | WeaponSkillList · BrushDes |
| Writing Artisan | GA_FPlayerBrushEvade_BD | WeaponSkillList · BrushDes |
| Dodge | GA_FPlayerBrushEvade_Evade | WeaponSkillList · BrushDes |
| Inkstone Droplet | GA_FPlayerBrushEvade_EvadeAttack | WeaponSkillList · BrushDes |
| In All Directions | GA_FPlayerBrushSkill_Skill | WeaponSkillList · BrushDes |
| A Spark of Genius | GA_FPlayerBrushChangeSkill | WeaponSkillList · BrushDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Sparrow Feather | Buff_Brush_Bullet | GameplayEffectTipsDataTable |