
FLAMETANK
SSR
Lan
Shatter
14
Charge
8
Vermilion Bird
1305
86399
468
Advancements
★1Star Advancement
★1
Star AdvancementVermilion Strength: When equipping Vermilion Bird, the ammo costs, damage, charge, and shatter effects of other weapons are multiplied by Polyfeather Parasol.
Glowing Fire: When nearby targets trigger burn tally or take damage from Fiery Crash, 30% of the damage is transferred to the 3 highest HP percentage units near the target (including the target itself).
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star AdvancementPassive 1: When using any weapon discharge attack or shatter, all parasols in the vicinity trigger 1 Fiery Crash at 30% effectiveness. Reduce the ATK of enemies near the parasols by 15%. When in combat, spawn 3 parasols near the target immediately after dealing damage for the first time.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementFiery Crash and the transferred damage ignore 60% of the target's flame resistance.
Flame damage dealt by Corrosion is increased by 10%.
★6Star Advancement
★6
Star AdvancementIncrease the damage dealt by Dancing Flames and Soaring Strike by 50%.
When calculating the effects of spinning parasols, Phoenix Sweep, and Fiery Crash add 2 to Polyfeather Paraso.
Awakening Traits
Raging Fire 1200 pts Affinity
During Fortitude Resonance, flame and frost damage received by you and your teammates in the Vermilion Domain is reduced by 16%.
Towering Flames 4000 pts Affinity
During Fortitude Resonance, flame and frost damage received by you and your teammates in the Vermilion Domain is reduced by 24%, and final damage is increased by 8%.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Matrix Set Effects — Firestorm

MindLan: Solitude
She often explores dangerous situations by herself.

MemoryLan: A Hundred Faces
Every name has a unique history behind it.

BeliefLan: Compassion
Her compassion for the vulnerable signifies that her true self remains intact.

EmotionLan: Obscurity
Hiding in plain sight and waiting for the right opportunity to strike.
✦ 2-Piece Set
When equipped with at least 1 flame weapon, increase flame ATK by 6%/7%/8%/9% and flame damage by 3.2%/3.8%/4.4%/5%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Gain different effects based on the number of different elemental weapons equipped: Increase flame/frost/physical/volt damage by 4%/5%/6%/7% for every flame/frost/physical/volt weapon equipped. Increase final damage by 5%/6%/7%/8% for every altered weapon equipped. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Soaring Strike
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 106.3% of ATK + 671.
Second Attack: Deal damage equal to 129.8% of ATK + 820.
Third Attack: Deal damage equal to 158.1% of ATK + 999.
Fourth Attack: Deal damage equal to 165.3% of ATK + 1044.
Fifth Attack: Deal damage equal to 296.3% of ATK + 1871.

Blazing Wings
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack during the second to the fifth normal attack to trigger Blazing Wings.
Dash forward quickly and suspend self, dealing damage equal to 125% of ATK + 789 to nearby targets and strongly suspending them.

Dancing Flames
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 94.8% of ATK + 599 and knock the target back a short distance.
Second Attack: Deal damage equal to 129.8% of ATK + 820 and knock the target back significantly. Third Attack: Deal damage equal to 221.3% of ATK + 1398 and suspend the target.
Fourth Attack: Deal damage equal to 241.3% of ATK + 1524 and knock the target down.
Fifth Attack: Deal damage equal to 304.1% of ATK + 1921 and knock the target back.

Molten Heart
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack to trigger Molten Heart. Then, continue to consume endurance and gain hyperbody.
Control Vermilion Bird and deal damage equal to 25% of ATK + 158 to nearby targets, and command the parasols to spin rapidly.
Release normal attack to fall. While falling, each attack that lands on the target deals damage equal to 50% of ATK + 316, and knocks down the target.
Passive: When the parasols are spinning rapidly, the feathers consumed every second by Flame Vortex is multiplied by Polyfeather Parasol, and the damage, charge, and shatter effects from Flame Vortex are also multiplied by Polyfeather Parasol.
Feathers: Gain 1 automatically every second, and 1 for every time damage is dealt. Cooldown: 0.5 seconds. Feathers can be stored up to 30.
Polyfeather Parasol = 1 + the number of parasols.
Character Assets & Media (PNG & WebP)118
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteVermilion Bird Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_lan
128×128Upgrade Material
84×84Weapon SkillSoaring Strike
/Game/Resources/Icon/skill/WeaponSkill/skill_umbrella_airattack
84×84Weapon Skill
84×84Weapon Skill
82×82Weapon Skill
84×84Weapon SkillSummon Parasol
/Game/Resources/Icon/skill/WeaponSkill/skill_umbrella_skill_InPeace
84×84Weapon SkillDevastating Glide
/Game/Resources/Icon/skill/WeaponSkill/skill_umbrella_skill
84×84Weapon Skill
84×84Weapon SkillPhoenix Sweep
/Game/Resources/Icon/skill/WeaponSkill/skill_umbrella_changeskill
60×54Elemental ReactionLan Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR27_512Lan Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR27_256Lan Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_lan
1540×1370AssetLan lan_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/lan_UP_lihui_01
316×552AssetLan MSSJ_kapai_LAN
/Game/Resources/UI/Activity/CricketFight/select/MSSJ_kapai_LAN
128×132AssetLan MSSJ_bosstx_lan
/Game/Resources/UI/Activity/CricketFight/shangzhen/MSSJ_bosstx_lan
252×396AssetLan DGSCZN_FHZJ_di_lan
/Game/Resources/UI/Activity/WorkGuide/DGSCZN_FHZJ_di_lan
92×32AssetLan DGSCZN_FHZJ_jiaobiao_lan
/Game/Resources/UI/Activity/WorkGuide/DGSCZN_FHZJ_jiaobiao_lan
80×80AssetLan DGSCZN_ZJM_DJDI_lan
/Game/Resources/UI/Activity/WorkGuide/DGSCZN_ZJM_DJDI_lan
1920×1080Asset
285×285Asset
285×285Asset
300×160AssetLan UI_JBZF_Button_01
/Game/Resources/UI/AdvancedGashapon/Lan/UI_JBZF_Button_01
433×84Asset
472×662AssetLan icon_RXZB_lihe_lan
/Game/Resources/UI/AnniversaryGift2/icon_RXZB_lihe_lan
116×16Asset
620×1024Asset
132×122Asset
1600×1088Asset
1600×1088Asset
1920×1080Banner BackgroundLan Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/Bg_UpFS1
296×88Gacha CardLan Special Order Card
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/Btn_CardL
296×88Gacha CardLan Special Order Card (Selected)
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/Btn_CardLSelected
1920×1080Banner BackgroundLan Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_Bkg
1920×1080AssetLan UI_UP_lan_Bkg01
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_Bkg01
1920×660AssetLan UI_UP_lan_Bkg02
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_Bkg02
1400×1400Special Order PhotoLan Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_lihui_01
1400×1400Special Order PhotoLan Special Order Photo UI_UP_lan_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_lihui_01_an
1400×1400Special Order PhotoLan Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_lihui_02
1400×1400Special Order PhotoLan Special Order Photo UI_UP_lan_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_lihui_02_an
640×260Event BannerLan Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_LAN_TitleLan Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_WQ_Icon
379×334Weapon IconLan Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_wuqiLan Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP17_Lan/UI_UP_lan_YZ_IconLan CJ_QZSJ_icondi_lan
/Game/Resources/UI/CompassGashapon/CJ_QZSJ_icondi_lan
600×60AssetLan CJ_shuju_liebiao_lan
/Game/Resources/UI/CompassGashapon/des/CJ_shuju_liebiao_lan
576×72AssetLan CJ_jilu_liebiao_lan
/Game/Resources/UI/CompassGashapon/record/CJ_jilu_liebiao_lan
362×170AssetLan jinengzhaoshu_pinzhi_lan
/Game/Resources/UI/equiptips/Skill/jinengzhaoshu_pinzhi_lan
1284×404Asset
367×469Asset
367×469AssetLan imitation_34_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_34_hui
800×800AssetLan manyou_imitation_34
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_34
48×48Asset
48×48Asset
130×28Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
21×33Asset
544×248AssetLan ChaJian_xiangqing_di_lan
/Game/Resources/UI/plugin/ChaJian_xiangqing_di_lan
512×512Weapon 512pxVermilion Bird (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_LAN_512
544×248Weapon ShowcaseVermilion Bird Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_lan_Fire01
1276×630Combo Guide (EN)Lan Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
236×236AssetLan imitation_34_xiangqing
/Game/Resources/UI/shizhuang/nitai/imitation_34_xiangqing
1032×808Gashapon Art
260×349Asset
127×237Asset
127×237Asset
1024×958AssetLan erjie_imitation_34
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_34
678×367AssetLan wuwei_imitation_34
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_34
114×114Asset
198×146Asset
152×70Asset
195×111Matrix IconLan ZFTP_QLZ_icon_lan_01_1
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_01_1Lan ZFTP_QLZ_icon_lan_01_2
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_01_2Lan ZFTP_QLZ_icon_lan_02_1
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_02_1Lan ZFTP_QLZ_icon_lan_02_2
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_02_2Lan ZFTP_QLZ_icon_lan_03_1
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_03_1Lan ZFTP_QLZ_icon_lan_03_2
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_03_2Lan ZFTP_QLZ_icon_lan_04_1
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_04_1Lan ZFTP_QLZ_icon_lan_04_2
/Game/Resources/UI/ZFTP/talenttree/buff/ZFTP_QLZ_icon_lan_04_2
256×256Profile Headshot
118×118Profile Headshot
256×256Asset
256×256Asset
256×256Asset
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Lan Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (DE)Lan Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (ES)Lan Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (FR)Lan Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (ID)Lan Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (JA)Lan Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (KO)Lan Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (PT)Lan Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10N
1276×630Combo Guide (TH)Lan Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_lan_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
lanAvatar ID
lanImitation ID
imitation_34Weapon ID
umbrella_fireMatrix Suit ID
suit_SSR27Matrix Suit Name
FirestormRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
16Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
7Base Shatter
14Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR27Matrix Suit Name
FirestormQuality
SSR2-Piece Set
—When equipped with at least 1 flame weapon, increase flame ATK by {0}%/{1}%/{2}%/{3}% and flame damage by {4}%/{5}%/{6}%/{7}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR51_level1★1
Buff_Matrix_SSR51_level2★2
Buff_Matrix_SSR51_level3★3
Buff_Matrix_SSR51_level44-Piece Set
—Gain different effects based on the number of different elemental weapons equipped: Increase flame/frost/physical/volt damage by {0}%/{1}%/{2}%/{3}% for every flame/frost/physical/volt weapon equipped. Increase final damage by {4}%/{5}%/{6}%/{7}% for every altered weapon equipped. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR52_level1★1
Buff_Matrix_SSR52_level2★2
Buff_Matrix_SSR52_level3★3
Buff_Matrix_SSR52_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsRaging Fire♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Towering Flames♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★5
UmbrellaSkillBeFireDamUpMulLevel50.1UmbrellaIgnoreFireDefLevel50.6★6
UmbrellaSkillMeleeDamUpMulLevel60.5Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_UmbrellaBase Skill Curve & Progression Data (EffectFigure_Umbrella)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Umbrella_OverseasOverseas Skill Curve Balancing (EffectFigure_Umbrella_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSoaring StrikeGA_FPlayerUmbrellaMeleeFire_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaMeleeFire_AirAttack_1 | L1: 106.3 · L100: 106.3 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_2 | L1: 6 · L2: 33 · L3: 66 · L4: 100 · L5: 133 · L7: 201 · L8: 234 · L10: 302 · L11: 335 · L12: 369 · L13: 402 · L15: 470 · L16: 503 · L17: 537 · L18: 570 · L20: 638 · L21: 671 · L100: 671 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_3 | L1: 129.8 · L100: 129.8 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_4 | L1: 7 · L2: 40 · L15: 573 · L16: 615 · L21: 820 · L100: 820 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_5 | L1: 158.1 · L100: 158.1 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_6 | L1: 8 · L2: 48 · L18: 848 · L19: 899 · L21: 999 · L100: 999 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_7 | L1: 165.3 · L100: 165.3 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_8 | L1: 9 · L2: 51 · L5: 207 · L6: 260 · L8: 364 · L9: 417 · L12: 573 · L13: 626 · L15: 730 · L16: 783 · L19: 939 · L20: 992 · L21: 1044 · L100: 1044 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_9 | L1: 296.3 · L100: 296.3 |
GA_FPlayerUmbrellaMeleeFire_AirAttack_10 | L1: 16 · L2: 91 · L3: 184 · L6: 466 · L7: 559 · L9: 747 · L10: 840 · L13: 1122 · L14: 1215 · L16: 1403 · L17: 1496 · L20: 1778 · L21: 1871 · L100: 1871 |
Blazing WingsGA_FPlayerUmbrellaMeleeFire_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaMeleeFire_Branch_1 | L1: 125 · L100: 125 |
GA_FPlayerUmbrellaMeleeFire_Branch_2 | L1: 7 · L2: 38 · L3: 78 · L4: 117 · L5: 157 · L6: 196 · L7: 236 · L8: 275 · L10: 355 · L11: 394 · L12: 434 · L13: 473 · L14: 513 · L15: 552 · L16: 592 · L17: 631 · L18: 671 · L19: 710 · L20: 750 · L21: 789 · L100: 789 |
Dancing FlamesGA_FPlayerUmbrellaMeleeFire_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaMeleeFire_Melee_1 | L1: 94.8 · L100: 94.8 |
GA_FPlayerUmbrellaMeleeFire_Melee_2 | L1: 5 · L2: 29 · L21: 599 · L100: 599 |
GA_FPlayerUmbrellaMeleeFire_Melee_3 | L1: 129.8 · L100: 129.8 |
GA_FPlayerUmbrellaMeleeFire_Melee_4 | L1: 7 · L2: 40 · L15: 573 · L16: 615 · L21: 820 · L100: 820 |
GA_FPlayerUmbrellaMeleeFire_Melee_5 | L1: 221.3 · L100: 221.3 |
GA_FPlayerUmbrellaMeleeFire_Melee_6 | L1: 12 · L2: 68 · L21: 1398 · L100: 1398 |
GA_FPlayerUmbrellaMeleeFire_Melee_7 | L1: 241.3 · L100: 241.3 |
GA_FPlayerUmbrellaMeleeFire_Melee_8 | L1: 13 · L2: 74 · L4: 226 · L5: 303 · L7: 455 · L8: 532 · L10: 684 · L11: 761 · L13: 913 · L14: 990 · L16: 1142 · L17: 1219 · L19: 1371 · L20: 1448 · L21: 1524 · L100: 1524 |
GA_FPlayerUmbrellaMeleeFire_Melee_9 | L1: 304.1 · L100: 304.1 |
GA_FPlayerUmbrellaMeleeFire_Melee_10 | L1: 16 · L2: 93 · L4: 285 · L5: 382 · L9: 766 · L10: 863 · L15: 1343 · L16: 1440 · L20: 1824 · L21: 1921 · L100: 1921 |
Molten HeartGA_FPlayerUmbrellaPowerAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaMeleeFire_PowerAttack_1 | L1: 25 · L100: 25 |
GA_FPlayerUmbrellaMeleeFire_PowerAttack_2 | L1: 1 · L2: 8 · L3: 16 · L4: 23 · L14: 103 · L15: 110 · L21: 158 · L100: 158 |
GA_FPlayerUmbrellaMeleeFire_PowerAttack_3 | L1: 50 · L100: 50 |
GA_FPlayerUmbrellaMeleeFire_PowerAttack_4 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
Devastating GlideGA_FPlayerUmbrellaSkillFire2 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaSkillFire_Skill_1 | L1: 220 · L21: 220 · L22: 333.3 · L100: 333.3 |
GA_FPlayerUmbrellaSkillFire_Skill_2 | L1: 12 · L2: 67 · L3: 137 · L4: 206 · L6: 346 · L7: 415 · L8: 485 · L9: 554 · L11: 694 · L12: 763 · L13: 833 · L14: 902 · L16: 1042 · L17: 1111 · L18: 1181 · L19: 1250 · L20: 1320 · L21: 1389 · L22: 2105 · L100: 2105 |
Pas2GA_FPlayerUmbrellaSkillFire_Pas22 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaSkillFire_Pas2_1 | L1: 50 · L100: 50 |
GA_FPlayerUmbrellaSkillFire_Pas2_2 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
ParasolGA_FPlayerUmbrellaSkillFirePas12 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaSkillFire_Pas1_1 | L1: 54 · L21: 54 · L22: 91 · L100: 91 |
GA_FPlayerUmbrellaSkillFire_Pas1_2 | L1: 3 · L2: 17 · L14: 221 · L15: 239 · L21: 341 · L22: 575 · L100: 575 |
Vermilion DomainGA_FPlayerUmbrellaSkillFirePas22 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaSkillFire_Pas2_1 | L1: 50 · L100: 50 |
GA_FPlayerUmbrellaSkillFire_Pas2_2 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
FortitudeGA_FPlayerUmbrellaSkillFirePas36 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaSkillFire_Skill_1 | L1: 220 · L21: 220 · L22: 333.3 · L100: 333.3 |
GA_FPlayerUmbrellaSkillFire_Pas1_1 | L1: 54 · L21: 54 · L22: 91 · L100: 91 |
GA_FPlayerUmbrellaSkillFire_Pas2_1 | L1: 50 · L100: 50 |
GA_FPlayerUmbrellaSkillFire_Skill_2 | L1: 12 · L2: 67 · L3: 137 · L4: 206 · L6: 346 · L7: 415 · L8: 485 · L9: 554 · L11: 694 · L12: 763 · L13: 833 · L14: 902 · L16: 1042 · L17: 1111 · L18: 1181 · L19: 1250 · L20: 1320 · L21: 1389 · L22: 2105 · L100: 2105 |
GA_FPlayerUmbrellaSkillFire_Pas1_2 | L1: 3 · L2: 17 · L14: 221 · L15: 239 · L21: 341 · L22: 575 · L100: 575 |
GA_FPlayerUmbrellaSkillFire_Pas2_2 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
Phoenix SweepGA_FPlayerUmbrellaChangeSkillFire2 curves
| Parameter | Values |
|---|---|
GA_FPlayerUmbrellaChangeSkillFire_1 | L1: 849.6 · L21: 849.6 · L22: 1180 · L100: 1180 |
GA_FPlayerUmbrellaChangeSkillFire_2 | L1: 45 · L2: 260 · L3: 529 · L4: 797 · L7: 1604 · L8: 1872 · L10: 2410 · L11: 2678 · L14: 3485 · L15: 3753 · L18: 4560 · L19: 4828 · L21: 5366 · L22: 7453 · L100: 7453 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (UmbrellaDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (UmbrellaDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Soaring Strike | GA_FPlayerUmbrellaMeleeFire_AirAttack | WeaponSkillList · UmbrellaDes |
| Blazing Wings | GA_FPlayerUmbrellaMeleeFire_Branch | WeaponSkillList · UmbrellaDes |
| Dancing Flames | GA_FPlayerUmbrellaMeleeFire_Melee | WeaponSkillList · UmbrellaDes |
| Molten Heart | GA_FPlayerUmbrellaPowerAttack | WeaponSkillList · UmbrellaDes |
| Dodge | GA_FPlayerUmbrellaEvadeFire_Evade | WeaponSkillList · UmbrellaDes |
| Summon Parasol | GA_FPlayerUmbrellaAimAttackFire | WeaponSkillList · UmbrellaDes |
| Devastating Glide | GA_FPlayerUmbrellaSkillFire | WeaponSkillList · UmbrellaDes |
| Pas2 | GA_FPlayerUmbrellaSkillFire_Pas2 | WeaponSkillList · Derived |
| Parasol | GA_FPlayerUmbrellaSkillFirePas1 | WeaponSkillList · UmbrellaDes |
| Vermilion Domain | GA_FPlayerUmbrellaSkillFirePas2 | WeaponSkillList · UmbrellaDes |
| Fortitude | GA_FPlayerUmbrellaSkillFirePas3 | WeaponSkillList · UmbrellaDes |
| Phoenix Sweep | GA_FPlayerUmbrellaChangeSkillFire | WeaponSkillList · UmbrellaDes |
| Flame | reaction_flame | QRSLCommon_ST |