
FLAME / PHYSICALDPS
SSR
Ji Yu
Shatter
16
Charge
12
Freeflow
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementIncreases the maximum stacks of Decisive Placement to 18. The additional damage from each stack of Decisive Placement is increased to 400% of ATK.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhen Freeflow is equipped, ignore 15% Flame Resistance of the targets in the zone. This effect works in the off-hand slot. Each element's total resistance ignored cannot exceed 50%.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen Step into the Game is active, damage taken is reduced by 30%. When receiving lethal damage, restore 100% of Max HP immediately. This effect can only be triggered 1 time per skill activation.
★6Star Advancement
★6
Star AdvancementIncreases Flame Damage to 5% for each stack of Scorching Sun.
Awakening Traits
Cunning Play 1200 pts Affinity
Increase final damage by 14%.
Strategic Play 4000 pts Affinity
Increases Final Damage by 18%.
When Freeflow is equipped, if there is only 1 target in the zone, increase Flame Damage by 10%. If there are 2 or more targets, increase Flame Damage to 14%.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Freeflow: On-Field
When hitting any target with Freeflow, deal damage equal to 256% of flame ATK + 3.6% of the Wanderer's Max HP + 133% of the sum of all the Wanderer's resistance types + 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Central Nexus damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Central Nexus damage is multiplied by 1.3. In addition, Central Nexus damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Tactical Deployment
Each stack increases damage by an additional 50% in the zone, stacking up to 8 times.
▸
Blazing Core
When using any flame weapon's discharge skill, gain hyperbody for 8 seconds.
▸
Decisive Placement
Each move uses 1 stack to increase damage by an additional 200%.
▸
Jade Veins
Reduce speed by 100% for 1 second.
▸
Loyal Heart
Reduce speed by 100% for 3 seconds.
▸
Scorching Sun
Increases Flame Damage by 2.5%, up to 8 stacks.
▸
Shine Forth
When Step into the Game is active, damage taken is reduced by 30%. When receiving lethal damage, block the lethal damage and restore HP to 100%. The effect will be removed once activated.
▸
Rosy Sunset
When dealing damage, ignore 15% of enemies' flame resistance in the zone.
Matrix Set Effects — Profound Insight

MindJi Yu: Wind Rises
When the winds rise again, nothing remains as it once was.

MemoryJi Yu: Across States
Bamboo breezes sweep through Joltville and snowstorms blanket Marshville. All is seen and etched on her heart.

BeliefJi Yu: Above the Clouds
Her sword targets the Darkness, her spirit rising high above the clouds.

EmotionJi Yu: Remnant Memories
Warm wine and a board ready to go, yet the promises are unfulfilled.
✦ 2-Piece Set
Increase flame ATK by 20%/22%/24%/26%. While Step into the Game is active, each move deals an additional damage equal to 120% of ATK to all targets on the board. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increases Final Damage by 22%/24%/26%/28%. When Freeflow is equipped, increase crit damage by 10%. Upon entering combat, gain an additional 9 stacks of Decisive Placement. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Generational Leap
Lv. 21NormalJumpHold Attack
Hold Normal Attack to trigger Generational Leap while airborne.
Unleashes the twin fish upon landing, dealing damage equal to 197% of ATK + 1243 to nearby targets, and knocking them up.

Shifting Stars
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 242% of ATK + 1528.
Second Attack: Deal damage equal to 242% of ATK + 1528.
Third Attack: Deal damage equal to 370% of ATK + 2334.
Fourth Attack: Deal damage equal to 301% of ATK + 1900.
Fifth Attack: Deal damage equal to 469% of ATK + 2961.

Starting Move
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 4 times in a row in the air, consuming endurance.
First Attack: Deal damage equal to 242% of ATK + 1528.
Second Attack: Deal damage equal to 242% of ATK + 1528.
Third Attack: Deal damage equal to 250% of ATK + 1582.
Fourth Attack: Deal damage equal to 434% of ATK + 2744.

Review Board
Lv. 21NormalHold Attack
While on the ground, hold normal attack to activate Review Board. Gather up to 5 pieces that pursue targets after being launched out, with each piece dealing damage equal to 352% of ATK + 2223.
Character Assets & Media (PNG & WebP)64
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
112×112Weapon SkillGenerational Leap
/Game/Resources/Icon/skill/WeaponSkill/skill_DFishChess_jumpattack
112×112Weapon SkillShifting Stars
/Game/Resources/Icon/skill/WeaponSkill/skill_DFishChess_melee
112×112Weapon SkillReview Board
/Game/Resources/Icon/skill/WeaponSkill/skill_DFishChess_powerattack
112×112Weapon SkillStarfall
/Game/Resources/Icon/skill/WeaponSkill/skill_DFishChess_evadeattackback
112×112Weapon SkillSeize Advantage
/Game/Resources/Icon/skill/WeaponSkill/skill_DFishChess_evadeattackfront
112×112Weapon Skill
112×112Weapon SkillHalf-Piece Advantage
/Game/Resources/Icon/skill/WeaponSkill/DFishChess_skill2
112×112Weapon SkillThis Ends Here
/Game/Resources/Icon/skill/WeaponSkill/Skill_DFishChess_ChangeSkill
60×54Elemental Reaction
82×82BuffFlame Resonance
/Game/Resources/Icon/buff/DFishChess_Flame_SSR_Level0_Resonance
82×82BuffPhysical Resonance
/Game/Resources/Icon/buff/DFishChess_Physic_SSR_Level0_Resonance
82×82BuffTactical Deployment
/Game/Resources/Icon/buff/DFishChess_AreaLevelStackCount
82×82Buff
82×82BuffDecisive Placement
/Game/Resources/Icon/buff/DFishChess_ChessEnhanceStackCount
82×82Buff
82×82Buff
82×82Buff
82×82BuffJi Yu Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR45_512Ji Yu Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR45_256Ji Yu Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_jiyu
1540×1370AssetJi Yu jiyu_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/JY/jiyu_UP_lihui_01
242×242Weapon IconJi Yu Special Order Weapon Icon
/Game/Resources/UI/Activity/choujiangUp/NewActivity/JY/UI_UP_jiyu_WQ
242×242Matrix IconJi Yu Special Order Matrix Icon
/Game/Resources/UI/Activity/choujiangUp/NewActivity/JY/UI_UP_jiyu_YZ
620×1024Asset
1283×403Asset
800×800AssetJi Yu manyou_imitation_57
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_57
512×512Weapon 512px
544×248Weapon ShowcaseFreeflow Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_jiyu
1276×630Combo Guide (EN)Ji Yu Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
260×349Asset
236×236AssetJi Yu imitation_57_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_57_xiangqing
678×367AssetJi Yu wuwei_imitation_57
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_57
342×342Asset
160×160Asset
256×256Asset
256×256Asset
256×256Asset
256×256Asset
256×256Asset
256×256Asset
172×172Asset
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name Graphic
224×352Name Graphic
1276×630Combo Guide (RU)Ji Yu Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (DE)Ji Yu Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (ES)Ji Yu Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (FR)Ji Yu Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (ID)Ji Yu Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (JA)Ji Yu Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (KO)Ji Yu Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (PT)Ji Yu Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10N
1276×630Combo Guide (TH)Ji Yu Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_jiyu_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
ji-yuAvatar ID
jiyuImitation ID
imitation_57Weapon ID
DFishChess_FireMatrix Suit ID
suit_SSR45Matrix Suit Name
Profound InsightRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR45Matrix Suit Name
Profound InsightQuality
SSR2-Piece Set
—Increase flame ATK by {0}%/{1}%/{2}%/{3}%. While Step into the Game is active, each move deals an additional damage equal to 120% of ATK to all targets on the board. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR91_level1★1
Buff_Matrix_SSR91_level2★2
Buff_Matrix_SSR91_level3★3
Buff_Matrix_SSR91_level44-Piece Set
—Increases Final Damage by {0}%/{1}%/{2}%/{3}%. When Freeflow is equipped, increase crit damage by {4}%. Upon entering combat, gain an additional 9 stacks of Decisive Placement. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR92_level1★1
Buff_Matrix_SSR92_level2★2
Buff_Matrix_SSR92_level3★3
Buff_Matrix_SSR92_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCunning Play♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Strategic Play♥ 4000
Driver: Freeflow
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (9)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingDFishChessSpecialDEFCoefficient
1.33DFishChessSpecialATKCoefficient
2.56DFishChessSpecialMaxHPCoefficient
0.036DFishChessSpecialCritCoefficient
0.049DFishChessSpecialCritDEFCoefficient
0DFishChessSpecialFinCoefficient
1.3AreaDMGCoefficient
3DFishChessSkillCoefficient
13.5DFIshChess_Chess_Coefficient
2.5Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
GameTheory_MaxChessCount_Level118GameTheory_PerChessDMGUp_Level14★2
GameTheory_Skill2DMGUP_PerChess_Level02★3
IgnoreDef_Fire_Level30.15★5
BeDMGDown_InGameTheory_Level50.3FirstAid_Recover_InGameTheory_Level51★6
FireDMGUp_PerAreaStackCount_Level60.05Skill Parameter Curves (14)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DFishChessBase Skill Curve & Progression Data (EffectFigure_DFishChess)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DFishChess_OverseasOverseas Skill Curve Balancing (EffectFigure_DFishChess_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesGenerational Leapga_DFishChess_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessMelee_JumpAttack_1 | L1: 197 · L100: 197 |
GA_FPlayerDFishChessMelee_JumpAttack_2 | L1: 10 · L2: 60 · L3: 122 · L4: 185 · L6: 309 · L7: 372 · L11: 620 · L12: 683 · L14: 807 · L15: 870 · L19: 1118 · L20: 1181 · L21: 1243 · L100: 1243 |
Shifting Starsga_DFishChess_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessMelee_Melee_1 | L1: 242 · L100: 242 |
GA_FPlayerDFishChessMelee_Melee_2 | L1: 13 · L2: 74 · L3: 150 · L5: 304 · L6: 380 · L7: 457 · L8: 533 · L9: 610 · L10: 686 · L12: 840 · L14: 992 · L16: 1146 · L17: 1222 · L18: 1299 · L19: 1375 · L20: 1452 · L21: 1528 · L100: 1528 |
GA_FPlayerDFishChessMelee_Melee_3 | L1: 242 · L100: 242 |
GA_FPlayerDFishChessMelee_Melee_4 | L1: 13 · L2: 74 · L3: 150 · L5: 304 · L6: 380 · L7: 457 · L8: 533 · L9: 610 · L10: 686 · L12: 840 · L14: 992 · L16: 1146 · L17: 1222 · L18: 1299 · L19: 1375 · L20: 1452 · L21: 1528 · L100: 1528 |
GA_FPlayerDFishChessMelee_Melee_5 | L1: 370 · L100: 370 |
GA_FPlayerDFishChessMelee_Melee_6 | L1: 20 · L2: 113 · L7: 698 · L8: 814 · L18: 1984 · L19: 2100 · L20: 2218 · L21: 2334 · L100: 2334 |
GA_FPlayerDFishChessMelee_Melee_7 | L1: 301 · L100: 301 |
GA_FPlayerDFishChessMelee_Melee_8 | L1: 16 · L2: 92 · L4: 282 · L5: 378 · L6: 472 · L7: 568 · L11: 948 · L12: 1044 · L18: 1614 · L19: 1710 · L21: 1900 · L100: 1900 |
GA_FPlayerDFishChessMelee_Melee_9 | L1: 469 · L100: 469 |
GA_FPlayerDFishChessMelee_Melee_10 | L1: 25 · L2: 143 · L3: 292 · L6: 736 · L7: 885 · L9: 1181 · L10: 1330 · L13: 1774 · L14: 1923 · L16: 2219 · L17: 2368 · L20: 2812 · L21: 2961 · L100: 2961 |
Starting Movega_DFishChess_Melee_Air8 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessMelee_AirAttack_1 | L1: 242 · L100: 242 |
GA_FPlayerDFishChessMelee_AirAttack_2 | L1: 13 · L2: 74 · L3: 150 · L5: 304 · L6: 380 · L7: 457 · L8: 533 · L9: 610 · L10: 686 · L12: 840 · L14: 992 · L16: 1146 · L17: 1222 · L18: 1299 · L19: 1375 · L20: 1452 · L21: 1528 · L100: 1528 |
GA_FPlayerDFishChessMelee_AirAttack_3 | L1: 242 · L100: 242 |
GA_FPlayerDFishChessMelee_AirAttack_4 | L1: 13 · L2: 74 · L3: 150 · L5: 304 · L6: 380 · L7: 457 · L8: 533 · L9: 610 · L10: 686 · L12: 840 · L14: 992 · L16: 1146 · L17: 1222 · L18: 1299 · L19: 1375 · L20: 1452 · L21: 1528 · L100: 1528 |
GA_FPlayerDFishChessMelee_AirAttack_5 | L1: 250 · L100: 250 |
GA_FPlayerDFishChessMelee_AirAttack_6 | L1: 13 · L2: 76 · L3: 156 · L7: 472 · L8: 552 · L10: 710 · L11: 790 · L15: 1106 · L16: 1186 · L20: 1502 · L21: 1582 · L100: 1582 |
GA_FPlayerDFishChessMelee_AirAttack_7 | L1: 434 · L100: 434 |
GA_FPlayerDFishChessMelee_AirAttack_8 | L1: 23 · L2: 133 · L3: 270 · L4: 408 · L6: 682 · L7: 820 · L8: 957 · L9: 1095 · L10: 1232 · L11: 1370 · L13: 1644 · L14: 1782 · L16: 2056 · L17: 2194 · L18: 2331 · L19: 2469 · L20: 2606 · L21: 2744 · L100: 2744 |
Review Boardga_DFishChess_Melee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessMelee_PowerAttack_1 | L1: 352 · L100: 352 |
GA_FPlayerDFishChessMelee_PowerAttack_2 | L1: 18 · L2: 108 · L4: 330 · L5: 442 · L7: 664 · L8: 776 · L10: 998 · L11: 1110 · L13: 1332 · L14: 1444 · L16: 1666 · L17: 1778 · L19: 2000 · L20: 2112 · L21: 2223 · L100: 2223 |
Starfallga_DFishChess_EvadeAttack_Back4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessEvadeAttack_BackAttack_1 | L1: 57 · L100: 57 |
GA_FPlayerDFishChessEvadeAttack_BackAttack_2 | L1: 3 · L2: 18 · L13: 216 · L14: 235 · L21: 361 · L100: 361 |
GA_FPlayerDFishChessEvadeAttack_BackAttack_3 | L1: 57 · L100: 57 |
GA_FPlayerDFishChessEvadeAttack_BackAttack_4 | L1: 3 · L2: 18 · L13: 216 · L14: 235 · L21: 361 · L100: 361 |
Seize Advantagega_DFishChess_EvadeAttack_Front2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChessEvadeAttack_ForwardAttack_1 | L1: 381 · L100: 381 |
GA_FPlayerDFishChessEvadeAttack_ForwardAttack_2 | L1: 20 · L2: 116 · L3: 237 · L4: 357 · L5: 478 · L6: 598 · L7: 719 · L8: 839 · L9: 960 · L11: 1200 · L13: 1442 · L15: 1682 · L16: 1803 · L17: 1923 · L18: 2044 · L20: 2284 · L21: 2405 · L100: 2405 |
Step into the Gamega_DFishChess_RealSkill15 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChess_Skill2_1 | L1: 1350 · L100: 1350 |
GA_FPlayerDFishChess_ChangeSkill_1 | L1: 1361 · L100: 1361 |
GA_FPlayerDFishChess_Skill2_2 | L1: 71 · L2: 413 · L21: 8526 · L100: 8526 |
GA_FPlayerDFishChess_ChangeSkill_2 | L1: 72 · L2: 416 · L3: 846 · L4: 1277 · L5: 1707 · L6: 2138 · L7: 2568 · L8: 2999 · L9: 3429 · L10: 3860 · L11: 4290 · L12: 4721 · L14: 5581 · L15: 6012 · L16: 6442 · L17: 6873 · L18: 7303 · L19: 7734 · L20: 8164 · L21: 8595 · L22: 0 · L100: 0 |
GA_FPlayerDFishChess_Skill2_3 | L1: 270 · L100: 270 |
Half-Piece Advantagega_DFishChess_RealSkill23 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChess_Skill2_1 | L1: 1350 · L100: 1350 |
GA_FPlayerDFishChess_Skill2_2 | L1: 71 · L2: 413 · L21: 8526 · L100: 8526 |
GA_FPlayerDFishChess_Skill2_3 | L1: 270 · L100: 270 |
This Ends Herega_DFishChess_ChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDFishChess_ChangeSkill_1 | L1: 1361 · L100: 1361 |
GA_FPlayerDFishChess_ChangeSkill_2 | L1: 72 · L2: 416 · L3: 846 · L4: 1277 · L5: 1707 · L6: 2138 · L7: 2568 · L8: 2999 · L9: 3429 · L10: 3860 · L11: 4290 · L12: 4721 · L14: 5581 · L15: 6012 · L16: 6442 · L17: 6873 · L18: 7303 · L19: 7734 · L20: 8164 · L21: 8595 · L22: 0 · L100: 0 |
Tactical DeploymentBuff_DFishChess_AreaLevelStackCount1 curves
| Parameter | Values |
|---|---|
Buff_DFishChess_AreaLevelStackCount_param_1 | L1: 50 |
Decisive PlacementBuff_DFishChess_ChessEnhanceStackCount1 curves
| Parameter | Values |
|---|---|
Buff_DFishChess_ChessEnhanceStackCount_param_1 | L1: 200 |
Scorching SunBuff_DFishChess_FireDMGUp_Level01 curves
| Parameter | Values |
|---|---|
Buff_DFishChess_FireDMGUp_Level0_param_1 | L1: 2.5 |
Shine ForthBuff_DFishChess_ImmDeathAndRecoverAll1 curves
| Parameter | Values |
|---|---|
Buff_DFishChess_ImmDeathAndRecoverAll_param_1 | L1: 30 |
Rosy SunsetBuff_DFishChess_Level31 curves
| Parameter | Values |
|---|---|
Buff_DFishChess_Level3_param_1 | L1: 15 |
Skill Provenance (22)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (DFishChessDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (DFishChessDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Generational Leap | ga_DFishChess_JumpAttack | WeaponSkillList · DFishChessDes |
| Shifting Stars | ga_DFishChess_Melee | WeaponSkillList · DFishChessDes |
| Starting Move | ga_DFishChess_Melee_Air | WeaponSkillList · DFishChessDes |
| Review Board | ga_DFishChess_Melee_PowerAttack | WeaponSkillList · DFishChessDes |
| Starfall | ga_DFishChess_EvadeAttack_Back | WeaponSkillList · DFishChessDes |
| Seize Advantage | ga_DFishChess_EvadeAttack_Front | WeaponSkillList · DFishChessDes |
| Step into the Game | ga_DFishChess_RealSkill1 | WeaponSkillList · DFishChessDes |
| Half-Piece Advantage | ga_DFishChess_RealSkill2 | WeaponSkillList · DFishChessDes |
| This Ends Here | ga_DFishChess_ChangeSkill | WeaponSkillList · DFishChessDes |
| Armor Dissolve | reaction_flame_physical | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Freeflow: On-Field | onfield_ji-yu | DualElementOnField |
| Flame Resonance | Buff_DFishChess_Flame_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_DFishChess_Physic_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Tactical Deployment | Buff_DFishChess_AreaLevelStackCount | GameplayEffectTipsDataTable |
| Blazing Core | Buff_DFishChess_ChangeSkillAddImmStatus | GameplayEffectTipsDataTable |
| Decisive Placement | Buff_DFishChess_ChessEnhanceStackCount | GameplayEffectTipsDataTable |
| Jade Veins | Buff_DFishChess_DeclineSpeedCut_In1s | GameplayEffectTipsDataTable |
| Loyal Heart | Buff_DFishChess_DeclineSpeedCut_In3s | GameplayEffectTipsDataTable |
| Scorching Sun | Buff_DFishChess_FireDMGUp_Level0 | GameplayEffectTipsDataTable |
| Shine Forth | Buff_DFishChess_ImmDeathAndRecoverAll | GameplayEffectTipsDataTable |
| Rosy Sunset | Buff_DFishChess_Level3 | GameplayEffectTipsDataTable |