
FLAMEDPS
SSR
Cobalt-B
Shatter
12.5
Charge
10
Flaming Revolver
1627
79999
937
Advancements
★1Star Advancement
★1
Star AdvancementEach round of Barrage deals additional damage equal to 2% of the target's current HP (cannot exceed 200% of ATK).
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementHeavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementThe damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.
Awakening Traits
Cobalt-B: Lingering Warmth 1200 pts Affinity
After Cobalt-B uses her discharge skill, restore a random amount of weapon charge between 50 to 120 points.
Cobalt-B: Sparks 4000 pts Affinity
After Cobalt-B uses her discharge skill, restore a random amount of weapon charge between 90 to 180 points.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸Endurance Regen
After switching to the gun, increase endurance regen speed by 10% for 5 seconds. While in battle, increase the Wanderer's endurance regen speed by 20%.
▸Endurance Regen Boost
Matrix Set Effects — Intuitive Tactic

MindCobalt-B: Sixth Sense
It's as keen as forced static observation upon various planes, with some strong luck to boot.

MemoryCobalt-B: Starting Capital
Two pieces of collateral, uncollected even after the debt had been repaid, were seemingly left as a sort of generous memento... or perhaps they were simply forgotten.

BeliefCobalt-B: Master Artist
What's wrong with calling this "artwork"? You don't think a wrench is as elegant as a paintbrush?

EmotionCobalt-B: Rise and Shine
Put an alarm clock on the mini-drone to wake you up in the morning.
✦ 2-Piece Set
Increase damage against debuffed targets by 14%/16%/18%/20%.
✦ 4-Piece Set
Restore 1 dodge attempt every 3 dodges. Dodge skills inflict burn upon hit, dealing damage equal to 24%/30%/36%/42% of ATK every 0.5 seconds for 4 seconds.
Weapon Skill Compendium & Damage Scaling

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
After double-jumping, launch Aerial Discharge in mid-air.
Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK + 213.

Heavy Bombardment
Lv. 21NormalHold Attack
Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to 102% of ATK + 644 in total.

Jumping Blast
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, launch Jumping Blast.
Toss a bomb that deals damage equal to 90.8% of ATK + 573 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.

Normal Attack
Lv. 21NormalAttack
On the ground, use normal attack to launch 5 attacks in a row.
The first attack deals total damage equal to 52.3% of ATK + 330.
The second attack deals total damage equal to 75.6% of ATK + 477.
The third attack deals total damage equal to 94.5% of ATK + 597.
The fourth attack deals total damage equal to 142.8% of ATK + 902 .
The fifth attack deals total damage equal to 137.8% of ATK + 870.

Charged Shot
Lv. 21NormalHold Attack
Tap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK + 603 damage, + an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.
Character Assets & Media (PNG & WebP)46
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtCobalt-B Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_10
1080×1080Awakening Splash
260×349SilhouetteCobalt-B Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_10Flaming Revolver Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_gulan
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
128×127Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
60×54Elemental ReactionCobalt-B Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR5_512Cobalt-B Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR5_256Cobalt-B Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_gulan
1540×1370Asset
1566×660AssetCobalt-B killicon_Gun_fire
/Game/Resources/UI/BreakFate/weaponicon/killicon_Gun_fire
1408×1408Special Order PhotoCobalt-B Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_lihui_01
1400×1400Special Order PhotoCobalt-B Special Order Photo UI_UP_gulan_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_lihui_01_an
1408×1408Special Order PhotoCobalt-B Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_lihui_02
1400×1400Special Order PhotoCobalt-B Special Order Photo UI_UP_gulan_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_lihui_02_anCobalt-B Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_WQ_IconCobalt-B Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP_04_GL/UI_UP_gulan_YZ_Icon
242×242Asset
1284×404Asset
208×60Asset
212×253Asset
212×253AssetCobalt-B imitation_10_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_10_hui
800×800AssetCobalt-B manyou_imitation_10
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_10Cobalt-B Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Gun_Fire01
512×512Weapon 512pxFlaming Revolver (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_gulan_512
544×248Weapon ShowcaseFlaming Revolver Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Gun_Fire01
260×349Asset
1024×958AssetCobalt-B erjie_imitation_10
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_10
236×236AssetCobalt-B imitation_10_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_10_xiangqing
678×367AssetCobalt-B wuwei_imitation_10
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_10
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
gulanAvatar ID
gulanImitation ID
imitation_10Weapon ID
gun_fireMatrix Suit ID
suit_SSR5Matrix Suit Name
Intuitive TacticRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
14Base Shatter
12.5Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR5Matrix Suit Name
Intuitive TacticQuality
SSR2-Piece Set
—Increase damage against debuffed targets by 14%/16%/18%/20%.
★0
Buff_Matrix_SSR9_Sea_level1★1
Buff_Matrix_SSR9_Sea_level2★2
Buff_Matrix_SSR9_Sea_level3★3
Buff_Matrix_SSR9_Sea_level44-Piece Set
—Restore 1 dodge attempt every 3 dodges. Dodge skills inflict burn upon hit, dealing damage equal to 24%/30%/36%/42% of ATK every 0.5 seconds for 4 seconds.
★0
Buff_Matrix_SSR10_Sea_level1★1
Buff_Matrix_SSR10_Sea_level2★2
Buff_Matrix_SSR10_Sea_level3★3
Buff_Matrix_SSR10_Sea_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCobalt-B: Lingering Warmth♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Cobalt-B: Sparks♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_GunBase Skill Curve & Progression Data (EffectFigure_Gun)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Gun_OverseasOverseas Skill Curve Balancing (EffectFigure_Gun_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_FPlayerGunMelee_New_AirAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunMelee_New_AirAttack_1 | L1: 33.8 · L100: 33.8 |
GA_FPlayerGunMelee_New_AirAttack_2 | L1: 2 · L2: 10 · L4: 32 · L5: 42 · L7: 64 · L8: 74 · L11: 107 · L12: 117 · L14: 139 · L15: 149 · L17: 171 · L18: 181 · L20: 203 · L21: 213 · L100: 213 |
Heavy BombardmentGA_FPlayerGunMelee_New_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunMelee_New_Branch_1 | L1: 102 · L100: 102 |
GA_FPlayerGunMelee_New_Branch_2 | L1: 5 · L2: 31 · L3: 63 · L4: 96 · L6: 160 · L7: 193 · L10: 289 · L11: 322 · L14: 418 · L15: 451 · L18: 547 · L19: 580 · L21: 644 · L100: 644 |
Jumping BlastGA_FPlayerGunMelee_New_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunMelee_New_JumpAttack_1 | L1: 90.8 · L100: 90.8 |
GA_FPlayerGunMelee_New_JumpAttack_2 | L1: 5 · L2: 28 · L3: 56 · L6: 143 · L7: 171 · L10: 258 · L11: 286 · L13: 344 · L14: 372 · L17: 459 · L18: 487 · L20: 545 · L21: 573 · L100: 573 |
Normal AttackGA_FPlayerGunMelee_New_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunMelee_New_Melee_1 | L1: 52.3 · L100: 52.3 |
GA_FPlayerGunMelee_New_Melee_2 | L1: 3 · L2: 16 · L3: 33 · L4: 49 · L5: 66 · L6: 82 · L7: 99 · L8: 115 · L9: 132 · L10: 148 · L11: 165 · L12: 181 · L14: 215 · L15: 231 · L16: 248 · L17: 264 · L18: 281 · L19: 297 · L20: 314 · L21: 330 · L100: 330 |
GA_FPlayerGunMelee_New_Melee_3 | L1: 75.6 · L100: 75.6 |
GA_FPlayerGunMelee_New_Melee_4 | L1: 4 · L2: 23 · L9: 191 · L10: 214 · L20: 454 · L21: 477 · L100: 477 |
GA_FPlayerGunMelee_New_Melee_5 | L1: 94.5 · L100: 94.5 |
GA_FPlayerGunMelee_New_Melee_6 | L1: 5 · L2: 29 · L5: 119 · L6: 148 · L14: 388 · L15: 417 · L21: 597 · L100: 597 |
GA_FPlayerGunMelee_New_Melee_7 | L1: 142.8 · L100: 142.8 |
GA_FPlayerGunMelee_New_Melee_8 | L1: 8 · L2: 44 · L6: 224 · L7: 270 · L12: 495 · L13: 541 · L18: 766 · L19: 812 · L21: 902 · L100: 902 |
GA_FPlayerGunMelee_New_Melee_9 | L1: 137.8 · L100: 137.8 |
GA_FPlayerGunMelee_New_Melee_10 | L1: 7 · L2: 42 · L3: 86 · L4: 129 · L5: 173 · L6: 216 · L8: 304 · L9: 347 · L10: 391 · L11: 434 · L13: 522 · L14: 565 · L15: 609 · L16: 652 · L18: 740 · L19: 783 · L20: 827 · L21: 870 · L100: 870 |
Charged ShotGA_FPlayerGunMelee_Power10 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunMelee_New_PowerAttack_1 | L1: 95.4 · L100: 95.4 |
GA_FPlayerGunMelee_New_PowerAttack_2 | L1: 5 · L2: 29 · L3: 59 · L4: 90 · L9: 240 · L10: 271 · L15: 421 · L16: 452 · L20: 572 · L21: 603 · L100: 603 |
GA_FPlayerGunMelee_New_PowerAttack_3 | L1: 23.9 · L100: 23.9 |
GA_FPlayerGunMelee_New_PowerAttack_4 | L1: 1 · L2: 7 · L3: 15 · L4: 22 · L6: 38 · L7: 45 · L8: 53 · L9: 60 · L10: 68 · L11: 75 · L12: 83 · L13: 90 · L15: 106 · L16: 113 · L17: 121 · L18: 128 · L19: 136 · L20: 143 · L21: 151 · L100: 151 |
GA_FPlayerGunMelee_New_PowerAttack_5 | L1: 0 · L100: 0 |
GA_FPlayerGunMelee_New_PowerAttack_6 | L1: 0 · L100: 0 |
GA_FPlayerGunMelee_New_PowerAttack_7 | L1: 0 · L100: 0 |
GA_FPlayerGunMelee_New_PowerAttack_8 | L1: 0 · L100: 0 |
GA_FPlayerGunMelee_New_PowerAttack_9 | L1: 0 · L100: 0 |
GA_FPlayerGunMelee_New_PowerAttack_10 | L1: 0 · L100: 0 |
DodgeGA_FPlayerGunEvade_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunEvade_New_BackAttack_1 | L1: 156.1 · L100: 156.1 |
GA_FPlayerGunEvade_New_BackAttack_2 | L1: 8 · L2: 48 · L4: 146 · L5: 196 · L6: 245 · L7: 295 · L9: 393 · L10: 443 · L11: 492 · L12: 542 · L14: 640 · L15: 690 · L17: 788 · L18: 838 · L19: 887 · L20: 937 · L21: 986 · L100: 986 |
Close QuartersGA_FPlayerGunEvade_New_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunEvade_New_BackAttack_1 | L1: 156.1 · L100: 156.1 |
GA_FPlayerGunEvade_New_BackAttack_2 | L1: 8 · L2: 48 · L4: 146 · L5: 196 · L6: 245 · L7: 295 · L9: 393 · L10: 443 · L11: 492 · L12: 542 · L14: 640 · L15: 690 · L17: 788 · L18: 838 · L19: 887 · L20: 937 · L21: 986 · L100: 986 |
BarrageGA_FPlayerGunSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunSkill_New_1 | L1: 705.1 · L100: 705.1 |
GA_FPlayerGunSkill_New_2 | L1: 37 · L2: 216 · L3: 438 · L4: 662 · L5: 885 · L6: 1107 · L7: 1331 · L19: 4007 · L20: 4231 · L21: 4453 · L22: 4454 · L100: 4454 |
Burst StrikeGA_FPlayerGunChangeSkill_New_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunChangeSkill_Success_1 | L1: 570 · L100: 570 |
GA_FPlayerGunChangeSkill_Success_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
Explosive RainGA_FPlayerGunChangeSkill_NewNew_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunChangeSkill_Success_1 | L1: 570 · L100: 570 |
GA_FPlayerGunChangeSkill_Success_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (GunDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (GunDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_FPlayerGunMelee_New_AirAttack | WeaponSkillList · SkillDes |
| Heavy Bombardment | GA_FPlayerGunMelee_New_Branch | WeaponSkillList · SkillDes |
| Jumping Blast | GA_FPlayerGunMelee_New_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerGunMelee_New_Melee | WeaponSkillList · SkillDes |
| Charged Shot | GA_FPlayerGunMelee_Power | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerGunEvade_Evade | WeaponSkillList · SkillDes |
| Close Quarters | GA_FPlayerGunEvade_New_BackAttack | WeaponSkillList · SkillDes |
| Barrage | GA_FPlayerGunSkill | WeaponSkillList · SkillDes |
| Burst Strike | GA_FPlayerGunChangeSkill_New_Sucess | WeaponSkillList · SkillDes |
| Explosive Rain | GA_FPlayerGunChangeSkill_NewNew_Sucess | WeaponSkillList · SkillDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Endurance Regen | GA_FPlayerGunPassivity | WeaponSkillList · SkillDes |
| Endurance Regen Boost | GA_FPlayerGunPassivity2 | WeaponSkillList · SkillDes |