
ALTEREDBENEDICTION
SSR
Fiona
Shatter
11.5
Charge
11.5
Moonstar Bracelet
1549
79999
312
Advancements
★1Star Advancement
★1
Star AdvancementUsing any weapon or discharge skill grants 1 elemental crystal, up to 5 crystals. Elemental crystals are lost at a rate of 1 crystal every 6 seconds.
Elemental crystals provide a final damage boost equal to 4% of [(crystal count + 1)/2] and an increased healing effect equal to 6% of [(crystal count + 1)/2].
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhile Benediction Resonance is not active, when the target's HP is below (crystal count + 2)%, using Moonstar Bracelet can instantly execute the target (doesn't work against Wanderers).
While Benediction Resonance is active, when the target's HP is below (crystal count times 2 + 2)%, using Moonstar Bracelet can instantly execute the target (doesn't work against Wanderers).
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementObtain 1 elemental crystal every time Scatter Technique is used. Elemental crystals are lost at a rate of 1 crystal every 20 seconds.
When receiving lethal damage, consume 3 elemental crystals to prevent death 1 time and gain damage immunity for a short time. Can be activated 1 time every 25 seconds.
★6Star Advancement
★6
Star AdvancementIncrease final damage by 7% of [(crystal count + 3)/2].
Awakening Traits
Twinkle 1200 pts Affinity
Increase final damage by 16%.
Moon Reflection 4000 pts Affinity
Increase final damage by 18%.
Scatter Technique Enhancement:
Hydro Focus Enhancement: Increase all elemental damage by 12%.
Vortex Enhancement: If Moonstar Bracelet is in the main slot, damage caused by Vortex is increased by 30%.
Torrential Force Enhancement: Increase discharge damage by 12%.
Maelstrom Enhancement: When dealing physical damage while Maelstrom is in effect, gain an additional final damage boost, up to 33% (maxes out in 10 seconds).
Aqua Shackles Enhancement: Aqua Prison duration is extended to 5 seconds while Benediction Resonance is active, and Aqua Prison's base resistance reduction is increased to 10%.
Wellspring Enhancement: Resistance is increased by (Max HP/100,000)% while Fortitude Resonance is active, for a maximum of 10%.
Passive Skills
▸
Altered Damage
When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.
▸
Delay Immunity
Become immune to delay effects for 5 seconds.
▸
Resistance Boost
Increases all resistance by 8% for 30s after casting Shimmering Radiance while Fortitude Resonance is active, up to 5 stacks. This duration is extended to 60s when under the enhanced Synesthesia effect.
▸
HP Damage Reduction
When health is below 30%, gain 80% damage reduction for 5 seconds.
▸
HP Damage Reduction Cooldown
Cooldown: 60 seconds.
▸
Healing Effect Boost
Increases Shimmering Radiance's healing effect by 20% for 30s, up to 40%. This duration is extended to 60s when under the enhanced Synesthesia effect.
▸
Attack Boost
Successful Shimmering Radiance hit grants 20% ATK for 30s while Attack or Balance Resonance is active. This duration is extended to 60s when under the enhanced Synesthesia effect.
▸
Crystal Buff
Elemental crystals provide a final damage increase equal to 4% of [(crystal count + 1)/2] and a healing increase equal to 6% of [(crystal count + 1)/2]. Elemental crystals are lost at a rate of 1 crystal every 20 seconds.
▸
Elemental Damage Boost
Receive a 10% boost to all elemental damage for 20 seconds.
▸
Charge & Skill & Discharge Enhancement
▸
Charge
▸
Wave Damage Boost
Encompassing Waves: Gain a final damage boost that increases over time, up to 26% (maxes out in 10 seconds). This effect does not stack and is lost upon switching weapons.
▸
Aqua Prison
▸
Aqua Prison Anti-Resist
Reduce all resistance by 8% for 15 seconds.
▸
Wellspring
Gain a (Max HP/100,000)% increase to all elemental damage, up to 9%. Gain another 7% increase to all elemental damage when your Max HP is over 1,600,000. Lasts for 20 seconds.
▸
Moonshield
▸
Division
Link with an ally to activate the division effect (link ends when its range is exceeded or one of the pair is defeated). When the link is in effect, the pair cannot make a link or be linked again.
When the linked ally activates Fortitude Resonance, an extra 50% of resistance is transmitted to the linked ally, and the linked ally's healing received from Moonstar Bracelet is increased by 50%.
When the linked ally activates Balance Resonance/Attack Resonance, an extra 20% of ATK is transmitted to the linked ally (no more than 20,000), and the linked ally's healing received from Moonstar Bracelet is increased by 50%.
When the linked ally activates Benediction Resonance, the outgoing healing of the pair is increased by 30%, and their healing received from Moonstar Bracelet is increased by 50%.
Matrix Set Effects — Stimulus

MindFiona: Brain and Brawn
A powerful Executor and an outstanding Archon.

MemoryFiona: Pioneer
On her shoulders is the responsibility to build a home for everyone.

BeliefFiona: Unyielding
Stand up over and over again in the face of failure, that is what it means to be part of Vera.

EmotionFiona: Path of Succession
I inherit the path of my predecessor, and those who come after shall inherit mine.
✦ 2-Piece Set
After dealing damage, increase attack by 18%/22%/26%/30% for 30 seconds. This effect does not stack. Only the effect with the highest star rating is applied when obtained repeatedly.
✦ 4-Piece Set
While Benediction Resonance is not active, after using Scatter Technique, increase final damage by 28%/32%/36%/40% for 20 seconds. While Benediction Resonance is active, after using Scatter Technique, increase final damage for self and teammates by 14%/16%/18%/20% for 20 seconds. Final damage is additionally increased based on base attack by (Base ATK/10,000)%, up to 5%. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Dancing Drop
Lv. 21NormalJumpAttackAttackAttack
Press Normal Attack while airborne or after jumping to unleash seven consecutive strikes in mid-air, consuming Endurance.
First strike: Deals damage equal to 93.8% of ATK + 592 to the target.
Second strike: Deals damage equal to 98.4% of ATK + 621 to the target.
Third strike: Deals damage equal to 141.8% of ATK + 896 to the target.
Fourth strike: Deals damage equal to 202.2% of ATK + 1277 to the target.
Fifth strike: Deals damage equal to 196.9% of ATK + 1244 to the target.
Sixth strike: Deals damage equal to 146.5% of ATK + 925 to the target.
Seventh strike: Deals damage equal to 548.5% of ATK + 3464 to the target.

Torrential Convergence
Lv. 21NormalJumpHold Attack
Hold Normal Attack during the second to sixth Normal Attacks in mid-air to trigger Torrential Convergence.
Fires several water bombs ahead while consuming Endurance, each hit dealing damage equal to 88.5% of ATK + 559 to nearby targets (counts as a charged attack), knocking them back.

Division
Lv. 21NormalHold Attack
While Benediction Resonance is active:
Tap and hold normal attack while on the ground to select a teammate, then release to link the Wanderer to that teammate. When their link is in effect, the pair cannot make a link or be linked again. The link ends when one of the two is defeated/the selected ally has made another link/it exceeds the range.
The linked ally's healing received from the link starter's Moonstar Bracelet is increased by 50%.
When the linked ally activates Fortitude Resonance, an extra 50% of resistance is transmitted to the linked ally.
When the linked ally activates Balance Resonance/Attack Resonance, an extra 20% of ATK is transmitted to the linked ally (no more than 20,000).
When the linked ally activates Benediction Resonance, the outgoing healing effect of the pair is additionally increased by 30%.

Converging Ripples
Lv. 21NormalHold Attack
Hold Normal Attack during the second to sixth Normal Attacks on the ground to trigger Converging Ripples.
Leaps into the air and fires several water bombs ahead, consuming Endurance, each hit dealing damage equal to 88.5% of ATK + 559 to nearby targets (counts as Charged Shot damage), knocking them back.

Moonrain
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Moonrain.
Falls from the sky, dealing damage equal to 175% of ATK + 1105 to the target and suspending them.

Frost Lash
Lv. 21NormalAttackAttackAttack
Press Normal Attack on the ground to launch seven consecutive strikes.
First strike: Deals damage equal to 69.9% of ATK + 441 to the target.
Second strike: Deals damage equal to 73.4% of ATK + 464 to the target.
Third strike: Deals damage equal to 115.4% of ATK + 729 to the target.
Fourth strike: Deals damage equal to 174.2% of ATK + 1100 to the target.
Fifth strike: Deals damage equal to 195.7% of ATK + 1236 to the target.
Sixth strike: Deals damage equal to 131.1% of ATK + 828 to the target.
Seventh strike: Deals damage equal to 505.9% of ATK + 3195 to the target.
Character Assets & Media (PNG & WebP)74
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteMoonstar Bracelet Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_feiouna
128×128Upgrade Material
82×82Weapon SkillDancing Drop
/Game/Resources/Icon/skill/WeaponSkill/skill_feiouna_kongzhongpugong
82×82Weapon SkillTorrential Convergence
/Game/Resources/Icon/skill/WeaponSkill/skill_feiouna_fenzhigongji-05
82×82Weapon Skill
82×82Weapon SkillConverging Ripples
/Game/Resources/Icon/skill/WeaponSkill/skill_feiouna_fenzhigongji
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillReversal Wave
/Game/Resources/Icon/skill/WeaponSkill/skill_feiouna_qinshanbi
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillShimmering Radiance
/Game/Resources/Icon/skill/WeaponSkill/skill_feiouna_lianxie
60×54Elemental ReactionFiona Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR29_512Fiona Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR29_256Fiona Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_feiouna
256×256AssetFiona Item_debris_feiouna
/Game/Resources/UI/Activity/StoryBoss/memory/Item_debris_feiouna
620×1024Asset
1920×1080Banner BackgroundFiona Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_Bkg
1400×1400Special Order PhotoFiona Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_lihui_01
1400×1400Special Order PhotoFiona Special Order Photo UI_UP_feiouna_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_lihui_01_an
1400×1400Special Order PhotoFiona Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_lihui_02
1400×1400Special Order PhotoFiona Special Order Photo UI_UP_feiouna_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_lihui_02_an
640×260Event BannerFiona Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_TitleFiona Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_WQ_IconFiona Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP19_FON/UI_UP_feiouna_YZ_Icon
1284×404Asset
800×800AssetFiona manyou_imitation_36
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_36Fiona Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feiouna01Fiona Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feiouna02Fiona Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feiouna03Fiona Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feiouna04
512×512Weapon 512pxMoonstar Bracelet (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Feiouna_512
1276×630Combo Guide (EN)Fiona Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (EN)Fiona Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N_Banlance
260×349Asset
1024×958AssetFiona erjie_imitation_36
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_36
236×236AssetFiona imitation_36_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_36_xiangqing
678×367AssetFiona wuwei_imitation_36
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_36
256×256Profile Headshot
118×118Profile Headshot
256×256Asset
256×256Asset
256×256Asset
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
150×150Weapon SkillFiona Skill: pugong_fiona
/Game/Resources/Icon/skill/WeaponSkill/pugong_fiona
128×128Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Fiona Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (DE)Fiona Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (ES)Fiona Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (FR)Fiona Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (ID)Fiona Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (JA)Fiona Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (KO)Fiona Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (PT)Fiona Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10N
1276×630Combo Guide (TH)Fiona Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feiouna_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
fionaAvatar ID
feiounaImitation ID
imitation_36Weapon ID
queen_superpowerMatrix Suit ID
suit_SSR29Matrix Suit Name
StimulusRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
18Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
5Base Shatter
11.5Base Charge
11.5Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR29Matrix Suit Name
StimulusQuality
SSR2-Piece Set
—After dealing damage, increase ATK by {0}%/{1}%/{2}%/{3}% for {4} seconds. This effect does not stack. Only the effect with the highest star rating is applied when obtained repeatedly.
★0
Buff_Matrix_SSR61_level1★1
Buff_Matrix_SSR61_level2★2
Buff_Matrix_SSR61_level3★3
Buff_Matrix_SSR61_level44-Piece Set
—While Benediction Resonance is not active, after using Scatter Technique, increase final damage by {0}%/{1}%/{2}%/{3}% for {4} seconds. While Benediction Resonance is active, after using Scatter Technique, increase final damage for self and teammates by {5}%/{6}%/{7}%/{8}% for {9} seconds. Final damage is additionally increased based on base attack by (Base ATK/10,000)%, up to 5%. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR62_level1★1
Buff_Matrix_SSR62_level2★2
Buff_Matrix_SSR62_level3★3
Buff_Matrix_SSR62_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsTwinkle♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Moon Reflection♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (30)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingQueenMatrix62Level1DamageUP
0.28QueenMatrix62Level1DamageUPEC
0.14QueenMatrix62Level2DamageUP
0.32QueenMatrix62Level2DamageUPEC
0.16QueenMatrix62Level3DamageUP
0.36QueenMatrix62Level3DamageUPEC
0.18QueenMatrix62Level4DamageUP
0.4QueenMatrix62Level4DamageUPEC
0.2QueenImitationLevel1DamageUP
0.16QueenImitationLevel2DamageUP
0.18QueenSkill2DamageUPImitation
1.5QueenSkill2DamageUPImitationSuperPower
1QueenSkill3SkillDamageUP
0.2QueenSkill3SkillDamageUPImitation
0.25QueenSkill3ChangeSkillDamageUP
0.2QueenSkill3ChangeSkillDamageUPImitation
0.25QueenSkill4DamageUPCount
0.01QueenSkill4DamageUPImitation
0.02QueenJieJingDamageUP
0.04QueenJieJingDamageUPLevel6
0.08QueenChangeSkillBeDamageDown
0.8QueenChangeSkillBeDamageDownTime
5QueenChangeSkillBeDamageDownCD
60QueenSkillCooldown
30QueenSkill1Cooldown
14QueenSkill2Cooldown
12QueenSkill3Cooldown
30QueenSkill4Cooldown
30QueenSkill5Cooldown
15QueenSkill6Cooldown
15Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
QueenSkill1AtkExtraUP0.1QueenSkill1AtkExtraUPTime20QueenSkill1Cooldown14★2
QueenSkill2AddWhipChargePiont0QueenSkill2Cooldown12★3
QueenSkill3Yn60QueenSkill3Time35QueenSkill3SkillDamageUP0.2QueenSkill3ChangeSkillDamageUP0.2QueenSkill3Cooldown30★4
QueenSkill4DamageUPCount0.01QueenSkill4Cooldown30★5
QueenSkill5SkillDefDown0.08QueenSkill5SkillDefDownSea0.16QueenSkill5SkillDefDownTime15QueenLevel5JieJingHeal0.3QueenSkill5Cooldown15★6
QueenSkill6MaxHP115000QueenSkill6MaxHPLimit0.3QueenSkill6MaxHPAtkUPTime20QueenSkill6MaxHPExtra2600000QueenSkill6MaxHPAtkUPExtra0.25QueenJieJingDamageUPLevel60.08QueenSkill6Cooldown15Skill Parameter Curves (27)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_QueenBase Skill Curve & Progression Data (EffectFigure_Queen)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Queen_OverseasOverseas Skill Curve Balancing (EffectFigure_Queen_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesDancing DropGA_FPlayerQueenMelee_AirAttack14 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_AirAttack_1 | L1: 93.8 · L100: 93.8 |
GA_FPlayerQueenMelee_AirAttack_2 | L1: 5 · L2: 29 · L3: 58 · L5: 118 · L6: 147 · L8: 207 · L9: 236 · L11: 296 · L12: 325 · L14: 385 · L15: 414 · L17: 474 · L18: 503 · L20: 563 · L21: 592 · L100: 592 |
GA_FPlayerQueenMelee_AirAttack_3 | L1: 98.4 · L100: 98.4 |
GA_FPlayerQueenMelee_AirAttack_4 | L1: 5 · L2: 30 · L5: 123 · L6: 155 · L13: 372 · L14: 404 · L21: 621 · L100: 621 |
GA_FPlayerQueenMelee_AirAttack_5 | L1: 141.8 · L100: 141.8 |
GA_FPlayerQueenMelee_AirAttack_6 | L1: 7 · L2: 43 · L7: 268 · L8: 312 · L14: 582 · L15: 626 · L21: 896 · L100: 896 |
GA_FPlayerQueenMelee_AirAttack_7 | L1: 202.2 · L100: 202.2 |
GA_FPlayerQueenMelee_AirAttack_8 | L1: 11 · L2: 62 · L10: 574 · L11: 637 · L21: 1277 · L100: 1277 |
GA_FPlayerQueenMelee_AirAttack_9 | L1: 196.9 · L100: 196.9 |
GA_FPlayerQueenMelee_AirAttack_10 | L1: 10 · L2: 60 · L3: 122 · L4: 185 · L6: 309 · L7: 372 · L10: 558 · L11: 621 · L13: 745 · L14: 808 · L17: 994 · L18: 1057 · L20: 1181 · L21: 1244 · L100: 1244 |
GA_FPlayerQueenMelee_AirAttack_11 | L1: 146.5 · L100: 146.5 |
GA_FPlayerQueenMelee_AirAttack_12 | L1: 8 · L2: 45 · L4: 137 · L5: 184 · L7: 276 · L8: 323 · L9: 369 · L10: 416 · L12: 508 · L13: 555 · L15: 647 · L16: 694 · L18: 786 · L19: 833 · L21: 925 · L100: 925 |
GA_FPlayerQueenMelee_AirAttack_13 | L1: 548.5 · L100: 548.5 |
GA_FPlayerQueenMelee_AirAttack_14 | L1: 29 · L2: 168 · L3: 341 · L4: 515 · L5: 688 · L6: 862 · L7: 1035 · L8: 1209 · L9: 1382 · L10: 1556 · L11: 1729 · L12: 1903 · L13: 2076 · L14: 2250 · L15: 2423 · L16: 2597 · L17: 2770 · L18: 2944 · L19: 3117 · L20: 3291 · L21: 3464 · L100: 3464 |
Torrential ConvergenceGA_FPlayerQueenMelee_AirAttackBranch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_AirAttackBranch_1 | L1: 88.5 · L100: 88.5 |
GA_FPlayerQueenMelee_AirAttackBranch_2 | L1: 5 · L2: 27 · L21: 559 · L100: 559 |
DivisionGA_FPlayerQueenMelee_Beidong34 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_Melee_1 | L1: 69.9 · L100: 69.9 |
GA_FPlayerQueenMelee_AirAttack_1 | L1: 93.8 · L100: 93.8 |
GA_FPlayerQueenMelee_Branch_1 | L1: 88.5 · L100: 88.5 |
GA_FPlayerQueenMelee_JumpAttack_1 | L1: 175 · L100: 175 |
GA_FPlayerQueenMelee_AirAttackBranch_1 | L1: 88.5 · L100: 88.5 |
GA_FPlayerQueenMelee_Melee_2 | L1: 4 · L2: 21 · L3: 43 · L4: 66 · L12: 242 · L13: 265 · L21: 441 · L100: 441 |
GA_FPlayerQueenMelee_AirAttack_2 | L1: 5 · L2: 29 · L3: 58 · L5: 118 · L6: 147 · L8: 207 · L9: 236 · L11: 296 · L12: 325 · L14: 385 · L15: 414 · L17: 474 · L18: 503 · L20: 563 · L21: 592 · L100: 592 |
GA_FPlayerQueenMelee_Branch_2 | L1: 5 · L2: 27 · L21: 559 · L100: 559 |
GA_FPlayerQueenMelee_JumpAttack_2 | L1: 9 · L2: 54 · L4: 164 · L5: 220 · L7: 330 · L8: 386 · L10: 496 · L11: 552 · L13: 662 · L14: 718 · L16: 828 · L17: 884 · L18: 939 · L19: 995 · L21: 1105 · L100: 1105 |
GA_FPlayerQueenMelee_AirAttackBranch_2 | L1: 5 · L2: 27 · L21: 559 · L100: 559 |
GA_FPlayerQueenMelee_Melee_3 | L1: 73.4 · L100: 73.4 |
GA_FPlayerQueenMelee_AirAttack_3 | L1: 98.4 · L100: 98.4 |
GA_FPlayerQueenMelee_Melee_4 | L1: 4 · L2: 22 · L3: 46 · L6: 115 · L7: 139 · L11: 231 · L12: 255 · L16: 347 · L17: 371 · L20: 440 · L21: 464 · L100: 464 |
GA_FPlayerQueenMelee_AirAttack_4 | L1: 5 · L2: 30 · L5: 123 · L6: 155 · L13: 372 · L14: 404 · L21: 621 · L100: 621 |
GA_FPlayerQueenMelee_Melee_5 | L1: 115.4 · L100: 115.4 |
GA_FPlayerQueenMelee_AirAttack_5 | L1: 141.8 · L100: 141.8 |
GA_FPlayerQueenMelee_Melee_6 | L1: 6 · L2: 35 · L3: 72 · L4: 108 · L5: 145 · L6: 181 · L7: 218 · L8: 254 · L9: 291 · L10: 327 · L11: 364 · L12: 400 · L13: 437 · L14: 473 · L15: 510 · L16: 546 · L17: 583 · L18: 619 · L19: 656 · L20: 692 · L21: 729 · L100: 729 |
GA_FPlayerQueenMelee_AirAttack_6 | L1: 7 · L2: 43 · L7: 268 · L8: 312 · L14: 582 · L15: 626 · L21: 896 · L100: 896 |
GA_FPlayerQueenMelee_Melee_7 | L1: 174.2 · L100: 174.2 |
GA_FPlayerQueenMelee_AirAttack_7 | L1: 202.2 · L100: 202.2 |
GA_FPlayerQueenMelee_Melee_8 | L1: 9 · L2: 53 · L4: 163 · L5: 219 · L14: 714 · L15: 770 · L21: 1100 · L100: 1100 |
GA_FPlayerQueenMelee_AirAttack_8 | L1: 11 · L2: 62 · L10: 574 · L11: 637 · L21: 1277 · L100: 1277 |
GA_FPlayerQueenMelee_Melee_9 | L1: 195.7 · L100: 195.7 |
GA_FPlayerQueenMelee_AirAttack_9 | L1: 196.9 · L100: 196.9 |
GA_FPlayerQueenMelee_Melee_10 | L1: 10 · L2: 60 · L5: 246 · L6: 307 · L15: 865 · L16: 926 · L21: 1236 · L100: 1236 |
GA_FPlayerQueenMelee_AirAttack_10 | L1: 10 · L2: 60 · L3: 122 · L4: 185 · L6: 309 · L7: 372 · L10: 558 · L11: 621 · L13: 745 · L14: 808 · L17: 994 · L18: 1057 · L20: 1181 · L21: 1244 · L100: 1244 |
GA_FPlayerQueenMelee_Melee_11 | L1: 131.1 · L100: 131.1 |
GA_FPlayerQueenMelee_AirAttack_11 | L1: 146.5 · L100: 146.5 |
GA_FPlayerQueenMelee_Melee_12 | L1: 7 · L2: 40 · L3: 82 · L5: 164 · L6: 206 · L7: 247 · L8: 289 · L9: 330 · L10: 372 · L11: 413 · L12: 455 · L13: 496 · L14: 538 · L15: 579 · L16: 621 · L17: 662 · L18: 704 · L19: 745 · L20: 787 · L21: 828 · L100: 828 |
GA_FPlayerQueenMelee_AirAttack_12 | L1: 8 · L2: 45 · L4: 137 · L5: 184 · L7: 276 · L8: 323 · L9: 369 · L10: 416 · L12: 508 · L13: 555 · L15: 647 · L16: 694 · L18: 786 · L19: 833 · L21: 925 · L100: 925 |
GA_FPlayerQueenMelee_Melee_13 | L1: 505.9 · L100: 505.9 |
GA_FPlayerQueenMelee_AirAttack_13 | L1: 548.5 · L100: 548.5 |
GA_FPlayerQueenMelee_Melee_14 | L1: 27 · L2: 155 · L21: 3195 · L100: 3195 |
GA_FPlayerQueenMelee_AirAttack_14 | L1: 29 · L2: 168 · L3: 341 · L4: 515 · L5: 688 · L6: 862 · L7: 1035 · L8: 1209 · L9: 1382 · L10: 1556 · L11: 1729 · L12: 1903 · L13: 2076 · L14: 2250 · L15: 2423 · L16: 2597 · L17: 2770 · L18: 2944 · L19: 3117 · L20: 3291 · L21: 3464 · L100: 3464 |
Converging RipplesGA_FPlayerQueenMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_Branch_1 | L1: 88.5 · L100: 88.5 |
GA_FPlayerQueenMelee_Branch_2 | L1: 5 · L2: 27 · L21: 559 · L100: 559 |
MoonrainGA_FPlayerQueenMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_JumpAttack_1 | L1: 175 · L100: 175 |
GA_FPlayerQueenMelee_JumpAttack_2 | L1: 9 · L2: 54 · L4: 164 · L5: 220 · L7: 330 · L8: 386 · L10: 496 · L11: 552 · L13: 662 · L14: 718 · L16: 828 · L17: 884 · L18: 939 · L19: 995 · L21: 1105 · L100: 1105 |
Frost LashGA_FPlayerQueenMelee_Melee14 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenMelee_Melee_1 | L1: 69.9 · L100: 69.9 |
GA_FPlayerQueenMelee_Melee_2 | L1: 4 · L2: 21 · L3: 43 · L4: 66 · L12: 242 · L13: 265 · L21: 441 · L100: 441 |
GA_FPlayerQueenMelee_Melee_3 | L1: 73.4 · L100: 73.4 |
GA_FPlayerQueenMelee_Melee_4 | L1: 4 · L2: 22 · L3: 46 · L6: 115 · L7: 139 · L11: 231 · L12: 255 · L16: 347 · L17: 371 · L20: 440 · L21: 464 · L100: 464 |
GA_FPlayerQueenMelee_Melee_5 | L1: 115.4 · L100: 115.4 |
GA_FPlayerQueenMelee_Melee_6 | L1: 6 · L2: 35 · L3: 72 · L4: 108 · L5: 145 · L6: 181 · L7: 218 · L8: 254 · L9: 291 · L10: 327 · L11: 364 · L12: 400 · L13: 437 · L14: 473 · L15: 510 · L16: 546 · L17: 583 · L18: 619 · L19: 656 · L20: 692 · L21: 729 · L100: 729 |
GA_FPlayerQueenMelee_Melee_7 | L1: 174.2 · L100: 174.2 |
GA_FPlayerQueenMelee_Melee_8 | L1: 9 · L2: 53 · L4: 163 · L5: 219 · L14: 714 · L15: 770 · L21: 1100 · L100: 1100 |
GA_FPlayerQueenMelee_Melee_9 | L1: 195.7 · L100: 195.7 |
GA_FPlayerQueenMelee_Melee_10 | L1: 10 · L2: 60 · L5: 246 · L6: 307 · L15: 865 · L16: 926 · L21: 1236 · L100: 1236 |
GA_FPlayerQueenMelee_Melee_11 | L1: 131.1 · L100: 131.1 |
GA_FPlayerQueenMelee_Melee_12 | L1: 7 · L2: 40 · L3: 82 · L5: 164 · L6: 206 · L7: 247 · L8: 289 · L9: 330 · L10: 372 · L11: 413 · L12: 455 · L13: 496 · L14: 538 · L15: 579 · L16: 621 · L17: 662 · L18: 704 · L19: 745 · L20: 787 · L21: 828 · L100: 828 |
GA_FPlayerQueenMelee_Melee_13 | L1: 505.9 · L100: 505.9 |
GA_FPlayerQueenMelee_Melee_14 | L1: 27 · L2: 155 · L21: 3195 · L100: 3195 |
Dashing WaveGA_FPlayerQueenEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenEvadeAttack_BackAttack_1 | L1: 81 · L100: 81 |
GA_FPlayerQueenEvadeAttack_BackAttack_2 | L1: 4 · L2: 25 · L3: 50 · L5: 102 · L6: 127 · L7: 153 · L8: 178 · L10: 230 · L11: 255 · L13: 307 · L14: 332 · L15: 358 · L16: 383 · L18: 435 · L19: 460 · L21: 512 · L100: 512 |
Reversal WaveGA_FPlayerQueenEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenEvadeAttack_ForwardAttack_1 | L1: 144 · L100: 144 |
GA_FPlayerQueenEvadeAttack_ForwardAttack_2 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L12: 500 · L13: 545 · L14: 591 · L15: 636 · L16: 682 · L17: 727 · L18: 773 · L19: 818 · L20: 864 · L21: 909 · L100: 909 |
Crashing FallsGA_FPlayerQueenSkill_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill_1 | L1: 416 · L100: 416 |
GA_FPlayerQueenSkill_Skill_2 | L1: 22 · L2: 127 · L3: 259 · L4: 390 · L6: 654 · L7: 785 · L8: 917 · L9: 1048 · L10: 1180 · L11: 1311 · L13: 1575 · L14: 1706 · L15: 1838 · L16: 1969 · L18: 2233 · L19: 2364 · L20: 2496 · L21: 2627 · L100: 2627 |
Hydro FocusGA_FPlayerQueenSkill_Skill12 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill1_1 | L1: 320 · L100: 320 |
GA_FPlayerQueenSkill_Skill1_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
VortexGA_FPlayerQueenSkill_Skill24 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill2_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerQueenSkill_Skill2_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerQueenSkill_Skill2_3 | L1: 184.6 · L100: 184.6 |
GA_FPlayerQueenSkill_Skill2_4 | L1: 10 · L2: 56 · L3: 115 · L4: 173 · L5: 232 · L7: 348 · L8: 407 · L9: 465 · L10: 524 · L12: 640 · L13: 699 · L14: 757 · L15: 816 · L17: 932 · L18: 991 · L19: 1049 · L20: 1108 · L21: 1166 · L100: 1166 |
Torrential ForceGA_FPlayerQueenSkill_Skill38 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill_1 | L1: 416 · L100: 416 |
GA_FPlayerQueenSkill_Skill1_1 | L1: 320 · L100: 320 |
GA_FPlayerQueenSkill_Skill2_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerQueenSkill_Skill_2 | L1: 22 · L2: 127 · L3: 259 · L4: 390 · L6: 654 · L7: 785 · L8: 917 · L9: 1048 · L10: 1180 · L11: 1311 · L13: 1575 · L14: 1706 · L15: 1838 · L16: 1969 · L18: 2233 · L19: 2364 · L20: 2496 · L21: 2627 · L100: 2627 |
GA_FPlayerQueenSkill_Skill1_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerQueenSkill_Skill2_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerQueenSkill_Skill2_3 | L1: 184.6 · L100: 184.6 |
GA_FPlayerQueenSkill_Skill2_4 | L1: 10 · L2: 56 · L3: 115 · L4: 173 · L5: 232 · L7: 348 · L8: 407 · L9: 465 · L10: 524 · L12: 640 · L13: 699 · L14: 757 · L15: 816 · L17: 932 · L18: 991 · L19: 1049 · L20: 1108 · L21: 1166 · L100: 1166 |
MaelstromGA_FPlayerQueenSkill_Skill48 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill_1 | L1: 416 · L100: 416 |
GA_FPlayerQueenSkill_Skill1_1 | L1: 320 · L100: 320 |
GA_FPlayerQueenSkill_Skill2_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerQueenSkill_Skill_2 | L1: 22 · L2: 127 · L3: 259 · L4: 390 · L6: 654 · L7: 785 · L8: 917 · L9: 1048 · L10: 1180 · L11: 1311 · L13: 1575 · L14: 1706 · L15: 1838 · L16: 1969 · L18: 2233 · L19: 2364 · L20: 2496 · L21: 2627 · L100: 2627 |
GA_FPlayerQueenSkill_Skill1_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerQueenSkill_Skill2_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerQueenSkill_Skill2_3 | L1: 184.6 · L100: 184.6 |
GA_FPlayerQueenSkill_Skill2_4 | L1: 10 · L2: 56 · L3: 115 · L4: 173 · L5: 232 · L7: 348 · L8: 407 · L9: 465 · L10: 524 · L12: 640 · L13: 699 · L14: 757 · L15: 816 · L17: 932 · L18: 991 · L19: 1049 · L20: 1108 · L21: 1166 · L100: 1166 |
Aqua ShacklesGA_FPlayerQueenSkill_Skill58 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill_1 | L1: 416 · L100: 416 |
GA_FPlayerQueenSkill_Skill1_1 | L1: 320 · L100: 320 |
GA_FPlayerQueenSkill_Skill2_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerQueenSkill_Skill_2 | L1: 22 · L2: 127 · L3: 259 · L4: 390 · L6: 654 · L7: 785 · L8: 917 · L9: 1048 · L10: 1180 · L11: 1311 · L13: 1575 · L14: 1706 · L15: 1838 · L16: 1969 · L18: 2233 · L19: 2364 · L20: 2496 · L21: 2627 · L100: 2627 |
GA_FPlayerQueenSkill_Skill1_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerQueenSkill_Skill2_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerQueenSkill_Skill2_3 | L1: 184.6 · L100: 184.6 |
GA_FPlayerQueenSkill_Skill2_4 | L1: 10 · L2: 56 · L3: 115 · L4: 173 · L5: 232 · L7: 348 · L8: 407 · L9: 465 · L10: 524 · L12: 640 · L13: 699 · L14: 757 · L15: 816 · L17: 932 · L18: 991 · L19: 1049 · L20: 1108 · L21: 1166 · L100: 1166 |
WellspringGA_FPlayerQueenSkill_Skill68 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenSkill_Skill_1 | L1: 416 · L100: 416 |
GA_FPlayerQueenSkill_Skill1_1 | L1: 320 · L100: 320 |
GA_FPlayerQueenSkill_Skill2_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerQueenSkill_Skill_2 | L1: 22 · L2: 127 · L3: 259 · L4: 390 · L6: 654 · L7: 785 · L8: 917 · L9: 1048 · L10: 1180 · L11: 1311 · L13: 1575 · L14: 1706 · L15: 1838 · L16: 1969 · L18: 2233 · L19: 2364 · L20: 2496 · L21: 2627 · L100: 2627 |
GA_FPlayerQueenSkill_Skill1_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerQueenSkill_Skill2_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerQueenSkill_Skill2_3 | L1: 184.6 · L100: 184.6 |
GA_FPlayerQueenSkill_Skill2_4 | L1: 10 · L2: 56 · L3: 115 · L4: 173 · L5: 232 · L7: 348 · L8: 407 · L9: 465 · L10: 524 · L12: 640 · L13: 699 · L14: 757 · L15: 816 · L17: 932 · L18: 991 · L19: 1049 · L20: 1108 · L21: 1166 · L100: 1166 |
Shimmering RadianceGA_FPlayerQueenChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerQueenChangeSkill_1 | L1: 736 · L100: 736 |
GA_FPlayerQueenChangeSkill_2 | L1: 39 · L2: 225 · L4: 691 · L5: 923 · L10: 2088 · L11: 2320 · L15: 3252 · L16: 3484 · L20: 4416 · L21: 4648 · L100: 4648 |
Delay ImmunityBuff_Queen_ChangeSkill_Clear_Curse1 curves
| Parameter | Values |
|---|---|
Buff_Queen_ChangeSkill_Clear_Curse_param_1 | L1: 5 |
Resistance BoostBuff_Queen_ChangeSkill2_JY_DefUP1 curves
| Parameter | Values |
|---|---|
Buff_Queen_ChangeSkill2_JY_DefUP_param_1 | L1: 8 |
HP Damage ReductionBuff_Queen_ChangeSkill2_JY_DefUP_Extra2 curves
| Parameter | Values |
|---|---|
Buff_Queen_ChangeSkill2_JY_DefUP_Extra_param_1 | L1: 80 |
Buff_Queen_ChangeSkill2_JY_DefUP_Extra_param_2 | L1: 5 |
HP Damage Reduction CooldownBuff_Queen_ChangeSkill2_JY_DefUP_Extra_CD1 curves
| Parameter | Values |
|---|---|
Buff_Queen_ChangeSkill2_JY_DefUP_Extra_CD_param_1 | L1: 60 |
Attack BoostBuff_Queen_ChangeSkill4_JH_AtkUp_Start1 curves
| Parameter | Values |
|---|---|
Buff_Queen_ChangeSkill4_JH_AtkUp_Start_param_1 | L1: 20 |
Elemental Damage BoostBuff_Queen_Skill1_yiwen1 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill1_yiwen_param_1 | L1: 10 |
Charge & Skill & Discharge EnhancementBuff_Queen_Skill3_yiwen3 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill3_yiwen_param_1 | L1: 20 |
Buff_Queen_Skill3_yiwen_param_2 | L1: 20 |
Buff_Queen_Skill3_yiwen_param_3 | L1: 35 |
ChargeBuff_Queen_Skill3??nouse)1 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill3??nouse)_param_1 | L1: 100 |
Wave Damage BoostBuff_Queen_Skill4_yiwen1 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill4_yiwen_param_1 | L1: 32 |
Aqua PrisonBuff_Queen_Skill51 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill5_param_1 | L1: 32 |
Aqua Prison Anti-ResistBuff_Queen_Skill5_CutDef2 curves
| Parameter | Values |
|---|---|
Buff_Queen_Skill5_CutDef_param_1 | L1: 15 |
Buff_Queen_Skill5_CutDef_param_2 | L1: 8 |
Skill Provenance (34)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (QueenDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (QueenDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Dancing Drop | GA_FPlayerQueenMelee_AirAttack | WeaponSkillList · QueenDes |
| Torrential Convergence | GA_FPlayerQueenMelee_AirAttackBranch | WeaponSkillList · QueenDes |
| Division | GA_FPlayerQueenMelee_Beidong | WeaponSkillList · QueenDes |
| Converging Ripples | GA_FPlayerQueenMelee_Branch | WeaponSkillList · QueenDes |
| Moonrain | GA_FPlayerQueenMelee_JumpAttack | WeaponSkillList · QueenDes |
| Frost Lash | GA_FPlayerQueenMelee_Melee | WeaponSkillList · QueenDes |
| Dodge | GA_FPlayerQueenEvade_Evade | WeaponSkillList · QueenDes |
| Dashing Wave | GA_FPlayerQueenEvadeAttack_BackAttack | WeaponSkillList · QueenDes |
| Reversal Wave | GA_FPlayerQueenEvadeAttack_ForwardAttack | WeaponSkillList · QueenDes |
| Crashing Falls | GA_FPlayerQueenSkill_Skill | WeaponSkillList · QueenDes |
| Hydro Focus | GA_FPlayerQueenSkill_Skill1 | WeaponSkillList · QueenDes |
| Vortex | GA_FPlayerQueenSkill_Skill2 | WeaponSkillList · QueenDes |
| Torrential Force | GA_FPlayerQueenSkill_Skill3 | WeaponSkillList · QueenDes |
| Maelstrom | GA_FPlayerQueenSkill_Skill4 | WeaponSkillList · QueenDes |
| Aqua Shackles | GA_FPlayerQueenSkill_Skill5 | WeaponSkillList · QueenDes |
| Wellspring | GA_FPlayerQueenSkill_Skill6 | WeaponSkillList · QueenDes |
| Shimmering Radiance | GA_FPlayerQueenChangeSkill | WeaponSkillList · QueenDes |
| Altered Damage | reaction_altered | QRSLCommon_ST |
| Delay Immunity | Buff_Queen_ChangeSkill_Clear_Curse | GameplayEffectTipsDataTable |
| Resistance Boost | Buff_Queen_ChangeSkill2_JY_DefUP | GameplayEffectTipsDataTable |
| HP Damage Reduction | Buff_Queen_ChangeSkill2_JY_DefUP_Extra | GameplayEffectTipsDataTable |
| HP Damage Reduction Cooldown | Buff_Queen_ChangeSkill2_JY_DefUP_Extra_CD | GameplayEffectTipsDataTable |
| Healing Effect Boost | Buff_Queen_ChangeSkill3_EC_TreatUP | GameplayEffectTipsDataTable |
| Attack Boost | Buff_Queen_ChangeSkill4_JH_AtkUp_Start | GameplayEffectTipsDataTable |
| Crystal Buff | Buff_Queen_Skill_jiejing_yiwen_Level5 | GameplayEffectTipsDataTable |
| Elemental Damage Boost | Buff_Queen_Skill1_yiwen | GameplayEffectTipsDataTable |
| Charge & Skill & Discharge Enhancement | Buff_Queen_Skill3_yiwen | GameplayEffectTipsDataTable |
| Charge | Buff_Queen_Skill3??nouse) | GameplayEffectTipsDataTable |
| Wave Damage Boost | Buff_Queen_Skill4_yiwen | GameplayEffectTipsDataTable |
| Aqua Prison | Buff_Queen_Skill5 | GameplayEffectTipsDataTable |
| Aqua Prison Anti-Resist | Buff_Queen_Skill5_CutDef | GameplayEffectTipsDataTable |
| Wellspring | Buff_Queen_Skill6_yiwen | GameplayEffectTipsDataTable |
| Moonshield | Ge_Queen_ChangeSkill3_LockHp | GameplayEffectTipsDataTable |
| Division | GE_Queen_GongShengEx | GameplayEffectTipsDataTable |