
FLAMEDPS
SSR
Fei Se
Shatter
14
Charge
12
Endless Bloom
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementBlazing Heart's damage's base multiplier is increased to 60% of ATK. While in the combat state, if the Wanderer inflicts multiple burn effects, Blazing Heart's damage's base multiplier is additionally increased to that of the highest multiplier effect.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star Advancement★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementFor every 1 Fei Se's Phantasia or Lotus Petal in the Mirage, Blazing Heart's damage is additionally increased by 12%.
Lotus Aspara's endurance consumption is reduced by 75%.
★6Star Advancement
★6
Star AdvancementSoulwear damage's base multiplier is increased to 270% of ATK, shatter is doubled, and after landing a hit, there is a 15% chance to inflict a 65% delay for 2 seconds (ineffective against bosses in team play and unavailable in Apex League).
Awakening Traits
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
The Mirage
Mirage: Fantasy
▸
Blazing Heart
During the Mirage, every 5 seconds, inflict Blazing Heart on targets within range, dealing burn damage equal to 20% of ATK every second for 5 seconds. For every 1 Fei Se's Phantasia or Lotus Petal created by the Wanderer in the Mirage, Blazing Heart's damage is additionally increased by 6%. After unlocking the 1-star effect, Fei Se's burn effect's base multiplier is increased to 60% of ATK. When the Wanderer causes Fei Se's burn to targets, Fei Se's burn effect's base multiplier takes on the highest multiplier effect out of all the Wanderer's incendiary and burn effects.
▸
Soulwear
During the Mirage, deal Soulwear damage equal to 135% of ATK to targets within range every second. Soulwear damage counts as normal attack damage. After unlocking the 6-star effect, Soulwear damage's base multiplier is increased to 270% of ATK, shatter is doubled. After landing a hit, there is a 15% chance to inflict a 65% delay for 2 seconds (ineffective against bosses in team play and unavailable in Apex League).
▸
Fei Se's Phantasia duplicate attack.
▸
Immunity
DNT
▸
Immunity Cooldown
DNT
Matrix Set Effects — Lissom

MindFei Se: Traceless
She's hard to pin down, but the moment you wish to see her, she gracefully appears.

MemoryFei Se: Whirling Sleeves
Her skirt's soft caress showcases her finesse.

BeliefFei Se: Solitary Radiance
In solitude, she goes against the tide.

EmotionFei Se: Keeping Watch
She... reminds me of you.
✦ 2-Piece Set
After using any flame weapon skill or discharge, increase all attack by 14%/16%/18%/20% for 30 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
When equipped with at least 1 flame weapon, increase all elemental damage by 14%/17%/20%/23%. After creating Fei Se's Phantasia, additionally increase final damage by 9% for 25 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Shifting Clouds
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 72% of ATK + 455.
Second Attack: Deal damage equal to 98% of ATK + 619.
Third Attack: Deal damage equal to 142% of ATK + 897.
Fourth Attack: Deal damage equal to 142% of ATK + 897.
Fifth Attack: Deal damage equal to 173% of ATK + 1093.
Sixth Attack: Deal damage equal to 144% of ATK + 909.

Golden Autumn
Lv. 21NormalHold Attack
Hold Normal Attack when using the first to third hits to trigger Golden Autumn while on the ground.
Draws in nearby targets, dealing damage equal to 259% of ATK + 1636 and suspending them.

Lotus Aspara
Lv. 21NormalJumpHold Attack
Hold Normal Attack to trigger Lotus Aspara while on the ground or airborne.
Soars ahead continuously in the air while consuming Endurance. Use the directional controls to adjust the direction during Lotus Aspara.

Resounding Pendants
Lv. 21NormalHold Attack
Hold Normal Attack when using the fourth to sixth hits to trigger Resounding Pendants while on the ground.
Deals damage equal to 158% of ATK + 998 and knocks the targets back.

Falling Flowers
Lv. 21NormalHold Attack
Hold Normal Attack to trigger Falling Flowers during Shifting Clouds.
Descends from above, dealing damage equal to 74% of ATK + 467 to nearby targets upon landing and knocking them up.

Maneuver
Lv. 21NormalAttack
While on the ground, use normal attack to launch 6 attacks in a row.
First Attack: Deal damage equal to 82% of ATK + 518 and knock the target back.
Second Attack: Deal damage equal to 122% of ATK + 771 and knock the target back.
Third Attack: Deal damage equal to 132% of ATK + 834 and knock the target down.
Fourth Attack: Deal damage equal to 144% of ATK + 909 and suspend the target.
Fifth Attack: Deal damage equal to 146% of ATK + 922 and knock the target down.
Sixth Attack: Deal damage equal to 115% of ATK + 726 and draw in the target.
Character Assets & Media (PNG & WebP)71
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteFei Se Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_51Endless Bloom Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_feise
128×128Upgrade Material
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
82×82Weapon Skill
150×150Weapon Skill
110×110Weapon Skill
110×110Weapon Skill
110×110Weapon SkillUnparalleled Jade Pool
/Game/Resources/Icon/skill/WeaponSkill/feise_changeskill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82Buff
82×82BuffFei Se's Phantasia duplicate attack.
/Game/Resources/Icon/buff/FeiseAbsorbAttack
82×82Buff
82×82BuffFei Se Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR36_512Fei Se Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR36_256Fei Se Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_feise
620×1024Asset
1400×1400Special Order PhotoFei Se Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_lihui_01
1400×1400Special Order PhotoFei Se Special Order Photo UI_UP_feise_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_lihui_01_an
1400×1400Special Order PhotoFei Se Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_lihui_02
1400×1400Special Order PhotoFei Se Special Order Photo UI_UP_feise_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_lihui_02_anFei Se Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_WQ_IconFei Se Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP26_FS/UI_UP_feise_YZ_Icon
1283×403Asset
800×800AssetFei Se manyou_imitation_51
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_51Fei Se Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feise01Fei Se Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feise02Fei Se Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feise03Fei Se Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_feise04
512×512Weapon 512pxEndless Bloom (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Feise_512
544×248Weapon ShowcaseEndless Bloom Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_feise
1276×630Combo Guide (EN)Fei Se Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
260×349Asset
1024×958AssetFei Se erjie_imitation_51
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_51
236×236AssetFei Se imitation_51_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_51_xiangqing
678×367AssetFei Se wuwei_imitation_51
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_51
256×256Asset
256×256AssetFei Se item_ticket_feise_fire
/Game/Resources/Icon/huobi/item_ticket_feise_fire
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
110×110Weapon SkillFei Se Skill: feise_branch3
/Game/Resources/Icon/skill/WeaponSkill/feise_branch3
110×110Weapon SkillFei Se Skill: feise_evadeback
/Game/Resources/Icon/skill/WeaponSkill/feise_evadeback
110×110Weapon SkillFei Se Skill: feise_evadefront
/Game/Resources/Icon/skill/WeaponSkill/feise_evadefront
128×128Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Fei Se Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (DE)Fei Se Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (ES)Fei Se Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (FR)Fei Se Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (ID)Fei Se Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (JA)Fei Se Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (KO)Fei Se Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (PT)Fei Se Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10N
1276×630Combo Guide (TH)Fei Se Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_feise_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
feiseAvatar ID
feiseImitation ID
imitation_51Weapon ID
feise_fireMatrix Suit ID
suit_SSR36Matrix Suit Name
LissomRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
14Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR36Matrix Suit Name
LissomQuality
SSR2-Piece Set
—After using any flame weapon skill or discharge, increase all attack by {0}%/{1}%/{2}%/{3}% for {4} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR73_level1★1
Buff_Matrix_SSR73_level2★2
Buff_Matrix_SSR73_level3★3
Buff_Matrix_SSR73_level44-Piece Set
—When equipped with at least 1 flame weapon, increase all elemental damage by {0}%/{1}%/{2}%/{3}%. After creating Fei Se's Phantasia, additionally increase final damage by {4}% for {5} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR74_level1★1
Buff_Matrix_SSR74_level2★2
Buff_Matrix_SSR74_level3★3
Buff_Matrix_SSR74_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsLotus Dance♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Darkshadow♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingResistDamageInterval
1000FeiseFireDamageDuration
5FeiseFireDamagePeriod
1FeiSeEXChangeWeaponCoefficientMaxHp
0.005FeiSeEXChangeWeaponCoefficientFireAttack
0.375FeiSeEXChangeWeaponCoefficientDef
0.1875FeiSeEXChangeWeaponCoefficientCrit
0.6875FeiSeEXChangeWeaponFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_Feise_PeriodSkill1Fire5Buff_Feise_PeriodSkill1Period1★3
AbsorbCommonAtkBaseMulLevel30.25MaxAbsorbCommonAtkBaseLevel33450MinAbsorbCommonAtkBaseLevel33300★5
FeiseVisionExtraMultLevel50.12FeiseBranch2EnergyCostLevel58Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_FeiseBase Skill Curve & Progression Data (EffectFigure_Feise)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Feise_OverseasOverseas Skill Curve Balancing (EffectFigure_Feise_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesShifting CloudsGA_FPlayerFeiseMelee_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_AirAttack_1 | L1: 72 · L100: 72 |
GA_FPlayerFeiseMelee_AirAttack_2 | L1: 4 · L2: 22 · L4: 68 · L5: 90 · L8: 159 · L9: 181 · L13: 273 · L14: 295 · L17: 364 · L18: 386 · L21: 455 · L100: 455 |
GA_FPlayerFeiseMelee_AirAttack_3 | L1: 98 · L100: 98 |
GA_FPlayerFeiseMelee_AirAttack_4 | L1: 5 · L2: 30 · L21: 619 · L100: 619 |
GA_FPlayerFeiseMelee_AirAttack_5 | L1: 142 · L100: 142 |
GA_FPlayerFeiseMelee_AirAttack_6 | L1: 7 · L2: 43 · L13: 538 · L14: 582 · L21: 897 · L100: 897 |
GA_FPlayerFeiseMelee_AirAttack_7 | L1: 142 · L100: 142 |
GA_FPlayerFeiseMelee_AirAttack_8 | L1: 7 · L2: 43 · L13: 538 · L14: 582 · L21: 897 · L100: 897 |
GA_FPlayerFeiseMelee_AirAttack_9 | L1: 173 · L100: 173 |
GA_FPlayerFeiseMelee_AirAttack_10 | L1: 9 · L2: 53 · L3: 108 · L4: 162 · L7: 327 · L8: 381 · L10: 491 · L11: 545 · L14: 710 · L15: 764 · L17: 874 · L18: 928 · L21: 1093 · L100: 1093 |
GA_FPlayerFeiseMelee_AirAttack_11 | L1: 144 · L100: 144 |
GA_FPlayerFeiseMelee_AirAttack_12 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L12: 500 · L13: 545 · L14: 591 · L15: 636 · L16: 682 · L17: 727 · L18: 773 · L19: 818 · L20: 864 · L21: 909 · L100: 909 |
Golden AutumnGA_FPlayerFeiseMelee_Branch12 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_Branch1_1 | L1: 259 · L100: 259 |
GA_FPlayerFeiseMelee_Branch1_2 | L1: 14 · L2: 79 · L11: 817 · L12: 898 · L21: 1636 · L100: 1636 |
Lotus AsparaGA_FPlayerFeiseMelee_Branch230 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_Melee_1 | L1: 82 · L100: 82 |
GA_FPlayerFeiseMelee_AirAttack_1 | L1: 72 · L100: 72 |
GA_FPlayerFeiseMelee_Branch1_1 | L1: 259 · L100: 259 |
GA_FPlayerFeiseMelee_Bracnh3_1 | L1: 158 · L100: 158 |
GA_FPlayerFeiseMelee_JumpAttack_1 | L1: 74 · L100: 74 |
GA_FPlayerFeiseMelee_Melee_2 | L1: 4 · L2: 25 · L11: 259 · L12: 284 · L21: 518 · L100: 518 |
GA_FPlayerFeiseMelee_AirAttack_2 | L1: 4 · L2: 22 · L4: 68 · L5: 90 · L8: 159 · L9: 181 · L13: 273 · L14: 295 · L17: 364 · L18: 386 · L21: 455 · L100: 455 |
GA_FPlayerFeiseMelee_Branch1_2 | L1: 14 · L2: 79 · L11: 817 · L12: 898 · L21: 1636 · L100: 1636 |
GA_FPlayerFeiseMelee_Bracnh3_2 | L1: 8 · L2: 48 · L21: 998 · L100: 998 |
GA_FPlayerFeiseMelee_JumpAttack_2 | L1: 4 · L2: 23 · L4: 69 · L5: 93 · L6: 116 · L7: 140 · L9: 186 · L10: 210 · L11: 233 · L12: 257 · L13: 280 · L14: 304 · L16: 350 · L17: 374 · L18: 397 · L19: 421 · L21: 467 · L100: 467 |
GA_FPlayerFeiseMelee_Melee_3 | L1: 122 · L100: 122 |
GA_FPlayerFeiseMelee_AirAttack_3 | L1: 98 · L100: 98 |
GA_FPlayerFeiseMelee_Melee_4 | L1: 6 · L2: 37 · L3: 76 · L4: 114 · L6: 192 · L7: 230 · L8: 269 · L9: 307 · L11: 385 · L12: 423 · L13: 462 · L14: 500 · L16: 578 · L17: 616 · L18: 655 · L19: 693 · L21: 771 · L100: 771 |
GA_FPlayerFeiseMelee_AirAttack_4 | L1: 5 · L2: 30 · L21: 619 · L100: 619 |
GA_FPlayerFeiseMelee_Melee_5 | L1: 132 · L100: 132 |
GA_FPlayerFeiseMelee_AirAttack_5 | L1: 142 · L100: 142 |
GA_FPlayerFeiseMelee_Melee_6 | L1: 7 · L2: 40 · L5: 166 · L6: 207 · L9: 333 · L10: 374 · L13: 500 · L14: 541 · L17: 667 · L18: 708 · L21: 834 · L100: 834 |
GA_FPlayerFeiseMelee_AirAttack_6 | L1: 7 · L2: 43 · L13: 538 · L14: 582 · L21: 897 · L100: 897 |
GA_FPlayerFeiseMelee_Melee_7 | L1: 144 · L100: 144 |
GA_FPlayerFeiseMelee_AirAttack_7 | L1: 142 · L100: 142 |
GA_FPlayerFeiseMelee_Melee_8 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L12: 500 · L13: 545 · L14: 591 · L15: 636 · L16: 682 · L17: 727 · L18: 773 · L19: 818 · L20: 864 · L21: 909 · L100: 909 |
GA_FPlayerFeiseMelee_AirAttack_8 | L1: 7 · L2: 43 · L13: 538 · L14: 582 · L21: 897 · L100: 897 |
GA_FPlayerFeiseMelee_Melee_9 | L1: 146 · L100: 146 |
GA_FPlayerFeiseMelee_AirAttack_9 | L1: 173 · L100: 173 |
GA_FPlayerFeiseMelee_Melee_10 | L1: 8 · L2: 45 · L6: 229 · L7: 276 · L12: 506 · L13: 553 · L17: 737 · L18: 784 · L21: 922 · L100: 922 |
GA_FPlayerFeiseMelee_AirAttack_10 | L1: 9 · L2: 53 · L3: 108 · L4: 162 · L7: 327 · L8: 381 · L10: 491 · L11: 545 · L14: 710 · L15: 764 · L17: 874 · L18: 928 · L21: 1093 · L100: 1093 |
GA_FPlayerFeiseMelee_Melee_11 | L1: 115 · L100: 115 |
GA_FPlayerFeiseMelee_AirAttack_11 | L1: 144 · L100: 144 |
GA_FPlayerFeiseMelee_Melee_12 | L1: 6 · L2: 35 · L3: 72 · L5: 144 · L6: 181 · L8: 253 · L9: 290 · L10: 326 · L11: 363 · L13: 435 · L14: 472 · L16: 544 · L17: 581 · L18: 617 · L19: 654 · L21: 726 · L100: 726 |
GA_FPlayerFeiseMelee_AirAttack_12 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L12: 500 · L13: 545 · L14: 591 · L15: 636 · L16: 682 · L17: 727 · L18: 773 · L19: 818 · L20: 864 · L21: 909 · L100: 909 |
Resounding PendantsGA_FPlayerFeiseMelee_Branch32 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_Bracnh3_1 | L1: 158 · L100: 158 |
GA_FPlayerFeiseMelee_Bracnh3_2 | L1: 8 · L2: 48 · L21: 998 · L100: 998 |
Falling FlowersGA_FPlayerFeiseMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_JumpAttack_1 | L1: 74 · L100: 74 |
GA_FPlayerFeiseMelee_JumpAttack_2 | L1: 4 · L2: 23 · L4: 69 · L5: 93 · L6: 116 · L7: 140 · L9: 186 · L10: 210 · L11: 233 · L12: 257 · L13: 280 · L14: 304 · L16: 350 · L17: 374 · L18: 397 · L19: 421 · L21: 467 · L100: 467 |
ManeuverGA_FPlayerFeiseMelee_Melee12 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseMelee_Melee_1 | L1: 82 · L100: 82 |
GA_FPlayerFeiseMelee_Melee_2 | L1: 4 · L2: 25 · L11: 259 · L12: 284 · L21: 518 · L100: 518 |
GA_FPlayerFeiseMelee_Melee_3 | L1: 122 · L100: 122 |
GA_FPlayerFeiseMelee_Melee_4 | L1: 6 · L2: 37 · L3: 76 · L4: 114 · L6: 192 · L7: 230 · L8: 269 · L9: 307 · L11: 385 · L12: 423 · L13: 462 · L14: 500 · L16: 578 · L17: 616 · L18: 655 · L19: 693 · L21: 771 · L100: 771 |
GA_FPlayerFeiseMelee_Melee_5 | L1: 132 · L100: 132 |
GA_FPlayerFeiseMelee_Melee_6 | L1: 7 · L2: 40 · L5: 166 · L6: 207 · L9: 333 · L10: 374 · L13: 500 · L14: 541 · L17: 667 · L18: 708 · L21: 834 · L100: 834 |
GA_FPlayerFeiseMelee_Melee_7 | L1: 144 · L100: 144 |
GA_FPlayerFeiseMelee_Melee_8 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L5: 181 · L6: 226 · L7: 272 · L8: 317 · L9: 363 · L10: 408 · L12: 500 · L13: 545 · L14: 591 · L15: 636 · L16: 682 · L17: 727 · L18: 773 · L19: 818 · L20: 864 · L21: 909 · L100: 909 |
GA_FPlayerFeiseMelee_Melee_9 | L1: 146 · L100: 146 |
GA_FPlayerFeiseMelee_Melee_10 | L1: 8 · L2: 45 · L6: 229 · L7: 276 · L12: 506 · L13: 553 · L17: 737 · L18: 784 · L21: 922 · L100: 922 |
GA_FPlayerFeiseMelee_Melee_11 | L1: 115 · L100: 115 |
GA_FPlayerFeiseMelee_Melee_12 | L1: 6 · L2: 35 · L3: 72 · L5: 144 · L6: 181 · L8: 253 · L9: 290 · L10: 326 · L11: 363 · L13: 435 · L14: 472 · L16: 544 · L17: 581 · L18: 617 · L19: 654 · L21: 726 · L100: 726 |
DodgeGA_FPlayerFeiseEvade_Evade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseEvade_ForwardAttack_1 | L1: 209 · L100: 209 |
GA_FPlayerFeiseEvade_BackAttack_1 | L1: 120 · L100: 120 |
GA_FPlayerFeiseEvade_ForwardAttack_2 | L1: 11 · L2: 64 · L7: 394 · L8: 461 · L16: 989 · L17: 1056 · L21: 1320 · L100: 1320 |
GA_FPlayerFeiseEvade_BackAttack_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
FlutterGA_FPlayerFeiseEvade_EvadeBack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseEvade_BackAttack_1 | L1: 120 · L100: 120 |
GA_FPlayerFeiseEvade_BackAttack_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
ScatterGA_FPlayerFeiseEvade_EvadeFront2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseEvade_ForwardAttack_1 | L1: 209 · L100: 209 |
GA_FPlayerFeiseEvade_ForwardAttack_2 | L1: 11 · L2: 64 · L7: 394 · L8: 461 · L16: 989 · L17: 1056 · L21: 1320 · L100: 1320 |
WhirlingGA_FPlayerFeiseSkill_Skill14 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseSkill_Skill1_1 | L1: 1008 · L100: 1008 |
GA_FPlayerFeiseSkill_Skill1_2 | L1: 53 · L2: 308 · L6: 1584 · L7: 1902 · L13: 3816 · L14: 4134 · L19: 5729 · L20: 6047 · L21: 6366 · L100: 6366 |
GA_FPlayerFeiseSkill_Skill1_3 | L1: 135 · L100: 135 |
GA_FPlayerFeiseSkill_Skill1_4 | L1: 20 · L100: 20 |
LissomGA_FPlayerFeiseSkill_Skill24 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseSkill_Skill2_1 | L1: 180 · L100: 180 |
GA_FPlayerFeiseSkill_Skill2_2 | L1: 9 · L2: 55 · L10: 511 · L11: 567 · L21: 1137 · L100: 1137 |
GA_FPlayerFeiseSkill_Skill2_3 | L1: 450 · L100: 450 |
GA_FPlayerFeiseSkill_Skill2_4 | L1: 24 · L2: 138 · L4: 422 · L5: 565 · L7: 849 · L8: 992 · L10: 1276 · L11: 1419 · L13: 1703 · L14: 1846 · L16: 2130 · L17: 2273 · L19: 2557 · L20: 2700 · L21: 2842 · L100: 2842 |
Unparalleled Jade PoolGA_FPlayerFeiseChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFeiseChangeSkill_ChangeSkill_1 | L1: 1090 · L100: 1090 |
GA_FPlayerFeiseChangeSkill_ChangeSkill_2 | L1: 57 · L2: 333 · L5: 1368 · L6: 1712 · L10: 3092 · L11: 3436 · L15: 4816 · L16: 5160 · L19: 6195 · L20: 6539 · L21: 6884 · L100: 6884 |
Skill Provenance (20)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (FeiseDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (FeiseDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Shifting Clouds | GA_FPlayerFeiseMelee_AirAttack | WeaponSkillList · FeiseDes |
| Golden Autumn | GA_FPlayerFeiseMelee_Branch1 | WeaponSkillList · FeiseDes |
| Lotus Aspara | GA_FPlayerFeiseMelee_Branch2 | WeaponSkillList · FeiseDes |
| Resounding Pendants | GA_FPlayerFeiseMelee_Branch3 | WeaponSkillList · FeiseDes |
| Falling Flowers | GA_FPlayerFeiseMelee_JumpAttack | WeaponSkillList · FeiseDes |
| Maneuver | GA_FPlayerFeiseMelee_Melee | WeaponSkillList · FeiseDes |
| Dodge | GA_FPlayerFeiseEvade_Evade | WeaponSkillList · FeiseDes |
| Flutter | GA_FPlayerFeiseEvade_EvadeBack | WeaponSkillList · FeiseDes |
| Scatter | GA_FPlayerFeiseEvade_EvadeFront | WeaponSkillList · FeiseDes |
| Whirling | GA_FPlayerFeiseSkill_Skill1 | WeaponSkillList · FeiseDes |
| Lissom | GA_FPlayerFeiseSkill_Skill2 | WeaponSkillList · FeiseDes |
| Unparalleled Jade Pool | GA_FPlayerFeiseChangeSkill | WeaponSkillList · FeiseDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Flame Resonance | Buff_Feise_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| The Mirage | Buff_Feise_DreamLand | GameplayEffectTipsDataTable |
| Blazing Heart | Buff_Feise_PeriodSkill1Fire | GameplayEffectTipsDataTable |
| Soulwear | Buff_Feise_PeriodSkill1Period | GameplayEffectTipsDataTable |
| Fei Se's Phantasia duplicate attack. | Buff_Feise_VisionAbsorbAtk | GameplayEffectTipsDataTable |
| Immunity | Buff_Feise_VisionImmune | GameplayEffectTipsDataTable |
| Immunity Cooldown | Buff_Feise_VisionImmuneCD | GameplayEffectTipsDataTable |