
PHYSICALDPS
SSR
Claudia
Shatter
7.5
Charge
12
Guren Blade
1215
92799
468
Advancements
★1Star Advancement
★1
Star AdvancementAfter hitting a target with a skill or discharge skill, gain 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times, for a maximum of 1 stack per skill use.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhen hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming physical damage and shatter from physical weapons by 10% for 15 seconds. Stack up to 1 time.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementHitting targets with skills or discharge skills grants Skill Damage Boost, which increases all weapon skill damage by 20% for 25 seconds. This effect cannot be stacked.
★6Star Advancement
★6
Star AdvancementSkills hitting the same target no longer have reduced damage. After using Guren Blade's skills or discharge skill, all targets with War Wounds within 8 meters gain another 1 stack of War Wounds.
Awakening Traits
Claudia: Blink 1200 pts Affinity
Go invisible for 1 second upon dodging.
Claudia: Shadow 4000 pts Affinity
Go invisible for 1.5 seconds upon dodging.
Passive Skills
▸
Grievous
▸
Vulnerability
Increase damage received by 20%.
▸Combo Attack Damage Boost
Every 10 combos grant a stack of damage boost (increase physical damage by 5%, stack up to 3 times). After switching to a different weapon, the next attack will deal additional damage equal to 6% of the number of sword combos.
▸Crit Boost
After switching to the sword, increase crit by 20 for 5 seconds.
Matrix Set Effects — Multi-directional Strike

MindClaudia: Rational Analysis
First, learn to accept popular opinions, then make judgments about the issue at hand.

MemoryClaudia: True Self
Be true to yourself so you're no longer bound by the past and will hold the future.

BeliefClaudia: Righteous
All efforts made to uphold justice will be proven worthwhile.

EmotionClaudia: Aura of Determination
Bring values into action, even spread them around without being aware.
✦ 2-Piece Set
Increase damage by 13%/17%/20%/23% when hitting a target in mid-air or initiating an aerial attack. Reset double-jump upon hitting the target in mid-air.
✦ 4-Piece Set
Hitting an enemy with a skill reduces the cooldowns of all weapon skills by 1.5/2/2.5/3 seconds and increases the damage of discharge skills by 58%/80%/103%/126% for 15 seconds.
Weapon Skill Compendium & Damage Scaling

Jumping Strike
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 4 times in a row.
First Attack: Deal damage equal to 19.4% of ATK + 123.
Second Attack: Deal damage equal to 31.2% of ATK + 197.
Third Attack: Deal damage equal to 55.8% of ATK + 352.
Fourth Attack: Deal damage equal to 83.2% of ATK + 525 and deliver a knockdown.

Cyclone
Lv. 21NormalHold Attack
Tap and hold the normal attack button after normal attacks to trigger Cyclone.
Upon hit, suspend the target and deal 27.5% of ATK + 174 to a single target.

Diving Edge
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge.
While falling, deal damage equal to 8% of ATK + 51 each hit. Upon landing, deal damage equal to 43.9% of ATK + 277 to surrounding targets and knock them back.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the blade to attack 5 times in a row.
First Attack: Deal damage equal to 26.7% of ATK + 169 and knock the target back a short distance.
Second Attack: Deal damage equal to 37.2% of ATK + 235 and knock the target back a short distance.
Third Attack: Deal damage equal to 33.9% of ATK + 214 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 59.1% of ATK + 373 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 89.2% of ATK + 563 and launch the target.

Quick Slash
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the blade to attack 5 times in a row.
First Attack: Deal damage equal to 51.9% of ATK + 327 and knock the target back a short distance.
Second Attack: Deal damage equal to 72.6% of ATK + 459 and knock the target back a short distance.
Third Attack: Deal damage equal to 65.6% of ATK + 415 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 115.6% of ATK + 729 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 196.7% of ATK + 1242 and launch the target.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 427.5% of ATK + 2700.
Character Assets & Media (PNG & WebP)47
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtClaudia Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_12
1080×1080Awakening Splash
260×349SilhouetteClaudia Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_12Guren Blade Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_kelaodiya
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillUnbridled Flurry
/Game/Resources/Icon/skill/WeaponSkill/skill_Sword_changeskill
60×54Elemental Reaction
82×82BuffClaudia Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR6_512Claudia Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR6_256Claudia Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_kelaodiya
1280×720AssetClaudia kelaodiya-wuqi-bj
/Game/Resources/UI/Activity/choujiangUp/kelaodiya-wuqi-bj
1540×1370AssetClaudia kelaodiya-wuqi-lihui
/Game/Resources/UI/Activity/choujiangUp/kelaodiya-wuqi-lihui
1566×660AssetClaudia kelaodiya-wuqi-zi
/Game/Resources/UI/Activity/choujiangUp/kelaodiya-wuqi-zi
1540×1370AssetClaudia kelaodiya-yizi-lihui
/Game/Resources/UI/Activity/choujiangUp/kelaodiya-yizi-lihui
1566×660AssetClaudia kelaodiya-yizi-zi
/Game/Resources/UI/Activity/choujiangUp/kelaodiya-yizi-zi
242×242Weapon IconClaudia Special Order Weapon Icon
/Game/Resources/UI/Activity/ggk_2/UI_UP_kelaodiya_WQ
1284×404Asset
208×60Asset
209×314Asset
209×314AssetClaudia imitation_12_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_12_hui
800×800AssetClaudia manyou_imitation_12
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_12Claudia Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Sword_Fire01
512×512Weapon 512pxGuren Blade (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_kelaodiya_512
544×248Weapon ShowcaseGuren Blade Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SR_Sword_Fire01
260×349Asset
1024×958AssetClaudia erjie_imitation_12
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_12
236×236AssetClaudia imitation_12_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_12_xiangqing
678×367AssetClaudia wuwei_imitation_12
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_12
256×256Profile Headshot
118×118Profile HeadshotClaudia Headshot kelaodiya_s
/Game/Resources/Icon/Avatar/touxiang_kelaodiya_s
172×172Asset
128×128Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
claudiaAvatar ID
kelaodiyaImitation ID
imitation_12Weapon ID
sword_physicMatrix Suit ID
suit_SSR6Matrix Suit Name
Multi-directional StrikeRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
16Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
7Base Shatter
7.5Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR6Matrix Suit Name
Multi-directional StrikeQuality
SSR2-Piece Set
—Increase damage by {0}%/{1}%/{2}%/{3}% when hitting a target in mid-air or initiating an aerial attack. Reset double-jump upon hitting the target in mid-air.
★0
Buff_Matrix_SSR_6_level1★1
Buff_Matrix_SSR_6_level2★2
Buff_Matrix_SSR_6_level3★3
Buff_Matrix_SSR_6_level44-Piece Set
—Hitting an enemy with a skill reduces the cooldowns of all weapon skills by 1.5/2/2.5/3 seconds and increases the damage of discharge skills by 58%/80%/103%/126% for 15 seconds.
★0
Buff_Matrix_SSR_5_level1_OS★1
Buff_Matrix_SSR_5_level2_OS★2
Buff_Matrix_SSR_5_level3_OS★3
Buff_Matrix_SSR_5_level4_OSTrait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsClaudia: Blink♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Claudia: Shadow♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SwordBase Skill Curve & Progression Data (EffectFigure_Sword)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Sword_OverseasOverseas Skill Curve Balancing (EffectFigure_Sword_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesJumping StrikeGA_FPlayerSwordMelee_AirAttack24 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_AirAttack_1 | L1: 26.1 · L21: 26.1 · L22: 19.4 · L100: 19.4 |
GA_FPlayerSwordMelee_AirAttack_SSR_1 | L1: 37.1 · L21: 37.1 · L22: 30.9 · L100: 30.9 |
GA_FPlayerSwordMelee_AirAttack_R_1 | L1: 15.7 · L21: 15.7 · L22: 11.6 · L100: 11.6 |
GA_FPlayerSwordMelee_AirAttack_2 | L1: 1 · L2: 8 · L4: 24 · L5: 33 · L7: 49 · L8: 58 · L11: 82 · L12: 91 · L15: 115 · L16: 124 · L19: 148 · L20: 157 · L21: 165 · L22: 123 · L100: 123 |
GA_FPlayerSwordMelee_AirAttack_SSR_2 | L1: 1 · L3: 23 · L4: 35 · L5: 46 · L6: 59 · L8: 81 · L13: 141 · L14: 151 · L17: 187 · L18: 200 · L21: 233 · L22: 195 · L100: 195 |
GA_FPlayerSwordMelee_AirAttack_R_2 | L1: 1 · L2: 5 · L10: 45 · L11: 49 · L21: 99 · L22: 73 · L100: 73 |
GA_FPlayerSwordMelee_AirAttack_3 | L1: 42.1 · L21: 42.1 · L22: 31.2 · L100: 31.2 |
GA_FPlayerSwordMelee_AirAttack_SSR_3 | L1: 64.4 · L21: 64.4 · L22: 53.4 · L100: 53.4 |
GA_FPlayerSwordMelee_AirAttack_R_3 | L1: 25.3 · L21: 25.3 · L22: 18.7 · L100: 18.7 |
GA_FPlayerSwordMelee_AirAttack_4 | L1: 2 · L2: 13 · L3: 26 · L4: 40 · L7: 79 · L8: 93 · L10: 119 · L11: 133 · L13: 159 · L14: 173 · L16: 199 · L17: 213 · L19: 239 · L20: 253 · L21: 266 · L22: 197 · L100: 197 |
GA_FPlayerSwordMelee_AirAttack_SSR_4 | L1: 3 · L2: 20 · L3: 41 · L4: 60 · L5: 81 · L6: 101 · L7: 122 · L9: 162 · L11: 204 · L12: 223 · L13: 243 · L14: 265 · L15: 285 · L16: 303 · L18: 345 · L20: 385 · L21: 406 · L22: 338 · L100: 338 |
GA_FPlayerSwordMelee_AirAttack_R_4 | L1: 1 · L2: 8 · L21: 160 · L22: 118 · L100: 118 |
GA_FPlayerSwordMelee_AirAttack_5 | L1: 75.2 · L21: 75.2 · L22: 55.8 · L100: 55.8 |
GA_FPlayerSwordMelee_AirAttack_SSR_5 | L1: 152.3 · L21: 152.3 · L22: 126.7 · L100: 126.7 |
GA_FPlayerSwordMelee_AirAttack_R_5 | L1: 45.1 · L21: 45.1 · L22: 33.5 · L100: 33.5 |
GA_FPlayerSwordMelee_AirAttack_6 | L1: 4 · L2: 23 · L4: 71 · L5: 94 · L9: 190 · L10: 213 · L13: 285 · L14: 308 · L18: 404 · L19: 427 · L21: 475 · L22: 352 · L100: 352 |
GA_FPlayerSwordMelee_AirAttack_SSR_6 | L1: 8 · L2: 46 · L3: 95 · L4: 143 · L5: 192 · L6: 239 · L7: 287 · L8: 336 · L9: 383 · L10: 432 · L11: 480 · L12: 529 · L13: 576 · L14: 625 · L15: 672 · L16: 720 · L17: 770 · L18: 817 · L19: 865 · L20: 914 · L21: 962 · L22: 800 · L100: 800 |
GA_FPlayerSwordMelee_AirAttack_R_6 | L1: 2 · L2: 14 · L4: 42 · L5: 57 · L8: 99 · L9: 114 · L12: 156 · L13: 171 · L15: 199 · L16: 214 · L19: 256 · L20: 271 · L21: 285 · L22: 212 · L100: 212 |
GA_FPlayerSwordMelee_AirAttack_7 | L1: 112.4 · L21: 112.4 · L22: 83.2 · L100: 83.2 |
GA_FPlayerSwordMelee_AirAttack_SSR_7 | L1: 184.7 · L21: 184.7 · L22: 153.8 · L100: 153.8 |
GA_FPlayerSwordMelee_AirAttack_R_7 | L1: 67.4 · L21: 67.4 · L22: 49.9 · L100: 49.9 |
GA_FPlayerSwordMelee_AirAttack_8 | L1: 6 · L2: 34 · L3: 70 · L4: 105 · L6: 177 · L7: 212 · L8: 248 · L9: 283 · L10: 319 · L11: 354 · L12: 390 · L13: 425 · L15: 497 · L16: 532 · L17: 568 · L18: 603 · L19: 639 · L20: 674 · L21: 710 · L22: 525 · L100: 525 |
GA_FPlayerSwordMelee_AirAttack_SSR_8 | L1: 9 · L2: 57 · L3: 114 · L4: 173 · L5: 231 · L6: 290 · L8: 406 · L9: 465 · L10: 523 · L11: 582 · L12: 639 · L13: 699 · L14: 758 · L15: 816 · L16: 875 · L17: 932 · L19: 1050 · L20: 1108 · L21: 1167 · L22: 971 · L100: 971 |
GA_FPlayerSwordMelee_AirAttack_R_8 | L1: 4 · L2: 21 · L4: 63 · L5: 85 · L7: 127 · L8: 149 · L11: 212 · L12: 234 · L14: 276 · L15: 298 · L17: 340 · L18: 362 · L20: 404 · L21: 426 · L22: 315 · L100: 315 |
CycloneGA_FPlayerSwordMelee_Branch6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_Branch_1 | L1: 37.1 · L21: 37.1 · L22: 27.5 · L100: 27.5 |
GA_FPlayerSwordMelee_Branch_SSR_1 | L1: 50.2 · L21: 50.2 · L22: 41.8 · L100: 41.8 |
GA_FPlayerSwordMelee_Branch_R_1 | L1: 22.3 · L21: 22.3 · L22: 16.5 · L100: 16.5 |
GA_FPlayerSwordMelee_Branch_2 | L1: 2 · L2: 11 · L5: 47 · L6: 58 · L8: 82 · L9: 93 · L12: 129 · L13: 140 · L16: 176 · L17: 187 · L20: 223 · L21: 234 · L22: 174 · L100: 174 |
GA_FPlayerSwordMelee_Branch_SSR_2 | L1: 3 · L2: 16 · L3: 32 · L4: 47 · L7: 95 · L8: 110 · L9: 126 · L10: 143 · L11: 159 · L12: 174 · L15: 222 · L16: 237 · L17: 253 · L18: 270 · L19: 286 · L20: 301 · L21: 317 · L22: 264 · L100: 264 |
GA_FPlayerSwordMelee_Branch_R_2 | L1: 1 · L2: 7 · L14: 91 · L15: 99 · L21: 141 · L22: 104 · L100: 104 |
Diving EdgeGA_FPlayerSwordMelee_JumpAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_JumpAttack_1 | L1: 8 · L100: 8 |
GA_FPlayerSwordMelee_JumpAttack_SSR_1 | L1: 10.5 · L100: 10.5 |
GA_FPlayerSwordMelee_JumpAttack_R_1 | L1: 6.4 · L100: 6.4 |
GA_FPlayerSwordMelee_JumpAttack_2 | L1: 1 · L2: 2 · L4: 8 · L5: 10 · L6: 13 · L7: 15 · L8: 18 · L9: 20 · L10: 23 · L11: 25 · L12: 28 · L13: 30 · L14: 33 · L15: 35 · L16: 38 · L17: 40 · L18: 43 · L19: 45 · L21: 51 · L100: 51 |
GA_FPlayerSwordMelee_JumpAttack_SSR_2 | L1: 1 · L2: 3 · L4: 9 · L5: 14 · L10: 29 · L11: 34 · L16: 49 · L17: 54 · L21: 66 · L100: 66 |
GA_FPlayerSwordMelee_JumpAttack_R_2 | L1: 0 · L21: 40 · L100: 40 |
GA_FPlayerSwordMelee_JumpAttack_3 | L1: 59.3 · L21: 59.3 · L22: 43.9 · L100: 43.9 |
GA_FPlayerSwordMelee_JumpAttack_SSR_3 | L1: 80.2 · L21: 80.2 · L22: 66.8 · L100: 66.8 |
GA_FPlayerSwordMelee_JumpAttack_R_3 | L1: 35.6 · L21: 35.6 · L22: 26.3 · L100: 26.3 |
GA_FPlayerSwordMelee_JumpAttack_4 | L1: 3 · L2: 18 · L4: 56 · L5: 74 · L8: 131 · L9: 149 · L12: 206 · L13: 224 · L16: 281 · L17: 299 · L21: 375 · L22: 277 · L100: 277 |
GA_FPlayerSwordMelee_JumpAttack_SSR_4 | L1: 4 · L2: 24 · L4: 76 · L8: 176 · L9: 203 · L13: 303 · L15: 355 · L17: 405 · L18: 431 · L20: 481 · L21: 507 · L22: 422 · L100: 422 |
GA_FPlayerSwordMelee_JumpAttack_R_4 | L1: 2 · L2: 11 · L4: 33 · L5: 45 · L8: 78 · L9: 90 · L12: 123 · L13: 135 · L15: 157 · L16: 169 · L19: 202 · L20: 214 · L21: 225 · L22: 166 · L100: 166 |
Normal AttackGA_FPlayerSwordMelee_Melee30 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_Melee_1 | L1: 36 · L21: 36 · L22: 26.7 · L100: 26.7 |
GA_FPlayerSwordMelee_Melee_SSR_1 | L1: 62.2 · L21: 62.2 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSwordMelee_Melee_R_1 | L1: 34.6 · L21: 34.6 · L22: 16 · L100: 16 |
GA_FPlayerSwordMelee_Melee_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L22: 169 · L100: 169 |
GA_FPlayerSwordMelee_Melee_SSR_2 | L1: 2 · L2: 19 · L3: 38 · L4: 59 · L6: 99 · L7: 117 · L8: 137 · L9: 158 · L10: 176 · L11: 196 · L12: 215 · L16: 295 · L17: 313 · L18: 334 · L19: 354 · L20: 373 · L21: 393 · L22: 327 · L100: 327 |
GA_FPlayerSwordMelee_Melee_R_2 | L1: 2 · L2: 11 · L3: 22 · L4: 32 · L21: 219 · L22: 101 · L100: 101 |
GA_FPlayerSwordMelee_Melee_3 | L1: 50.2 · L21: 50.2 · L22: 37.2 · L100: 37.2 |
GA_FPlayerSwordMelee_Melee_SSR_3 | L1: 87 · L21: 87 · L22: 72.6 · L100: 72.6 |
GA_FPlayerSwordMelee_Melee_R_3 | L1: 30.1 · L21: 30.1 · L22: 22.3 · L100: 22.3 |
GA_FPlayerSwordMelee_Melee_4 | L1: 3 · L2: 15 · L9: 127 · L10: 142 · L17: 254 · L18: 269 · L21: 317 · L22: 235 · L100: 235 |
GA_FPlayerSwordMelee_Melee_SSR_4 | L1: 3 · L2: 26 · L3: 55 · L4: 82 · L5: 108 · L6: 137 · L8: 193 · L9: 219 · L11: 275 · L12: 302 · L13: 330 · L14: 357 · L15: 385 · L16: 414 · L17: 440 · L19: 496 · L21: 550 · L22: 459 · L100: 459 |
GA_FPlayerSwordMelee_Melee_R_4 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L5: 38 · L6: 47 · L7: 57 · L8: 66 · L9: 76 · L10: 85 · L11: 95 · L12: 104 · L13: 114 · L14: 123 · L15: 133 · L16: 142 · L18: 162 · L19: 171 · L20: 181 · L21: 190 · L22: 141 · L100: 141 |
GA_FPlayerSwordMelee_Melee_5 | L1: 45.7 · L21: 45.7 · L22: 33.9 · L100: 33.9 |
GA_FPlayerSwordMelee_Melee_SSR_5 | L1: 78.8 · L21: 78.8 · L22: 65.6 · L100: 65.6 |
GA_FPlayerSwordMelee_Melee_R_5 | L1: 27.4 · L21: 27.4 · L22: 20.3 · L100: 20.3 |
GA_FPlayerSwordMelee_Melee_6 | L1: 2 · L2: 14 · L3: 28 · L4: 43 · L5: 57 · L6: 72 · L7: 86 · L8: 101 · L9: 115 · L10: 130 · L11: 144 · L12: 159 · L14: 187 · L15: 202 · L16: 216 · L17: 231 · L18: 245 · L19: 260 · L20: 274 · L21: 289 · L22: 214 · L100: 214 |
GA_FPlayerSwordMelee_Melee_SSR_6 | L1: 3 · L2: 24 · L8: 174 · L9: 197 · L11: 249 · L12: 274 · L14: 322 · L15: 348 · L16: 373 · L17: 397 · L18: 423 · L21: 498 · L22: 415 · L100: 415 |
GA_FPlayerSwordMelee_Melee_R_6 | L1: 1 · L2: 8 · L4: 26 · L5: 34 · L7: 52 · L8: 60 · L10: 78 · L11: 86 · L13: 104 · L14: 112 · L16: 130 · L17: 138 · L19: 156 · L20: 164 · L21: 173 · L22: 128 · L100: 128 |
GA_FPlayerSwordMelee_Melee_7 | L1: 79.8 · L21: 79.8 · L22: 59.1 · L100: 59.1 |
GA_FPlayerSwordMelee_Melee_SSR_7 | L1: 138.3 · L21: 138.3 · L22: 115.6 · L100: 115.6 |
GA_FPlayerSwordMelee_Melee_R_7 | L1: 47.9 · L21: 47.9 · L22: 35.5 · L100: 35.5 |
GA_FPlayerSwordMelee_Melee_8 | L1: 4 · L2: 24 · L3: 50 · L6: 125 · L7: 151 · L10: 226 · L11: 252 · L14: 327 · L15: 353 · L18: 428 · L19: 454 · L21: 504 · L22: 373 · L100: 373 |
GA_FPlayerSwordMelee_Melee_SSR_8 | L1: 7 · L2: 43 · L3: 87 · L4: 130 · L6: 218 · L7: 260 · L8: 303 · L9: 348 · L12: 480 · L13: 523 · L17: 699 · L18: 742 · L19: 786 · L20: 831 · L21: 874 · L22: 729 · L100: 729 |
GA_FPlayerSwordMelee_Melee_R_8 | L1: 3 · L2: 15 · L7: 90 · L8: 106 · L14: 196 · L15: 212 · L20: 287 · L21: 303 · L22: 224 · L100: 224 |
GA_FPlayerSwordMelee_Melee_9 | L1: 120.4 · L21: 120.4 · L22: 89.2 · L100: 89.2 |
GA_FPlayerSwordMelee_Melee_SSR_9 | L1: 236.3 · L21: 236.3 · L22: 196.7 · L100: 196.7 |
GA_FPlayerSwordMelee_Melee_R_9 | L1: 72.2 · L21: 72.2 · L22: 53.5 · L100: 53.5 |
GA_FPlayerSwordMelee_Melee_10 | L1: 6 · L2: 37 · L10: 341 · L11: 380 · L21: 760 · L22: 563 · L100: 563 |
GA_FPlayerSwordMelee_Melee_SSR_10 | L1: 12 · L2: 71 · L3: 148 · L5: 296 · L8: 521 · L9: 595 · L10: 670 · L11: 746 · L14: 968 · L15: 1044 · L16: 1118 · L17: 1193 · L18: 1267 · L19: 1342 · L20: 1418 · L21: 1491 · L22: 1242 · L100: 1242 |
GA_FPlayerSwordMelee_Melee_R_10 | L1: 4 · L2: 22 · L5: 91 · L6: 113 · L11: 228 · L12: 250 · L17: 365 · L18: 387 · L21: 456 · L22: 338 · L100: 338 |
Quick SlashGA_FPlayerSwordMelee_SSR_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_Melee_SSR_1 | L1: 62.2 · L21: 62.2 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSwordMelee_Melee_SSR_2 | L1: 2 · L2: 19 · L3: 38 · L4: 59 · L6: 99 · L7: 117 · L8: 137 · L9: 158 · L10: 176 · L11: 196 · L12: 215 · L16: 295 · L17: 313 · L18: 334 · L19: 354 · L20: 373 · L21: 393 · L22: 327 · L100: 327 |
GA_FPlayerSwordMelee_Melee_SSR_3 | L1: 87 · L21: 87 · L22: 72.6 · L100: 72.6 |
GA_FPlayerSwordMelee_Melee_SSR_4 | L1: 3 · L2: 26 · L3: 55 · L4: 82 · L5: 108 · L6: 137 · L8: 193 · L9: 219 · L11: 275 · L12: 302 · L13: 330 · L14: 357 · L15: 385 · L16: 414 · L17: 440 · L19: 496 · L21: 550 · L22: 459 · L100: 459 |
GA_FPlayerSwordMelee_Melee_SSR_5 | L1: 78.8 · L21: 78.8 · L22: 65.6 · L100: 65.6 |
GA_FPlayerSwordMelee_Melee_SSR_6 | L1: 3 · L2: 24 · L8: 174 · L9: 197 · L11: 249 · L12: 274 · L14: 322 · L15: 348 · L16: 373 · L17: 397 · L18: 423 · L21: 498 · L22: 415 · L100: 415 |
GA_FPlayerSwordMelee_Melee_SSR_7 | L1: 138.3 · L21: 138.3 · L22: 115.6 · L100: 115.6 |
GA_FPlayerSwordMelee_Melee_SSR_8 | L1: 7 · L2: 43 · L3: 87 · L4: 130 · L6: 218 · L7: 260 · L8: 303 · L9: 348 · L12: 480 · L13: 523 · L17: 699 · L18: 742 · L19: 786 · L20: 831 · L21: 874 · L22: 729 · L100: 729 |
GA_FPlayerSwordMelee_Melee_SSR_9 | L1: 236.3 · L21: 236.3 · L22: 196.7 · L100: 196.7 |
GA_FPlayerSwordMelee_Melee_SSR_10 | L1: 12 · L2: 71 · L3: 148 · L5: 296 · L8: 521 · L9: 595 · L10: 670 · L11: 746 · L14: 968 · L15: 1044 · L16: 1118 · L17: 1193 · L18: 1267 · L19: 1342 · L20: 1418 · L21: 1491 · L22: 1242 · L100: 1242 |
Sneak AttackGA_FPlayerSwordSneak6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSwordMelee_Sneak_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSwordMelee_Sneak_R_1 | L1: 256.5 · L100: 256.5 |
GA_FPlayerSwordMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSwordMelee_Sneak_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerSwordMelee_Sneak_R_2 | L1: 14 · L2: 78 · L3: 160 · L9: 646 · L10: 728 · L17: 1295 · L18: 1377 · L21: 1620 · L100: 1620 |
Leap AttackGA_FPlayerSwordEvade_BackAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordEvade_BackAttack_1 | L1: 21.9 · L21: 21.9 · L22: 16.2 · L100: 16.2 |
GA_FPlayerSwordEvade_BackAttack_SSR_1 | L1: 39.8 · L21: 39.8 · L22: 33.2 · L100: 33.2 |
GA_FPlayerSwordEvade_BackAttack_R_1 | L1: 13.1 · L21: 13.1 · L22: 9.7 · L100: 9.7 |
GA_FPlayerSwordEvade_BackAttack_2 | L1: 1 · L2: 7 · L4: 21 · L5: 27 · L18: 118 · L19: 124 · L21: 138 · L22: 102 · L100: 102 |
GA_FPlayerSwordEvade_BackAttack_SSR_2 | L1: 2 · L2: 13 · L3: 25 · L4: 38 · L5: 50 · L7: 76 · L8: 88 · L9: 101 · L10: 112 · L12: 138 · L13: 150 · L14: 163 · L15: 175 · L17: 201 · L18: 213 · L19: 226 · L20: 238 · L21: 251 · L22: 210 · L100: 210 |
GA_FPlayerSwordEvade_BackAttack_R_2 | L1: 1 · L2: 4 · L5: 16 · L6: 21 · L12: 45 · L13: 50 · L19: 74 · L20: 79 · L21: 83 · L22: 61 · L100: 61 |
GA_FPlayerSwordEvade_BackAttack_3 | L1: 32.8 · L21: 32.8 · L22: 24.3 · L100: 24.3 |
GA_FPlayerSwordEvade_BackAttack_SSR_3 | L1: 59.6 · L21: 59.6 · L22: 49.7 · L100: 49.7 |
GA_FPlayerSwordEvade_BackAttack_R_3 | L1: 19.7 · L21: 19.7 · L22: 14.6 · L100: 14.6 |
GA_FPlayerSwordEvade_BackAttack_4 | L1: 2 · L2: 10 · L3: 20 · L4: 31 · L5: 41 · L6: 52 · L8: 72 · L9: 83 · L11: 103 · L12: 114 · L13: 124 · L14: 135 · L16: 155 · L17: 166 · L19: 186 · L20: 197 · L21: 207 · L22: 153 · L100: 153 |
GA_FPlayerSwordEvade_BackAttack_SSR_4 | L1: 3 · L2: 18 · L5: 75 · L6: 93 · L15: 264 · L16: 282 · L21: 377 · L22: 314 · L100: 314 |
GA_FPlayerSwordEvade_BackAttack_R_4 | L1: 1 · L2: 6 · L4: 18 · L5: 25 · L8: 43 · L9: 50 · L12: 68 · L13: 75 · L17: 99 · L18: 106 · L21: 124 · L22: 92 · L100: 92 |
DodgeGA_FPlayerSwordEvade_Evade12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordEvade_BackAttack_1 | L1: 21.9 · L21: 21.9 · L22: 16.2 · L100: 16.2 |
GA_FPlayerSwordEvade_BackAttack_SSR_1 | L1: 39.8 · L21: 39.8 · L22: 33.2 · L100: 33.2 |
GA_FPlayerSwordEvade_BackAttack_R_1 | L1: 13.1 · L21: 13.1 · L22: 9.7 · L100: 9.7 |
GA_FPlayerSwordEvade_BackAttack_2 | L1: 1 · L2: 7 · L4: 21 · L5: 27 · L18: 118 · L19: 124 · L21: 138 · L22: 102 · L100: 102 |
GA_FPlayerSwordEvade_BackAttack_SSR_2 | L1: 2 · L2: 13 · L3: 25 · L4: 38 · L5: 50 · L7: 76 · L8: 88 · L9: 101 · L10: 112 · L12: 138 · L13: 150 · L14: 163 · L15: 175 · L17: 201 · L18: 213 · L19: 226 · L20: 238 · L21: 251 · L22: 210 · L100: 210 |
GA_FPlayerSwordEvade_BackAttack_R_2 | L1: 1 · L2: 4 · L5: 16 · L6: 21 · L12: 45 · L13: 50 · L19: 74 · L20: 79 · L21: 83 · L22: 61 · L100: 61 |
GA_FPlayerSwordEvade_BackAttack_3 | L1: 32.8 · L21: 32.8 · L22: 24.3 · L100: 24.3 |
GA_FPlayerSwordEvade_BackAttack_SSR_3 | L1: 59.6 · L21: 59.6 · L22: 49.7 · L100: 49.7 |
GA_FPlayerSwordEvade_BackAttack_R_3 | L1: 19.7 · L21: 19.7 · L22: 14.6 · L100: 14.6 |
GA_FPlayerSwordEvade_BackAttack_4 | L1: 2 · L2: 10 · L3: 20 · L4: 31 · L5: 41 · L6: 52 · L8: 72 · L9: 83 · L11: 103 · L12: 114 · L13: 124 · L14: 135 · L16: 155 · L17: 166 · L19: 186 · L20: 197 · L21: 207 · L22: 153 · L100: 153 |
GA_FPlayerSwordEvade_BackAttack_SSR_4 | L1: 3 · L2: 18 · L5: 75 · L6: 93 · L15: 264 · L16: 282 · L21: 377 · L22: 314 · L100: 314 |
GA_FPlayerSwordEvade_BackAttack_R_4 | L1: 1 · L2: 6 · L4: 18 · L5: 25 · L8: 43 · L9: 50 · L12: 68 · L13: 75 · L17: 99 · L18: 106 · L21: 124 · L22: 92 · L100: 92 |
CycloneGA_FPlayerSwordEvade_FrontAttack16 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordEvade_BackAttack_1 | L1: 21.9 · L21: 21.9 · L22: 16.2 · L100: 16.2 |
GA_FPlayerBigSwordEvade_FrontAttack_1 | L1: 30.3 · L100: 30.3 |
GA_FPlayerSwordEvade_BackAttack_SSR_1 | L1: 39.8 · L21: 39.8 · L22: 33.2 · L100: 33.2 |
GA_FPlayerSwordEvade_BackAttack_R_1 | L1: 13.1 · L21: 13.1 · L22: 9.7 · L100: 9.7 |
GA_FPlayerBigSwordEvade_FrontAttack_R_1 | L1: 21.4 · L100: 21.4 |
GA_FPlayerSwordEvade_BackAttack_2 | L1: 1 · L2: 7 · L4: 21 · L5: 27 · L18: 118 · L19: 124 · L21: 138 · L22: 102 · L100: 102 |
GA_FPlayerBigSwordEvade_FrontAttack_2 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L6: 48 · L7: 57 · L8: 67 · L9: 76 · L11: 96 · L12: 105 · L13: 115 · L14: 124 · L15: 134 · L16: 143 · L18: 163 · L19: 172 · L20: 182 · L21: 191 · L100: 191 |
GA_FPlayerSwordEvade_BackAttack_SSR_2 | L1: 2 · L2: 13 · L3: 25 · L4: 38 · L5: 50 · L7: 76 · L8: 88 · L9: 101 · L10: 112 · L12: 138 · L13: 150 · L14: 163 · L15: 175 · L17: 201 · L18: 213 · L19: 226 · L20: 238 · L21: 251 · L22: 210 · L100: 210 |
GA_FPlayerSwordEvade_BackAttack_R_2 | L1: 1 · L2: 4 · L5: 16 · L6: 21 · L12: 45 · L13: 50 · L19: 74 · L20: 79 · L21: 83 · L22: 61 · L100: 61 |
GA_FPlayerBigSwordEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L6: 34 · L7: 40 · L10: 61 · L11: 67 · L15: 95 · L16: 101 · L19: 122 · L20: 128 · L21: 135 · L100: 135 |
GA_FPlayerSwordEvade_BackAttack_3 | L1: 32.8 · L21: 32.8 · L22: 24.3 · L100: 24.3 |
GA_FPlayerSwordEvade_BackAttack_SSR_3 | L1: 59.6 · L21: 59.6 · L22: 49.7 · L100: 49.7 |
GA_FPlayerSwordEvade_BackAttack_R_3 | L1: 19.7 · L21: 19.7 · L22: 14.6 · L100: 14.6 |
GA_FPlayerSwordEvade_BackAttack_4 | L1: 2 · L2: 10 · L3: 20 · L4: 31 · L5: 41 · L6: 52 · L8: 72 · L9: 83 · L11: 103 · L12: 114 · L13: 124 · L14: 135 · L16: 155 · L17: 166 · L19: 186 · L20: 197 · L21: 207 · L22: 153 · L100: 153 |
GA_FPlayerSwordEvade_BackAttack_SSR_4 | L1: 3 · L2: 18 · L5: 75 · L6: 93 · L15: 264 · L16: 282 · L21: 377 · L22: 314 · L100: 314 |
GA_FPlayerSwordEvade_BackAttack_R_4 | L1: 1 · L2: 6 · L4: 18 · L5: 25 · L8: 43 · L9: 50 · L12: 68 · L13: 75 · L17: 99 · L18: 106 · L21: 124 · L22: 92 · L100: 92 |
RoamGA_FPlayerSwordSkillNew_SSR4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordSkill_SSR_1 | L1: 418 · L21: 418 · L22: 453 · L100: 453 |
GA_FPlayerSwordSkill_SSR_2 | L1: 22 · L2: 128 · L5: 524 · L6: 657 · L9: 1053 · L10: 1186 · L14: 1714 · L15: 1847 · L18: 2243 · L19: 2376 · L21: 2640 · L22: 2861 · L100: 2861 |
GA_FPlayerSwordSkill_SSR_3 | L1: 264 · L21: 264 · L22: 156 · L100: 156 |
GA_FPlayerSwordSkill_SSR_4 | L1: 14 · L2: 81 · L3: 164 · L4: 248 · L5: 331 · L6: 415 · L7: 498 · L8: 582 · L9: 665 · L10: 749 · L11: 832 · L12: 916 · L13: 999 · L14: 1083 · L15: 1166 · L16: 1250 · L17: 1333 · L18: 1417 · L19: 1500 · L20: 1584 · L21: 1667 · L22: 985 · L100: 985 |
Unbridled FlurryGA_FPlayerSwordFireChangeSkill_Sucess28 curves
| Parameter | Values |
|---|---|
GA_FPlayerSwordChangeSkill_Success_1 | L1: 444.4 · L21: 444.4 · L22: 329.2 · L100: 329.2 |
GA_FPlayerSwordChangeSkill_Fail_1 | L1: 14.3 · L100: 14.3 |
GA_FPlayerBigSwordChangeSkill_Success_1 | L1: 328 · L100: 328 |
GA_FPlayerBigSwordChangeSkill_Fail_1 | L1: 14.3 · L100: 14.3 |
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_1 | L1: 553.5 · L21: 553.5 · L22: 461.2 · L100: 461.2 |
GA_FPlayerBigSwordChangeSkill_FailIce_SSR_1 | L1: 19 · L100: 19 |
GA_FPlayerSwordChangeSkill_Success_SSR_1 | L1: 523.3 · L21: 523.3 · L22: 436.2 · L100: 436.2 |
GA_FPlayerSwordChangeSkill_Fail_SSR_1 | L1: 19 · L100: 19 |
GA_FPlayerSwordChangeSkill_Success_R_1 | L1: 266.6 · L21: 266.6 · L22: 197.5 · L100: 197.5 |
GA_FPlayerSwordChangeSkill_Fail_R_1 | L1: 8.6 · L100: 8.6 |
GA_FPlayerBigSwordChangeSkill_Success_R_1 | L1: 246 · L100: 246 |
GA_FPlayerBigSwordChangeSkill_Fail_R_1 | L1: 10.7 · L100: 10.7 |
GA_FPlayerSwordXChangeSkill_Success_1 | L1: 1116 · L100: 1116 |
GA_FPlayerSwordChangeSkill_Success_2 | L1: 23 · L2: 136 · L3: 276 · L5: 558 · L6: 698 · L7: 839 · L8: 979 · L9: 1120 · L10: 1260 · L12: 1542 · L13: 1682 · L14: 1823 · L15: 1963 · L16: 2104 · L17: 2244 · L19: 2526 · L20: 2666 · L21: 2807 · L22: 2079 · L100: 2079 |
GA_FPlayerSwordChangeSkill_Fail_2 | L1: 1 · L2: 4 · L3: 9 · L4: 13 · L5: 18 · L6: 22 · L8: 32 · L9: 36 · L10: 41 · L11: 45 · L12: 50 · L13: 54 · L14: 59 · L15: 63 · L16: 68 · L17: 72 · L18: 77 · L19: 81 · L20: 86 · L21: 90 · L100: 90 |
GA_FPlayerBigSwordChangeSkill_Success_2 | L1: 17 · L2: 100 · L5: 412 · L6: 515 · L9: 827 · L10: 930 · L13: 1242 · L14: 1345 · L17: 1657 · L18: 1760 · L21: 2072 · L100: 2072 |
GA_FPlayerBigSwordChangeSkill_Fail_2 | L1: 1 · L2: 4 · L3: 9 · L4: 13 · L5: 18 · L6: 22 · L8: 32 · L9: 36 · L10: 41 · L11: 45 · L12: 50 · L13: 54 · L14: 59 · L15: 63 · L16: 68 · L17: 72 · L18: 77 · L19: 81 · L20: 86 · L21: 90 · L100: 90 |
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_2 | L1: 29 · L2: 169 · L5: 694 · L6: 870 · L11: 1745 · L12: 1921 · L13: 2096 · L14: 2270 · L17: 2795 · L18: 2971 · L21: 3496 · L22: 2913 · L100: 2913 |
GA_FPlayerBigSwordChangeSkill_FailIce_SSR_2 | L1: 1 · L2: 6 · L21: 120 · L100: 120 |
GA_FPlayerSwordChangeSkill_Success_SSR_2 | L1: 28 · L2: 160 · L3: 326 · L4: 491 · L5: 657 · L6: 822 · L7: 988 · L8: 1153 · L9: 1319 · L10: 1484 · L11: 1650 · L12: 1815 · L13: 1981 · L14: 2146 · L15: 2312 · L16: 2477 · L17: 2643 · L18: 2808 · L20: 3140 · L21: 3305 · L22: 2755 · L100: 2755 |
GA_FPlayerSwordChangeSkill_Fail_SSR_2 | L1: 1 · L2: 6 · L21: 120 · L100: 120 |
GA_FPlayerSwordChangeSkill_Success_R_2 | L1: 14 · L2: 82 · L4: 250 · L5: 335 · L7: 503 · L8: 588 · L11: 840 · L12: 925 · L14: 1093 · L15: 1178 · L17: 1346 · L18: 1431 · L20: 1599 · L21: 1684 · L22: 1247 · L100: 1247 |
GA_FPlayerSwordChangeSkill_Fail_R_2 | L1: 1 · L3: 5 · L6: 14 · L7: 16 · L9: 22 · L10: 24 · L13: 33 · L14: 35 · L16: 41 · L17: 43 · L20: 52 · L21: 54 · L100: 54 |
GA_FPlayerBigSwordChangeSkill_Success_R_2 | L1: 13 · L2: 75 · L5: 309 · L6: 386 · L11: 776 · L12: 853 · L16: 1165 · L17: 1242 · L21: 1554 · L100: 1554 |
GA_FPlayerBigSwordChangeSkill_Fail_R_2 | L1: 1 · L2: 3 · L3: 7 · L5: 13 · L6: 17 · L7: 20 · L8: 24 · L10: 30 · L11: 34 · L12: 37 · L13: 41 · L15: 47 · L16: 51 · L18: 57 · L19: 61 · L20: 64 · L21: 68 · L100: 68 |
GA_FPlayerSwordXChangeSkill_Success_2 | L1: 59 · L2: 341 · L21: 7048 · L100: 7048 |
GA_FPlayerSwordChangeSkill_Success_SSR_3 | L1: 209.6 · L21: 209.6 · L22: 174.4 · L100: 174.4 |
GA_FPlayerSwordChangeSkill_Success_SSR_4 | L1: 11 · L2: 64 · L3: 130 · L4: 197 · L6: 329 · L7: 396 · L10: 594 · L11: 661 · L13: 793 · L14: 860 · L16: 992 · L17: 1059 · L20: 1257 · L21: 1324 · L22: 1101 · L100: 1101 |
Skill Provenance (15)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SwordDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SwordDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Jumping Strike | GA_FPlayerSwordMelee_AirAttack | WeaponSkillList · SkillDes |
| Cyclone | GA_FPlayerSwordMelee_Branch | WeaponSkillList · SkillDes |
| Diving Edge | GA_FPlayerSwordMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerSwordMelee_Melee | WeaponSkillList · SkillDes |
| Quick Slash | GA_FPlayerSwordMelee_SSR_Melee | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerSwordSneak | WeaponSkillList · SkillDes |
| Leap Attack | GA_FPlayerSwordEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerSwordEvade_Evade | WeaponSkillList · SkillDes |
| Cyclone | GA_FPlayerSwordEvade_FrontAttack | WeaponSkillList · SkillDes |
| Roam | GA_FPlayerSwordSkillNew_SSR | WeaponSkillList · SkillDes |
| Unbridled Flurry | GA_FPlayerSwordFireChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Grievous | reaction_physical | QRSLCommon_ST |
| Vulnerability | Buff_Sword_001_SSR_DamageUp | GameplayEffectTipsDataTable |
| Combo Attack Damage Boost | GA_FPlayerSwordPassivity | WeaponSkillList · SkillDes |
| Crit Boost | GA_FPlayerSwordPassivity2 | WeaponSkillList · SkillDes |