
VOLTDPS
SSR
Bai Yuekui
Shatter
12.5
Charge
8
Alaya
1349
92799
312
Advancements
★1Star Advancement
★1
Star AdvancementBlade Slash deals additional damage equal to 80% of ATK + 2.5% of missing HP.
Cupping Dragon's explosion deals additional damage equal to 160% of ATK + 5% of missing HP.
Force Field deals additional damage equal to 160% of ATK + 5% of missing HP. Damage over time does not trigger this effect.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease shatter by 15%. Upon shattering the target's shield, place a Cupping Bomb at the target's location, instantly dealing damage equal to 680% of ATK to targets within the area. If there is only one enemy in the target area, deal damage equal to 1,500% of ATK.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementAutomatically block for 1 second upon being attacked. Dispel any control effects immediately when activated. Negate the next incoming attack that deals less than 20% of the Max HP. While blocking, tapping the normal attack button unleashes a Counter Slash on the target, dealing damage equal to 240% of ATK and strongly suspends them. Cooldown: 18 seconds.
★6Star Advancement
★6
Star AdvancementUpon entering the effective range of Force Field or Phantasia, boost the effects of Fighting Spirit for 7 seconds, increasing final damage by 40% and halting Cellular Decay. Switching weapons cancels the effect.
Awakening Traits
Bai Yuekui: Crescent 1200 pts Affinity
Upon entering battle, increase Bai Yuekui's volt attack by 21% for 120 seconds. Effect decays over time. Leaving battle for 5 seconds resets this effect. Deal an additional 50% damage against spiny eels and earthcallers.
Bai Yuekui: Full Moon 4000 pts Affinity
Upon entering battle, increase Bai Yuekui's volt attack by 33% for 120 seconds. Effect decays over time. Leaving battle for 5 seconds resets this effect. Deal an additional 50% damage against spiny eels and earthcallers.
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Matrix Set Effects — Motive Sublimation

MindBai Yuekui: Seeking Truth
Have the courage to make mistakes in course of seeking scientific truth.

MemoryBai Yuekui: Memory & Life
One can keep making new memories as long as one keeps on living.

BeliefBai Yuekui: Window of Opportunity
Always be prepared for the opportunity to escape the doom.

EmotionBai Yuekui: Spiritual Advent
Emotion is the source of power to advent our spirit.
✦ 2-Piece Set
Upon switching to this weapon, if weapon charge is between 200 and 999, consume 200 weapon charge to increase ATK by 15%/18%/21%/25% for 15 seconds. 5-second cooldown. This effect does not stack.
✦ 4-Piece Set
For every 0.6 seconds maintained in a dischargeable state, the next discharge skill deals extra area damage equal to 106%/122%/140%/160% of ATK for 1 time in a 5-meter radius, up to 530%/610%/700%/800%. In addition, increase shatter by 7%/14%/21%/28% for 4 seconds. This effect does not stack. This set effect works in the off-hand slot, but only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 287.5% of ATK + 1816.
Second Attack: Deal damage equal to 69.2% of ATK + 437.
Third Attack: Deal damage equal to 69.2% of ATK + 437.
Fourth Attack: Deal damage equal to 59.1% of ATK + 373.
Fifth Attack: Deal damage equal to 143.8% of ATK + 908.


Lash Kick
Lv. 21NormalHold Attack
Hold attack button after a second normal attack to unleash Lash Kick.
Launch the target into the air and backwards with a high kick after a quick charge-up, dealing 138.9% of ATK + 877 damage.

Falling Strike
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Falling Strike.
Move rapidly to above the target and plunge downward with a sword, dealing 118.1% of ATK + 746damage and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600%.

Normal Attack
Lv. 21NormalAttack
Initiate 5 attacks in a row when on the ground.
The first attack deals 47.2% of ATK + 298 damage + minor knockback.
The second attack deals 66.7% of ATK + 421 damage + knockback.
The third attack deals 124.2% x ATK + 784 damage + minor knockback.
The fourth attack deals 41% of ATK + 259 damage + airborne.
The fifth attack deals 140.3% of ATK + 886 damage + strongly launch the target.

Sneak Attack
Lv. 21NormalAttack
Sneak up on the target in a crouch, then tap attack button to initiate Sneak Attack. Sweep with Lash Kick to deal 570% of ATK + 3600 damage.
Character Assets & Media (PNG & WebP)37
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtBai Yuekui Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_18
1080×1080Awakening Splash
260×349SilhouetteBai Yuekui Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_18Alaya Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_baiyuekui
128×128Upgrade Material
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon SkillBlade Slash
/Game/Resources/Icon/skill/WeaponSkill/skill_Immortal_backattack
82×82Weapon Skill
150×150Weapon Skill
150×150Weapon SkillForce Field
/Game/Resources/Icon/skill/WeaponSkill/skill_Immortal_changeskill
60×54Elemental ReactionBai Yuekui Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR13_512Bai Yuekui Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR13_256Bai Yuekui Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_immortal
1566×660AssetBai Yuekui UI_baiyuekui_huodong_Ttile_01
/Game/Resources/UI/Activity/choujiangUp/UI_baiyuekui_huodong_Ttile_01
1566×660AssetBai Yuekui UI_baiyuekui_huodong_Ttile_02
/Game/Resources/UI/Activity/choujiangUp/UI_baiyuekui_huodong_Ttile_02
620×1024AssetBai Yuekui SSR_lh_Immortal_thunder
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_Immortal_thunder
1284×404Asset
800×800AssetBai Yuekui manyou_imitation_18
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_18
512×512Weapon 512px
260×349Asset
1024×958AssetBai Yuekui erjie_imitation_18
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_18
236×236AssetBai Yuekui imitation_18_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_18_xiangqing
678×367AssetBai Yuekui wuwei_imitation_18
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_18
256×256Profile HeadshotBai Yuekui Headshot baiyuekui
/Game/Resources/Icon/Avatar/touxiang_baiyuekui
118×118Profile HeadshotBai Yuekui Headshot baiyuekui_s
/Game/Resources/Icon/Avatar/touxiang_baiyuekui_sBai Yuekui AvatarFrame_baiyuekui
/Game/Resources/Icon/AvatarFrame/AvatarFrame_baiyuekuiBai Yuekui AvatarFrame_baiyuekui_s
/Game/Resources/Icon/AvatarFrame/AvatarFrame_baiyuekui_sBai Yuekui AvatarFrame_baiyuekui
/Game/Resources/Icon/item/AvatarFrame_baiyuekui
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
baiyuekuiAvatar ID
BaiyuekuiImitation ID
imitation_18Weapon ID
Immortal_thunderMatrix Suit ID
suit_SSR13Matrix Suit Name
Motive SublimationRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
18Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
5Base Shatter
12.5Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR13Matrix Suit Name
Motive SublimationQuality
SSR2-Piece Set
—Upon switching to this weapon, if weapon charge is between 200 and 999, consume 200 weapon charge to increase ATK by 15%/18%/21%/25% for 15 seconds with 5-second cooldown. This effect does not stack.
★0
buff_matrix_ssr25_level1★1
buff_matrix_ssr25_level2★2
buff_matrix_ssr25_level3★3
buff_matrix_ssr25_level44-Piece Set
—For every 0.6 seconds maintained in a dischargeable state, the next discharge skill deals extra area damage for 1 time in a 5-meter radius around the first target hit. Area damage is equal to 106%/122%/140%/160% of ATK and can stack up to 530%/610%/700%/800%. In addition, increase shatter by 7%/14%/21%/28% for 4 seconds. This effect does not stack. This set effect works in the off-hand slot, but only the set with the highest star rating will take effect.
★0
buff_matrix_ssr26_level1★1
buff_matrix_ssr26_level2★2
buff_matrix_ssr26_level3★3
buff_matrix_ssr26_level4Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_ImmortalBase Skill Curve & Progression Data (EffectFigure_Immortal)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Immortal_OverseasOverseas Skill Curve Balancing (EffectFigure_Immortal_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_FPlayerImmortalMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_AirAttack_1 | L1: 65.7 · L21: 65.7 · L22: 287.5 · L100: 287.5 |
GA_PlayerImmortalMelee_AirAttack_2 | L1: 3 · L2: 20 · L4: 62 · L5: 82 · L9: 166 · L10: 186 · L13: 249 · L14: 269 · L18: 353 · L19: 373 · L21: 415 · L22: 1816 · L100: 1816 |
GA_PlayerImmortalMelee_AirAttack_3 | L1: 65.7 · L21: 65.7 · L22: 69.2 · L100: 69.2 |
GA_PlayerImmortalMelee_AirAttack_4 | L1: 3 · L2: 20 · L4: 62 · L5: 82 · L9: 166 · L10: 186 · L13: 249 · L14: 269 · L18: 353 · L19: 373 · L21: 415 · L22: 437 · L100: 437 |
GA_PlayerImmortalMelee_AirAttack_5 | L1: 56.1 · L21: 56.1 · L22: 69.2 · L100: 69.2 |
GA_PlayerImmortalMelee_AirAttack_6 | L1: 3 · L2: 17 · L4: 53 · L5: 70 · L8: 124 · L9: 141 · L12: 195 · L13: 212 · L16: 266 · L17: 283 · L20: 337 · L21: 354 · L22: 437 · L100: 437 |
GA_PlayerImmortalMelee_AirAttack_7 | L1: 136.6 · L21: 136.6 · L22: 59.1 · L100: 59.1 |
GA_PlayerImmortalMelee_AirAttack_8 | L1: 7 · L2: 42 · L5: 171 · L6: 215 · L10: 387 · L11: 431 · L15: 603 · L16: 647 · L19: 776 · L20: 820 · L21: 863 · L22: 373 · L100: 373 |
GA_PlayerImmortalMelee_AirAttack_9 | L1: 197.9 · L21: 197.9 · L22: 143.8 · L100: 143.8 |
GA_PlayerImmortalMelee_AirAttack_10 | L1: 10 · L2: 61 · L3: 123 · L4: 186 · L5: 248 · L7: 374 · L8: 436 · L9: 499 · L10: 561 · L12: 687 · L13: 749 · L14: 812 · L15: 874 · L16: 937 · L17: 999 · L19: 1125 · L20: 1187 · L21: 1250 · L22: 908 · L100: 908 |
Axe KickGA_FPlayerImmortalMelee_AirAttackBranch10 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_AirAttack_1 | L1: 65.7 · L21: 65.7 · L22: 287.5 · L100: 287.5 |
GA_PlayerImmortalMelee_AirAttack_2 | L1: 3 · L2: 20 · L4: 62 · L5: 82 · L9: 166 · L10: 186 · L13: 249 · L14: 269 · L18: 353 · L19: 373 · L21: 415 · L22: 1816 · L100: 1816 |
GA_PlayerImmortalMelee_AirAttack_3 | L1: 65.7 · L21: 65.7 · L22: 69.2 · L100: 69.2 |
GA_PlayerImmortalMelee_AirAttack_4 | L1: 3 · L2: 20 · L4: 62 · L5: 82 · L9: 166 · L10: 186 · L13: 249 · L14: 269 · L18: 353 · L19: 373 · L21: 415 · L22: 437 · L100: 437 |
GA_PlayerImmortalMelee_AirAttack_5 | L1: 56.1 · L21: 56.1 · L22: 69.2 · L100: 69.2 |
GA_PlayerImmortalMelee_AirAttack_6 | L1: 3 · L2: 17 · L4: 53 · L5: 70 · L8: 124 · L9: 141 · L12: 195 · L13: 212 · L16: 266 · L17: 283 · L20: 337 · L21: 354 · L22: 437 · L100: 437 |
GA_PlayerImmortalMelee_AirAttack_7 | L1: 136.6 · L21: 136.6 · L22: 59.1 · L100: 59.1 |
GA_PlayerImmortalMelee_AirAttack_8 | L1: 7 · L2: 42 · L5: 171 · L6: 215 · L10: 387 · L11: 431 · L15: 603 · L16: 647 · L19: 776 · L20: 820 · L21: 863 · L22: 373 · L100: 373 |
GA_PlayerImmortalMelee_AirAttack_9 | L1: 197.9 · L21: 197.9 · L22: 143.8 · L100: 143.8 |
GA_PlayerImmortalMelee_AirAttack_10 | L1: 10 · L2: 61 · L3: 123 · L4: 186 · L5: 248 · L7: 374 · L8: 436 · L9: 499 · L10: 561 · L12: 687 · L13: 749 · L14: 812 · L15: 874 · L16: 937 · L17: 999 · L19: 1125 · L20: 1187 · L21: 1250 · L22: 908 · L100: 908 |
Lash KickGA_FPlayerImmortalMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_Branch_1 | L1: 281.9 · L21: 281.9 · L22: 138.9 · L100: 138.9 |
GA_PlayerImmortalMelee_Branch_2 | L1: 15 · L2: 86 · L3: 175 · L4: 265 · L9: 710 · L10: 800 · L15: 1245 · L16: 1335 · L21: 1780 · L22: 877 · L100: 877 |
Falling StrikeGA_FPlayerImmortalMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_JumpAttack_1 | L1: 112.2 · L21: 112.2 · L22: 118.1 · L100: 118.1 |
GA_PlayerImmortalMelee_JumpAttack_2 | L1: 6 · L2: 34 · L3: 70 · L4: 105 · L5: 141 · L6: 176 · L7: 212 · L8: 247 · L9: 283 · L10: 318 · L11: 354 · L12: 389 · L13: 425 · L14: 460 · L15: 496 · L16: 531 · L17: 567 · L18: 602 · L19: 638 · L20: 673 · L21: 709 · L22: 746 · L100: 746 |
Normal AttackGA_FPlayerImmortalMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_Melee_1 | L1: 44.8 · L21: 44.8 · L22: 47.2 · L100: 47.2 |
GA_PlayerImmortalMelee_Melee_2 | L1: 2 · L2: 14 · L6: 70 · L7: 85 · L12: 155 · L13: 170 · L18: 240 · L19: 255 · L21: 283 · L22: 298 · L100: 298 |
GA_PlayerImmortalMelee_Melee_3 | L1: 63.4 · L21: 63.4 · L22: 66.7 · L100: 66.7 |
GA_PlayerImmortalMelee_Melee_4 | L1: 3 · L2: 19 · L4: 59 · L5: 80 · L21: 400 · L22: 421 · L100: 421 |
GA_PlayerImmortalMelee_Melee_5 | L1: 118 · L21: 118 · L22: 124.2 · L100: 124.2 |
GA_PlayerImmortalMelee_Melee_6 | L1: 6 · L2: 36 · L3: 73 · L4: 111 · L6: 185 · L7: 223 · L9: 297 · L10: 335 · L12: 409 · L13: 447 · L15: 521 · L16: 559 · L18: 633 · L19: 671 · L21: 745 · L22: 784 · L100: 784 |
GA_PlayerImmortalMelee_Melee_7 | L1: 39 · L21: 39 · L22: 41 · L100: 41 |
GA_PlayerImmortalMelee_Melee_8 | L1: 2 · L2: 12 · L3: 24 · L4: 37 · L6: 61 · L7: 74 · L9: 98 · L10: 111 · L12: 135 · L13: 148 · L15: 172 · L16: 185 · L18: 209 · L19: 222 · L21: 246 · L22: 259 · L100: 259 |
GA_PlayerImmortalMelee_Melee_9 | L1: 133.3 · L21: 133.3 · L22: 140.3 · L100: 140.3 |
GA_PlayerImmortalMelee_Melee_10 | L1: 7 · L2: 41 · L6: 209 · L7: 252 · L12: 462 · L13: 505 · L18: 715 · L19: 758 · L21: 842 · L22: 886 · L100: 886 |
Sneak AttackGA_FPlayerImmortalMelee_Sneak2 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalSneak_1 | L1: 570 · L100: 570 |
GA_PlayerImmortalSneak_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
Blade SlashGA_FPlayerImmortalEvade_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalEvade_BackAttack_1 | L1: 219.1 · L21: 219.1 · L22: 208.3 · L100: 208.3 |
GA_PlayerImmortalEvade_BackAttack_2 | L1: 12 · L2: 67 · L3: 136 · L4: 206 · L6: 344 · L7: 414 · L10: 621 · L11: 691 · L13: 829 · L14: 899 · L16: 1037 · L17: 1107 · L20: 1314 · L21: 1384 · L22: 1316 · L100: 1316 |
Cupping StrikeGA_FPlayerImmortalEvade_FrontAttack4 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalEvade_FrontAttack_1 | L1: 87.6 · L21: 87.6 · L22: 55.6 · L100: 55.6 |
GA_PlayerImmortalEvade_FrontAttack_2 | L1: 5 · L2: 27 · L3: 54 · L6: 138 · L7: 165 · L9: 221 · L10: 248 · L13: 332 · L14: 359 · L16: 415 · L17: 442 · L20: 526 · L21: 553 · L22: 351 · L100: 351 |
GA_PlayerImmortalEvade_FrontAttack_3 | L1: 361.5 · L21: 361.5 · L22: 229.2 · L100: 229.2 |
GA_PlayerImmortalEvade_FrontAttack_4 | L1: 19 · L2: 111 · L4: 339 · L5: 454 · L7: 682 · L8: 797 · L10: 1025 · L11: 1140 · L13: 1368 · L14: 1483 · L16: 1711 · L17: 1826 · L19: 2054 · L20: 2169 · L21: 2283 · L22: 1448 · L100: 1448 |
Dragon StrikeGA_FPlayerImmortalSkill4 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalMelee_Skill_1 | L1: 544.5 · L21: 544.5 · L22: 505.4 · L100: 505.4 |
GA_PlayerImmortalMelee_Skill_2 | L1: 29 · L2: 167 · L6: 855 · L7: 1028 · L10: 1544 · L11: 1717 · L14: 2233 · L15: 2406 · L19: 3094 · L20: 3267 · L21: 3439 · L22: 3192 · L100: 3192 |
GA_PlayerImmortalMelee_Skill_3 | L1: 361.5 · L21: 361.5 · L22: 229.2 · L100: 229.2 |
GA_PlayerImmortalMelee_Skill_4 | L1: 19 · L2: 111 · L4: 339 · L5: 454 · L7: 682 · L8: 797 · L10: 1025 · L11: 1140 · L13: 1368 · L14: 1483 · L16: 1711 · L17: 1826 · L19: 2054 · L20: 2169 · L21: 2283 · L22: 1448 · L100: 1448 |
Force FieldGA_FPlayerImmortalChangeSkill4 curves
| Parameter | Values |
|---|---|
GA_PlayerImmortalChangeSkill_Success_1 | L1: 406.6 · L100: 406.6 |
GA_PlayerImmortalChangeSkill_Success_2 | L1: 21 · L2: 124 · L4: 382 · L5: 510 · L6: 639 · L7: 767 · L9: 1025 · L10: 1153 · L11: 1282 · L12: 1410 · L14: 1668 · L15: 1796 · L17: 2054 · L18: 2182 · L19: 2311 · L20: 2439 · L21: 2568 · L100: 2568 |
GA_PlayerImmortalChangeSkill_Success_3 | L1: 454.4 · L100: 454.4 |
GA_PlayerImmortalChangeSkill_Success_4 | L1: 24 · L2: 139 · L3: 283 · L4: 426 · L7: 858 · L8: 1001 · L11: 1433 · L12: 1576 · L14: 1864 · L15: 2007 · L18: 2439 · L19: 2582 · L21: 2870 · L100: 2870 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (ImmortalDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (ImmortalDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_FPlayerImmortalMelee_AirAttack | WeaponSkillList · SkillDes |
| Axe Kick | GA_FPlayerImmortalMelee_AirAttackBranch | WeaponSkillList · SkillDes |
| Lash Kick | GA_FPlayerImmortalMelee_Branch | WeaponSkillList · SkillDes |
| Falling Strike | GA_FPlayerImmortalMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerImmortalMelee_Melee | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerImmortalMelee_Sneak | WeaponSkillList · SkillDes |
| Blade Slash | GA_FPlayerImmortalEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerImmortalEvade_Evade | WeaponSkillList · SkillDes |
| Cupping Strike | GA_FPlayerImmortalEvade_FrontAttack | WeaponSkillList · SkillDes |
| Dragon Strike | GA_FPlayerImmortalSkill | WeaponSkillList · SkillDes |
| Force Field | GA_FPlayerImmortalChangeSkill | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |