
PHYSICAL / FLAMEDPS
SSR
Anka
Shatter
16
Charge
8
Poppin' Stick
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementIncrease the chance of triggering heavy attack to 100% and reduce the trigger interval to 4 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementTap or release during a skill's charging phase to trigger the second phase of Amethyst Candy Assault.
The Wanderer will gain 15% ignore of the target's physical resistance (each element's total resistance ignored cannot exceed 50%).
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementDisoriented targets will deal 25% less damage, and triggering heavy attack will greatly reduce the enemy's aggro toward the Wanderer.
★6Star Advancement
★6
Star AdvancementAwakening Traits
Recast 1200 pts Affinity
Increase final damage by 14%.
Fresh Start 4000 pts Affinity
Increase final damage by 18%.
After equipping Poppin' Stick, additionally increase final damage by 15% and also additionally increase physical damage dealt to boss targets by 12%.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger once every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Poppin' Stick: On-Field
After using the skill, deal damage equal to 137% of physical ATK + 19.5% of the Wanderer's Max HP + 70% of the sum of all the Wanderer's resistance types + 264% of crit to the target hit every second for 30 seconds. Multiple Poppin' Stick Carnival damage cannot be stacked. Poppin' Stick Carnival damage counts as skill damage. If any 1 volt or frost weapon is equipped, Poppin' Stick Carnival damage is increased to 1.3 times. In addition, Poppin' Stick Carnival damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Damage Boost
Increase final damage by 12% for 30 seconds.
Matrix Set Effects — Wednesday

MindAnka: Together as One
It's because the day the group was founded was a Wednesday, so it was named Wednesday.

MemoryAnka: Ghost of the Past
She stood before you once again, smiling as she called out the name that no longer exists.

BeliefAnka: Stealing Justice
I will reclaim the stolen truth for everyone!

EmotionAnka: Blood Boiling
I can't wait to get into action! I just want to knock all the bad guys silly NOW!
✦ 2-Piece Set
Increase physical ATK by 22%/24%/26%/28% and heavy attack damage to 1080%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
The damage interval of the Disorient effect is reduced to 0.5 seconds. Increase final damage by 21%/24%/27%/30%. After equipping Poppin' Stick, additionally increase crit damage by 15%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Sugar Eruption
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance.
First Attack: Deal damage equal to 175% of ATK + 1105 and knock the target back.
Second Attack: Deal damage equal to 162% of ATK + 1023 and knock the target back. Third Attack: Deal damage equal to 324% of ATK + 2046 and knock the target back.
Fourth Attack: Deal damage up to 335% of ATK + 2116 and knock the target back.
Fifth Attack: Deal damage equal to 319% of ATK + 2015 and launch the target.

Giant Candy Combo
Lv. 21NormalHold Attack
Hold Normal Attack when using the first to third hits on the ground to trigger Giant Candy Combo.
Continuously swings the bat and strikes the ground vigorously, dealing damage equal to 108% of ATK + 682 to nearby targets. After which, unleashes a final swing, dealing damage equal to 291% of ATK + 1838 to nearby targets and knock them up.

Caramel Chip Tornado
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Caramel Chip Tornado.
Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 60% of ATK + 379. Deals damage equal to 149% of ATK + 941 to nearby targets upon landing.

Chocolate Craze
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 185% of ATK + 1168 and knock the target back.
Second Attack: Deal damage equal to 171% of ATK + 1080 and knock the target back. Third Attack: Deal damage equal to 342% of ATK + 2160 and knock the target back.
Fourth Attack: Deal damage up to 370% of ATK + 2337 and knock the target back.
Fifth Attack: Deal damage equal to 351% of ATK + 2217 and launch the target.

Buh-Bye!
Lv. 21NormalHold Attack
Hold Normal Attack to trigger a charged attack while on the ground.
Lifts up the bat and charges on the spot, consuming stamina. The longer the charge time, the greater the damage and hit effect. After charging, swings the bat ahead, dealing damage up to 340% of ATK + 2147 to nearby targets upon hit and knocking them up.
Character Assets & Media (PNG & WebP)69
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouettePoppin' Stick Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_ace
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillCaramel Chip Tornado
/Game/Resources/Icon/skill/WeaponSkill/skill_Ace_jumpattack
112×112Weapon Skill
112×112Weapon Skill
100×100Weapon Skill
112×112Weapon SkillPoppin' Stick Frenzy
/Game/Resources/Icon/skill/WeaponSkill/skill_Ace_bevadeattack
112×112Weapon Skill
112×112Weapon SkillAmethyst Candy Assault
/Game/Resources/Icon/skill/WeaponSkill/skill_Ace_skill
112×112Weapon SkillIn the Name of Wednesday!
/Game/Resources/Icon/skill/WeaponSkill/skill_Ace_changeskill
60×54Elemental Reaction
150×150Buff
82×82BuffAnka Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR47_512Anka Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_anke_bigAnka Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_anke
800×800AssetAnka manyou_imitation_59
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_59Anka Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_ace_01Anka Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_ace_02Anka Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_ace_03Anka Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_ace_04
512×512Weapon 512px
544×248Weapon ShowcasePoppin' Stick Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_ace
127×127AssetAnka imitation_touxiang_ACE_LV3
/Game/Resources/UI/shizhuang/nitai/imitation_touxiang_ACE_LV3
127×127AssetAnka imitation_touxiang_ACE_LV3_Lock
/Game/Resources/UI/shizhuang/nitai/imitation_touxiang_ACE_LV3_Lock
86×65AssetAnka Ace_Status_Headphone_Off
/Game/Resources/UI/shizhuang/nitai/Special_Status/Ace_Status_Headphone_Off
86×65AssetAnka Ace_Status_Headphone_On
/Game/Resources/UI/shizhuang/nitai/Special_Status/Ace_Status_Headphone_On
86×65AssetAnka Ace_Status_Mask_Off
/Game/Resources/UI/shizhuang/nitai/Special_Status/Ace_Status_Mask_Off
86×65AssetAnka Ace_Status_Mask_On
/Game/Resources/UI/shizhuang/nitai/Special_Status/Ace_Status_Mask_On
260×349Asset
127×237Asset
127×237Asset
127×237Asset
127×237AssetAnka UI_NT_SZ_ACE_Lock_2
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_ACE_Lock_2
236×236AssetAnka imitation_59_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_59_xiangqing
678×367AssetAnka wuwei_imitation_59
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_59
289×299Asset
309×305Asset
411×359Asset
378×336Asset
481×482Asset
924×233Asset
380×347Asset
408×307Asset
77×66Asset
55×47Asset
98×88Asset
51×51Asset
176×127Asset
97×82Asset
45×39Asset
342×342Profile Headshot
160×160Profile Headshot
256×256Asset
256×256Asset
256×256Asset
256×256Asset
512×512Matrix Icon
128×128Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
ankaAvatar ID
AceImitation ID
imitation_59Weapon ID
Ace_PhysicMatrix Suit ID
suit_SSR47Matrix Suit Name
WednesdayRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR47Matrix Suit Name
WednesdayQuality
SSR2-Piece Set
—Increase physical ATK by {0}%/{1}%/{2}%/{3}% and heavy attack damage to {4}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR95_level1★1
Buff_Matrix_SSR95_level2★2
Buff_Matrix_SSR95_level3★3
Buff_Matrix_SSR95_level44-Piece Set
—The damage interval of the Disorient effect is reduced to {0} seconds. Increase final damage by {1}%/{2}%/{3}%/{4}%. After equipping Poppin' Stick, additionally increase crit damage by {5}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR96_level1★1
Buff_Matrix_SSR96_level2★2
Buff_Matrix_SSR96_level3★3
Buff_Matrix_SSR96_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsRecast♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Fresh Start♥ 4000
Driver: Poppin' Stick
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (23)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingAceSkillCoolDown
20AceSkillCoolDown_Balance
45AceSkillBlockBeDamageDown
0.5AceSkillBlockDamageUp
0.12AceSkillBlockDamageUpDuration
30AceBleedDamageMult
4.5AceBleedOpenWoundsDamageMult
9AceBleedOpenWoundsCoolDown
6AceBleedOpenWoundsCoolDown_Level1
4BedDamageDownByBleedTarget_Level5
0.25AceSkillBlockDamageUp_Level6
0.35AceImitationLevel1FinalDamageUp
0.14AceImitationLevel2FinalDamageUp
0.18AceImitationLevel2AceFinalDamageUp
0.15AceImitationLevel2PhyDamageUp_Boss
0.12Matrix95ThreadDamageUpL1
10.8Matrix96FinalDamageUpL1
0.21Matrix96FinalDamageUpL2
0.24Matrix96FinalDamageUpL3
0.27Matrix96FinalDamageUpL4
0.3Matrix96AceCritDamageUp
0.15Buff_AceTuoShou_CritCoefficient
2.64Buff_AceTuoShou_ExtraDamageRateUp
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
AceBleedOpenWoundsChance_Level11AceBleedOpenWoundsCoolDown_Level14★3
IgnorePhysicDefMult_Level30.15★5
BedDamageDownByBleedTarget_Level50.25HateDownByBleedTarget_Level50.5★6
AceSkillBlockDamageUp_Level60.35Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_AceBase Skill Curve & Progression Data (EffectFigure_Ace)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Ace_OverseasOverseas Skill Curve Balancing (EffectFigure_Ace_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSugar EruptionGA_FPlayerAceMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceMelee_AirAttack_1 | L1: 175 · L100: 175 |
GA_FPlayerAceMelee_AirAttack_2 | L1: 9 · L2: 54 · L4: 164 · L5: 220 · L7: 330 · L8: 386 · L10: 496 · L11: 552 · L13: 662 · L14: 718 · L16: 828 · L17: 884 · L18: 939 · L19: 995 · L21: 1105 · L100: 1105 |
GA_FPlayerAceMelee_AirAttack_3 | L1: 162 · L100: 162 |
GA_FPlayerAceMelee_AirAttack_4 | L1: 9 · L2: 50 · L5: 203 · L6: 255 · L10: 459 · L11: 511 · L14: 664 · L15: 716 · L18: 869 · L19: 921 · L21: 1023 · L100: 1023 |
GA_FPlayerAceMelee_AirAttack_5 | L1: 324 · L100: 324 |
GA_FPlayerAceMelee_AirAttack_6 | L1: 17 · L2: 99 · L3: 202 · L4: 304 · L5: 407 · L6: 509 · L7: 612 · L9: 816 · L10: 919 · L11: 1021 · L12: 1124 · L13: 1226 · L14: 1329 · L15: 1431 · L16: 1534 · L17: 1636 · L18: 1739 · L19: 1841 · L20: 1944 · L21: 2046 · L100: 2046 |
GA_FPlayerAceMelee_AirAttack_7 | L1: 335 · L100: 335 |
GA_FPlayerAceMelee_AirAttack_8 | L1: 18 · L2: 102 · L21: 2116 · L100: 2116 |
GA_FPlayerAceMelee_AirAttack_9 | L1: 319 · L100: 319 |
GA_FPlayerAceMelee_AirAttack_10 | L1: 17 · L2: 98 · L3: 198 · L12: 1107 · L13: 1207 · L21: 2015 · L100: 2015 |
Giant Candy ComboGA_FPlayerAceMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceMelee_Branch_1 | L1: 108 · L100: 108 |
GA_FPlayerAceMelee_Branch_2 | L1: 6 · L2: 33 · L4: 101 · L5: 136 · L11: 340 · L12: 375 · L17: 545 · L18: 580 · L21: 682 · L100: 682 |
GA_FPlayerAceMelee_Branch_3 | L1: 291 · L100: 291 |
GA_FPlayerAceMelee_Branch_4 | L1: 15 · L2: 89 · L12: 1009 · L13: 1102 · L21: 1838 · L100: 1838 |
Caramel Chip TornadoGA_FPlayerAceMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceMelee_JumpAttack_1 | L1: 60 · L100: 60 |
GA_FPlayerAceMelee_JumpAttack_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerAceMelee_JumpAttack_3 | L1: 149 · L100: 149 |
GA_FPlayerAceMelee_JumpAttack_4 | L1: 8 · L2: 46 · L9: 375 · L10: 423 · L16: 705 · L17: 753 · L21: 941 · L100: 941 |
Chocolate CrazeGA_FPlayerAceMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceMelee_Melee_1 | L1: 185 · L100: 185 |
GA_FPlayerAceMelee_Melee_2 | L1: 10 · L2: 57 · L3: 115 · L4: 174 · L5: 232 · L6: 291 · L7: 349 · L8: 408 · L9: 466 · L10: 525 · L11: 583 · L12: 642 · L13: 700 · L14: 759 · L15: 817 · L16: 876 · L17: 934 · L18: 993 · L19: 1051 · L20: 1110 · L21: 1168 · L100: 1168 |
GA_FPlayerAceMelee_Melee_3 | L1: 171 · L100: 171 |
GA_FPlayerAceMelee_Melee_4 | L1: 9 · L2: 52 · L4: 160 · L5: 215 · L15: 755 · L16: 810 · L21: 1080 · L100: 1080 |
GA_FPlayerAceMelee_Melee_5 | L1: 342 · L100: 342 |
GA_FPlayerAceMelee_Melee_6 | L1: 18 · L2: 105 · L7: 645 · L8: 754 · L12: 1186 · L13: 1295 · L18: 1835 · L19: 1944 · L21: 2160 · L100: 2160 |
GA_FPlayerAceMelee_Melee_7 | L1: 370 · L100: 370 |
GA_FPlayerAceMelee_Melee_8 | L1: 19 · L2: 113 · L11: 1166 · L12: 1284 · L21: 2337 · L100: 2337 |
GA_FPlayerAceMelee_Melee_9 | L1: 351 · L100: 351 |
GA_FPlayerAceMelee_Melee_10 | L1: 18 · L2: 107 · L8: 773 · L9: 885 · L21: 2217 · L100: 2217 |
Buh-Bye!GA_FPlayerAceMelee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceMelee_PowerAttack_1 | L1: 340 · L100: 340 |
GA_FPlayerAceMelee_PowerAttack_2 | L1: 18 · L2: 104 · L3: 212 · L4: 319 · L5: 427 · L6: 534 · L7: 642 · L8: 749 · L9: 857 · L10: 964 · L11: 1072 · L12: 1179 · L14: 1395 · L15: 1502 · L16: 1610 · L17: 1717 · L18: 1825 · L19: 1932 · L20: 2040 · L21: 2147 · L100: 2147 |
PhantasiaGA_FPlayerAceEvade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceEvadeAttack_ForwardAttack_1 | L1: 442 · L100: 442 |
GA_FPlayerAceEvadeAttack_BackAttack_1 | L1: 462 · L100: 462 |
GA_FPlayerAceEvadeAttack_ForwardAttack_2 | L1: 23 · L2: 135 · L5: 555 · L6: 694 · L10: 1254 · L11: 1393 · L16: 2093 · L17: 2232 · L21: 2792 · L100: 2792 |
GA_FPlayerAceEvadeAttack_BackAttack_2 | L1: 24 · L2: 141 · L3: 287 · L4: 434 · L10: 1310 · L11: 1457 · L18: 2479 · L19: 2626 · L21: 2918 · L100: 2918 |
Poppin' Stick FrenzyGA_FPlayerAceEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceEvadeAttack_BackAttack_1 | L1: 462 · L100: 462 |
GA_FPlayerAceEvadeAttack_BackAttack_2 | L1: 24 · L2: 141 · L3: 287 · L4: 434 · L10: 1310 · L11: 1457 · L18: 2479 · L19: 2626 · L21: 2918 · L100: 2918 |
Fruit BurstGA_FPlayerAceEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceEvadeAttack_ForwardAttack_1 | L1: 442 · L100: 442 |
GA_FPlayerAceEvadeAttack_ForwardAttack_2 | L1: 23 · L2: 135 · L5: 555 · L6: 694 · L10: 1254 · L11: 1393 · L16: 2093 · L17: 2232 · L21: 2792 · L100: 2792 |
Amethyst Candy AssaultGA_FPlayerAceSkill_Skill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceSkill_Skill_1 | L1: 600 · L100: 600 |
GA_FPlayerAceSkill_Skill_2 | L1: 32 · L2: 183 · L6: 943 · L7: 1132 · L11: 1892 · L12: 2081 · L16: 2841 · L17: 3030 · L20: 3600 · L21: 3789 · L100: 3789 |
GA_FPlayerAceSkill_Skill_3 | L1: 1200 · L100: 1200 |
GA_FPlayerAceSkill_Skill_4 | L1: 63 · L2: 367 · L3: 747 · L4: 1126 · L5: 1506 · L6: 1885 · L7: 2265 · L8: 2644 · L10: 3404 · L11: 3783 · L12: 4163 · L13: 4542 · L14: 4922 · L15: 5301 · L17: 6061 · L18: 6440 · L19: 6820 · L20: 7199 · L21: 7579 · L100: 7579 |
In the Name of Wednesday!GA_FPlayerAceChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAceChangeSkill_Success_1 | L1: 1170 · L100: 1170 |
GA_FPlayerAceChangeSkill_Success_2 | L1: 62 · L2: 358 · L10: 3318 · L11: 3689 · L21: 7389 · L100: 7389 |
Damage BoostBuff_Ace_SkillDamageUp_Level0DisPlay1 curves
| Parameter | Values |
|---|---|
Buff_Ace_SkillDamageUp_Level0DisPlay_param_1 | L1: 12 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (AceDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (AceDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Sugar Eruption | GA_FPlayerAceMelee_AirAttack | WeaponSkillList · AceDes |
| Giant Candy Combo | GA_FPlayerAceMelee_Branch | WeaponSkillList · AceDes |
| Caramel Chip Tornado | GA_FPlayerAceMelee_JumpAttack | WeaponSkillList · AceDes |
| Chocolate Craze | GA_FPlayerAceMelee_Melee | WeaponSkillList · AceDes |
| Buh-Bye! | GA_FPlayerAceMelee_PowerAttack | WeaponSkillList · AceDes |
| Phantasia | GA_FPlayerAceEvade | WeaponSkillList · AceBalanceDes |
| Poppin' Stick Frenzy | GA_FPlayerAceEvadeAttack_BackAttack | WeaponSkillList · AceDes |
| Fruit Burst | GA_FPlayerAceEvadeAttack_ForwardAttack | WeaponSkillList · AceDes |
| Amethyst Candy Assault | GA_FPlayerAceSkill_Skill | WeaponSkillList · AceDes |
| In the Name of Wednesday! | GA_FPlayerAceChangeSkill | WeaponSkillList · AceDes |
| Armor Dissolve | reaction_physical_flame | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Poppin' Stick: On-Field | onfield_anka | DualElementOnField |
| Flame Resonance | Buff_Ace_Fire_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Ace_Physic_Resonance | GameplayEffectTipsDataTable |
| Damage Boost | Buff_Ace_SkillDamageUp_Level0DisPlay | GameplayEffectTipsDataTable |