
FROST / VOLTDPS
SSR
Yanuo
Shatter
16
Charge
12
Wicked
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementWhen dealing damage to targets below 80% HP, increase final damage by 12%. This effect works in the off-hand slot.
Being attacked when in Concealment state will not break Concealment and the maximum number of attacks that can be blocked is increased to 3 times. After breaking Concealment by launching an attack, additionally gain a shield equal to Concealment duration multiplied by 5% of the Wanderer's Max HP (does not exceed 120% of the Wanderer's Max HP). Lasts for 30 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease Wicked's shatter by 20%.
When Fevered Hunt is triggered, draw in nearby ice cores to the Wanderer's surroundings and detonate them, then enter Permeation for 5 seconds, during which Arctic Bite replaces the weapon-switching button (but this Arctic Bite does not trigger the additional skill effects) and each time it is used reduces Arctic Bite's cooldown by 20 seconds. Use normal attack to immediately exit Permeation.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncrease Ice Core Detonation damage by 150%.
After Fixate tosses the weapon and hits a target, place Snow Trace on the target for 5 seconds (this effect's trigger is prioritized before the charged attack damage from Fixate). When Snow Trace fades, target takes damage equal to 30% of the total damage taken during Snow Trace (does not exceed Wanderer's ATK multiplied by 650 in solo mode, and Wanderer's ATK multiplied by 6500 while on a team). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. Snow Trace can be triggered up to once every 30 seconds.
★6Star Advancement
★6
Star AdvancementThe frost-volt damage increase from Arctic Bite can be stacked up to 3 times.
Awakening Traits
Undercurrent 1200 pts Affinity
Increase final damage by 13%.
Rising Curtain 4000 pts Affinity
Passive Skills
▸
Force Impact
When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Frost and Volt
The weapon is considered both Volt and Frost. Its damage calculation is influenced by base Volt & Frost ATK, Volt & Frost ATK percentage, and Volt & Frost damage boost, with the higher value taking precedence.
▸Wicked: On-Field
When hitting any target with Wicked, deal damage equal to 205% of frost ATK + 2.9% of Max HP + 106% of the sum of all the Wanderer's resistance types + 3.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Chilling Strike damage counts as normal attack damage. If any 1 physical or flame weapon is equipped, Chilling Strike damage is multiplied by 1.3. In addition, Chilling Strike damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Volt Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
▸
Fevered Hunt
When deliberately breaking Concealment, increase Yanuo's damage dealt based on time spent concealed, up to 36%.
▸
Respite
Slowly alleviate fatigue, and unable to enter Fevered Hunt for a while.
▸
Chilled to the Bone
Increase frost-volt damage by 9%, stacking up to 3 times. Also ignore 15% of the target's frost-volt resistance (this effect does not stack, and each element's total resistance ignored cannot exceed 50%).
▸
Permeation
▸
Refraction
When attacked, block damage that does not exceed 50% of Max HP. Block cooldown: 10 seconds.
▸
Concealment
Increase movement speed while concealed. Launching an attack while concealed increases damage based on time spent concealed and triggers Fevered Hunt.
▸
Frost Possession
When Concealment breaks, gain a shield up to 50% of Max HP based on time spent concealed. Lasts for 30 seconds.
Matrix Set Effects — A Thousand Faces

MindYanuo: Sentience
You feel a sharp gaze from someone in a sea of people.

MemoryYanuo: Radio Wave
Communication simply requires tuning into the right frequency.

BeliefYanuo: Magic
Magic probably exists. Do you want to see a spell for quickly making friends with someone you want to meet?

EmotionYanuo: Echo
The secret messages that ordinary people don't bother to understand are suddenly receiving replies in the form of echoes.
✦ 2-Piece Set
Increase frost and volt damage by 13%/15%/17%/19%, frost and volt ATK by 5%, and movement speed increases while concealed by 20%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increase all elemental damage by 22%/24%/26%/28% when at least 1 frost weapon is equipped. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect. After using Arctic Bite, increase final damage by 8% for 60 seconds. When entering combat with Wicked in the main slot, trigger a fully buffed Fevered Hunt 1 time (this does not count toward Wicked's Fevered Hunt cooldown, but it can only be triggered 1 time every 15 seconds).
Weapon Skill Compendium & Damage Scaling

Air Attack
Lv. 21NormalJumpAttackAttackAttackAttackAttack
Press Normal Attack while airborne to unleash six consecutive strikes in mid-air, consuming Endurance. First strike: Deals damage equal to 75% of ATK to the target. Second strike: Deals damage equal to 145% of ATK to the target. Third strike: Deals damage equal to 175% of ATK to the target. Fourth strike: Deals damage equal to 153% of ATK to the target. Fifth strike: Deals damage equal to 238% of ATK to the target. Sixth strike: Deals damage equal to 440% of ATK to the target.

Branch
Lv. 21NormalJumpHold Attack
Hold Normal Attack during the second, fourth, or fifth ground Normal Attacks to trigger Frozen Spike and jump backward, charging in mid-air (up to 3 Charges). In the meantime, Wicked's Shatter converts into bonus damage.
First Charge: Deals damage equal to 182% of ATK to the target.
Second Charge: Deals damage equal to 320% of ATK to the target.
Third Charge: Deals damage equal to 455% of ATK to the target.

Jump Attack
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne to trigger Death From Above.
Falls from the sky and thrusts the spear into the ground, dealing damage equal to 120% of ATK to nearby targets.

Melee
Lv. 21NormalAttackAttackAttackAttackAttackAttack
Press Normal Attack to launch six consecutive strikes while on the ground (up to 24 ice cores can exist at a time). First strike: Deals damage equal to 36% of ATK to the target and generates 1 ice core. Second strike: Deals damage equal to 46% of ATK to the target and generates 2 ice cores. Third strike: Deals damage equal to 280% of ATK to the target. Fourth strike: Deals damage equal to 244% of ATK to the target and generates 1 ice core. Fifth strike: Deals damage equal to 380% of ATK to the target and generates 3 ice cores. Sixth strike: Deals damage equal to 315% of ATK to the target.

Power Attack
Lv. 21NormalHold Attack
Hold Normal Attack on the ground to start Fixate Charge, increasing damage over a 4-second period, granting Hyperbody in the meanwhile. Then tosses the weapon in the target direction, dealing damage up to 4480% of ATK to nearby targets upon hit. Triggers aim assist after aiming at a target for 2.5s during Fixate Charge, which guarantees headshot upon release. Losing the target during aim assist does not affect the Charge progress. Press the special skill button after tossing the weapon using Fixate to trigger Shadow Execution.

Boneshaver
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to 160% of ATK + 1011 to nearby targets and placing Force Impact on targets hit.
Boneshaver does not trigger Shadow Execution after tossing the weapon.

Hunt
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 75% of ATK + 474.
Second Attack: Deal damage equal to 145% of ATK + 916.
Third Attack: Deal damage equal to 175% of ATK + 1105.
Fourth Attack: Deal damage equal to 153% of ATK + 966.
Fifth Attack: Deal damage equal to 238% of ATK + 1503.
Sixth Attack: Deal damage equal to 440% of ATK + 2779.

Death From Above
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack to trigger Death From Above.
Stab the ground with the lance upon landing, dealing damage equal to 120% of ATK + 758 to nearby targets.

Pillage
Lv. 21NormalAttackAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist on the field at any given time).
First Attack: Deal damage equal to 36% of ATK + 227, and create 1 ice core.
Second Attack: Deal damage equal to 46% of ATK + 291, and create 2 ice cores.
Third Attack: Deal damage equal to 280% of ATK + 1768.
Fourth Attack: Deal damage equal to 244% of ATK + 1541, and create 1 ice core.
Fifth Attack: Deal damage equal to 380% of ATK + 2400, and create 3 ice cores.
Sixth Attack: Deal damage equal to 315% of ATK + 1989.

Frozen Spike
Lv. 21NormalJumpHold Attack
While on the ground, tap and hold normal attack when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges.
Phase 1 charged hit: Deal damage equal to 182% of ATK + 1149.
Phase 2 charged hit: Deal damage equal to 320% of ATK + 2021.
Phase 3 charged hit: Deal damage equal to 455% of ATK + 2874.

Fixate
Lv. 21NormalHold Attack
While on the ground, hold normal attack to trigger Fixate to charge. Within 6 seconds, damage increases depending on the charge duration, during which the Wanderer gains hyperbody, then the weapon is tossed in the target's direction. After the weapon lands a hit, deal damage up to 4480% of ATK + 28295 to nearby targets. Aim assist is activated after aiming at a target within range for 2.5 seconds during Fixate's charging. The tossed weapon automatically hits the target in the head (losing the target with aim assist does not affect charging).
After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.
Character Assets & Media (PNG & WebP)73
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillPower Attack
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_PowerAttack
100×100Weapon Skill
112×112Weapon SkillAttack Back
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_EvadeAttackBack
112×112Weapon SkillImpending Chill
/Game/Resources/Icon/skill/WeaponSkill/skill_Lances_evadeattackfront
112×112Weapon SkillEvade Hold And Attack
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_EvadeHoldAndAttack
112×112Weapon Skill
112×112Weapon SkillChase Attack
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_ChaseAttack
112×112Weapon SkillGA Fplayer Lances Skill
/Game/Resources/Icon/skill/WeaponSkill/skill_Lances_RealSkill
112×112Weapon SkillGA FPlayer Lances Skill2
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_Skill2
112×112Weapon SkillGA Fplayer Lances Change Skill
/Game/Resources/Icon/skill/WeaponSkill/Skill_Lances_ChangeSkill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82Buff
82×82Buff
82×82Buff
83×82Buff
82×82Buff
82×82Buff
82×82BuffYanuo Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR42_512Yanuo Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_Yanuo_bigYanuo Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_yanuo
1540×1370AssetYanuo yanuo_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/yanuo_UP_lihui_01
620×1024Asset
1920×1400Special Order PhotoYanuo Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanuo_lihui_01
1400×1400Special Order PhotoYanuo Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanuo_lihui_02
640×260Event BannerYanuo Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanuo_Title
242×242Weapon IconYanuo Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanuo_WQ
242×242Matrix IconYanuo Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP32_YN/UI_UP_yanuo_YZ
1283×403Asset
800×800AssetYanuo manyou_imitation_54
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_54Yanuo Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_yanuo01Yanuo Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_yanuo02Yanuo Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_yanuo03Yanuo Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_yanuo04
512×512Weapon 512px
544×248Weapon ShowcaseWicked Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_yanuo
1276×630Combo Guide (EN)Yanuo Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
236×236AssetYanuo imitation_54_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_54_xiangqing
678×367AssetYanuo wuwei_imitation_54
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_54
342×342Profile Headshot
160×160Profile Headshot
256×256Asset
256×256Asset
512×512Matrix Icon
172×172Asset
82×82Matrix Icon
82×82Matrix Icon
128×128Matrix Icon
224×352Name Graphic
1276×630Combo Guide (RU)Yanuo Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (DE)Yanuo Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (ES)Yanuo Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (FR)Yanuo Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (ID)Yanuo Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (JA)Yanuo Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (KO)Yanuo Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (PT)Yanuo Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10N
1276×630Combo Guide (TH)Yanuo Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_yanuo_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
yanuoAvatar ID
yanuoImitation ID
imitation_54Weapon ID
Lances_IceMatrix Suit ID
suit_SSR42Matrix Suit Name
A Thousand FacesRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR42Matrix Suit Name
A Thousand FacesQuality
SSR2-Piece Set
—Increase frost and volt damage by {1}%/{2}%/{3}%/{4}%, frost and volt ATK by {5}%, and movement speed while concealed by {0}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR85_Level1★1
Buff_Matrix_SSR85_Level2★2
Buff_Matrix_SSR85_Level3★3
Buff_Matrix_SSR85_Level44-Piece Set
—Increase all elemental damage by {0}%/{1}%/{2}%/{3}% when at least 1 frost weapon is equipped. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect. After using Arctic Bite, increase final damage by 8% for {4} seconds. When entering combat with Wicked in the main slot, trigger a fully buffed Fevered Hunt 1 time (this does not count toward Wicked's Fevered Hunt cooldown, but it can only be triggered 1 time every 15 seconds).
★0
Buff_Matrix_SSR86_Level1★1
Buff_Matrix_SSR86_Level2★2
Buff_Matrix_SSR86_Level3★3
Buff_Matrix_SSR86_Level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsUndercurrent♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Rising Curtain♥ 4000
Driver: Wicked
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingLancesSneakCounterAtkCoefficient
0LancesIceCoreExplosionAtkCoefficient
0.8LancesEXDMGAfterFrozenCoefficient_Level5
0.3LancesIceSpecialATKCoefficient
2.05LancesIceSpecialDEFCoefficient
1.06LancesIceSpecialMaxHPCoefficient
0.029LancesIceSpecialCritCoefficient
0.039LancesIceSpecialFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
LancesSkill1CD60LancesSkill1BCD60LancesSkill1CCD60LancesBreakDefUp_Level10LancesBlockAndCounterStack_Level13LancesSneakShieldHpPerSecond_Level10.05LancesSneakShieldMaxHpThreshold_Level11.2LancesSneakShieldDuration_Level130LancesFinDMGUp_Level10.12LancesCheckAttackTargetHPThreshold_Level10.8★2
LancesSkill2FrozenDuration5LancesSkill2FrozenCD30★3
LancesMeMeDuration_Level35LancesBreakDefUP_Levell30.2★5
LancesIceCoreExplosionDMGUp_Level51.5LancesEXDMGAfterFrozenCoefficient_Level50.3LancesEXDMGAfterFrozenEXDMGThresholdForSingle_Level5650LancesEXDMGAfterFrozenEXDMGThresholdForTeam_Level56500★6
LancesIceThunderDMGUpStack_Level63Skill Parameter Curves (30)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_LancesBase Skill Curve & Progression Data (EffectFigure_Lances)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Lances_OverseasOverseas Skill Curve Balancing (EffectFigure_Lances_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAir AttackGA_FPlayerLancesMelee_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_AirAttack_1 | L1: 75 · L100: 75 |
GA_FPlayerLancesMelee_AirAttack_2 | L1: 4 · L2: 23 · L3: 47 · L4: 70 · L7: 142 · L8: 165 · L10: 213 · L11: 236 · L14: 308 · L15: 331 · L18: 403 · L19: 426 · L21: 474 · L100: 474 |
GA_FPlayerLancesMelee_AirAttack_3 | L1: 145 · L100: 145 |
GA_FPlayerLancesMelee_AirAttack_4 | L1: 8 · L2: 44 · L8: 320 · L9: 365 · L15: 641 · L16: 686 · L21: 916 · L100: 916 |
GA_FPlayerLancesMelee_AirAttack_5 | L1: 175 · L100: 175 |
GA_FPlayerLancesMelee_AirAttack_6 | L1: 9 · L2: 54 · L4: 164 · L5: 220 · L7: 330 · L8: 386 · L10: 496 · L11: 552 · L13: 662 · L14: 718 · L16: 828 · L17: 884 · L18: 939 · L19: 995 · L21: 1105 · L100: 1105 |
GA_FPlayerLancesMelee_AirAttack_7 | L1: 153 · L100: 153 |
GA_FPlayerLancesMelee_AirAttack_8 | L1: 8 · L2: 47 · L3: 95 · L4: 144 · L6: 240 · L7: 289 · L8: 337 · L9: 386 · L11: 482 · L12: 531 · L13: 579 · L14: 628 · L16: 724 · L17: 773 · L18: 821 · L19: 870 · L21: 966 · L100: 966 |
GA_FPlayerLancesMelee_AirAttack_9 | L1: 238 · L100: 238 |
GA_FPlayerLancesMelee_AirAttack_10 | L1: 13 · L2: 73 · L4: 223 · L5: 299 · L8: 524 · L9: 600 · L11: 750 · L12: 826 · L15: 1051 · L16: 1127 · L18: 1277 · L19: 1353 · L21: 1503 · L100: 1503 |
GA_FPlayerLancesMelee_AirAttack_11 | L1: 440 · L100: 440 |
GA_FPlayerLancesMelee_AirAttack_12 | L1: 23 · L2: 135 · L7: 830 · L8: 970 · L12: 1526 · L13: 1666 · L18: 2361 · L19: 2501 · L21: 2779 · L100: 2779 |
BranchGA_FPlayerLancesMelee_Branch6 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_Branch_1 | L1: 182 · L100: 182 |
GA_FPlayerLancesMelee_Branch_2 | L1: 10 · L2: 56 · L3: 113 · L4: 171 · L5: 228 · L7: 344 · L8: 401 · L9: 459 · L10: 516 · L11: 574 · L12: 631 · L13: 689 · L14: 746 · L16: 862 · L17: 919 · L18: 977 · L19: 1034 · L20: 1092 · L21: 1149 · L100: 1149 |
GA_FPlayerLancesMelee_Branch_3 | L1: 320 · L100: 320 |
GA_FPlayerLancesMelee_Branch_4 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerLancesMelee_Branch_5 | L1: 455 · L100: 455 |
GA_FPlayerLancesMelee_Branch_6 | L1: 24 · L2: 139 · L10: 1291 · L11: 1434 · L21: 2874 · L100: 2874 |
Jump AttackGA_FPlayerLancesMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_JumpAttack_1 | L1: 120 · L100: 120 |
GA_FPlayerLancesMelee_JumpAttack_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
MeleeGA_FPlayerLancesMelee_Melee12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_Melee_1 | L1: 36 · L100: 36 |
GA_FPlayerLancesMelee_Melee_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
GA_FPlayerLancesMelee_Melee_3 | L1: 46 · L100: 46 |
GA_FPlayerLancesMelee_Melee_4 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L12: 160 · L13: 174 · L14: 189 · L15: 203 · L16: 218 · L17: 232 · L18: 247 · L19: 261 · L21: 291 · L100: 291 |
GA_FPlayerLancesMelee_Melee_5 | L1: 280 · L100: 280 |
GA_FPlayerLancesMelee_Melee_6 | L1: 15 · L2: 86 · L3: 174 · L4: 263 · L5: 351 · L6: 440 · L7: 528 · L9: 706 · L10: 794 · L11: 883 · L12: 971 · L13: 1060 · L14: 1148 · L16: 1326 · L17: 1414 · L18: 1503 · L19: 1591 · L20: 1680 · L21: 1768 · L100: 1768 |
GA_FPlayerLancesMelee_Melee_7 | L1: 244 · L100: 244 |
GA_FPlayerLancesMelee_Melee_8 | L1: 13 · L2: 75 · L6: 383 · L7: 461 · L12: 846 · L13: 924 · L17: 1232 · L18: 1310 · L21: 1541 · L100: 1541 |
GA_FPlayerLancesMelee_Melee_9 | L1: 380 · L100: 380 |
GA_FPlayerLancesMelee_Melee_10 | L1: 20 · L2: 116 · L3: 236 · L4: 357 · L8: 837 · L9: 958 · L13: 1438 · L14: 1559 · L18: 2039 · L19: 2160 · L21: 2400 · L100: 2400 |
GA_FPlayerLancesMelee_Melee_11 | L1: 315 · L100: 315 |
GA_FPlayerLancesMelee_Melee_12 | L1: 17 · L2: 96 · L4: 296 · L5: 395 · L7: 595 · L8: 694 · L9: 794 · L10: 893 · L12: 1093 · L13: 1192 · L15: 1392 · L16: 1491 · L18: 1691 · L19: 1790 · L20: 1890 · L21: 1989 · L100: 1989 |
Power AttackGA_FPlayerLancesMelee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_PowerAttack_1 | L1: 4480 · L100: 4480 |
GA_FPlayerLancesMelee_PowerAttack_2 | L1: 236 · L2: 1370 · L7: 8455 · L8: 9873 · L18: 24043 · L19: 25461 · L21: 28295 · L100: 28295 |
BoneshaverGA_Lances_PowerAttackSP2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_PowerAttackSP_1 | L1: 160 · L100: 160 |
GA_FPlayerLancesMelee_PowerAttackSP_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
HuntGA_Lances_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_AirAttack_1 | L1: 75 · L100: 75 |
GA_FPlayerLancesMelee_AirAttack_2 | L1: 4 · L2: 23 · L3: 47 · L4: 70 · L7: 142 · L8: 165 · L10: 213 · L11: 236 · L14: 308 · L15: 331 · L18: 403 · L19: 426 · L21: 474 · L100: 474 |
GA_FPlayerLancesMelee_AirAttack_3 | L1: 145 · L100: 145 |
GA_FPlayerLancesMelee_AirAttack_4 | L1: 8 · L2: 44 · L8: 320 · L9: 365 · L15: 641 · L16: 686 · L21: 916 · L100: 916 |
GA_FPlayerLancesMelee_AirAttack_5 | L1: 175 · L100: 175 |
GA_FPlayerLancesMelee_AirAttack_6 | L1: 9 · L2: 54 · L4: 164 · L5: 220 · L7: 330 · L8: 386 · L10: 496 · L11: 552 · L13: 662 · L14: 718 · L16: 828 · L17: 884 · L18: 939 · L19: 995 · L21: 1105 · L100: 1105 |
GA_FPlayerLancesMelee_AirAttack_7 | L1: 153 · L100: 153 |
GA_FPlayerLancesMelee_AirAttack_8 | L1: 8 · L2: 47 · L3: 95 · L4: 144 · L6: 240 · L7: 289 · L8: 337 · L9: 386 · L11: 482 · L12: 531 · L13: 579 · L14: 628 · L16: 724 · L17: 773 · L18: 821 · L19: 870 · L21: 966 · L100: 966 |
GA_FPlayerLancesMelee_AirAttack_9 | L1: 238 · L100: 238 |
GA_FPlayerLancesMelee_AirAttack_10 | L1: 13 · L2: 73 · L4: 223 · L5: 299 · L8: 524 · L9: 600 · L11: 750 · L12: 826 · L15: 1051 · L16: 1127 · L18: 1277 · L19: 1353 · L21: 1503 · L100: 1503 |
GA_FPlayerLancesMelee_AirAttack_11 | L1: 440 · L100: 440 |
GA_FPlayerLancesMelee_AirAttack_12 | L1: 23 · L2: 135 · L7: 830 · L8: 970 · L12: 1526 · L13: 1666 · L18: 2361 · L19: 2501 · L21: 2779 · L100: 2779 |
Death From AboveGA_Lances_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_JumpAttack_1 | L1: 120 · L100: 120 |
GA_FPlayerLancesMelee_JumpAttack_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
PillageGA_Lances_Melee12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_Melee_1 | L1: 36 · L100: 36 |
GA_FPlayerLancesMelee_Melee_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L5: 45 · L6: 57 · L8: 79 · L9: 91 · L11: 113 · L12: 125 · L13: 136 · L14: 148 · L16: 170 · L17: 182 · L18: 193 · L19: 205 · L21: 227 · L100: 227 |
GA_FPlayerLancesMelee_Melee_3 | L1: 46 · L100: 46 |
GA_FPlayerLancesMelee_Melee_4 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L12: 160 · L13: 174 · L14: 189 · L15: 203 · L16: 218 · L17: 232 · L18: 247 · L19: 261 · L21: 291 · L100: 291 |
GA_FPlayerLancesMelee_Melee_5 | L1: 280 · L100: 280 |
GA_FPlayerLancesMelee_Melee_6 | L1: 15 · L2: 86 · L3: 174 · L4: 263 · L5: 351 · L6: 440 · L7: 528 · L9: 706 · L10: 794 · L11: 883 · L12: 971 · L13: 1060 · L14: 1148 · L16: 1326 · L17: 1414 · L18: 1503 · L19: 1591 · L20: 1680 · L21: 1768 · L100: 1768 |
GA_FPlayerLancesMelee_Melee_7 | L1: 244 · L100: 244 |
GA_FPlayerLancesMelee_Melee_8 | L1: 13 · L2: 75 · L6: 383 · L7: 461 · L12: 846 · L13: 924 · L17: 1232 · L18: 1310 · L21: 1541 · L100: 1541 |
GA_FPlayerLancesMelee_Melee_9 | L1: 380 · L100: 380 |
GA_FPlayerLancesMelee_Melee_10 | L1: 20 · L2: 116 · L3: 236 · L4: 357 · L8: 837 · L9: 958 · L13: 1438 · L14: 1559 · L18: 2039 · L19: 2160 · L21: 2400 · L100: 2400 |
GA_FPlayerLancesMelee_Melee_11 | L1: 315 · L100: 315 |
GA_FPlayerLancesMelee_Melee_12 | L1: 17 · L2: 96 · L4: 296 · L5: 395 · L7: 595 · L8: 694 · L9: 794 · L10: 893 · L12: 1093 · L13: 1192 · L15: 1392 · L16: 1491 · L18: 1691 · L19: 1790 · L20: 1890 · L21: 1989 · L100: 1989 |
Frozen SpikeGA_Lances_Melee_Branch6 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_Branch_1 | L1: 182 · L100: 182 |
GA_FPlayerLancesMelee_Branch_2 | L1: 10 · L2: 56 · L3: 113 · L4: 171 · L5: 228 · L7: 344 · L8: 401 · L9: 459 · L10: 516 · L11: 574 · L12: 631 · L13: 689 · L14: 746 · L16: 862 · L17: 919 · L18: 977 · L19: 1034 · L20: 1092 · L21: 1149 · L100: 1149 |
GA_FPlayerLancesMelee_Branch_3 | L1: 320 · L100: 320 |
GA_FPlayerLancesMelee_Branch_4 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerLancesMelee_Branch_5 | L1: 455 · L100: 455 |
GA_FPlayerLancesMelee_Branch_6 | L1: 24 · L2: 139 · L10: 1291 · L11: 1434 · L21: 2874 · L100: 2874 |
FixateGA_Lances_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesMelee_PowerAttack_1 | L1: 4480 · L100: 4480 |
GA_FPlayerLancesMelee_PowerAttack_2 | L1: 236 · L2: 1370 · L7: 8455 · L8: 9873 · L18: 24043 · L19: 25461 · L21: 28295 · L100: 28295 |
PhantasiaGA_FPlayerLancesEvade6 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_AttackFront_1 | L1: 30 · L100: 30 |
GA_FPlayerLancesEvade_AttackBack_1 | L1: 70 · L100: 70 |
GA_FPlayerLancesEvade_EvadeHoldAndAttack_1 | L1: 160 · L100: 160 |
GA_FPlayerLancesEvade_AttackFront_2 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L5: 38 · L6: 47 · L7: 57 · L8: 66 · L9: 76 · L10: 85 · L11: 95 · L12: 104 · L13: 114 · L14: 123 · L15: 133 · L16: 142 · L17: 152 · L19: 170 · L20: 180 · L21: 189 · L100: 189 |
GA_FPlayerLancesEvade_AttackBack_2 | L1: 4 · L2: 21 · L3: 44 · L9: 176 · L10: 199 · L16: 331 · L17: 354 · L21: 442 · L100: 442 |
GA_FPlayerLancesEvade_EvadeHoldAndAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Attack BackGA_FPlayerLancesEvade_AttackBack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_AttackBack_1 | L1: 70 · L100: 70 |
GA_FPlayerLancesEvade_AttackBack_2 | L1: 4 · L2: 21 · L3: 44 · L9: 176 · L10: 199 · L16: 331 · L17: 354 · L21: 442 · L100: 442 |
Impending ChillGA_Lances_EvadeAttack_Front2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_AttackFront_1 | L1: 30 · L100: 30 |
GA_FPlayerLancesEvade_AttackFront_2 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L5: 38 · L6: 47 · L7: 57 · L8: 66 · L9: 76 · L10: 85 · L11: 95 · L12: 104 · L13: 114 · L14: 123 · L15: 133 · L16: 142 · L17: 152 · L19: 170 · L20: 180 · L21: 189 · L100: 189 |
Evade Hold And AttackGA_FPlayerLancesEvade_EvadeHoldAndAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_EvadeHoldAndAttack_1 | L1: 160 · L100: 160 |
GA_FPlayerLancesEvade_EvadeHoldAndAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Death AflutterGA_Lances_EvadeAttack_Back2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_AttackBack_1 | L1: 70 · L100: 70 |
GA_FPlayerLancesEvade_AttackBack_2 | L1: 4 · L2: 21 · L3: 44 · L9: 176 · L10: 199 · L16: 331 · L17: 354 · L21: 442 · L100: 442 |
ConcealmentGA_Lances_EvadeHold2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLances_ChaseAttack_1 | L1: 99 · L100: 99 |
GA_FPlayerLances_ChaseAttack_2 | L1: 5 · L2: 30 · L3: 62 · L5: 124 · L6: 156 · L9: 249 · L10: 281 · L12: 343 · L13: 375 · L15: 437 · L16: 469 · L18: 531 · L19: 563 · L21: 625 · L100: 625 |
Unforeseen DoomGA_Lances_EvadeHold_Attack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesEvade_EvadeHoldAndAttack_1 | L1: 160 · L100: 160 |
GA_FPlayerLancesEvade_EvadeHoldAndAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Chase AttackGA_FPlayerLances_ChaseAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLances_ChaseAttack_1 | L1: 99 · L100: 99 |
GA_FPlayerLances_ChaseAttack_2 | L1: 5 · L2: 30 · L3: 62 · L5: 124 · L6: 156 · L9: 249 · L10: 281 · L12: 343 · L13: 375 · L15: 437 · L16: 469 · L18: 531 · L19: 563 · L21: 625 · L100: 625 |
GA Fplayer Lances SkillGA_FplayerLancesSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesSkill_1 | L1: 420 · L100: 420 |
GA_FPlayerLancesSkill_2 | L1: 22 · L2: 128 · L8: 926 · L9: 1058 · L15: 1856 · L16: 1988 · L21: 2653 · L100: 2653 |
GA FPlayer Lances Skill2GA_FPlayerLancesSkill23 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesSkill2_1 | L1: 330 · L100: 330 |
GA_FPlayerLancesSkill2_2 | L1: 17 · L2: 101 · L3: 205 · L4: 310 · L6: 518 · L7: 623 · L8: 727 · L9: 832 · L11: 1040 · L12: 1145 · L13: 1249 · L14: 1354 · L16: 1562 · L17: 1667 · L19: 1875 · L20: 1980 · L21: 2084 · L100: 2084 |
GA_FPlayerLancesSkill2_3 | L1: 80 · L100: 80 |
Shadow ExecutionGA_Lances_ChaseAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLances_ChaseAttack_1 | L1: 99 · L100: 99 |
GA_FPlayerLances_ChaseAttack_2 | L1: 5 · L2: 30 · L3: 62 · L5: 124 · L6: 156 · L9: 249 · L10: 281 · L12: 343 · L13: 375 · L15: 437 · L16: 469 · L18: 531 · L19: 563 · L21: 625 · L100: 625 |
Arctic BiteGA_Lances_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesSkill_1 | L1: 420 · L100: 420 |
GA_FPlayerLancesSkill_2 | L1: 22 · L2: 128 · L8: 926 · L9: 1058 · L15: 1856 · L16: 1988 · L21: 2653 · L100: 2653 |
Frigid BlastGA_Lances_Skill23 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesSkill2_1 | L1: 330 · L100: 330 |
GA_FPlayerLancesSkill2_2 | L1: 17 · L2: 101 · L3: 205 · L4: 310 · L6: 518 · L7: 623 · L8: 727 · L9: 832 · L11: 1040 · L12: 1145 · L13: 1249 · L14: 1354 · L16: 1562 · L17: 1667 · L19: 1875 · L20: 1980 · L21: 2084 · L100: 2084 |
GA_FPlayerLancesSkill2_3 | L1: 80 · L100: 80 |
GA Fplayer Lances Change SkillGA_FplayerLancesChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesChangeSkill_1 | L1: 368 · L100: 368 |
GA_FPlayerLancesChangeSkill_2 | L1: 19 · L2: 113 · L4: 345 · L5: 462 · L6: 578 · L7: 695 · L9: 927 · L10: 1044 · L11: 1160 · L12: 1277 · L14: 1509 · L15: 1626 · L16: 1742 · L17: 1859 · L19: 2091 · L20: 2208 · L21: 2324 · L100: 2324 |
Deadly EuphoriaGA_Lances_ChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLancesChangeSkill_1 | L1: 368 · L100: 368 |
GA_FPlayerLancesChangeSkill_2 | L1: 19 · L2: 113 · L4: 345 · L5: 462 · L6: 578 · L7: 695 · L9: 927 · L10: 1044 · L11: 1160 · L12: 1277 · L14: 1509 · L15: 1626 · L16: 1742 · L17: 1859 · L19: 2091 · L20: 2208 · L21: 2324 · L100: 2324 |
Fevered HuntBuff_Lances_DMGUp_GameTips1 curves
| Parameter | Values |
|---|---|
Buff_Lances_DMGUp_GameTips_param_1 | L1: 36 |
Chilled to the BoneBuff_Lances_IceThunderDMGUpAfterSkill_Level62 curves
| Parameter | Values |
|---|---|
Buff_Lances_IceThunderDMGUpAfterSkill_Level6_param_1 | L1: 9 |
Buff_Lances_IceThunderDMGUpAfterSkill_Level6_param_2 | L1: 15 |
RefractionBuff_Lances_Sneak_BlockAndCounter3 curves
| Parameter | Values |
|---|---|
Buff_Lances_Sneak_BlockAndCounter_param_1 | L1: 50 |
Buff_Lances_Sneak_BlockAndCounter_param_2 | L1: 0 |
Buff_Lances_Sneak_BlockAndCounter_param_3 | L1: 10 |
Frost PossessionBuff_Lances_SneakShield2 curves
| Parameter | Values |
|---|---|
Buff_Lances_SneakShield_param_1 | L1: 50 |
Buff_Lances_SneakShield_param_2 | L1: 30 |
Skill Provenance (38)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (LancesDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (LancesDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Air Attack | GA_FPlayerLancesMelee_AirAttack | WeaponSkillList · Derived |
| Branch | GA_FPlayerLancesMelee_Branch | WeaponSkillList · Derived |
| Jump Attack | GA_FPlayerLancesMelee_JumpAttack | WeaponSkillList · Derived |
| Melee | GA_FPlayerLancesMelee_Melee | WeaponSkillList · Derived |
| Power Attack | GA_FPlayerLancesMelee_PowerAttack | WeaponSkillList · Derived |
| Boneshaver | GA_Lances_PowerAttackSP | WeaponSkillList · LancesDes |
| Hunt | GA_Lances_AirAttack | WeaponSkillList · LancesDes |
| Death From Above | GA_Lances_JumpAttack | WeaponSkillList · LancesDes |
| Pillage | GA_Lances_Melee | WeaponSkillList · LancesDes |
| Frozen Spike | GA_Lances_Melee_Branch | WeaponSkillList · LancesDes |
| Fixate | GA_Lances_PowerAttack | WeaponSkillList · LancesDes |
| Phantasia | GA_FPlayerLancesEvade | WeaponSkillList · LancesBalanceDes |
| Attack Back | GA_FPlayerLancesEvade_AttackBack | WeaponSkillList · Derived |
| Impending Chill | GA_Lances_EvadeAttack_Front | WeaponSkillList · LancesDes |
| Evade Hold And Attack | GA_FPlayerLancesEvade_EvadeHoldAndAttack | WeaponSkillList · Derived |
| Death Aflutter | GA_Lances_EvadeAttack_Back | WeaponSkillList · LancesDes |
| Concealment | GA_Lances_EvadeHold | WeaponSkillList · LancesDes |
| Unforeseen Doom | GA_Lances_EvadeHold_Attack | WeaponSkillList · LancesDes |
| Chase Attack | GA_FPlayerLances_ChaseAttack | WeaponSkillList · Derived |
| GA Fplayer Lances Skill | GA_FplayerLancesSkill | WeaponSkillList · Derived |
| GA FPlayer Lances Skill2 | GA_FPlayerLancesSkill2 | WeaponSkillList · Derived |
| Shadow Execution | GA_Lances_ChaseAttack | WeaponSkillList · LancesDes |
| Arctic Bite | GA_Lances_Skill | WeaponSkillList · LancesDes |
| Frigid Blast | GA_Lances_Skill2 | WeaponSkillList · LancesDes |
| GA Fplayer Lances Change Skill | GA_FplayerLancesChangeSkill | WeaponSkillList · Derived |
| Deadly Euphoria | GA_Lances_ChangeSkill | WeaponSkillList · LancesDes |
| Force Impact | reaction_frost_volt | QRSLCommon_ST |
| Fusion of Frost and Volt | fusion_frost_volt | DualElementFusion |
| Wicked: On-Field | onfield_yanuo | DualElementOnField |
| Frost Resonance | Buff_Lances_Ice_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Volt Resonance | Buff_Lances_Thunder_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Fevered Hunt | Buff_Lances_DMGUp_GameTips | GameplayEffectTipsDataTable |
| Respite | Buff_Lances_HuntingTimeCD | GameplayEffectTipsDataTable |
| Chilled to the Bone | Buff_Lances_IceThunderDMGUpAfterSkill_Level6 | GameplayEffectTipsDataTable |
| Permeation | Buff_Lances_MeMe_Major | GameplayEffectTipsDataTable |
| Refraction | Buff_Lances_Sneak_BlockAndCounter | GameplayEffectTipsDataTable |
| Concealment | Buff_Lances_Sneak_Major | GameplayEffectTipsDataTable |
| Frost Possession | Buff_Lances_SneakShield | GameplayEffectTipsDataTable |