
PHYSICALBENEDICTION
SSR
Lyra
Shatter
12
Charge
10
Vesper
1317
79999
546
Advancements
★1Star Advancement
★1
Star AdvancementWhen releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 30% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease all damage dealt by Guards by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementForgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate lethal damage for the wielder and the guarded target. After a teammate negates lethal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League.
Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate lethal damage. Stack up to 5 times. After the wielder negates lethal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unavailable in Apex League.
★6Star Advancement
★6
Star AdvancementWhen unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds.
Awakening Traits
Heartswitch 1200 pts Affinity
Benediction Resonance: Increase Max HP by 10% for the entire team. Unstackable.
Passive Skills
▸
Grievous
▸
Heartswitch: Max HP
Increase Max HP by 10%.
▸
Bless: Max HP
Increase Max HP by 10%.
▸
Hyperbody
Immune to control and hitstun effects.
Matrix Set Effects — The Confession of Memory

MindLyra: Software Reconstruction
They call this the Heartswitch.

MemoryLyra: Revived Symphony
Even the most perfect and precise performance does not come close to the symphony on that day...

BeliefLyra: Candlelight
Protecting this flickering candlelight is not just a term of the will.

EmotionLyra: Endless Study
It may take a lifetime to uncover the true meaning of that book.
✦ 2-Piece Set
Use this weapon to increase all attack types by 13%/17%/21%/25%. The lower the HP, the higher the healing received, which can be increased by up to 100%.
✦ 4-Piece Set
When dealing physical damage, increase physical damage by 2.7% with a cooldown of 0.1 seconds. Stack up to 5 times. Upon reaching the maximum stacks, increase physical damage by an additional 3.5%/7%/10.5%/14% for 5 seconds. Only the effect with the highest star rating is applied when obtained repeatedly. Obtain 1 block for each dodge, blocking damage up to 60% of current HP, but not less than 20% of Max HP. Stack up to 3 blocks for 10 seconds.
Weapon Skill Compendium & Damage Scaling

Normal Vesper Attack Passive
Lv. 21NormalAttack

Frustration
Lv. 21NormalJumpAttackAttackAttack
While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK + 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK + 786 and launches the target.
When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK + 3515 in total.

Shimmer
Lv. 21NormalHold Attack
Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK + 126 and consumes 10 endurance. Release to trigger Accumulator.

Pummel
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia.
Phase 1 charged attack: Deal damage equal to 166.3% of ATK + 1050.
Phase 2 charged attack: Deal damage equal to 288.2% of ATK + 1820.
Phase 3 charged attack: Deal damage equal to 454.4% of ATK + 2870.

Normal Vesper Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use Vesper to launch 5 consecutive attacks.
First Attack: Deal damage equal to 81.6% of ATK + 515 and knock the target back a short distance.
Second Attack: Deal damage equal to 59.1% of ATK + 373 and knock the target back significantly. Third Attack: Deal damage equal to 123.9% of ATK + 783 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 173% of ATK + 1093 and suspend the target.
Fifth Attack: Deal damage equal to 196.4% of ATK + 1240 and launch the target.

Accumulator
Lv. 21NormalHold Attack
Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia.
Phase 1 charged hit: Deal damage equal to 96% of ATK + 606.
Phase 2 charged hit: Deal damage equal to 223% of ATK + 1408.
Phase 3 charged hit: Deal damage equal to 360.5% of ATK + 2277.
Character Assets & Media (PNG & WebP)49
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteVesper Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_xinghuan
128×128Upgrade Material
150×150Weapon SkillNormal Vesper Attack Passive
/Game/Resources/Icon/skill/WeaponSkill/skill_Arm_melee
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
82×82Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
60×54Elemental Reaction
82×82Buff
82×82BuffLyra Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR19_512Lyra Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR19_256Lyra Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_xinghuan
620×1024Asset
1920×1080Banner BackgroundLyra Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_XINGHUAN_Bkg
1400×1400Special Order PhotoLyra Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_xinghuan_lihui_01
1400×1400Special Order PhotoLyra Special Order Photo UI_UP_xinghuan_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_xinghuan_lihui_01_an
1400×1400Special Order PhotoLyra Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_xinghuan_lihui_02
1400×1400Special Order PhotoLyra Special Order Photo UI_UP_xinghuan_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_xinghuan_lihui_02_an
640×260Event BannerLyra Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP13_XH/UI_UP_Xinghuan_Title
1284×404Asset
307×267Asset
307×267AssetLyra imitation_24_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_24_hui
800×800AssetLyra manyou_imitation_24
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_24Lyra Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Arm_Physic01
512×512Weapon 512px
544×248Weapon ShowcaseVesper Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Arm_Physic01
260×349Asset
236×236AssetLyra imitation_24_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_24_xiangqing
678×367AssetLyra wuwei_imitation_24
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_24
256×256Profile Headshot
118×118Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
xinghuanAvatar ID
xinghuanImitation ID
imitation_24Weapon ID
arm_physicMatrix Suit ID
suit_SSR19Matrix Suit Name
The Confession of MemoryRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
8Base Shatter
12Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR19Matrix Suit Name
The Confession of MemoryQuality
SSR2-Piece Set
—Use this weapon to increase all attack types by {0}%/{1}%/{2}%/{3}%. The lower the HP, the higher the healing received, which can be increased by up to {4}%.
★0
Buff_Matrix_37_Level1★1
Buff_Matrix_37_Level2★2
Buff_Matrix_37_Level3★3
Buff_Matrix_37_Level44-Piece Set
—When dealing physical damage, increase physical damage by {0}% with a cooldown of 0.1 seconds. Stack up to 5 times. Upon reaching the maximum stacks, increase physical damage by an additional {1}%/{2}%/{3}%/{4}% for 5 seconds. Only the effect with the highest star rating is applied when obtained repeatedly. Obtain 1 block for each dodge, blocking damage up to {5}% of current HP, but not less than {6}% of Max HP. Stack up to 3 blocks for {7} seconds.
★0
Buff_Matrix_38_Level1★1
Buff_Matrix_38_Level2★2
Buff_Matrix_38_Level3★3
Buff_Matrix_38_Level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsHeartswitch♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Bless♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (2)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingArmLawSoldierShieldCoolDown
30ArmLawTankTreatCoolDown
30Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
ArmLevel1DamMul30★2
ArmLawCommonBreakAddMul20.1★3
ArmLevel3FinalDamMul0.15ArmLevel3FinalDamDuration10★5
ArmLevel5HpReply0.05★6
ArmLevel6Add0.016ArmLevel6AddMax0.08ArmLevel6AddDuration25Skill Parameter Curves (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_ArmBase Skill Curve & Progression Data (EffectFigure_Arm)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Arm_OverseasOverseas Skill Curve Balancing (EffectFigure_Arm_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFrustrationGA_FPlayerArmMeleePhy_AirAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmMeleePhy_AirAttack_1 | L1: 33.2 · L100: 33.2 |
GA_FPlayerArmMeleePhy_AirAttack_2 | L1: 2 · L2: 10 · L3: 21 · L4: 31 · L5: 42 · L6: 52 · L7: 63 · L8: 73 · L9: 84 · L10: 94 · L11: 105 · L12: 115 · L13: 126 · L14: 136 · L15: 147 · L16: 157 · L17: 168 · L18: 178 · L19: 189 · L20: 199 · L21: 210 · L100: 210 |
GA_FPlayerArmMeleePhy_AirAttack_3 | L1: 556.6 · L100: 556.6 |
GA_FPlayerArmMeleePhy_AirAttack_4 | L1: 29 · L2: 170 · L6: 874 · L7: 1051 · L21: 3515 · L100: 3515 |
GA_FPlayerArmMeleePhy_AirAttack_5 | L1: 124.5 · L100: 124.5 |
GA_FPlayerArmMeleePhy_AirAttack_6 | L1: 7 · L2: 38 · L3: 77 · L4: 117 · L5: 156 · L6: 196 · L8: 274 · L9: 314 · L10: 353 · L11: 393 · L13: 471 · L14: 511 · L16: 589 · L17: 629 · L18: 668 · L19: 708 · L21: 786 · L100: 786 |
ShimmerGA_FPlayerArmMeleePhy_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmMeleePhy_Branch_1 | L1: 20 · L100: 20 |
GA_FPlayerArmMeleePhy_Branch_2 | L1: 1 · L2: 6 · L3: 12 · L4: 19 · L6: 31 · L7: 38 · L9: 50 · L10: 57 · L12: 69 · L13: 76 · L15: 88 · L16: 95 · L18: 107 · L19: 114 · L21: 126 · L100: 126 |
PummelGA_FPlayerArmMeleePhy_JumpAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmMeleePhy_JumpAttack_1 | L1: 166.3 · L100: 166.3 |
GA_FPlayerArmMeleePhy_JumpAttack_2 | L1: 9 · L2: 51 · L3: 103 · L5: 209 · L6: 261 · L7: 314 · L8: 366 · L10: 472 · L11: 524 · L12: 577 · L13: 629 · L15: 735 · L16: 787 · L18: 893 · L19: 945 · L20: 998 · L21: 1050 · L100: 1050 |
GA_FPlayerArmMeleePhy_JumpAttack_3 | L1: 288.2 · L100: 288.2 |
GA_FPlayerArmMeleePhy_JumpAttack_4 | L1: 15 · L2: 88 · L4: 270 · L5: 362 · L10: 817 · L11: 909 · L16: 1364 · L17: 1456 · L21: 1820 · L100: 1820 |
GA_FPlayerArmMeleePhy_JumpAttack_5 | L1: 454.4 · L100: 454.4 |
GA_FPlayerArmMeleePhy_JumpAttack_6 | L1: 24 · L2: 139 · L3: 283 · L4: 426 · L7: 858 · L8: 1001 · L11: 1433 · L12: 1576 · L14: 1864 · L15: 2007 · L18: 2439 · L19: 2582 · L21: 2870 · L100: 2870 |
Normal Vesper AttackGA_FPlayerArmMeleePhy_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmMeleePhy_Melee_1 | L1: 81.6 · L100: 81.6 |
GA_FPlayerArmMeleePhy_Melee_2 | L1: 4 · L2: 25 · L4: 77 · L5: 102 · L9: 206 · L10: 231 · L15: 361 · L16: 386 · L20: 490 · L21: 515 · L100: 515 |
GA_FPlayerArmMeleePhy_Melee_3 | L1: 59.1 · L100: 59.1 |
GA_FPlayerArmMeleePhy_Melee_4 | L1: 3 · L2: 18 · L3: 37 · L4: 55 · L7: 112 · L8: 130 · L10: 168 · L11: 186 · L13: 224 · L14: 242 · L16: 280 · L17: 298 · L20: 355 · L21: 373 · L100: 373 |
GA_FPlayerArmMeleePhy_Melee_5 | L1: 123.9 · L100: 123.9 |
GA_FPlayerArmMeleePhy_Melee_6 | L1: 7 · L2: 38 · L5: 155 · L6: 195 · L10: 351 · L11: 391 · L15: 547 · L16: 587 · L20: 743 · L21: 783 · L100: 783 |
GA_FPlayerArmMeleePhy_Melee_7 | L1: 173 · L100: 173 |
GA_FPlayerArmMeleePhy_Melee_8 | L1: 9 · L2: 53 · L3: 108 · L4: 162 · L7: 327 · L8: 381 · L10: 491 · L11: 545 · L14: 710 · L15: 764 · L17: 874 · L18: 928 · L21: 1093 · L100: 1093 |
GA_FPlayerArmMeleePhy_Melee_9 | L1: 196.4 · L100: 196.4 |
GA_FPlayerArmMeleePhy_Melee_10 | L1: 10 · L2: 60 · L5: 246 · L6: 309 · L13: 743 · L14: 806 · L21: 1240 · L100: 1240 |
AccumulatorGA_FPlayerArmMeleePhy_PowerAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmMeleePhy_PowerAttack_1 | L1: 96 · L100: 96 |
GA_FPlayerArmMeleePhy_PowerAttack_2 | L1: 5 · L2: 29 · L3: 60 · L5: 120 · L6: 151 · L7: 181 · L8: 212 · L10: 272 · L11: 303 · L13: 363 · L14: 394 · L16: 454 · L17: 485 · L18: 515 · L19: 546 · L21: 606 · L100: 606 |
GA_FPlayerArmMeleePhy_PowerAttack_3 | L1: 223 · L100: 223 |
GA_FPlayerArmMeleePhy_PowerAttack_4 | L1: 12 · L2: 68 · L3: 139 · L4: 209 · L5: 280 · L6: 350 · L7: 421 · L8: 491 · L9: 562 · L10: 632 · L12: 774 · L13: 844 · L14: 915 · L15: 985 · L16: 1056 · L17: 1126 · L18: 1197 · L19: 1267 · L20: 1338 · L21: 1408 · L100: 1408 |
GA_FPlayerArmMeleePhy_PowerAttack_5 | L1: 360.5 · L100: 360.5 |
GA_FPlayerArmMeleePhy_PowerAttack_6 | L1: 19 · L2: 110 · L10: 1022 · L11: 1137 · L21: 2277 · L100: 2277 |
Mind CaptureGA_FPlayerArmEvadePhy_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmEvadePhy_BackAttack_1 | L1: 261.4 · L100: 261.4 |
GA_FPlayerArmEvadePhy_BackAttack_2 | L1: 14 · L2: 80 · L3: 163 · L4: 245 · L6: 411 · L7: 493 · L9: 659 · L10: 741 · L12: 907 · L13: 989 · L16: 1238 · L17: 1320 · L19: 1486 · L20: 1568 · L21: 1651 · L100: 1651 |
DodgeGA_FPlayerArmEvadePhy_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmEvadePhy_BackAttack_1 | L1: 261.4 · L100: 261.4 |
GA_FPlayerArmEvadePhy_BackAttack_2 | L1: 14 · L2: 80 · L3: 163 · L4: 245 · L6: 411 · L7: 493 · L9: 659 · L10: 741 · L12: 907 · L13: 989 · L16: 1238 · L17: 1320 · L19: 1486 · L20: 1568 · L21: 1651 · L100: 1651 |
ShineriseGA_FPlayerArmLawSkillPhy5 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmLawSkillPhy_1 | L1: 771 · L100: 771 |
GA_FPlayerArmLawSkillPhy_2 | L1: 37 · L2: 215 · L11: 2213 · L12: 2436 · L21: 4434 · L100: 4434 |
GA_FPlayerArmLawSkillPhy_3 | L1: 25 · L100: 25 |
GA_FPlayerArmLawSkillPhy_4 | L1: 150 · L100: 150 |
GA_FPlayerArmLawSkillPhy_5 | L1: 8 · L2: 46 · L3: 93 · L4: 141 · L5: 188 · L6: 236 · L7: 283 · L8: 331 · L10: 425 · L11: 473 · L12: 520 · L13: 568 · L14: 615 · L15: 663 · L16: 710 · L17: 758 · L19: 852 · L20: 900 · L21: 947 · L100: 947 |
StarfallGA_FPlayerArmPublishSkillPhy2 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmPublishSkillPhy_1 | L1: 771 · L100: 771 |
GA_FPlayerArmPublishSkillPhy_2 | L1: 37 · L2: 215 · L11: 2213 · L12: 2436 · L21: 4434 · L100: 4434 |
Chanting SighGA_FPlayerArmChangeSkillPhy_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerArmChangeSkillPhy_Success_1 | L1: 748.1 · L100: 748.1 |
GA_FPlayerArmChangeSkillPhy_Success_2 | L1: 39 · L2: 229 · L3: 465 · L5: 939 · L6: 1175 · L8: 1649 · L9: 1885 · L10: 2122 · L11: 2358 · L13: 2832 · L14: 3068 · L16: 3542 · L17: 3778 · L19: 4252 · L20: 4488 · L21: 4725 · L100: 4725 |
Heartswitch: Max HPBuff_Arm_Level1_21 curves
| Parameter | Values |
|---|---|
Buff_Arm_Level1_2_param_1 | L1: 10 |
Bless: Max HPBuff_Arm_Level2_11 curves
| Parameter | Values |
|---|---|
Buff_Arm_Level2_1_param_1 | L1: 10 |
HyperbodyBuff_Arm_Level2_31 curves
| Parameter | Values |
|---|---|
Buff_Arm_Level2_3_param_1 | L1: 8 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (ArmDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (ArmDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Normal Vesper Attack Passive | GA_FPlayerArmMeleeBuff | WeaponSkillList · SkillDes |
| Frustration | GA_FPlayerArmMeleePhy_AirAttack | WeaponSkillList · SkillDes |
| Shimmer | GA_FPlayerArmMeleePhy_Branch | WeaponSkillList · SkillDes |
| Pummel | GA_FPlayerArmMeleePhy_JumpAttack | WeaponSkillList · SkillDes |
| Normal Vesper Attack | GA_FPlayerArmMeleePhy_Melee | WeaponSkillList · SkillDes |
| Accumulator | GA_FPlayerArmMeleePhy_PowerAttack | WeaponSkillList · SkillDes |
| Mind Capture | GA_FPlayerArmEvadePhy_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerArmEvadePhy_Evade | WeaponSkillList · SkillDes |
| Shinerise | GA_FPlayerArmLawSkillPhy | WeaponSkillList · SkillDes |
| Starfall | GA_FPlayerArmPublishSkillPhy | WeaponSkillList · SkillDes |
| Forgiveness Guard | GA_FPlayerArmSkillPhy_Pas | WeaponSkillList · SkillDes |
| Chanting Sigh | GA_FPlayerArmChangeSkillPhy_Success | WeaponSkillList · SkillDes |
| Grievous | reaction_physical | QRSLCommon_ST |
| Heartswitch: Max HP | Buff_Arm_Level1_2 | GameplayEffectTipsDataTable |
| Bless: Max HP | Buff_Arm_Level2_1 | GameplayEffectTipsDataTable |
| Hyperbody | Buff_Arm_Level2_3 | GameplayEffectTipsDataTable |