
VOLTDPS
SSR
Crow
Shatter
6
Charge
8
Thunderblades
1403
92799
1000
Advancements
★1Star Advancement
★1
Star AdvancementAttacking targets from behind increases crit rate of all dual blade attacks by 40%. Backstabbing an electrified target increases crit rate by 100% and crit damage by 30%.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease damage by 30% to targets with less than 60% HP.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementTriggering a Back Attack grants a 100% crit chance for the next 4 seconds and increases crit damage by 50%. Cooldown: 10 seconds.
★6Star Advancement
★6
Star AdvancementAfter using a skill, increase volt damage dealt to the target by 20% for 20 seconds.
Awakening Traits
Crow: Loner 1200 pts Affinity
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
▸Critical Enhancement
Grant a 100% crit chance when attacking targets from behind.
▸Crit damage boost
After switching to dual blades, increase crit damage by 30% for 5 seconds.
Matrix Set Effects — Rational Liberation

MindSamir: Just Kidding
If you said her jokes are corny, she would reply, "Why so serious?"

MemorySamir: Dearly Departed
One who lives in the past is unreachable and can't let go.

BeliefSamir: Silver Bullet
She owns a silver bullet. Is she hunting vampires?

EmotionSamir: Future Focus
She's always certain of her destiny.
✦ 2-Piece Set
Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts for 1.5 seconds.
✦ 4-Piece Set
Increase Dual EM Stars' electrical explosion damage by 16%/22%/30%/40%.
Weapon Skill Compendium & Damage Scaling

Sky Flurry
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 4 times in a row.
First Attack: Deal damage equal to 33% of ATK + 208.
Second Attack: Deal damage equal to 19.3% of ATK + 122.
Third Attack: Deal damage equal to 46.2% of ATK + 292.
Fourth Attack: Deal damage equal to 69.5% of ATK + 439.

Rapid Lunge
Lv. 21NormalHold Attack
After the third normal attack, hold the normal attack button to trigger Rapid Lunge.
Upon hit, strongly suspend the target, dealing total damage equal to 46.2% of ATK + 292.

Spiral Drive
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive.
While falling, deal damage equal to 44% of ATK + 265 each hit.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, brandish the dual blades to launch 5 consecutive attacks.
First Attack: Deal damage equal to 30.2% of ATK + 191 and knock the target back a short distance.
Second Attack: Deal damage equal to 36.6% of ATK + 231 and knock the target back a short distance.
Third Attack: Deal damage equal to 45.6% of ATK + 288 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 48.8% of ATK + 308 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 101.7% of ATK + 642 and knock the target back a short distance.

Twin Blades
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, brandish the pair of dual blades to launch up to 5 consecutive attacks.
First Attack: Deal damage equal to 47.2% of ATK + 298 and knock the target back a short distance.
Second Attack: Deal damage equal to 57.4% of ATK + 363 and knock the target back a short distance.
Third Attack: Deal damage equal to 120.6% of ATK + 450 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 76.1% of ATK + 481 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 158.7% of ATK + 1002 and knock the target back a short distance.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 2700.
Character Assets & Media (PNG & WebP)37
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteThunderblades Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_wuwan
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
60×54Elemental ReactionCrow Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR9_512Crow Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR9_256Crow Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_misaier
242×242Weapon IconCrow Special Order Weapon Icon
/Game/Resources/UI/Activity/ggk_2/UI_UP_wuwan_WQCrow tips_avatar_ssr_wuwan
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_wuwan
1284×404Asset
208×60Asset
318×284Asset
318×284AssetCrow imitation_13_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_13_hui
800×800AssetCrow manyou_imitation_13
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_13Crow Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Ds_Thunder01
544×248Weapon ShowcaseThunderblades Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Ds_Thunder01
260×349Asset
1024×958AssetCrow erjie_imitation_13
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_13
236×236AssetCrow imitation_13_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_13_xiangqing
678×367AssetCrow wuwei_imitation_13
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_13
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
wuwanAvatar ID
wuwanImitation ID
imitation_13Weapon ID
digger_thunderMatrix Suit ID
suit_SSR9Matrix Suit Name
Rational LiberationRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
6Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR9Matrix Suit Name
Rational LiberationQuality
SSR2-Piece Set
—Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts for 1.5 seconds.
★0
Buff_Matrix_SSR17_Sea_level1★1
Buff_Matrix_SSR17_Sea_level2★2
Buff_Matrix_SSR17_Sea_level3★3
Buff_Matrix_SSR17_Sea_level44-Piece Set
—Increase Dual EM Stars' electrical explosion damage by 16%/22%/30%/40% of ATK.
★0
Buff_Matrix_Sea_SSR18_level1★1
Buff_Matrix_Sea_SSR18_level2★2
Buff_Matrix_Sea_SSR18_level3★3
Buff_Matrix_Sea_SSR18_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCrow: Loner♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Crow: Silent Night♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DSBase Skill Curve & Progression Data (EffectFigure_DS)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DS_OverseasOverseas Skill Curve Balancing (EffectFigure_DS_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSky FlurryGA_FPlayerDsMelee_AirAttack16 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsMelee_AirAttack_1 | L1: 44.5 · L21: 44.5 · L22: 33 · L100: 33 |
GA_FPlayerDsMelee_AirAttack_R_1 | L1: 26.7 · L21: 26.7 · L22: 19.8 · L100: 19.8 |
GA_FPlayerDsMelee_AirAttack_2 | L1: 2 · L2: 14 · L13: 168 · L14: 183 · L21: 281 · L22: 208 · L100: 208 |
GA_FPlayerDsMelee_AirAttack_R_2 | L1: 1 · L2: 8 · L3: 17 · L4: 25 · L5: 34 · L7: 50 · L8: 59 · L9: 67 · L10: 76 · L11: 84 · L12: 93 · L13: 101 · L14: 110 · L16: 126 · L17: 135 · L18: 143 · L19: 152 · L20: 160 · L21: 169 · L22: 125 · L100: 125 |
GA_FPlayerDsMelee_AirAttack_3 | L1: 26.1 · L21: 26.1 · L22: 19.3 · L100: 19.3 |
GA_FPlayerDsMelee_AirAttack_R_3 | L1: 15.7 · L21: 15.7 · L22: 11.6 · L100: 11.6 |
GA_FPlayerDsMelee_AirAttack_4 | L1: 1 · L2: 8 · L4: 24 · L5: 33 · L7: 49 · L8: 58 · L11: 82 · L12: 91 · L15: 115 · L16: 124 · L19: 148 · L20: 157 · L21: 165 · L22: 122 · L100: 122 |
GA_FPlayerDsMelee_AirAttack_R_4 | L1: 1 · L2: 5 · L10: 45 · L11: 49 · L21: 99 · L22: 73 · L100: 73 |
GA_FPlayerDsMelee_AirAttack_5 | L1: 62.4 · L21: 62.4 · L22: 46.2 · L100: 46.2 |
GA_FPlayerDsMelee_AirAttack_R_5 | L1: 37.4 · L21: 37.4 · L22: 27.7 · L100: 27.7 |
GA_FPlayerDsMelee_AirAttack_6 | L1: 3 · L2: 19 · L4: 59 · L5: 78 · L8: 138 · L9: 157 · L11: 197 · L12: 216 · L15: 276 · L16: 295 · L19: 355 · L20: 374 · L21: 394 · L22: 292 · L100: 292 |
GA_FPlayerDsMelee_AirAttack_R_6 | L1: 2 · L2: 11 · L7: 71 · L8: 82 · L13: 142 · L14: 153 · L19: 213 · L20: 224 · L21: 236 · L22: 175 · L100: 175 |
GA_FPlayerDsMelee_AirAttack_7 | L1: 94 · L21: 94 · L22: 69.5 · L100: 69.5 |
GA_FPlayerDsMelee_AirAttack_R_7 | L1: 56.4 · L21: 56.4 · L22: 41.7 · L100: 41.7 |
GA_FPlayerDsMelee_AirAttack_8 | L1: 5 · L2: 29 · L3: 58 · L6: 148 · L7: 177 · L10: 267 · L11: 296 · L14: 386 · L15: 415 · L17: 475 · L18: 504 · L21: 594 · L22: 439 · L100: 439 |
GA_FPlayerDsMelee_AirAttack_R_8 | L1: 3 · L2: 17 · L6: 89 · L7: 106 · L12: 196 · L13: 213 · L19: 321 · L20: 338 · L21: 356 · L22: 263 · L100: 263 |
Rapid LungeGA_FPlayerDsMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsMelee_Branch_1 | L1: 62.3 · L21: 62.3 · L22: 46.2 · L100: 46.2 |
GA_FPlayerDsMelee_Branch_R_1 | L1: 37.4 · L21: 37.4 · L22: 27.7 · L100: 27.7 |
GA_FPlayerDsMelee_Branch_2 | L1: 3 · L2: 19 · L3: 39 · L4: 58 · L7: 118 · L8: 137 · L10: 177 · L11: 196 · L14: 256 · L15: 275 · L17: 315 · L18: 334 · L20: 374 · L21: 393 · L22: 292 · L100: 292 |
GA_FPlayerDsMelee_Branch_R_2 | L1: 2 · L2: 11 · L7: 71 · L8: 82 · L13: 142 · L14: 153 · L19: 213 · L20: 224 · L21: 236 · L22: 175 · L100: 175 |
Spiral DriveGA_FPlayerDSMeleeThu_SSR_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsMelee_JumpAttackThu_SSR_OS_1 | L1: 44 · L100: 44 |
GA_FPlayerDsMelee_JumpAttackThu_SSR_OS_2 | L1: 2 · L2: 13 · L4: 39 · L5: 53 · L7: 79 · L8: 93 · L11: 132 · L12: 146 · L14: 172 · L15: 186 · L18: 225 · L19: 239 · L21: 265 · L100: 265 |
Normal AttackGA_FPlayerDsMelee_Melee20 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsMelee_Melee_1 | L1: 40.8 · L21: 40.8 · L22: 30.2 · L100: 30.2 |
GA_FPlayerDsMelee_Melee_R_1 | L1: 24.5 · L21: 24.5 · L22: 18.1 · L100: 18.1 |
GA_FPlayerDsMelee_Melee_2 | L1: 2 · L2: 12 · L12: 142 · L13: 154 · L21: 258 · L22: 191 · L100: 191 |
GA_FPlayerDsMelee_Melee_R_2 | L1: 1 · L2: 7 · L5: 31 · L6: 38 · L9: 62 · L10: 69 · L13: 93 · L14: 100 · L17: 124 · L18: 131 · L21: 155 · L22: 114 · L100: 114 |
GA_FPlayerDsMelee_Melee_3 | L1: 49.6 · L21: 49.6 · L22: 36.6 · L100: 36.6 |
GA_FPlayerDsMelee_Melee_R_3 | L1: 29.8 · L21: 29.8 · L22: 22 · L100: 22 |
GA_FPlayerDsMelee_Melee_4 | L1: 3 · L2: 15 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L10: 141 · L11: 156 · L13: 188 · L14: 203 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L22: 231 · L100: 231 |
GA_FPlayerDsMelee_Melee_R_4 | L1: 2 · L2: 9 · L3: 19 · L5: 37 · L6: 47 · L7: 56 · L8: 66 · L9: 75 · L10: 85 · L12: 103 · L13: 113 · L14: 122 · L15: 132 · L16: 141 · L17: 151 · L19: 169 · L20: 179 · L21: 188 · L22: 139 · L100: 139 |
GA_FPlayerDsMelee_Melee_5 | L1: 61.8 · L21: 61.8 · L22: 45.6 · L100: 45.6 |
GA_FPlayerDsMelee_Melee_R_5 | L1: 37.1 · L21: 37.1 · L22: 27.4 · L100: 27.4 |
GA_FPlayerDsMelee_Melee_6 | L1: 3 · L2: 19 · L3: 38 · L5: 78 · L6: 97 · L7: 117 · L8: 136 · L9: 156 · L10: 175 · L11: 195 · L12: 214 · L13: 234 · L14: 253 · L16: 293 · L17: 312 · L18: 332 · L19: 351 · L20: 371 · L21: 390 · L22: 288 · L100: 288 |
GA_FPlayerDsMelee_Melee_R_6 | L1: 2 · L2: 11 · L5: 47 · L6: 58 · L8: 82 · L9: 93 · L12: 129 · L13: 140 · L16: 176 · L17: 187 · L20: 223 · L21: 234 · L22: 173 · L100: 173 |
GA_FPlayerDsMelee_Melee_7 | L1: 65.8 · L21: 65.8 · L22: 48.8 · L100: 48.8 |
GA_FPlayerDsMelee_Melee_R_7 | L1: 39.5 · L21: 39.5 · L22: 29.3 · L100: 29.3 |
GA_FPlayerDsMelee_Melee_8 | L1: 3 · L2: 20 · L5: 83 · L6: 103 · L10: 187 · L11: 207 · L16: 312 · L17: 332 · L21: 416 · L22: 308 · L100: 308 |
GA_FPlayerDsMelee_Melee_R_8 | L1: 2 · L2: 12 · L3: 25 · L4: 37 · L5: 50 · L6: 62 · L7: 75 · L8: 87 · L9: 100 · L10: 112 · L11: 125 · L12: 137 · L13: 150 · L14: 162 · L15: 175 · L17: 199 · L18: 212 · L19: 224 · L20: 237 · L21: 249 · L22: 185 · L100: 185 |
GA_FPlayerDsMelee_Melee_9 | L1: 137.1 · L21: 137.1 · L22: 101.7 · L100: 101.7 |
GA_FPlayerDsMelee_Melee_R_9 | L1: 82.3 · L21: 82.3 · L22: 61 · L100: 61 |
GA_FPlayerDsMelee_Melee_10 | L1: 7 · L2: 42 · L3: 85 · L4: 129 · L6: 215 · L7: 259 · L9: 345 · L10: 389 · L11: 432 · L12: 476 · L14: 562 · L15: 606 · L17: 692 · L18: 736 · L19: 779 · L20: 823 · L21: 866 · L22: 642 · L100: 642 |
GA_FPlayerDsMelee_Melee_R_10 | L1: 4 · L2: 25 · L12: 285 · L13: 312 · L21: 520 · L22: 385 · L100: 385 |
Twin BladesGA_FPlayerDSMeleeThu_SSR_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerDSMelee_MeleeThu_SSR_1 | L1: 66.1 · L21: 66.1 · L22: 47.2 · L100: 47.2 |
GA_FPlayerDSMelee_MeleeThu_SSR_2 | L1: 3 · L2: 20 · L5: 83 · L6: 103 · L13: 250 · L14: 272 · L16: 314 · L17: 334 · L21: 418 · L22: 298 · L100: 298 |
GA_FPlayerDSMelee_MeleeThu_SSR_3 | L1: 80.3 · L21: 80.3 · L22: 57.4 · L100: 57.4 |
GA_FPlayerDSMelee_MeleeThu_SSR_4 | L1: 4 · L2: 24 · L4: 76 · L5: 101 · L6: 127 · L9: 202 · L10: 228 · L12: 278 · L13: 304 · L14: 329 · L16: 381 · L18: 431 · L19: 457 · L21: 507 · L22: 363 · L100: 363 |
GA_FPlayerDSMelee_MeleeThu_SSR_5 | L1: 120.6 · L100: 120.6 |
GA_FPlayerDSMelee_MeleeThu_SSR_6 | L1: 6 · L2: 31 · L3: 63 · L5: 125 · L7: 189 · L8: 220 · L11: 316 · L13: 378 · L15: 442 · L16: 473 · L19: 569 · L21: 631 · L22: 450 · L100: 450 |
GA_FPlayerDSMelee_MeleeThu_SSR_7 | L1: 106.5 · L21: 106.5 · L22: 76.1 · L100: 76.1 |
GA_FPlayerDSMelee_MeleeThu_SSR_8 | L1: 6 · L2: 33 · L3: 66 · L4: 100 · L5: 133 · L7: 201 · L8: 234 · L9: 268 · L10: 303 · L11: 336 · L12: 370 · L13: 403 · L15: 471 · L16: 504 · L18: 572 · L19: 605 · L20: 639 · L21: 672 · L22: 481 · L100: 481 |
GA_FPlayerDSMelee_MeleeThu_SSR_9 | L1: 222.4 · L21: 222.4 · L22: 158.7 · L100: 158.7 |
GA_FPlayerDSMelee_MeleeThu_SSR_10 | L1: 12 · L2: 68 · L3: 139 · L5: 279 · L6: 350 · L7: 420 · L8: 491 · L12: 771 · L13: 842 · L15: 982 · L16: 1053 · L17: 1123 · L18: 1194 · L20: 1334 · L21: 1405 · L22: 1002 · L100: 1002 |
Sneak AttackGA_FPlayerDsSneak4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerDsMelee_Sneak_R_1 | L1: 256.5 · L100: 256.5 |
GA_FPlayerDsMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerDsMelee_Sneak_R_2 | L1: 14 · L2: 78 · L3: 160 · L9: 646 · L10: 728 · L17: 1295 · L18: 1377 · L21: 1620 · L100: 1620 |
Flying Blade AssaultGA_FPlayerDsEvade_BackAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsEvade_FrontAttack_1 | L1: 35.8 · L21: 35.8 · L22: 26.5 · L100: 26.5 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_1 | L1: 29 · L21: 29 · L22: 20.7 · L100: 20.7 |
GA_FPlayerDsEvade_FrontAttack_R_1 | L1: 21.5 · L21: 21.5 · L22: 15.9 · L100: 15.9 |
GA_FPlayerDsEvade_FrontAttack_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L6: 56 · L7: 68 · L9: 90 · L10: 102 · L12: 124 · L13: 136 · L16: 169 · L17: 181 · L19: 203 · L20: 215 · L21: 226 · L22: 167 · L100: 167 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_2 | L1: 1 · L2: 9 · L3: 18 · L4: 28 · L5: 36 · L6: 45 · L7: 55 · L8: 64 · L9: 74 · L10: 83 · L11: 91 · L12: 101 · L14: 119 · L15: 129 · L16: 138 · L17: 146 · L18: 156 · L20: 174 · L21: 184 · L22: 131 · L100: 131 |
GA_FPlayerDsEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L7: 41 · L8: 47 · L12: 75 · L13: 81 · L17: 109 · L18: 115 · L21: 136 · L22: 100 · L100: 100 |
GA_FPlayerDsEvade_FrontAttack_3 | L1: 14.9 · L21: 14.9 · L22: 11 · L100: 11 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_3 | L1: 60.4 · L21: 60.4 · L22: 43.1 · L100: 43.1 |
GA_FPlayerDsEvade_FrontAttack_R_3 | L1: 8.9 · L21: 8.9 · L22: 6.6 · L100: 6.6 |
GA_FPlayerDsEvade_FrontAttack_4 | L1: 1 · L3: 9 · L5: 19 · L6: 23 · L9: 38 · L10: 42 · L12: 52 · L13: 56 · L16: 71 · L17: 75 · L19: 85 · L20: 89 · L21: 94 · L22: 69 · L100: 69 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_4 | L1: 3 · L2: 19 · L3: 37 · L4: 57 · L9: 152 · L10: 172 · L11: 190 · L12: 209 · L13: 229 · L17: 305 · L18: 325 · L19: 343 · L20: 362 · L21: 382 · L22: 273 · L100: 273 |
GA_FPlayerDsEvade_FrontAttack_R_4 | L1: 1 · L2: 3 · L3: 6 · L4: 8 · L8: 20 · L9: 22 · L14: 37 · L15: 39 · L19: 51 · L20: 53 · L21: 56 · L22: 42 · L100: 42 |
DodgeGA_FPlayerDsEvade_Evade12 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsEvade_FrontAttack_1 | L1: 35.8 · L21: 35.8 · L22: 26.5 · L100: 26.5 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_1 | L1: 29 · L21: 29 · L22: 20.7 · L100: 20.7 |
GA_FPlayerDsEvade_FrontAttack_R_1 | L1: 21.5 · L21: 21.5 · L22: 15.9 · L100: 15.9 |
GA_FPlayerDsEvade_FrontAttack_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L6: 56 · L7: 68 · L9: 90 · L10: 102 · L12: 124 · L13: 136 · L16: 169 · L17: 181 · L19: 203 · L20: 215 · L21: 226 · L22: 167 · L100: 167 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_2 | L1: 1 · L2: 9 · L3: 18 · L4: 28 · L5: 36 · L6: 45 · L7: 55 · L8: 64 · L9: 74 · L10: 83 · L11: 91 · L12: 101 · L14: 119 · L15: 129 · L16: 138 · L17: 146 · L18: 156 · L20: 174 · L21: 184 · L22: 131 · L100: 131 |
GA_FPlayerDsEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L7: 41 · L8: 47 · L12: 75 · L13: 81 · L17: 109 · L18: 115 · L21: 136 · L22: 100 · L100: 100 |
GA_FPlayerDsEvade_FrontAttack_3 | L1: 14.9 · L21: 14.9 · L22: 11 · L100: 11 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_3 | L1: 60.4 · L21: 60.4 · L22: 43.1 · L100: 43.1 |
GA_FPlayerDsEvade_FrontAttack_R_3 | L1: 8.9 · L21: 8.9 · L22: 6.6 · L100: 6.6 |
GA_FPlayerDsEvade_FrontAttack_4 | L1: 1 · L3: 9 · L5: 19 · L6: 23 · L9: 38 · L10: 42 · L12: 52 · L13: 56 · L16: 71 · L17: 75 · L19: 85 · L20: 89 · L21: 94 · L22: 69 · L100: 69 |
GA_FPlayerDSEvade_FrontAttackThu_SSR_4 | L1: 3 · L2: 19 · L3: 37 · L4: 57 · L9: 152 · L10: 172 · L11: 190 · L12: 209 · L13: 229 · L17: 305 · L18: 325 · L19: 343 · L20: 362 · L21: 382 · L22: 273 · L100: 273 |
GA_FPlayerDsEvade_FrontAttack_R_4 | L1: 1 · L2: 3 · L3: 6 · L4: 8 · L8: 20 · L9: 22 · L14: 37 · L15: 39 · L19: 51 · L20: 53 · L21: 56 · L22: 42 · L100: 42 |
Flying BladesGA_FPlayerDsEvade_FrontAttack8 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsEvade_FrontAttack_1 | L1: 35.8 · L21: 35.8 · L22: 26.5 · L100: 26.5 |
GA_FPlayerDsEvade_FrontAttack_R_1 | L1: 21.5 · L21: 21.5 · L22: 15.9 · L100: 15.9 |
GA_FPlayerDsEvade_FrontAttack_2 | L1: 2 · L2: 11 · L3: 22 · L4: 34 · L6: 56 · L7: 68 · L9: 90 · L10: 102 · L12: 124 · L13: 136 · L16: 169 · L17: 181 · L19: 203 · L20: 215 · L21: 226 · L22: 167 · L100: 167 |
GA_FPlayerDsEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L7: 41 · L8: 47 · L12: 75 · L13: 81 · L17: 109 · L18: 115 · L21: 136 · L22: 100 · L100: 100 |
GA_FPlayerDsEvade_FrontAttack_3 | L1: 14.9 · L21: 14.9 · L22: 11 · L100: 11 |
GA_FPlayerDsEvade_FrontAttack_R_3 | L1: 8.9 · L21: 8.9 · L22: 6.6 · L100: 6.6 |
GA_FPlayerDsEvade_FrontAttack_4 | L1: 1 · L3: 9 · L5: 19 · L6: 23 · L9: 38 · L10: 42 · L12: 52 · L13: 56 · L16: 71 · L17: 75 · L19: 85 · L20: 89 · L21: 94 · L22: 69 · L100: 69 |
GA_FPlayerDsEvade_FrontAttack_R_4 | L1: 1 · L2: 3 · L3: 6 · L4: 8 · L8: 20 · L9: 22 · L14: 37 · L15: 39 · L19: 51 · L20: 53 · L21: 56 · L22: 42 · L100: 42 |
Returning BladesGA_FPlayerDsSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerDsSkill_1 | L1: 24 · L21: 24 · L22: 17.8 · L100: 17.8 |
GA_FPlayerDsSkill_R_1 | L1: 14.4 · L21: 14.4 · L22: 10.7 · L100: 10.7 |
GA_FPlayerDsSkill_2 | L1: 1 · L2: 7 · L4: 23 · L5: 30 · L6: 38 · L7: 45 · L8: 53 · L9: 60 · L11: 76 · L12: 83 · L13: 91 · L14: 98 · L16: 114 · L17: 121 · L18: 129 · L19: 136 · L21: 152 · L22: 112 · L100: 112 |
GA_FPlayerDsSkill_R_2 | L1: 1 · L2: 4 · L4: 14 · L5: 18 · L6: 23 · L7: 27 · L8: 32 · L9: 36 · L10: 41 · L11: 45 · L13: 55 · L14: 59 · L15: 64 · L16: 68 · L17: 73 · L18: 77 · L19: 82 · L20: 86 · L21: 91 · L22: 68 · L100: 68 |
GA_FPlayerDsSkill_3 | L1: 45 · L100: 45 |
GA_FPlayerDsSkill_R_3 | L1: 45 · L100: 45 |
Orbiting BladesGA_FPlayerDSChangeSkillThu_SSR_Sucess4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDSChangeSkill_SuccessThu_SSR_1 | L1: 86.9 · L21: 86.9 · L22: 62.1 · L100: 62.1 |
GA_FPlayerDSChangeSkill_SuccessThu_SSR_2 | L1: 5 · L2: 27 · L3: 54 · L4: 82 · L5: 109 · L6: 137 · L7: 164 · L8: 192 · L10: 246 · L11: 274 · L12: 301 · L13: 329 · L14: 356 · L15: 384 · L16: 411 · L17: 439 · L18: 466 · L19: 494 · L20: 521 · L21: 549 · L22: 392 · L100: 392 |
GA_FPlayerDSChangeSkill_SuccessThu_SSR_3 | L1: 65.2 · L21: 65.2 · L22: 46.5 · L100: 46.5 |
GA_FPlayerDSChangeSkill_SuccessThu_SSR_4 | L1: 3 · L2: 20 · L3: 41 · L4: 61 · L5: 82 · L6: 102 · L8: 144 · L9: 164 · L11: 206 · L12: 226 · L13: 247 · L14: 267 · L16: 309 · L17: 329 · L19: 371 · L20: 391 · L21: 412 · L22: 294 · L100: 294 |
Skill Provenance (14)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (DSDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (DSDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Sky Flurry | GA_FPlayerDsMelee_AirAttack | WeaponSkillList · SkillDes |
| Rapid Lunge | GA_FPlayerDsMelee_Branch | WeaponSkillList · SkillDes |
| Spiral Drive | GA_FPlayerDSMeleeThu_SSR_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerDsMelee_Melee | WeaponSkillList · SkillDes |
| Twin Blades | GA_FPlayerDSMeleeThu_SSR_Melee | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerDsSneak | WeaponSkillList · SkillDes |
| Flying Blade Assault | GA_FPlayerDsEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerDsEvade_Evade | WeaponSkillList · SkillDes |
| Flying Blades | GA_FPlayerDsEvade_FrontAttack | WeaponSkillList · SkillDes |
| Returning Blades | GA_FPlayerDsSkill | WeaponSkillList · SkillDes |
| Orbiting Blades | GA_FPlayerDSChangeSkillThu_SSR_Sucess | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |
| Critical Enhancement | GA_FPlayerDsPassivity | WeaponSkillList · SkillDes |
| Crit damage boost | GA_FPlayerDsPassivity2 | WeaponSkillList · SkillDes |