
PHYSICALDPS
SSR
Umi
Shatter
12
Charge
9
Mobius
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementWhen switching to Mobius, immediately gain 30 warmup points. Cooldown: 17 seconds. Upon entering Magic Trick, deal area damage equal to 840% of ATK to nearby targets and reduce their physical resistance by 10% for 20 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhen ending Magic Trick early, deal wide-area damage over 13 seconds. The current cooldown of Mobius's skill is reduced, and physical damage is increased by 25% for a period of time (this effect does not apply to Mobius). If Magic Trick has more than 13 seconds remaining, gain an additional 200 weapon charge. The more time remaining when Magic Trick ends, the higher the area damage, the greater the skill cooldown reduction, and the longer the physical damage boost lasts. The area damage dealt is capped at 200% of ATK (the maximum damage is dealt when the remaining time is more than 13 seconds). The maximum cooldown reduction is 13 seconds, and the physical damage boost can last up to 20 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementGain the Psychic Puppet effect upon entering Magic Trick, increasing Mobius's physical damage boost to 15%. During Magic Trick, recover 2% of Max HP and 10 weapon charge every second.
Awakening Traits
Umi: Good Show 1200 pts Affinity
Increase final damage by 12% for 30 seconds whenever Umi uses It's Magic Time. This effect does not stack.
Umi: Grand Performance 4000 pts Affinity
Increase final damage by 18% for 30 seconds whenever Umi uses It's Magic Time. This effect does not stack.
Passive Skills
▸
Grievous
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
▸
Hyperbody
After Magic Trick ends, gain hyperbody for 20 seconds.
▸
Sleight of Hand
▸
Residual Heat
Increase physical damage by 25% (does not apply to Mobius). The more time remaining when Magic Trick ends, the longer the effect duration, up to 20 seconds.
▸
Psychic Puppet
During Magic Trick, increase physical damage dealt by 7.5%, while only 40% of the damage taken will be tallied. The remaining damage will be tallied over 10 seconds after Magic Trick ends.
▸
Physical Reaction
Physical Reaction: Increase physical ATK by 20% and physical resistance by 40%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Extreme Escape
Escape death when taking lethal damage and summon a wooden trunk. Transmit to the trunk and recover 15% of Max HP. Cooldown: 160 seconds.
Matrix Set Effects — Double Magic

MindUmi: Bewitch
Slowly and patiently guide the audience and self into the magic illusion.

MemoryUmi: Mystify
The most fundamental laws are "deception," "misdirection," and "manipulation." This is what I tell myself before each performance.

BeliefUmi: Beguile
Sometimes "she" can't decide whether to be blissfully unaware or feign ignorance.

EmotionUmi: Deceive
She has to deceive everyone, including herself.
✦ 2-Piece Set
When dealing physical damage, increase final damage by 4%/5%/6%/7% and physical damage by an additional 2%/2.5%/3%/3.5% for 3 seconds. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
✦ 4-Piece Set
When equipping 2 or more physical weapons, increase final damage by 15%/17%/19%/21%. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Air Combo
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 46% of ATK + 291.
Second Attack: Deal damage equal to 66.5% of ATK + 420.
Third Attack: Deal damage equal to 88.4% of ATK + 558.
Fourth Attack: Deal damage equal to 88.8% of ATK + 561.
Fifth Attack: Deal damage equal to 260.5% of ATK + 1645.

Out of the Blue
Lv. 21NormalHold Attack
While using Basic Technique on the ground, tap and hold normal attack to trigger Out of the Blue directly based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK + 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK + 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.

Stage Rotation
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel.
Plummet from the skies, dealing damage equal to 121.5% of ATK + 767 and launching the target.

Basic Technique
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use Mobius to launch 5 consecutive attacks.
First Attack: Deal damage equal to 76.9% of ATK + 486 and knock the target back.
Second Attack: Deal damage equal to 84.4% of ATK + 533 and knock the target back.
Third Attack: Deal damage equal to 112.1% of ATK + 708 and knock the target down.
Fourth Attack: Deal damage equal to 105.5% of ATK + 666 and drag and drop the target.
Fifth Attack: Deal damage equal to 265.1% of ATK + 1674 and launch the target.
Increase shatter by an additional 50%.

Close-up Magic
Lv. 21NormalHold Attack
Tap and hold normal attack on the ground to charge Anticipation, and release the button to trigger Close-up Magic based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK + 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK + 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Character Assets & Media (PNG & WebP)84
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillClose-up Magic
/Game/Resources/Icon/skill/WeaponSkill/skill_whip_powerattack
82×82Weapon Skill
82×82Weapon SkillGrand Illusion
/Game/Resources/Icon/skill/WeaponSkill/skill_whip_evadeattack
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillSleight of Hand
/Game/Resources/Icon/skill/WeaponSkill/skill_whip_changeskill
60×54Elemental Reaction
150×150Buff
82×82Buff
82×82Buff
82×82Buff
82×82BuffUmi Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR23_512Umi Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR23_256Umi Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_wumi
1540×1370AssetUmi wumi_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/wumi_UP_lihui_01
2032×1616AssetUmi Img_JJXSZ_WUMI
/Game/Resources/UI/Activity/HideAndSeek/JJXSZ/Img_JJXSZ_WUMI
128×64Asset
512×512Asset
90×90Asset
90×90Asset
285×285Asset
285×285AssetUmi UI_TMMJ_Button2
/Game/Resources/UI/AdvancedGashapon/Wumi/UI_TMMJ_Button2
300×160AssetUmi UI_TMMJ_Button_01
/Game/Resources/UI/AdvancedGashapon/Wumi/UI_TMMJ_Button_01
256×512AssetUmi UI_TMMJ_Curtain_01
/Game/Resources/UI/AdvancedGashapon/Wumi/UI_TMMJ_Curtain_01
256×256AssetUmi UI_TMMJ_Curtain_02
/Game/Resources/UI/AdvancedGashapon/Wumi/UI_TMMJ_Curtain_02
433×84Asset
548×37Asset
506×1076Asset
1200×675Asset
620×1024Asset
1400×1400Special Order PhotoUmi Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP17_WM/UI_UP_wumi_lihui_01
1400×1400Special Order PhotoUmi Special Order Photo UI_UP_wumi_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP17_WM/UI_UP_wumi_lihui_01_an
1400×1400Special Order PhotoUmi Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP17_WM/UI_UP_wumi_lihui_02
1400×1400Special Order PhotoUmi Special Order Photo UI_UP_wumi_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP17_WM/UI_UP_wumi_lihui_02_an
640×260Event BannerUmi Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP17_WM/UI_UP_Wumi_TitleUmi Special Order Matrix Icon
/Game/Resources/UI/chouka/UP15_WM/UI_UP_Umi_YZ_Icon
242×242Asset
1284×404Asset
310×403Asset
310×403AssetUmi imitation_31_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_31_hui
800×800AssetUmi manyou_imitation_31
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_31Umi Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Whip_Phy01
512×512Weapon 512px
544×248Weapon ShowcaseMobius Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Whip_Phy01
1276×630Combo Guide (EN)Umi Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
260×349Asset
127×237Asset
127×237AssetUmi UI_NT_SZ_WUMI_Lock
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_WUMI_Lock
1024×958AssetUmi erjie_imitation_31
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_31
236×236AssetUmi imitation_31_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_31_xiangqing
678×367AssetUmi wuwei_imitation_31
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_31
256×256Profile Headshot
118×118Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Umi Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (DE)Umi Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (ES)Umi Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (FR)Umi Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (ID)Umi Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (JA)Umi Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (KO)Umi Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (PT)Umi Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10N
1276×630Combo Guide (TH)Umi Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_wumi_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
umiAvatar ID
wumiImitation ID
imitation_31Weapon ID
Whip_physicMatrix Suit ID
suit_SSR23Matrix Suit Name
Double MagicRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
12Base Charge
9Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR23Matrix Suit Name
Double MagicQuality
SSR2-Piece Set
—When dealing physical damage, increase final damage by {0}%/{1}%/{2}%/{3}% and physical damage by an additional {4}%/{5}%/{6}%/{7}% for {8} seconds. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR47_level1★1
Buff_Matrix_SSR47_level2★2
Buff_Matrix_SSR47_level3★3
Buff_Matrix_SSR47_level44-Piece Set
—When equipping 2 or more physical weapons, increase final damage by {0}%/{1}%/{2}%/{3}%. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR48_level1★1
Buff_Matrix_SSR48_level2★2
Buff_Matrix_SSR48_level3★3
Buff_Matrix_SSR48_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsUmi: Good Show♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Umi: Grand Performance♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingGE_WhipMagicAB_Damage_Self_Duration
10MagicEnd_LowDamage
0.2MagicEnd_HighDamage
2MagicEnd_MiddleDamage
0.5MagicEnd_MiddleDamage_VarB
1MagicEnd_MiddleDamage_VarC
1MagicEnd_MiddleDamage_VarD
500GE_WhipMagicBeginExSkill_Damage
8.4WhipMagicExWhipSkillDamageVar
1MagicEnd_DamageDuration
13MagicEnd_DamagePeriod
1GE_WhipMagicCoolDown
3.8GE_WhipSkillCoolDown
30Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_Whip_ChargedRecover_L1_Charge10Buff_Whip_ChargedRecover_L1_HP0.02Buff_Whip_ChargedRecover_L1_HP_8V80.01Buff_Whip_MagicAB_Effect_DmgUp_L10.15★3
Buff_Whip_ChargedEndEffect_L30.25Buff_Whip_ChargedEndEffect_L3_DurationVar1.538462Buff_Whip_ChargedEndEffect_L3_DurationMax20★5
Buff_Whip_ChargeGet_L530Buff_Whip_ChargeGetCD_L517Buff_Whip_MagicBeginExSkill_L5_Effect_Duration20Buff_Whip_MagicBeginExSkill_L5_Effect-0.1★6
Buff_Whip_ReviveCD_L660Skill Parameter Curves (19)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_WhipBase Skill Curve & Progression Data (EffectFigure_Whip)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Whip_OverseasOverseas Skill Curve Balancing (EffectFigure_Whip_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAir ComboGA_FPlayerWhipMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipMelee_AirAttack_1 | L1: 46 · L100: 46 |
GA_FPlayerWhipMelee_AirAttack_2 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L12: 160 · L13: 174 · L14: 189 · L15: 203 · L16: 218 · L17: 232 · L18: 247 · L19: 261 · L21: 291 · L100: 291 |
GA_FPlayerWhipMelee_AirAttack_3 | L1: 66.5 · L100: 66.5 |
GA_FPlayerWhipMelee_AirAttack_4 | L1: 4 · L2: 20 · L6: 104 · L7: 126 · L21: 420 · L100: 420 |
GA_FPlayerWhipMelee_AirAttack_5 | L1: 88.4 · L100: 88.4 |
GA_FPlayerWhipMelee_AirAttack_6 | L1: 5 · L2: 27 · L16: 419 · L17: 446 · L21: 558 · L100: 558 |
GA_FPlayerWhipMelee_AirAttack_7 | L1: 88.8 · L100: 88.8 |
GA_FPlayerWhipMelee_AirAttack_8 | L1: 5 · L2: 27 · L5: 111 · L6: 140 · L17: 448 · L18: 477 · L21: 561 · L100: 561 |
GA_FPlayerWhipMelee_AirAttack_9 | L1: 260.5 · L100: 260.5 |
GA_FPlayerWhipMelee_AirAttack_10 | L1: 14 · L2: 80 · L4: 244 · L5: 327 · L6: 409 · L7: 492 · L9: 656 · L10: 739 · L11: 821 · L12: 904 · L14: 1068 · L15: 1151 · L16: 1233 · L17: 1316 · L19: 1480 · L20: 1563 · L21: 1645 · L100: 1645 |
Out of the BlueGA_FPlayerWhipMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipMelee_MeleeBranch_1 | L1: 105 · L100: 105 |
GA_FPlayerWhipMelee_MeleeBranch_2 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L8: 231 · L9: 265 · L13: 397 · L14: 431 · L17: 530 · L18: 564 · L21: 663 · L100: 663 |
GA_FPlayerWhipMelee_MeleeBranch_3 | L1: 85.5 · L100: 85.5 |
GA_FPlayerWhipMelee_MeleeBranch_4 | L1: 5 · L2: 26 · L9: 215 · L10: 243 · L21: 540 · L100: 540 |
Stage RotationGA_FPlayerWhipMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipMelee_JumpAttack_1 | L1: 121.5 · L100: 121.5 |
GA_FPlayerWhipMelee_JumpAttack_2 | L1: 6 · L2: 37 · L3: 76 · L5: 152 · L6: 191 · L7: 229 · L8: 268 · L9: 306 · L10: 345 · L12: 421 · L13: 460 · L14: 498 · L15: 537 · L16: 575 · L17: 614 · L18: 652 · L19: 691 · L21: 767 · L100: 767 |
Basic TechniqueGA_FPlayerWhipMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipMelee_Melee_1 | L1: 76.9 · L100: 76.9 |
GA_FPlayerWhipMelee_Melee_2 | L1: 4 · L2: 24 · L5: 96 · L6: 121 · L8: 169 · L9: 194 · L11: 242 · L12: 267 · L14: 315 · L15: 340 · L17: 388 · L18: 413 · L20: 461 · L21: 486 · L100: 486 |
GA_FPlayerWhipMelee_Melee_3 | L1: 84.4 · L100: 84.4 |
GA_FPlayerWhipMelee_Melee_4 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L6: 133 · L7: 159 · L9: 213 · L10: 239 · L12: 293 · L13: 319 · L16: 400 · L17: 426 · L19: 480 · L20: 506 · L21: 533 · L100: 533 |
GA_FPlayerWhipMelee_Melee_5 | L1: 112.1 · L100: 112.1 |
GA_FPlayerWhipMelee_Melee_6 | L1: 6 · L2: 34 · L3: 70 · L4: 105 · L5: 141 · L6: 176 · L7: 212 · L9: 282 · L10: 318 · L11: 353 · L12: 389 · L13: 424 · L14: 460 · L15: 495 · L16: 531 · L17: 566 · L18: 602 · L19: 637 · L20: 673 · L21: 708 · L100: 708 |
GA_FPlayerWhipMelee_Melee_7 | L1: 105.5 · L100: 105.5 |
GA_FPlayerWhipMelee_Melee_8 | L1: 6 · L2: 32 · L3: 66 · L5: 132 · L6: 166 · L8: 232 · L9: 266 · L10: 299 · L11: 333 · L13: 399 · L14: 433 · L16: 499 · L17: 533 · L18: 566 · L19: 600 · L21: 666 · L100: 666 |
GA_FPlayerWhipMelee_Melee_9 | L1: 265.1 · L100: 265.1 |
GA_FPlayerWhipMelee_Melee_10 | L1: 14 · L2: 81 · L5: 333 · L6: 416 · L12: 920 · L13: 1003 · L19: 1507 · L20: 1590 · L21: 1674 · L100: 1674 |
Close-up MagicGA_FPlayerWhipMelee_PowerAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipMelee_PowerAttack_1 | L1: 105 · L100: 105 |
GA_FPlayerWhipMelee_PowerAttack_2 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L8: 231 · L9: 265 · L13: 397 · L14: 431 · L17: 530 · L18: 564 · L21: 663 · L100: 663 |
GA_FPlayerWhipMelee_PowerAttack_3 | L1: 85.5 · L100: 85.5 |
GA_FPlayerWhipMelee_PowerAttack_4 | L1: 5 · L2: 26 · L9: 215 · L10: 243 · L21: 540 · L100: 540 |
DodgeGA_FPlayerWhipEvade_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipEvade_EvadeAttack_1 | L1: 187.2 · L100: 187.2 |
GA_FPlayerWhipEvade_EvadeAttack_2 | L1: 10 · L2: 57 · L3: 116 · L4: 176 · L7: 353 · L8: 413 · L12: 649 · L13: 709 · L17: 945 · L18: 1005 · L21: 1182 · L100: 1182 |
Grand IllusionGA_FPlayerWhipEvade_EvadeAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipEvade_EvadeAttack_1 | L1: 187.2 · L100: 187.2 |
GA_FPlayerWhipEvade_EvadeAttack_2 | L1: 10 · L2: 57 · L3: 116 · L4: 176 · L7: 353 · L8: 413 · L12: 649 · L13: 709 · L17: 945 · L18: 1005 · L21: 1182 · L100: 1182 |
It's Magic TimeGA_FPlayerWhipSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipSkill_Skill_1 | L1: 950 · L100: 950 |
GA_FPlayerWhipSkill_Skill_MagicAA_1 | L1: 260 · L100: 260 |
GA_FPlayerWhipSkill_Skill_MagicBB_1 | L1: 850 · L100: 850 |
GA_FPlayerWhipSkill_Skill_2 | L1: 50 · L2: 291 · L3: 591 · L4: 892 · L5: 1192 · L6: 1493 · L7: 1793 · L8: 2094 · L9: 2394 · L10: 2695 · L11: 2995 · L12: 3296 · L13: 3596 · L14: 3897 · L15: 4197 · L16: 4498 · L17: 4798 · L18: 5099 · L19: 5399 · L20: 5700 · L21: 6000 · L100: 6000 |
GA_FPlayerWhipSkill_Skill_MagicAA_2 | L1: 15 · L2: 81 · L4: 245 · L5: 328 · L6: 410 · L7: 491 · L8: 574 · L10: 738 · L11: 821 · L13: 985 · L14: 1068 · L15: 1149 · L17: 1313 · L18: 1396 · L20: 1560 · L21: 1643 · L100: 1643 |
GA_FPlayerWhipSkill_Skill_MagicBB_2 | L1: 45 · L2: 260 · L3: 530 · L4: 799 · L5: 1067 · L8: 1874 · L9: 2142 · L10: 2412 · L11: 2680 · L12: 2950 · L13: 3218 · L16: 4025 · L17: 4293 · L18: 4563 · L19: 4832 · L20: 5100 · L21: 5369 · L100: 5369 |
Contradiction CorrosionGA_FPlayerWhipSkill_Skill_MagicAA2 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipSkill_Skill_MagicAA_1 | L1: 260 · L100: 260 |
GA_FPlayerWhipSkill_Skill_MagicAA_2 | L1: 15 · L2: 81 · L4: 245 · L5: 328 · L6: 410 · L7: 491 · L8: 574 · L10: 738 · L11: 821 · L13: 985 · L14: 1068 · L15: 1149 · L17: 1313 · L18: 1396 · L20: 1560 · L21: 1643 · L100: 1643 |
Psychic PuppetGA_FPlayerWhipSkill_Skill_MagicAB6 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipSkill_Skill_1 | L1: 950 · L100: 950 |
GA_FPlayerWhipSkill_Skill_MagicAA_1 | L1: 260 · L100: 260 |
GA_FPlayerWhipSkill_Skill_MagicBB_1 | L1: 850 · L100: 850 |
GA_FPlayerWhipSkill_Skill_2 | L1: 50 · L2: 291 · L3: 591 · L4: 892 · L5: 1192 · L6: 1493 · L7: 1793 · L8: 2094 · L9: 2394 · L10: 2695 · L11: 2995 · L12: 3296 · L13: 3596 · L14: 3897 · L15: 4197 · L16: 4498 · L17: 4798 · L18: 5099 · L19: 5399 · L20: 5700 · L21: 6000 · L100: 6000 |
GA_FPlayerWhipSkill_Skill_MagicAA_2 | L1: 15 · L2: 81 · L4: 245 · L5: 328 · L6: 410 · L7: 491 · L8: 574 · L10: 738 · L11: 821 · L13: 985 · L14: 1068 · L15: 1149 · L17: 1313 · L18: 1396 · L20: 1560 · L21: 1643 · L100: 1643 |
GA_FPlayerWhipSkill_Skill_MagicBB_2 | L1: 45 · L2: 260 · L3: 530 · L4: 799 · L5: 1067 · L8: 1874 · L9: 2142 · L10: 2412 · L11: 2680 · L12: 2950 · L13: 3218 · L16: 4025 · L17: 4293 · L18: 4563 · L19: 4832 · L20: 5100 · L21: 5369 · L100: 5369 |
Card SweepGA_FPlayerWhipSkill_Skill_MagicBB2 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipSkill_Skill_MagicBB_1 | L1: 850 · L100: 850 |
GA_FPlayerWhipSkill_Skill_MagicBB_2 | L1: 45 · L2: 260 · L3: 530 · L4: 799 · L5: 1067 · L8: 1874 · L9: 2142 · L10: 2412 · L11: 2680 · L12: 2950 · L13: 3218 · L16: 4025 · L17: 4293 · L18: 4563 · L19: 4832 · L20: 5100 · L21: 5369 · L100: 5369 |
Sleight of HandGA_FPlayerWhipChangeSkill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerWhipChangeSkill_1 | L1: 316.2 · L100: 316.2 |
GA_FPlayerWhipChangeSkill_2 | L1: 17 · L2: 97 · L21: 1997 · L100: 1997 |
GA_FPlayerWhipChangeSkill_3 | L1: 737.8 · L100: 737.8 |
GA_FPlayerWhipChangeSkill_4 | L1: 39 · L2: 226 · L4: 692 · L5: 926 · L6: 1159 · L7: 1393 · L9: 1859 · L10: 2093 · L12: 2559 · L13: 2793 · L14: 3026 · L15: 3260 · L17: 3726 · L18: 3960 · L20: 4426 · L21: 4660 · L100: 4660 |
Physical ResonanceBuff_Whip_Physic_Resonance_OS2 curves
| Parameter | Values |
|---|---|
Buff_Whip_Physic_Resonance_OS_param_1 | L1: 20 |
Buff_Whip_Physic_Resonance_OS_param_2 | L1: 40 |
HyperbodyBuff_Whip_Bati_ChargedEnd1 curves
| Parameter | Values |
|---|---|
Buff_Whip_Bati_ChargedEnd_param_1 | L1: 20 |
Sleight of HandBuff_Whip_ChangeSkillSelfEffect2 curves
| Parameter | Values |
|---|---|
Buff_Whip_ChangeSkillSelfEffect_param_1 | L1: 0 |
Buff_Whip_ChangeSkillSelfEffect_param_2 | L1: 0.1 |
Residual HeatBuff_Whip_ChargedEndEffect_L32 curves
| Parameter | Values |
|---|---|
Buff_Whip_ChargedEndEffect_L3_param_1 | L1: 25 |
Buff_Whip_ChargedEndEffect_L3_param_2 | L1: 20 |
Psychic PuppetBuff_Whip_MagicAB_Effect3 curves
| Parameter | Values |
|---|---|
Buff_Whip_MagicAB_Effect_param_1 | L1: 7.5 |
Buff_Whip_MagicAB_Effect_param_2 | L1: 40 |
Buff_Whip_MagicAB_Effect_param_3 | L1: 10 |
Physical ReactionBuff_Whip_Physic_Resonance2 curves
| Parameter | Values |
|---|---|
Buff_Whip_Physic_Resonance_param_1 | L1: 20 |
Buff_Whip_Physic_Resonance_param_2 | L1: 40 |
Extreme EscapeBuff_Whip_ReviveCD_L02 curves
| Parameter | Values |
|---|---|
Buff_Whip_ReviveCD_L0_param_1 | L1: 15 |
Buff_Whip_ReviveCD_L0_param_2 | L1: 160 |
Skill Provenance (20)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (WhipDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (WhipDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Air Combo | GA_FPlayerWhipMelee_AirAttack | WeaponSkillList · WhipDes |
| Out of the Blue | GA_FPlayerWhipMelee_Branch | WeaponSkillList · WhipDes |
| Stage Rotation | GA_FPlayerWhipMelee_JumpAttack | WeaponSkillList · WhipDes |
| Basic Technique | GA_FPlayerWhipMelee_Melee | WeaponSkillList · WhipDes |
| Close-up Magic | GA_FPlayerWhipMelee_PowerAttack | WeaponSkillList · WhipDes |
| Dodge | GA_FPlayerWhipEvade_Evade | WeaponSkillList · WhipDes |
| Grand Illusion | GA_FPlayerWhipEvade_EvadeAttack | WeaponSkillList · WhipDes |
| It's Magic Time | GA_FPlayerWhipSkill | WeaponSkillList · WhipDes |
| Contradiction Corrosion | GA_FPlayerWhipSkill_Skill_MagicAA | WeaponSkillList · WhipDes |
| Psychic Puppet | GA_FPlayerWhipSkill_Skill_MagicAB | WeaponSkillList · WhipDes |
| Card Sweep | GA_FPlayerWhipSkill_Skill_MagicBB | WeaponSkillList · WhipDes |
| Sleight of Hand | GA_FPlayerWhipChangeSkill | WeaponSkillList · WhipDes |
| Grievous | reaction_physical | QRSLCommon_ST |
| Physical Resonance | Buff_Whip_Physic_Resonance_OS | GameplayEffectTipsDataTable |
| Hyperbody | Buff_Whip_Bati_ChargedEnd | GameplayEffectTipsDataTable |
| Sleight of Hand | Buff_Whip_ChangeSkillSelfEffect | GameplayEffectTipsDataTable |
| Residual Heat | Buff_Whip_ChargedEndEffect_L3 | GameplayEffectTipsDataTable |
| Psychic Puppet | Buff_Whip_MagicAB_Effect | GameplayEffectTipsDataTable |
| Physical Reaction | Buff_Whip_Physic_Resonance | GameplayEffectTipsDataTable |
| Extreme Escape | Buff_Whip_ReviveCD_L0 | GameplayEffectTipsDataTable |