
PHYSICALDPS
SSR
Shiro
Shatter
10
Charge
6
Chakram of the Seas
1417
92799
937
Advancements
★1Star Advancement
★1
Star AdvancementIncrease damage dealt to and all elemental shattering effects on targets within Full Bloom's range by 30%.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease shatter by 15% and reset all weapon skill cooldowns upon shattering the target's shield. Can only be triggered once every 30 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star Advancement★6Star Advancement
★6
Star AdvancementAwakening Traits
Shiro: Security Alert 1200 pts Affinity
When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds. Cooldown: 16 seconds.
Shiro: Red Alarm 4000 pts Affinity
When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds. Cooldown: 16 seconds.
Passive Skills
▸
Grievous
▸Passive
After using a Skill, grant a 100% crit chance to the user's next normal attack for 3 seconds (one-time effect).
After landing a critical hit, reduce the target's speed by 15% and increase the user's speed by 15% for 3 seconds (cannot stack).
▸Critical Enhancement
After using a Skill, grant a 100% crit chance to the user's next normal attack for 3 seconds (one-time effect).
After landing a critical hit, reduce the target's speed by 15% and increase the user's speed by 15% for 3 seconds (cannot stack).
▸Splendor
After switching to chakrams, increase speed by 30% for 2 seconds, and grant immunity to control effects for 2 seconds.
▸Source
Gain 1 stack of attack boost after landing 1 critical hit on a target.
Attack Boost: Increase damage dealt by 1.5% for 15 seconds and trigger volatile at 2 stacks.
Volatile: Increase physical damage and elemental damage by 6% for 15 seconds. Get enraged after hitting targets 5 times while volatile is active.
Enrage: Increase physical damage and elemental damage by 8% for 15 seconds.
Matrix Set Effects — Poem of Departure

MindShiro: Isolated
Like a wild cat, she is skittish toward others. Yet sometimes she'll sit by a pond and play with the water, wondering why she is so lonely.

MemoryShiro: Longing for Sea
A big part of the ocean's beauty stems from the fact that it could never be fully understood.

BeliefShiro: Great Singer
Proof of her awesome singing voice, from a researcher who defied death to smuggle the recording out.

EmotionShiro: Cat-like
Every touch is cautious, every gaze deftly avoided... That's her humble way to pursue happiness.
✦ 2-Piece Set
Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
✦ 4-Piece Set
Upon entering battle, gain a 20%/25%/30%/35% damage boost for 35 seconds. Reset 5 seconds after exiting battle.
Weapon Skill Compendium & Damage Scaling

Rapid Throw
Lv. 21NormalAttack
While on the ground, wield the chakram to launch spinning attacks 5 times in a row, dealing the same amount of damage each time.
First Attack: Deal damage equal to 27.1% of ATK.
Second Attack: Deal damage equal to 21% of ATK.
Third Attack: Deal damage equal to 30.1% of ATK.
Fourth Attack: Deal damage equal to 27.1% of ATK.
Fifth Attack: Deal damage equal to 47.6% of ATK and knock the target back a short distance.

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row.
First Attack: Deal damage equal to 23.1% of ATK + 146.
Second Attack: Deal damage equal to 25.9% of ATK + 163.
Third Attack: Deal damage equal to 32.9% of ATK + 208.

Scatter
Lv. 21NormalHold Attack
After the second normal attack, hold attack button to activate Scatter.
Fire five penetrating chakrams forward, each hit dealing 38.5% of ATK + 244 damage, with minor knockback.

Air Spin
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne to trigger Air Spin.
Unleash a powerful strike, dealing damage equal to 169.4% of ATK + 1070 to the target and nearby enemies, and suspend them.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 491.6% of ATK + 3105.
Character Assets & Media (PNG & WebP)41
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteChakram of the Seas Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_xiluo
128×128Upgrade MaterialChakram of the Seas Fusion Core
/Game/Resources/Icon/item/item_weapon_upstar_
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
100×100Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
128×128Weapon Skill
82×82Weapon SkillSpirit of the Air
/Game/Resources/Icon/skill/WeaponSkill/skill_darts_changeskill
60×54Elemental ReactionShiro Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR7_512Shiro Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR7_256Shiro Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_xiluo
1284×404Asset
208×60Asset
301×211Asset
301×211AssetShiro imitation_8_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_8_hui
800×800AssetShiro manyou_imitation_8
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_8Shiro Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Darts_Phy01
512×512Weapon 512pxChakram of the Seas (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_xiluo_512
544×248Weapon ShowcaseChakram of the Seas Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Darts_Phy01
260×349Asset
1024×958AssetShiro erjie_imitation_8
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_8
236×236AssetShiro imitation_8_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_8_xiangqing
678×367AssetShiro wuwei_imitation_8
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_8
1920×1920Asset
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
shiroAvatar ID
xiluoImitation ID
imitation_8Weapon ID
darts_physicMatrix Suit ID
suit_SSR7Matrix Suit Name
Poem of DepartureRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
14Base Shatter
10Base Charge
6Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR7Matrix Suit Name
Poem of DepartureQuality
SSR2-Piece Set
—Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
★0
Buff_Matrix_SSR_13_level1★1
Buff_Matrix_SSR_13_level2★2
Buff_Matrix_SSR_13_level3★3
Buff_Matrix_SSR_13_level44-Piece Set
—Upon entering battle, gain a 20%/25%/30%/35% damage boost for 35 seconds. Reset 5 seconds after exiting battle.
★0
Buff_Matrix_SSR_14_level1★1
Buff_Matrix_SSR_14_level2★2
Buff_Matrix_SSR_14_level3★3
Buff_Matrix_SSR_14_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsShiro: Security Alert♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Shiro: Red Alarm♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DartsBase Skill Curve & Progression Data (EffectFigure_Darts)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Darts_OverseasOverseas Skill Curve Balancing (EffectFigure_Darts_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesRapid ThrowGA_FPlayerDartsMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsMelee_Melee_1 | L1: 35.3 · L21: 35.3 · L22: 27.1 · L100: 27.1 |
GA_FPlayerDartsMelee_Melee_2 | L1: 2 · L2: 10 · L3: 22 · L4: 33 · L5: 45 · L6: 55 · L7: 67 · L10: 100 · L11: 112 · L12: 122 · L13: 133 · L14: 145 · L17: 178 · L18: 190 · L19: 200 · L20: 212 · L21: 223 · L22: 171 · L100: 171 |
GA_FPlayerDartsMelee_Melee_3 | L1: 27.4 · L21: 27.4 · L22: 21 · L100: 21 |
GA_FPlayerDartsMelee_Melee_4 | L1: 1 · L2: 8 · L3: 17 · L4: 25 · L5: 35 · L6: 43 · L7: 52 · L8: 60 · L10: 78 · L11: 86 · L14: 113 · L15: 121 · L16: 130 · L17: 138 · L18: 147 · L19: 155 · L21: 173 · L22: 133 · L100: 133 |
GA_FPlayerDartsMelee_Melee_5 | L1: 39.1 · L21: 39.1 · L22: 30.1 · L100: 30.1 |
GA_FPlayerDartsMelee_Melee_6 | L1: 2 · L2: 12 · L3: 24 · L4: 37 · L6: 61 · L7: 74 · L8: 86 · L9: 99 · L10: 110 · L12: 136 · L14: 160 · L15: 173 · L16: 185 · L17: 198 · L18: 209 · L20: 235 · L21: 247 · L22: 190 · L100: 190 |
GA_FPlayerDartsMelee_Melee_7 | L1: 35.3 · L21: 35.3 · L22: 27.1 · L100: 27.1 |
GA_FPlayerDartsMelee_Melee_8 | L1: 2 · L2: 10 · L3: 22 · L4: 33 · L5: 45 · L6: 55 · L7: 67 · L10: 100 · L11: 112 · L12: 122 · L13: 133 · L14: 145 · L17: 178 · L18: 190 · L19: 200 · L20: 212 · L21: 223 · L22: 171 · L100: 171 |
GA_FPlayerDartsMelee_Melee_9 | L1: 61.9 · L21: 61.9 · L22: 47.6 · L100: 47.6 |
GA_FPlayerDartsMelee_Melee_10 | L1: 3 · L2: 18 · L6: 98 · L7: 117 · L8: 137 · L9: 156 · L11: 196 · L12: 215 · L13: 235 · L14: 254 · L15: 274 · L16: 293 · L17: 313 · L18: 332 · L19: 352 · L20: 371 · L21: 391 · L22: 300 · L100: 300 |
Aerial DischargeGA_FPlayerDartsMelee_AirAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsMelee_AirAttack_1 | L1: 30.1 · L21: 30.1 · L22: 23.1 · L100: 23.1 |
GA_FPlayerDartsMelee_AirAttack_2 | L1: 1 · L2: 9 · L3: 18 · L4: 29 · L7: 56 · L8: 67 · L10: 85 · L12: 105 · L14: 123 · L16: 143 · L17: 152 · L18: 162 · L19: 171 · L20: 181 · L21: 190 · L22: 146 · L100: 146 |
GA_FPlayerDartsMelee_AirAttack_3 | L1: 33.6 · L21: 33.6 · L22: 25.9 · L100: 25.9 |
GA_FPlayerDartsMelee_AirAttack_4 | L1: 2 · L2: 10 · L3: 21 · L4: 31 · L5: 43 · L7: 63 · L9: 85 · L10: 95 · L11: 106 · L12: 116 · L13: 128 · L15: 148 · L16: 159 · L17: 169 · L18: 181 · L20: 201 · L21: 212 · L22: 163 · L100: 163 |
GA_FPlayerDartsMelee_AirAttack_5 | L1: 42.8 · L21: 42.8 · L22: 32.9 · L100: 32.9 |
GA_FPlayerDartsMelee_AirAttack_6 | L1: 2 · L2: 13 · L3: 26 · L5: 54 · L6: 67 · L7: 81 · L8: 94 · L10: 122 · L12: 148 · L14: 176 · L16: 202 · L18: 230 · L20: 256 · L21: 270 · L22: 208 · L100: 208 |
ScatterGA_FPlayerDartsMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsMelee_Branch_1 | L1: 50 · L21: 50 · L22: 38.5 · L100: 38.5 |
GA_FPlayerDartsMelee_Branch_2 | L1: 2 · L2: 15 · L5: 63 · L6: 78 · L8: 110 · L9: 127 · L10: 141 · L11: 158 · L13: 190 · L14: 205 · L17: 253 · L18: 268 · L21: 316 · L22: 244 · L100: 244 |
Air SpinGA_FPlayerDartsMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsMelee_JumpAttack_1 | L1: 220.2 · L21: 220.2 · L22: 169.4 · L100: 169.4 |
GA_FPlayerDartsMelee_JumpAttack_2 | L1: 12 · L2: 68 · L3: 137 · L4: 207 · L5: 276 · L6: 346 · L7: 415 · L9: 555 · L10: 624 · L11: 695 · L12: 764 · L13: 834 · L14: 903 · L16: 1043 · L17: 1112 · L18: 1182 · L19: 1251 · L20: 1321 · L21: 1390 · L22: 1070 · L100: 1070 |
Sneak AttackGA_FPlayerDartsSneak2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsMelee_Sneak_1 | L1: 491.6 · L100: 491.6 |
GA_FPlayerDartsMelee_Sneak_2 | L1: 26 · L2: 151 · L5: 616 · L6: 773 · L8: 1083 · L10: 1395 · L12: 1705 · L13: 1861 · L14: 2016 · L16: 2328 · L18: 2638 · L19: 2795 · L21: 3105 · L100: 3105 |
DodgeGA_FPlayerDartsEvade6 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsEvade_FrontAttack_1 | L1: 43.7 · L21: 43.7 · L22: 33.6 · L100: 33.6 |
GA_FPlayerDartsEvade_BackAttack_1 | L1: 152.8 · L21: 152.8 · L22: 117.5 · L100: 117.5 |
GA_FPlayerDartsEvade_FrontAttack_2 | L1: 2 · L2: 14 · L3: 28 · L4: 41 · L8: 97 · L9: 110 · L13: 166 · L14: 179 · L18: 235 · L19: 248 · L21: 276 · L22: 212 · L100: 212 |
GA_FPlayerDartsEvade_BackAttack_2 | L1: 8 · L2: 47 · L3: 95 · L4: 144 · L6: 240 · L7: 289 · L9: 385 · L10: 434 · L13: 578 · L14: 627 · L16: 723 · L17: 772 · L19: 868 · L20: 917 · L21: 965 · L22: 742 · L100: 742 |
GA_FPlayerDartsEvade_BackAttack_3 | L1: 27.8 · L21: 27.8 · L22: 16.8 · L100: 16.8 |
GA_FPlayerDartsEvade_BackAttack_4 | L1: 1 · L2: 8 · L7: 53 · L8: 61 · L10: 79 · L11: 87 · L12: 97 · L13: 106 · L14: 114 · L16: 132 · L17: 140 · L18: 150 · L19: 159 · L20: 167 · L21: 176 · L22: 106 · L100: 106 |
Waning MoonGA_FPlayerDartsEvade_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsEvade_BackAttack_1 | L1: 152.8 · L21: 152.8 · L22: 117.5 · L100: 117.5 |
GA_FPlayerDartsEvade_BackAttack_2 | L1: 8 · L2: 47 · L3: 95 · L4: 144 · L6: 240 · L7: 289 · L9: 385 · L10: 434 · L13: 578 · L14: 627 · L16: 723 · L17: 772 · L19: 868 · L20: 917 · L21: 965 · L22: 742 · L100: 742 |
GA_FPlayerDartsEvade_BackAttack_3 | L1: 27.8 · L21: 27.8 · L22: 16.8 · L100: 16.8 |
GA_FPlayerDartsEvade_BackAttack_4 | L1: 1 · L2: 8 · L7: 53 · L8: 61 · L10: 79 · L11: 87 · L12: 97 · L13: 106 · L14: 114 · L16: 132 · L17: 140 · L18: 150 · L19: 159 · L20: 167 · L21: 176 · L22: 106 · L100: 106 |
PhaseGA_FPlayerDartsEvade_FrontAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsEvade_FrontAttack_1 | L1: 43.7 · L21: 43.7 · L22: 33.6 · L100: 33.6 |
GA_FPlayerDartsEvade_FrontAttack_2 | L1: 2 · L2: 14 · L3: 28 · L4: 41 · L8: 97 · L9: 110 · L13: 166 · L14: 179 · L18: 235 · L19: 248 · L21: 276 · L22: 212 · L100: 212 |
Full BloomGA_FPlayerDartsSkill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsSkill_1 | L1: 27.8 · L21: 27.8 · L22: 16.4 · L100: 16.4 |
GA_FPlayerDartsSkill_2 | L1: 1 · L2: 8 · L7: 53 · L8: 61 · L10: 79 · L11: 87 · L12: 97 · L13: 106 · L14: 114 · L16: 132 · L17: 140 · L18: 150 · L19: 159 · L20: 167 · L21: 176 · L22: 104 · L100: 104 |
GA_FPlayerDartsSkill_3 | L1: 51.8 · L100: 51.8 |
Spirit of the AirGA_FPlayerDartsChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDartsChangeSkill_Success_1 | L1: 49.7 · L21: 49.7 · L22: 38.2 · L100: 38.2 |
GA_FPlayerDartsChangeSkill_Success_2 | L1: 2 · L2: 16 · L3: 31 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L9: 125 · L10: 140 · L11: 157 · L12: 173 · L13: 188 · L15: 220 · L16: 235 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L22: 241 · L100: 241 |
Skill Provenance (15)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (DartsDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (DartsDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Rapid Throw | GA_FPlayerDartsMelee_Melee | WeaponSkillList · DartsBalanceDes |
| Aerial Discharge | GA_FPlayerDartsMelee_AirAttack | WeaponSkillList · SkillDes |
| Scatter | GA_FPlayerDartsMelee_Branch | WeaponSkillList · SkillDes |
| Air Spin | GA_FPlayerDartsMelee_JumpAttack | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerDartsSneak | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerDartsEvade | WeaponSkillList · SkillDes |
| Waning Moon | GA_FPlayerDartsEvade_BackAttack | WeaponSkillList · SkillDes |
| Phase | GA_FPlayerDartsEvade_FrontAttack | WeaponSkillList · SkillDes |
| Full Bloom | GA_FPlayerDartsSkill | WeaponSkillList · SkillDes |
| Spirit of the Air | GA_FPlayerDartsChangeSkill_Success | WeaponSkillList · DartsBalanceDes |
| Grievous | reaction_physical | QRSLCommon_ST |
| Passive | GA_FPlayerDartsPassivity | WeaponSkillList · SkillDes |
| Critical Enhancement | GA_FPlayerDartsPassivity_Passivity | WeaponSkillList · SkillDes |
| Splendor | GA_FPlayerDartsPassivity_Passivity01 | WeaponSkillList · SkillDes |
| Source | GA_FPlayerDartsPassivity_Passivity02 | WeaponSkillList · SkillDes |