
FLAME / PHYSICALDPS
SSR
Salidy
Shatter
16
Charge
14
Bloodfin
1612
79999
998
Advancements
★1Star Advancement
★1
Star Advancement★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIgnores 25% of All Elemental Resistances (not exceeding 50% for each single Element). Increases Flame Damage by 3% with more than 1 Maimed enemies nearby.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncreases Final Damage by 8%. Restores 6% of Max HP upon a Bloodfin hit. This effect triggers at most once every second.
★6Star Advancement
★6
Star AdvancementIncreases Final Damage by 28% and Flame Damage by 8%.
Awakening Traits
Favor Unbound 1200 pts Affinity
Increases Final Damage by 14%.
Inhuman Physique 4000 pts Affinity
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Bloodfin: On-Field
When landing any hit with Bloodfin, deals damage equal to 256% of Flame ATK + 3.6% × Max HP + 133% × Sum of all Element Resistances + 4.9% × Crit to nearby targets. This effect can be triggered at most once every 1.5s. Bloodfin damage counts as normal attack damage. If equipped with any Frost/Volt Weapon, Bloodfin damage is multiplied by 1.3. Only affected by Titan equipment's rare stats.
▸
Flame Resonance
Flame Resonance: Increases Flame ATK by and Flame Resistance by 15%. Activated by equipping 25%2 or more Flame Weapons. Active in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increases Physical ATK by and Physical Resistance by 15%. Activated by equipping 25%2 or more Physical Weapons. Active in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Laceration
Bloodfin gains this status upon using Deadly Devour or the fourth hit of Normal Attack. While Laceration is active, press Normal Attack after the third hit to cast Blood Sigil and Seal Rupture.
Matrix Set Effects — Deadly Rapture

MindSalidy - Sheer Value
Life is dictated by sheer value. That is the cold rule and I have no say.

MemorySalidy - Forsaken Girl
A girl born amidst evil and poverty, living a life of deceit and pain.

BeliefSalidy - World Dialysis
Viruses carried by mice have spread across the world - regular dialysis is in need.

EmotionSalidy - Dire Need
Hear the desperate cry for love and shelter.
✦ 2-Piece Set
Increases Flame Attack by 26%/28%/30%/32%. Active in the off-hand slot, and only the highest star rating effect is applied. Increases Bloodfin's damage by 300% within 10s of casting Deadly Devour.
✦ 4-Piece Set
Increases Flame Damage by 22%/26%/30%/34%. When Bloodfin is equipped, grants an extra 17% Flame Damage bonus.
Weapon Skill Compendium & Damage Scaling

Swirl
Lv. 21NormalHold Attack
Hold Normal Attack during a non-attack action to trigger. Casting Sword Aura prevents this skill from being cast again for 2.5s.
Raises the weapon and aims. Release the button to unleash a Swirl Sword Aura that travels 30 meters before returning, dealing damage up to 1011% of ATK + 6385 to all enemies on its path.

Mighty Bite
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Mighty Bite.
Plunges from above, dealing damage equal to 60% of ATK + 379 to hit enemies during the plunge. Upon landing, deals damage equal to 300% of ATK + 1895 to nearby enemies.

Blood Sigil
Lv. 21NormalHold Attack
Press Normal Attack to trigger Blood Sigil while Laceration is active and Frenzy Dance's third hit has been cast.
Salidy dashes forward and attack 5 times before returning, dealing damage equal to 3545% of ATK + 22389 to enemies in her path and suspending them.

Frenzy Dance
Lv. 21NormalAttackAttackAttackAttack
Press Normal Attack to launch four consecutive strikes while on the ground.
First Attack: Deals damage up to 464% of ATK + 2931 to the target and knocks them back.
Second Attack: Deals damage up to 400% of ATK + 2526 to the target and knocks them back.
Third Attack: Deals damage up to 924% of ATK + 5836 to the target and knocks them back.
Fourth Attack: Deals damage up to 1685% of ATK + 10642 to the target and knocks them back.

Seal Rupture
Lv. 21NormalAttack
Press Normal Attack to trigger Seal Rupture while Laceration is active and Blood Sigil has been cast.
Leaps into the air and disappears before plunging to the target area after a short delay, delivering a huge impact that deals damage equal to 2251% of ATK + 14217 to nearby targets, knocks them back, and inflicts Bleed.
Bleed deals damage equal to 60% of ATK + 379, lasting for 30s.
Character Assets & Media (PNG & WebP)69
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteSalidy Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_83Bloodfin Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_shaledi
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillBack Thrust
/Game/Resources/Icon/skill/WeaponSkill/Salidy_EvadeAttackForward
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82BuffSalidy Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR64_512Salidy Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_salidy_bigSalidy Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_Salidy
620×1024Asset
1552×1376Special Order PhotoSalidy Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/shaledi_UP_lihui_01
1408×1408Special Order PhotoSalidy Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/UI_UP_shaledi_lihui_01
1408×1408Special Order PhotoSalidy Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/UI_UP_shaledi_lihui_02
548×196Event BannerSalidy Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/UI_UP_shaledi_Title
242×242Weapon IconSalidy Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/UI_UP_shaledi_WQ
242×242Matrix IconSalidy Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP_054_SLD/UI_UP_shaledi_YZ
1283×403Asset
800×800AssetSalidy manyou_imitation_83
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_83
512×512Weapon 512px
1276×630Combo Guide (EN)Salidy Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (EN)Salidy Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
260×349AssetSalidy UI_imitation_83_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_83_2
236×236AssetSalidy imitation_83_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_83_xiangqing
340×340Profile Headshot
160×160Profile Headshot
256×256Asset
256×256AssetSalidy item_ticket_salidy_Fire
/Game/Resources/Icon/huobi/item_ticket_salidy_Fire
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
110×110Weapon SkillSalidy Skill: Salidy_EvadeBack
/Game/Resources/Icon/skill/WeaponSkill/Salidy_EvadeBack
128×128Matrix Icon
50×244Name Graphic
224×352Name Graphic
1276×630Combo Guide (RU)Salidy Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (RU)Salidy Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (DE)Salidy Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (DE)Salidy Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (ES)Salidy Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (ES)Salidy Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (FR)Salidy Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (FR)Salidy Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (ID)Salidy Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (ID)Salidy Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (JA)Salidy Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (JA)Salidy Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (KO)Salidy Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (KO)Salidy Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (PT)Salidy Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (PT)Salidy Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMO
1276×630Combo Guide (TH)Salidy Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N
1276×630Combo Guide (TH)Salidy Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_Salidy_SSR_L10N_MMODeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
salidyAvatar ID
ShalediImitation ID
imitation_83Weapon ID
salidy_FireMatrix Suit ID
suit_SSR64Matrix Suit Name
Deadly RaptureRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR64Matrix Suit Name
Deadly RaptureQuality
SSR2-Piece Set
—Increases Flame Attack by {0}%/{1}%/{2}%/{3}%. Active in the off-hand slot, and only the highest star rating effect is applied. Increases Bloodfin's damage by {4}% within 10s of casting Deadly Devour.
★0
Buff_Matrix129_Salidy_LV1★1
Buff_Matrix129_Salidy_LV2★2
Buff_Matrix129_Salidy_LV3★3
Buff_Matrix129_Salidy_LV44-Piece Set
—Increases Flame Damage by {0}%/{1}%/{2}%/{3}%. When Bloodfin is equipped, grants an extra {4}% Flame Damage bonus.
★0
Buff_Matrix130_Salidy_Lv1★1
Buff_Matrix130_Salidy_Lv2★2
Buff_Matrix130_Salidy_Lv3★3
Buff_Matrix130_Salidy_Lv4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsFavor Unbound♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Inhuman Physique♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (5)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingSalidyIceSpecialDEFCoefficient
1.33SalidyIceSpecialATKCoefficient
2.56SalidyIceSpecialMaxHPCoefficient
0.036SalidyIceSpecialFinCoefficient
1.3SalidyIceSpecialCritCoefficient
0.049Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Cal_Salidy_Skill1_ColdDown25Salidy_Level1_Cripple_duration10Salidy_Level1_Cripple_DefDown0.15Salidy_Level1_FireDmgUp0.08★3
Salidy_Level3_ignoreDef0.25Salidy_Level3_dmgup1Salidy_LV3_FireAtkUp0.03★5
Salidy_Level5_FinalDmgUp0.08Salidy_Level5_HitHpRecover0.06★6
Salidy_Level6_FinalDmgUp0.28Salidy_Level6_FireDmgUp0.08Skill Parameter Curves (14)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SalidyBase Skill Curve & Progression Data (EffectFigure_Salidy)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Salidy_OverseasOverseas Skill Curve Balancing (EffectFigure_Salidy_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSwirlGA_FPlayerSalidySkillMelee_AimLaunch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkillMelee_AimLaunch_1 | L1: 1011 · L100: 1011 |
GA_FPlayerSalidySkillMelee_AimLaunch_2 | L1: 53 · L2: 309 · L5: 1269 · L6: 1588 · L10: 2868 · L11: 3187 · L14: 4147 · L15: 4466 · L19: 5746 · L20: 6065 · L21: 6385 · L100: 6385 |
Mighty BiteGA_FPlayerSalidySkillMelee_AirJumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkillMelee_AirJumpAttack_1 | L1: 60 · L100: 60 |
GA_FPlayerSalidySkillMelee_AirJumpAttack_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerSalidySkillMelee_AirJumpAttack_3 | L1: 300 · L100: 300 |
GA_FPlayerSalidySkillMelee_AirJumpAttack_4 | L1: 16 · L2: 92 · L4: 282 · L5: 376 · L13: 1136 · L14: 1230 · L21: 1895 · L100: 1895 |
Blood SigilGA_FPlayerSalidySkillMelee_Branch12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkillMelee_Branch1_1 | L1: 3545 · L100: 3545 |
GA_FPlayerSalidySkillMelee_Branch1_2 | L1: 187 · L2: 1084 · L3: 2205 · L4: 3327 · L6: 5569 · L7: 6691 · L9: 8933 · L10: 10055 · L12: 12297 · L13: 13419 · L15: 15661 · L16: 16783 · L18: 19025 · L19: 20147 · L21: 22389 · L100: 22389 |
Frenzy DanceGA_FPlayerSalidySkillMelee_Melee8 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkillMelee_Melee_1 | L1: 464 · L100: 464 |
GA_FPlayerSalidySkillMelee_Melee_2 | L1: 24 · L2: 142 · L3: 289 · L4: 435 · L8: 1023 · L9: 1169 · L12: 1610 · L13: 1756 · L16: 2197 · L17: 2343 · L21: 2931 · L100: 2931 |
GA_FPlayerSalidySkillMelee_Melee_3 | L1: 400 · L100: 400 |
GA_FPlayerSalidySkillMelee_Melee_4 | L1: 21 · L2: 122 · L3: 249 · L4: 375 · L5: 502 · L6: 628 · L7: 755 · L8: 881 · L10: 1135 · L11: 1261 · L12: 1388 · L13: 1514 · L14: 1641 · L15: 1767 · L16: 1894 · L17: 2020 · L18: 2147 · L19: 2273 · L20: 2400 · L21: 2526 · L100: 2526 |
GA_FPlayerSalidySkillMelee_Melee_5 | L1: 924 · L100: 924 |
GA_FPlayerSalidySkillMelee_Melee_6 | L1: 49 · L2: 283 · L5: 1159 · L6: 1452 · L9: 2328 · L10: 2621 · L12: 3205 · L13: 3498 · L16: 4374 · L17: 4667 · L19: 5251 · L20: 5544 · L21: 5836 · L100: 5836 |
GA_FPlayerSalidySkillMelee_Melee_7 | L1: 1685 · L100: 1685 |
GA_FPlayerSalidySkillMelee_Melee_8 | L1: 89 · L2: 515 · L21: 10642 · L100: 10642 |
Seal RuptureGA_FPlayerSalidySkillMelee_Melee4Plus4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkillMelee_Melee4Plus_1 | L1: 2251 · L100: 2251 |
GA_FPlayerSalidySkillMelee_Melee4Plus_2 | L1: 118 · L2: 688 · L8: 4960 · L9: 5673 · L21: 14217 · L100: 14217 |
GA_FPlayerSalidySkillMelee_Melee4Plus_3 | L1: 60 · L100: 60 |
GA_FPlayerSalidySkillMelee_Melee4Plus_4 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
Gravity StrikeGA_FPlayerSalidyEvade_Attack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidyEvade_AttackForward_1 | L1: 403 · L100: 403 |
GA_FPlayerSalidyEvade_AttackForward_2 | L1: 21 · L2: 123 · L3: 251 · L4: 378 · L5: 506 · L6: 633 · L7: 761 · L8: 888 · L9: 1016 · L10: 1143 · L11: 1271 · L13: 1525 · L14: 1653 · L15: 1780 · L16: 1908 · L17: 2035 · L18: 2163 · L19: 2290 · L20: 2418 · L21: 2545 · L100: 2545 |
Back ThrustGA_FPlayerSalidyEvade_AttackBack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidyEvade_AttackBack_1 | L1: 336 · L100: 336 |
GA_FPlayerSalidyEvade_AttackBack_2 | L1: 18 · L2: 103 · L4: 315 · L5: 422 · L8: 740 · L9: 847 · L11: 1059 · L12: 1166 · L15: 1484 · L16: 1591 · L18: 1803 · L19: 1910 · L21: 2122 · L100: 2122 |
True StrikeGA_FPlayerSalidyEvade_AttackForward2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidyEvade_AttackForward_1 | L1: 403 · L100: 403 |
GA_FPlayerSalidyEvade_AttackForward_2 | L1: 21 · L2: 123 · L3: 251 · L4: 378 · L5: 506 · L6: 633 · L7: 761 · L8: 888 · L9: 1016 · L10: 1143 · L11: 1271 · L13: 1525 · L14: 1653 · L15: 1780 · L16: 1908 · L17: 2035 · L18: 2163 · L19: 2290 · L20: 2418 · L21: 2545 · L100: 2545 |
Deadly DevourGA_FPlayerSalidySkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkill_1 | L1: 3600 · L100: 3600 |
GA_FPlayerSalidySkill_2 | L1: 189 · L2: 1101 · L3: 2240 · L4: 3378 · L7: 6795 · L8: 7933 · L10: 10211 · L11: 11349 · L14: 14766 · L15: 15904 · L18: 19321 · L19: 20459 · L21: 22737 · L100: 22737 |
Swirl SlashGA_FPlayerSalidySkill_FlyToBullet2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidySkill_1 | L1: 3600 · L100: 3600 |
GA_FPlayerSalidySkill_2 | L1: 189 · L2: 1101 · L3: 2240 · L4: 3378 · L7: 6795 · L8: 7933 · L10: 10211 · L11: 11349 · L14: 14766 · L15: 15904 · L18: 19321 · L19: 20459 · L21: 22737 · L100: 22737 |
Chase GameGA_FPlayerSalidyChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSalidyChangeSkill_1 | L1: 3788 · L100: 3788 |
GA_FPlayerSalidyChangeSkill_2 | L1: 199 · L2: 1158 · L3: 2357 · L7: 7149 · L8: 8348 · L12: 13140 · L13: 14339 · L17: 19131 · L18: 20330 · L21: 23924 · L100: 23924 |
Flame ResonanceBuff_Salidy_Fire_Resonance2 curves
| Parameter | Values |
|---|---|
Buff_Salidy_Fire_Resonance_param_1 | L1: 15 |
Buff_Salidy_Fire_Resonance_param_2 | L1: 25 |
Physical ResonanceBuff_Salidy_Phy_Resonance2 curves
| Parameter | Values |
|---|---|
Buff_Salidy_Phy_Resonance_param_1 | L1: 15 |
Buff_Salidy_Phy_Resonance_param_2 | L1: 25 |
LacerationBuff_SAlidy_Skill_AtkUp2 curves
| Parameter | Values |
|---|---|
Buff_SAlidy_Skill_AtkUp_param_1 | L1: 100 |
Buff_SAlidy_Skill_AtkUp_param_2 | L1: 30 |
Skill Provenance (17)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SalidyDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SalidyDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Swirl | GA_FPlayerSalidySkillMelee_AimLaunch | WeaponSkillList · SalidyDes |
| Mighty Bite | GA_FPlayerSalidySkillMelee_AirJumpAttack | WeaponSkillList · SalidyDes |
| Blood Sigil | GA_FPlayerSalidySkillMelee_Branch1 | WeaponSkillList · SalidyDes |
| Frenzy Dance | GA_FPlayerSalidySkillMelee_Melee | WeaponSkillList · SalidyDes |
| Seal Rupture | GA_FPlayerSalidySkillMelee_Melee4Plus | WeaponSkillList · SalidyDes |
| Gravity Strike | GA_FPlayerSalidyEvade_Attack | WeaponSkillList · SalidyDes |
| Back Thrust | GA_FPlayerSalidyEvade_AttackBack | WeaponSkillList · SalidyDes |
| True Strike | GA_FPlayerSalidyEvade_AttackForward | WeaponSkillList · SalidyDes |
| Deadly Devour | GA_FPlayerSalidySkill | WeaponSkillList · SalidyDes |
| Swirl Slash | GA_FPlayerSalidySkill_FlyToBullet | WeaponSkillList · SalidyDes |
| Chase Game | GA_FPlayerSalidyChangeSkill | WeaponSkillList · SalidyDes |
| Armor Dissolve | reaction_flame_physical | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Bloodfin: On-Field | onfield_salidy | DualElementOnField |
| Flame Resonance | Buff_Salidy_Fire_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Salidy_Phy_Resonance | GameplayEffectTipsDataTable |
| Laceration | Buff_SAlidy_Skill_AtkUp | GameplayEffectTipsDataTable |