
VOLTDPS
SSR
Samir
Shatter
6
Charge
10.7
Dual EM Stars
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementTrigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementDouble the duration of Electro Field and pull targets into the center of the attack.
★6Star Advancement
★6
Star AdvancementTriggering an electrical explosion reduces skill cooldowns by 1 second.
Awakening Traits
Samir: Trickery 1200 pts Affinity
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Matrix Set Effects — Rational Liberation

MindSamir: Just Kidding
If you said her jokes are corny, she would reply, "Why so serious?"

MemorySamir: Dearly Departed
One who lives in the past is unreachable and can't let go.

BeliefSamir: Silver Bullet
She owns a silver bullet. Is she hunting vampires?

EmotionSamir: Future Focus
She's always certain of her destiny.
✦ 2-Piece Set
Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts for 1.5 seconds.
✦ 4-Piece Set
Increase Dual EM Stars' electrical explosion damage by 16%/22%/30%/40%.
Weapon Skill Compendium & Damage Scaling

Bullet Rain
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to fire continuously at the ground, dealing damage equal to 54.3% of ATK + 349 damage, each hit consumes 150 endurance.

Phantom Kick
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 84.6% of ATK + 534. Upon landing, deal damage equal to 118.4% of ATK + 748 to nearby targets and strongly launch them.

Dual Fire
Lv. 21NormalAttackAttackAttackAttackAttack
Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols.
First Attack: Deal total damage equal to 56.5% of ATK + 356.
Second Attack: Deal total damage equal to 43% of ATK + 271.
Third Attack: Deal total damage equal to 143.6% of ATK + 907.
Fourth attack: Deal total damage equal to 135.7% of ATK + 857.
Fifth Attack: Deal total damage equal to 184.8% of ATK + 1168 and launch the target.

Energy Burst
Lv. 21NormalAttack
Hold attack button to maintain constant fire, each hit dealing 27.6% of ATK + 174 base damage.
Character Assets & Media (PNG & WebP)42
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteDual EM Stars Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_saimier
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillRising Lightning Kick
/Game/Resources/Icon/skill/WeaponSkill/skill_dgun_branch
82×82Weapon Skill
60×54Elemental ReactionSamir Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR9_512Samir Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR9_256Samir Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_misaier
242×242Weapon IconSamir Special Order Weapon Icon
/Game/Resources/UI/Activity/ggk_2/UI_UP_saimier_WQSamir killicon_DGun_Thunder
/Game/Resources/UI/BreakFate/weaponicon/killicon_DGun_Thunder
1284×404Asset
208×60Asset
170×327Asset
170×327AssetSamir imitation_5_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_5_hui
800×800AssetSamir manyou_imitation_5
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_5Samir Matrix Chip
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_DGun_ThunderSamir Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_DGun_Thunder02Samir Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_DGun_Thunder03Samir Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_DGun_Thunder04
512×512Weapon 512pxDual EM Stars (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_saimier_512
544×248Weapon ShowcaseDual EM Stars Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_DGun_Thunder
260×349Asset
1024×958AssetSamir erjie_imitation_5
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_5
236×236AssetSamir imitation_5_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_5_xiangqing
678×367AssetSamir wuwei_imitation_5
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_5
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
128×128Matrix IconSamir Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_DGun_Thunder
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
saimierAvatar ID
saimierImitation ID
imitation_5Weapon ID
dgun_thunderMatrix Suit ID
suit_SSR9Matrix Suit Name
Rational LiberationRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
6Base Charge
10.7Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR9Matrix Suit Name
Rational LiberationQuality
SSR2-Piece Set
—Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts for 1.5 seconds.
★0
Buff_Matrix_SSR17_Sea_level1★1
Buff_Matrix_SSR17_Sea_level2★2
Buff_Matrix_SSR17_Sea_level3★3
Buff_Matrix_SSR17_Sea_level44-Piece Set
—Increase Dual EM Stars' electrical explosion damage by 16%/22%/30%/40% of ATK.
★0
Buff_Matrix_Sea_SSR18_level1★1
Buff_Matrix_Sea_SSR18_level2★2
Buff_Matrix_Sea_SSR18_level3★3
Buff_Matrix_Sea_SSR18_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsSamir: Trickery♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Samir: Shadow♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_DgunBase Skill Curve & Progression Data (EffectFigure_Dgun)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Dgun_OverseasOverseas Skill Curve Balancing (EffectFigure_Dgun_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesBullet RainGA_FPlayerDgunMeleeThu_AirAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunMeleeThu_AirAttack_1 | L1: 54.3 · L100: 54.3 |
GA_FPlayerDgunMeleeThu_AirAttack_2 | L1: 4 · L2: 18 · L4: 56 · L5: 76 · L6: 95 · L7: 115 · L8: 134 · L9: 154 · L13: 230 · L14: 250 · L18: 326 · L19: 346 · L21: 384 · L22: 384 · L23: 349 · L100: 349 |
Phantom KickGA_FPlayerDgunMeleeThu_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunMeleeThu_JumpAttack_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerDgunMeleeThu_JumpAttack_2 | L1: 5 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L9: 214 · L11: 266 · L12: 294 · L13: 320 · L14: 347 · L15: 373 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
GA_FPlayerDgunMeleeThu_JumpAttack_3 | L1: 118.4 · L100: 118.4 |
GA_FPlayerDgunMeleeThu_JumpAttack_4 | L1: 6 · L2: 36 · L3: 73 · L4: 112 · L7: 223 · L8: 262 · L12: 410 · L13: 449 · L16: 560 · L18: 636 · L20: 710 · L21: 748 · L100: 748 |
Dual FireGA_FPlayerDgunMeleeThu_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunMeleeThu_Melee_1 | L1: 56.5 · L100: 56.5 |
GA_FPlayerDgunMeleeThu_Melee_2 | L1: 2 · L2: 17 · L10: 161 · L11: 178 · L20: 340 · L21: 356 · L100: 356 |
GA_FPlayerDgunMeleeThu_Melee_3 | L1: 43 · L100: 43 |
GA_FPlayerDgunMeleeThu_Melee_4 | L1: 2 · L2: 13 · L3: 26 · L4: 41 · L6: 67 · L7: 82 · L9: 108 · L11: 136 · L12: 149 · L13: 163 · L14: 176 · L15: 190 · L16: 203 · L17: 217 · L18: 230 · L20: 258 · L21: 271 · L100: 271 |
GA_FPlayerDgunMeleeThu_Melee_5 | L1: 143.6 · L100: 143.6 |
GA_FPlayerDgunMeleeThu_Melee_6 | L1: 7 · L2: 44 · L4: 134 · L6: 226 · L7: 271 · L8: 317 · L9: 362 · L10: 408 · L11: 452 · L13: 544 · L14: 589 · L15: 635 · L16: 680 · L17: 726 · L18: 770 · L20: 862 · L21: 907 · L100: 907 |
GA_FPlayerDgunMeleeThu_Melee_7 | L1: 135.7 · L100: 135.7 |
GA_FPlayerDgunMeleeThu_Melee_8 | L1: 7 · L2: 42 · L3: 84 · L5: 170 · L6: 214 · L7: 256 · L11: 428 · L12: 470 · L13: 514 · L15: 600 · L16: 642 · L18: 728 · L19: 772 · L20: 815 · L21: 857 · L100: 857 |
GA_FPlayerDgunMeleeThu_Melee_9 | L1: 184.8 · L100: 184.8 |
GA_FPlayerDgunMeleeThu_Melee_10 | L1: 10 · L2: 56 · L4: 174 · L6: 290 · L7: 349 · L8: 407 · L9: 466 · L10: 524 · L11: 583 · L12: 641 · L13: 700 · L15: 816 · L17: 934 · L18: 991 · L21: 1168 · L100: 1168 |
Energy BurstGA_FPlayerDgunMeleeThu_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunMeleeThu_PowerAttack_1 | L1: 27.6 · L100: 27.6 |
GA_FPlayerDgunMeleeThu_PowerAttack_2 | L1: 1 · L2: 8 · L5: 35 · L6: 43 · L9: 70 · L10: 78 · L11: 88 · L13: 104 · L16: 131 · L17: 139 · L20: 166 · L21: 174 · L100: 174 |
DodgeGA_FPlayeDgunEvadeThu_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayeDgunEvadeThu_FrontAttack_1 | L1: 147.1 · L100: 147.1 |
GA_FPlayeDgunEvadeThu_FrontAttack_2 | L1: 7 · L2: 44 · L6: 232 · L7: 277 · L10: 418 · L12: 510 · L14: 604 · L16: 696 · L18: 790 · L19: 836 · L20: 883 · L21: 929 · L100: 929 |
Rising Lightning KickGA_FPlayeDgunEvadeThu_FrontAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayeDgunEvadeThu_FrontAttack_1 | L1: 147.1 · L100: 147.1 |
GA_FPlayeDgunEvadeThu_FrontAttack_2 | L1: 7 · L2: 44 · L6: 232 · L7: 277 · L10: 418 · L12: 510 · L14: 604 · L16: 696 · L18: 790 · L19: 836 · L20: 883 · L21: 929 · L100: 929 |
Electro FieldGA_FPlayerDgunSkillThu2 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunSkillThu_1 | L1: 323.8 · L100: 323.8 |
GA_FPlayerDgunSkillThu_2 | L1: 17 · L2: 100 · L4: 304 · L5: 407 · L7: 611 · L8: 714 · L10: 918 · L11: 1021 · L13: 1225 · L14: 1328 · L16: 1532 · L17: 1636 · L19: 1840 · L20: 1943 · L21: 2045 · L100: 2045 |
Domain of ThunderGA_FPlayerDgunChangeSkillThu_Sucess4 curves
| Parameter | Values |
|---|---|
GA_FPlayerDgunChangeSkillThu_Success_1 | L1: 286 · L100: 286 |
GA_FPlayerDgunChangeSkillThu_Success_2 | L1: 16 · L2: 88 · L3: 178 · L4: 269 · L6: 449 · L7: 540 · L8: 630 · L9: 721 · L11: 901 · L12: 992 · L14: 1172 · L15: 1264 · L16: 1354 · L17: 1445 · L19: 1625 · L20: 1716 · L21: 1806 · L100: 1806 |
GA_FPlayerDgunChangeSkillThu_Success_3 | L1: 50.9 · L100: 50.9 |
GA_FPlayerDgunChangeSkillThu_Success_4 | L1: 2 · L2: 16 · L3: 31 · L4: 48 · L10: 144 · L11: 161 · L12: 176 · L13: 192 · L14: 209 · L15: 224 · L16: 241 · L17: 257 · L18: 274 · L19: 289 · L20: 305 · L21: 322 · L100: 322 |
Skill Provenance (9)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (DgunDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (DgunDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Bullet Rain | GA_FPlayerDgunMeleeThu_AirAttack | WeaponSkillList · SkillDes |
| Phantom Kick | GA_FPlayerDgunMeleeThu_JumpAttack | WeaponSkillList · SkillDes |
| Dual Fire | GA_FPlayerDgunMeleeThu_Melee | WeaponSkillList · SkillDes |
| Energy Burst | GA_FPlayerDgunMeleeThu_PowerAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayeDgunEvadeThu_Evade | WeaponSkillList · SkillDes |
| Rising Lightning Kick | GA_FPlayeDgunEvadeThu_FrontAttack | WeaponSkillList · SkillDes |
| Electro Field | GA_FPlayerDgunSkillThu | WeaponSkillList · SkillDes |
| Domain of Thunder | GA_FPlayerDgunChangeSkillThu_Sucess | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |