
FLAMEDPS
SSR
Ruby
Shatter
11.5
Charge
8
Spark
1611
79999
1000
Advancements
★1Star Advancement
★1
Star Advancement★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementEmblazen increases flame boost by 8% and the burn tally multiplier to 75%.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementRestore an additional 75 points of weapon charge each time Spark Attack hits an enemy. Cooldown: 0.9 seconds. Shatter increases by 25% when Ultimate Heat is active.
★6Star Advancement
★6
Star AdvancementEmblazen boosts the damage of Spark Attack to 160% and doubles Heat acquisition efficiency. Skill cooldown drops to 16 seconds.
Awakening Traits
Dreamcatcher 1200 pts Affinity
Increases the flame damage taken by all enemies within 5 meters of Dolly by 8%. This effect does not stack.
Dolly's Domain 4000 pts Affinity
Increases the flame damage received by all enemies within 5 meters of Dolly by 8%. Not stackable. Increases flame ATK after throwing Dolly by 12% for 10 seconds. This effect does not stack.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Matrix Set Effects — White Rabbit Dance

MindRuby: From Behind
This delicate bud is always carefully protected, but she also wants to walk to the frontline and be side by side with her, even if she needs to stand on her tiptoes.

MemoryRuby: Vapor
As hazy as transpiring vapor, are the so-called past events just illusions in dreams?

BeliefRuby: Shadowing
You have to trot to keep up with her, but if you do fall behind, she'll be waiting for you not far away.

EmotionRuby: Dolly and Spark
Ruby's friend, Ruby's best friend.
✦ 2-Piece Set
Increases flame ATK after casting weapon skill by 8%/10%/12%/15% for 25 seconds. If multiple star rating effects are triggered, the one triggered last prevails. This effect does not stack.
✦ 4-Piece Set
Grant Mastery after casting weapon skill for 15 seconds, with a cooldown of 15 seconds (Mastery shares cooldowns across levels). Mastery is not stackable. Increases flame damage by 2%/2.5%/3%/3.5% every time the target is hit with a normal attack until the end of Mastery, adding a maximum of 1 stack every 0.2 seconds, up to 6 stacks. After 6 stacks, gain a shield that can block damage 1 time.
Weapon Skill Compendium & Damage Scaling

Gotcha!
Lv. 21NormalHold Attack
While using Cage of Imprisonment, hold the attack button to continuously fire searing energy beams at a locked-on target, dealing damage equal to 84.6% of ATK + 534 and consuming their endurance.

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne, tap the normal attack button to command Spark to attack 4 times in a row.
First Attack: Deal total damage equal to 97.1% of ATK + 613 against each target.
Second Attack: Deal total damage equal to 106.8% of ATK + 675 against each target.
Third Attack: Deal total damage equal to 121.3% of ATK + 766 against each target.
Fourth Attack: Deal total damage equal to 145.6% of ATK + 920 against each target.

Lockdown Zone
Lv. 21NormalHold Attack
After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK + 253 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK + 165 is dealt to the target every second (ineffective against bosses).

Blazing Dive
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne to trigger Blazing Dive.
Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK + 1087 to nearby targets.

Spark Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, tap the normal attack button to command Spark to attack 5 times in a row.
First Attack: Deal total damage equal to 84.6% of ATK + 534 against each target.
Second Attack: Deal total damage equal to 93% of ATK + 587 against each target.
Third Attack: Deal total damage equal to 101.5% of ATK + 641 against each target.
Fourth Attack: Deal total damage equal to 109.9% of ATK + 694 against each target.
Fifth Attack: Deal total damage equal to 253.7% of ATK + 1602 against each target and launches targets.
Character Assets & Media (PNG & WebP)55
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon SkillAerial Discharge
/Game/Resources/Icon/skill/WeaponSkill/skill_funnel_airattack
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillGA FPlayer Funnel Change Skill Fire
/Game/Resources/Icon/skill/WeaponSkill/skill_funnel_changeskill
60×54Elemental ReactionRuby Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR16_512Ruby Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR16_256Ruby Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_leibei
256×256AssetRuby Item_debris_leibei
/Game/Resources/UI/Activity/StoryBoss/memory/Item_debris_leibei
620×1024Asset
1400×1400Special Order PhotoRuby Special Order Photo UI_UP_leibei_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP09_LB/UI_UP_leibei_lihui_01_an
1400×1400Special Order PhotoRuby Special Order Photo UI_UP_leibei_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP09_LB/UI_UP_leibei_lihui_02_an
1110×254Event BannerRuby Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP09_LB/UI_UP_Leibei_Title
1284×404Asset
259×277Asset
259×277AssetRuby imitation_21_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_21_hui
800×800AssetRuby manyou_imitation_21
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_21
1000×88Asset
1000×88Asset
1000×88Asset
1000×88Asset
700×30Asset
700×30Asset
700×30Asset
700×30Asset
512×512Weapon 512px
544×248Weapon ShowcaseSpark Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_funnel_Fire01
236×236AssetRuby imitation_21_xiangqing
/Game/Resources/UI/shizhuang/nitai/imitation_21_xiangqing
260×349Asset
236×236AssetRuby imitation_21_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_21_xiangqing
678×367AssetRuby wuwei_imitation_21
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_21
256×256Profile Headshot
118×118Profile Headshot
172×172Asset
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicRuby Avatar_TX_leibei_01
/Game/ResourcesOverSea/Icon/Avatar/Avatar_TX_leibei_01Ruby Avatar_TX_leibei_01_s
/Game/ResourcesOverSea/Icon/Avatar/Avatar_TX_leibei_01_sRuby Avatar_TX_leibei_01
/Game/ResourcesOverSea/Icon/item/Avatar_TX_leibei_01Developer Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
rubyAvatar ID
leibeiImitation ID
imitation_21Weapon ID
funnel_fireMatrix Suit ID
suit_SSR16Matrix Suit Name
White Rabbit DanceRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
11.5Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR16Matrix Suit Name
White Rabbit DanceQuality
SSR2-Piece Set
—Increases flame ATK after casting weapon skill by {0}%/{1}%/{2}%/{3}% for 25 seconds. If multiple star rating effects are triggered, the one triggered last prevails. This effect does not stack.
★0
Buff_Matrix_31_Level1★1
Buff_Matrix_31_Level2★2
Buff_Matrix_31_Level3★3
Buff_Matrix_31_Level44-Piece Set
—Grant Mastery after casting weapon skill for 15 seconds, with a cooldown of 15 seconds (Mastery shares cooldowns across levels). Mastery is not stackable. Increases flame damage by {0}%/{1}%/{2}%/{3}% every time the target is hit with a normal attack until the end of Mastery, adding a maximum of 1 stack every 0.2 seconds, up to 6 stacks. After 6 stacks, grants a shield that can block damage 1 time.
★0
Buff_Matrix_32_Level1★1
Buff_Matrix_32_Level2★2
Buff_Matrix_32_Level3★3
Buff_Matrix_32_Level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsDreamcatcher♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Dolly's Domain♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
FunnelLevel1AtkDamUp0.8★3
FunnelLevel3FireDamBeUp0.08★5
FunnelLeve5EnergyAdd75FunnelLeve5BreakAdd0.25★6
FunnelLevel6AtkDamUp1.6Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_FunnelBase Skill Curve & Progression Data (EffectFigure_Funnel)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Funnel_OverseasOverseas Skill Curve Balancing (EffectFigure_Funnel_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesGotcha!GA_FPlayerFunnelMeleeFire_PowerAttack26 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelMeleeFire_Melee_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerFunnelMeleeFire_AirAttack_1 | L1: 97.1 · L100: 97.1 |
GA_FPlayerFunnelMeleeFire_AimAttack_1 | L1: 40 · L100: 40 |
GA_FPlayerFunnelMeleeFire_JumpAttack_1 | L1: 172.1 · L100: 172.1 |
GA_FPlayerFunnelMeleeFire_Branch_1 | L1: 40 · L100: 40 |
GA_FPlayerFunnelMeleeFire_Melee_2 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L11: 267 · L12: 293 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
GA_FPlayerFunnelMeleeFire_AirAttack_2 | L1: 5 · L2: 30 · L3: 60 · L6: 153 · L7: 183 · L9: 245 · L10: 275 · L13: 368 · L14: 398 · L16: 460 · L17: 490 · L20: 583 · L21: 613 · L100: 613 |
GA_FPlayerFunnelMeleeFire_AimAttack_2 | L1: 2 · L2: 12 · L4: 38 · L5: 50 · L6: 63 · L7: 75 · L9: 101 · L10: 113 · L12: 139 · L13: 151 · L15: 177 · L16: 189 · L18: 215 · L19: 227 · L21: 253 · L100: 253 |
GA_FPlayerFunnelMeleeFire_JumpAttack_2 | L1: 9 · L2: 53 · L3: 107 · L4: 162 · L6: 270 · L7: 325 · L8: 379 · L9: 434 · L10: 488 · L11: 543 · L13: 651 · L14: 706 · L15: 760 · L16: 815 · L17: 869 · L18: 924 · L19: 978 · L20: 1033 · L21: 1087 · L100: 1087 |
GA_FPlayerFunnelMeleeFire_Branch_2 | L1: 2 · L2: 12 · L4: 38 · L5: 50 · L6: 63 · L7: 75 · L9: 101 · L10: 113 · L12: 139 · L13: 151 · L15: 177 · L16: 189 · L18: 215 · L19: 227 · L21: 253 · L100: 253 |
GA_FPlayerFunnelMeleeFire_Melee_3 | L1: 93 · L100: 93 |
GA_FPlayerFunnelMeleeFire_AirAttack_3 | L1: 106.8 · L100: 106.8 |
GA_FPlayerFunnelMeleeFire_Branch_3 | L1: 26.2 · L100: 26.2 |
GA_FPlayerFunnelMeleeFire_Melee_4 | L1: 5 · L2: 28 · L3: 58 · L4: 87 · L5: 117 · L6: 146 · L7: 176 · L9: 234 · L10: 264 · L11: 293 · L12: 323 · L14: 381 · L15: 411 · L16: 440 · L17: 470 · L18: 499 · L19: 529 · L21: 587 · L100: 587 |
GA_FPlayerFunnelMeleeFire_AirAttack_4 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L100: 675 |
GA_FPlayerFunnelMeleeFire_Branch_4 | L1: 1 · L2: 8 · L3: 16 · L4: 25 · L7: 49 · L8: 58 · L10: 74 · L11: 83 · L14: 107 · L15: 116 · L17: 132 · L18: 141 · L21: 165 · L100: 165 |
GA_FPlayerFunnelMeleeFire_Melee_5 | L1: 101.5 · L100: 101.5 |
GA_FPlayerFunnelMeleeFire_AirAttack_5 | L1: 121.3 · L100: 121.3 |
GA_FPlayerFunnelMeleeFire_Melee_6 | L1: 5 · L2: 31 · L6: 159 · L7: 192 · L15: 448 · L16: 481 · L21: 641 · L100: 641 |
GA_FPlayerFunnelMeleeFire_AirAttack_6 | L1: 6 · L2: 37 · L3: 75 · L4: 114 · L5: 152 · L6: 191 · L8: 267 · L9: 306 · L11: 382 · L12: 421 · L13: 459 · L14: 498 · L16: 574 · L17: 613 · L19: 689 · L20: 728 · L21: 766 · L100: 766 |
GA_FPlayerFunnelMeleeFire_Melee_7 | L1: 109.9 · L100: 109.9 |
GA_FPlayerFunnelMeleeFire_AirAttack_7 | L1: 145.6 · L100: 145.6 |
GA_FPlayerFunnelMeleeFire_Melee_8 | L1: 6 · L2: 34 · L3: 68 · L6: 173 · L7: 207 · L10: 312 · L11: 346 · L15: 486 · L16: 520 · L19: 625 · L20: 659 · L21: 694 · L100: 694 |
GA_FPlayerFunnelMeleeFire_AirAttack_8 | L1: 8 · L2: 45 · L19: 827 · L20: 874 · L21: 920 · L100: 920 |
GA_FPlayerFunnelMeleeFire_Melee_9 | L1: 253.7 · L100: 253.7 |
GA_FPlayerFunnelMeleeFire_Melee_10 | L1: 13 · L2: 78 · L5: 318 · L6: 399 · L9: 639 · L10: 720 · L13: 960 · L14: 1041 · L17: 1281 · L18: 1362 · L21: 1602 · L100: 1602 |
Aerial DischargeGA_FPlayerFunnelMeleeFire_AirAttack8 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelMeleeFire_AirAttack_1 | L1: 97.1 · L100: 97.1 |
GA_FPlayerFunnelMeleeFire_AirAttack_2 | L1: 5 · L2: 30 · L3: 60 · L6: 153 · L7: 183 · L9: 245 · L10: 275 · L13: 368 · L14: 398 · L16: 460 · L17: 490 · L20: 583 · L21: 613 · L100: 613 |
GA_FPlayerFunnelMeleeFire_AirAttack_3 | L1: 106.8 · L100: 106.8 |
GA_FPlayerFunnelMeleeFire_AirAttack_4 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L100: 675 |
GA_FPlayerFunnelMeleeFire_AirAttack_5 | L1: 121.3 · L100: 121.3 |
GA_FPlayerFunnelMeleeFire_AirAttack_6 | L1: 6 · L2: 37 · L3: 75 · L4: 114 · L5: 152 · L6: 191 · L8: 267 · L9: 306 · L11: 382 · L12: 421 · L13: 459 · L14: 498 · L16: 574 · L17: 613 · L19: 689 · L20: 728 · L21: 766 · L100: 766 |
GA_FPlayerFunnelMeleeFire_AirAttack_7 | L1: 145.6 · L100: 145.6 |
GA_FPlayerFunnelMeleeFire_AirAttack_8 | L1: 8 · L2: 45 · L19: 827 · L20: 874 · L21: 920 · L100: 920 |
Lockdown ZoneGA_FPlayerFunnelMeleeFire_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelMeleeFire_Branch_1 | L1: 40 · L100: 40 |
GA_FPlayerFunnelMeleeFire_Branch_2 | L1: 2 · L2: 12 · L4: 38 · L5: 50 · L6: 63 · L7: 75 · L9: 101 · L10: 113 · L12: 139 · L13: 151 · L15: 177 · L16: 189 · L18: 215 · L19: 227 · L21: 253 · L100: 253 |
GA_FPlayerFunnelMeleeFire_Branch_3 | L1: 26.2 · L100: 26.2 |
GA_FPlayerFunnelMeleeFire_Branch_4 | L1: 1 · L2: 8 · L3: 16 · L4: 25 · L7: 49 · L8: 58 · L10: 74 · L11: 83 · L14: 107 · L15: 116 · L17: 132 · L18: 141 · L21: 165 · L100: 165 |
Blazing DiveGA_FPlayerFunnelMeleeFire_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelMeleeFire_JumpAttack_1 | L1: 172.1 · L100: 172.1 |
GA_FPlayerFunnelMeleeFire_JumpAttack_2 | L1: 9 · L2: 53 · L3: 107 · L4: 162 · L6: 270 · L7: 325 · L8: 379 · L9: 434 · L10: 488 · L11: 543 · L13: 651 · L14: 706 · L15: 760 · L16: 815 · L17: 869 · L18: 924 · L19: 978 · L20: 1033 · L21: 1087 · L100: 1087 |
Spark AttackGA_FPlayerFunnelMeleeFire_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelMeleeFire_Melee_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerFunnelMeleeFire_Melee_2 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L11: 267 · L12: 293 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
GA_FPlayerFunnelMeleeFire_Melee_3 | L1: 93 · L100: 93 |
GA_FPlayerFunnelMeleeFire_Melee_4 | L1: 5 · L2: 28 · L3: 58 · L4: 87 · L5: 117 · L6: 146 · L7: 176 · L9: 234 · L10: 264 · L11: 293 · L12: 323 · L14: 381 · L15: 411 · L16: 440 · L17: 470 · L18: 499 · L19: 529 · L21: 587 · L100: 587 |
GA_FPlayerFunnelMeleeFire_Melee_5 | L1: 101.5 · L100: 101.5 |
GA_FPlayerFunnelMeleeFire_Melee_6 | L1: 5 · L2: 31 · L6: 159 · L7: 192 · L15: 448 · L16: 481 · L21: 641 · L100: 641 |
GA_FPlayerFunnelMeleeFire_Melee_7 | L1: 109.9 · L100: 109.9 |
GA_FPlayerFunnelMeleeFire_Melee_8 | L1: 6 · L2: 34 · L3: 68 · L6: 173 · L7: 207 · L10: 312 · L11: 346 · L15: 486 · L16: 520 · L19: 625 · L20: 659 · L21: 694 · L100: 694 |
GA_FPlayerFunnelMeleeFire_Melee_9 | L1: 253.7 · L100: 253.7 |
GA_FPlayerFunnelMeleeFire_Melee_10 | L1: 13 · L2: 78 · L5: 318 · L6: 399 · L9: 639 · L10: 720 · L13: 960 · L14: 1041 · L17: 1281 · L18: 1362 · L21: 1602 · L100: 1602 |
DodgeGA_FPlayeFunnelEvadeFire_Evade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelEvadeFire_BackAttack_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerFunnelEvadeFire_FrontAttack_1 | L1: 109.9 · L100: 109.9 |
GA_FPlayerFunnelEvadeFire_BackAttack_2 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L11: 267 · L12: 293 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
GA_FPlayerFunnelEvadeFire_FrontAttack_2 | L1: 6 · L2: 34 · L3: 68 · L6: 173 · L7: 207 · L10: 312 · L11: 346 · L15: 486 · L16: 520 · L19: 625 · L20: 659 · L21: 694 · L100: 694 |
Go, Dolly!GA_FPlayeFunnelEvadeFire_FrontAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelEvadeFire_BackAttack_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerFunnelEvadeFire_BackAttack_2 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L11: 267 · L12: 293 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
Mirror MatrixGA_FPlayerFunnelEvadeFire_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelEvadeFire_BackAttack_1 | L1: 84.6 · L100: 84.6 |
GA_FPlayerFunnelEvadeFire_BackAttack_2 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L7: 160 · L8: 186 · L11: 267 · L12: 293 · L16: 401 · L17: 427 · L20: 508 · L21: 534 · L100: 534 |
Sparkling ColliderGA_FPlayerFunnelSkillFire4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelSkillFire_1 | L1: 380 · L100: 380 |
GA_FPlayerFunnelSkillFire_2 | L1: 37 · L2: 214 · L3: 435 · L4: 657 · L5: 878 · L6: 1100 · L7: 1321 · L8: 1543 · L10: 1985 · L11: 2207 · L12: 2428 · L13: 2650 · L14: 2871 · L15: 3093 · L17: 3535 · L18: 3757 · L19: 3978 · L20: 4200 · L21: 4421 · L100: 4421 |
GA_FPlayerFunnelSkillFire_3 | L1: 50 · L100: 50 |
GA_FPlayerFunnelSkillFire_4 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
GA FPlayer Funnel Change Skill FireGA_FPlayerFunnelChangeSkillFire2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFunnelChangeSkillFire_Success_1 | L1: 750 · L100: 750 |
GA_FPlayerFunnelChangeSkillFire_Success_2 | L1: 39 · L2: 229 · L3: 467 · L6: 1178 · L7: 1416 · L11: 2364 · L12: 2602 · L15: 3313 · L16: 3551 · L19: 4262 · L20: 4500 · L21: 4737 · L100: 4737 |
Skill Provenance (11)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (FunnelDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (FunnelDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Gotcha! | GA_FPlayerFunnelMeleeFire_PowerAttack | WeaponSkillList · SkillDes |
| Aerial Discharge | GA_FPlayerFunnelMeleeFire_AirAttack | WeaponSkillList · SkillDes |
| Lockdown Zone | GA_FPlayerFunnelMeleeFire_Branch | WeaponSkillList · SkillDes |
| Blazing Dive | GA_FPlayerFunnelMeleeFire_JumpAttack | WeaponSkillList · SkillDes |
| Spark Attack | GA_FPlayerFunnelMeleeFire_Melee | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayeFunnelEvadeFire_Evade | WeaponSkillList · SkillDes |
| Go, Dolly! | GA_FPlayeFunnelEvadeFire_FrontAttack | WeaponSkillList · SkillDes |
| Mirror Matrix | GA_FPlayerFunnelEvadeFire_BackAttack | WeaponSkillList · SkillDes |
| Sparkling Collider | GA_FPlayerFunnelSkillFire | WeaponSkillList · SkillDes |
| GA FPlayer Funnel Change Skill Fire | GA_FPlayerFunnelChangeSkillFire | WeaponSkillList · Derived |
| Flame | reaction_flame | QRSLCommon_ST |