
FROST / VOLTDPS
SSR
Roslyn
Shatter
16
Charge
14
Calm Waters
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementAfter using Frostlink Aura, the Wanderer will receive a shield equal to 75% of Max HP for 30 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhen an attack with Chilling Strike hits a target, additionally deal damage equal to the number of Chilling Strike stacks times 40% of ATK.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncrease the duration for Icebound to 6 seconds. Increase the ATK reduction effect on Flashfrozen targets to 10%.
★6Star Advancement
★6
Star AdvancementAfter using Frostlink Aura, the Wanderer will ignore 15% of targets' frost resistance (each element's total resistance ignored cannot exceed 50%). At the same time, increase final damage by 18% for 40 seconds.
Awakening Traits
Anchor 1200 pts Affinity
Increase final damage by 14%.
Connect 4000 pts Affinity
Increase final damage by 18%. Snowstorm Hurricane does not consume endurance. After using Bitter Strike, increase crit damage by 24% for 40 seconds.
Passive Skills
▸
Force Impact
When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Frost and Volt
The weapon is considered both Volt and Frost. Its damage calculation is influenced by base Volt & Frost ATK, Volt & Frost ATK percentage, and Volt & Frost damage boost, with the higher value taking precedence.
▸Calm Waters: On-Field
When Calm Waters is equipped, any weapon's discharge skill will deal damage equal to 256% of the Wanderer's Max HP + 3.6% of frost ATK + 133% of the sum of all the Wanderer's resistance types + 4.9% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 physical/flame weapon of any kind equipped, Frost Edge damage is increased to 1.3 times. In addition, Frost Edge damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
After Calm Waters is switched to the off-hand slot, deal burst damage equal to 400% of ATK 1 time. If an enemy has Flashfreeze, it will remove the Flashfreeze from the enemy and deal continuous off-hand damage equal to 700% of ATK each second for 1.3 seconds.
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Volt Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
▸
Calm Waters: Shield
The Wanderer gains a shield equal to 75% of Max HP for 30 seconds.
▸
Frostlink Aura
After using Frostlink Aura, the Wanderer will ignore 15% of enemies' frost resistance, increasing final damage by 18% for 40 seconds.
▸
Hyperbody
Lasts for 20 seconds.
▸
Flashfreeze
Reduce attack for 15 seconds.
▸
Bitter Cold
Calm Waters' attacks have an additional Chilling Strike effect. Lasts for 14 seconds.
▸
Heartetched
After entering Bitter Cold, increase frost ATK for 40 seconds.
▸
Swift Evasion
Swift Evasion: Upon being hit by an attack, avoid the damage from the attack.
▸
Icebound
▸
Heartfelt Loss
Lose 0.5% of lost HP every second for 10 seconds.
Matrix Set Effects — Heartetched

MindRoslyn: The Path of Righteousness
The key to walking down the right path lies in conducting oneself with integrity and honor.

MemoryRoslyn: Lingering Dreams of the Heart
My childhood memories still run vividly in my mind, and the old promises still linger in my heart.

BeliefRoslyn: Creed of Justice
An unwritten creed, an internalized truth.

EmotionRoslyn: True Friendship
True friendship never dims with the passage of time.
✦ 2-Piece Set
Increase frost damage by 12%/14%/16%/18%. After a target's Icebound is removed, receive bleed damage equal to 200 times the Wanderer's ATK every second for 10 seconds (this damage is unaffected by any damage-boosting effects). This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
For every 1 frost weapon equipped, increase final damage by 5%. After entering Bitter Cold, increase frost ATK by 30%/32%/34%/36% for 40 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Flying Anchor
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.
First Attack: Deal damage equal to 696% of ATK + 4396. While in Bitter Cold, add 6 stacks of Chilling Strike.
Second Attack: Deal damage equal to 546% of ATK + 3448. While in Bitter Cold, add 6 stacks of Chilling Strike.
Third Attack: Deal damage equal to 707% of ATK + 4465. While in Bitter Cold, add 6 stacks of Chilling Strike.
Fourth Attack: Deal damage equal to 1159% of ATK + 7320. While in Bitter Cold, add 14 stacks of Chilling Strike.
Fifth Attack: Deal damage equal to 1281% of ATK + 8091. While in Bitter Cold, add 10 stacks of Chilling Strike.
Sixth Attack: Deal damage equal to 1286% of ATK + 8122. While in Bitter Cold, add 20 stacks of Chilling Strike.

Still North Wind
Lv. 21NormalHold Attack
While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Still North Wind.
Swing forth Calm Waters to stir up a frosty whirlwind, dealing damage equal to 832% of ATK + 5255 to nearby targets. While in Bitter Cold, add 15 stacks of Chilling Strike.

Skyfall Anchor
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Skyfall Anchor.
Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 320% of ATK + 2021. After landing, deal damage equal to 80% of ATK + 505 to nearby targets. While in Bitter Cold, add 8 stacks of Chilling Strike.

Icebound Anchor Strike
Lv. 21NormalAttack
While on the ground, use normal attack to launch 6 attacks in a row.
First Attack: Deal damage equal to 696% of ATK + 4396 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike.
Second Attack: Deal damage equal to 546% of ATK + 3448 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike.
Third Attack: Deal damage equal to 707% of ATK + 4465 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike.
Fourth Attack: Deal damage equal to 1159% of ATK + 7320 and knock the target back. While in Bitter Cold, add 14 stacks of Chilling Strike.
Fifth Attack: Deal damage equal to 1281% of ATK + 8091 and knock the target back. While in Bitter Cold, add 10 stacks of Chilling Strike.
Sixth Attack: Deal damage equal to 1286% of ATK + 8122 and knock the target down. While in Bitter Cold, add 20 stacks of Chilling Strike.

Snowstorm Hurricane
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack to trigger Snowstorm Hurricane.
The Wanderer follows Calm Waters for a spinning attack, consuming endurance and dealing damage equal to 120% of ATK + 758 to nearby targets each time they are hit.
Character Assets & Media (PNG & WebP)69
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteRoslyn Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_58Calm Waters Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_luosilin
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillSkyfall Anchor
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_jumpattack
112×112Weapon SkillIcebound Anchor Strike
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_melee
112×112Weapon SkillSnowstorm Hurricane
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_powerattack
112×112Weapon SkillCold Anchor Meteor
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_bevadeattack
112×112Weapon SkillAnchor of Cyclicity
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_fevadeattack
112×112Weapon Skill
112×112Weapon SkillBitter Strike
/Game/Resources/Icon/skill/WeaponSkill/skill_loslyn_changeskill
60×54Elemental Reaction
150×150Buff
82×82Buff
82×82Buff
82×82Buff
82×82BuffRoslyn Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR46_512Roslyn Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_luosilin_bigRoslyn Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_luosilin
1540×1370AssetRoslyn luosilin_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/LSL/luosilin_UP_lihui_01Roslyn Special Order Weapon Icon
/Game/Resources/UI/Activity/choujiangUp/NewActivity/LSL/UI_UP_luosilin_WQ_IconRoslyn Special Order Matrix Icon
/Game/Resources/UI/Activity/choujiangUp/NewActivity/LSL/UI_UP_luosilin_YZ_Icon
620×1024Asset
519×180Event BannerRoslyn Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP36_LSL/UI_UP_Luosilin_Title
1283×403AssetRoslyn Icon_Sound_luosilin_1
/Game/Resources/UI/liaotian/Horn/Icon_Sound_luosilin_1Roslyn Icon_Sound_luosilin_2
/Game/Resources/UI/liaotian/Horn/Icon_Sound_luosilin_2
800×800AssetRoslyn manyou_imitation_58
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_58Roslyn Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_luosilin01Roslyn Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_luosilin02Roslyn Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_luosilin03Roslyn Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_luosilin04
512×512Weapon 512pxCalm Waters (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Luosilin_512
544×248Weapon ShowcaseCalm Waters Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_luosilin
1276×630Combo Guide (EN)Roslyn Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (EN)Roslyn Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N_balance
260×349AssetRoslyn UI_imitation_58_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_58_2
236×236AssetRoslyn imitation_58_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_58_xiangqing
678×367AssetRoslyn wuwei_imitation_58
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_58
342×342Profile Headshot
160×160Profile Headshot
256×256Asset
256×256Asset
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
128×128Matrix IconRoslyn Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_luosilin
50×244Name Graphic
224×352Name Graphic
1276×630Combo Guide (RU)Roslyn Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (RU)Roslyn Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N_balance
1276×630Combo Guide (DE)Roslyn Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (ES)Roslyn Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (FR)Roslyn Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (ID)Roslyn Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (JA)Roslyn Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (JA)Roslyn Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N_balance
1276×630Combo Guide (KO)Roslyn Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (KO)Roslyn Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N_balance
1276×630Combo Guide (PT)Roslyn Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10N
1276×630Combo Guide (TH)Roslyn Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_luosilin_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
roslynAvatar ID
luosilinImitation ID
imitation_58Weapon ID
Loslyn_iceMatrix Suit ID
suit_SSR46Matrix Suit Name
HeartetchedRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR46Matrix Suit Name
HeartetchedQuality
SSR2-Piece Set
—Increase frost damage by {0}%/{1}%/{2}%/{3}%. After a target's Icebound is removed, receive bleed damage equal to {6} times the Wanderer's ATK every second for {5} seconds (this damage is unaffected by any damage-boosting effects). This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR93_level1★1
Buff_Matrix_SSR93_level2★2
Buff_Matrix_SSR93_level3★3
Buff_Matrix_SSR93_level44-Piece Set
—For every 1 frost weapon equipped, increase final damage by {0}%. After entering Bitter Cold, increase frost ATK by {1}%/{2}%/{3}%/{4}% for {5} seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR94_level1★1
Buff_Matrix_SSR94_level2★2
Buff_Matrix_SSR94_level3★3
Buff_Matrix_SSR94_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsAnchor♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Connect♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (6)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingGE_LoslynSkillCoolDown
30LoslynEXChangeWeaponCoefficientMaxHp
0.0097LoslynEXChangeWeaponCoefficientIceAttack
0.732LoslynEXChangeWeaponCoefficientDef
0.366LoslynEXChangeWeaponCoefficientCrit
1.343LoslynEXChangeWeaponFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_Loslyn_SpecFrozenL16Buff_Loslyn_SkillState_IceAtkUpL10.3Buff_Loslyn_Level1_DmgUp0.14★2
Buff_Loslyn_SkillState_IceAtkUpL20.32Buff_Loslyn_Level2_DmgUp0.18Buff_Loslyn_Level2_CritDmgUp0.24Buff_Loslyn_Level2_CritDmgUpDuration40★3
Buff_Loslyn_SkillState_IceAtkUpL30.34★4
Buff_Loslyn_SkillState_IceAtkUpL40.36★5
LoslynSkillDebuffAtkDownL5-0.1Skill Parameter Curves (17)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_LoslynBase Skill Curve & Progression Data (EffectFigure_Loslyn)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Loslyn_OverseasOverseas Skill Curve Balancing (EffectFigure_Loslyn_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFlying AnchorGA_FPlayerLoslynMelee_AirAttack12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynMelee_AirAttack_1 | L1: 696 · L100: 696 |
GA_FPlayerLoslynMelee_AirAttack_2 | L1: 37 · L2: 213 · L6: 1093 · L7: 1314 · L12: 2414 · L13: 2635 · L19: 3955 · L20: 4176 · L21: 4396 · L100: 4396 |
GA_FPlayerLoslynMelee_AirAttack_3 | L1: 546 · L100: 546 |
GA_FPlayerLoslynMelee_AirAttack_4 | L1: 29 · L2: 167 · L3: 340 · L4: 512 · L7: 1031 · L8: 1203 · L10: 1549 · L11: 1721 · L13: 2067 · L14: 2239 · L17: 2758 · L18: 2930 · L20: 3276 · L21: 3448 · L100: 3448 |
GA_FPlayerLoslynMelee_AirAttack_5 | L1: 707 · L100: 707 |
GA_FPlayerLoslynMelee_AirAttack_6 | L1: 37 · L2: 216 · L3: 440 · L4: 663 · L6: 1111 · L7: 1334 · L9: 1782 · L10: 2005 · L12: 2453 · L13: 2676 · L14: 2900 · L15: 3123 · L17: 3571 · L18: 3794 · L20: 4242 · L21: 4465 · L100: 4465 |
GA_FPlayerLoslynMelee_AirAttack_7 | L1: 1159 · L100: 1159 |
GA_FPlayerLoslynMelee_AirAttack_8 | L1: 61 · L2: 354 · L4: 1088 · L5: 1454 · L6: 1821 · L7: 2187 · L9: 2921 · L10: 3287 · L12: 4021 · L13: 4387 · L14: 4754 · L15: 5120 · L17: 5854 · L18: 6220 · L19: 6587 · L20: 6953 · L21: 7320 · L100: 7320 |
GA_FPlayerLoslynMelee_AirAttack_9 | L1: 1281 · L100: 1281 |
GA_FPlayerLoslynMelee_AirAttack_10 | L1: 67 · L2: 392 · L5: 1607 · L6: 2013 · L10: 3633 · L11: 4039 · L15: 5659 · L16: 6065 · L20: 7685 · L21: 8091 · L100: 8091 |
GA_FPlayerLoslynMelee_AirAttack_11 | L1: 1286 · L100: 1286 |
GA_FPlayerLoslynMelee_AirAttack_12 | L1: 68 · L2: 393 · L5: 1614 · L6: 2020 · L10: 3648 · L11: 4054 · L14: 5275 · L15: 5681 · L19: 7309 · L20: 7715 · L21: 8122 · L100: 8122 |
Still North WindGA_FPlayerLoslynMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynMelee_Branch_1 | L1: 832 · L100: 832 |
GA_FPlayerLoslynMelee_Branch_2 | L1: 44 · L2: 254 · L3: 518 · L8: 1833 · L9: 2097 · L13: 3149 · L14: 3413 · L19: 4728 · L20: 4992 · L21: 5255 · L100: 5255 |
Skyfall AnchorGA_FPlayerLoslynMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynMelee_JumpAttack_1 | L1: 320 · L100: 320 |
GA_FPlayerLoslynMelee_JumpAttack_2 | L1: 17 · L2: 98 · L4: 300 · L5: 402 · L9: 806 · L10: 908 · L13: 1211 · L14: 1313 · L18: 1717 · L19: 1819 · L21: 2021 · L100: 2021 |
GA_FPlayerLoslynMelee_JumpAttack_3 | L1: 80 · L100: 80 |
GA_FPlayerLoslynMelee_JumpAttack_4 | L1: 4 · L2: 24 · L3: 50 · L5: 100 · L6: 126 · L8: 176 · L9: 202 · L11: 252 · L12: 278 · L15: 353 · L16: 379 · L18: 429 · L19: 455 · L21: 505 · L100: 505 |
Icebound Anchor StrikeGA_FPlayerLoslynMelee_Melee12 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynMelee_Melee_1 | L1: 696 · L100: 696 |
GA_FPlayerLoslynMelee_Melee_2 | L1: 37 · L2: 213 · L6: 1093 · L7: 1314 · L12: 2414 · L13: 2635 · L19: 3955 · L20: 4176 · L21: 4396 · L100: 4396 |
GA_FPlayerLoslynMelee_Melee_3 | L1: 546 · L100: 546 |
GA_FPlayerLoslynMelee_Melee_4 | L1: 29 · L2: 167 · L3: 340 · L4: 512 · L7: 1031 · L8: 1203 · L10: 1549 · L11: 1721 · L13: 2067 · L14: 2239 · L17: 2758 · L18: 2930 · L20: 3276 · L21: 3448 · L100: 3448 |
GA_FPlayerLoslynMelee_Melee_5 | L1: 707 · L100: 707 |
GA_FPlayerLoslynMelee_Melee_6 | L1: 37 · L2: 216 · L3: 440 · L4: 663 · L6: 1111 · L7: 1334 · L9: 1782 · L10: 2005 · L12: 2453 · L13: 2676 · L14: 2900 · L15: 3123 · L17: 3571 · L18: 3794 · L20: 4242 · L21: 4465 · L100: 4465 |
GA_FPlayerLoslynMelee_Melee_7 | L1: 1159 · L100: 1159 |
GA_FPlayerLoslynMelee_Melee_8 | L1: 61 · L2: 354 · L4: 1088 · L5: 1454 · L6: 1821 · L7: 2187 · L9: 2921 · L10: 3287 · L12: 4021 · L13: 4387 · L14: 4754 · L15: 5120 · L17: 5854 · L18: 6220 · L19: 6587 · L20: 6953 · L21: 7320 · L100: 7320 |
GA_FPlayerLoslynMelee_Melee_9 | L1: 1281 · L100: 1281 |
GA_FPlayerLoslynMelee_Melee_10 | L1: 67 · L2: 392 · L5: 1607 · L6: 2013 · L10: 3633 · L11: 4039 · L15: 5659 · L16: 6065 · L20: 7685 · L21: 8091 · L100: 8091 |
GA_FPlayerLoslynMelee_Melee_11 | L1: 1286 · L100: 1286 |
GA_FPlayerLoslynMelee_Melee_12 | L1: 68 · L2: 393 · L5: 1614 · L6: 2020 · L10: 3648 · L11: 4054 · L14: 5275 · L15: 5681 · L19: 7309 · L20: 7715 · L21: 8122 · L100: 8122 |
Snowstorm HurricaneGA_FPlayerLoslynMelee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynMelee_PowerAttack_1 | L1: 120 · L100: 120 |
GA_FPlayerLoslynMelee_PowerAttack_2 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
Cold Anchor MeteorGA_FPlayerLoslynEvadeAttack_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynEvadeAttack_BackAttack_1 | L1: 346 · L100: 346 |
GA_FPlayerLoslynEvadeAttack_BackAttack_2 | L1: 18 · L2: 106 · L3: 215 · L4: 325 · L5: 434 · L6: 544 · L8: 762 · L9: 872 · L10: 981 · L11: 1091 · L12: 1200 · L13: 1310 · L14: 1419 · L15: 1529 · L17: 1747 · L18: 1857 · L19: 1966 · L20: 2076 · L21: 2185 · L100: 2185 |
GA_FPlayerLoslynEvadeAttack_BackAttack_3 | L1: 7000 · L100: 7000 |
GA_FPlayerLoslynEvadeAttack_BackAttack_4 | L1: 368 · L2: 2141 · L6: 10997 · L7: 13212 · L11: 22068 · L12: 24283 · L16: 33139 · L17: 35354 · L20: 41996 · L21: 44211 · L100: 44211 |
Anchor of CyclicityGA_FPlayerLoslynEvadeAttack_ForwardAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynEvadeAttack_ForwardAttack_1 | L1: 466 · L100: 466 |
GA_FPlayerLoslynEvadeAttack_ForwardAttack_2 | L1: 25 · L2: 142 · L3: 290 · L4: 437 · L5: 585 · L6: 732 · L7: 880 · L9: 1174 · L10: 1322 · L11: 1469 · L12: 1617 · L14: 1911 · L15: 2059 · L16: 2206 · L17: 2354 · L19: 2648 · L20: 2796 · L21: 2943 · L100: 2943 |
GA_FPlayerLoslynEvadeAttack_ForwardAttack_3 | L1: 7000 · L100: 7000 |
GA_FPlayerLoslynEvadeAttack_ForwardAttack_4 | L1: 368 · L2: 2141 · L6: 10997 · L7: 13212 · L11: 22068 · L12: 24283 · L16: 33139 · L17: 35354 · L20: 41996 · L21: 44211 · L100: 44211 |
Frostlink AuraGA_FPlayerLoslynSkill_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynSkill_Skill_1 | L1: 5784 · L100: 5784 |
GA_FPlayerLoslynSkill_Skill_2 | L1: 304 · L2: 1769 · L3: 3598 · L4: 5428 · L5: 7257 · L7: 10917 · L8: 12746 · L9: 14576 · L10: 16405 · L11: 18235 · L12: 20064 · L14: 23724 · L15: 25553 · L16: 27383 · L17: 29212 · L18: 31042 · L19: 32871 · L21: 36531 · L100: 36531 |
Bitter StrikeGA_FPlayerLoslynChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerLoslynChangeSkill_Success_1 | L1: 3000 · L100: 3000 |
GA_FPlayerLoslynChangeSkill_Success_2 | L1: 158 · L2: 917 · L18: 16101 · L19: 17049 · L21: 18947 · L100: 18947 |
Calm Waters: ShieldBuff_Loslyn_HPShield2 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_HPShield_param_1 | L1: 75 |
Buff_Loslyn_HPShield_param_2 | L1: 30 |
Frostlink AuraBuff_Loslyn_Skill_DmgUp3 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_Skill_DmgUp_param_1 | L1: 15 |
Buff_Loslyn_Skill_DmgUp_param_2 | L1: 18 |
Buff_Loslyn_Skill_DmgUp_param_3 | L1: 40 |
HyperbodyBuff_Loslyn_SkillBati1 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SkillBati_param_1 | L1: 20 |
FlashfreezeBuff_Loslyn_SkillDebuff1 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SkillDebuff_param_1 | L1: 15 |
Bitter ColdBuff_Loslyn_SkillState1 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SkillState_param_1 | L1: 14 |
HeartetchedBuff_Loslyn_SkillState_IceAtkUp1 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SkillState_IceAtkUp_param_1 | L1: 40 |
Swift EvasionBuff_Loslyn_SpecBlock2 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SpecBlock_param_1 | L1: 24 |
Buff_Loslyn_SpecBlock_param_2 | L1: 40 |
Heartfelt LossBuff_Loslyn_SpecFrozenState_EndDot2 curves
| Parameter | Values |
|---|---|
Buff_Loslyn_SpecFrozenState_EndDot_param_1 | L1: 0.5 |
Buff_Loslyn_SpecFrozenState_EndDot_param_2 | L1: 10 |
Skill Provenance (23)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (LoslynDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (LoslynDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Flying Anchor | GA_FPlayerLoslynMelee_AirAttack | WeaponSkillList · LoslynDes |
| Still North Wind | GA_FPlayerLoslynMelee_Branch | WeaponSkillList · LoslynDes |
| Skyfall Anchor | GA_FPlayerLoslynMelee_JumpAttack | WeaponSkillList · LoslynDes |
| Icebound Anchor Strike | GA_FPlayerLoslynMelee_Melee | WeaponSkillList · LoslynDes |
| Snowstorm Hurricane | GA_FPlayerLoslynMelee_PowerAttack | WeaponSkillList · LoslynDes |
| Cold Anchor Meteor | GA_FPlayerLoslynEvadeAttack_BackAttack | WeaponSkillList · LoslynDes |
| Anchor of Cyclicity | GA_FPlayerLoslynEvadeAttack_ForwardAttack | WeaponSkillList · LoslynDes |
| Frostlink Aura | GA_FPlayerLoslynSkill_Skill | WeaponSkillList · LoslynDes |
| Bitter Strike | GA_FPlayerLoslynChangeSkill | WeaponSkillList · LoslynDes |
| Force Impact | reaction_frost_volt | QRSLCommon_ST |
| Fusion of Frost and Volt | fusion_frost_volt | DualElementFusion |
| Calm Waters: On-Field | onfield_roslyn | DualElementOnField |
| Frost Resonance | Buff_Loslyn_Ice_Resonance | GameplayEffectTipsDataTable |
| Volt Resonance | Buff_Loslyn_Thunder_Resonance | GameplayEffectTipsDataTable |
| Calm Waters: Shield | Buff_Loslyn_HPShield | GameplayEffectTipsDataTable |
| Frostlink Aura | Buff_Loslyn_Skill_DmgUp | GameplayEffectTipsDataTable |
| Hyperbody | Buff_Loslyn_SkillBati | GameplayEffectTipsDataTable |
| Flashfreeze | Buff_Loslyn_SkillDebuff | GameplayEffectTipsDataTable |
| Bitter Cold | Buff_Loslyn_SkillState | GameplayEffectTipsDataTable |
| Heartetched | Buff_Loslyn_SkillState_IceAtkUp | GameplayEffectTipsDataTable |
| Swift Evasion | Buff_Loslyn_SpecBlock | GameplayEffectTipsDataTable |
| Icebound | Buff_Loslyn_SpecFrozenState | GameplayEffectTipsDataTable |
| Heartfelt Loss | Buff_Loslyn_SpecFrozenState_EndDot | GameplayEffectTipsDataTable |