
FLAME / PHYSICALDPS
SSR
Plotti
Shatter
14
Charge
12
EP-7000 Skyfire
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementWhile Poppa is Here is active, Poppa will launch a Heavy Energy Round II for every 7 explosive shot fired, dealing damage equal to 590% of ATK to nearby targets and then splits into several high explosives, dealing damage equal to 660% of ATK to nearby targets.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementAfter Poppa appears, increase final damage by 12% and physical damage by 6% for 25 seconds.
After Poppa appears 5 times, the next use of Mirror Image will refresh Phantasia Cooldown and immediately trigger Phantasia.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementReduce Heavy Energy Round I's trigger interval to 6 seconds. When firing Heavy Energy Round I or Heavy Energy Round II, also fire a Healing Round that recovers 10% of the Wanderer's Max HP.
★6Star Advancement
★6
Star AdvancementMirror (Target)'s damage reflection effect can now also affect the target.
Mirror (Self)'s damage reflection ratio is increased to 30% and the maximum reflected damage is increased to 800% of the Wanderer's Max HP.
Additionally, while Mirror (Self) is in effect, every time the Wanderer takes damage, additionally block damage equal to 10% of Max HP (excess damage will be taken normally, unavailable in Apex League). This effect can be triggered up to 1 time every 3 seconds. During cooldown, when Poppa appears and admires herself in the mirror, reduce the effect's cooldown by 1 second.
Awakening Traits
Polo & Poppa 1200 pts Affinity
Increase final damage by 13%.
Dreams vs. Reality 4000 pts Affinity
Increase final damage by 18%.
Increase EP-7000 Skyfire's flame damage by 30%.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸EP-7000 Skyfire: On-Field
After using Mirror Image, deal damage equal to 256% of flame ATK + 3.6% of the Wanderer's Max HP + 133% of the sum of all the Wanderer's resistance types + 4.9% of crit to the target every second for 30 seconds. Multiple Detachment damages will not stack. Poppa damage counts as skill damage. If there is 1 volt or frost weapon equipped, then Poppa's damage is multiplied by 1.3. In addition, Poppa's damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Shadowing
When in combat and Poppa is Here is not active, Poppa's Phantom appears every 8 seconds to fire a Heavy Energy Round I at the target, dealing area damage on hit.
▸
Poppa is Here
Activate Poppa is Here and transform normal attack to Charging Mode for 15 seconds.
▸
3 Star Concerted Circuit
When Poppa appears, gain Concerted Circuit, increasing final damage by 12% and physical damage by 6% for 25 seconds.
Matrix Set Effects — Paradox

MindPlotti: Future Humanity
Omnium technology is the future of humanity. The Blue Aidans must be stopped.

MemoryPlotti: Poppa
Happy memories that have been destroyed and buried in the past.

BeliefPlotti: Authorizer
Watching over the most important things to humanity.

EmotionPlotti: The You Within Me
You are me and I am you. You are who I rely on.
✦ 2-Piece Set
Increase flame and physical ATK by 19%/21%/23%/25% and EP-7000 Skyfire's dodge endurance recovery by 100%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
When equipped with at least 1 flame weapon, increase all elemental damage by 21%/23%/25%/27%. After Mirror Image lands a hit, refresh the duration of Armor Dissolve, Mirror (Target), and Mirror (Self). After firing Heavy Energy Round I or Heavy Energy Round II, increase final damage by 8% for 10 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Burst Fire Protocol
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 140% of ATK + 884.
Second Attack: Deal damage equal to 264% of ATK + 1667.
Third Attack: Deal damage equal to 186% of ATK + 1175.
Fourth Attack: Deal damage equal to 174% of ATK + 1098.
Fifth Attack: Deal damage equal to 501% of ATK + 3166.

Air Raid Protocol
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack when using the second to fourth normal attacks to trigger an aerial branch attack and consume endurance.
Launch an attack ahead, dealing damage equal to 90% of ATK + 569 to nearby targets and suspending them.

Brilliant Colors
Lv. 21NormalAttack
When in the overworld, on the ground, and in the non-combat state, hold dodge to place fireworks of a random style that explode after a short delay.

Diving Protocol
Lv. 21NormalJumpAttackAttackAttack
Hold dodge while in mid-air to trigger Diving Protocol, dealing damage equal to 289% of ATK + 1828 upon landing.

Standard Protocol
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 140% of ATK + 884.
Second Attack: Deal damage equal to 264% of ATK + 1667.
Third Attack: Deal damage equal to 186% of ATK + 1175.
Fourth Attack: Deal damage equal to 174% of ATK + 1098.
Fifth Attack: Deal damage equal to 501% of ATK + 3166.

Rapid Fire Protocol
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack when using the second to fourth normal attacks to trigger Rapid Fire Protocol and consume endurance.
Launch an attack ahead, dealing damage equal to 90% of ATK + 569 to nearby targets and suspending them.

Energizing Protocol
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack to trigger a charged attack.
Fire a charged shot at the target, dealing damage equal to 90% of ATK + 569 to nearby targets upon hit.
Character Assets & Media (PNG & WebP)76
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouettePlotti Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_53EP-7000 Skyfire Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_paluodi
128×128Upgrade Material
112×112Weapon SkillBurst Fire Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_airattack
112×112Weapon SkillAir Raid Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_airbranch
112×112Weapon SkillBrilliant Colors
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_beidong
112×112Weapon SkillDiving Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_jumpattack
112×112Weapon SkillStandard Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_melee
112×112Weapon SkillRapid Fire Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_meleebranch
112×112Weapon SkillEnergizing Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_powerattack
112×112Weapon SkillPropulsion Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_back
112×112Weapon SkillAirborne Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_evadeBD
82×82Weapon Skill
112×112Weapon SkillAssault Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_forward
112×112Weapon Skill
112×112Weapon SkillExtermination Protocol
/Game/Resources/Icon/skill/WeaponSkill/skill_paradox_changeskill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82Passive
82×82PassivePlotti Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR41_512Plotti Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR41_256Plotti Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_paluodi
1540×1370AssetPlotti paluodi_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/paluodi_UP_lihui_01
256×256AssetPlotti Item_debris_paluodi
/Game/Resources/UI/Activity/StoryBoss/memory/Item_debris_paluodi
620×1024Asset
1920×1080Banner BackgroundPlotti Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_Bkg
1920×1400Special Order PhotoPlotti Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_lihui_01
1400×1400Special Order PhotoPlotti Special Order Photo UI_UP_paluodi_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_lihui_01_an
1920×1400Special Order PhotoPlotti Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_lihui_02
1400×1400Special Order PhotoPlotti Special Order Photo UI_UP_paluodi_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_lihui_02_an
640×260Event BannerPlotti Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_Title
242×242Weapon IconPlotti Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_WQ
242×242Matrix IconPlotti Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP31_PLD/UI_UP_paluodi_YZ
1283×403Asset
800×800AssetPlotti manyou_imitation_53
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_53Plotti Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_paluodi01Plotti Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_paluodi02Plotti Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_paluodi03Plotti Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_paluodi04
544×248Weapon ShowcaseEP-7000 Skyfire Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_paluodi
1276×630Combo Guide (EN)Plotti Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (EN)Plotti Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N_Balance
260×349Asset
1024×958AssetPlotti erjie_imitation_53
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_53
236×236AssetPlotti imitation_53_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_53_xiangqing
678×367AssetPlotti wuwei_imitation_53
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_53
342×342Profile Headshot
160×160Profile Headshot
256×256Asset
256×256Asset
172×172Asset
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
128×128Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Plotti Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (RU)Plotti Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N_Balance
1276×630Combo Guide (DE)Plotti Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (ES)Plotti Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (FR)Plotti Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (ID)Plotti Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (JA)Plotti Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (JA)Plotti Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N_Balance
1276×630Combo Guide (KO)Plotti Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (KO)Plotti Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N_Balance
1276×630Combo Guide (PT)Plotti Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10N
1276×630Combo Guide (TH)Plotti Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_paluodi_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
plottiAvatar ID
paluodiImitation ID
imitation_53Weapon ID
Paradox_fireMatrix Suit ID
suit_SSR41Matrix Suit Name
ParadoxRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
14Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR41Matrix Suit Name
ParadoxQuality
SSR2-Piece Set
—Increase flame and physical ATK by {0}%/{1}%/{2}%/{3}% and EP-7000 Skyfire's dodge energy regen by 100%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR83_level1★1
Buff_Matrix_SSR83_level2★2
Buff_Matrix_SSR83_level3★3
Buff_Matrix_SSR83_level44-Piece Set
—When equipped with at least 1 flame weapon, increase all elemental damage by {0}%/{1}%/{2}%/{3}%. After using Heavy Energy Round, increase final damage by an additional {4}% for {5} seconds. After hitting a target with Mirror Image, refresh the durations of Mirror Reflection and Armor Dissolve. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR84_level1★1
Buff_Matrix_SSR84_level2★2
Buff_Matrix_SSR84_level3★3
Buff_Matrix_SSR84_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsPolo & Poppa♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Dreams vs. Reality♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (15)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingGE_ParadoxSkillCoolDown
30GE_ParadoxEvadeAttack_Second_DamageRandom
0.5Buff_ParadoxSkillPaPaDamageAdd_Time
30ParadoxSkillPaPaDamageCoeffMaxHP
0.125ParadoxSkillPaPaDamageCoeffFireATK
0.875ParadoxSkillPaPaDamageCoeffDefSum
0.45ParadoxSkillPaPaDamageCoeffCrit
1.688ParadoxSkillPaPaDamageCoeffAdv
1.3Buff_Imitation_Paradox_level1_DamageUP
0.13Buff_Imitation_Paradox_level2_DamageUP
0.18Buff_Imitation_Paradox_level2_FireDamageUP
0.3Buff_Matrix_SSR84_level1_ElementDamageUp
0.21Buff_Matrix_SSR84_level2_ElementDamageUp
0.23Buff_Matrix_SSR84_level3_ElementDamageUp
0.25Buff_Matrix_SSR84_level4_ElementDamageUp
0.27Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
GE_Paradox_Skill_BeiDong_CD_Level13★3
GE_Paradox_ZengYi_Level3_Time25GE_Paradox_ZengYi_Level30.12GE_Paradox_ZengYi_PhyExtraUP_Level30.06★5
GE_ParadoxSecond_RecoverMaxHP_Level50.1★6
GE_ParadoxChangeSkill_JingMianTarget_ReflexSelfMult_Level60.15GE_ParadoxChangeSkill_JingMianTarget_ReflexMult_Level60.15GE_ParadoxChangeSkill_JingMianSelf_ReboundMult_Level60.3GE_ParadoxChangeSkill_JingMianSelf_ReboundMaxHP_Level68GE_ParadoxChangeSkill_JingMianSelf_GeDangMaxHP_Level60.1GE_ParadoxChangeSkill_JingMianTarget_ReflexSelfMultSuper_Level60.15Skill Parameter Curves (15)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_ParadoxBase Skill Curve & Progression Data (EffectFigure_Paradox)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Paradox_OverseasOverseas Skill Curve Balancing (EffectFigure_Paradox_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesBurst Fire ProtocolGA_FPlayerParadoxMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_AirAttack_1 | L1: 140 · L100: 140 |
GA_FPlayerParadoxMelee_AirAttack_2 | L1: 7 · L2: 43 · L4: 131 · L5: 176 · L9: 352 · L10: 397 · L12: 485 · L13: 530 · L16: 662 · L17: 707 · L19: 795 · L20: 840 · L21: 884 · L100: 884 |
GA_FPlayerParadoxMelee_AirAttack_3 | L1: 264 · L100: 264 |
GA_FPlayerParadoxMelee_AirAttack_4 | L1: 14 · L2: 81 · L3: 164 · L4: 248 · L5: 331 · L6: 415 · L7: 498 · L8: 582 · L9: 665 · L10: 749 · L11: 832 · L12: 916 · L13: 999 · L14: 1083 · L15: 1166 · L16: 1250 · L17: 1333 · L19: 1501 · L21: 1667 · L100: 1667 |
GA_FPlayerParadoxMelee_AirAttack_5 | L1: 186 · L100: 186 |
GA_FPlayerParadoxMelee_AirAttack_6 | L1: 10 · L2: 57 · L5: 234 · L6: 292 · L11: 587 · L12: 645 · L13: 705 · L14: 763 · L20: 1117 · L21: 1175 · L100: 1175 |
GA_FPlayerParadoxMelee_AirAttack_7 | L1: 174 · L100: 174 |
GA_FPlayerParadoxMelee_AirAttack_8 | L1: 9 · L2: 53 · L21: 1098 · L100: 1098 |
GA_FPlayerParadoxMelee_AirAttack_9 | L1: 501 · L100: 501 |
GA_FPlayerParadoxMelee_AirAttack_10 | L1: 26 · L2: 153 · L3: 312 · L4: 470 · L5: 629 · L6: 787 · L8: 1105 · L9: 1263 · L10: 1422 · L11: 1580 · L13: 1898 · L14: 2056 · L15: 2215 · L16: 2373 · L17: 2532 · L18: 2690 · L19: 2849 · L20: 3007 · L21: 3166 · L100: 3166 |
Air Raid ProtocolGA_FPlayerParadoxMelee_AirAttackBranch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_AirAttackBranch_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_AirAttackBranch_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
Brilliant ColorsGA_FPlayerParadoxMelee_Beidong28 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_Melee_1 | L1: 140 · L100: 140 |
GA_FPlayerParadoxMelee_AirAttack_1 | L1: 140 · L100: 140 |
GA_FPlayerParadoxMelee_MeleeBranch_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_PowerAttack_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_AirAttackBranch_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_JumpAttack_1 | L1: 289 · L100: 289 |
GA_FPlayerParadoxMelee_Melee_2 | L1: 7 · L2: 43 · L4: 131 · L5: 176 · L9: 352 · L10: 397 · L12: 485 · L13: 530 · L16: 662 · L17: 707 · L19: 795 · L20: 840 · L21: 884 · L100: 884 |
GA_FPlayerParadoxMelee_AirAttack_2 | L1: 7 · L2: 43 · L4: 131 · L5: 176 · L9: 352 · L10: 397 · L12: 485 · L13: 530 · L16: 662 · L17: 707 · L19: 795 · L20: 840 · L21: 884 · L100: 884 |
GA_FPlayerParadoxMelee_MeleeBranch_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
GA_FPlayerParadoxMelee_PowerAttack_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
GA_FPlayerParadoxMelee_AirAttackBranch_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
GA_FPlayerParadoxMelee_JumpAttack_2 | L1: 15 · L2: 88 · L4: 272 · L5: 363 · L6: 455 · L7: 546 · L8: 638 · L9: 729 · L10: 821 · L11: 912 · L13: 1096 · L15: 1278 · L17: 1462 · L18: 1553 · L19: 1645 · L20: 1736 · L21: 1828 · L100: 1828 |
GA_FPlayerParadoxMelee_Melee_3 | L1: 264 · L100: 264 |
GA_FPlayerParadoxMelee_AirAttack_3 | L1: 264 · L100: 264 |
GA_FPlayerParadoxMelee_Melee_4 | L1: 14 · L2: 81 · L3: 164 · L4: 248 · L5: 331 · L6: 415 · L7: 498 · L8: 582 · L9: 665 · L10: 749 · L11: 832 · L12: 916 · L13: 999 · L14: 1083 · L15: 1166 · L16: 1250 · L17: 1333 · L19: 1501 · L21: 1667 · L100: 1667 |
GA_FPlayerParadoxMelee_AirAttack_4 | L1: 14 · L2: 81 · L3: 164 · L4: 248 · L5: 331 · L6: 415 · L7: 498 · L8: 582 · L9: 665 · L10: 749 · L11: 832 · L12: 916 · L13: 999 · L14: 1083 · L15: 1166 · L16: 1250 · L17: 1333 · L19: 1501 · L21: 1667 · L100: 1667 |
GA_FPlayerParadoxMelee_Melee_5 | L1: 186 · L100: 186 |
GA_FPlayerParadoxMelee_AirAttack_5 | L1: 186 · L100: 186 |
GA_FPlayerParadoxMelee_Melee_6 | L1: 10 · L2: 57 · L5: 234 · L6: 292 · L11: 587 · L12: 645 · L13: 705 · L14: 763 · L20: 1117 · L21: 1175 · L100: 1175 |
GA_FPlayerParadoxMelee_AirAttack_6 | L1: 10 · L2: 57 · L5: 234 · L6: 292 · L11: 587 · L12: 645 · L13: 705 · L14: 763 · L20: 1117 · L21: 1175 · L100: 1175 |
GA_FPlayerParadoxMelee_Melee_7 | L1: 174 · L100: 174 |
GA_FPlayerParadoxMelee_AirAttack_7 | L1: 174 · L100: 174 |
GA_FPlayerParadoxMelee_Melee_8 | L1: 9 · L2: 53 · L21: 1098 · L100: 1098 |
GA_FPlayerParadoxMelee_AirAttack_8 | L1: 9 · L2: 53 · L21: 1098 · L100: 1098 |
GA_FPlayerParadoxMelee_Melee_9 | L1: 501 · L100: 501 |
GA_FPlayerParadoxMelee_AirAttack_9 | L1: 501 · L100: 501 |
GA_FPlayerParadoxMelee_Melee_10 | L1: 26 · L2: 153 · L3: 312 · L4: 470 · L5: 629 · L6: 787 · L8: 1105 · L9: 1263 · L10: 1422 · L11: 1580 · L13: 1898 · L14: 2056 · L15: 2215 · L16: 2373 · L17: 2532 · L18: 2690 · L19: 2849 · L20: 3007 · L21: 3166 · L100: 3166 |
GA_FPlayerParadoxMelee_AirAttack_10 | L1: 26 · L2: 153 · L3: 312 · L4: 470 · L5: 629 · L6: 787 · L8: 1105 · L9: 1263 · L10: 1422 · L11: 1580 · L13: 1898 · L14: 2056 · L15: 2215 · L16: 2373 · L17: 2532 · L18: 2690 · L19: 2849 · L20: 3007 · L21: 3166 · L100: 3166 |
Diving ProtocolGA_FPlayerParadoxMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_JumpAttack_1 | L1: 289 · L100: 289 |
GA_FPlayerParadoxMelee_JumpAttack_2 | L1: 15 · L2: 88 · L4: 272 · L5: 363 · L6: 455 · L7: 546 · L8: 638 · L9: 729 · L10: 821 · L11: 912 · L13: 1096 · L15: 1278 · L17: 1462 · L18: 1553 · L19: 1645 · L20: 1736 · L21: 1828 · L100: 1828 |
Standard ProtocolGA_FPlayerParadoxMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_Melee_1 | L1: 140 · L100: 140 |
GA_FPlayerParadoxMelee_Melee_2 | L1: 7 · L2: 43 · L4: 131 · L5: 176 · L9: 352 · L10: 397 · L12: 485 · L13: 530 · L16: 662 · L17: 707 · L19: 795 · L20: 840 · L21: 884 · L100: 884 |
GA_FPlayerParadoxMelee_Melee_3 | L1: 264 · L100: 264 |
GA_FPlayerParadoxMelee_Melee_4 | L1: 14 · L2: 81 · L3: 164 · L4: 248 · L5: 331 · L6: 415 · L7: 498 · L8: 582 · L9: 665 · L10: 749 · L11: 832 · L12: 916 · L13: 999 · L14: 1083 · L15: 1166 · L16: 1250 · L17: 1333 · L19: 1501 · L21: 1667 · L100: 1667 |
GA_FPlayerParadoxMelee_Melee_5 | L1: 186 · L100: 186 |
GA_FPlayerParadoxMelee_Melee_6 | L1: 10 · L2: 57 · L5: 234 · L6: 292 · L11: 587 · L12: 645 · L13: 705 · L14: 763 · L20: 1117 · L21: 1175 · L100: 1175 |
GA_FPlayerParadoxMelee_Melee_7 | L1: 174 · L100: 174 |
GA_FPlayerParadoxMelee_Melee_8 | L1: 9 · L2: 53 · L21: 1098 · L100: 1098 |
GA_FPlayerParadoxMelee_Melee_9 | L1: 501 · L100: 501 |
GA_FPlayerParadoxMelee_Melee_10 | L1: 26 · L2: 153 · L3: 312 · L4: 470 · L5: 629 · L6: 787 · L8: 1105 · L9: 1263 · L10: 1422 · L11: 1580 · L13: 1898 · L14: 2056 · L15: 2215 · L16: 2373 · L17: 2532 · L18: 2690 · L19: 2849 · L20: 3007 · L21: 3166 · L100: 3166 |
Rapid Fire ProtocolGA_FPlayerParadoxMelee_MeleeBranch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_MeleeBranch_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_MeleeBranch_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
Energizing ProtocolGA_FPlayerParadoxMelee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxMelee_PowerAttack_1 | L1: 90 · L100: 90 |
GA_FPlayerParadoxMelee_PowerAttack_2 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L6: 142 · L7: 170 · L8: 199 · L10: 255 · L12: 313 · L13: 341 · L14: 370 · L16: 426 · L17: 455 · L18: 483 · L20: 541 · L21: 569 · L100: 569 |
Propulsion ProtocolGA_FPlayerParadoxEvade_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxEvade_BackAttack_1 | L1: 154 · L100: 154 |
GA_FPlayerParadoxEvade_BackAttack_2 | L1: 8 · L2: 47 · L6: 243 · L7: 291 · L14: 634 · L15: 682 · L20: 927 · L21: 975 · L100: 975 |
Airborne ProtocolGA_FPlayerParadoxEvade_BeiDong4 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxEvade_ForWardAttack_1 | L1: 203 · L100: 203 |
GA_FPlayerParadoxEvade_BackAttack_1 | L1: 154 · L100: 154 |
GA_FPlayerParadoxEvade_ForWardAttack_2 | L1: 11 · L2: 62 · L3: 126 · L4: 191 · L6: 319 · L7: 384 · L9: 512 · L10: 577 · L12: 705 · L13: 770 · L16: 962 · L17: 1027 · L19: 1155 · L20: 1220 · L21: 1284 · L100: 1284 |
GA_FPlayerParadoxEvade_BackAttack_2 | L1: 8 · L2: 47 · L6: 243 · L7: 291 · L14: 634 · L15: 682 · L20: 927 · L21: 975 · L100: 975 |
DodgeGA_FPlayerParadoxEvade_Evade4 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxEvade_ForWardAttack_1 | L1: 203 · L100: 203 |
GA_FPlayerParadoxEvade_BackAttack_1 | L1: 154 · L100: 154 |
GA_FPlayerParadoxEvade_ForWardAttack_2 | L1: 11 · L2: 62 · L3: 126 · L4: 191 · L6: 319 · L7: 384 · L9: 512 · L10: 577 · L12: 705 · L13: 770 · L16: 962 · L17: 1027 · L19: 1155 · L20: 1220 · L21: 1284 · L100: 1284 |
GA_FPlayerParadoxEvade_BackAttack_2 | L1: 8 · L2: 47 · L6: 243 · L7: 291 · L14: 634 · L15: 682 · L20: 927 · L21: 975 · L100: 975 |
Assault ProtocolGA_FPlayerParadoxEvade_ForWardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxEvade_ForWardAttack_1 | L1: 203 · L100: 203 |
GA_FPlayerParadoxEvade_ForWardAttack_2 | L1: 11 · L2: 62 · L3: 126 · L4: 191 · L6: 319 · L7: 384 · L9: 512 · L10: 577 · L12: 705 · L13: 770 · L16: 962 · L17: 1027 · L19: 1155 · L20: 1220 · L21: 1284 · L100: 1284 |
Mirror ImageGA_FPlayerParadoxSkill_Skill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxSkill_Skill_1 | L1: 807 · L100: 807 |
GA_FPlayerParadoxSkill_Skill_2 | L1: 43 · L2: 247 · L9: 2032 · L10: 2288 · L17: 4073 · L18: 4329 · L21: 5094 · L100: 5094 |
GA_FPlayerParadoxSkill_Skill_3 | L1: 180 · L100: 180 |
GA_FPlayerParadoxSkill_Skill_4 | L1: 10 · L2: 55 · L12: 625 · L13: 683 · L14: 739 · L15: 797 · L16: 853 · L18: 967 · L19: 1025 · L20: 1081 · L21: 1139 · L100: 1139 |
Extermination ProtocolGA_FPlayerParadoxChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerParadoxChangeSkill_Success_1 | L1: 974 · L100: 974 |
GA_FPlayerParadoxChangeSkill_Success_2 | L1: 51 · L2: 298 · L17: 4918 · L18: 5227 · L19: 5534 · L20: 5842 · L21: 6151 · L100: 6151 |
Poppa is HereGE_Paradox_Skill_Fly1 curves
| Parameter | Values |
|---|---|
GE_Paradox_Skill_Fly_param_1 | L1: 15 |
3 Star Concerted CircuitGE_Paradox_ZengYi_Level33 curves
| Parameter | Values |
|---|---|
GE_Paradox_ZengYi_Level3_param_1 | L1: 12 |
GE_Paradox_ZengYi_Level3_param_2 | L1: 6 |
GE_Paradox_ZengYi_Level3_param_3 | L1: 25 |
Skill Provenance (21)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (ParadoxDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (ParadoxDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Burst Fire Protocol | GA_FPlayerParadoxMelee_AirAttack | WeaponSkillList · ParadoxDes |
| Air Raid Protocol | GA_FPlayerParadoxMelee_AirAttackBranch | WeaponSkillList · ParadoxDes |
| Brilliant Colors | GA_FPlayerParadoxMelee_Beidong | WeaponSkillList · ParadoxDes |
| Diving Protocol | GA_FPlayerParadoxMelee_JumpAttack | WeaponSkillList · ParadoxDes |
| Standard Protocol | GA_FPlayerParadoxMelee_Melee | WeaponSkillList · ParadoxDes |
| Rapid Fire Protocol | GA_FPlayerParadoxMelee_MeleeBranch | WeaponSkillList · ParadoxDes |
| Energizing Protocol | GA_FPlayerParadoxMelee_PowerAttack | WeaponSkillList · ParadoxDes |
| Propulsion Protocol | GA_FPlayerParadoxEvade_BackAttack | WeaponSkillList · ParadoxDes |
| Airborne Protocol | GA_FPlayerParadoxEvade_BeiDong | WeaponSkillList · ParadoxDes |
| Dodge | GA_FPlayerParadoxEvade_Evade | WeaponSkillList · ParadoxDes |
| Assault Protocol | GA_FPlayerParadoxEvade_ForWardAttack | WeaponSkillList · ParadoxDes |
| Mirror Image | GA_FPlayerParadoxSkill_Skill | WeaponSkillList · ParadoxDes |
| Extermination Protocol | GA_FPlayerParadoxChangeSkill_Success | WeaponSkillList · ParadoxDes |
| Armor Dissolve | reaction_flame_physical | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| EP-7000 Skyfire: On-Field | onfield_plotti | DualElementOnField |
| Flame Resonance | Buff_Paradox_Flame_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Paradox_Physic_SSR_Level0_Resonance | GameplayEffectTipsDataTable |
| Shadowing | GE_Paradox_Skill_BeiDong | GameplayEffectTipsDataTable |
| Poppa is Here | GE_Paradox_Skill_Fly | GameplayEffectTipsDataTable |
| 3 Star Concerted Circuit | GE_Paradox_ZengYi_Level3 | GameplayEffectTipsDataTable |