
VOLTBENEDICTION
SR
Pepper
Shatter
4
Charge
10
Staff of Scars
687
59529
353
Advancements
★1Star Advancement
★1
Star AdvancementHeal all teammates within 10 meters for 100% of ATK after using a dodge skill.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 10%.
★3Star Advancement
★3
Star AdvancementNormal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 20%.
★5Star Advancement
★5
Star AdvancementIncrease speed of obtaining weapon charge by 20% (not applicable to missile attacks).
★6Star Advancement
★6
Star AdvancementGrant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.
Awakening Traits
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
▸Self-pity
Every single attack on a target has a 3% chance to restore the user's HP by 0% of ATK + 0.
▸Energy Missile
Fire 2 extra Energy Missiles with each attack, dealing damage to the target.
▸Healing Boost
After switching to the staff, increase healing by 30% for 5 seconds.
Matrix Set Effects — Proof of Trust

MindCocoritter: Artistic Instinct
The thoughts behind the creation of craft can also be applied on the battlefield.

MemoryCocoritter: Identity Overlap
Her silhouette is overlapping with the protector she remembered.

BeliefCocoritter: Caregiver
Her expectation is simple—just easing your pain.

EmotionCocoritter: Helper
Trust me, leave the support to me.
✦ 2-Piece Set
Increase healing capability and healing received by 10%/12%/14%/16%.
✦ 4-Piece Set
When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. Only the highest level's effect is applied when obtained repeatedly.
Weapon Skill Compendium & Damage Scaling

Soaring Barrage
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 32.5% of ATK + 205.
Second Attack: Deal damage equal to 23.5% of ATK + 148.
Third Attack: Deal damage equal to 25.5% of ATK + 161.
Fourth Attack: Deal damage equal to 45.6% of ATK + 288.
Fifth Attack: Deal damage equal to 47.7% of ATK + 301.

Focused Assault
Lv. 21NormalHold Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 16.1% of ATK + 102 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 18.6% of ATK + 117 at the target location and to nearby enemies every 0.3 seconds.

Moonfall
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne to trigger Moonfall.
Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 361 damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the staff to attack 5 times in a row.
First Attack: Deal damage equal to 25.1% of ATK + 159.
Second Attack: Deal damage equal to 18.8% of ATK + 119.
Third Attack: Deal damage equal to 30.4% of ATK + 192.
Fourth Attack: Deal damage equal to 41.4% of ATK + 261.
Fifth Attack: Deal damage equal to 73.2% of ATK + 462.
Character Assets & Media (PNG & WebP)40
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouettePepper Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_14Staff of Scars Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_peipei
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
127×128Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillSwift Deliverance
/Game/Resources/Icon/skill/WeaponSkill/skill_Staves_changeskill
60×54Elemental ReactionPepper Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR3_512Pepper Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR3_256Pepper Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_kekelitePepper killicon_Stave_Thunder
/Game/Resources/UI/BreakFate/weaponicon/killicon_Stave_Thunder
460×676Asset
748×632Asset
955×720AssetPepper txz_gm_renwu2_peipei
/Game/Resources/UI/CombatAward/4/txz_gm_renwu2_peipei
373×620AssetPepper tips_avatar_sr_peipei
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_sr_peipei
1284×404Asset
208×60Asset
505×357Asset
505×357AssetPepper imitation_14_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_14_hui
800×800AssetPepper manyou_imitation_14
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_14Pepper Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Stave_Thunder01
512×512Weapon 512pxStaff of Scars (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_peipei_512
544×248Weapon ShowcaseStaff of Scars Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SR_Stave_Thunder01
260×349Asset
236×236AssetPepper imitation_14_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_14_xiangqing
678×367AssetPepper wuwei_imitation_14
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_14
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
pepperAvatar ID
peipeiImitation ID
imitation_14Weapon ID
stave_thunderMatrix Suit ID
suit_SSR3Matrix Suit Name
Proof of TrustRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
10Base HP (Lv. 1)
753Base Resistance (Lv. 1)
5Base Shatter
4Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR3Matrix Suit Name
Proof of TrustQuality
SR2-Piece Set
—Increase healing capability and healing received by 10%/12%/14%/16%.
★0
Buff_Matrix_SSR_3_level1★1
Buff_Matrix_SSR_3_level2★2
Buff_Matrix_SSR_3_level3★3
Buff_Matrix_SSR_3_level44-Piece Set
—When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. Only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matrix_SSR_4_level1_OS★1
Buff_Matrix_SSR_4_level2_OS★2
Buff_Matrix_SSR_4_level3_OS★3
Buff_Matrix_SSR_4_level4_OSTrait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsPepper: Revival♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Pepper: Source♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_StavesBase Skill Curve & Progression Data (EffectFigure_Staves)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Staves_OverseasOverseas Skill Curve Balancing (EffectFigure_Staves_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSoaring BarrageGA_FPlayerStavesMelee_AirAttack24 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_AirAttack_1 | L1: 43.9 · L21: 43.9 · L22: 32.5 · L100: 32.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_1 | L1: 77.6 · L100: 77.6 |
GA_FPlayerStavesMelee_AirAttack_2 | L1: 2 · L2: 13 · L10: 125 · L11: 138 · L18: 236 · L19: 249 · L21: 277 · L22: 205 · L100: 205 |
GA_FPlayerStavesMelee_AirAttack_SSR_2 | L1: 4 · L2: 24 · L3: 48 · L4: 73 · L5: 97 · L6: 122 · L7: 146 · L9: 196 · L11: 244 · L12: 270 · L15: 342 · L17: 392 · L18: 416 · L19: 441 · L20: 465 · L21: 490 · L100: 490 |
GA_FPlayerStavesMelee_AirAttack_3 | L1: 31.7 · L21: 31.7 · L22: 23.5 · L100: 23.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_3 | L1: 55.9 · L100: 55.9 |
GA_FPlayerStavesMelee_AirAttack_4 | L1: 2 · L2: 10 · L21: 200 · L22: 148 · L100: 148 |
GA_FPlayerStavesMelee_AirAttack_SSR_4 | L1: 3 · L2: 18 · L3: 35 · L4: 53 · L5: 70 · L7: 106 · L8: 123 · L9: 141 · L10: 158 · L12: 194 · L13: 211 · L14: 229 · L15: 246 · L16: 264 · L17: 283 · L18: 300 · L20: 336 · L21: 353 · L100: 353 |
GA_FPlayerStavesMelee_AirAttack_5 | L1: 34.4 · L21: 34.4 · L22: 25.5 · L100: 25.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_5 | L1: 60.6 · L100: 60.6 |
GA_FPlayerStavesMelee_AirAttack_6 | L1: 2 · L2: 11 · L3: 21 · L10: 98 · L11: 108 · L19: 196 · L20: 206 · L21: 217 · L22: 161 · L100: 161 |
GA_FPlayerStavesMelee_AirAttack_SSR_6 | L1: 3 · L2: 19 · L3: 37 · L4: 57 · L5: 76 · L6: 96 · L7: 114 · L8: 133 · L9: 153 · L12: 210 · L13: 230 · L14: 249 · L15: 267 · L16: 287 · L17: 306 · L18: 326 · L19: 344 · L20: 364 · L21: 383 · L100: 383 |
GA_FPlayerStavesMelee_AirAttack_7 | L1: 61.6 · L21: 61.6 · L22: 45.6 · L100: 45.6 |
GA_FPlayerStavesMelee_AirAttack_SSR_7 | L1: 109 · L100: 109 |
GA_FPlayerStavesMelee_AirAttack_8 | L1: 3 · L2: 19 · L3: 38 · L4: 58 · L5: 77 · L6: 97 · L7: 116 · L8: 136 · L9: 155 · L10: 175 · L11: 194 · L12: 214 · L13: 233 · L14: 253 · L15: 272 · L16: 292 · L17: 311 · L18: 331 · L19: 350 · L20: 370 · L21: 389 · L22: 288 · L100: 288 |
GA_FPlayerStavesMelee_AirAttack_SSR_8 | L1: 6 · L2: 33 · L3: 68 · L5: 136 · L6: 172 · L8: 240 · L9: 275 · L11: 343 · L13: 413 · L14: 447 · L15: 482 · L16: 516 · L17: 551 · L19: 619 · L20: 655 · L21: 689 · L100: 689 |
GA_FPlayerStavesMelee_AirAttack_9 | L1: 64.3 · L21: 64.3 · L22: 47.7 · L100: 47.7 |
GA_FPlayerStavesMelee_AirAttack_SSR_9 | L1: 113.5 · L100: 113.5 |
GA_FPlayerStavesMelee_AirAttack_10 | L1: 3 · L2: 20 · L4: 60 · L5: 81 · L7: 121 · L8: 142 · L10: 182 · L11: 203 · L13: 243 · L14: 264 · L16: 304 · L17: 325 · L19: 365 · L20: 386 · L21: 406 · L22: 301 · L100: 301 |
GA_FPlayerStavesMelee_AirAttack_SSR_10 | L1: 6 · L2: 35 · L3: 70 · L4: 107 · L5: 142 · L6: 178 · L7: 215 · L8: 250 · L13: 430 · L14: 465 · L15: 502 · L16: 538 · L17: 573 · L18: 609 · L19: 646 · L20: 681 · L21: 717 · L100: 717 |
GA_FPlayerStavesMelee_AirAttack_11 | L1: 7.7 · L21: 7.7 · L22: 5.7 · L100: 5.7 |
GA_FPlayerStavesMelee_AirAttack_SSR_11 | L1: 15.6 · L100: 15.6 |
GA_FPlayerStavesMelee_AirAttack_12 | L1: 0 · L2: 2 · L3: 5 · L4: 7 · L5: 10 · L6: 12 · L7: 15 · L9: 19 · L10: 22 · L11: 24 · L12: 27 · L13: 29 · L14: 32 · L16: 36 · L17: 39 · L18: 41 · L19: 44 · L20: 46 · L21: 49 · L22: 36 · L100: 36 |
GA_FPlayerStavesMelee_AirAttack_SSR_12 | L1: 1 · L2: 4 · L3: 10 · L4: 14 · L5: 20 · L6: 24 · L7: 30 · L8: 34 · L9: 40 · L10: 44 · L11: 50 · L12: 54 · L21: 99 · L100: 99 |
Focused AssaultGA_FPlayerStavesMelee_Branch8 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_Branch_1 | L1: 21.7 · L21: 21.7 · L22: 16.1 · L100: 16.1 |
GA_FPlayerStavesMelee_Branch_SSR_1 | L1: 38.4 · L21: 38.4 · L22: 29.5 · L100: 29.5 |
GA_FPlayerStavesMelee_Branch_2 | L1: 1 · L3: 13 · L10: 62 · L11: 68 · L17: 110 · L18: 116 · L21: 137 · L22: 102 · L100: 102 |
GA_FPlayerStavesMelee_Branch_SSR_2 | L1: 2 · L2: 12 · L5: 48 · L6: 61 · L15: 169 · L16: 182 · L21: 242 · L22: 186 · L100: 186 |
GA_FPlayerStavesMelee_Branch_3 | L1: 25.2 · L21: 25.2 · L22: 18.6 · L100: 18.6 |
GA_FPlayerStavesMelee_Branch_SSR_3 | L1: 44.4 · L21: 44.4 · L22: 34.2 · L100: 34.2 |
GA_FPlayerStavesMelee_Branch_4 | L1: 1 · L2: 8 · L9: 64 · L10: 71 · L21: 159 · L22: 117 · L100: 117 |
GA_FPlayerStavesMelee_Branch_SSR_4 | L1: 2 · L2: 13 · L3: 28 · L5: 56 · L6: 69 · L7: 84 · L9: 112 · L10: 127 · L11: 140 · L13: 168 · L14: 183 · L15: 196 · L17: 224 · L18: 239 · L19: 253 · L20: 266 · L21: 281 · L22: 216 · L100: 216 |
MoonfallGA_FPlayerStavesMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_JumpAttack_1 | L1: 77.2 · L21: 77.2 · L22: 57.2 · L100: 57.2 |
GA_FPlayerStavesMelee_JumpAttack_SSR_1 | L1: 136.2 · L100: 136.2 |
GA_FPlayerStavesMelee_JumpAttack_2 | L1: 4 · L2: 24 · L4: 72 · L5: 97 · L6: 121 · L7: 146 · L8: 170 · L9: 195 · L11: 243 · L12: 268 · L13: 292 · L14: 317 · L16: 365 · L17: 390 · L18: 414 · L19: 439 · L20: 463 · L21: 488 · L22: 361 · L100: 361 |
GA_FPlayerStavesMelee_JumpAttack_SSR_2 | L1: 8 · L2: 42 · L5: 171 · L6: 213 · L7: 257 · L12: 472 · L13: 516 · L17: 688 · L18: 730 · L19: 774 · L21: 860 · L100: 860 |
Normal AttackGA_FPlayerStavesMelee_Melee24 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_Melee_1 | L1: 33.9 · L21: 33.9 · L22: 25.1 · L100: 25.1 |
GA_FPlayerStavesMelee_Melee_SSR_1 | L1: 59.8 · L21: 59.8 · L22: 46.1 · L100: 46.1 |
GA_FPlayerStavesMelee_Melee_2 | L1: 2 · L2: 10 · L5: 43 · L6: 53 · L8: 75 · L9: 85 · L12: 118 · L13: 128 · L15: 150 · L16: 160 · L19: 193 · L20: 203 · L21: 214 · L22: 159 · L100: 159 |
GA_FPlayerStavesMelee_Melee_SSR_2 | L1: 3 · L2: 19 · L3: 37 · L9: 151 · L10: 169 · L11: 189 · L13: 227 · L14: 245 · L15: 264 · L16: 284 · L17: 303 · L18: 321 · L21: 378 · L22: 292 · L100: 292 |
GA_FPlayerStavesMelee_Melee_3 | L1: 25.4 · L21: 25.4 · L22: 18.8 · L100: 18.8 |
GA_FPlayerStavesMelee_Melee_SSR_3 | L1: 44.9 · L21: 44.9 · L22: 34.5 · L100: 34.5 |
GA_FPlayerStavesMelee_Melee_4 | L1: 1 · L2: 8 · L21: 160 · L22: 119 · L100: 119 |
GA_FPlayerStavesMelee_Melee_SSR_4 | L1: 2 · L2: 13 · L3: 28 · L6: 70 · L7: 85 · L9: 113 · L10: 128 · L12: 156 · L13: 169 · L14: 184 · L16: 212 · L17: 227 · L19: 255 · L20: 270 · L21: 284 · L22: 218 · L100: 218 |
GA_FPlayerStavesMelee_Melee_5 | L1: 41 · L21: 41 · L22: 30.4 · L100: 30.4 |
GA_FPlayerStavesMelee_Melee_SSR_5 | L1: 72.2 · L21: 72.2 · L22: 55.7 · L100: 55.7 |
GA_FPlayerStavesMelee_Melee_6 | L1: 2 · L2: 13 · L3: 26 · L4: 38 · L21: 259 · L22: 192 · L100: 192 |
GA_FPlayerStavesMelee_Melee_SSR_6 | L1: 3 · L2: 22 · L4: 68 · L5: 90 · L7: 136 · L8: 160 · L9: 182 · L12: 251 · L13: 273 · L16: 342 · L17: 364 · L20: 433 · L21: 455 · L22: 352 · L100: 352 |
GA_FPlayerStavesMelee_Melee_7 | L1: 56.1 · L21: 56.1 · L22: 41.4 · L100: 41.4 |
GA_FPlayerStavesMelee_Melee_SSR_7 | L1: 98.7 · L21: 98.7 · L22: 75.9 · L100: 75.9 |
GA_FPlayerStavesMelee_Melee_8 | L1: 3 · L2: 17 · L4: 53 · L5: 70 · L8: 124 · L9: 141 · L12: 195 · L13: 212 · L16: 266 · L17: 283 · L20: 337 · L21: 354 · L22: 261 · L100: 261 |
GA_FPlayerStavesMelee_Melee_SSR_8 | L1: 6 · L2: 30 · L3: 62 · L4: 92 · L5: 124 · L7: 186 · L8: 218 · L9: 249 · L10: 279 · L11: 311 · L12: 342 · L13: 374 · L15: 436 · L16: 468 · L17: 498 · L18: 529 · L19: 561 · L20: 592 · L21: 624 · L22: 480 · L100: 480 |
GA_FPlayerStavesMelee_Melee_9 | L1: 98.8 · L21: 98.8 · L22: 73.2 · L100: 73.2 |
GA_FPlayerStavesMelee_Melee_SSR_9 | L1: 174.2 · L21: 174.2 · L22: 134.2 · L100: 134.2 |
GA_FPlayerStavesMelee_Melee_10 | L1: 5 · L2: 30 · L3: 61 · L4: 93 · L7: 186 · L8: 218 · L11: 311 · L12: 343 · L15: 436 · L16: 468 · L19: 561 · L20: 593 · L21: 624 · L22: 462 · L100: 462 |
GA_FPlayerStavesMelee_Melee_SSR_10 | L1: 9 · L2: 53 · L3: 109 · L12: 604 · L13: 660 · L21: 1100 · L22: 848 · L100: 848 |
GA_FPlayerStavesMelee_Melee_11 | L1: 7.7 · L21: 7.7 · L22: 5.7 · L100: 5.7 |
GA_FPlayerStavesMelee_Melee_SSR_11 | L1: 15.6 · L100: 15.6 |
GA_FPlayerStavesMelee_Melee_12 | L1: 0 · L2: 2 · L3: 5 · L4: 7 · L5: 10 · L6: 12 · L7: 15 · L9: 19 · L10: 22 · L11: 24 · L12: 27 · L13: 29 · L14: 32 · L16: 36 · L17: 39 · L18: 41 · L19: 44 · L20: 46 · L21: 49 · L22: 36 · L100: 36 |
GA_FPlayerStavesMelee_Melee_SSR_12 | L1: 1 · L2: 4 · L3: 10 · L4: 14 · L5: 20 · L6: 24 · L7: 30 · L8: 34 · L9: 40 · L10: 44 · L11: 50 · L12: 54 · L21: 99 · L100: 99 |
TesseractGA_FPlayerStavesEvade_BackAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_BackAttack_1 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_BackAttack_SSR_1 | L1: 66.4 · L100: 66.4 |
GA_FPlayerStavesEvade_BackAttack_2 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
GA_FPlayerStavesEvade_BackAttack_SSR_2 | L1: 3 · L2: 20 · L21: 419 · L100: 419 |
GA_FPlayerStavesEvade_BackAttack_3 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_BackAttack_4 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
DodgeGA_FPlayerStavesEvade_Evade12 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_FrontAttack_1 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_BackAttack_1 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_FrontAttack_SSR_1 | L1: 45.9 · L100: 45.9 |
GA_FPlayerStavesEvade_BackAttack_SSR_1 | L1: 66.4 · L100: 66.4 |
GA_FPlayerStavesEvade_FrontAttack_2 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_BackAttack_2 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
GA_FPlayerStavesEvade_FrontAttack_SSR_2 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L11: 145 · L12: 159 · L13: 174 · L14: 188 · L15: 203 · L16: 217 · L17: 232 · L18: 246 · L19: 261 · L20: 275 · L21: 290 · L100: 290 |
GA_FPlayerStavesEvade_BackAttack_SSR_2 | L1: 3 · L2: 20 · L21: 419 · L100: 419 |
GA_FPlayerStavesEvade_FrontAttack_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_BackAttack_3 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_FrontAttack_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_BackAttack_4 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
SurgeGA_FPlayerStavesEvade_FrontAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_FrontAttack_1 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_FrontAttack_SSR_1 | L1: 45.9 · L100: 45.9 |
GA_FPlayerStavesEvade_FrontAttack_2 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_FrontAttack_SSR_2 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L11: 145 · L12: 159 · L13: 174 · L14: 188 · L15: 203 · L16: 217 · L17: 232 · L18: 246 · L19: 261 · L20: 275 · L21: 290 · L100: 290 |
GA_FPlayerStavesEvade_FrontAttack_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_FrontAttack_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
SanctuaryGA_FPlayerStavesSkill7 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesSkill_1 | L1: 3 · L100: 3 |
GA_FPlayerStavesSkill_SSR_1 | L1: 95 · L100: 95 |
GA_FPlayerStavesSkill_2 | L1: 0 · L10: 9 · L11: 9 · L21: 19 · L100: 19 |
GA_FPlayerStavesSkill_SSR_2 | L1: 5 · L2: 29 · L10: 269 · L11: 300 · L21: 600 · L100: 600 |
GA_FPlayerStavesSkill_3 | L1: 60 · L100: 60 |
GA_FPlayerStavesSkill_4 | L1: 81.7 · L100: 81.7 |
GA_FPlayerStavesSkill_5 | L1: 4 · L2: 25 · L5: 103 · L6: 128 · L11: 258 · L12: 283 · L17: 413 · L18: 438 · L21: 516 · L100: 516 |
Swift DeliveranceGA_FPlayerStavesChangeSkill_Sucess8 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesChangeSkill_Success_1 | L1: 39.5 · L100: 39.5 |
GA_FPlayerStavesChangeSkill_Success_SSR_1 | L1: 59.4 · L100: 59.4 |
GA_FPlayerStavesChangeSkill_Success_2 | L1: 2 · L2: 12 · L3: 25 · L4: 37 · L5: 50 · L6: 62 · L7: 75 · L8: 87 · L9: 100 · L10: 112 · L11: 125 · L12: 137 · L13: 150 · L14: 162 · L15: 175 · L17: 199 · L18: 212 · L19: 224 · L20: 237 · L21: 249 · L100: 249 |
GA_FPlayerStavesChangeSkill_Success_SSR_2 | L1: 3 · L2: 18 · L5: 75 · L6: 93 · L9: 150 · L10: 168 · L14: 244 · L15: 262 · L19: 338 · L20: 356 · L21: 375 · L100: 375 |
GA_FPlayerStavesChangeSkill_Success_3 | L1: 79 · L100: 79 |
GA_FPlayerStavesChangeSkill_Success_SSR_3 | L1: 118.8 · L100: 118.8 |
GA_FPlayerStavesChangeSkill_Success_4 | L1: 4 · L2: 24 · L21: 499 · L100: 499 |
GA_FPlayerStavesChangeSkill_Success_SSR_4 | L1: 6 · L2: 36 · L3: 74 · L4: 111 · L6: 187 · L7: 224 · L8: 262 · L9: 299 · L11: 375 · L12: 412 · L13: 450 · L14: 487 · L15: 525 · L16: 562 · L18: 638 · L19: 675 · L20: 713 · L21: 750 · L100: 750 |
Self-pityGA_FPlayerStavesPassivity3 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Energy MissileGA_FPlayerStavesPassivity23 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Healing BoostGA_FplayerStavesPassivity33 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (StavesDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (StavesDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Soaring Barrage | GA_FPlayerStavesMelee_AirAttack | WeaponSkillList · SkillDes |
| Focused Assault | GA_FPlayerStavesMelee_Branch | WeaponSkillList · SkillDes |
| Moonfall | GA_FPlayerStavesMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerStavesMelee_Melee | WeaponSkillList · SkillDes |
| Tesseract | GA_FPlayerStavesEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerStavesEvade_Evade | WeaponSkillList · SkillDes |
| Surge | GA_FPlayerStavesEvade_FrontAttack | WeaponSkillList · SkillDes |
| Sanctuary | GA_FPlayerStavesSkill | WeaponSkillList · SkillDes |
| Swift Deliverance | GA_FPlayerStavesChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |
| Self-pity | GA_FPlayerStavesPassivity | WeaponSkillList · SkillDes |
| Energy Missile | GA_FPlayerStavesPassivity2 | WeaponSkillList · SkillDes |
| Healing Boost | GA_FplayerStavesPassivity3 | WeaponSkillList · SkillDes |