
ALTEREDDPS
SSR
Nan Yin
Shatter
12
Charge
12
Purple Bamboo
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementFor every 1 star gained by the Darkness-Inhabited weapon, increase Inhabit's damage boost by an additional 1%.
Dimensional Collapse deals increased damage equal to (0.1% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) + 2,400% of ATK) (counts as base multiplier, affected by damage boost).
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementVoid Trace inherits an additional 50% of the Wanderer's ATK. When taking lethal damage while not under Possession, instead of being defeated, consume Void Trace to block the lethal damage 1 time and become immune to damage for a short period of time. This effect can only be triggered 1 time every 60 seconds, and has a lower priority when similar effects are present. This set effect works in the off-hand slot.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhile in High-Dimensional Space, ignore 30% of the target's resistances.
Up to 3 Void Abyss Currents can now be created.
★6Star Advancement
★6
Star AdvancementDimensional Collapse now deals damage equal to (0.4% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) + 2,400% of ATK) (counts as base multiplier, affected by damage boost).
Awakening Traits
Starting Tune 1200 pts Affinity
Increase final damage by 13%.
Lingering Note 4000 pts Affinity
Increase final damage by 18%.
When Purple Bamboo is in the main slot, for every 1 non-altered weapon equipped, increase all elemental damage by 8%.
Passive Skills
▸
Altered Damage
When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.
▸
Black Crow Dark Wretch
Burn the target, dealing damage equal to 240% of ATK for 1 second. Counts as passive damage.
▸
Darkness: Hornmane
Gain 30 seconds of sweeping, dealing additional physical damage equal to 80% of ATK to the target and nearby enemies on a critical hit. The damage is counted as normal attack damage. Cooldown: 0.85 seconds.
Matrix Set Effects — Unchanging

MindNan Yin: Karma
Right and wrong, love and hate.

MemoryNan Yin: Shadowing
The pain has been sealed away, but it follows her like a shadow.

BeliefNan Yin: Tender Strength
Beliefs are indestructible.

EmotionNan Yin: Lone Shadow
Her time has passed, and she finds solace in solitude.
✦ 2-Piece Set
Increase all attack by 19%/21%/23%/25%. Void Trace inherits an additional 30% of the Wanderer's ATK. When dealing damage for the first time in combat, gain 1000 weapon charge. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
After Purple Bamboo is equipped, increase crit damage by 8% and final damage by 17%/20%/23%/26%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Omni Resonance
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 60% of ATK + 379.
Second Attack: Deal damage equal to 88% of ATK + 556.
Third Attack: Deal damage equal to 86% of ATK + 543.
Fourth Attack: Deal damage equal to 138% of ATK + 872.
Fifth Attack: Deal damage equal to 780% of ATK + 4926.

Darkshadow Burst
Lv. 21NormalJumpHold Attack
While airborne, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Burst and consume endurance.
Launch an attack ahead, dealing damage equal to 155% of ATK + 979 / 310% of ATK + 1958 / 465% of ATK + 2937 to nearby targets and suspending them.
After triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption.

Rift Eruption
Lv. 21NormalJumpHold Attack
While on the ground, after triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption and consume endurance.
Launch an attack ahead, dealing damage equal to 871% of ATK + 5501 to nearby targets and suspending them.
Damage varies based on the duration normal attack is held, up to a maximum of 1.5 times damage.

Range Resonance
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 60% of ATK + 379.
Second Attack: Deal damage equal to 84% of ATK + 531.
Third Attack: Deal damage equal to 86% of ATK + 543.
Fourth Attack: Deal damage equal to 143% of ATK + 903.
Fifth Attack: Deal damage equal to 820% of ATK + 5179.

Darkshadow Blast
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Blast and consume endurance.
Launch an attack ahead, dealing damage equal to 148% of ATK + 935 / 295% of ATK + 1863 / 443% of ATK + 2798 to nearby targets and suspending them.
After triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge.

Rift Surge
Lv. 21NormalHold Attack
After triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge and consume endurance.
Launch an attack ahead, dealing damage up to 806% of ATK + 5091 to nearby targets and suspending them.

Void Abyss Current
Lv. 21NormalHold Attack
While on the ground, tap and hold normal attack to create an abyss current at the current location. Tap the mark on the map to transmit to that location, or to change the settings for that abyss current. Up to 2 abyss currents may be created.
Character Assets & Media (PNG & WebP)97
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtNan Yin Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_49
1080×1080Awakening Splash
260×349SilhouetteNan Yin Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_49Purple Bamboo Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_nanyin
128×128Upgrade Material
110×110Weapon SkillOmni Resonance
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_airattack
110×110Weapon SkillDarkshadow Burst
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_airattackbranch1
110×110Weapon SkillRift Eruption
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_airattackbranch2
110×110Weapon Skill
110×110Weapon SkillDarkshadow Blast
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_meleebranch1
110×110Weapon Skill
110×110Weapon SkillVoid Abyss Current
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_powerattack
110×110Weapon SkillButterfly Dance
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_evadebeidong
82×82Weapon Skill
110×110Weapon SkillVortex Field
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_evadeattack
110×110Weapon SkillHyperdimensional Field
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_skill
110×110Weapon SkillConfining Tune
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_changeskill
60×54Elemental Reaction
82×82Passive
82×82PassiveNan Yin Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR38_512Nan Yin Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR38_256Nan Yin Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_nanyin
789×381AssetNan Yin NANYIN_beijn_florid
/Game/Resources/UI/AdvancedGashapon/nanyin/NANYIN_beijn_florid
1920×1080Asset
433×104AssetNan Yin UI_NANYIN_timebg
/Game/Resources/UI/AdvancedGashapon/nanyin/UI_NANYIN_timebg
405×776AssetNan Yin UI_NANYIN_zi
/Game/Resources/UI/AdvancedGashapon/nanyin/UI_NANYIN_zi
405×776AssetNan Yin UI_NANYIN_zidi
/Game/Resources/UI/AdvancedGashapon/nanyin/UI_NANYIN_zidi
168×52Asset
285×285AssetNan Yin UI__NANYIN_Button
/Game/Resources/UI/AdvancedGashapon/nanyin/UI__NANYIN_Button
433×104AssetNan Yin UI_NANYIN_timebg
/Game/Resources/UI/AdvancedGashapon/ZJYL/UI_NANYIN_timebg
620×1024Asset
1400×1400Special Order PhotoNan Yin Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_lihui_01
1400×1400Special Order PhotoNan Yin Special Order Photo UI_UP_nanyin_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_lihui_01_an
1400×1400Special Order PhotoNan Yin Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_lihui_02
1400×1400Special Order PhotoNan Yin Special Order Photo UI_UP_nanyin_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_lihui_02_an
640×260Event BannerNan Yin Special Order Event Banner
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_Title
242×242Weapon IconNan Yin Special Order Weapon Icon
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_WQ
242×242Matrix IconNan Yin Special Order Matrix Icon
/Game/Resources/UI/chouka/Newchouka/UP28_NY/UI_UP_nanyin_YZ
1283×403Asset
800×800AssetNan Yin manyou_imitation_49
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_49
512×512Weapon 512pxPurple Bamboo (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Nanyin_512
1276×630Combo Guide (EN)Nan Yin Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
260×349Asset
86×65AssetNan Yin Nanyin_status_fly
/Game/Resources/UI/shizhuang/nitai/Nanyin_status_fly
86×65AssetNan Yin Nanyin_status_run
/Game/Resources/UI/shizhuang/nitai/Nanyin_status_run
260×349Asset
260×349AssetNan Yin UI_imitation_49_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_49_2
1024×958AssetNan Yin erjie_imitation_49
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_49
236×236AssetNan Yin imitation_49_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_49_xiangqing
678×367AssetNan Yin wuwei_imitation_49
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_49
342×342Profile Headshot
160×160Profile HeadshotNan Yin AvatarFrame_s_weapon_nanyin
/Game/Resources/Icon/AvatarFrame/AvatarFrame_s_weapon_nanyinNan Yin AvatarFrame_weapon_nanyin
/Game/Resources/Icon/AvatarFrame/AvatarFrame_weapon_nanyinNan Yin AvatarFrame_Nub_nanyin_0
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_0Nan Yin AvatarFrame_Nub_nanyin_1
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_1Nan Yin AvatarFrame_Nub_nanyin_2
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_2Nan Yin AvatarFrame_Nub_nanyin_3
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_3Nan Yin AvatarFrame_Nub_nanyin_4
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_4Nan Yin AvatarFrame_Nub_nanyin_5
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_5Nan Yin AvatarFrame_Nub_nanyin_6
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_6Nan Yin AvatarFrame_Nub_nanyin_7
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_7Nan Yin AvatarFrame_Nub_nanyin_8
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_8Nan Yin AvatarFrame_Nub_nanyin_9
/Game/Resources/Icon/AvatarFrame/shuzi/AvatarFrame_Nub_nanyin_9
82×82BuffNan Yin Buff: NanYin_Evadeshouhu
/Game/Resources/Icon/buff/Buff_NanYin_Evadeshouhu
82×82Buff
82×82Buff
256×256AssetNan Yin Gem_Nanyin_superpower
/Game/Resources/Icon/huobi/Gem_Nanyin_superpower
256×256AssetNan Yin item_ticket_Nanyin_superpower
/Game/Resources/Icon/huobi/item_ticket_Nanyin_superpower
256×256Asset
256×256AssetNan Yin icon_AvatarFrame_weapon_nanyin
/Game/Resources/Icon/item/icon_AvatarFrame_weapon_nanyin
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
256×256Asset
150×150Weapon SkillNan Yin Skill: pugong-nanyin
/Game/Resources/Icon/skill/WeaponSkill/pugong-nanyin
110×110Weapon SkillNan Yin Skill: skill_nanyin_bianshenmelee
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_bianshenmelee
110×110Weapon SkillNan Yin Skill: skill_nanyin_bianshenskill1
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_bianshenskill1
110×110Weapon SkillNan Yin Skill: skill_nanyin_bianshenskill2
/Game/Resources/Icon/skill/WeaponSkill/skill_nanyin_bianshenskill2
128×128Matrix Icon
50×244Name Graphic
1276×630Combo Guide (RU)Nan Yin Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (DE)Nan Yin Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (ES)Nan Yin Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (FR)Nan Yin Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (ID)Nan Yin Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (JA)Nan Yin Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (KO)Nan Yin Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (PT)Nan Yin Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10N
1276×630Combo Guide (TH)Nan Yin Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_nanyin_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
nan-yinAvatar ID
nanyinImitation ID
imitation_49Weapon ID
Nanyin_superpowerMatrix Suit ID
suit_SSR38Matrix Suit Name
UnchangingRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
12Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR38Matrix Suit Name
UnchangingQuality
SSR2-Piece Set
—Increase all attack by {0}%/{1}%/{2}%/{3}%. Void Trace inherits an additional {4}% of the Wanderer's ATK. When dealing damage for the first time in combat, gain {5} weapon charge. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR77_level1★1
Buff_Matrix_SSR77_level2★2
Buff_Matrix_SSR77_level3★3
Buff_Matrix_SSR77_level44-Piece Set
—After Purple Bamboo is equipped, increase crit damage by {0}% and final damage by {4}%/{5}%/{6}%/{7}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR78_level1★1
Buff_Matrix_SSR78_level2★2
Buff_Matrix_SSR78_level3★3
Buff_Matrix_SSR78_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsStarting Tune♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Lingering Note♥ 4000
Driver: Purple Bamboo
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingGE_NanYinSkill_Space_DamageLv1
1GE_NanYinSkill_SpaceExtra_Damage
0.001GE_NanYinSkill_SpaceExtra_DamageLv6
0.004GE_NanYinEvadeAttack_NoDamage_Time
15GE_NanYin_ChangeSkillPhysic_CritDamage_CoolDown
0.85GE_NanYinSkillCoolDown
60Buff_CantBeDamage_1s_NanYin_Time
1.5Calculation_NanYinChangeSkillBoss_SkillExtraDamage
1GE_NanYinChangeSkillThu_Boss_Damage_PeriodHP
0.05GE_NanYinChangeSkillThu_Boss_Damage_X
0.5Buff_CantBeDamage_1s_NanYinSkill_Time
1.5GE_NanYinSkill_SpaceExtra_Damage_Max
20GE_NanYinSkill_SpaceExtra_Damage_Lv6_Max
80Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_NanYinSuperPower_SSR_Level0_Jisu_Level10.01GE_NanYinSkill_Space_DamageLv11Buff_CantBeDamage_1s_NanYin_Time1.5Buff_CantBeDamage_1s_NanYinSkill_Time1.5★3
Buff_NanYinSuperPower_SSR_Level3_Miansi_CD60GE_NanYinChangeSkill_JiCheng_MaxHPMult_Level30.5GE_NanYinChangeSkill_JiCheng_DefMult_Level30.5GE_NanYinChangeSkill_JiCheng_Level30.5★5
GE_NanYinSkill_IgnoreDef_Lv50.3★6
GE_NanYinSkill_SpaceExtra_DamageLv60.004GE_NanYinSkill_SpaceExtra_Damage_Lv6_Max80Skill Parameter Curves (14)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_NanYinBase Skill Curve & Progression Data (EffectFigure_NanYin)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_NanYin_OverseasOverseas Skill Curve Balancing (EffectFigure_NanYin_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesOmni ResonanceGA_FPlayerNanYinMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_AirAttack_1 | L1: 60 · L100: 60 |
GA_FPlayerNanYinMelee_AirAttack_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerNanYinMelee_AirAttack_3 | L1: 88 · L100: 88 |
GA_FPlayerNanYinMelee_AirAttack_4 | L1: 5 · L2: 27 · L4: 83 · L5: 110 · L10: 250 · L11: 277 · L16: 417 · L17: 444 · L21: 556 · L100: 556 |
GA_FPlayerNanYinMelee_AirAttack_5 | L1: 86 · L100: 86 |
GA_FPlayerNanYinMelee_AirAttack_6 | L1: 5 · L2: 26 · L3: 54 · L7: 162 · L8: 190 · L12: 298 · L13: 326 · L17: 434 · L18: 462 · L21: 543 · L100: 543 |
GA_FPlayerNanYinMelee_AirAttack_7 | L1: 138 · L100: 138 |
GA_FPlayerNanYinMelee_AirAttack_8 | L1: 7 · L2: 42 · L4: 130 · L5: 173 · L6: 217 · L7: 260 · L9: 348 · L10: 391 · L12: 479 · L13: 522 · L15: 610 · L16: 653 · L18: 741 · L19: 784 · L21: 872 · L100: 872 |
GA_FPlayerNanYinMelee_AirAttack_9 | L1: 780 · L100: 780 |
GA_FPlayerNanYinMelee_AirAttack_10 | L1: 41 · L2: 239 · L3: 485 · L5: 979 · L6: 1225 · L9: 1966 · L10: 2212 · L13: 2953 · L14: 3199 · L16: 3693 · L17: 3939 · L20: 4680 · L21: 4926 · L100: 4926 |
Darkshadow BurstGA_FPlayerNanYinMelee_AirAttackBranch16 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_AirAttackBranch1_1 | L1: 155 · L100: 155 |
GA_FPlayerNanYinMelee_AirAttackBranch1_2 | L1: 8 · L2: 47 · L5: 194 · L6: 244 · L21: 979 · L100: 979 |
GA_FPlayerNanYinMelee_AirAttackBranch1_3 | L1: 310 · L100: 310 |
GA_FPlayerNanYinMelee_AirAttackBranch1_4 | L1: 16 · L2: 95 · L14: 1271 · L15: 1370 · L21: 1958 · L100: 1958 |
GA_FPlayerNanYinMelee_AirAttackBranch1_5 | L1: 465 · L100: 465 |
GA_FPlayerNanYinMelee_AirAttackBranch1_6 | L1: 24 · L2: 142 · L5: 583 · L6: 731 · L17: 2348 · L18: 2496 · L21: 2937 · L100: 2937 |
Rift EruptionGA_FPlayerNanYinMelee_AirAttackBranch22 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_AirAttackBranch2_1 | L1: 871 · L100: 871 |
GA_FPlayerNanYinMelee_AirAttackBranch2_2 | L1: 46 · L2: 266 · L3: 542 · L4: 817 · L5: 1093 · L6: 1368 · L7: 1644 · L8: 1919 · L9: 2195 · L10: 2470 · L11: 2746 · L12: 3021 · L13: 3297 · L14: 3572 · L15: 3848 · L16: 4123 · L18: 4675 · L19: 4950 · L20: 5226 · L21: 5501 · L100: 5501 |
Range ResonanceGA_FPlayerNanYinMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_Melee_1 | L1: 60 · L100: 60 |
GA_FPlayerNanYinMelee_Melee_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerNanYinMelee_Melee_3 | L1: 84 · L100: 84 |
GA_FPlayerNanYinMelee_Melee_4 | L1: 4 · L2: 26 · L3: 52 · L4: 79 · L5: 105 · L7: 159 · L8: 185 · L9: 212 · L10: 238 · L11: 265 · L12: 291 · L14: 345 · L15: 371 · L16: 398 · L17: 424 · L18: 451 · L19: 477 · L21: 531 · L100: 531 |
GA_FPlayerNanYinMelee_Melee_5 | L1: 86 · L100: 86 |
GA_FPlayerNanYinMelee_Melee_6 | L1: 5 · L2: 26 · L3: 54 · L7: 162 · L8: 190 · L12: 298 · L13: 326 · L17: 434 · L18: 462 · L21: 543 · L100: 543 |
GA_FPlayerNanYinMelee_Melee_7 | L1: 143 · L100: 143 |
GA_FPlayerNanYinMelee_Melee_8 | L1: 8 · L2: 44 · L5: 179 · L6: 225 · L9: 360 · L10: 406 · L13: 541 · L14: 587 · L18: 767 · L19: 813 · L21: 903 · L100: 903 |
GA_FPlayerNanYinMelee_Melee_9 | L1: 820 · L100: 820 |
GA_FPlayerNanYinMelee_Melee_10 | L1: 43 · L2: 251 · L3: 510 · L4: 770 · L6: 1288 · L7: 1548 · L9: 2066 · L10: 2326 · L11: 2585 · L12: 2845 · L14: 3363 · L15: 3623 · L17: 4141 · L18: 4401 · L19: 4660 · L20: 4920 · L21: 5179 · L100: 5179 |
Darkshadow BlastGA_FPlayerNanYinMelee_MeleeBranch16 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_MeleeBranch1_1 | L1: 148 · L100: 148 |
GA_FPlayerNanYinMelee_MeleeBranch1_2 | L1: 8 · L2: 45 · L6: 233 · L7: 279 · L11: 467 · L12: 513 · L16: 701 · L17: 747 · L21: 935 · L100: 935 |
GA_FPlayerNanYinMelee_MeleeBranch1_3 | L1: 295 · L100: 295 |
GA_FPlayerNanYinMelee_MeleeBranch1_4 | L1: 16 · L2: 90 · L3: 184 · L6: 463 · L7: 557 · L9: 743 · L10: 837 · L12: 1023 · L13: 1117 · L15: 1303 · L16: 1397 · L18: 1583 · L19: 1677 · L21: 1863 · L100: 1863 |
GA_FPlayerNanYinMelee_MeleeBranch1_5 | L1: 443 · L100: 443 |
GA_FPlayerNanYinMelee_MeleeBranch1_6 | L1: 23 · L2: 135 · L3: 276 · L10: 1256 · L11: 1397 · L17: 2237 · L18: 2378 · L21: 2798 · L100: 2798 |
Rift SurgeGA_FPlayerNanYinMelee_MeleeBranch22 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_MeleeBranch2_1 | L1: 806 · L100: 806 |
GA_FPlayerNanYinMelee_MeleeBranch2_2 | L1: 42 · L2: 246 · L21: 5091 · L100: 5091 |
Void Abyss CurrentGA_FPlayerNanYinMelee_PowerAttack36 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinMelee_Melee_1 | L1: 60 · L100: 60 |
GA_FPlayerNanYinMelee_MeleeBranch1_1 | L1: 148 · L100: 148 |
GA_FPlayerNanYinMelee_MeleeBranch2_1 | L1: 806 · L100: 806 |
GA_FPlayerNanYinMelee_AirAttackBranch1_1 | L1: 155 · L100: 155 |
GA_FPlayerNanYinMelee_AirAttackBranch2_1 | L1: 871 · L100: 871 |
GA_FPlayerNanYinMelee_AirAttack_1 | L1: 60 · L100: 60 |
GA_FPlayerNanYinMelee_Melee_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerNanYinMelee_MeleeBranch1_2 | L1: 8 · L2: 45 · L6: 233 · L7: 279 · L11: 467 · L12: 513 · L16: 701 · L17: 747 · L21: 935 · L100: 935 |
GA_FPlayerNanYinMelee_MeleeBranch2_2 | L1: 42 · L2: 246 · L21: 5091 · L100: 5091 |
GA_FPlayerNanYinMelee_AirAttackBranch1_2 | L1: 8 · L2: 47 · L5: 194 · L6: 244 · L21: 979 · L100: 979 |
GA_FPlayerNanYinMelee_AirAttackBranch2_2 | L1: 46 · L2: 266 · L3: 542 · L4: 817 · L5: 1093 · L6: 1368 · L7: 1644 · L8: 1919 · L9: 2195 · L10: 2470 · L11: 2746 · L12: 3021 · L13: 3297 · L14: 3572 · L15: 3848 · L16: 4123 · L18: 4675 · L19: 4950 · L20: 5226 · L21: 5501 · L100: 5501 |
GA_FPlayerNanYinMelee_AirAttack_2 | L1: 3 · L2: 18 · L21: 379 · L100: 379 |
GA_FPlayerNanYinMelee_Melee_3 | L1: 84 · L100: 84 |
GA_FPlayerNanYinMelee_MeleeBranch1_3 | L1: 295 · L100: 295 |
GA_FPlayerNanYinMelee_AirAttackBranch1_3 | L1: 310 · L100: 310 |
GA_FPlayerNanYinMelee_AirAttack_3 | L1: 88 · L100: 88 |
GA_FPlayerNanYinMelee_Melee_4 | L1: 4 · L2: 26 · L3: 52 · L4: 79 · L5: 105 · L7: 159 · L8: 185 · L9: 212 · L10: 238 · L11: 265 · L12: 291 · L14: 345 · L15: 371 · L16: 398 · L17: 424 · L18: 451 · L19: 477 · L21: 531 · L100: 531 |
GA_FPlayerNanYinMelee_MeleeBranch1_4 | L1: 16 · L2: 90 · L3: 184 · L6: 463 · L7: 557 · L9: 743 · L10: 837 · L12: 1023 · L13: 1117 · L15: 1303 · L16: 1397 · L18: 1583 · L19: 1677 · L21: 1863 · L100: 1863 |
GA_FPlayerNanYinMelee_AirAttackBranch1_4 | L1: 16 · L2: 95 · L14: 1271 · L15: 1370 · L21: 1958 · L100: 1958 |
GA_FPlayerNanYinMelee_AirAttack_4 | L1: 5 · L2: 27 · L4: 83 · L5: 110 · L10: 250 · L11: 277 · L16: 417 · L17: 444 · L21: 556 · L100: 556 |
GA_FPlayerNanYinMelee_Melee_5 | L1: 86 · L100: 86 |
GA_FPlayerNanYinMelee_MeleeBranch1_5 | L1: 443 · L100: 443 |
GA_FPlayerNanYinMelee_AirAttackBranch1_5 | L1: 465 · L100: 465 |
GA_FPlayerNanYinMelee_AirAttack_5 | L1: 86 · L100: 86 |
GA_FPlayerNanYinMelee_Melee_6 | L1: 5 · L2: 26 · L3: 54 · L7: 162 · L8: 190 · L12: 298 · L13: 326 · L17: 434 · L18: 462 · L21: 543 · L100: 543 |
GA_FPlayerNanYinMelee_MeleeBranch1_6 | L1: 23 · L2: 135 · L3: 276 · L10: 1256 · L11: 1397 · L17: 2237 · L18: 2378 · L21: 2798 · L100: 2798 |
GA_FPlayerNanYinMelee_AirAttackBranch1_6 | L1: 24 · L2: 142 · L5: 583 · L6: 731 · L17: 2348 · L18: 2496 · L21: 2937 · L100: 2937 |
GA_FPlayerNanYinMelee_AirAttack_6 | L1: 5 · L2: 26 · L3: 54 · L7: 162 · L8: 190 · L12: 298 · L13: 326 · L17: 434 · L18: 462 · L21: 543 · L100: 543 |
GA_FPlayerNanYinMelee_Melee_7 | L1: 143 · L100: 143 |
GA_FPlayerNanYinMelee_AirAttack_7 | L1: 138 · L100: 138 |
GA_FPlayerNanYinMelee_Melee_8 | L1: 8 · L2: 44 · L5: 179 · L6: 225 · L9: 360 · L10: 406 · L13: 541 · L14: 587 · L18: 767 · L19: 813 · L21: 903 · L100: 903 |
GA_FPlayerNanYinMelee_AirAttack_8 | L1: 7 · L2: 42 · L4: 130 · L5: 173 · L6: 217 · L7: 260 · L9: 348 · L10: 391 · L12: 479 · L13: 522 · L15: 610 · L16: 653 · L18: 741 · L19: 784 · L21: 872 · L100: 872 |
GA_FPlayerNanYinMelee_Melee_9 | L1: 820 · L100: 820 |
GA_FPlayerNanYinMelee_AirAttack_9 | L1: 780 · L100: 780 |
GA_FPlayerNanYinMelee_Melee_10 | L1: 43 · L2: 251 · L3: 510 · L4: 770 · L6: 1288 · L7: 1548 · L9: 2066 · L10: 2326 · L11: 2585 · L12: 2845 · L14: 3363 · L15: 3623 · L17: 4141 · L18: 4401 · L19: 4660 · L20: 4920 · L21: 5179 · L100: 5179 |
GA_FPlayerNanYinMelee_AirAttack_10 | L1: 41 · L2: 239 · L3: 485 · L5: 979 · L6: 1225 · L9: 1966 · L10: 2212 · L13: 2953 · L14: 3199 · L16: 3693 · L17: 3939 · L20: 4680 · L21: 4926 · L100: 4926 |
Butterfly DanceGA_FPlayerNanYinEvade_Beidong1 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinEvade_Beidong_1 | L1: 300 · L100: 300 |
DodgeGA_FPlayerNanYinEvade_Evade5 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinEvade_EvadeAttack_1 | L1: 180 · L100: 180 |
GA_FPlayerNanYinEvade_Beidong_1 | L1: 300 · L100: 300 |
GA_FPlayerNanYinEvade_EvadeAttack_2 | L1: 9 · L2: 55 · L10: 511 · L11: 567 · L21: 1137 · L100: 1137 |
GA_FPlayerNanYinEvade_EvadeAttack_3 | L1: 160 · L100: 160 |
GA_FPlayerNanYinEvade_EvadeAttack_4 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Vortex FieldGA_FPlayerNanYinEvade_EvadeAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinEvade_EvadeAttack_1 | L1: 180 · L100: 180 |
GA_FPlayerNanYinEvade_EvadeAttack_2 | L1: 9 · L2: 55 · L10: 511 · L11: 567 · L21: 1137 · L100: 1137 |
GA_FPlayerNanYinEvade_EvadeAttack_3 | L1: 160 · L100: 160 |
GA_FPlayerNanYinEvade_EvadeAttack_4 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Hyperdimensional FieldGA_FPlayerNanYinSkill_Skill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinSkill_Skill_1 | L1: 650 · L100: 650 |
GA_FPlayerNanYinSkill_Skill_2 | L1: 34 · L2: 199 · L3: 404 · L5: 816 · L6: 1021 · L7: 1227 · L8: 1432 · L10: 1844 · L11: 2049 · L12: 2255 · L13: 2460 · L15: 2872 · L16: 3077 · L17: 3283 · L18: 3488 · L20: 3900 · L21: 4105 · L100: 4105 |
GA_FPlayerNanYinSkill_Skill_3 | L1: 1200 · L100: 1200 |
Confining TuneGA_FPlayerNanYinChangeSkill_Success18 curves
| Parameter | Values |
|---|---|
GA_FPlayerNanYinChangeSkill_Success_1 | L1: 1660 · L100: 1660 |
GA_FPlayerNanYinChangeSkill_Success_2 | L1: 87 · L2: 508 · L12: 5758 · L13: 6284 · L21: 10484 · L100: 10484 |
GA_FPlayerNanYinChangeSkill_Success_3 | L1: 165 · L100: 165 |
GA_FPlayerNanYinChangeSkill_Success_4 | L1: 300 · L100: 300 |
GA_FPlayerNanYinChangeSkill_Success_5 | L1: 100 · L100: 100 |
GA_FPlayerNanYinChangeSkill_Success_6 | L1: 240 · L100: 240 |
GA_FPlayerNanYinChangeSkill_Success_7 | L1: 385 · L100: 385 |
GA_FPlayerNanYinChangeSkill_Success_8 | L1: 1870 · L100: 1870 |
GA_FPlayerNanYinChangeSkill_Success_9 | L1: 2040 · L100: 2040 |
GA_FPlayerNanYinChangeSkill_Success_10 | L1: 500 · L100: 500 |
GA_FPlayerNanYinChangeSkill_Success_11 | L1: 420 · L100: 420 |
GA_FPlayerNanYinChangeSkill_Success_12 | L1: 500 · L100: 500 |
GA_FPlayerNanYinChangeSkill_Success_13 | L1: 240 · L100: 240 |
GA_FPlayerNanYinChangeSkill_Success_14 | L1: 500 · L100: 500 |
GA_FPlayerNanYinChangeSkill_Success_15 | L1: 500 · L100: 500 |
GA_FPlayerNanYinChangeSkill_Success_16 | L1: 80 · L100: 80 |
GA_FPlayerNanYinChangeSkill_Success_17 | L1: 525 · L100: 525 |
GA_FPlayerNanYinChangeSkill_Success_18 | L1: 2000 · L100: 2000 |
Black Crow Dark WretchGE_NanYin_ChangeSkillFire_Fire2 curves
| Parameter | Values |
|---|---|
GE_NanYin_ChangeSkillFire_Fire_param_1 | L1: 0 |
GE_NanYin_ChangeSkillFire_Fire_param_2 | L1: 30 |
Darkness: HornmaneGE_NanYin_ChangeSkillPhysic_Crit2 curves
| Parameter | Values |
|---|---|
GE_NanYin_ChangeSkillPhysic_Crit_param_1 | L1: 30 |
GE_NanYin_ChangeSkillPhysic_Crit_param_2 | L1: 0.85 |
Skill Provenance (15)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (NanYinDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (NanYinDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Omni Resonance | GA_FPlayerNanYinMelee_AirAttack | WeaponSkillList · NanyinDes |
| Darkshadow Burst | GA_FPlayerNanYinMelee_AirAttackBranch1 | WeaponSkillList · NanyinDes |
| Rift Eruption | GA_FPlayerNanYinMelee_AirAttackBranch2 | WeaponSkillList · NanyinDes |
| Range Resonance | GA_FPlayerNanYinMelee_Melee | WeaponSkillList · NanyinDes |
| Darkshadow Blast | GA_FPlayerNanYinMelee_MeleeBranch1 | WeaponSkillList · NanyinDes |
| Rift Surge | GA_FPlayerNanYinMelee_MeleeBranch2 | WeaponSkillList · NanyinDes |
| Void Abyss Current | GA_FPlayerNanYinMelee_PowerAttack | WeaponSkillList · NanyinDes |
| Butterfly Dance | GA_FPlayerNanYinEvade_Beidong | WeaponSkillList · NanyinDes |
| Dodge | GA_FPlayerNanYinEvade_Evade | WeaponSkillList · NanyinDes |
| Vortex Field | GA_FPlayerNanYinEvade_EvadeAttack | WeaponSkillList · NanyinDes |
| Hyperdimensional Field | GA_FPlayerNanYinSkill_Skill | WeaponSkillList · NanyinDes |
| Confining Tune | GA_FPlayerNanYinChangeSkill_Success | WeaponSkillList · NanyinDes |
| Altered Damage | reaction_altered | QRSLCommon_ST |
| Black Crow Dark Wretch | GE_NanYin_ChangeSkillFire_Fire | GameplayEffectTipsDataTable |
| Darkness: Hornmane | GE_NanYin_ChangeSkillPhysic_Crit | GameplayEffectTipsDataTable |