
FROSTTANK
SSR
Meryl
Shatter
12
Charge
4
Rosy Edge
1062
99199
546
Advancements
★1Star Advancement
★1
Star Advancement★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star Advancement★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementIncrease damage and shatter by 50% while the shield is active.
Awakening Traits
Meryl: Cool Rose 1200 pts Affinity
Reduce frost damage received by Meryl by 20%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸
Spike
Activates Spikes, subsequent Spike damage will be increased.
▸Shield
▸Defense Boost
After switching to a greatsword, increase physical defense by 20% and hitstun resist by 20 for 5 seconds.
Matrix Set Effects — Pure White Guardian

MindMeryl: Swordfight Simulation
Complex swordfight simulation seemingly used for calibration. Anyway, not something for the average person.

MemoryMeryl: Wake-Up Call
Chained memory shards used to implant consciousness. Note that it doesn't come with an instruction manual.

BeliefMeryl: Absolute Authority
It, of course, represents the self-approval and outside recognition of an Executor's power.

EmotionMeryl: Detached
Mental communication barriers set up by rejecting all socialization.
✦ 2-Piece Set
If HP is less than 30% after being attacked, gain a shield equal to 20%/26%/32%/40% of Max HP for 10 seconds. Cooldown: 90 seconds.
Weapon Skill Compendium & Damage Scaling

Aerial Strike
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 4 times in a row.
First Attack: Deal damage equal to 88.7% of ATK + 560.
Second Attack: Deal damage equal to 72.9% of ATK + 460.
Third Attack: Deal damage equal to 130% of ATK + 821.
Fourth Attack: Deal damage equal to 117.1% of ATK + 740 and deliver a knockdown, launch the target upon landing.

Rising Slash
Lv. 21NormalHold Attack
After the third normal attack, hold normal attack to trigger Rising Slash.
Upon hit, strongly suspend the target and go airborne, dealing damage equal to 53.6%of ATK + 339.

Moonset Slash
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash.
While falling, each hit deals damage equal to 12.5% of ATK + 79. Upon landing, deal damage equal to 117.1% of ATK + 740 and launch targets.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttack
While on the ground, swing a greatsword to attack 4 times in a row.
First Attack: Deal damage equal to 41.9% of ATK + 265 and knock the target back a short distance.
Second Attack: Deal damage equal to 34.5% of ATK + 218 and knock the target back a short distance.
Third Attack: Deal damage equal to 60.6% of ATK + 383 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 89.8% of ATK + 567, strongly launch the target, then launch them upon landing.

Whirlwind
Lv. 21NormalHold Attack
While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 82% of ATK + 518 every 0.5 seconds to the target. Grant hitstun immunity while in use.

Heavy Cleave
Lv. 21NormalAttackAttackAttackAttack
While on the ground, swing a greatsword to attack 4 times in a row.
First Attack: Deal damage equal to 60.7% of ATK + 383 and knock the target back a short distance.
Second Attack: Deal damage equal to 50.1% of ATK + 316 and knock the target back a short distance.
Third Attack: Deal damage equal to 87.9% of ATK + 555 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 130.3% of ATK + 823, strongly launch the target, then launch them upon landing.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 3600.
Character Assets & Media (PNG & WebP)44
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteRosy Edge Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_meilier
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
150×150Weapon Skill
82×82Weapon SkillCrescent Slash
/Game/Resources/Icon/skill/WeaponSkill/skill_bigsword_frontattack
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillRain of Blades
/Game/Resources/Icon/skill/WeaponSkill/skill_BigSword_changeskill
60×54Elemental Reaction
70×70BuffMeryl Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR1_512Meryl Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR1_256Meryl Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_meilier
96×56Matrix IconMeryl killicon_BigSword_Ice
/Game/Resources/UI/BreakFate/weaponicon/killicon_BigSword_Ice
1284×404Asset
208×60Asset
338×525Asset
331×525AssetMeryl imitation_3_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_3_huiMeryl NPCHome_photo_icon_meilier
/Game/Resources/UI/LeisureRoom/datoutie/NPCHome_photo_icon_meilier
800×800AssetMeryl manyou_imitation_3
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_3Meryl Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_BigSword_Ice01
544×248Weapon ShowcaseRosy Edge Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_BigSword_Ice01
260×349Asset
1024×958AssetMeryl erjie_imitation_3
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_3
236×236AssetMeryl imitation_3_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_3_xiangqing
678×367AssetMeryl wuwei_imitation_3
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_3
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
merylAvatar ID
meilierImitation ID
imitation_3Weapon ID
bigsword_iceMatrix Suit ID
suit_SSR1Matrix Suit Name
Pure White GuardianRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
8Base Shatter
12Base Charge
4Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR1Matrix Suit Name
Pure White GuardianQuality
SSR2-Piece Set
—If HP is less than 30% after receiving damage, gain a shield equal to 20%/26%/32%/40% of Max HP for 10 seconds. Cooldown: 90 seconds.
★0
Buff_Matrix_SSR_1_level1★1
Buff_Matrix_SSR_1_level2★2
Buff_Matrix_SSR_1_level3★3
Buff_Matrix_SSR_1_level44-Piece Set
—Increase Whirlwind's damage by 36%/45%/54%/63% and restore HP equal to 30%/38%/44%/50% of the damage dealt while Whirlwind is active. The maximum HP restored every 0.5 seconds cannot exceed 60%/72%/81%/90% of ATK.
★0
Buff_Matrix_SSR2_Sea_level1★1
Buff_Matrix_SSR2_Sea_level2★2
Buff_Matrix_SSR2_Sea_level3★3
Buff_Matrix_SSR2_Sea_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsMeryl: Cool Rose♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Meryl: Frosted♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BigSwordBase Skill Curve & Progression Data (EffectFigure_BigSword)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BigSword_OverseasOverseas Skill Curve Balancing (EffectFigure_BigSword_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial StrikeGA_FPlayerBigSwordMelee_AirAttack8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_1 | L1: 106.5 · L21: 106.5 · L22: 88.7 · L100: 88.7 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_2 | L1: 6 · L2: 33 · L3: 66 · L5: 134 · L6: 167 · L8: 235 · L9: 268 · L11: 336 · L12: 369 · L15: 471 · L16: 504 · L18: 572 · L19: 605 · L21: 673 · L22: 560 · L100: 560 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_3 | L1: 87.5 · L21: 87.5 · L22: 72.9 · L100: 72.9 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_4 | L1: 5 · L2: 27 · L3: 54 · L5: 110 · L6: 137 · L9: 221 · L10: 248 · L12: 304 · L13: 331 · L15: 387 · L16: 414 · L18: 470 · L19: 497 · L21: 553 · L22: 460 · L100: 460 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_5 | L1: 156 · L21: 156 · L22: 130 · L100: 130 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_6 | L1: 8 · L2: 48 · L4: 146 · L5: 196 · L7: 294 · L8: 344 · L10: 442 · L11: 492 · L12: 541 · L13: 591 · L15: 689 · L16: 739 · L18: 837 · L19: 887 · L21: 985 · L22: 821 · L100: 821 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_7 | L1: 140.5 · L21: 140.5 · L22: 117.1 · L100: 117.1 |
GA_FPlayerBigSwordMelee_AirAttackIce_SSR_8 | L1: 7 · L2: 43 · L3: 87 · L4: 132 · L5: 176 · L6: 221 · L7: 265 · L8: 310 · L9: 354 · L10: 399 · L12: 487 · L13: 532 · L14: 576 · L15: 621 · L16: 665 · L17: 710 · L19: 798 · L20: 843 · L21: 887 · L22: 740 · L100: 740 |
Rising SlashGA_FPlayerBigSwordMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_BranchIce_SSR_1 | L1: 64.3 · L21: 64.3 · L22: 53.6 · L100: 53.6 |
GA_FPlayerBigSwordMelee_BranchIce_SSR_2 | L1: 3 · L2: 20 · L4: 60 · L5: 81 · L7: 121 · L8: 142 · L10: 182 · L11: 203 · L13: 243 · L14: 264 · L16: 304 · L17: 325 · L19: 365 · L20: 386 · L21: 406 · L22: 339 · L100: 339 |
Moonset SlashGA_FPlayerBigSwordMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_JumpAttackIce_SSR_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerBigSwordMelee_JumpAttackIce_SSR_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerBigSwordMelee_JumpAttackIce_SSR_3 | L1: 140.5 · L21: 140.5 · L22: 117.1 · L100: 117.1 |
GA_FPlayerBigSwordMelee_JumpAttackIce_SSR_4 | L1: 7 · L2: 43 · L3: 87 · L4: 132 · L5: 176 · L6: 221 · L7: 265 · L8: 310 · L9: 354 · L10: 399 · L12: 487 · L13: 532 · L14: 576 · L15: 621 · L16: 665 · L17: 710 · L19: 798 · L20: 843 · L21: 887 · L22: 740 · L100: 740 |
Normal AttackGA_FPlayerBigSwordMelee_Melee16 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_Melee_1 | L1: 41.9 · L100: 41.9 |
GA_FPlayerBigSwordMelee_Melee_R_1 | L1: 31.4 · L100: 31.4 |
GA_FPlayerBigSwordMelee_Melee_2 | L1: 2 · L2: 13 · L4: 39 · L5: 53 · L8: 92 · L9: 106 · L12: 145 · L13: 159 · L16: 198 · L17: 212 · L20: 251 · L21: 265 · L100: 265 |
GA_FPlayerBigSwordMelee_Melee_R_2 | L1: 2 · L2: 10 · L3: 20 · L4: 29 · L18: 169 · L19: 178 · L21: 198 · L100: 198 |
GA_FPlayerBigSwordMelee_Melee_3 | L1: 34.5 · L100: 34.5 |
GA_FPlayerBigSwordMelee_Melee_R_3 | L1: 25.9 · L100: 25.9 |
GA_FPlayerBigSwordMelee_Melee_4 | L1: 2 · L2: 11 · L3: 21 · L14: 142 · L15: 152 · L21: 218 · L100: 218 |
GA_FPlayerBigSwordMelee_Melee_R_4 | L1: 1 · L2: 8 · L5: 32 · L6: 41 · L10: 73 · L11: 82 · L15: 114 · L16: 123 · L20: 155 · L21: 164 · L100: 164 |
GA_FPlayerBigSwordMelee_Melee_5 | L1: 60.6 · L100: 60.6 |
GA_FPlayerBigSwordMelee_Melee_R_5 | L1: 45.5 · L100: 45.5 |
GA_FPlayerBigSwordMelee_Melee_6 | L1: 3 · L2: 19 · L7: 114 · L8: 134 · L13: 229 · L14: 249 · L19: 344 · L20: 364 · L21: 383 · L100: 383 |
GA_FPlayerBigSwordMelee_Melee_R_6 | L1: 2 · L2: 14 · L3: 28 · L4: 43 · L6: 71 · L7: 86 · L8: 100 · L9: 115 · L11: 143 · L12: 158 · L13: 172 · L14: 187 · L16: 215 · L17: 230 · L18: 244 · L19: 259 · L21: 287 · L100: 287 |
GA_FPlayerBigSwordMelee_Melee_7 | L1: 89.8 · L100: 89.8 |
GA_FPlayerBigSwordMelee_Melee_R_7 | L1: 67.4 · L100: 67.4 |
GA_FPlayerBigSwordMelee_Melee_8 | L1: 5 · L2: 27 · L3: 56 · L4: 84 · L5: 113 · L7: 169 · L8: 198 · L9: 226 · L10: 255 · L11: 283 · L12: 312 · L14: 368 · L15: 397 · L16: 425 · L17: 454 · L19: 510 · L20: 539 · L21: 567 · L100: 567 |
GA_FPlayerBigSwordMelee_Melee_R_8 | L1: 4 · L2: 21 · L4: 63 · L5: 85 · L7: 127 · L8: 149 · L11: 212 · L12: 234 · L14: 276 · L15: 298 · L17: 340 · L18: 362 · L20: 404 · L21: 426 · L100: 426 |
WhirlwindGA_FPlayerBigSwordMelee_Power2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_PowerAttackIce_SSR_OS_1 | L1: 132.8 · L21: 132.8 · L22: 82 · L100: 82 |
GA_FPlayerBigSwordMelee_PowerAttackIce_SSR_OS_2 | L1: 7 · L2: 41 · L21: 839 · L22: 518 · L100: 518 |
Heavy CleaveGA_FPlayerBigSwordMeleeIce_SSR8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_MeleeIce_SSR_1 | L1: 72.9 · L21: 72.9 · L22: 60.7 · L100: 60.7 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_2 | L1: 4 · L2: 22 · L5: 91 · L6: 115 · L21: 460 · L22: 383 · L100: 383 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_3 | L1: 60.1 · L21: 60.1 · L22: 50.1 · L100: 50.1 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_4 | L1: 3 · L2: 18 · L13: 227 · L14: 247 · L21: 380 · L22: 316 · L100: 316 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_5 | L1: 105.4 · L21: 105.4 · L22: 87.9 · L100: 87.9 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_6 | L1: 6 · L2: 32 · L3: 66 · L5: 132 · L6: 166 · L8: 232 · L9: 266 · L11: 332 · L12: 366 · L14: 432 · L15: 466 · L17: 532 · L18: 566 · L20: 632 · L21: 666 · L22: 555 · L100: 555 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_7 | L1: 156.3 · L21: 156.3 · L22: 130.3 · L100: 130.3 |
GA_FPlayerBigSwordMelee_MeleeIce_SSR_8 | L1: 8 · L2: 48 · L3: 97 · L4: 147 · L5: 196 · L6: 246 · L8: 344 · L9: 394 · L10: 443 · L11: 493 · L12: 542 · L13: 592 · L14: 641 · L15: 691 · L17: 789 · L18: 839 · L19: 888 · L20: 938 · L21: 987 · L22: 823 · L100: 823 |
Sneak AttackGA_FPlayerBigSwordSneak2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordMelee_SneakIce_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerBigSwordMelee_SneakIce_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
Crescent SlashGA_FPlayerBigSwordEvade_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordEvade_BackAttack_1 | L1: 28.5 · L100: 28.5 |
GA_FPlayerBigSwordEvade_BackAttack_R_1 | L1: 22.7 · L100: 22.7 |
GA_FPlayerBigSwordEvade_BackAttack_2 | L1: 2 · L2: 9 · L21: 180 · L100: 180 |
GA_FPlayerBigSwordEvade_BackAttack_R_2 | L1: 1 · L2: 7 · L5: 28 · L6: 36 · L10: 64 · L11: 72 · L16: 107 · L17: 115 · L21: 143 · L100: 143 |
DodgeGA_FPlayerBigSwordEvade_Evade8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordEvade_BackAttack_1 | L1: 28.5 · L100: 28.5 |
GA_FPlayerBigSwordEvade_FrontAttack_1 | L1: 30.3 · L100: 30.3 |
GA_FPlayerBigSwordEvade_BackAttack_R_1 | L1: 22.7 · L100: 22.7 |
GA_FPlayerBigSwordEvade_FrontAttack_R_1 | L1: 21.4 · L100: 21.4 |
GA_FPlayerBigSwordEvade_BackAttack_2 | L1: 2 · L2: 9 · L21: 180 · L100: 180 |
GA_FPlayerBigSwordEvade_FrontAttack_2 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L6: 48 · L7: 57 · L8: 67 · L9: 76 · L11: 96 · L12: 105 · L13: 115 · L14: 124 · L15: 134 · L16: 143 · L18: 163 · L19: 172 · L20: 182 · L21: 191 · L100: 191 |
GA_FPlayerBigSwordEvade_BackAttack_R_2 | L1: 1 · L2: 7 · L5: 28 · L6: 36 · L10: 64 · L11: 72 · L16: 107 · L17: 115 · L21: 143 · L100: 143 |
GA_FPlayerBigSwordEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L6: 34 · L7: 40 · L10: 61 · L11: 67 · L15: 95 · L16: 101 · L19: 122 · L20: 128 · L21: 135 · L100: 135 |
DevastateGA_FPlayerBigSwordEvade_FrontAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordEvade_FrontAttack_1 | L1: 30.3 · L100: 30.3 |
GA_FPlayerBigSwordEvade_FrontAttack_R_1 | L1: 21.4 · L100: 21.4 |
GA_FPlayerBigSwordEvade_FrontAttack_2 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L6: 48 · L7: 57 · L8: 67 · L9: 76 · L11: 96 · L12: 105 · L13: 115 · L14: 124 · L15: 134 · L16: 143 · L18: 163 · L19: 172 · L20: 182 · L21: 191 · L100: 191 |
GA_FPlayerBigSwordEvade_FrontAttack_R_2 | L1: 1 · L3: 13 · L6: 34 · L7: 40 · L10: 61 · L11: 67 · L15: 95 · L16: 101 · L19: 122 · L20: 128 · L21: 135 · L100: 135 |
BlizzardGA_FPlayerBigSwordSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordBigSkill_1 | L1: 62.6 · L100: 62.6 |
GA_FPlayerBigSwordBigSkill_R_1 | L1: 47 · L100: 47 |
GA_FPlayerBigSwordBigSkill_2 | L1: 3 · L2: 19 · L5: 79 · L6: 98 · L10: 178 · L11: 197 · L15: 277 · L16: 296 · L20: 376 · L21: 395 · L100: 395 |
GA_FPlayerBigSwordBigSkill_R_2 | L1: 2 · L2: 14 · L8: 104 · L9: 118 · L16: 223 · L17: 237 · L21: 297 · L100: 297 |
GA_FPlayerBigSwordBigSkill_3 | L1: 30 · L100: 30 |
GA_FPlayerBigSwordBigSkill_R_3 | L1: 45 · L100: 45 |
Rain of BladesGA_FPlayerBigSwordFireChangeSkill_Sucess12 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordChangeSkill_Success_1 | L1: 328 · L100: 328 |
GA_FPlayerBigSwordChangeSkill_Fail_1 | L1: 14.3 · L100: 14.3 |
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_1 | L1: 553.5 · L21: 553.5 · L22: 461.2 · L100: 461.2 |
GA_FPlayerBigSwordChangeSkill_FailIce_SSR_1 | L1: 19 · L100: 19 |
GA_FPlayerBigSwordChangeSkill_Success_R_1 | L1: 246 · L100: 246 |
GA_FPlayerBigSwordChangeSkill_Fail_R_1 | L1: 10.7 · L100: 10.7 |
GA_FPlayerBigSwordChangeSkill_Success_2 | L1: 17 · L2: 100 · L5: 412 · L6: 515 · L9: 827 · L10: 930 · L13: 1242 · L14: 1345 · L17: 1657 · L18: 1760 · L21: 2072 · L100: 2072 |
GA_FPlayerBigSwordChangeSkill_Fail_2 | L1: 1 · L2: 4 · L3: 9 · L4: 13 · L5: 18 · L6: 22 · L8: 32 · L9: 36 · L10: 41 · L11: 45 · L12: 50 · L13: 54 · L14: 59 · L15: 63 · L16: 68 · L17: 72 · L18: 77 · L19: 81 · L20: 86 · L21: 90 · L100: 90 |
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_2 | L1: 29 · L2: 169 · L5: 694 · L6: 870 · L11: 1745 · L12: 1921 · L13: 2096 · L14: 2270 · L17: 2795 · L18: 2971 · L21: 3496 · L22: 2913 · L100: 2913 |
GA_FPlayerBigSwordChangeSkill_FailIce_SSR_2 | L1: 1 · L2: 6 · L21: 120 · L100: 120 |
GA_FPlayerBigSwordChangeSkill_Success_R_2 | L1: 13 · L2: 75 · L5: 309 · L6: 386 · L11: 776 · L12: 853 · L16: 1165 · L17: 1242 · L21: 1554 · L100: 1554 |
GA_FPlayerBigSwordChangeSkill_Fail_R_2 | L1: 1 · L2: 3 · L3: 7 · L5: 13 · L6: 17 · L7: 20 · L8: 24 · L10: 30 · L11: 34 · L12: 37 · L13: 41 · L15: 47 · L16: 51 · L18: 57 · L19: 61 · L20: 64 · L21: 68 · L100: 68 |
Frost BarrierGA_FPlayerBigSwordChangeSkillIce_SSR2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_1 | L1: 553.5 · L21: 553.5 · L22: 461.2 · L100: 461.2 |
GA_FPlayerBigSwordChangeSkill_SuccessIce_SSR_2 | L1: 29 · L2: 169 · L5: 694 · L6: 870 · L11: 1745 · L12: 1921 · L13: 2096 · L14: 2270 · L17: 2795 · L18: 2971 · L21: 3496 · L22: 2913 · L100: 2913 |
Skill Provenance (17)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (BigSwordDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (BigSwordDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Strike | GA_FPlayerBigSwordMelee_AirAttack | WeaponSkillList · SkillDes |
| Rising Slash | GA_FPlayerBigSwordMelee_Branch | WeaponSkillList · SkillDes |
| Moonset Slash | GA_FPlayerBigSwordMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerBigSwordMelee_Melee | WeaponSkillList · SkillDes |
| Whirlwind | GA_FPlayerBigSwordMelee_Power | WeaponSkillList · SkillDes |
| Heavy Cleave | GA_FPlayerBigSwordMeleeIce_SSR | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerBigSwordSneak | WeaponSkillList · SkillDes |
| Crescent Slash | GA_FPlayerBigSwordEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerBigSwordEvade_Evade | WeaponSkillList · SkillDes |
| Devastate | GA_FPlayerBigSwordEvade_FrontAttack | WeaponSkillList · SkillDes |
| Blizzard | GA_FPlayerBigSwordSkill | WeaponSkillList · SkillDes |
| Rain of Blades | GA_FPlayerBigSwordFireChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Frost Barrier | GA_FPlayerBigSwordChangeSkillIce_SSR | WeaponSkillList · SkillDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Spike | Buff_BigSword_001 | GameplayEffectTipsDataTable |
| Shield | GA_FPlayerBigSwordPassivity | WeaponSkillList · SkillDes |
| Defense Boost | GA_FPlayerBigswordPassivity2 | WeaponSkillList · SkillDes |