
PHYSICALTANK
SSR
Marc
Shatter
9
Charge
12
Dawn
1062
99199
546
Advancements
★1Star Advancement
★1
Star AdvancementGain Heavy System Shield immediately when you release Heavy System Strike, Form Switch, or Maximum Firepower.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's HP growth by 16%.
★3Star Advancement
★3
Star AdvancementGain 1 stack of 35% final damage boost when the Heavy System Shield ends, breaks or refreshes, for 20 seconds. Not stackable.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's HP growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen Heavy System Shield ends, breaks, or refreshes, deal damage equal to 160% of current ATK + 5% of lost HP to nearby targets. Gain 50 points of weapon charges by hitting targets.
★6Star Advancement
★6
Star AdvancementDuring Heavy System Shield, physical resistance doubles with a hyperbody effect. Additionally, gain another Heavy System Shield when the skill of other weapons hits the target or when using a discharge skill during Heavy System Shield.
Awakening Traits
Marc: Next Life 1200 pts Affinity
When Marc takes lethal damage, prevent his death and activate Rebirth for the next 5 seconds. While Rebirth is activated, Marc taunts nearby enemies and becomes immune to damage, unable to act but recovering 1% of his Max HP every second and increasing incoming healing effects by 20%. 10-minute cooldown. Reduce damage taken from spiny eels and earthcallers by 50%.
Marc: Past Life 4000 pts Affinity
When Marc takes lethal damage, prevent his death and activate Enlightenment for the next 5 seconds. While Enlightenment is activated, Marc taunts nearby enemies and becomes immune to damage, unable to act but recovering 2% of his Max HP every second and increasing incoming healing effects by 50%. 5-minute cooldown. Reduce damage taken from spiny eels and earthcallers by 50%.
Passive Skills
Matrix Set Effects — Vanguard

MindMarc: Burden
I'm the mightiest warrior and the people here need me.

MemoryMarc: Sister's Hope
I drink a bottle of milk everyday now... Can you see it?

BeliefMarc: Fair World
Every one of us is a unique creation.

EmotionMarc: Dreamworld
Dreaming of walking into the Hall with you one day.
✦ 2-Piece Set
Upon attacking an enemy, grant a shield to all teammates equal to 15% of the user's current HP. Last for 15 seconds, and reset after leaving the battle for 10 seconds. Upon activation, this shield's value will combine with any other active HP shields. While shielding, there is an 11%/13%/15%/17% damage reduction and lasts for 15 seconds. This effect cannot be stacked. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
✦ 4-Piece Set
After gaining an HP Shield, increase ATK by 6%/7.5%/9%/11.5% and increase the ATK of allies by 3%/3.5%/4.5%/5.75% for 15 seconds. Stack up to 3 times. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling
⚔
Hunters Fire
Lv. 21NormalAttack
Aim and fire at the target to deal 22.7% of ATK + 143 damage.

Hunter's Combo
Lv. 21NormalAttack
Perform normal attack when airborne to trigger Pummel.
Deal 102.8% of ATK + 649 damage + knockback to all struck targets in the area upon landing.
⚔
Hunter's Strike
Lv. 21NormalAttackAttackAttackAttack
While on the ground, use a dagger and handgun to attack 4 times in a row.
First Attack: Deal damage equal to 90.7% of ATK + 573 in total.
Second Attack: Deal damage equal to 47% of ATK + 297 in total.
Third Attack: Deal damage equal to 183% of ATK + 1156 in total.
Fourth Attack: Deal damage equal to 153.6% of ATK + 970 in total, and knocks back targets.

Shockwave
Lv. 21NormalJumpAttackAttackAttack
Hold attack button to fire 3 missiles dealing 16.9% of ATK + 107 damage to struck target, then explode for 25.3% of ATK + 160 more damage.
⚔
Crashing Slash
Lv. 21NormalHold Attack
While using normal attacks, hold the normal attack button to trigger a branch attack.
While in greatsword form, leap and strike the ground to deal damage equal to 237.4% of ATK + 1499, and strongly suspend targets.
While in dual blades form, dash forward and deal damage equal to 241.4% of ATK + 1525 to enemies caught in the attack's path, and strongly launches them.

Flailing Cleave
Lv. 21NormalAttack
Hold to attack when airborne or after a single jump to trigger Mecha Pummel.
Upon landing, deal 128.5% of ATK + 812 damage and strongly suspend all targets hit in the area.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
⚔
Heavy System Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While Heavy System is active, swing a greatsword to attack 5 times in a row. Attacking the same target 4 consecutive times while in greatsword form will apply weakness to them for 20 seconds (does not stack).
First Attack: Deal damage equal to 95.3% of ATK + 602, and knock the target back a short distance.
Second Attack: Deal damage equal to 47.2% of ATK + 298, and knock the target back a short distance.
Third Attack: Deal damage equal to 125.8% of ATK + 795, and knock the target back a short distance.
Fourth Attack: Deal damage equal to 144.4% of ATK + 912, and knock the target back a short distance.
Fifth Attack: Deal damage equal to 178.8% of ATK + 1129, and launch the target.
After Form Switch, swing a pair of dual blades to attack 5 times in a row. Switching to dual blades increases damage versus weakened targets by 10% for 20 seconds.
First Attack: Deal damage equal to 132.2% of ATK + 835, and knock the target back a short distance.
Second Attack: Deal damage equal to 118.6% of ATK + 749, and knock the target back a short distance.
Third Attack: Deal damage equal to 185.2% of ATK + 1170, and knock the target back a short distance.
Fourth Attack: Deal damage equal to 300.2% of ATK + 1896, and knock the target back a short distance.
Fifth Attack: Deal damage equal to 345.5% of ATK + 2182, and launch the target.
Character Assets & Media (PNG & WebP)34
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
150×150Weapon Skill
150×150Weapon Skill
100×100Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
150×150Weapon SkillMaximum Firepower
/Game/Resources/Icon/skill/WeaponSkill/skill_markrob_changeskillsucess
60×54Elemental ReactionMarc Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR12_512Marc Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR12_256Marc Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_mark
620×1024AssetMarc SSR_lh_Mark_physic
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_Mark_physic
1284×404Asset
170×52Asset
170×52Asset
800×800AssetMarc manyou_imitation_20
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_20
260×349Asset
236×236AssetMarc imitation_20_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_20_xiangqing
678×367AssetMarc wuwei_imitation_20
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_20
256×256Profile Headshot
118×118Profile Headshot
256×256Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
makeAvatar ID
makeImitation ID
imitation_20Weapon ID
Mark_physicMatrix Suit ID
suit_SSR12Matrix Suit Name
VanguardRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
8Base Shatter
9Base Charge
12Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR12Matrix Suit Name
VanguardQuality
SSR2-Piece Set
—Upon attacking an enemy, grant a shield to all teammates equal to 15% of the user's current HP. Last for 15 seconds, and reset after leaving the battle for 10 seconds. Upon activation, this shield's value will combine with any other active HP shields. While shielding, there is an 11%/13%/15%/17% damage reduction, lasting for 15 seconds. Unstackable. This Matrix's effect works with others, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR23_level1★1
Buff_Matrix_SSR23_level2★2
Buff_Matrix_SSR23_level3★3
Buff_Matrix_SSR23_level44-Piece Set
—After gaining an HP Shield, increase ATK by 6%/7.5%/9%/11.5% and increase the ATK of allies by 3%/3.5%/4.5%/5.75% for 15 seconds. Stack up to 3 times. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
★0
buff_matrix_ssr24_level1★1
buff_matrix_ssr24_level2★2
buff_matrix_ssr24_level3★3
buff_matrix_ssr24_level4Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_MarkBase Skill Curve & Progression Data (EffectFigure_Mark)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Mark_OverseasOverseas Skill Curve Balancing (EffectFigure_Mark_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesHunters FireGA_FPlayerMarkMeleePhy_AimAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerMark_AimAttack_1 | L1: 23.9 · L21: 23.9 · L22: 22.7 · L100: 22.7 |
GA_PlayerMark_AimAttack_2 | L1: 1 · L2: 7 · L3: 15 · L4: 22 · L6: 38 · L7: 45 · L8: 53 · L9: 60 · L10: 68 · L11: 75 · L12: 83 · L13: 90 · L15: 106 · L16: 113 · L17: 121 · L18: 128 · L19: 136 · L20: 143 · L21: 151 · L22: 143 · L100: 143 |
Hunter's ComboGA_FPlayerMarkMeleePhy_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkJumpAttack_1 | L1: 108.4 · L21: 108.4 · L22: 102.8 · L100: 102.8 |
GA_PlayerMarkJumpAttack_2 | L1: 6 · L2: 33 · L3: 67 · L4: 102 · L6: 170 · L7: 205 · L10: 307 · L11: 342 · L13: 410 · L14: 445 · L17: 547 · L18: 582 · L20: 650 · L21: 685 · L22: 649 · L100: 649 |
Hunter's StrikeGA_FPlayerMarkMeleePhy_Melee8 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkMelee_Melee_1 | L1: 56.4 · L21: 56.4 · L22: 90.7 · L100: 90.7 |
GA_PlayerMarkMelee_Melee_2 | L1: 3 · L2: 17 · L6: 89 · L7: 106 · L12: 196 · L13: 213 · L19: 321 · L20: 338 · L21: 356 · L22: 573 · L100: 573 |
GA_PlayerMarkMelee_Melee_3 | L1: 30.2 · L21: 30.2 · L22: 47 · L100: 47 |
GA_PlayerMarkMelee_Melee_4 | L1: 2 · L2: 9 · L3: 19 · L4: 28 · L5: 38 · L6: 47 · L8: 67 · L9: 76 · L10: 86 · L11: 95 · L12: 105 · L13: 114 · L14: 124 · L15: 133 · L17: 153 · L18: 162 · L19: 172 · L20: 181 · L21: 191 · L22: 297 · L100: 297 |
GA_PlayerMarkMelee_Melee_5 | L1: 120.7 · L21: 120.7 · L22: 183 · L100: 183 |
GA_PlayerMarkMelee_Melee_6 | L1: 6 · L2: 37 · L5: 151 · L6: 190 · L10: 342 · L11: 381 · L16: 571 · L17: 610 · L21: 762 · L22: 1156 · L100: 1156 |
GA_PlayerMarkMelee_Melee_7 | L1: 139.8 · L21: 139.8 · L22: 153.6 · L100: 153.6 |
GA_PlayerMarkMelee_Melee_8 | L1: 7 · L2: 43 · L5: 175 · L6: 220 · L9: 352 · L10: 397 · L14: 573 · L15: 618 · L18: 750 · L19: 795 · L21: 883 · L22: 970 · L100: 970 |
ShockwaveGA_FPlayerMarkRobotMeleePhy_AirAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerMarkRobotMeleePhy_AirAttack_1 | L1: 17.8 · L21: 17.8 · L22: 16.9 · L100: 16.9 |
GA_FPlayerMarkRobotMeleePhy_AirAttack_2 | L1: 1 · L2: 5 · L4: 17 · L5: 22 · L7: 34 · L8: 39 · L9: 45 · L10: 50 · L12: 62 · L13: 67 · L15: 79 · L16: 84 · L18: 96 · L19: 101 · L20: 107 · L21: 112 · L22: 107 · L100: 107 |
GA_FPlayerMarkRobotMeleePhy_AirAttack_3 | L1: 26.7 · L21: 26.7 · L22: 25.3 · L100: 25.3 |
GA_FPlayerMarkRobotMeleePhy_AirAttack_4 | L1: 1 · L2: 8 · L3: 17 · L4: 25 · L5: 34 · L7: 50 · L8: 59 · L9: 67 · L10: 76 · L11: 84 · L12: 93 · L13: 101 · L14: 110 · L16: 126 · L17: 135 · L18: 143 · L19: 152 · L20: 160 · L21: 169 · L22: 160 · L100: 160 |
Crashing SlashGA_FPlayerMarkRobotMeleePhy_Branch4 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkRobBranch_1 | L1: 250.3 · L21: 250.3 · L22: 237.4 · L100: 237.4 |
GA_PlayerMarkRobBranch_2 | L1: 13 · L2: 77 · L7: 472 · L8: 552 · L13: 947 · L14: 1027 · L19: 1422 · L20: 1502 · L21: 1581 · L22: 1499 · L100: 1499 |
GA_PlayerMarkRobBranch_3 | L1: 254.5 · L21: 254.5 · L22: 241.4 · L100: 241.4 |
GA_PlayerMarkRobBranch_4 | L1: 13 · L2: 78 · L3: 158 · L4: 239 · L5: 319 · L6: 400 · L7: 480 · L8: 561 · L9: 641 · L10: 722 · L11: 802 · L12: 883 · L13: 963 · L14: 1044 · L15: 1124 · L16: 1205 · L17: 1285 · L18: 1366 · L19: 1446 · L20: 1527 · L21: 1607 · L22: 1525 · L100: 1525 |
Flailing CleaveGA_FPlayerMarkRobotMeleePhy_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkRobJumpAttack_1 | L1: 135.4 · L21: 135.4 · L22: 128.5 · L100: 128.5 |
GA_PlayerMarkRobJumpAttack_2 | L1: 7 · L2: 41 · L7: 256 · L8: 298 · L13: 513 · L14: 555 · L18: 727 · L19: 769 · L21: 855 · L22: 812 · L100: 812 |
Heavy System AttackGA_FPlayerMarkRobotMeleePhy_Melee20 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkRobMelee_Melee_1 | L1: 70.7 · L21: 70.7 · L22: 95.3 · L100: 95.3 |
GA_PlayerMarkRobMelee_Melee_2 | L1: 4 · L2: 22 · L4: 66 · L5: 89 · L7: 133 · L8: 156 · L9: 178 · L10: 201 · L12: 245 · L13: 268 · L15: 312 · L16: 335 · L18: 379 · L19: 402 · L20: 424 · L21: 447 · L22: 602 · L100: 602 |
GA_PlayerMarkRobMelee_Melee_3 | L1: 38.7 · L21: 38.7 · L22: 47.2 · L100: 47.2 |
GA_PlayerMarkRobMelee_Melee_4 | L1: 2 · L2: 12 · L4: 36 · L5: 49 · L8: 85 · L9: 98 · L13: 146 · L14: 159 · L17: 195 · L18: 208 · L21: 244 · L22: 298 · L100: 298 |
GA_PlayerMarkRobMelee_Melee_5 | L1: 109.4 · L21: 109.4 · L22: 125.8 · L100: 125.8 |
GA_PlayerMarkRobMelee_Melee_6 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L6: 172 · L7: 206 · L9: 276 · L10: 310 · L12: 380 · L13: 414 · L14: 449 · L15: 483 · L17: 553 · L18: 587 · L19: 622 · L20: 656 · L21: 691 · L22: 795 · L100: 795 |
GA_PlayerMarkRobMelee_Melee_7 | L1: 129.6 · L21: 129.6 · L22: 144.4 · L100: 144.4 |
GA_PlayerMarkRobMelee_Melee_8 | L1: 7 · L2: 40 · L21: 819 · L22: 912 · L100: 912 |
GA_PlayerMarkRobMelee_Melee_9 | L1: 188.5 · L21: 188.5 · L22: 178.8 · L100: 178.8 |
GA_PlayerMarkRobMelee_Melee_10 | L1: 10 · L2: 58 · L3: 117 · L5: 237 · L6: 296 · L7: 356 · L8: 415 · L10: 535 · L11: 594 · L13: 714 · L14: 773 · L15: 833 · L16: 892 · L18: 1012 · L19: 1071 · L21: 1191 · L22: 1129 · L100: 1129 |
GA_PlayerMarkRobMelee_Melee_11 | L1: 87.6 · L21: 87.6 · L22: 132.2 · L100: 132.2 |
GA_PlayerMarkRobMelee_Melee_12 | L1: 5 · L2: 27 · L3: 54 · L6: 138 · L7: 165 · L9: 221 · L10: 248 · L13: 332 · L14: 359 · L16: 415 · L17: 442 · L20: 526 · L21: 553 · L22: 835 · L100: 835 |
GA_PlayerMarkRobMelee_Melee_13 | L1: 48.2 · L21: 48.2 · L22: 118.6 · L100: 118.6 |
GA_PlayerMarkRobMelee_Melee_14 | L1: 3 · L2: 15 · L5: 60 · L6: 76 · L9: 121 · L10: 137 · L13: 182 · L14: 198 · L17: 243 · L18: 259 · L21: 304 · L22: 749 · L100: 749 |
GA_PlayerMarkRobMelee_Melee_15 | L1: 185.5 · L21: 185.5 · L22: 185.2 · L100: 185.2 |
GA_PlayerMarkRobMelee_Melee_16 | L1: 10 · L2: 57 · L3: 115 · L5: 233 · L6: 291 · L8: 409 · L9: 467 · L11: 585 · L12: 643 · L15: 820 · L16: 878 · L18: 996 · L19: 1054 · L21: 1172 · L22: 1170 · L100: 1170 |
GA_PlayerMarkRobMelee_Melee_17 | L1: 151.9 · L21: 151.9 · L22: 300.2 · L100: 300.2 |
GA_PlayerMarkRobMelee_Melee_18 | L1: 8 · L2: 46 · L3: 94 · L4: 143 · L21: 959 · L22: 1896 · L100: 1896 |
GA_PlayerMarkRobMelee_Melee_19 | L1: 365.3 · L21: 365.3 · L22: 345.5 · L100: 345.5 |
GA_PlayerMarkRobMelee_Melee_20 | L1: 19 · L2: 112 · L3: 227 · L4: 343 · L5: 458 · L6: 574 · L7: 689 · L9: 921 · L10: 1036 · L11: 1152 · L12: 1267 · L13: 1383 · L14: 1498 · L15: 1614 · L16: 1729 · L18: 1961 · L19: 2076 · L20: 2192 · L21: 2307 · L22: 2182 · L100: 2182 |
Heavy System CrashGA_FPlayerMarkRobotEvadeAttackPhy2 curves
| Parameter | Values |
|---|---|
GA_FPlayerMarkRobEvadeAttackPhy_EvadeAtack_1 | L1: 149.1 · L21: 149.1 · L22: 141.5 · L100: 141.5 |
GA_FPlayerMarkRobEvadeAttackPhy_EvadeAtack_2 | L1: 8 · L2: 46 · L7: 281 · L8: 329 · L13: 564 · L14: 612 · L19: 847 · L20: 895 · L21: 942 · L22: 894 · L100: 894 |
Heavy System StrikeGA_FPlayerMarkSkillPhy2 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkSkill_1 | L1: 395.3 · L21: 395.3 · L22: 489.2 · L100: 489.2 |
GA_PlayerMarkSkill_2 | L1: 21 · L2: 121 · L17: 1996 · L18: 2122 · L21: 2497 · L22: 3090 · L100: 3090 |
Form SwitchGA_PlayerMarkRobSkill_12 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkRobSkill_1_1 | L1: 395.3 · L21: 395.3 · L22: 352.6 · L100: 352.6 |
GA_PlayerMarkRobSkill_1_2 | L1: 21 · L2: 121 · L17: 1996 · L18: 2122 · L21: 2497 · L22: 2227 · L100: 2227 |
Maximum FirepowerGA_FPlayerMarkChangeSkillPhy2 curves
| Parameter | Values |
|---|---|
GA_PlayerMarkRobChangeSkill_Success_1 | L1: 513.3 · L21: 513.3 · L22: 614.5 · L100: 614.5 |
GA_PlayerMarkRobChangeSkill_Success_2 | L1: 27 · L2: 157 · L3: 319 · L4: 482 · L6: 806 · L7: 969 · L8: 1131 · L9: 1294 · L11: 1618 · L12: 1781 · L14: 2105 · L15: 2268 · L17: 2592 · L18: 2755 · L19: 2917 · L20: 3080 · L21: 3242 · L22: 3881 · L100: 3881 |
Skill Provenance (14)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (MarkDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (MarkDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Hunters Fire | GA_FPlayerMarkMeleePhy_AimAttack | WeaponSkillList · SkillDes |
| Hunter's Combo | GA_FPlayerMarkMeleePhy_JumpAttack | WeaponSkillList · SkillDes |
| Hunter's Strike | GA_FPlayerMarkMeleePhy_Melee | WeaponSkillList · SkillDes |
| Shockwave | GA_FPlayerMarkRobotMeleePhy_AirAttack | WeaponSkillList · SkillDes |
| Crashing Slash | GA_FPlayerMarkRobotMeleePhy_Branch | WeaponSkillList · SkillDes |
| Flailing Cleave | GA_FPlayerMarkRobotMeleePhy_JumpAttack | WeaponSkillList · SkillDes |
| Heavy System Attack | GA_FPlayerMarkRobotMeleePhy_Melee | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerMarkEvadePhy_Evade | WeaponSkillList · SkillDes |
| Heavy System Crash | GA_FPlayerMarkRobotEvadeAttackPhy | WeaponSkillList · SkillDes |
| Heavy System Pummel | GA_FPlayerMarkRobotSkillPhy_Skill | WeaponSkillList · SkillDes |
| Heavy System Strike | GA_FPlayerMarkSkillPhy | WeaponSkillList · SkillDes |
| Form Switch | GA_PlayerMarkRobSkill_1 | WeaponSkillList · SkillDes |
| Maximum Firepower | GA_FPlayerMarkChangeSkillPhy | WeaponSkillList · SkillDes |
| Grievous | reaction_physical | QRSLCommon_ST |