
FLAMEBENEDICTION
SSR
Zero
Shatter
5
Charge
13
Negating Cube
1080
92799
624
Advancements
★1Star Advancement
★1
Star AdvancementDeal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementReduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementDamaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.
★6Star Advancement
★6
Star AdvancementUsing a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.
Awakening Traits
Zero: Accurate Calculation 1200 pts Affinity
When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.
Zero: Overall Planning 4000 pts Affinity
When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸Endurance Control
Can hold up to 5 cubes. Gain 1 cube for every 6 successful normal attacks. Cubes deal damage equal to — of ATK + — to enemies they collide with.
▸
Energy Shield
Can absorb damage
Matrix Set Effects — Incredible Connection

MindZero: Paranormal Calculation
Break through logic, subvert reality, completely abandon formulas based on experience to arrive at the final result.

MemoryZero: Terminal Protocol
Memories are just matters of imprints. As for whether they're real or false, you must decide for yourself.

BeliefZero: Info Sort
Intel is generated through sorting loose info and data.

EmotionZero: Survival of Fittest
Survival of the fittest is the law of nature and the manifestation of individual superiority.
✦ 2-Piece Set
Upon using a discharge skill to switch to the current weapon, gain a shield equal to 150%/200%/250%/300% of ATK for 6 seconds.
✦ 4-Piece Set
While the shield is active, you and your teammates deal 16%/20%/24%/28% more damage.
Weapon Skill Compendium & Damage Scaling

Omnium Missile
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 54.7% of ATK + 346. Consume up to 250 endurance.
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

Omnium Shock
Lv. 21NormalHold Attack
On the third normal attack, hold the normal attack button to trigger Omnium Shock.
A pillar of energy launches nearby targets into the air, dealing damage equal to 63.4% of ATK + 400. The pillar lasts 5 seconds and deals damage equal to 26.4% of ATK + 167 to nearby targets every second.

Energy Overflow
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to trigger Energy Overflow.
Upon landing, fire a shockwave that travels forward, dealing up to 21.6% of ATK + 137 damage to targets in its path.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, manipulate the cube to attack 5 times in a row.
First Attack: Deal damage equal to 43.1% of ATK + 272.
Second Attack: Deal damage equal to 35.3% of ATK + 223.
Third Attack: Deal damage equal to 109.8% of ATK + 898.
Fourth Attack: Deal damage equal to 73.4% of ATK + 464.
Fifth Attack: Deal damage equal to 74.8% of ATK + 472 up to 3 times and launch the target.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

Energy Sentinel
Lv. 21NormalAttack
Cubes orbiting the Wanderer deal damage equal to 9% of ATK + 56 to enemies.

Energy Missile
Lv. 21NormalAttack
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK + 236 to the target.
Character Assets & Media (PNG & WebP)40
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteNegating Cube Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_ling
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillEnergy Overflow
/Game/Resources/Icon/skill/WeaponSkill/skill_cube_jumpattack
150×150Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
128×128Weapon Skill
82×82Weapon Skill
60×54Elemental Reaction
82×82PassiveZero Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR8_512Zero Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR8_256Zero Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_lingZero killicon_cube_fire
/Game/Resources/UI/BreakFate/weaponicon/killicon_cube_fire
1284×404Asset
208×60Asset
117×220Asset
117×220AssetZero imitation_1_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_1_hui
800×800AssetZero manyou_imitation_1
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_1Zero Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Cube_Fire01
512×512Weapon 512pxNegating Cube (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Ling_512
544×248Weapon ShowcaseNegating Cube Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Cube_Fire01
260×349Asset
1024×958AssetZero erjie_imitation_1
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_1
236×236AssetZero imitation_1_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_1_xiangqing
678×367AssetZero wuwei_imitation_1
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_1
128×128Asset
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
lingAvatar ID
lingImitation ID
imitation_1Weapon ID
cube_fireMatrix Suit ID
suit_SSR8Matrix Suit Name
Incredible ConnectionRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
9Base Shatter
5Base Charge
13Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR8Matrix Suit Name
Incredible ConnectionQuality
SSR2-Piece Set
—Upon using a discharge skill to switch to the current weapon, gain a shield equal to 150%/200%/250%/300% of ATK for 6 seconds.
★0
Buff_Matrix_SSR_15_level1★1
Buff_Matrix_SSR_15_level2★2
Buff_Matrix_SSR_15_level3★3
Buff_Matrix_SSR_15_level44-Piece Set
—While the shield is active, you and your teammates deal 16%/20%/24%/28% more damage.
★0
Buff_Matrix_SSR_16_level1★1
Buff_Matrix_SSR_16_level2★2
Buff_Matrix_SSR_16_level3★3
Buff_Matrix_SSR_16_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsZero: Accurate Calculation♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Zero: Overall Planning♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_CubeBase Skill Curve & Progression Data (EffectFigure_Cube)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Cube_OverseasOverseas Skill Curve Balancing (EffectFigure_Cube_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesOmnium MissileGA_FPlayerCubeMelee_AirAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeMelee_AirAttack_1 | L1: 71.2 · L21: 71.2 · L22: 54.7 · L100: 54.7 |
GA_FPlayerCubeMelee_AirAttack_2 | L1: 4 · L2: 22 · L3: 44 · L4: 67 · L5: 89 · L6: 112 · L7: 134 · L8: 157 · L9: 179 · L10: 202 · L11: 224 · L12: 247 · L13: 269 · L14: 292 · L15: 314 · L16: 337 · L17: 359 · L18: 382 · L19: 404 · L21: 450 · L22: 346 · L100: 346 |
Omnium ShockGA_FPlayerCubeMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeMelee_Branch_1 | L1: 82.1 · L21: 82.1 · L22: 63.4 · L100: 63.4 |
GA_FPlayerCubeMelee_Branch_2 | L1: 5 · L2: 25 · L3: 52 · L4: 77 · L5: 103 · L6: 128 · L7: 155 · L8: 181 · L9: 206 · L10: 233 · L11: 259 · L12: 284 · L13: 311 · L14: 337 · L15: 362 · L16: 389 · L17: 414 · L18: 440 · L19: 467 · L20: 492 · L21: 518 · L22: 400 · L100: 400 |
GA_FPlayerCubeMelee_Branch_3 | L1: 34.2 · L21: 34.2 · L22: 26.4 · L100: 26.4 |
GA_FPlayerCubeMelee_Branch_4 | L1: 2 · L2: 11 · L3: 22 · L4: 32 · L8: 76 · L9: 86 · L13: 130 · L14: 140 · L18: 184 · L19: 194 · L21: 216 · L22: 167 · L100: 167 |
Energy OverflowGA_FPlayerCubeMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeMelee_JumpAttack_1 | L1: 28.1 · L21: 28.1 · L22: 21.6 · L100: 21.6 |
GA_FPlayerCubeMelee_JumpAttack_2 | L1: 1 · L2: 8 · L3: 18 · L4: 26 · L9: 71 · L10: 79 · L11: 89 · L12: 97 · L13: 107 · L14: 115 · L19: 160 · L20: 168 · L21: 178 · L22: 137 · L100: 137 |
Normal AttackGA_FPlayerCubeMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeMelee_Melee_1 | L1: 56 · L21: 56 · L22: 43.1 · L100: 43.1 |
GA_FPlayerCubeMelee_Melee_2 | L1: 2 · L2: 17 · L5: 71 · L6: 88 · L9: 142 · L10: 158 · L14: 230 · L15: 247 · L18: 301 · L19: 318 · L21: 354 · L22: 272 · L100: 272 |
GA_FPlayerCubeMelee_Melee_3 | L1: 45.8 · L21: 45.8 · L22: 35.3 · L100: 35.3 |
GA_FPlayerCubeMelee_Melee_4 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L7: 86 · L8: 101 · L9: 115 · L10: 130 · L11: 144 · L12: 160 · L14: 188 · L15: 203 · L16: 217 · L17: 232 · L19: 260 · L20: 275 · L21: 289 · L22: 223 · L100: 223 |
GA_FPlayerCubeMelee_Melee_5 | L1: 142.2 · L21: 142.2 · L22: 109.8 · L100: 109.8 |
GA_FPlayerCubeMelee_Melee_6 | L1: 10 · L2: 43 · L3: 86 · L4: 134 · L5: 178 · L6: 226 · L8: 312 · L9: 360 · L11: 446 · L12: 494 · L13: 538 · L14: 581 · L15: 629 · L17: 715 · L18: 763 · L19: 806 · L20: 854 · L21: 898 · L100: 898 |
GA_FPlayerCubeMelee_Melee_7 | L1: 95.5 · L21: 95.5 · L22: 73.4 · L100: 73.4 |
GA_FPlayerCubeMelee_Melee_8 | L1: 5 · L2: 29 · L3: 60 · L8: 210 · L9: 241 · L14: 391 · L15: 422 · L19: 542 · L20: 574 · L21: 604 · L22: 464 · L100: 464 |
GA_FPlayerCubeMelee_Melee_9 | L1: 97.1 · L21: 97.1 · L22: 74.8 · L100: 74.8 |
GA_FPlayerCubeMelee_Melee_10 | L1: 5 · L2: 30 · L3: 60 · L5: 122 · L6: 152 · L7: 184 · L8: 214 · L9: 245 · L10: 275 · L12: 337 · L13: 367 · L14: 398 · L15: 428 · L16: 460 · L17: 491 · L18: 521 · L19: 552 · L20: 582 · L21: 613 · L22: 472 · L100: 472 |
Energy SentinelGA_FPlayerCubeMelee_Pas12 curves
| Parameter | Values |
|---|---|
SsrCubecubebattle_1 | L1: 11.6 · L21: 11.6 · L22: 9 · L100: 9 |
SsrCubecubebattle_2 | L1: 1 · L3: 7 · L4: 11 · L5: 14 · L7: 22 · L8: 25 · L9: 29 · L10: 34 · L11: 37 · L12: 41 · L13: 44 · L15: 52 · L16: 55 · L17: 59 · L18: 62 · L20: 70 · L21: 73 · L22: 56 · L100: 56 |
Energy MissileGA_FPlayerCubeMelee_Pas22 curves
| Parameter | Values |
|---|---|
SsrCubecube_1 | L1: 48.5 · L21: 48.5 · L22: 37.3 · L100: 37.3 |
SsrCubecube_2 | L1: 3 · L2: 15 · L3: 30 · L4: 46 · L6: 76 · L7: 92 · L9: 122 · L10: 138 · L12: 168 · L13: 184 · L15: 214 · L16: 230 · L18: 260 · L19: 276 · L21: 306 · L22: 236 · L100: 236 |
Omnium ShieldGA_FPlayerCubeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeSkill_1 | L1: 142.9 · L21: 142.9 · L22: 109.9 · L100: 109.9 |
GA_FPlayerCubeSkill_2 | L1: 8 · L2: 44 · L5: 179 · L6: 225 · L10: 405 · L11: 451 · L15: 631 · L16: 677 · L20: 857 · L21: 903 · L22: 694 · L100: 694 |
Omnium WaveGA_FPlayerCubeChangeSkill_Success4 curves
| Parameter | Values |
|---|---|
GA_FPlayerCubeChangeSkill_Success_1 | L1: 171 · L21: 171 · L22: 131.5 · L100: 131.5 |
GA_FPlayerCubeChangeSkill_Success_2 | L1: 9 · L2: 52 · L4: 160 · L5: 215 · L15: 755 · L16: 810 · L21: 1080 · L22: 831 · L100: 831 |
GA_FPlayerCubeChangeSkill_Success_3 | L1: 48.5 · L21: 48.5 · L22: 37.3 · L100: 37.3 |
GA_FPlayerCubeChangeSkill_Success_4 | L1: 3 · L2: 15 · L3: 30 · L4: 46 · L6: 76 · L7: 92 · L9: 122 · L10: 138 · L12: 168 · L13: 184 · L15: 214 · L16: 230 · L18: 260 · L19: 276 · L21: 306 · L22: 236 · L100: 236 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (CubeDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (CubeDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Omnium Missile | GA_FPlayerCubeMelee_AirAttack | WeaponSkillList · SkillDes |
| Omnium Shock | GA_FPlayerCubeMelee_Branch | WeaponSkillList · SkillDes |
| Energy Overflow | GA_FPlayerCubeMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerCubeMelee_Melee | WeaponSkillList · SkillDes |
| Energy Sentinel | GA_FPlayerCubeMelee_Pas1 | WeaponSkillList · SkillDes |
| Energy Missile | GA_FPlayerCubeMelee_Pas2 | WeaponSkillList · SkillDes |
| Soul Surge | GA_FPlayerCubeEvade_Evade | WeaponSkillList · SkillDes |
| Omnium Shield | GA_FPlayerCubeSkill | WeaponSkillList · SkillDes |
| Omnium Wave | GA_FPlayerCubeChangeSkill_Success | WeaponSkillList · SkillDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Endurance Control | GA_FPlayerCubePassivity_Passivity | WeaponSkillList · SkillDes |
| Energy Shield | GE_Cube_Shield | GameplayEffectTipsDataTable |