
ALTEREDDPS
SSR
Lin
Shatter
11.5
Charge
11.5
Shadoweave
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementNormal attacks now deal area damage upon hit.
When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by 10%, up to a maximum of 50%.
The epiphyllum generation interval from Moonlight Realm is now reduced to 0.5 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementThe epiphyllum generation interval from Moonlight Realm is now reduced to 0.3 seconds.
Epiphyllums will attach to the enemy.
The duration of Moonlight Realm is now increased to 20 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen under the effect of Moonlight Realm, gain 30 weapon charge every second and increase the damage of discharge skill by 15%.
★6Star Advancement
★6
Star AdvancementSwitch modes on Moonlight Realm up to 2 times. Gain 1 attempt after skill cooldown and another 1 attempt by charging discharge.
Use any weapon discharge 3 times to gain +1 on the Moonlight Realm count. Effective even when Shadoweave is in the off-hand slot.
When under the effect of Moonlight Realm, increase attack by 23%.
Awakening Traits
Lin: Epiphyllum Blossom 1200 pts Affinity
Increase epiphyllum explosion damage by 15%.
Lin: Epiphyllum Glamour 4000 pts Affinity
Increase epiphyllum explosion damage by 20%. Reduce all resistance of targets by 7% upon hit by epiphyllums for 7 seconds. This effect does not stack.
Passive Skills
▸
Altered Damage
When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.
▸
Moonlight Realm Blink Cooldown
Cooldown 10 seconds.
▸
6-Star Shadoweave: Discharge Count
Discharge usage count.
Matrix Set Effects — Night City Never Sleeps

MindLin: Bow Down
Responsibility that comes with identity, a burden and a trial.

MemoryLin: Light Pollution
Light that flows through every corner of the city, and above it...

BeliefLin: Standing in a Mirror
An impeccable and dazzling figure, regardless of the angle.

EmotionLin: Black Fox Mask
Sometimes, she transforms into a shadow that moves freely between buildings.
✦ 2-Piece Set
Increase ATK by 2.1%/2.6%/3.1%/3.6% on hit for 18 seconds, stacking up to 5 times. Only the highest level is effective when effects are duplicated.
✦ 4-Piece Set
Every 5m traveled within Moonlight Realm grants 1 stack of Moonlight, increasing final damage by 4%/4.9%/5.8%/6.7% for 15 seconds, stacking up to 3 times. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 30.6% of ATK + 193.
Second Attack: Deal damage equal to 55.6% of ATK + 351.
Third Attack: Deal damage equal to 48.2% of ATK + 304.
Fourth Attack: Deal damage equal to 111.2% of ATK + 702.
Fifth Attack: Deal damage equal to 148.3% of ATK + 937.

Scattered Soil
Lv. 21NormalJumpHold Attack
After the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil.
Attack the target position, dealing damage equal to 83.2% of ATK + 525 and knocking the target down.
Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the 3rd stack).

Falling Shadow
Lv. 21NormalJumpHold Attack
Hold normal attack in mid-air to trigger Falling Shadow.
Plummet from the skies, dealing damage equal to 160% of ATK + 1011 and knocking the target down.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use Shadoweave to launch 5 consecutive attacks.
First Attack: Deal damage equal to 59.9% of ATK + 378.
Second Attack: Deal damage equal to 57.1% of ATK + 361.
Third Attack: Deal damage equal to 49.5% of ATK + 313. Fourth Attack: Deal damage equal to 114.2% of ATK + 721 and suspend the target.
Fifth Attack: Deal damage equal to 152.2% of ATK + 961.

Brief Bloom
Lv. 21NormalHold Attack
Hold normal attack to unleash Brief Bloom. Can be charged for up to 3 stacks, gaining hyperbody and control immunity during charging.
First stack: Deal damage equal to 73.9% of ATK + 467.
Second stack: Deal damage equal to 146.2% of ATK + 923.
Third stack: Deal damage equal to 246.4% of ATK + 1556.
Character Assets & Media (PNG & WebP)54
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteShadoweave Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_linye
128×128Upgrade Material
84×84Weapon Skill
84×84Weapon Skill
82×84Weapon Skill
82×84Weapon Skill
82×84Weapon Skill
82×82Weapon Skill
82×84Weapon Skill
84×84Weapon Skill
84×84Weapon Skill
60×54Elemental ReactionLin Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR18_512Lin Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR18_256Lin Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_linye
1540×1370AssetLin lin_nuola_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/NL/lin_nuola_lihui_01
620×1024Asset
1920×1080Banner BackgroundLin Special Order Banner Background
/Game/Resources/UI/chouka/Newchouka/UP11_LY/UI_UP_LINYE_Bkg
1408×1408Special Order PhotoLin Special Order Photo 1
/Game/Resources/UI/chouka/Newchouka/UP11_LY/UI_UP_linye_lihui_01
1400×1400Special Order PhotoLin Special Order Photo UI_UP_linye_lihui_01_an
/Game/Resources/UI/chouka/Newchouka/UP11_LY/UI_UP_linye_lihui_01_an
1408×1408Special Order PhotoLin Special Order Photo 2
/Game/Resources/UI/chouka/Newchouka/UP11_LY/UI_UP_linye_lihui_02
1400×1400Special Order PhotoLin Special Order Photo UI_UP_linye_lihui_02_an
/Game/Resources/UI/chouka/Newchouka/UP11_LY/UI_UP_linye_lihui_02_an
1552×1376AssetLin lin_UP_ageleiya_01
/Game/Resources/UI/chouka/Newchouka/UP_055_AGLY/lin_UP_ageleiya_01
1280×720Banner BackgroundLin Special Order Banner Background
/Game/Resources/UI/chouka/UP9_LY/lin_UP_BG
896×256Event BannerLin Special Order Event Banner
/Game/Resources/UI/chouka/UP9_LY/lin_UP_title_01
1284×404Asset
246×359Asset
246×359AssetLin imitation_23_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_23_hui
800×800AssetLin manyou_imitation_23
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_23Lin Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_fan_superpower01
512×512Weapon 512px
544×248Weapon ShowcaseShadoweave Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_fan_superpower01
1000×1000AssetLin ui_linye_tonggan_shanzi
/Game/Resources/UI/Sensuality/ui_linye_tonggan_shanzi
260×349Asset
1024×958AssetLin erjie_imitation_23
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_23
236×236AssetLin imitation_23_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_23_xiangqing
678×367AssetLin wuwei_imitation_23
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_23
256×256Profile Headshot
118×118Profile Headshot
256×256Asset
256×256Asset
256×256Asset
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
linAvatar ID
linyeImitation ID
imitation_23Weapon ID
fan_superpowerMatrix Suit ID
suit_SSR18Matrix Suit Name
Night City Never SleepsRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
11.5Base Charge
11.5Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR18Matrix Suit Name
Night City Never SleepsQuality
SSR2-Piece Set
—Increase ATK by {0}%/{1}%/{2}%/{3}% on hit for 18 seconds, stacking up to 5 times. Only the effect of the highest level is applied when obtained repeatedly.
★0
Buff_Matrix_SSR35_level1★1
Buff_Matrix_SSR35_level2★2
Buff_Matrix_SSR35_level3★3
Buff_Matrix_SSR35_level44-Piece Set
—Every 5m traveled within Moonlight Realm grants 1 stack of Moonlight, increasing final damage by {0}%/{1}%/{2}%/{3}% for 15 seconds, stacking up to 3 times. This Matrix's effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR36_level1★1
Buff_Matrix_SSR36_level2★2
Buff_Matrix_SSR36_level3★3
Buff_Matrix_SSR36_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsLin: Epiphyllum Blossom♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Lin: Epiphyllum Glamour♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingFanFlowerDamageUp
10FanFlowerDamageUp5
50FanSuperPowerSpecialATKCoefficient
3.2FanSuperPowerSpecialCritCoefficient
0.061FanSuperPowerSpecialDEFCoefficient
1.66FanSuperPowerSpecialFinCoefficient
1.3FanSuperPowerSpecialMaxHPCoefficient
0.045FanSensualityFlowerATKCoefficient
30FanSensualityFlowerCritHPCoefficient
60FanSensualityFlowerDEFCoefficient
15FanSensualityFlowerGameTypeCoefficient
2FanSensualityFlowerMaxHPCoefficient
0.5Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
FanLevel1AtkUp0.021FanLevel1FinalDamUp0.04★2
FanLevel2AtkUp0.026FanLevel2FinalDamUp0.049★3
FanLevel3AtkUp0.031FanLevel3FinalDamUp0.058★4
FanLevel4AtkUp0.036FanLevel4FinalDamUp0.067★5
FanSkillLevel5ChangeSkillDamUp0.15★6
FanSkillLevel6FinalDamUp0FanSkillLevel6FinalDamUpdes0.23FanSkillAtkUpLevel6OverSea50.08FanSkillSensualityFriendAtkUpLevel6OverSea50.08FanSkillFriendAtkUpLevel6OverSea50.08Skill Parameter Curves (9)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_FanBase Skill Curve & Progression Data (EffectFigure_Fan)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Fan_OverseasOverseas Skill Curve Balancing (EffectFigure_Fan_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_FPlayerFanMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanMelee_AirAttack_1 | L1: 30.6 · L100: 30.6 |
GA_FPlayerFanMelee_AirAttack_2 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L14: 126 · L15: 135 · L17: 155 · L18: 164 · L20: 184 · L21: 193 · L100: 193 |
GA_FPlayerFanMelee_AirAttack_3 | L1: 55.6 · L100: 55.6 |
GA_FPlayerFanMelee_AirAttack_4 | L1: 3 · L2: 17 · L3: 35 · L4: 52 · L5: 70 · L6: 87 · L8: 123 · L9: 140 · L10: 158 · L11: 175 · L12: 193 · L13: 210 · L15: 246 · L16: 263 · L17: 281 · L18: 298 · L20: 334 · L21: 351 · L100: 351 |
GA_FPlayerFanMelee_AirAttack_5 | L1: 48.2 · L100: 48.2 |
GA_FPlayerFanMelee_AirAttack_6 | L1: 3 · L2: 15 · L5: 60 · L6: 76 · L9: 121 · L10: 137 · L13: 182 · L14: 198 · L17: 243 · L18: 259 · L21: 304 · L100: 304 |
GA_FPlayerFanMelee_AirAttack_7 | L1: 111.2 · L100: 111.2 |
GA_FPlayerFanMelee_AirAttack_8 | L1: 6 · L2: 34 · L4: 104 · L5: 140 · L10: 315 · L11: 351 · L16: 526 · L17: 562 · L21: 702 · L100: 702 |
GA_FPlayerFanMelee_AirAttack_9 | L1: 148.3 · L100: 148.3 |
GA_FPlayerFanMelee_AirAttack_10 | L1: 8 · L2: 45 · L11: 468 · L12: 514 · L21: 937 · L100: 937 |
Scattered SoilGA_FPlayerFanMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanMelee_Branch_1 | L1: 83.2 · L100: 83.2 |
GA_FPlayerFanMelee_Branch_2 | L1: 4 · L2: 25 · L3: 52 · L5: 104 · L6: 131 · L8: 183 · L9: 210 · L11: 262 · L12: 289 · L14: 341 · L15: 368 · L17: 420 · L18: 447 · L21: 525 · L100: 525 |
Falling ShadowGA_FPlayerFanMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanMelee_JumpAttack_1 | L1: 160 · L100: 160 |
GA_FPlayerFanMelee_JumpAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L100: 1011 |
Normal AttackGA_FPlayerFanMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanMelee_Melee_1 | L1: 59.9 · L100: 59.9 |
GA_FPlayerFanMelee_Melee_2 | L1: 3 · L2: 18 · L17: 303 · L18: 321 · L21: 378 · L100: 378 |
GA_FPlayerFanMelee_Melee_3 | L1: 57.1 · L100: 57.1 |
GA_FPlayerFanMelee_Melee_4 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L100: 361 |
GA_FPlayerFanMelee_Melee_5 | L1: 49.5 · L100: 49.5 |
GA_FPlayerFanMelee_Melee_6 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L6: 78 · L7: 93 · L9: 125 · L10: 140 · L12: 172 · L13: 187 · L15: 219 · L16: 234 · L18: 266 · L19: 281 · L21: 313 · L100: 313 |
GA_FPlayerFanMelee_Melee_7 | L1: 114.2 · L100: 114.2 |
GA_FPlayerFanMelee_Melee_8 | L1: 6 · L2: 35 · L6: 179 · L7: 216 · L14: 468 · L15: 505 · L21: 721 · L100: 721 |
GA_FPlayerFanMelee_Melee_9 | L1: 152.2 · L100: 152.2 |
GA_FPlayerFanMelee_Melee_10 | L1: 8 · L2: 47 · L8: 335 · L9: 384 · L15: 672 · L16: 721 · L21: 961 · L100: 961 |
Brief BloomGA_FPlayerFanMelee_PowerAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanMelee_PowerAttack_1 | L1: 73.9 · L100: 73.9 |
GA_FPlayerFanMelee_PowerAttack_2 | L1: 4 · L2: 23 · L4: 69 · L5: 93 · L7: 139 · L8: 163 · L9: 186 · L10: 210 · L12: 256 · L13: 280 · L15: 326 · L16: 350 · L17: 373 · L18: 397 · L20: 443 · L21: 467 · L100: 467 |
GA_FPlayerFanMelee_PowerAttack_3 | L1: 146.2 · L100: 146.2 |
GA_FPlayerFanMelee_PowerAttack_4 | L1: 8 · L2: 45 · L5: 183 · L6: 230 · L9: 368 · L10: 415 · L13: 553 · L14: 600 · L17: 738 · L18: 785 · L21: 923 · L100: 923 |
GA_FPlayerFanMelee_PowerAttack_5 | L1: 246.4 · L100: 246.4 |
GA_FPlayerFanMelee_PowerAttack_6 | L1: 13 · L2: 75 · L16: 1167 · L17: 1244 · L21: 1556 · L100: 1556 |
DodgeGA_FPlayerFanEvade_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanEvade_RollAttack_1 | L1: 70 · L100: 70 |
GA_FPlayerFanEvade_RollAttack_2 | L1: 4 · L2: 21 · L3: 44 · L9: 176 · L10: 199 · L16: 331 · L17: 354 · L21: 442 · L100: 442 |
Leafy GreenGA_FPlayerFanEvade_RollAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanEvade_RollAttack_1 | L1: 70 · L100: 70 |
GA_FPlayerFanEvade_RollAttack_2 | L1: 4 · L2: 21 · L3: 44 · L9: 176 · L10: 199 · L16: 331 · L17: 354 · L21: 442 · L100: 442 |
Moonlight RealmGA_FPlayerFanSkill_Skill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanSkill_Skill_1 | L1: 66 · L100: 66 |
GA_FPlayerFanSkill_Skill_2 | L1: 3 · L2: 20 · L7: 125 · L8: 145 · L15: 292 · L16: 312 · L21: 417 · L100: 417 |
GA_FPlayerFanSkill_Skill_3 | L1: 50 · L100: 50 |
GA_FPlayerFanSkill_Skill_4 | L1: 3 · L2: 15 · L6: 79 · L7: 94 · L11: 158 · L12: 173 · L17: 253 · L18: 268 · L21: 316 · L100: 316 |
Gravity WeaveGA_FPlayerFanChangeSkill_Success4 curves
| Parameter | Values |
|---|---|
GA_FPlayerFanChangeSkill_Success_1 | L1: 368.5 · L100: 368.5 |
GA_FPlayerFanChangeSkill_Success_2 | L1: 19 · L2: 113 · L3: 229 · L4: 346 · L5: 462 · L6: 579 · L7: 695 · L9: 929 · L10: 1045 · L11: 1162 · L12: 1278 · L13: 1395 · L14: 1511 · L16: 1745 · L17: 1861 · L18: 1978 · L19: 2094 · L20: 2211 · L21: 2327 · L100: 2327 |
GA_FPlayerFanChangeSkill_Success_3 | L1: 184.3 · L100: 184.3 |
GA_FPlayerFanChangeSkill_Success_4 | L1: 10 · L2: 56 · L3: 115 · L5: 231 · L6: 290 · L9: 464 · L10: 523 · L12: 639 · L13: 698 · L15: 814 · L16: 873 · L19: 1047 · L20: 1106 · L21: 1164 · L100: 1164 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (FanDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (FanDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_FPlayerFanMelee_AirAttack | WeaponSkillList · SkillDes |
| Scattered Soil | GA_FPlayerFanMelee_Branch | WeaponSkillList · SkillDes |
| Falling Shadow | GA_FPlayerFanMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerFanMelee_Melee | WeaponSkillList · SkillDes |
| Brief Bloom | GA_FPlayerFanMelee_PowerAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerFanEvade_Evade | WeaponSkillList · SkillDes |
| Leafy Green | GA_FPlayerFanEvade_RollAttack | WeaponSkillList · SkillDes |
| Moonlight Realm | GA_FPlayerFanSkill_Skill | WeaponSkillList · SkillDes |
| Gravity Weave | GA_FPlayerFanChangeSkill_Success | WeaponSkillList · SkillDes |
| Altered Damage | reaction_altered | QRSLCommon_ST |
| Moonlight Realm Blink Cooldown | Buff_Fan_Skill_002_10SCD | GameplayEffectTipsDataTable |
| 6-Star Shadoweave: Discharge Count | Buff_Fan_SSR_Level6_Count | GameplayEffectTipsDataTable |