
FLAMEDPS
SSR
KING
Shatter
12.5
Charge
5
Scythe of the Crow
1305
86399
468
Advancements
★1Star Advancement
★1
Star AdvancementIncrease shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease damage dealt by 15% for each enemy target within 6 meters, up to 30%.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncrease damage dealt against HP shields or shielded enemies by 100%.
★6Star Advancement
★6
Star AdvancementIncrease damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.
Awakening Traits
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
▸Second Wind
▸Hitstun Immunity
After switching to the scythe, grant hitstun immunity for 3 seconds.
Matrix Set Effects — Advocate of Violence

MindKING: Underground Ruler
A good reputation still won't change the inability to get by with an empty wallet, so let's fill it up first and ask questions later.

MemoryKING: Live to Fight
These miners work mindlessly like zombies. You'll become one of them if you don't get away.

BeliefKING: Thrillseeker
Craves excitement and seemingly over-the-top joy... which does not include career aspirations.

EmotionKING: One Man Army
Still, there's a limit to fighting with just fists, which he learned at a very young age.
✦ 2-Piece Set
When a target is shattered, grant 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level's effect is applied when obtained repeatedly.
✦ 4-Piece Set
If there are 2 or more enemies nearby, attacks restore HP equal to 14%/18%/22%/26% of the damage dealt, up to 36%/42%/48%/54% of ATK every 0.5 seconds.
Weapon Skill Compendium & Damage Scaling

Rising Scythe
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, attack 5 times in a row.
First Attack: Deal damage equal to 57.6% of ATK + 364.
Second Attack: Deal damage equal to 49.6% of ATK + 313.
Third Attack: Deal damage equal to 108% of ATK + 682.
Fourth Attack: Deal damage equal to 110.7% of ATK + 699.
Fifth Attack: Deal damage equal to 105.2% of ATK + 664 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.

Returning Chainblade
Lv. 21NormalHold Attack
After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade.
Transform into a chainblade, dealing damage equal to 57.6% of ATK + 364 to nearby targets and pulling them in.

Asunder
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder.
While falling, deal damage equal to 57.6% of ATK + 364 each hit. Upon landing, deal damage equal to 49.6% of ATK + 313 and deliver a knockdown.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the scythe to launch 5 consecutive attacks.
First Attack: Deal damage equal to 51.9% of ATK + 328 and knock the target back a short distance.
Second Attack: Deal damage equal to 44.7% of ATK + 282 and knock the target back a short distance.
Third Attack: Deal damage equal to 97.2% of ATK + 614 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 99.6% of ATK + 629 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 94.7% of ATK + 598, strongly suspend the target, and cause the Wanderer to go airborne.

Normal Scythe Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the scythe to launch 5 consecutive attacks.
First Attack: Deal damage equal to 57.6% of ATK + 364 and knock the target back a short distance.
Second Attack: Deal damage equal to 49.6% of ATK + 313 and knock the target back a short distance.
Third Attack: Deal damage equal to 108% of ATK + 682 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 110.7% of ATK + 699 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 105.2% of ATK + 664, strongly suspend the target, and cause the Wanderer to go airborne.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 3600.
Character Assets & Media (PNG & WebP)43
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteScythe of the Crow Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_king
128×128Upgrade MaterialScythe of the Crow Fusion Core
/Game/Resources/Icon/item/item_weapon_upstar_
82×82Weapon Skill
82×82Weapon SkillReturning Chainblade
/Game/Resources/Icon/skill/WeaponSkill/skill_Sickle_branch
128×128Weapon Skill
150×150Weapon Skill
82×82Weapon SkillDomain of the Bat
/Game/Resources/Icon/skill/WeaponSkill/skill_sickle_backattck
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillTemporal Reaper
/Game/Resources/Icon/skill/WeaponSkill/skill_Sickle_changeskill
60×54Elemental ReactionKING Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR4_512KING Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR4_256KING Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_kingKING killicon_Sickle_Fire
/Game/Resources/UI/BreakFate/weaponicon/killicon_Sickle_Fire
22×126Asset
22×126Asset
1284×404Asset
208×60Asset
454×323Asset
454×323AssetKING imitation_9_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_9_hui
800×800AssetKING manyou_imitation_9
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_9KING Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Sickle_Fire01
512×512Weapon 512pxScythe of the Crow (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_king_512
544×248Weapon ShowcaseScythe of the Crow Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Sickle_Fire01
260×349Asset
1024×958AssetKING erjie_imitation_9
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_9
236×236AssetKING imitation_9_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_9_xiangqing
678×367AssetKING wuwei_imitation_9
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_9
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
kingAvatar ID
KINGImitation ID
imitation_9Weapon ID
sickle_fireMatrix Suit ID
suit_SSR4Matrix Suit Name
Advocate of ViolenceRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
16Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
7Base Shatter
12.5Base Charge
5Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR4Matrix Suit Name
Advocate of ViolenceQuality
SSR2-Piece Set
—When a target is shattered, grant 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matrix_SSR11_Sea_level1★1
Buff_Matrix_SSR11_Sea_level2★2
Buff_Matrix_SSR11_Sea_level3★3
Buff_Matrix_SSR11_Sea_level44-Piece Set
—When there are more than 2 enemies around, hit restore HP equal to 14%/18%/22%/26% of damage dealt upon attacking. The maximum HP restored every 0.5 seconds cannot exceed 36%/42%/48%/54% of ATK.
★0
Buff_Matrix_SSR_12_level1★1
Buff_Matrix_SSR_12_level2★2
Buff_Matrix_SSR_12_level3★3
Buff_Matrix_SSR_12_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsKING: Coldblooded Swipe♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
KING: Fear Reaper♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SickleBase Skill Curve & Progression Data (EffectFigure_Sickle)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Sickle_OverseasOverseas Skill Curve Balancing (EffectFigure_Sickle_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesRising ScytheGA_FPlayerSickleMeleeFire_SSR_AirAttack56 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_Melee_1 | L1: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_Branch_1 | L1: 138.8 · L100: 138.8 |
GA_FPlayerSickleMelee_AirAttack_1 | L1: 64 · L100: 64 |
GA_FPlayerSickleMelee_JumpAttack_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_1 | L1: 57.1 · L21: 57.1 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSickleMelee_BranchFire_SSR_1 | L1: 137.4 · L21: 137.4 · L22: 124.9 · L100: 124.9 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_1 | L1: 63.4 · L21: 63.4 · L22: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_SneakFire_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSickleMelee_Melee_2 | L1: 3 · L2: 18 · L6: 90 · L7: 109 · L10: 163 · L11: 182 · L15: 254 · L16: 273 · L19: 327 · L20: 346 · L21: 364 · L100: 364 |
GA_FPlayerSickleMelee_Branch_2 | L1: 7 · L2: 42 · L11: 438 · L12: 481 · L21: 877 · L100: 877 |
GA_FPlayerSickleMelee_AirAttack_2 | L1: 3 · L2: 20 · L5: 80 · L6: 101 · L9: 161 · L10: 182 · L13: 242 · L14: 263 · L18: 343 · L19: 364 · L21: 404 · L100: 404 |
GA_FPlayerSickleMelee_JumpAttack_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSickleMelee_MeleeFire_SSR_2 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L22: 328 · L100: 328 |
GA_FPlayerSickleMelee_BranchFire_SSR_2 | L1: 7 · L2: 42 · L3: 85 · L4: 129 · L5: 172 · L6: 216 · L7: 259 · L8: 303 · L9: 346 · L10: 390 · L11: 433 · L12: 477 · L13: 520 · L14: 564 · L16: 650 · L17: 694 · L18: 737 · L19: 781 · L20: 824 · L21: 868 · L22: 789 · L100: 789 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_2 | L1: 3 · L2: 19 · L4: 59 · L5: 80 · L21: 400 · L22: 364 · L100: 364 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_SneakFire_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerSickleMelee_Melee_3 | L1: 49.6 · L100: 49.6 |
GA_FPlayerSickleMelee_AirAttack_3 | L1: 69.6 · L100: 69.6 |
GA_FPlayerSickleMelee_JumpAttack_3 | L1: 72.7 · L100: 72.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_3 | L1: 49.1 · L21: 49.1 · L22: 44.7 · L100: 44.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_3 | L1: 68.8 · L21: 68.8 · L22: 62.6 · L100: 62.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_3 | L1: 71.9 · L21: 71.9 · L22: 65.4 · L100: 65.4 |
GA_FPlayerSickleMelee_Melee_4 | L1: 3 · L2: 15 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L10: 141 · L11: 156 · L13: 188 · L14: 203 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L100: 313 |
GA_FPlayerSickleMelee_AirAttack_4 | L1: 4 · L2: 21 · L15: 307 · L16: 330 · L21: 440 · L100: 440 |
GA_FPlayerSickleMelee_JumpAttack_4 | L1: 4 · L2: 22 · L21: 459 · L100: 459 |
GA_FPlayerSickleMelee_MeleeFire_SSR_4 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 282 · L100: 282 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_4 | L1: 4 · L2: 21 · L4: 65 · L5: 86 · L8: 152 · L9: 173 · L12: 239 · L13: 260 · L16: 326 · L17: 347 · L21: 435 · L22: 395 · L100: 395 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_4 | L1: 4 · L2: 22 · L3: 45 · L4: 67 · L7: 136 · L8: 158 · L11: 227 · L12: 249 · L15: 318 · L16: 340 · L19: 409 · L20: 431 · L21: 454 · L22: 413 · L100: 413 |
GA_FPlayerSickleMelee_Melee_5 | L1: 108 · L100: 108 |
GA_FPlayerSickleMelee_AirAttack_5 | L1: 192.5 · L100: 192.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_5 | L1: 106.8 · L21: 106.8 · L22: 97.2 · L100: 97.2 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_5 | L1: 190.5 · L21: 190.5 · L22: 173 · L100: 173 |
GA_FPlayerSickleMelee_Melee_6 | L1: 6 · L2: 33 · L4: 101 · L5: 136 · L11: 340 · L12: 375 · L17: 545 · L18: 580 · L21: 682 · L100: 682 |
GA_FPlayerSickleMelee_AirAttack_6 | L1: 10 · L2: 59 · L5: 242 · L6: 302 · L14: 790 · L15: 850 · L21: 1216 · L100: 1216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_6 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L22: 614 · L100: 614 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_6 | L1: 10 · L2: 58 · L3: 119 · L6: 299 · L7: 360 · L10: 540 · L11: 601 · L14: 781 · L15: 842 · L18: 1022 · L19: 1083 · L21: 1203 · L22: 1093 · L100: 1093 |
GA_FPlayerSickleMelee_Melee_7 | L1: 110.7 · L100: 110.7 |
GA_FPlayerSickleMelee_AirAttack_7 | L1: 216 · L100: 216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_7 | L1: 109.5 · L21: 109.5 · L22: 99.6 · L100: 99.6 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_7 | L1: 213.6 · L21: 213.6 · L22: 194.4 · L100: 194.4 |
GA_FPlayerSickleMelee_Melee_8 | L1: 6 · L2: 34 · L21: 699 · L100: 699 |
GA_FPlayerSickleMelee_AirAttack_8 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerSickleMelee_MeleeFire_SSR_8 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L7: 207 · L8: 241 · L10: 311 · L11: 345 · L12: 380 · L13: 414 · L15: 484 · L16: 518 · L18: 588 · L19: 622 · L21: 692 · L22: 629 · L100: 629 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_8 | L1: 11 · L2: 65 · L3: 133 · L4: 200 · L6: 336 · L7: 403 · L8: 471 · L9: 538 · L10: 606 · L11: 673 · L13: 809 · L14: 876 · L15: 944 · L16: 1011 · L17: 1079 · L18: 1146 · L19: 1214 · L20: 1281 · L21: 1349 · L22: 1228 · L100: 1228 |
GA_FPlayerSickleMelee_Melee_9 | L1: 105.2 · L100: 105.2 |
GA_FPlayerSickleMelee_AirAttack_9 | L1: 175.6 · L100: 175.6 |
GA_FPlayerSickleMelee_MeleeFire_SSR_9 | L1: 104.2 · L21: 104.2 · L22: 94.7 · L100: 94.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_9 | L1: 173.9 · L21: 173.9 · L22: 158.1 · L100: 158.1 |
GA_FPlayerSickleMelee_Melee_10 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L6: 165 · L7: 199 · L10: 298 · L11: 332 · L14: 431 · L15: 465 · L17: 531 · L18: 565 · L21: 664 · L100: 664 |
GA_FPlayerSickleMelee_AirAttack_10 | L1: 9 · L2: 54 · L3: 109 · L4: 165 · L5: 220 · L6: 276 · L7: 331 · L9: 443 · L10: 498 · L11: 554 · L12: 609 · L13: 665 · L14: 720 · L15: 776 · L16: 831 · L17: 887 · L18: 942 · L20: 1054 · L21: 1109 · L100: 1109 |
GA_FPlayerSickleMelee_MeleeFire_SSR_10 | L1: 5 · L2: 32 · L11: 329 · L12: 361 · L21: 658 · L22: 598 · L100: 598 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_10 | L1: 9 · L2: 53 · L21: 1098 · L22: 999 · L100: 999 |
Returning ChainbladeGA_FPlayerSickleMeleeFire_SSR_Branch56 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_Melee_1 | L1: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_Branch_1 | L1: 138.8 · L100: 138.8 |
GA_FPlayerSickleMelee_AirAttack_1 | L1: 64 · L100: 64 |
GA_FPlayerSickleMelee_JumpAttack_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_1 | L1: 57.1 · L21: 57.1 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSickleMelee_BranchFire_SSR_1 | L1: 137.4 · L21: 137.4 · L22: 124.9 · L100: 124.9 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_1 | L1: 63.4 · L21: 63.4 · L22: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_SneakFire_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSickleMelee_Melee_2 | L1: 3 · L2: 18 · L6: 90 · L7: 109 · L10: 163 · L11: 182 · L15: 254 · L16: 273 · L19: 327 · L20: 346 · L21: 364 · L100: 364 |
GA_FPlayerSickleMelee_Branch_2 | L1: 7 · L2: 42 · L11: 438 · L12: 481 · L21: 877 · L100: 877 |
GA_FPlayerSickleMelee_AirAttack_2 | L1: 3 · L2: 20 · L5: 80 · L6: 101 · L9: 161 · L10: 182 · L13: 242 · L14: 263 · L18: 343 · L19: 364 · L21: 404 · L100: 404 |
GA_FPlayerSickleMelee_JumpAttack_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSickleMelee_MeleeFire_SSR_2 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L22: 328 · L100: 328 |
GA_FPlayerSickleMelee_BranchFire_SSR_2 | L1: 7 · L2: 42 · L3: 85 · L4: 129 · L5: 172 · L6: 216 · L7: 259 · L8: 303 · L9: 346 · L10: 390 · L11: 433 · L12: 477 · L13: 520 · L14: 564 · L16: 650 · L17: 694 · L18: 737 · L19: 781 · L20: 824 · L21: 868 · L22: 789 · L100: 789 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_2 | L1: 3 · L2: 19 · L4: 59 · L5: 80 · L21: 400 · L22: 364 · L100: 364 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_SneakFire_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerSickleMelee_Melee_3 | L1: 49.6 · L100: 49.6 |
GA_FPlayerSickleMelee_AirAttack_3 | L1: 69.6 · L100: 69.6 |
GA_FPlayerSickleMelee_JumpAttack_3 | L1: 72.7 · L100: 72.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_3 | L1: 49.1 · L21: 49.1 · L22: 44.7 · L100: 44.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_3 | L1: 68.8 · L21: 68.8 · L22: 62.6 · L100: 62.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_3 | L1: 71.9 · L21: 71.9 · L22: 65.4 · L100: 65.4 |
GA_FPlayerSickleMelee_Melee_4 | L1: 3 · L2: 15 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L10: 141 · L11: 156 · L13: 188 · L14: 203 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L100: 313 |
GA_FPlayerSickleMelee_AirAttack_4 | L1: 4 · L2: 21 · L15: 307 · L16: 330 · L21: 440 · L100: 440 |
GA_FPlayerSickleMelee_JumpAttack_4 | L1: 4 · L2: 22 · L21: 459 · L100: 459 |
GA_FPlayerSickleMelee_MeleeFire_SSR_4 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 282 · L100: 282 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_4 | L1: 4 · L2: 21 · L4: 65 · L5: 86 · L8: 152 · L9: 173 · L12: 239 · L13: 260 · L16: 326 · L17: 347 · L21: 435 · L22: 395 · L100: 395 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_4 | L1: 4 · L2: 22 · L3: 45 · L4: 67 · L7: 136 · L8: 158 · L11: 227 · L12: 249 · L15: 318 · L16: 340 · L19: 409 · L20: 431 · L21: 454 · L22: 413 · L100: 413 |
GA_FPlayerSickleMelee_Melee_5 | L1: 108 · L100: 108 |
GA_FPlayerSickleMelee_AirAttack_5 | L1: 192.5 · L100: 192.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_5 | L1: 106.8 · L21: 106.8 · L22: 97.2 · L100: 97.2 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_5 | L1: 190.5 · L21: 190.5 · L22: 173 · L100: 173 |
GA_FPlayerSickleMelee_Melee_6 | L1: 6 · L2: 33 · L4: 101 · L5: 136 · L11: 340 · L12: 375 · L17: 545 · L18: 580 · L21: 682 · L100: 682 |
GA_FPlayerSickleMelee_AirAttack_6 | L1: 10 · L2: 59 · L5: 242 · L6: 302 · L14: 790 · L15: 850 · L21: 1216 · L100: 1216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_6 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L22: 614 · L100: 614 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_6 | L1: 10 · L2: 58 · L3: 119 · L6: 299 · L7: 360 · L10: 540 · L11: 601 · L14: 781 · L15: 842 · L18: 1022 · L19: 1083 · L21: 1203 · L22: 1093 · L100: 1093 |
GA_FPlayerSickleMelee_Melee_7 | L1: 110.7 · L100: 110.7 |
GA_FPlayerSickleMelee_AirAttack_7 | L1: 216 · L100: 216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_7 | L1: 109.5 · L21: 109.5 · L22: 99.6 · L100: 99.6 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_7 | L1: 213.6 · L21: 213.6 · L22: 194.4 · L100: 194.4 |
GA_FPlayerSickleMelee_Melee_8 | L1: 6 · L2: 34 · L21: 699 · L100: 699 |
GA_FPlayerSickleMelee_AirAttack_8 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerSickleMelee_MeleeFire_SSR_8 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L7: 207 · L8: 241 · L10: 311 · L11: 345 · L12: 380 · L13: 414 · L15: 484 · L16: 518 · L18: 588 · L19: 622 · L21: 692 · L22: 629 · L100: 629 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_8 | L1: 11 · L2: 65 · L3: 133 · L4: 200 · L6: 336 · L7: 403 · L8: 471 · L9: 538 · L10: 606 · L11: 673 · L13: 809 · L14: 876 · L15: 944 · L16: 1011 · L17: 1079 · L18: 1146 · L19: 1214 · L20: 1281 · L21: 1349 · L22: 1228 · L100: 1228 |
GA_FPlayerSickleMelee_Melee_9 | L1: 105.2 · L100: 105.2 |
GA_FPlayerSickleMelee_AirAttack_9 | L1: 175.6 · L100: 175.6 |
GA_FPlayerSickleMelee_MeleeFire_SSR_9 | L1: 104.2 · L21: 104.2 · L22: 94.7 · L100: 94.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_9 | L1: 173.9 · L21: 173.9 · L22: 158.1 · L100: 158.1 |
GA_FPlayerSickleMelee_Melee_10 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L6: 165 · L7: 199 · L10: 298 · L11: 332 · L14: 431 · L15: 465 · L17: 531 · L18: 565 · L21: 664 · L100: 664 |
GA_FPlayerSickleMelee_AirAttack_10 | L1: 9 · L2: 54 · L3: 109 · L4: 165 · L5: 220 · L6: 276 · L7: 331 · L9: 443 · L10: 498 · L11: 554 · L12: 609 · L13: 665 · L14: 720 · L15: 776 · L16: 831 · L17: 887 · L18: 942 · L20: 1054 · L21: 1109 · L100: 1109 |
GA_FPlayerSickleMelee_MeleeFire_SSR_10 | L1: 5 · L2: 32 · L11: 329 · L12: 361 · L21: 658 · L22: 598 · L100: 598 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_10 | L1: 9 · L2: 53 · L21: 1098 · L22: 999 · L100: 999 |
AsunderGA_FPlayerSickleMeleeFire_SSR_JumpAttack56 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_Melee_1 | L1: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_Branch_1 | L1: 138.8 · L100: 138.8 |
GA_FPlayerSickleMelee_AirAttack_1 | L1: 64 · L100: 64 |
GA_FPlayerSickleMelee_JumpAttack_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_1 | L1: 57.1 · L21: 57.1 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSickleMelee_BranchFire_SSR_1 | L1: 137.4 · L21: 137.4 · L22: 124.9 · L100: 124.9 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_1 | L1: 63.4 · L21: 63.4 · L22: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_SneakFire_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSickleMelee_Melee_2 | L1: 3 · L2: 18 · L6: 90 · L7: 109 · L10: 163 · L11: 182 · L15: 254 · L16: 273 · L19: 327 · L20: 346 · L21: 364 · L100: 364 |
GA_FPlayerSickleMelee_Branch_2 | L1: 7 · L2: 42 · L11: 438 · L12: 481 · L21: 877 · L100: 877 |
GA_FPlayerSickleMelee_AirAttack_2 | L1: 3 · L2: 20 · L5: 80 · L6: 101 · L9: 161 · L10: 182 · L13: 242 · L14: 263 · L18: 343 · L19: 364 · L21: 404 · L100: 404 |
GA_FPlayerSickleMelee_JumpAttack_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSickleMelee_MeleeFire_SSR_2 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L22: 328 · L100: 328 |
GA_FPlayerSickleMelee_BranchFire_SSR_2 | L1: 7 · L2: 42 · L3: 85 · L4: 129 · L5: 172 · L6: 216 · L7: 259 · L8: 303 · L9: 346 · L10: 390 · L11: 433 · L12: 477 · L13: 520 · L14: 564 · L16: 650 · L17: 694 · L18: 737 · L19: 781 · L20: 824 · L21: 868 · L22: 789 · L100: 789 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_2 | L1: 3 · L2: 19 · L4: 59 · L5: 80 · L21: 400 · L22: 364 · L100: 364 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_SneakFire_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerSickleMelee_Melee_3 | L1: 49.6 · L100: 49.6 |
GA_FPlayerSickleMelee_AirAttack_3 | L1: 69.6 · L100: 69.6 |
GA_FPlayerSickleMelee_JumpAttack_3 | L1: 72.7 · L100: 72.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_3 | L1: 49.1 · L21: 49.1 · L22: 44.7 · L100: 44.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_3 | L1: 68.8 · L21: 68.8 · L22: 62.6 · L100: 62.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_3 | L1: 71.9 · L21: 71.9 · L22: 65.4 · L100: 65.4 |
GA_FPlayerSickleMelee_Melee_4 | L1: 3 · L2: 15 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L10: 141 · L11: 156 · L13: 188 · L14: 203 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L100: 313 |
GA_FPlayerSickleMelee_AirAttack_4 | L1: 4 · L2: 21 · L15: 307 · L16: 330 · L21: 440 · L100: 440 |
GA_FPlayerSickleMelee_JumpAttack_4 | L1: 4 · L2: 22 · L21: 459 · L100: 459 |
GA_FPlayerSickleMelee_MeleeFire_SSR_4 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 282 · L100: 282 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_4 | L1: 4 · L2: 21 · L4: 65 · L5: 86 · L8: 152 · L9: 173 · L12: 239 · L13: 260 · L16: 326 · L17: 347 · L21: 435 · L22: 395 · L100: 395 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_4 | L1: 4 · L2: 22 · L3: 45 · L4: 67 · L7: 136 · L8: 158 · L11: 227 · L12: 249 · L15: 318 · L16: 340 · L19: 409 · L20: 431 · L21: 454 · L22: 413 · L100: 413 |
GA_FPlayerSickleMelee_Melee_5 | L1: 108 · L100: 108 |
GA_FPlayerSickleMelee_AirAttack_5 | L1: 192.5 · L100: 192.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_5 | L1: 106.8 · L21: 106.8 · L22: 97.2 · L100: 97.2 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_5 | L1: 190.5 · L21: 190.5 · L22: 173 · L100: 173 |
GA_FPlayerSickleMelee_Melee_6 | L1: 6 · L2: 33 · L4: 101 · L5: 136 · L11: 340 · L12: 375 · L17: 545 · L18: 580 · L21: 682 · L100: 682 |
GA_FPlayerSickleMelee_AirAttack_6 | L1: 10 · L2: 59 · L5: 242 · L6: 302 · L14: 790 · L15: 850 · L21: 1216 · L100: 1216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_6 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L22: 614 · L100: 614 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_6 | L1: 10 · L2: 58 · L3: 119 · L6: 299 · L7: 360 · L10: 540 · L11: 601 · L14: 781 · L15: 842 · L18: 1022 · L19: 1083 · L21: 1203 · L22: 1093 · L100: 1093 |
GA_FPlayerSickleMelee_Melee_7 | L1: 110.7 · L100: 110.7 |
GA_FPlayerSickleMelee_AirAttack_7 | L1: 216 · L100: 216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_7 | L1: 109.5 · L21: 109.5 · L22: 99.6 · L100: 99.6 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_7 | L1: 213.6 · L21: 213.6 · L22: 194.4 · L100: 194.4 |
GA_FPlayerSickleMelee_Melee_8 | L1: 6 · L2: 34 · L21: 699 · L100: 699 |
GA_FPlayerSickleMelee_AirAttack_8 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerSickleMelee_MeleeFire_SSR_8 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L7: 207 · L8: 241 · L10: 311 · L11: 345 · L12: 380 · L13: 414 · L15: 484 · L16: 518 · L18: 588 · L19: 622 · L21: 692 · L22: 629 · L100: 629 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_8 | L1: 11 · L2: 65 · L3: 133 · L4: 200 · L6: 336 · L7: 403 · L8: 471 · L9: 538 · L10: 606 · L11: 673 · L13: 809 · L14: 876 · L15: 944 · L16: 1011 · L17: 1079 · L18: 1146 · L19: 1214 · L20: 1281 · L21: 1349 · L22: 1228 · L100: 1228 |
GA_FPlayerSickleMelee_Melee_9 | L1: 105.2 · L100: 105.2 |
GA_FPlayerSickleMelee_AirAttack_9 | L1: 175.6 · L100: 175.6 |
GA_FPlayerSickleMelee_MeleeFire_SSR_9 | L1: 104.2 · L21: 104.2 · L22: 94.7 · L100: 94.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_9 | L1: 173.9 · L21: 173.9 · L22: 158.1 · L100: 158.1 |
GA_FPlayerSickleMelee_Melee_10 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L6: 165 · L7: 199 · L10: 298 · L11: 332 · L14: 431 · L15: 465 · L17: 531 · L18: 565 · L21: 664 · L100: 664 |
GA_FPlayerSickleMelee_AirAttack_10 | L1: 9 · L2: 54 · L3: 109 · L4: 165 · L5: 220 · L6: 276 · L7: 331 · L9: 443 · L10: 498 · L11: 554 · L12: 609 · L13: 665 · L14: 720 · L15: 776 · L16: 831 · L17: 887 · L18: 942 · L20: 1054 · L21: 1109 · L100: 1109 |
GA_FPlayerSickleMelee_MeleeFire_SSR_10 | L1: 5 · L2: 32 · L11: 329 · L12: 361 · L21: 658 · L22: 598 · L100: 598 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_10 | L1: 9 · L2: 53 · L21: 1098 · L22: 999 · L100: 999 |
Normal AttackGA_FPlayerSickleMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_MeleeFire_SSR_1 | L1: 57.1 · L21: 57.1 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSickleMelee_MeleeFire_SSR_2 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L22: 328 · L100: 328 |
GA_FPlayerSickleMelee_MeleeFire_SSR_3 | L1: 49.1 · L21: 49.1 · L22: 44.7 · L100: 44.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_4 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 282 · L100: 282 |
GA_FPlayerSickleMelee_MeleeFire_SSR_5 | L1: 106.8 · L21: 106.8 · L22: 97.2 · L100: 97.2 |
GA_FPlayerSickleMelee_MeleeFire_SSR_6 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L22: 614 · L100: 614 |
GA_FPlayerSickleMelee_MeleeFire_SSR_7 | L1: 109.5 · L21: 109.5 · L22: 99.6 · L100: 99.6 |
GA_FPlayerSickleMelee_MeleeFire_SSR_8 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L7: 207 · L8: 241 · L10: 311 · L11: 345 · L12: 380 · L13: 414 · L15: 484 · L16: 518 · L18: 588 · L19: 622 · L21: 692 · L22: 629 · L100: 629 |
GA_FPlayerSickleMelee_MeleeFire_SSR_9 | L1: 104.2 · L21: 104.2 · L22: 94.7 · L100: 94.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_10 | L1: 5 · L2: 32 · L11: 329 · L12: 361 · L21: 658 · L22: 598 · L100: 598 |
Normal Scythe AttackGA_FPlayerSickleMeleeFire_SSR56 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_Melee_1 | L1: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_Branch_1 | L1: 138.8 · L100: 138.8 |
GA_FPlayerSickleMelee_AirAttack_1 | L1: 64 · L100: 64 |
GA_FPlayerSickleMelee_JumpAttack_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_1 | L1: 57.1 · L21: 57.1 · L22: 51.9 · L100: 51.9 |
GA_FPlayerSickleMelee_BranchFire_SSR_1 | L1: 137.4 · L21: 137.4 · L22: 124.9 · L100: 124.9 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_1 | L1: 63.4 · L21: 63.4 · L22: 57.6 · L100: 57.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_1 | L1: 12.5 · L100: 12.5 |
GA_FPlayerSickleMelee_SneakFire_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSickleMelee_Melee_2 | L1: 3 · L2: 18 · L6: 90 · L7: 109 · L10: 163 · L11: 182 · L15: 254 · L16: 273 · L19: 327 · L20: 346 · L21: 364 · L100: 364 |
GA_FPlayerSickleMelee_Branch_2 | L1: 7 · L2: 42 · L11: 438 · L12: 481 · L21: 877 · L100: 877 |
GA_FPlayerSickleMelee_AirAttack_2 | L1: 3 · L2: 20 · L5: 80 · L6: 101 · L9: 161 · L10: 182 · L13: 242 · L14: 263 · L18: 343 · L19: 364 · L21: 404 · L100: 404 |
GA_FPlayerSickleMelee_JumpAttack_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSickleMelee_MeleeFire_SSR_2 | L1: 3 · L2: 17 · L3: 36 · L18: 306 · L19: 325 · L21: 361 · L22: 328 · L100: 328 |
GA_FPlayerSickleMelee_BranchFire_SSR_2 | L1: 7 · L2: 42 · L3: 85 · L4: 129 · L5: 172 · L6: 216 · L7: 259 · L8: 303 · L9: 346 · L10: 390 · L11: 433 · L12: 477 · L13: 520 · L14: 564 · L16: 650 · L17: 694 · L18: 737 · L19: 781 · L20: 824 · L21: 868 · L22: 789 · L100: 789 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_2 | L1: 3 · L2: 19 · L4: 59 · L5: 80 · L21: 400 · L22: 364 · L100: 364 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_2 | L1: 1 · L2: 4 · L9: 32 · L10: 35 · L21: 79 · L100: 79 |
GA_FPlayerSickleMelee_SneakFire_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerSickleMelee_Melee_3 | L1: 49.6 · L100: 49.6 |
GA_FPlayerSickleMelee_AirAttack_3 | L1: 69.6 · L100: 69.6 |
GA_FPlayerSickleMelee_JumpAttack_3 | L1: 72.7 · L100: 72.7 |
GA_FPlayerSickleMelee_MeleeFire_SSR_3 | L1: 49.1 · L21: 49.1 · L22: 44.7 · L100: 44.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_3 | L1: 68.8 · L21: 68.8 · L22: 62.6 · L100: 62.6 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_3 | L1: 71.9 · L21: 71.9 · L22: 65.4 · L100: 65.4 |
GA_FPlayerSickleMelee_Melee_4 | L1: 3 · L2: 15 · L4: 47 · L5: 62 · L7: 94 · L8: 109 · L10: 141 · L11: 156 · L13: 188 · L14: 203 · L17: 251 · L18: 266 · L20: 298 · L21: 313 · L100: 313 |
GA_FPlayerSickleMelee_AirAttack_4 | L1: 4 · L2: 21 · L15: 307 · L16: 330 · L21: 440 · L100: 440 |
GA_FPlayerSickleMelee_JumpAttack_4 | L1: 4 · L2: 22 · L21: 459 · L100: 459 |
GA_FPlayerSickleMelee_MeleeFire_SSR_4 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 282 · L100: 282 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_4 | L1: 4 · L2: 21 · L4: 65 · L5: 86 · L8: 152 · L9: 173 · L12: 239 · L13: 260 · L16: 326 · L17: 347 · L21: 435 · L22: 395 · L100: 395 |
GA_FPlayerSickleMelee_JumpAttackFire_SSR_4 | L1: 4 · L2: 22 · L3: 45 · L4: 67 · L7: 136 · L8: 158 · L11: 227 · L12: 249 · L15: 318 · L16: 340 · L19: 409 · L20: 431 · L21: 454 · L22: 413 · L100: 413 |
GA_FPlayerSickleMelee_Melee_5 | L1: 108 · L100: 108 |
GA_FPlayerSickleMelee_AirAttack_5 | L1: 192.5 · L100: 192.5 |
GA_FPlayerSickleMelee_MeleeFire_SSR_5 | L1: 106.8 · L21: 106.8 · L22: 97.2 · L100: 97.2 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_5 | L1: 190.5 · L21: 190.5 · L22: 173 · L100: 173 |
GA_FPlayerSickleMelee_Melee_6 | L1: 6 · L2: 33 · L4: 101 · L5: 136 · L11: 340 · L12: 375 · L17: 545 · L18: 580 · L21: 682 · L100: 682 |
GA_FPlayerSickleMelee_AirAttack_6 | L1: 10 · L2: 59 · L5: 242 · L6: 302 · L14: 790 · L15: 850 · L21: 1216 · L100: 1216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_6 | L1: 6 · L2: 33 · L3: 66 · L7: 202 · L8: 235 · L11: 337 · L12: 370 · L16: 506 · L17: 539 · L21: 675 · L22: 614 · L100: 614 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_6 | L1: 10 · L2: 58 · L3: 119 · L6: 299 · L7: 360 · L10: 540 · L11: 601 · L14: 781 · L15: 842 · L18: 1022 · L19: 1083 · L21: 1203 · L22: 1093 · L100: 1093 |
GA_FPlayerSickleMelee_Melee_7 | L1: 110.7 · L100: 110.7 |
GA_FPlayerSickleMelee_AirAttack_7 | L1: 216 · L100: 216 |
GA_FPlayerSickleMelee_MeleeFire_SSR_7 | L1: 109.5 · L21: 109.5 · L22: 99.6 · L100: 99.6 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_7 | L1: 213.6 · L21: 213.6 · L22: 194.4 · L100: 194.4 |
GA_FPlayerSickleMelee_Melee_8 | L1: 6 · L2: 34 · L21: 699 · L100: 699 |
GA_FPlayerSickleMelee_AirAttack_8 | L1: 11 · L2: 66 · L3: 134 · L4: 203 · L6: 339 · L7: 408 · L9: 544 · L10: 613 · L12: 749 · L13: 818 · L15: 954 · L16: 1023 · L18: 1159 · L19: 1228 · L21: 1364 · L100: 1364 |
GA_FPlayerSickleMelee_MeleeFire_SSR_8 | L1: 6 · L2: 33 · L4: 103 · L5: 137 · L7: 207 · L8: 241 · L10: 311 · L11: 345 · L12: 380 · L13: 414 · L15: 484 · L16: 518 · L18: 588 · L19: 622 · L21: 692 · L22: 629 · L100: 629 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_8 | L1: 11 · L2: 65 · L3: 133 · L4: 200 · L6: 336 · L7: 403 · L8: 471 · L9: 538 · L10: 606 · L11: 673 · L13: 809 · L14: 876 · L15: 944 · L16: 1011 · L17: 1079 · L18: 1146 · L19: 1214 · L20: 1281 · L21: 1349 · L22: 1228 · L100: 1228 |
GA_FPlayerSickleMelee_Melee_9 | L1: 105.2 · L100: 105.2 |
GA_FPlayerSickleMelee_AirAttack_9 | L1: 175.6 · L100: 175.6 |
GA_FPlayerSickleMelee_MeleeFire_SSR_9 | L1: 104.2 · L21: 104.2 · L22: 94.7 · L100: 94.7 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_9 | L1: 173.9 · L21: 173.9 · L22: 158.1 · L100: 158.1 |
GA_FPlayerSickleMelee_Melee_10 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L6: 165 · L7: 199 · L10: 298 · L11: 332 · L14: 431 · L15: 465 · L17: 531 · L18: 565 · L21: 664 · L100: 664 |
GA_FPlayerSickleMelee_AirAttack_10 | L1: 9 · L2: 54 · L3: 109 · L4: 165 · L5: 220 · L6: 276 · L7: 331 · L9: 443 · L10: 498 · L11: 554 · L12: 609 · L13: 665 · L14: 720 · L15: 776 · L16: 831 · L17: 887 · L18: 942 · L20: 1054 · L21: 1109 · L100: 1109 |
GA_FPlayerSickleMelee_MeleeFire_SSR_10 | L1: 5 · L2: 32 · L11: 329 · L12: 361 · L21: 658 · L22: 598 · L100: 598 |
GA_FPlayerSickleMelee_AirAttackFire_SSR_10 | L1: 9 · L2: 53 · L21: 1098 · L22: 999 · L100: 999 |
Sneak AttackGA_FPlayerSickleSneak2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleMelee_SneakFire_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerSickleMelee_SneakFire_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
Domain of the BatGA_FPlayerSickleEvade_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleEvade_BackAttack_1 | L1: 144.3 · L100: 144.3 |
GA_FPlayerSickleEvade_BackAttack_2 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L6: 227 · L7: 272 · L9: 364 · L10: 409 · L12: 501 · L13: 546 · L15: 638 · L16: 683 · L17: 729 · L18: 774 · L20: 866 · L21: 911 · L100: 911 |
DodgeGA_FPlayerSickleEvade_Evade8 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleEvade_FrontAttack_1 | L1: 160.2 · L100: 160.2 |
GA_FPlayerSickleEvade_BackAttack_1 | L1: 144.3 · L100: 144.3 |
GA_FPlayerSickleEvade_FrontAttackFire_SSR_1 | L1: 126.9 · L21: 126.9 · L22: 115.5 · L100: 115.5 |
GA_FPlayerSickleEvade_BackAttackFire_SSR_1 | L1: 114.3 · L21: 114.3 · L22: 103.8 · L100: 103.8 |
GA_FPlayerSickleEvade_FrontAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L6: 252 · L7: 302 · L9: 404 · L10: 454 · L12: 556 · L13: 606 · L15: 708 · L16: 758 · L18: 860 · L19: 910 · L21: 1012 · L100: 1012 |
GA_FPlayerSickleEvade_BackAttack_2 | L1: 8 · L2: 44 · L3: 90 · L4: 135 · L6: 227 · L7: 272 · L9: 364 · L10: 409 · L12: 501 · L13: 546 · L15: 638 · L16: 683 · L17: 729 · L18: 774 · L20: 866 · L21: 911 · L100: 911 |
GA_FPlayerSickleEvade_FrontAttackFire_SSR_2 | L1: 7 · L2: 39 · L6: 199 · L7: 240 · L14: 520 · L15: 561 · L21: 801 · L22: 729 · L100: 729 |
GA_FPlayerSickleEvade_BackAttackFire_SSR_2 | L1: 6 · L2: 35 · L5: 143 · L6: 180 · L11: 360 · L12: 397 · L18: 613 · L19: 650 · L21: 722 · L22: 656 · L100: 656 |
Returning ChainbladeGA_FPlayerSickleEvade_FrontAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleEvade_FrontAttack_1 | L1: 160.2 · L100: 160.2 |
GA_FPlayerSickleEvade_FrontAttack_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L6: 252 · L7: 302 · L9: 404 · L10: 454 · L12: 556 · L13: 606 · L15: 708 · L16: 758 · L18: 860 · L19: 910 · L21: 1012 · L100: 1012 |
Mortal CoilGA_FPlayerSickleSkill5 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleSkill_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerSickleSkill_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerSickleSkill_3 | L1: 10 · L100: 10 |
GA_FPlayerSickleSkill_4 | L1: 738.6 · L100: 738.6 |
GA_FPlayerSickleSkill_5 | L1: 39 · L2: 226 · L3: 459 · L5: 927 · L6: 1160 · L8: 1628 · L9: 1861 · L11: 2329 · L12: 2562 · L13: 2796 · L14: 3029 · L16: 3497 · L17: 3730 · L19: 4198 · L20: 4431 · L21: 4665 · L100: 4665 |
VoidGA_FPlayerSickleSkill_New5 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleSkill_1 | L1: 415.4 · L100: 415.4 |
GA_FPlayerSickleSkill_2 | L1: 22 · L2: 127 · L3: 258 · L4: 390 · L5: 521 · L6: 653 · L8: 915 · L9: 1047 · L10: 1178 · L11: 1310 · L13: 1572 · L14: 1704 · L15: 1835 · L16: 1967 · L18: 2229 · L19: 2361 · L20: 2492 · L21: 2624 · L100: 2624 |
GA_FPlayerSickleSkill_3 | L1: 10 · L100: 10 |
GA_FPlayerSickleSkill_4 | L1: 738.6 · L100: 738.6 |
GA_FPlayerSickleSkill_5 | L1: 39 · L2: 226 · L3: 459 · L5: 927 · L6: 1160 · L8: 1628 · L9: 1861 · L11: 2329 · L12: 2562 · L13: 2796 · L14: 3029 · L16: 3497 · L17: 3730 · L19: 4198 · L20: 4431 · L21: 4665 · L100: 4665 |
Temporal ReaperGA_FPlayerSickleChangeSkill_New_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSickleChangeSkill_Success_1 | L1: 345.2 · L100: 345.2 |
GA_FPlayerSickleChangeSkill_Success_2 | L1: 18 · L2: 106 · L6: 542 · L7: 652 · L12: 1197 · L13: 1307 · L17: 1743 · L18: 1853 · L21: 2180 · L100: 2180 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SickleDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SickleDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Rising Scythe | GA_FPlayerSickleMeleeFire_SSR_AirAttack | WeaponSkillList · SkillDes |
| Returning Chainblade | GA_FPlayerSickleMeleeFire_SSR_Branch | WeaponSkillList · SkillDes |
| Asunder | GA_FPlayerSickleMeleeFire_SSR_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerSickleMelee_Melee | WeaponSkillList · SkillDes |
| Normal Scythe Attack | GA_FPlayerSickleMeleeFire_SSR | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerSickleSneak | WeaponSkillList · SkillDes |
| Domain of the Bat | GA_FPlayerSickleEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerSickleEvade_Evade | WeaponSkillList · SkillDes |
| Returning Chainblade | GA_FPlayerSickleEvade_FrontAttack | WeaponSkillList · SkillDes |
| Mortal Coil | GA_FPlayerSickleSkill | WeaponSkillList · SkillDes |
| Void | GA_FPlayerSickleSkill_New | WeaponSkillList · SkillDes |
| Temporal Reaper | GA_FPlayerSickleChangeSkill_New_Sucess | WeaponSkillList · SkillDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Second Wind | GA_FPlayerSicklePassivity | WeaponSkillList · SkillDes |
| Hitstun Immunity | GA_FPlayerSicklePassivity2 | WeaponSkillList · SkillDes |
| Fatigue | GA_FPlayerSicklePassivity3 | WeaponSkillList · SkillDes |