
FROSTBENEDICTION
SSR
Cocoritter
Shatter
4
Charge
12.5
Absolute Zero
1062
99199
546
Advancements
★1Star Advancement
★1
Star AdvancementAfter dodging, summon a Healing Bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time, lasts for 25 seconds. Cooldown: 25 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star Advancement★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 32%.
★5Star Advancement
★5
Star AdvancementIncrease healing effect by 15%, + an additional 20% when healing targets with less than 60% HP.
★6Star Advancement
★6
Star AdvancementWhenever a Healing Bee is summoned or disappears from battle, heal all allies for 100% of the user's ATK. All allies within 10 meters of the Healing Bee also gain 15% all damage and healing boost (cannot stack).
Awakening Traits
Cocoritter: Assistance 1200 pts Affinity
When Cocoritter uses a support weapon, increase healing effects she inflicts on others and receives by 20%.
Cocoritter: Trust 4000 pts Affinity
When Cocoritter uses a support weapon, increase healing and healing received by 20%. And when Cocoritter uses a support-type weapon's discharge skill or weapon skill, increase nearby allies' ATK by 15% for 5 seconds.
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸Self-pity
Every single attack on a target has a 3% chance to restore the user's HP by 0% of ATK + 0.
▸Energy Missile
Fire 2 extra Energy Missiles with each attack, dealing damage to the target.
▸Healing Boost
After switching to the staff, increase healing by 30% for 5 seconds.
Matrix Set Effects — Proof of Trust

MindCocoritter: Artistic Instinct
The thoughts behind the creation of craft can also be applied on the battlefield.

MemoryCocoritter: Identity Overlap
Her silhouette is overlapping with the protector she remembered.

BeliefCocoritter: Caregiver
Her expectation is simple—just easing your pain.

EmotionCocoritter: Helper
Trust me, leave the support to me.
✦ 2-Piece Set
Increase healing capability and healing received by 10%/12%/14%/16%.
✦ 4-Piece Set
When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. Only the highest level's effect is applied when obtained repeatedly.
Weapon Skill Compendium & Damage Scaling

Soaring Barrage
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 32.5% of ATK + 205.
Second Attack: Deal damage equal to 23.5% of ATK + 148.
Third Attack: Deal damage equal to 25.5% of ATK + 161.
Fourth Attack: Deal damage equal to 45.6% of ATK + 288.
Fifth Attack: Deal damage equal to 47.7% of ATK + 301.

Focused Assault
Lv. 21NormalHold Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 16.1% of ATK + 102 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 18.6% of ATK + 117 at the target location and to nearby enemies every 0.3 seconds.

Moonfall
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne to trigger Moonfall.
Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 361 damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the staff to attack 5 times in a row.
First Attack: Deal damage equal to 25.1% of ATK + 159.
Second Attack: Deal damage equal to 18.8% of ATK + 119.
Third Attack: Deal damage equal to 30.4% of ATK + 192.
Fourth Attack: Deal damage equal to 41.4% of ATK + 261.
Fifth Attack: Deal damage equal to 73.2% of ATK + 462.
Character Assets & Media (PNG & WebP)37
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtCocoritter Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_11
1080×1080Awakening Splash
260×349SilhouetteCocoritter Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_11Absolute Zero Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_kekelite
128×128Upgrade Material
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
127×128Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillSwift Deliverance
/Game/Resources/Icon/skill/WeaponSkill/skill_Staves_changeskill
60×54Elemental ReactionCocoritter Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR3_512Cocoritter Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR3_256Cocoritter Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_kekeliteCocoritter killicon_Stave_Ice
/Game/Resources/UI/BreakFate/weaponicon/killicon_Stave_Ice
1284×404Asset
152×304AssetCocoritter imitation_11
/Game/Resources/UI/jinianyingzhang/lihui/imitation_11
152×304AssetCocoritter imitation_11_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_11_hui
800×800AssetCocoritter manyou_imitation_11
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_11Cocoritter Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Stave_Ice01
512×512Weapon 512pxAbsolute Zero (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_kekelite_512
544×248Weapon ShowcaseAbsolute Zero Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Stave_Ice01
260×349Asset
1024×958AssetCocoritter erjie_imitation_11
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_11
236×236AssetCocoritter imitation_11_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_11_xiangqing
678×367AssetCocoritter wuwei_imitation_11
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_11
256×256Profile Headshot
118×118Profile HeadshotCocoritter Headshot kekelite_s
/Game/Resources/Icon/Avatar/touxiang_kekelite_s
128×128Profile Headshot
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
kekeliteAvatar ID
kekeliteImitation ID
imitation_11Weapon ID
stave_iceMatrix Suit ID
suit_SSR3Matrix Suit Name
Proof of TrustRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
15Base HP (Lv. 1)
1165Base Resistance (Lv. 1)
8Base Shatter
4Base Charge
12.5Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR3Matrix Suit Name
Proof of TrustQuality
SSR2-Piece Set
—Increase healing capability and healing received by 10%/12%/14%/16%.
★0
Buff_Matrix_SSR_3_level1★1
Buff_Matrix_SSR_3_level2★2
Buff_Matrix_SSR_3_level3★3
Buff_Matrix_SSR_3_level44-Piece Set
—When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. Only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matrix_SSR_4_level1_OS★1
Buff_Matrix_SSR_4_level2_OS★2
Buff_Matrix_SSR_4_level3_OS★3
Buff_Matrix_SSR_4_level4_OSTrait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCocoritter: Assistance♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Cocoritter: Trust♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_StavesBase Skill Curve & Progression Data (EffectFigure_Staves)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Staves_OverseasOverseas Skill Curve Balancing (EffectFigure_Staves_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSoaring BarrageGA_FPlayerStavesMelee_AirAttack24 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_AirAttack_1 | L1: 43.9 · L21: 43.9 · L22: 32.5 · L100: 32.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_1 | L1: 77.6 · L100: 77.6 |
GA_FPlayerStavesMelee_AirAttack_2 | L1: 2 · L2: 13 · L10: 125 · L11: 138 · L18: 236 · L19: 249 · L21: 277 · L22: 205 · L100: 205 |
GA_FPlayerStavesMelee_AirAttack_SSR_2 | L1: 4 · L2: 24 · L3: 48 · L4: 73 · L5: 97 · L6: 122 · L7: 146 · L9: 196 · L11: 244 · L12: 270 · L15: 342 · L17: 392 · L18: 416 · L19: 441 · L20: 465 · L21: 490 · L100: 490 |
GA_FPlayerStavesMelee_AirAttack_3 | L1: 31.7 · L21: 31.7 · L22: 23.5 · L100: 23.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_3 | L1: 55.9 · L100: 55.9 |
GA_FPlayerStavesMelee_AirAttack_4 | L1: 2 · L2: 10 · L21: 200 · L22: 148 · L100: 148 |
GA_FPlayerStavesMelee_AirAttack_SSR_4 | L1: 3 · L2: 18 · L3: 35 · L4: 53 · L5: 70 · L7: 106 · L8: 123 · L9: 141 · L10: 158 · L12: 194 · L13: 211 · L14: 229 · L15: 246 · L16: 264 · L17: 283 · L18: 300 · L20: 336 · L21: 353 · L100: 353 |
GA_FPlayerStavesMelee_AirAttack_5 | L1: 34.4 · L21: 34.4 · L22: 25.5 · L100: 25.5 |
GA_FPlayerStavesMelee_AirAttack_SSR_5 | L1: 60.6 · L100: 60.6 |
GA_FPlayerStavesMelee_AirAttack_6 | L1: 2 · L2: 11 · L3: 21 · L10: 98 · L11: 108 · L19: 196 · L20: 206 · L21: 217 · L22: 161 · L100: 161 |
GA_FPlayerStavesMelee_AirAttack_SSR_6 | L1: 3 · L2: 19 · L3: 37 · L4: 57 · L5: 76 · L6: 96 · L7: 114 · L8: 133 · L9: 153 · L12: 210 · L13: 230 · L14: 249 · L15: 267 · L16: 287 · L17: 306 · L18: 326 · L19: 344 · L20: 364 · L21: 383 · L100: 383 |
GA_FPlayerStavesMelee_AirAttack_7 | L1: 61.6 · L21: 61.6 · L22: 45.6 · L100: 45.6 |
GA_FPlayerStavesMelee_AirAttack_SSR_7 | L1: 109 · L100: 109 |
GA_FPlayerStavesMelee_AirAttack_8 | L1: 3 · L2: 19 · L3: 38 · L4: 58 · L5: 77 · L6: 97 · L7: 116 · L8: 136 · L9: 155 · L10: 175 · L11: 194 · L12: 214 · L13: 233 · L14: 253 · L15: 272 · L16: 292 · L17: 311 · L18: 331 · L19: 350 · L20: 370 · L21: 389 · L22: 288 · L100: 288 |
GA_FPlayerStavesMelee_AirAttack_SSR_8 | L1: 6 · L2: 33 · L3: 68 · L5: 136 · L6: 172 · L8: 240 · L9: 275 · L11: 343 · L13: 413 · L14: 447 · L15: 482 · L16: 516 · L17: 551 · L19: 619 · L20: 655 · L21: 689 · L100: 689 |
GA_FPlayerStavesMelee_AirAttack_9 | L1: 64.3 · L21: 64.3 · L22: 47.7 · L100: 47.7 |
GA_FPlayerStavesMelee_AirAttack_SSR_9 | L1: 113.5 · L100: 113.5 |
GA_FPlayerStavesMelee_AirAttack_10 | L1: 3 · L2: 20 · L4: 60 · L5: 81 · L7: 121 · L8: 142 · L10: 182 · L11: 203 · L13: 243 · L14: 264 · L16: 304 · L17: 325 · L19: 365 · L20: 386 · L21: 406 · L22: 301 · L100: 301 |
GA_FPlayerStavesMelee_AirAttack_SSR_10 | L1: 6 · L2: 35 · L3: 70 · L4: 107 · L5: 142 · L6: 178 · L7: 215 · L8: 250 · L13: 430 · L14: 465 · L15: 502 · L16: 538 · L17: 573 · L18: 609 · L19: 646 · L20: 681 · L21: 717 · L100: 717 |
GA_FPlayerStavesMelee_AirAttack_11 | L1: 7.7 · L21: 7.7 · L22: 5.7 · L100: 5.7 |
GA_FPlayerStavesMelee_AirAttack_SSR_11 | L1: 15.6 · L100: 15.6 |
GA_FPlayerStavesMelee_AirAttack_12 | L1: 0 · L2: 2 · L3: 5 · L4: 7 · L5: 10 · L6: 12 · L7: 15 · L9: 19 · L10: 22 · L11: 24 · L12: 27 · L13: 29 · L14: 32 · L16: 36 · L17: 39 · L18: 41 · L19: 44 · L20: 46 · L21: 49 · L22: 36 · L100: 36 |
GA_FPlayerStavesMelee_AirAttack_SSR_12 | L1: 1 · L2: 4 · L3: 10 · L4: 14 · L5: 20 · L6: 24 · L7: 30 · L8: 34 · L9: 40 · L10: 44 · L11: 50 · L12: 54 · L21: 99 · L100: 99 |
Focused AssaultGA_FPlayerStavesMelee_Branch8 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_Branch_1 | L1: 21.7 · L21: 21.7 · L22: 16.1 · L100: 16.1 |
GA_FPlayerStavesMelee_Branch_SSR_1 | L1: 38.4 · L21: 38.4 · L22: 29.5 · L100: 29.5 |
GA_FPlayerStavesMelee_Branch_2 | L1: 1 · L3: 13 · L10: 62 · L11: 68 · L17: 110 · L18: 116 · L21: 137 · L22: 102 · L100: 102 |
GA_FPlayerStavesMelee_Branch_SSR_2 | L1: 2 · L2: 12 · L5: 48 · L6: 61 · L15: 169 · L16: 182 · L21: 242 · L22: 186 · L100: 186 |
GA_FPlayerStavesMelee_Branch_3 | L1: 25.2 · L21: 25.2 · L22: 18.6 · L100: 18.6 |
GA_FPlayerStavesMelee_Branch_SSR_3 | L1: 44.4 · L21: 44.4 · L22: 34.2 · L100: 34.2 |
GA_FPlayerStavesMelee_Branch_4 | L1: 1 · L2: 8 · L9: 64 · L10: 71 · L21: 159 · L22: 117 · L100: 117 |
GA_FPlayerStavesMelee_Branch_SSR_4 | L1: 2 · L2: 13 · L3: 28 · L5: 56 · L6: 69 · L7: 84 · L9: 112 · L10: 127 · L11: 140 · L13: 168 · L14: 183 · L15: 196 · L17: 224 · L18: 239 · L19: 253 · L20: 266 · L21: 281 · L22: 216 · L100: 216 |
MoonfallGA_FPlayerStavesMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_JumpAttack_1 | L1: 77.2 · L21: 77.2 · L22: 57.2 · L100: 57.2 |
GA_FPlayerStavesMelee_JumpAttack_SSR_1 | L1: 136.2 · L100: 136.2 |
GA_FPlayerStavesMelee_JumpAttack_2 | L1: 4 · L2: 24 · L4: 72 · L5: 97 · L6: 121 · L7: 146 · L8: 170 · L9: 195 · L11: 243 · L12: 268 · L13: 292 · L14: 317 · L16: 365 · L17: 390 · L18: 414 · L19: 439 · L20: 463 · L21: 488 · L22: 361 · L100: 361 |
GA_FPlayerStavesMelee_JumpAttack_SSR_2 | L1: 8 · L2: 42 · L5: 171 · L6: 213 · L7: 257 · L12: 472 · L13: 516 · L17: 688 · L18: 730 · L19: 774 · L21: 860 · L100: 860 |
Normal AttackGA_FPlayerStavesMelee_Melee24 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesMelee_Melee_1 | L1: 33.9 · L21: 33.9 · L22: 25.1 · L100: 25.1 |
GA_FPlayerStavesMelee_Melee_SSR_1 | L1: 59.8 · L21: 59.8 · L22: 46.1 · L100: 46.1 |
GA_FPlayerStavesMelee_Melee_2 | L1: 2 · L2: 10 · L5: 43 · L6: 53 · L8: 75 · L9: 85 · L12: 118 · L13: 128 · L15: 150 · L16: 160 · L19: 193 · L20: 203 · L21: 214 · L22: 159 · L100: 159 |
GA_FPlayerStavesMelee_Melee_SSR_2 | L1: 3 · L2: 19 · L3: 37 · L9: 151 · L10: 169 · L11: 189 · L13: 227 · L14: 245 · L15: 264 · L16: 284 · L17: 303 · L18: 321 · L21: 378 · L22: 292 · L100: 292 |
GA_FPlayerStavesMelee_Melee_3 | L1: 25.4 · L21: 25.4 · L22: 18.8 · L100: 18.8 |
GA_FPlayerStavesMelee_Melee_SSR_3 | L1: 44.9 · L21: 44.9 · L22: 34.5 · L100: 34.5 |
GA_FPlayerStavesMelee_Melee_4 | L1: 1 · L2: 8 · L21: 160 · L22: 119 · L100: 119 |
GA_FPlayerStavesMelee_Melee_SSR_4 | L1: 2 · L2: 13 · L3: 28 · L6: 70 · L7: 85 · L9: 113 · L10: 128 · L12: 156 · L13: 169 · L14: 184 · L16: 212 · L17: 227 · L19: 255 · L20: 270 · L21: 284 · L22: 218 · L100: 218 |
GA_FPlayerStavesMelee_Melee_5 | L1: 41 · L21: 41 · L22: 30.4 · L100: 30.4 |
GA_FPlayerStavesMelee_Melee_SSR_5 | L1: 72.2 · L21: 72.2 · L22: 55.7 · L100: 55.7 |
GA_FPlayerStavesMelee_Melee_6 | L1: 2 · L2: 13 · L3: 26 · L4: 38 · L21: 259 · L22: 192 · L100: 192 |
GA_FPlayerStavesMelee_Melee_SSR_6 | L1: 3 · L2: 22 · L4: 68 · L5: 90 · L7: 136 · L8: 160 · L9: 182 · L12: 251 · L13: 273 · L16: 342 · L17: 364 · L20: 433 · L21: 455 · L22: 352 · L100: 352 |
GA_FPlayerStavesMelee_Melee_7 | L1: 56.1 · L21: 56.1 · L22: 41.4 · L100: 41.4 |
GA_FPlayerStavesMelee_Melee_SSR_7 | L1: 98.7 · L21: 98.7 · L22: 75.9 · L100: 75.9 |
GA_FPlayerStavesMelee_Melee_8 | L1: 3 · L2: 17 · L4: 53 · L5: 70 · L8: 124 · L9: 141 · L12: 195 · L13: 212 · L16: 266 · L17: 283 · L20: 337 · L21: 354 · L22: 261 · L100: 261 |
GA_FPlayerStavesMelee_Melee_SSR_8 | L1: 6 · L2: 30 · L3: 62 · L4: 92 · L5: 124 · L7: 186 · L8: 218 · L9: 249 · L10: 279 · L11: 311 · L12: 342 · L13: 374 · L15: 436 · L16: 468 · L17: 498 · L18: 529 · L19: 561 · L20: 592 · L21: 624 · L22: 480 · L100: 480 |
GA_FPlayerStavesMelee_Melee_9 | L1: 98.8 · L21: 98.8 · L22: 73.2 · L100: 73.2 |
GA_FPlayerStavesMelee_Melee_SSR_9 | L1: 174.2 · L21: 174.2 · L22: 134.2 · L100: 134.2 |
GA_FPlayerStavesMelee_Melee_10 | L1: 5 · L2: 30 · L3: 61 · L4: 93 · L7: 186 · L8: 218 · L11: 311 · L12: 343 · L15: 436 · L16: 468 · L19: 561 · L20: 593 · L21: 624 · L22: 462 · L100: 462 |
GA_FPlayerStavesMelee_Melee_SSR_10 | L1: 9 · L2: 53 · L3: 109 · L12: 604 · L13: 660 · L21: 1100 · L22: 848 · L100: 848 |
GA_FPlayerStavesMelee_Melee_11 | L1: 7.7 · L21: 7.7 · L22: 5.7 · L100: 5.7 |
GA_FPlayerStavesMelee_Melee_SSR_11 | L1: 15.6 · L100: 15.6 |
GA_FPlayerStavesMelee_Melee_12 | L1: 0 · L2: 2 · L3: 5 · L4: 7 · L5: 10 · L6: 12 · L7: 15 · L9: 19 · L10: 22 · L11: 24 · L12: 27 · L13: 29 · L14: 32 · L16: 36 · L17: 39 · L18: 41 · L19: 44 · L20: 46 · L21: 49 · L22: 36 · L100: 36 |
GA_FPlayerStavesMelee_Melee_SSR_12 | L1: 1 · L2: 4 · L3: 10 · L4: 14 · L5: 20 · L6: 24 · L7: 30 · L8: 34 · L9: 40 · L10: 44 · L11: 50 · L12: 54 · L21: 99 · L100: 99 |
TesseractGA_FPlayerStavesEvade_BackAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_BackAttack_1 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_BackAttack_SSR_1 | L1: 66.4 · L100: 66.4 |
GA_FPlayerStavesEvade_BackAttack_2 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
GA_FPlayerStavesEvade_BackAttack_SSR_2 | L1: 3 · L2: 20 · L21: 419 · L100: 419 |
GA_FPlayerStavesEvade_BackAttack_3 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_BackAttack_4 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
DodgeGA_FPlayerStavesEvade_Evade12 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_FrontAttack_1 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_BackAttack_1 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_FrontAttack_SSR_1 | L1: 45.9 · L100: 45.9 |
GA_FPlayerStavesEvade_BackAttack_SSR_1 | L1: 66.4 · L100: 66.4 |
GA_FPlayerStavesEvade_FrontAttack_2 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_BackAttack_2 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
GA_FPlayerStavesEvade_FrontAttack_SSR_2 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L11: 145 · L12: 159 · L13: 174 · L14: 188 · L15: 203 · L16: 217 · L17: 232 · L18: 246 · L19: 261 · L20: 275 · L21: 290 · L100: 290 |
GA_FPlayerStavesEvade_BackAttack_SSR_2 | L1: 3 · L2: 20 · L21: 419 · L100: 419 |
GA_FPlayerStavesEvade_FrontAttack_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_BackAttack_3 | L1: 43.3 · L21: 43.3 · L22: 32.1 · L100: 32.1 |
GA_FPlayerStavesEvade_FrontAttack_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_BackAttack_4 | L1: 2 · L2: 13 · L4: 41 · L5: 54 · L7: 82 · L8: 95 · L11: 137 · L12: 150 · L14: 178 · L15: 191 · L17: 219 · L18: 232 · L20: 260 · L21: 273 · L22: 203 · L100: 203 |
SurgeGA_FPlayerStavesEvade_FrontAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesEvade_FrontAttack_1 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_FrontAttack_SSR_1 | L1: 45.9 · L100: 45.9 |
GA_FPlayerStavesEvade_FrontAttack_2 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerStavesEvade_FrontAttack_SSR_2 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L5: 58 · L6: 72 · L7: 87 · L8: 101 · L9: 116 · L10: 130 · L11: 145 · L12: 159 · L13: 174 · L14: 188 · L15: 203 · L16: 217 · L17: 232 · L18: 246 · L19: 261 · L20: 275 · L21: 290 · L100: 290 |
GA_FPlayerStavesEvade_FrontAttack_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerStavesEvade_FrontAttack_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
SanctuaryGA_FPlayerStavesSkill7 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesSkill_1 | L1: 3 · L100: 3 |
GA_FPlayerStavesSkill_SSR_1 | L1: 95 · L100: 95 |
GA_FPlayerStavesSkill_2 | L1: 0 · L10: 9 · L11: 9 · L21: 19 · L100: 19 |
GA_FPlayerStavesSkill_SSR_2 | L1: 5 · L2: 29 · L10: 269 · L11: 300 · L21: 600 · L100: 600 |
GA_FPlayerStavesSkill_3 | L1: 60 · L100: 60 |
GA_FPlayerStavesSkill_4 | L1: 81.7 · L100: 81.7 |
GA_FPlayerStavesSkill_5 | L1: 4 · L2: 25 · L5: 103 · L6: 128 · L11: 258 · L12: 283 · L17: 413 · L18: 438 · L21: 516 · L100: 516 |
Swift DeliveranceGA_FPlayerStavesChangeSkill_Sucess8 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesChangeSkill_Success_1 | L1: 39.5 · L100: 39.5 |
GA_FPlayerStavesChangeSkill_Success_SSR_1 | L1: 59.4 · L100: 59.4 |
GA_FPlayerStavesChangeSkill_Success_2 | L1: 2 · L2: 12 · L3: 25 · L4: 37 · L5: 50 · L6: 62 · L7: 75 · L8: 87 · L9: 100 · L10: 112 · L11: 125 · L12: 137 · L13: 150 · L14: 162 · L15: 175 · L17: 199 · L18: 212 · L19: 224 · L20: 237 · L21: 249 · L100: 249 |
GA_FPlayerStavesChangeSkill_Success_SSR_2 | L1: 3 · L2: 18 · L5: 75 · L6: 93 · L9: 150 · L10: 168 · L14: 244 · L15: 262 · L19: 338 · L20: 356 · L21: 375 · L100: 375 |
GA_FPlayerStavesChangeSkill_Success_3 | L1: 79 · L100: 79 |
GA_FPlayerStavesChangeSkill_Success_SSR_3 | L1: 118.8 · L100: 118.8 |
GA_FPlayerStavesChangeSkill_Success_4 | L1: 4 · L2: 24 · L21: 499 · L100: 499 |
GA_FPlayerStavesChangeSkill_Success_SSR_4 | L1: 6 · L2: 36 · L3: 74 · L4: 111 · L6: 187 · L7: 224 · L8: 262 · L9: 299 · L11: 375 · L12: 412 · L13: 450 · L14: 487 · L15: 525 · L16: 562 · L18: 638 · L19: 675 · L20: 713 · L21: 750 · L100: 750 |
Self-pityGA_FPlayerStavesPassivity3 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Energy MissileGA_FPlayerStavesPassivity23 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Healing BoostGA_FplayerStavesPassivity33 curves
| Parameter | Values |
|---|---|
GA_FPlayerStavesPassivity_Passivity_1 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_2 | L1: 0 · L100: 0 |
GA_FPlayerStavesPassivity_Passivity_3 | L1: 5 · L100: 5 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (StavesDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (StavesDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Soaring Barrage | GA_FPlayerStavesMelee_AirAttack | WeaponSkillList · SkillDes |
| Focused Assault | GA_FPlayerStavesMelee_Branch | WeaponSkillList · SkillDes |
| Moonfall | GA_FPlayerStavesMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerStavesMelee_Melee | WeaponSkillList · SkillDes |
| Tesseract | GA_FPlayerStavesEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerStavesEvade_Evade | WeaponSkillList · SkillDes |
| Surge | GA_FPlayerStavesEvade_FrontAttack | WeaponSkillList · SkillDes |
| Sanctuary | GA_FPlayerStavesSkill | WeaponSkillList · SkillDes |
| Swift Deliverance | GA_FPlayerStavesChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Self-pity | GA_FPlayerStavesPassivity | WeaponSkillList · SkillDes |
| Energy Missile | GA_FPlayerStavesPassivity2 | WeaponSkillList · SkillDes |
| Healing Boost | GA_FplayerStavesPassivity3 | WeaponSkillList · SkillDes |