
FROSTDPS
SR
Hilda
Shatter
10
Charge
10
The Terminator
930
51764
202
Advancements
★1Star Advancement
★1
Star AdvancementEvery successful normal attack increases damage by 1% for 2 seconds. Stack up to 15 times. Increase ammo count to 60.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 10%.
★3Star Advancement
★3
Star AdvancementWithin 10 seconds of switching to the weapon, increase damage of normal attacks and shatter by 30%. Cooldown: 25 seconds. Increase ammo to 80.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 20%.
★5Star Advancement
★5
Star AdvancementReduce cooldown of normal attacks while in turret mode by 2 seconds.
★6Star Advancement
★6
Star AdvancementWithin 10 seconds upon switching to the weapon, increase damage of normal attacks and shatter by 60%. Cooldown: 25 seconds.
Awakening Traits
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸Speed Up
After switching to an Omnium cannon, increase speed by 30% for 5 seconds.
▸Weak Point Exploit
Hitting targets has a chance to freeze them, and hitting their weak points deals extra damage.
Every 3 hits on a target, inflict 1 stack of defense reduction.
Defense Reduction: Reduce defense by 1.5% for 10 seconds, and trigger vulnerability upon reaching 4 stacks.
Vulnerable: Reduce physical defense and elemental defense by 6%, and inflict bleed to the target after receiving 5 attacks while vulnerable.
Bleed: Reduce physical defense and elemental defense by 8%.
Matrix Set Effects — Parabola

MindHilda: Acumen
Full of business acumen.

MemoryHilda: Dockbred
The nostrils have been smelling the salty scent of the sea for far too long. They're uncomfortable when it's missing.

BeliefHilda: Haggler
Never buy things at full price, always haggle till your last breath!

EmotionHilda: Smash Ball
There are not many recreations you can do with physically handicapped friends.
✦ 2-Piece Set
—
✦ 4-Piece Set
—
Weapon Skill Compendium & Damage Scaling

Normal Attack
Lv. 21NormalHold Attack
Tap normal attack to enter aiming mode. Hold normal attack to fire continuously, up to 40 rounds. Each shot deals damage equal to 11.4% of ATK + 72. Deal double damage when scoring a headshot or hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Character Assets & Media (PNG & WebP)33
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteThe Terminator Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_hida
128×128Upgrade Material
128×128Weapon Skill
82×82Weapon Skill
128×128Weapon Skill
60×54Elemental ReactionHilda Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SR7_512Hilda Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SR7_256Hilda Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_sr_xierdaHilda killicon_cannon_ice
/Game/Resources/UI/BreakFate/weaponicon/killicon_cannon_ice
460×676Asset
748×632Asset
955×720AssetHilda txz_gm_renwu2_Hilda
/Game/Resources/UI/CombatAward/3/txz_gm_renwu2_Hilda
373×622Asset
159×239Asset
159×239AssetHilda imitation_15_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_15_hui
800×800AssetHilda manyou_imitation_15
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_15Hilda Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Cannon_Ice01
544×248Weapon ShowcaseThe Terminator Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SR_Cannon_Ice01
260×349Asset
236×236AssetHilda imitation_15_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_15_xiangqing
678×367AssetHilda wuwei_imitation_15
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_15
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
82×82Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
hildaAvatar ID
hidaImitation ID
imitation_15Weapon ID
cannon_iceMatrix Suit ID
suit_SR7Matrix Suit Name
ParabolaRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
12Base HP (Lv. 1)
753Base Resistance (Lv. 1)
3Base Shatter
10Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SR7Matrix Suit Name
ParabolaQuality
SR2-Piece Set
—Increase damage by 12%/15%/18% when there are no enemies within 6 meters.
4-Piece Set
—4-Piece Set: Grants elemental damage bonuses and resonance boosts.
Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsHilda: Pedal to the Metal♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Hilda: Full-speed Drifting♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (3)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_CannonBase Skill Curve & Progression Data (EffectFigure_Cannon)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Cannon_OverseasOverseas Skill Curve Balancing (EffectFigure_Cannon_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesNormal AttackGA_FPlayerCannonMelee_Melee2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCannonMelee_Melee_1 | L1: 15.4 · L21: 15.4 · L22: 11.4 · L100: 11.4 |
GA_FPlayerCannonMelee_Melee_2 | L1: 1 · L2: 5 · L3: 10 · L4: 14 · L11: 49 · L12: 53 · L19: 88 · L20: 92 · L21: 97 · L22: 72 · L100: 72 |
TurretGA_FPlayerCannonSkill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerCannonSkillNew_1 | L1: 287.9 · L21: 287.9 · L22: 213.3 · L100: 213.3 |
GA_FPlayerCannonSkillNew_2 | L1: 15 · L2: 88 · L8: 634 · L9: 726 · L21: 1818 · L22: 1347 · L100: 1347 |
GA_FPlayerCannonSkillNew_3 | L1: 3.5 · L100: 3.5 |
Suppressing FireGA_FPlayerCannonChangeSkill_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCannonChangeSkill_Success_1 | L1: 444.5 · L21: 444.5 · L22: 329.2 · L100: 329.2 |
GA_FPlayerCannonChangeSkill_Success_2 | L1: 23 · L2: 136 · L3: 277 · L4: 417 · L5: 558 · L6: 698 · L8: 980 · L9: 1120 · L10: 1261 · L11: 1401 · L13: 1683 · L14: 1823 · L15: 1964 · L16: 2104 · L18: 2386 · L19: 2526 · L20: 2667 · L21: 2807 · L22: 2079 · L100: 2079 |
Skill Provenance (7)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (CannonDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (CannonDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Normal Attack | GA_FPlayerCannonMelee_Melee | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerCannonEvade_Evade | WeaponSkillList · SkillDes |
| Turret | GA_FPlayerCannonSkill | WeaponSkillList · SkillDes |
| Suppressing Fire | GA_FPlayerCannonChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Speed Up | GA_FPlayerCannonPassivity | WeaponSkillList · SkillDes |
| Weak Point Exploit | GA_FPlayerCannonPassivity2 | WeaponSkillList · SkillDes |