
FROSTTANK
SR
Ene
Shatter
10
Charge
6
Pummeler
647
59529
404
Advancements
★1Star Advancement
★1
Star AdvancementTaunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 10%.
★3Star Advancement
★3
Star AdvancementAfter taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base HP growth by 20%.
★5Star Advancement
★5
Star Advancement★6Star Advancement
★6
Star AdvancementDischarge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.
Awakening Traits
Passive Skills
▸
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
▸Fortitude
Possess a high level of resistance, and most actions cannot be interrupted by hitstun. Deal an additional 20% damage to targets that are knocked down or frozen.
▸
Wrath
Gain 2 stacks of Rage by dealing damage to a target with more than 50% HP. Gain 1 stack of Rage by dealing damage to a target with less than 50% HP. For every 15 stacks, the next attack stuns the target for 2.5 seconds.
▸
Stun
Stun for 5 seconds.
▸Deter
Each attack applies 1 stack of endurance regen down to targets.
Endurance Regen Down: Reduce endurance regen speed by 5% for 15 seconds and apply fatigue at 3 stacks.
Fatigue: Reduce endurance regen speed by 20% for 15 seconds.
▸Hitstun Enhancement
After switching to the maul, increase hitstun resist by 20% for 5 seconds.
Matrix Set Effects — Overload

MindEne: Competitive
The accelerated output when power is increased will also be delivered in faint tremors to the weapon.

MemoryEne: Loose Cannon
The Hykros Suppressor Lab never forgets the fight she put up.

BeliefEne: Second Life
A body without pain will function to the last ounce of energy until complete destruction.

EmotionEne: Family Photo
It was taken only because her father begged her to.
✦ 2-Piece Set
—
✦ 4-Piece Set
—
Weapon Skill Compendium & Damage Scaling

Pummel
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 121.7% of ATK + 769and suspend the target.
While Outburst is active, deal damage equal to 133.9% of ATK + 846 and strongly suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Furious Strikes
Lv. 21NormalHold Attack
After the third normal attack, hold the normal attack button to trigger Furious Strikes.
Upon hit, strongly suspend the target, dealing damage equal to 153.8% of ATK + 971.
While Outburst is active, deal damage equal to 62.1% of ATK + 392 and strongly suspend the target.

Shockwave
Lv. 21NormalJumpAttackAttackAttack
Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK + 220 each time. Cost 250 endurance.
While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of *ATK + 242 each time.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttack
While on the ground, swing the maul to attack 4 times in a row.
First Attack: Deal damage equal to 76.3% of ATK + 482 and knock the target back a short distance.
Second Attack: Deal damage equal to 62.1% of ATK + 392 and knock the target back a short distance.
Third Attack: Deal damage equal to 157.4% of ATK + 994 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 263.8% of ATK + 1666 and launch the target.
While Outburst is active, swing the maul to attack 4 times in a row.
First Attack: Deal damage equal to 75.5% of ATK + 477 and knock the target back a short distance.
Second Attack: Deal damage equal to 65% of ATK + 411 and knock the target back a short distance.
Third Attack: Deal damage equal to 171.3% of ATK + 1082 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 315.3% of ATK + 1991 and strongly suspend the target.

Focus Smash
Lv. 21NormalHold Attack
Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging.
First Stack: Deal damage equal to 153.8% of ATK + 971 and suspend the target.
Second Stack: Deal damage equal to 384.5% of ATK + 2428 and strongly suspend the target.
Third Stack: Deal damage equal to 720.8% of ATK + 4552 and strongly suspend the target.
While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK + 3168 and strongly suspend the target.

Sneak Attack
Lv. 21NormalAttack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 2700.
Character Assets & Media (PNG & WebP)32
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
82×82Weapon Skill
128×128Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillJumping Smash
/Game/Resources/Icon/skill/WeaponSkill/skill_hammer_frontattack
128×128Weapon Skill
82×82Weapon SkillOverwhelming Maul
/Game/Resources/Icon/skill/WeaponSkill/skill_Hammer_changeskill
60×54Elemental Reaction
82×82Buff
82×82BuffEne Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SR8_256Ene Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_sr_xiEne killicon_Hammer_Ice
/Game/Resources/UI/BreakFate/weaponicon/killicon_Hammer_Ice
154×156Asset
154×156AssetEne imitation_2_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_2_hui
800×800AssetEne manyou_imitation_2
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_2Ene Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Hammer_Ice01
544×248Weapon ShowcasePummeler Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SR_Hammer_Ice01
260×349Asset
236×236AssetEne imitation_2_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_2_xiangqing
678×367AssetEne wuwei_imitation_2
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_2
256×256Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
eneAvatar ID
xiImitation ID
imitation_2Weapon ID
hammer_iceMatrix Suit ID
suit_SR8Matrix Suit Name
OverloadRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
9Base HP (Lv. 1)
753Base Resistance (Lv. 1)
6Base Shatter
10Base Charge
6Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SR8Matrix Suit Name
OverloadQuality
SR2-Piece Set
—When dealing damage greater than 100% of ATK, deal additional damage equal to 60%/75%/90% of ATK. Cooldown: 3 seconds.
4-Piece Set
—4-Piece Set: Grants elemental damage bonuses and resonance boosts.
Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsEne: Fast Mode♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Ene: Beyond Limits Mode♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (11)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_HammerBase Skill Curve & Progression Data (EffectFigure_Hammer)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Hammer_OverseasOverseas Skill Curve Balancing (EffectFigure_Hammer_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesPummelGA_FPlayerHammerMelee_AirAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_AirAttack_1 | L1: 164.3 · L21: 164.3 · L22: 121.7 · L100: 121.7 |
GA_FPlayerHammerMelee_AirAttack_2 | L1: 9 · L2: 50 · L21: 1038 · L22: 769 · L100: 769 |
GA_FPlayerHammerMelee_AirAttack_3 | L1: 180.7 · L21: 180.7 · L22: 133.9 · L100: 133.9 |
GA_FPlayerHammerMelee_AirAttack_4 | L1: 10 · L2: 55 · L3: 112 · L4: 170 · L9: 455 · L10: 513 · L16: 855 · L17: 913 · L21: 1141 · L22: 846 · L100: 846 |
Furious StrikesGA_FPlayerHammerMelee_Branch78 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_Melee_1 | L1: 103 · L21: 103 · L22: 76.3 · L100: 76.3 |
GA_FPlayerHammerMelee_Branch_1 | L1: 207.6 · L21: 207.6 · L22: 153.8 · L100: 153.8 |
GA_FPlayerHammerMelee_AirAttack_1 | L1: 164.3 · L21: 164.3 · L22: 121.7 · L100: 121.7 |
GA_FPlayerHammerMelee_JumpAttack_1 | L1: 47 · L21: 47 · L22: 34.8 · L100: 34.8 |
GA_FPlayerHammerMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerHammerMelee_PowerAttack_1 | L1: 207.6 · L21: 207.6 · L22: 153.8 · L100: 153.8 |
GA_FPlayerHammerMelee_MeleeThu_SSR_1 | L1: 159.9 · L21: 159.9 · L22: 118.5 · L100: 118.5 |
GA_FPlayerHammerMelee_AirAttackThu_SSR_1 | L1: 180 · L21: 180 · L22: 133.3 · L100: 133.3 |
GA_FPlayerHammerMelee_JumpAttackThu_SSR_1 | L1: 51.5 · L21: 51.5 · L22: 38.2 · L100: 38.2 |
GA_FPlayerHammerMelee_SneakThu_SSR_1 | L1: 570 · L100: 570 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_1 | L1: 249.2 · L21: 249.2 · L22: 184.6 · L100: 184.6 |
GA_FPlayerHammerMelee_PowerAttack_OS_1 | L1: 207.6 · L21: 207.6 · L22: 153.8 · L100: 153.8 |
GA_FPlayerHammerMelee_Melee_2 | L1: 5 · L2: 31 · L4: 97 · L5: 129 · L6: 162 · L7: 194 · L9: 260 · L10: 292 · L11: 325 · L12: 357 · L13: 390 · L14: 422 · L16: 488 · L17: 520 · L18: 553 · L19: 585 · L21: 651 · L22: 482 · L100: 482 |
GA_FPlayerHammerMelee_Branch_2 | L1: 11 · L2: 63 · L4: 195 · L5: 260 · L7: 392 · L8: 457 · L10: 589 · L11: 654 · L13: 786 · L14: 851 · L16: 983 · L17: 1048 · L19: 1180 · L20: 1245 · L21: 1311 · L22: 971 · L100: 971 |
GA_FPlayerHammerMelee_AirAttack_2 | L1: 9 · L2: 50 · L21: 1038 · L22: 769 · L100: 769 |
GA_FPlayerHammerMelee_JumpAttack_2 | L1: 2 · L2: 14 · L8: 104 · L9: 118 · L16: 223 · L17: 237 · L21: 297 · L22: 220 · L100: 220 |
GA_FPlayerHammerMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerHammerMelee_PowerAttack_2 | L1: 11 · L2: 63 · L4: 195 · L5: 260 · L7: 392 · L8: 457 · L10: 589 · L11: 654 · L13: 786 · L14: 851 · L16: 983 · L17: 1048 · L19: 1180 · L20: 1245 · L21: 1311 · L22: 971 · L100: 971 |
GA_FPlayerHammerMelee_MeleeThu_SSR_2 | L1: 8 · L2: 49 · L3: 99 · L5: 201 · L6: 251 · L7: 302 · L8: 352 · L10: 454 · L11: 504 · L12: 555 · L13: 605 · L14: 656 · L15: 706 · L17: 808 · L18: 858 · L19: 909 · L20: 959 · L21: 1010 · L22: 748 · L100: 748 |
GA_FPlayerHammerMelee_AirAttackThu_SSR_2 | L1: 9 · L2: 55 · L10: 511 · L11: 567 · L21: 1137 · L22: 842 · L100: 842 |
GA_FPlayerHammerMelee_JumpAttackThu_SSR_2 | L1: 3 · L2: 16 · L4: 48 · L5: 65 · L8: 113 · L9: 130 · L11: 162 · L12: 179 · L14: 211 · L15: 228 · L18: 276 · L19: 293 · L21: 325 · L22: 241 · L100: 241 |
GA_FPlayerHammerMelee_SneakThu_SSR_2 | L1: 30 · L2: 174 · L3: 355 · L5: 715 · L6: 896 · L9: 1436 · L10: 1617 · L12: 1977 · L13: 2158 · L15: 2518 · L16: 2699 · L19: 3239 · L20: 3420 · L21: 3600 · L100: 3600 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_2 | L1: 13 · L2: 76 · L6: 392 · L7: 470 · L11: 786 · L12: 864 · L17: 1259 · L18: 1337 · L21: 1574 · L22: 1166 · L100: 1166 |
GA_FPlayerHammerMelee_PowerAttack_OS_2 | L1: 11 · L2: 63 · L4: 195 · L5: 260 · L7: 392 · L8: 457 · L10: 589 · L11: 654 · L13: 786 · L14: 851 · L16: 983 · L17: 1048 · L19: 1180 · L20: 1245 · L21: 1311 · L22: 971 · L100: 971 |
GA_FPlayerHammerMelee_Melee_3 | L1: 83.9 · L21: 83.9 · L22: 62.1 · L100: 62.1 |
GA_FPlayerHammerMelee_AirAttack_3 | L1: 180.7 · L21: 180.7 · L22: 133.9 · L100: 133.9 |
GA_FPlayerHammerMelee_JumpAttack_3 | L1: 51.7 · L21: 51.7 · L22: 38.3 · L100: 38.3 |
GA_FPlayerHammerMelee_PowerAttack_3 | L1: 519.1 · L21: 519.1 · L22: 384.5 · L100: 384.5 |
GA_FPlayerHammerMelee_MeleeThu_SSR_3 | L1: 127.1 · L21: 127.1 · L22: 94.1 · L100: 94.1 |
GA_FPlayerHammerMelee_AirAttackThu_SSR_3 | L1: 180 · L21: 180 · L22: 133.3 · L100: 133.3 |
GA_FPlayerHammerMelee_JumpAttackThu_SSR_3 | L1: 51.5 · L21: 51.5 · L22: 38.2 · L100: 38.2 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_3 | L1: 622.9 · L21: 622.9 · L22: 461.4 · L100: 461.4 |
GA_FPlayerHammerMelee_PowerAttack_OS_3 | L1: 519.1 · L21: 519.1 · L22: 384.5 · L100: 384.5 |
GA_FPlayerHammerMelee_Melee_4 | L1: 4 · L2: 26 · L3: 52 · L4: 79 · L5: 105 · L6: 132 · L7: 158 · L8: 185 · L9: 211 · L11: 265 · L12: 291 · L13: 318 · L14: 344 · L15: 371 · L16: 397 · L17: 424 · L18: 450 · L19: 477 · L20: 503 · L21: 530 · L22: 392 · L100: 392 |
GA_FPlayerHammerMelee_AirAttack_4 | L1: 10 · L2: 55 · L3: 112 · L4: 170 · L9: 455 · L10: 513 · L16: 855 · L17: 913 · L21: 1141 · L22: 846 · L100: 846 |
GA_FPlayerHammerMelee_JumpAttack_4 | L1: 3 · L2: 16 · L3: 32 · L4: 49 · L6: 81 · L7: 98 · L9: 130 · L10: 147 · L12: 179 · L13: 196 · L15: 228 · L16: 245 · L18: 277 · L19: 294 · L20: 310 · L21: 327 · L22: 242 · L100: 242 |
GA_FPlayerHammerMelee_PowerAttack_4 | L1: 27 · L2: 159 · L5: 651 · L6: 816 · L10: 1472 · L11: 1637 · L15: 2293 · L16: 2458 · L20: 3114 · L21: 3279 · L22: 2428 · L100: 2428 |
GA_FPlayerHammerMelee_MeleeThu_SSR_4 | L1: 7 · L2: 39 · L5: 159 · L6: 200 · L10: 360 · L11: 401 · L14: 521 · L15: 562 · L19: 722 · L20: 763 · L21: 803 · L22: 594 · L100: 594 |
GA_FPlayerHammerMelee_AirAttackThu_SSR_4 | L1: 9 · L2: 55 · L10: 511 · L11: 567 · L21: 1137 · L22: 842 · L100: 842 |
GA_FPlayerHammerMelee_JumpAttackThu_SSR_4 | L1: 3 · L2: 16 · L4: 48 · L5: 65 · L8: 113 · L9: 130 · L11: 162 · L12: 179 · L14: 211 · L15: 228 · L18: 276 · L19: 293 · L21: 325 · L22: 241 · L100: 241 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_4 | L1: 33 · L2: 190 · L3: 388 · L21: 3934 · L22: 2914 · L100: 2914 |
GA_FPlayerHammerMelee_PowerAttack_OS_4 | L1: 27 · L2: 159 · L5: 651 · L6: 816 · L10: 1472 · L11: 1637 · L15: 2293 · L16: 2458 · L20: 3114 · L21: 3279 · L22: 2428 · L100: 2428 |
GA_FPlayerHammerMelee_Melee_5 | L1: 212.4 · L21: 212.4 · L22: 157.4 · L100: 157.4 |
GA_FPlayerHammerMelee_PowerAttack_5 | L1: 973.2 · L21: 973.2 · L22: 720.8 · L100: 720.8 |
GA_FPlayerHammerMelee_MeleeThu_SSR_5 | L1: 331.2 · L21: 331.2 · L22: 245.4 · L100: 245.4 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_5 | L1: 1460 · L21: 1460 · L22: 1081.5 · L100: 1081.5 |
GA_FPlayerHammerMelee_PowerAttack_OS_5 | L1: 973.2 · L21: 973.2 · L22: 720.8 · L100: 720.8 |
GA_FPlayerHammerMelee_Melee_6 | L1: 11 · L2: 65 · L4: 199 · L5: 267 · L10: 602 · L11: 670 · L15: 938 · L16: 1006 · L21: 1341 · L22: 994 · L100: 994 |
GA_FPlayerHammerMelee_PowerAttack_6 | L1: 51 · L2: 298 · L3: 605 · L8: 2145 · L9: 2452 · L14: 3992 · L15: 4299 · L21: 6147 · L22: 4552 · L100: 4552 |
GA_FPlayerHammerMelee_MeleeThu_SSR_6 | L1: 17 · L2: 101 · L5: 416 · L6: 520 · L9: 835 · L10: 939 · L13: 1254 · L14: 1358 · L17: 1673 · L18: 1777 · L21: 2092 · L22: 1550 · L100: 1550 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_6 | L1: 77 · L2: 446 · L7: 2756 · L8: 3217 · L12: 5065 · L13: 5526 · L18: 7836 · L19: 8297 · L21: 9221 · L22: 6831 · L100: 6831 |
GA_FPlayerHammerMelee_PowerAttack_OS_6 | L1: 51 · L2: 298 · L3: 605 · L8: 2145 · L9: 2452 · L14: 3992 · L15: 4299 · L21: 6147 · L22: 4552 · L100: 4552 |
GA_FPlayerHammerMelee_Melee_7 | L1: 356.2 · L21: 356.2 · L22: 263.8 · L100: 263.8 |
GA_FPlayerHammerMelee_PowerAttack_7 | L1: 676.7 · L21: 676.7 · L22: 501.6 · L100: 501.6 |
GA_FPlayerHammerMelee_MeleeThu_SSR_7 | L1: 249 · L21: 249 · L22: 184.4 · L100: 184.4 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_7 | L1: 805.4 · L21: 805.4 · L22: 596.5 · L100: 596.5 |
GA_FPlayerHammerMelee_PowerAttack_OS_7 | L1: 676.7 · L21: 676.7 · L22: 501.6 · L100: 501.6 |
GA_FPlayerHammerMelee_Melee_8 | L1: 19 · L2: 109 · L3: 222 · L4: 334 · L6: 560 · L7: 672 · L9: 898 · L10: 1010 · L12: 1236 · L13: 1348 · L15: 1574 · L16: 1686 · L18: 1912 · L19: 2024 · L21: 2250 · L22: 1666 · L100: 1666 |
GA_FPlayerHammerMelee_PowerAttack_8 | L1: 36 · L2: 207 · L13: 2561 · L14: 2776 · L21: 4274 · L22: 3168 · L100: 3168 |
GA_FPlayerHammerMelee_MeleeThu_SSR_8 | L1: 13 · L2: 76 · L4: 234 · L5: 312 · L8: 549 · L9: 627 · L13: 943 · L14: 1021 · L17: 1258 · L18: 1336 · L21: 1573 · L22: 1165 · L100: 1165 |
GA_FPlayerHammerMelee_PowerAttackThu_SSR_8 | L1: 42 · L2: 246 · L5: 1011 · L6: 1265 · L9: 2030 · L10: 2284 · L13: 3049 · L14: 3303 · L17: 4068 · L18: 4322 · L21: 5087 · L22: 3767 · L100: 3767 |
GA_FPlayerHammerMelee_PowerAttack_OS_8 | L1: 36 · L2: 207 · L13: 2561 · L14: 2776 · L21: 4274 · L22: 3168 · L100: 3168 |
GA_FPlayerHammerMelee_Melee_9 | L1: 102 · L21: 102 · L22: 75.5 · L100: 75.5 |
GA_FPlayerHammerMelee_MeleeThu_SSR_9 | L1: 146.7 · L21: 146.7 · L22: 108.7 · L100: 108.7 |
GA_FPlayerHammerMelee_Melee_10 | L1: 5 · L2: 31 · L3: 63 · L4: 96 · L6: 160 · L7: 193 · L10: 289 · L11: 322 · L14: 418 · L15: 451 · L18: 547 · L19: 580 · L21: 644 · L22: 477 · L100: 477 |
GA_FPlayerHammerMelee_MeleeThu_SSR_10 | L1: 8 · L2: 45 · L3: 91 · L4: 138 · L6: 230 · L7: 277 · L8: 323 · L9: 370 · L11: 462 · L12: 509 · L13: 555 · L14: 602 · L15: 648 · L16: 695 · L18: 787 · L19: 834 · L20: 880 · L21: 927 · L22: 687 · L100: 687 |
GA_FPlayerHammerMelee_Melee_11 | L1: 87.8 · L21: 87.8 · L22: 65 · L100: 65 |
GA_FPlayerHammerMelee_MeleeThu_SSR_11 | L1: 125.5 · L21: 125.5 · L22: 93 · L100: 93 |
GA_FPlayerHammerMelee_Melee_12 | L1: 5 · L2: 27 · L3: 55 · L4: 82 · L7: 166 · L8: 193 · L12: 305 · L13: 332 · L16: 416 · L17: 443 · L21: 555 · L22: 411 · L100: 411 |
GA_FPlayerHammerMelee_MeleeThu_SSR_12 | L1: 7 · L2: 38 · L4: 118 · L5: 157 · L8: 277 · L9: 316 · L11: 396 · L12: 435 · L14: 515 · L15: 554 · L18: 674 · L19: 713 · L21: 793 · L22: 587 · L100: 587 |
GA_FPlayerHammerMelee_Melee_13 | L1: 231.3 · L21: 231.3 · L22: 171.3 · L100: 171.3 |
GA_FPlayerHammerMelee_MeleeThu_SSR_13 | L1: 370.5 · L21: 370.5 · L22: 274.5 · L100: 274.5 |
GA_FPlayerHammerMelee_Melee_14 | L1: 12 · L2: 71 · L6: 363 · L7: 437 · L12: 802 · L13: 876 · L18: 1241 · L19: 1315 · L21: 1461 · L22: 1082 · L100: 1082 |
GA_FPlayerHammerMelee_MeleeThu_SSR_14 | L1: 20 · L2: 113 · L3: 230 · L4: 348 · L8: 816 · L9: 934 · L13: 1402 · L14: 1520 · L18: 1988 · L19: 2106 · L21: 2340 · L22: 1734 · L100: 1734 |
GA_FPlayerHammerMelee_Melee_15 | L1: 425.7 · L21: 425.7 · L22: 315.3 · L100: 315.3 |
GA_FPlayerHammerMelee_MeleeThu_SSR_15 | L1: 453.6 · L21: 453.6 · L22: 336 · L100: 336 |
GA_FPlayerHammerMelee_Melee_16 | L1: 22 · L2: 130 · L3: 265 · L4: 399 · L6: 669 · L7: 803 · L9: 1073 · L10: 1207 · L12: 1477 · L13: 1611 · L15: 1881 · L16: 2015 · L18: 2285 · L19: 2419 · L21: 2689 · L22: 1991 · L100: 1991 |
GA_FPlayerHammerMelee_MeleeThu_SSR_16 | L1: 24 · L2: 139 · L3: 282 · L4: 426 · L5: 569 · L6: 713 · L7: 856 · L8: 1000 · L9: 1143 · L10: 1287 · L11: 1430 · L12: 1574 · L14: 1860 · L15: 2004 · L16: 2147 · L17: 2291 · L18: 2434 · L19: 2578 · L20: 2721 · L21: 2865 · L22: 2122 · L100: 2122 |
ShockwaveGA_FPlayerHammerMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_JumpAttack_1 | L1: 47 · L21: 47 · L22: 34.8 · L100: 34.8 |
GA_FPlayerHammerMelee_JumpAttack_2 | L1: 2 · L2: 14 · L8: 104 · L9: 118 · L16: 223 · L17: 237 · L21: 297 · L22: 220 · L100: 220 |
GA_FPlayerHammerMelee_JumpAttack_3 | L1: 51.7 · L21: 51.7 · L22: 38.3 · L100: 38.3 |
GA_FPlayerHammerMelee_JumpAttack_4 | L1: 3 · L2: 16 · L3: 32 · L4: 49 · L6: 81 · L7: 98 · L9: 130 · L10: 147 · L12: 179 · L13: 196 · L15: 228 · L16: 245 · L18: 277 · L19: 294 · L20: 310 · L21: 327 · L22: 242 · L100: 242 |
Normal AttackGA_FPlayerHammerMelee_Melee16 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_Melee_1 | L1: 103 · L21: 103 · L22: 76.3 · L100: 76.3 |
GA_FPlayerHammerMelee_Melee_2 | L1: 5 · L2: 31 · L4: 97 · L5: 129 · L6: 162 · L7: 194 · L9: 260 · L10: 292 · L11: 325 · L12: 357 · L13: 390 · L14: 422 · L16: 488 · L17: 520 · L18: 553 · L19: 585 · L21: 651 · L22: 482 · L100: 482 |
GA_FPlayerHammerMelee_Melee_3 | L1: 83.9 · L21: 83.9 · L22: 62.1 · L100: 62.1 |
GA_FPlayerHammerMelee_Melee_4 | L1: 4 · L2: 26 · L3: 52 · L4: 79 · L5: 105 · L6: 132 · L7: 158 · L8: 185 · L9: 211 · L11: 265 · L12: 291 · L13: 318 · L14: 344 · L15: 371 · L16: 397 · L17: 424 · L18: 450 · L19: 477 · L20: 503 · L21: 530 · L22: 392 · L100: 392 |
GA_FPlayerHammerMelee_Melee_5 | L1: 212.4 · L21: 212.4 · L22: 157.4 · L100: 157.4 |
GA_FPlayerHammerMelee_Melee_6 | L1: 11 · L2: 65 · L4: 199 · L5: 267 · L10: 602 · L11: 670 · L15: 938 · L16: 1006 · L21: 1341 · L22: 994 · L100: 994 |
GA_FPlayerHammerMelee_Melee_7 | L1: 356.2 · L21: 356.2 · L22: 263.8 · L100: 263.8 |
GA_FPlayerHammerMelee_Melee_8 | L1: 19 · L2: 109 · L3: 222 · L4: 334 · L6: 560 · L7: 672 · L9: 898 · L10: 1010 · L12: 1236 · L13: 1348 · L15: 1574 · L16: 1686 · L18: 1912 · L19: 2024 · L21: 2250 · L22: 1666 · L100: 1666 |
GA_FPlayerHammerMelee_Melee_9 | L1: 102 · L21: 102 · L22: 75.5 · L100: 75.5 |
GA_FPlayerHammerMelee_Melee_10 | L1: 5 · L2: 31 · L3: 63 · L4: 96 · L6: 160 · L7: 193 · L10: 289 · L11: 322 · L14: 418 · L15: 451 · L18: 547 · L19: 580 · L21: 644 · L22: 477 · L100: 477 |
GA_FPlayerHammerMelee_Melee_11 | L1: 87.8 · L21: 87.8 · L22: 65 · L100: 65 |
GA_FPlayerHammerMelee_Melee_12 | L1: 5 · L2: 27 · L3: 55 · L4: 82 · L7: 166 · L8: 193 · L12: 305 · L13: 332 · L16: 416 · L17: 443 · L21: 555 · L22: 411 · L100: 411 |
GA_FPlayerHammerMelee_Melee_13 | L1: 231.3 · L21: 231.3 · L22: 171.3 · L100: 171.3 |
GA_FPlayerHammerMelee_Melee_14 | L1: 12 · L2: 71 · L6: 363 · L7: 437 · L12: 802 · L13: 876 · L18: 1241 · L19: 1315 · L21: 1461 · L22: 1082 · L100: 1082 |
GA_FPlayerHammerMelee_Melee_15 | L1: 425.7 · L21: 425.7 · L22: 315.3 · L100: 315.3 |
GA_FPlayerHammerMelee_Melee_16 | L1: 22 · L2: 130 · L3: 265 · L4: 399 · L6: 669 · L7: 803 · L9: 1073 · L10: 1207 · L12: 1477 · L13: 1611 · L15: 1881 · L16: 2015 · L18: 2285 · L19: 2419 · L21: 2689 · L22: 1991 · L100: 1991 |
Focus SmashGA_FPlayerHammerPower8 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_PowerAttack_OS_1 | L1: 207.6 · L21: 207.6 · L22: 153.8 · L100: 153.8 |
GA_FPlayerHammerMelee_PowerAttack_OS_2 | L1: 11 · L2: 63 · L4: 195 · L5: 260 · L7: 392 · L8: 457 · L10: 589 · L11: 654 · L13: 786 · L14: 851 · L16: 983 · L17: 1048 · L19: 1180 · L20: 1245 · L21: 1311 · L22: 971 · L100: 971 |
GA_FPlayerHammerMelee_PowerAttack_OS_3 | L1: 519.1 · L21: 519.1 · L22: 384.5 · L100: 384.5 |
GA_FPlayerHammerMelee_PowerAttack_OS_4 | L1: 27 · L2: 159 · L5: 651 · L6: 816 · L10: 1472 · L11: 1637 · L15: 2293 · L16: 2458 · L20: 3114 · L21: 3279 · L22: 2428 · L100: 2428 |
GA_FPlayerHammerMelee_PowerAttack_OS_5 | L1: 973.2 · L21: 973.2 · L22: 720.8 · L100: 720.8 |
GA_FPlayerHammerMelee_PowerAttack_OS_6 | L1: 51 · L2: 298 · L3: 605 · L8: 2145 · L9: 2452 · L14: 3992 · L15: 4299 · L21: 6147 · L22: 4552 · L100: 4552 |
GA_FPlayerHammerMelee_PowerAttack_OS_7 | L1: 676.7 · L21: 676.7 · L22: 501.6 · L100: 501.6 |
GA_FPlayerHammerMelee_PowerAttack_OS_8 | L1: 36 · L2: 207 · L13: 2561 · L14: 2776 · L21: 4274 · L22: 3168 · L100: 3168 |
Sneak AttackGA_FPlayerHammerSneak2 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerHammerMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
WorldsplitterGA_FPlayerHammerEvade_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerEvade_BackAttack_1 | L1: 70.8 · L21: 70.8 · L22: 52.4 · L100: 52.4 |
GA_FPlayerHammerEvade_BackAttack_2 | L1: 4 · L2: 22 · L4: 66 · L5: 89 · L6: 111 · L7: 134 · L9: 178 · L10: 201 · L11: 223 · L12: 246 · L14: 290 · L15: 313 · L16: 335 · L17: 358 · L19: 402 · L20: 425 · L21: 447 · L22: 331 · L100: 331 |
GA_FPlayerHammerEvade_BackAttack_3 | L1: 70.8 · L21: 70.8 · L22: 52.4 · L100: 52.4 |
GA_FPlayerHammerEvade_BackAttack_4 | L1: 4 · L2: 22 · L4: 66 · L5: 89 · L6: 111 · L7: 134 · L9: 178 · L10: 201 · L11: 223 · L12: 246 · L14: 290 · L15: 313 · L16: 335 · L17: 358 · L19: 402 · L20: 425 · L21: 447 · L22: 331 · L100: 331 |
DodgeGA_FPlayerHammerEvade_Evade16 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerEvade_FrontAttack_1 | L1: 218 · L21: 218 · L22: 161.6 · L100: 161.6 |
GA_FPlayerHammerEvade_BackAttack_1 | L1: 70.8 · L21: 70.8 · L22: 52.4 · L100: 52.4 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_1 | L1: 26.3 · L21: 26.3 · L22: 20 · L100: 20 |
GA_FPlayerHammerEvade_BackAttackThu_SSR_1 | L1: 56.9 · L21: 56.9 · L22: 42.8 · L100: 42.8 |
GA_FPlayerHammerEvade_FrontAttack_2 | L1: 11 · L2: 67 · L5: 274 · L6: 342 · L21: 1377 · L22: 1021 · L100: 1021 |
GA_FPlayerHammerEvade_BackAttack_2 | L1: 4 · L2: 22 · L4: 66 · L5: 89 · L6: 111 · L7: 134 · L9: 178 · L10: 201 · L11: 223 · L12: 246 · L14: 290 · L15: 313 · L16: 335 · L17: 358 · L19: 402 · L20: 425 · L21: 447 · L22: 331 · L100: 331 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_2 | L1: 1 · L2: 8 · L3: 16 · L4: 25 · L6: 41 · L7: 50 · L9: 66 · L10: 75 · L12: 91 · L13: 100 · L15: 116 · L16: 125 · L19: 149 · L20: 158 · L21: 166 · L22: 126 · L100: 126 |
GA_FPlayerHammerEvade_BackAttackThu_SSR_2 | L1: 3 · L2: 17 · L21: 359 · L22: 270 · L100: 270 |
GA_FPlayerHammerEvade_FrontAttack_3 | L1: 54.5 · L21: 54.5 · L22: 40.4 · L100: 40.4 |
GA_FPlayerHammerEvade_BackAttack_3 | L1: 70.8 · L21: 70.8 · L22: 52.4 · L100: 52.4 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerHammerEvade_BackAttackThu_SSR_3 | L1: 60.6 · L21: 60.6 · L22: 44.9 · L100: 44.9 |
GA_FPlayerHammerEvade_FrontAttack_4 | L1: 3 · L2: 17 · L5: 68 · L6: 86 · L9: 137 · L10: 155 · L13: 206 · L14: 224 · L18: 292 · L19: 310 · L21: 344 · L22: 255 · L100: 255 |
GA_FPlayerHammerEvade_BackAttack_4 | L1: 4 · L2: 22 · L4: 66 · L5: 89 · L6: 111 · L7: 134 · L9: 178 · L10: 201 · L11: 223 · L12: 246 · L14: 290 · L15: 313 · L16: 335 · L17: 358 · L19: 402 · L20: 425 · L21: 447 · L22: 331 · L100: 331 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
GA_FPlayerHammerEvade_BackAttackThu_SSR_4 | L1: 3 · L2: 19 · L7: 114 · L8: 134 · L13: 229 · L14: 249 · L19: 344 · L20: 364 · L21: 383 · L22: 284 · L100: 284 |
Jumping SmashGA_FPlayerHammerEvade_FrontAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerEvade_FrontAttackThu_SSR_1 | L1: 26.3 · L21: 26.3 · L22: 20 · L100: 20 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_2 | L1: 1 · L2: 8 · L3: 16 · L4: 25 · L6: 41 · L7: 50 · L9: 66 · L10: 75 · L12: 91 · L13: 100 · L15: 116 · L16: 125 · L19: 149 · L20: 158 · L21: 166 · L22: 126 · L100: 126 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_3 | L1: 30.5 · L21: 30.5 · L22: 22.6 · L100: 22.6 |
GA_FPlayerHammerEvade_FrontAttackThu_SSR_4 | L1: 2 · L2: 9 · L4: 29 · L5: 38 · L7: 58 · L8: 67 · L10: 87 · L11: 96 · L12: 106 · L13: 115 · L15: 135 · L16: 144 · L18: 164 · L19: 173 · L21: 193 · L22: 143 · L100: 143 |
OutburstGA_FPlayerHammerSkill3 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerBigSkill_1 | L1: 295.2 · L21: 295.2 · L22: 219 · L100: 219 |
GA_FPlayerHammerBigSkill_2 | L1: 16 · L2: 90 · L3: 184 · L5: 370 · L6: 464 · L7: 557 · L8: 651 · L10: 837 · L11: 931 · L13: 1117 · L14: 1211 · L15: 1304 · L16: 1398 · L18: 1584 · L19: 1678 · L21: 1864 · L22: 1383 · L100: 1383 |
GA_FPlayerHammerBigSkill_3 | L1: 45 · L100: 45 |
Overwhelming MaulGA_FPlayerHammerChangeSkill_Sucess4 curves
| Parameter | Values |
|---|---|
GA_FPlayerHammerChangeSkill_Success_1 | L1: 206.9 · L21: 206.9 · L22: 153.3 · L100: 153.3 |
GA_FPlayerHammerChangeSkill_Success_2 | L1: 11 · L2: 63 · L3: 129 · L4: 194 · L5: 260 · L7: 390 · L8: 456 · L9: 521 · L10: 587 · L11: 652 · L12: 718 · L13: 783 · L14: 849 · L15: 914 · L16: 980 · L18: 1110 · L19: 1176 · L20: 1241 · L21: 1307 · L22: 968 · L100: 968 |
GA_FPlayerHammerChangeSkill_Success_3 | L1: 206.9 · L21: 206.9 · L22: 153.3 · L100: 153.3 |
GA_FPlayerHammerChangeSkill_Success_4 | L1: 11 · L2: 63 · L3: 129 · L4: 194 · L5: 260 · L7: 390 · L8: 456 · L9: 521 · L10: 587 · L11: 652 · L12: 718 · L13: 783 · L14: 849 · L15: 914 · L16: 980 · L18: 1110 · L19: 1176 · L20: 1241 · L21: 1307 · L22: 968 · L100: 968 |
Skill Provenance (17)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (HammerDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (HammerDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Pummel | GA_FPlayerHammerMelee_AirAttack | WeaponSkillList · SkillDes |
| Furious Strikes | GA_FPlayerHammerMelee_Branch | WeaponSkillList · SkillDes |
| Shockwave | GA_FPlayerHammerMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerHammerMelee_Melee | WeaponSkillList · SkillDes |
| Focus Smash | GA_FPlayerHammerPower | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerHammerSneak | WeaponSkillList · SkillDes |
| Worldsplitter | GA_FPlayerHammerEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerHammerEvade_Evade | WeaponSkillList · SkillDes |
| Jumping Smash | GA_FPlayerHammerEvade_FrontAttack | WeaponSkillList · SkillDes |
| Outburst | GA_FPlayerHammerSkill | WeaponSkillList · SkillDes |
| Overwhelming Maul | GA_FPlayerHammerChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Fortitude | GA_FPlayerHammerPassivity | WeaponSkillList · SkillDes |
| Wrath | Buff_Hammer_004 | GameplayEffectTipsDataTable |
| Stun | Buff_Hammer_001d | GameplayEffectTipsDataTable |
| Deter | GA_FPlayerHammerPassivity3 | WeaponSkillList · SkillDes |
| Hitstun Enhancement | GA_FPlayerHammerPassivity4 | WeaponSkillList · SkillDes |