
VOLT / FROSTDPS
SSR
Hipper
Shatter
16
Charge
14
AF-010 Servion
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementReduces the recharge time for Instant Raid from 9 seconds to 5 second(s). The fifth normal attack places an electrify stack on enemies hit, which can be triggered by Swish Combo to deal 3,000% bonus damage.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIncreases volt damage by 15%. Each volt damage hit grants a stack of 10% damage reduction, up to 20%, lasting 5 second(s).
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIgnores 15% of the target's Volt Resistance (each element's total resistance ignored cannot exceed 50%). Upon switching to another weapon, restores Max HP based on 2% × the number of seconds AF-010 Servion was active. Maximum HP Restored: 40%.
★6Star Advancement
★6
Star AdvancementAwakening Traits
Silent Warmup 1200 pts Affinity
Increase final damage by 14%.
Quick Launch 4000 pts Affinity
Increases final damage by 18%.
Increases volt damage by 11% and final damage by 11% when AF-010 Servion is deployed.
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
▸
Frost Resonance
Frost Resonance: Increases frost ATK by 15% and frost resistance by 25%. Activated by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
▸
Instant Raid
Skill: Swish Combo andDodge: Spiral Waltz are available.
▸
Joint Combat
Grants Hyperbody for 22s, summoning a Mecha to assist in combat.
▸
Battlefield Regen
When AF-010 Servion is in the main slot, gains 1 stack per second, up to 20 stacks. Upon being deployed in the off-hand slot, immediately restores Max HP equal to 2% × the number of stacks, then removes all stacks.
Matrix Set Effects — Starlit Future

MindHipper: Beyond Stars
Beyond those distant stars lies an even vaster future.

MemoryHipper: Chaos Spiral
Past pains now drift as silent phantoms across the universe.

BeliefHipper: Duty Bound
Forward motion is the only way to dispel the shadows haunting the OreZero Zone.

EmotionHipper: Silent Bond
The wellspring of perseverance flows from the mine that nurtured the Kailians.
✦ 2-Piece Set
Increases Volt ATK by 26%/28%/30%/32%. Increases the damage of AF-010 Servion's fifth normal attack to 1,588%. Increases the multiplier of the fifth enhanced normal attack to 4,990%.
✦ 4-Piece Set
Increases volt damage by 11%/13%/15%/17%. When AF-010 Servion is equipped, also increases crit damage by 11%/13%/15%/17% and final damage by 13%.
Weapon Skill Compendium & Damage Scaling

Swift Pierce
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne, use a normal attack to unleash five consecutive strikes, consuming Endurance.
First strike: Deals up to 151% of ATK + 954 damage.
Second strike: Deals up to 333% of ATK + 2103 damage.
Third strike: Deals up to 950% of ATK + 6000 damage.
Fourth strike: Deals up to 916% of ATK + 5785 damage, knocking the target back.
Fifth strike: Deals up to 832% of ATK + 5255 damage, knocking the target back.

Starfall Moon
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne, or use normal attack while climbing, jumping backward, or using Jetback to trigger Starfall Moon.
During the fall, each hit on the target deals 130% of ATK + 821 damage. Deals damage equal to 518% of ATK + 3272 damage to nearby targets upon landing.

Swift Pursuit
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch five consecutive strikes.
First strike: Deals 151% of ATK + 954 damage.
Second strike: Deals up to 333% of ATK + 2103 damage.
Third strike: Deals up to 950% of ATK + 6000 damage.
Fourth strike: Deals up to 916% of ATK + 5785 damage, launching the target.
Fifth strike: Deals up to 832% of ATK + 5255 damage, launching the target.

Aerial Aria
Lv. 21NormalJumpAttackAttackAttackAttackAttack
While airborne and under Joint Combat, use a normal attack to launch five consecutive strikes, consuming Endurance.
First strike: Deals up to 454% of ATK + 2867 damage, knocking the target back a short distance.
Second strike: Deals up to 998% of ATK + 6303 damage, knocking the target back a short distance.
Third strike: Deals up to 2160% of ATK + 13642 damage, knocking the target back a short distance.
Fourth strike: Deals up to 2298% of ATK + 14514 damage, knocking the target back.
Fifth strike: Deals up to 2614% of ATK + 16509 damage, knocking the target back.

March Sync
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground and under Joint Combat, use normal attack to launch five consecutive enhanced strikes.
First strike: Deals 454% of ATK + 2867 damage, knocking the target back a short distance.
Second strike: Deals up to 998% of ATK + 6303 damage, knocking the target back a short distance.
Third strike: Deals up to 2160% of ATK + 13642 damage, knocking the target back a short distance.
Fourth strike: Deals up to 2298% of ATK + 14514 damage, launching the target.
Fifth strike: Deals up to 2614% of ATK + 16509 damage, launching the target.
Character Assets & Media (PNG & WebP)42
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteHipper Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_69AF-010 Servion Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_ciper
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillAerial Aria
/Game/Resources/Icon/skill/WeaponSkill/Commodore_SpecialAirAttack
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillSpiral Waltz
/Game/Resources/Icon/skill/WeaponSkill/Commodore_EvadeAttack_Branch
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82Buff
82×82BuffBattlefield Regen
/Game/Resources/Icon/buff/Icon_Buff_Commodore_SSR_Level5_HealStackHipper Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR58_512Hipper Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_xipeier_bigHipper Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_xipeier
800×800AssetHipper manyou_imitation_69
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_69Hipper Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_xipeier01Hipper Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_xipeier02Hipper Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_xipeier03Hipper Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_xipeier04
512×512Weapon 512pxAF-010 Servion (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_xipeier_512
544×248Weapon ShowcaseAF-010 Servion Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_xipeier01
260×349AssetHipper UI_imitation_69_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_69_2
127×237AssetHipper UI_NT_SZ_imitation_69
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_imitation_69
127×237AssetHipper UI_NT_SZ_imitation_69_Lock
/Game/Resources/UI/shizhuang/nitai/UI_NT_SZ_imitation_69_Lock
236×236AssetHipper imitation_69_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_69_xiangqing
83×82Matrix BuffHipper Matrix Set Buff
/Game/Resources/Icon/buff/Buff_Matrix_SSR58_level1_effect
256×256Asset
256×256AssetHipper item_ticket_Commodore_Thu
/Game/Resources/Icon/huobi/item_ticket_Commodore_Thu
512×512Matrix IconDeveloper Data & Datamine Names
Attention: developer data naming mismatch
Hipper / AF-010 Servion is correctly a Gacha dual-element weapon. The funny developer typo is that Volt Resonance is stored under Buff_Commodre_Thunder_Resonance (Commodre) instead of Commodore, so the secondary element and the Volt + Frost passive linkage had to be restored.
Example source paths:
info/simulacra/data/ciper.jsondatamine/shared-data/buffs.jsoninfo/matrices/data/matrices.jsonAll character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
ciperAvatar ID
CiperImitation ID
imitation_69Weapon ID
Commodore_ThuMatrix Suit ID
suit_SSR58Matrix Suit Name
Starlit FutureRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR58Matrix Suit Name
Starlit FutureQuality
SSR2-Piece Set
—Increases Volt ATK by {0}%/{1}%/{2}%/{3}%. Increases the damage of AF-010 Servion's fifth normal attack to 1,588%. Increases the multiplier of the fifth enhanced normal attack to 4,990%.
★0
Buff_Matrix_SSR117_level1★1
Buff_Matrix_SSR117_level2★2
Buff_Matrix_SSR117_level3★3
Buff_Matrix_SSR117_level44-Piece Set
—Increases Volt DMG by {0}%/{1}%/{2}%/{3}% When equipped with AF-010 Servion, increases Crit DMG by {4}%/{5}%/{6}%/{7}% and Final DMG by %{8}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR118_level1★1
Buff_Matrix_SSR118_level2★2
Buff_Matrix_SSR118_level3★3
Buff_Matrix_SSR118_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsSilent Warmup♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Quick Launch♥ 4000
Driver: AF-010 Servion
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (16)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingBuff_Matrix117_Melee5DmgUp_Coefficient
1Buff_Matrix118_ThuElementDamageUp_Level1
0.11Buff_Matrix118_ThuElementDamageUp_Level2
0.13Buff_Matrix118_ThuElementDamageUp_Level3
0.15Buff_Matrix118_ThuElementDamageUp_Level4
0.17Buff_Matrix118_CritDamageUp_Level1
0.11Buff_Matrix118_CritDamageUp_Level2
0.13Buff_Matrix118_CritDamageUp_Level3
0.15Buff_Matrix118_CritDamageUp_Level4
0.17Buff_Matrix118_FinalDamageUp
0.13CommodoreThuSpecialDEFCoefficient
1.33CommodoreThuSpecialATKCoefficient
2.56CommodoreThuSpecialMaxHpCoefficient
0.036CommodoreThuSpecialFinCoefficient
1.3CommodoreThuSpecialCritCoefficient
0.049Commodore_Skill01CoolDown
21Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
CommodoreGiveSkill02Delay_Star15★3
Commodore_Weapon_ThuElementDmgUp_Level30.15Commodore_Weapon_BeFinalDmgDown_Level30.1★5
Commodore_Weapon_ignoreThuDef_Level50.15Commodore_Weapon_Heal_EachStack_Level50.02★6
Commodore_Weapon_FinalDmgUp_Level60.26Skill Parameter Curves (12)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_CommodoreBase Skill Curve & Progression Data (EffectFigure_Commodore)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Commodore_OverseasOverseas Skill Curve Balancing (EffectFigure_Commodore_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesSwift PierceGA_FPlayerCommodoreMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreMelee_AirAttack_1 | L1: 151 · L100: 151 |
GA_FPlayerCommodoreMelee_AirAttack_2 | L1: 8 · L2: 46 · L4: 142 · L5: 189 · L9: 381 · L10: 428 · L13: 572 · L14: 619 · L17: 763 · L18: 810 · L21: 954 · L100: 954 |
GA_FPlayerCommodoreMelee_AirAttack_3 | L1: 333 · L100: 333 |
GA_FPlayerCommodoreMelee_AirAttack_4 | L1: 18 · L2: 102 · L4: 312 · L5: 418 · L7: 628 · L8: 734 · L10: 944 · L11: 1050 · L13: 1260 · L14: 1366 · L16: 1576 · L17: 1682 · L19: 1892 · L20: 1998 · L21: 2103 · L100: 2103 |
GA_FPlayerCommodoreMelee_AirAttack_5 | L1: 950 · L100: 950 |
GA_FPlayerCommodoreMelee_AirAttack_6 | L1: 50 · L2: 291 · L3: 591 · L4: 892 · L5: 1192 · L6: 1493 · L7: 1793 · L8: 2094 · L9: 2394 · L10: 2695 · L11: 2995 · L12: 3296 · L13: 3596 · L14: 3897 · L15: 4197 · L16: 4498 · L17: 4798 · L18: 5099 · L19: 5399 · L20: 5700 · L21: 6000 · L100: 6000 |
GA_FPlayerCommodoreMelee_AirAttack_7 | L1: 916 · L100: 916 |
GA_FPlayerCommodoreMelee_AirAttack_8 | L1: 48 · L2: 280 · L4: 860 · L5: 1149 · L8: 2019 · L9: 2308 · L12: 3178 · L13: 3467 · L16: 4337 · L17: 4626 · L20: 5496 · L21: 5785 · L100: 5785 |
GA_FPlayerCommodoreMelee_AirAttack_9 | L1: 832 · L100: 832 |
GA_FPlayerCommodoreMelee_AirAttack_10 | L1: 44 · L2: 254 · L3: 518 · L8: 1833 · L9: 2097 · L13: 3149 · L14: 3413 · L19: 4728 · L20: 4992 · L21: 5255 · L100: 5255 |
Starfall MoonGA_FPlayerCommodoreMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreMelee_JumpAttack_1 | L1: 130 · L100: 130 |
GA_FPlayerCommodoreMelee_JumpAttack_2 | L1: 7 · L2: 40 · L8: 286 · L9: 328 · L16: 615 · L17: 657 · L21: 821 · L100: 821 |
GA_FPlayerCommodoreMelee_JumpAttack_3 | L1: 518 · L100: 518 |
GA_FPlayerCommodoreMelee_JumpAttack_4 | L1: 27 · L2: 158 · L8: 1142 · L9: 1305 · L14: 2125 · L15: 2288 · L21: 3272 · L100: 3272 |
Swift PursuitGA_FPlayerCommodoreMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreMelee_Melee_1 | L1: 151 · L100: 151 |
GA_FPlayerCommodoreMelee_Melee_2 | L1: 8 · L2: 46 · L4: 142 · L5: 189 · L9: 381 · L10: 428 · L13: 572 · L14: 619 · L17: 763 · L18: 810 · L21: 954 · L100: 954 |
GA_FPlayerCommodoreMelee_Melee_3 | L1: 333 · L100: 333 |
GA_FPlayerCommodoreMelee_Melee_4 | L1: 18 · L2: 102 · L4: 312 · L5: 418 · L7: 628 · L8: 734 · L10: 944 · L11: 1050 · L13: 1260 · L14: 1366 · L16: 1576 · L17: 1682 · L19: 1892 · L20: 1998 · L21: 2103 · L100: 2103 |
GA_FPlayerCommodoreMelee_Melee_5 | L1: 950 · L100: 950 |
GA_FPlayerCommodoreMelee_Melee_6 | L1: 50 · L2: 291 · L3: 591 · L4: 892 · L5: 1192 · L6: 1493 · L7: 1793 · L8: 2094 · L9: 2394 · L10: 2695 · L11: 2995 · L12: 3296 · L13: 3596 · L14: 3897 · L15: 4197 · L16: 4498 · L17: 4798 · L18: 5099 · L19: 5399 · L20: 5700 · L21: 6000 · L100: 6000 |
GA_FPlayerCommodoreMelee_Melee_7 | L1: 916 · L100: 916 |
GA_FPlayerCommodoreMelee_Melee_8 | L1: 48 · L2: 280 · L4: 860 · L5: 1149 · L8: 2019 · L9: 2308 · L12: 3178 · L13: 3467 · L16: 4337 · L17: 4626 · L20: 5496 · L21: 5785 · L100: 5785 |
GA_FPlayerCommodoreMelee_Melee_9 | L1: 832 · L100: 832 |
GA_FPlayerCommodoreMelee_Melee_10 | L1: 44 · L2: 254 · L3: 518 · L8: 1833 · L9: 2097 · L13: 3149 · L14: 3413 · L19: 4728 · L20: 4992 · L21: 5255 · L100: 5255 |
Aerial AriaGA_FPlayerCommodoreMelee_SpecialAirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreMelee_SpecialAirAttack_1 | L1: 454 · L100: 454 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_2 | L1: 24 · L2: 139 · L3: 282 · L5: 570 · L6: 713 · L7: 857 · L8: 1000 · L10: 1288 · L11: 1431 · L13: 1719 · L14: 1862 · L15: 2006 · L16: 2149 · L18: 2437 · L19: 2580 · L20: 2724 · L21: 2867 · L100: 2867 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_3 | L1: 998 · L100: 998 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_4 | L1: 53 · L2: 305 · L4: 937 · L5: 1252 · L7: 1884 · L8: 2199 · L10: 2831 · L11: 3146 · L13: 3778 · L14: 4093 · L16: 4725 · L17: 5040 · L19: 5672 · L20: 5987 · L21: 6303 · L100: 6303 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_5 | L1: 2160 · L100: 2160 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_6 | L1: 114 · L2: 661 · L6: 3393 · L7: 4077 · L10: 6126 · L11: 6810 · L14: 8859 · L15: 9543 · L18: 11592 · L19: 12276 · L21: 13642 · L100: 13642 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_7 | L1: 2298 · L100: 2298 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_8 | L1: 121 · L2: 703 · L3: 1430 · L4: 2156 · L13: 8699 · L14: 9425 · L21: 14514 · L100: 14514 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_9 | L1: 2614 · L100: 2614 |
GA_FPlayerCommodoreMelee_SpecialAirAttack_10 | L1: 138 · L2: 799 · L7: 4934 · L8: 5760 · L14: 10722 · L15: 11548 · L20: 15683 · L21: 16509 · L100: 16509 |
March SyncGA_FPlayerCommodoreMelee_SpecialMelee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreMelee_SpecialMelee_1 | L1: 454 · L100: 454 |
GA_FPlayerCommodoreMelee_SpecialMelee_2 | L1: 24 · L2: 139 · L3: 282 · L5: 570 · L6: 713 · L7: 857 · L8: 1000 · L10: 1288 · L11: 1431 · L13: 1719 · L14: 1862 · L15: 2006 · L16: 2149 · L18: 2437 · L19: 2580 · L20: 2724 · L21: 2867 · L100: 2867 |
GA_FPlayerCommodoreMelee_SpecialMelee_3 | L1: 998 · L100: 998 |
GA_FPlayerCommodoreMelee_SpecialMelee_4 | L1: 53 · L2: 305 · L4: 937 · L5: 1252 · L7: 1884 · L8: 2199 · L10: 2831 · L11: 3146 · L13: 3778 · L14: 4093 · L16: 4725 · L17: 5040 · L19: 5672 · L20: 5987 · L21: 6303 · L100: 6303 |
GA_FPlayerCommodoreMelee_SpecialMelee_5 | L1: 2160 · L100: 2160 |
GA_FPlayerCommodoreMelee_SpecialMelee_6 | L1: 114 · L2: 661 · L6: 3393 · L7: 4077 · L10: 6126 · L11: 6810 · L14: 8859 · L15: 9543 · L18: 11592 · L19: 12276 · L21: 13642 · L100: 13642 |
GA_FPlayerCommodoreMelee_SpecialMelee_7 | L1: 2298 · L100: 2298 |
GA_FPlayerCommodoreMelee_SpecialMelee_8 | L1: 121 · L2: 703 · L3: 1430 · L4: 2156 · L13: 8699 · L14: 9425 · L21: 14514 · L100: 14514 |
GA_FPlayerCommodoreMelee_SpecialMelee_9 | L1: 2614 · L100: 2614 |
GA_FPlayerCommodoreMelee_SpecialMelee_10 | L1: 138 · L2: 799 · L7: 4934 · L8: 5760 · L14: 10722 · L15: 11548 · L20: 15683 · L21: 16509 · L100: 16509 |
Blink StrikeGA_FPlayerCommodoreEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreEvadeAttack_BackAttack_1 | L1: 743 · L100: 743 |
GA_FPlayerCommodoreEvadeAttack_BackAttack_2 | L1: 39 · L2: 227 · L15: 3282 · L16: 3518 · L21: 4693 · L100: 4693 |
Spiral WaltzGA_FPlayerCommodoreEvadeAttack_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreEvadeAttack_Branch_1 | L1: 2799 · L100: 2799 |
GA_FPlayerCommodoreEvadeAttack_Branch_2 | L1: 147 · L2: 856 · L3: 1741 · L4: 2627 · L6: 4397 · L7: 5283 · L9: 7053 · L10: 7939 · L11: 8824 · L12: 9710 · L14: 11480 · L15: 12366 · L17: 14136 · L18: 15022 · L19: 15907 · L20: 16793 · L21: 17678 · L100: 17678 |
Bold ThrustGA_FPlayerCommodoreEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreEvadeAttack_ForwardAttack_1 | L1: 743 · L100: 743 |
GA_FPlayerCommodoreEvadeAttack_ForwardAttack_2 | L1: 39 · L2: 227 · L15: 3282 · L16: 3518 · L21: 4693 · L100: 4693 |
Swish ComboGA_FPlayerCommodorerSkill_Skill022 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodorerSkill_Skill02_1 | L1: 6048 · L100: 6048 |
GA_FPlayerCommodorerSkill_Skill02_2 | L1: 318 · L2: 1849 · L3: 3762 · L4: 5676 · L15: 26719 · L16: 28633 · L21: 38198 · L100: 38198 |
Field SyncGA_FPlayerCommodoreSkill_Skill012 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreSkill_Skill01_1 | L1: 3007 · L100: 3007 |
GA_FPlayerCommodoreSkill_Skill01_2 | L1: 158 · L2: 920 · L8: 6626 · L9: 7578 · L14: 12333 · L15: 13285 · L20: 18040 · L21: 18992 · L100: 18992 |
Savage SpiralGA_FPlayerCommodoreChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerCommodoreChangeSkill_Success_1 | L1: 7344 · L100: 7344 |
GA_FPlayerCommodoreChangeSkill_Success_2 | L1: 387 · L2: 2246 · L21: 46383 · L100: 46383 |
Joint CombatBuff_Commodore_RampageMode1 curves
| Parameter | Values |
|---|---|
Buff_Commodore_RampageMode_param_1 | L1: 22 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (CommodoreDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (CommodoreDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Swift Pierce | GA_FPlayerCommodoreMelee_AirAttack | WeaponSkillList · CommodoreDes |
| Starfall Moon | GA_FPlayerCommodoreMelee_JumpAttack | WeaponSkillList · CommodoreDes |
| Swift Pursuit | GA_FPlayerCommodoreMelee_Melee | WeaponSkillList · CommodoreDes |
| Aerial Aria | GA_FPlayerCommodoreMelee_SpecialAirAttack | WeaponSkillList · CommodoreDes |
| March Sync | GA_FPlayerCommodoreMelee_SpecialMelee | WeaponSkillList · CommodoreDes |
| Blink Strike | GA_FPlayerCommodoreEvadeAttack_BackAttack | WeaponSkillList · CommodoreDes |
| Spiral Waltz | GA_FPlayerCommodoreEvadeAttack_Branch | WeaponSkillList · CommodoreDes |
| Bold Thrust | GA_FPlayerCommodoreEvadeAttack_ForwardAttack | WeaponSkillList · CommodoreDes |
| Swish Combo | GA_FPlayerCommodorerSkill_Skill02 | WeaponSkillList · CommodoreDes |
| Field Sync | GA_FPlayerCommodoreSkill_Skill01 | WeaponSkillList · CommodoreDes |
| Savage Spiral | GA_FPlayerCommodoreChangeSkill_Success | WeaponSkillList · CommodoreDes |
| Volt | reaction_volt | QRSLCommon_ST |
| Frost Resonance | Buff_Commodore_Ice_Resonance | GameplayEffectTipsDataTable |
| Instant Raid | Buff_Commodore_GiveSkill02 | GameplayEffectTipsDataTable |
| Joint Combat | Buff_Commodore_RampageMode | GameplayEffectTipsDataTable |
| Battlefield Regen | Buff_Commodore_SSR_Level5_HealStack | GameplayEffectTipsDataTable |