
FLAME / PHYSICALDPS
SSR
Carrot
Shatter
16
Charge
14
SLAP
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementReduces the required flame damage taken to trigger Loud Slap to 45 time(s), while increasing the maximum trigger attempts to 3.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIgnores 15% of targets' resistances (each element's total resistance ignored cannot exceed 50%). SLAP's firearm attacks reduce enemy's speed by 70% for 0.2s. Does not apply in PvP or against Bosses.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementLoud Slap restores your HP equal to the number of targets hit × 20%.
★6Star Advancement
★6
Star AdvancementIncreases final damage by 24%. Deals an additional strike in a small area to targets hit by Loud Slap, dealing damage equal to 1050% of ATK.
Awakening Traits
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸SLAP: On-Field
When SLAP is equipped, any weapon's discharge skill will deal damage equal to 256% of Flame ATK + 3.6% of Max HP + 133% of the sum of all the Wanderer's resistance types + 4.9% of crit to nearby targets. While in combat, after every 0.5s, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Combustion damage is increased to 1.3 times. In addition, Combustion damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
SLAP: Ignore Resistance
Ignores 15% of target's resistances (each element's total resistance ignored cannot exceed 50%)
▸
SLAP: Final Damage Boost
Increases final damage by 24%
▸
Haaa-yaa! - Cooldown
Haaa-yaa! - On Cooldown
▸
Carrot Grenade
Inflicts Loud Slap once on the target with Carrot Grenade whenever they take a set amount of flame damage.
▸
Carrot Kombat: Flame Damage Boost
Matrix Set Effects — Unexpected Guest

MindCarrot - Viva Pirate
We're the Wednesday Crew, the toughest in the whole universe!

MemoryCarrot - Granny Lola
Grandma is the best to me. No one is allowed to hurt her!

BeliefCarrot - Mechanical Genius
I can make more than just SLAP. I've got plenty of creations up my sleeve!

EmotionCarrot - Little Carrot
There's no way anyone in the world doesn't like carrots!
✦ 2-Piece Set
Increases flame ATK by 26%/28%/30%/32% and Loud Slap damage to 9800%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increases Flame damage by 24%/28%/32%/36%. Increases final damage by an extra 10% for 30s after casting Carrot Kombat. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Frenzy Smack
Lv. 21NormalHold Attack
Hold Normal Attack while on the ground to trigger Frenzy Smack. Fires a shot in the aimed direction, dealing damage equal to 77% of ATK + 486 to the target with each hit.

Soaring Palm
Lv. 21NormalJumpAttackAttackAttackAttackAttack
Press Normal Attack while airborne to launch 5 consecutive attacks, consuming Endurance. First Attack: Deals damage equal to 437% of ATK + 2760 to the target and knocks them back. Second Attack: Deals damage equal to 462% of ATK + 2918 to the target and knocks them back. Third Attack: Deals damage equal to 1194% of ATK + 7541 to the target and knocks them back. Fourth Attack: Deals damage equal to 616% of ATK + 3891 to the target and knocks them back. Fifth Attack: Deals damage equal to 1487% of ATK + 9392 to the target and knocks them back.

Lucky Wheel
Lv. 21NormalHold Attack
Hold Normal Attack during the first to fourth hits while on the ground to trigger Lucky Wheel. SLAP transforms to spray in a cone-shaped area in front, dealing damage up to 1398% of ATK + 8829.

Super Glide
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Super Glide.
Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 308% of ATK + 1945. Deals damage equal to 616% of ATK + 3891 to nearby targets after landing.

Tornado SLAP
Lv. 21NormalAttackAttackAttackAttackAttack
Use normal attack to launch 5 consecutive attacks while on the ground.
First Attack: Deals damage equal to 277% of ATK + 1749 and knocks the target back.
Second Attack: Deals damage equal to 509% of ATK + 3215 and knocks the target back. Third Attack: Deals damage equal to up to 254% of ATK + 1604 and knocks the target back.
Fourth Attack: Deals damage up to 1155% of ATK + 7295 and knocks the target back.
Fifth Attack: Deals damage equal to 974% of ATK + 6152 and knocks the target back.
Character Assets & Media (PNG & WebP)47
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteCarrot Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_71
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillRecoil Rush
/Game/Resources/Icon/skill/WeaponSkill/skill_gunbox_bevadeattack
112×112Weapon SkillHaaa-yaa!
/Game/Resources/Icon/skill/WeaponSkill/skill_gunbox_evadeattack_branch
112×112Weapon SkillSpinning Strike
/Game/Resources/Icon/skill/WeaponSkill/skill_gunbox_fevadeattack
112×112Weapon Skill
112×112Weapon SkillFull Assault
/Game/Resources/Icon/skill/WeaponSkill/skill_gunbox_changeskill
60×54Elemental Reaction
150×150Buff
82×82BuffCarrot Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR55_512Carrot Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_GunBox_bigCarrot Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_huluobei
300×600Dorm PortraitCarrot Dorm Portrait: XZ
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/Btn_Carrot_XZ
300×600Dorm PortraitCarrot Dorm Portrait: XZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/Btn_Carrot_XZ_01
300×600Dorm PortraitCarrot Dorm Portrait: XZ 02
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/Btn_Carrot_XZ_02Carrot Dorm Portrait: Carrot XZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/icon_Room_Carrot_XZ_01Carrot Dorm Portrait: Carrot XZ 02
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/icon_Room_Carrot_XZ_02
912×656Dorm PortraitCarrot Dorm Portrait: XZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/Img_Carrot_XZ_01
912×656Dorm PortraitCarrot Dorm Portrait: XZ 02
/Game/Resources/UI/LeisureRoom/content/HLB/XZ/Img_Carrot_XZ_02
300×600Dorm SceneCarrot Dorm Scene: YZ
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Btn_Carrot_YZ
300×600Dorm SceneCarrot Dorm Scene: YZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Btn_Carrot_YZ_01
300×600Dorm SceneCarrot Dorm Scene: YZ 02
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Btn_Carrot_YZ_02Carrot Dorm Scene: YZ
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Icon_Carrot_YZCarrot Dorm Scene: YZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Icon_Carrot_YZ_01
912×656Dorm SceneCarrot Dorm Scene: YZ
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Img_Carrot_YZ
912×656Dorm SceneCarrot Dorm Scene: YZ 01
/Game/Resources/UI/LeisureRoom/content/HLB/YZ/Img_Carrot_YZ_01
800×800AssetCarrot manyou_imitation_71
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_71
260×349AssetCarrot UI_imitation_71_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_71_2
236×236AssetCarrot imitation_71_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_71_xiangqing
678×367AssetCarrot wuwei_imitation_71
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_71
256×256Asset
256×256AssetCarrot item_ticket_GunBox_fire
/Game/Resources/Icon/huobi/item_ticket_GunBox_fire
512×512Matrix Icon
128×128Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
carrotAvatar ID
GunBoxImitation ID
imitation_71Weapon ID
GunBox_fireMatrix Suit ID
suit_SSR55Matrix Suit Name
Unexpected GuestRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR55Matrix Suit Name
Unexpected GuestQuality
SSR2-Piece Set
—Increases Flame ATK by {0}%/{1}%/{2}%/{3}% and Loud Slap damage to {4}%. Active in the off-hand slot and only the highest star rating effect is applied.
★0
Buff_Matrix_SSR111_level1★1
Buff_Matrix_SSR111_level2★2
Buff_Matrix_SSR111_level3★3
Buff_Matrix_SSR111_level44-Piece Set
—Increases Flame damage by {0}%/{1}%/{2}%/{3}%. Increases final damage by an extra {4}% for {5}s after casting Carrot Kombat. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR112_level1★1
Buff_Matrix_SSR112_level2★2
Buff_Matrix_SSR112_level3★3
Buff_Matrix_SSR112_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsCarrot Cake♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Carrot Seed♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (6)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingGunBoxSkillCoolDown
25GunBoxEXChangeWeaponCoefficientMaxHp
0.01GunBoxEXChangeWeaponCoefficientFireAttack
0.732GunBoxEXChangeWeaponCoefficientDef
0.366GunBoxEXChangeWeaponCoefficientCrit
1.343GunBoxEXChangeWeaponFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
GunBox_SkillExDmg_StackLimitL145Buff_GunBox_Level1_DmgUp0.14★2
GunBoxSkillEx_2_DmgMult10.5Buff_GunBox_Level2_DmgUp0.18★6
GunBox_DmgUp_Level60.24Skill Parameter Curves (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_GunBoxBase Skill Curve & Progression Data (EffectFigure_GunBox)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_GunBox_OverseasOverseas Skill Curve Balancing (EffectFigure_GunBox_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFrenzy SmackGA_FPlayerGunBoxMelee_AimAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxMelee_AimAttack_1 | L1: 77 · L100: 77 |
GA_FPlayerGunBoxMelee_AimAttack_2 | L1: 4 · L2: 24 · L4: 72 · L5: 97 · L7: 145 · L8: 170 · L10: 218 · L11: 243 · L13: 291 · L14: 316 · L15: 340 · L16: 365 · L18: 413 · L19: 438 · L21: 486 · L100: 486 |
Soaring PalmGA_FPlayerGunBoxMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxMelee_AirAttack_1 | L1: 437 · L100: 437 |
GA_FPlayerGunBoxMelee_AirAttack_2 | L1: 23 · L2: 134 · L5: 548 · L6: 687 · L10: 1239 · L11: 1378 · L14: 1792 · L15: 1931 · L18: 2345 · L19: 2484 · L21: 2760 · L100: 2760 |
GA_FPlayerGunBoxMelee_AirAttack_3 | L1: 462 · L100: 462 |
GA_FPlayerGunBoxMelee_AirAttack_4 | L1: 24 · L2: 141 · L3: 287 · L4: 434 · L10: 1310 · L11: 1457 · L18: 2479 · L19: 2626 · L21: 2918 · L100: 2918 |
GA_FPlayerGunBoxMelee_AirAttack_5 | L1: 1194 · L100: 1194 |
GA_FPlayerGunBoxMelee_AirAttack_6 | L1: 63 · L2: 365 · L3: 743 · L4: 1120 · L7: 2254 · L8: 2631 · L10: 3387 · L11: 3764 · L13: 4520 · L14: 4897 · L16: 5653 · L17: 6030 · L19: 6786 · L20: 7163 · L21: 7541 · L100: 7541 |
GA_FPlayerGunBoxMelee_AirAttack_7 | L1: 616 · L100: 616 |
GA_FPlayerGunBoxMelee_AirAttack_8 | L1: 32 · L2: 188 · L7: 1163 · L8: 1357 · L14: 2527 · L15: 2721 · L21: 3891 · L100: 3891 |
GA_FPlayerGunBoxMelee_AirAttack_9 | L1: 1487 · L100: 1487 |
GA_FPlayerGunBoxMelee_AirAttack_10 | L1: 78 · L2: 455 · L4: 1395 · L5: 1866 · L6: 2336 · L7: 2807 · L9: 3747 · L10: 4218 · L12: 5158 · L13: 5629 · L15: 6569 · L16: 7040 · L18: 7980 · L19: 8451 · L20: 8921 · L21: 9392 · L100: 9392 |
Lucky WheelGA_FPlayerGunBoxMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxMelee_Branch_1 | L1: 1398 · L100: 1398 |
GA_FPlayerGunBoxMelee_Branch_2 | L1: 74 · L2: 427 · L3: 870 · L6: 2196 · L7: 2639 · L11: 4407 · L12: 4850 · L16: 6618 · L17: 7061 · L21: 8829 · L100: 8829 |
Super GlideGA_FPlayerGunBoxMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxMelee_JumpAttack_1 | L1: 308 · L100: 308 |
GA_FPlayerGunBoxMelee_JumpAttack_2 | L1: 16 · L2: 94 · L3: 192 · L5: 386 · L6: 484 · L7: 581 · L8: 679 · L9: 776 · L10: 874 · L12: 1068 · L13: 1166 · L14: 1263 · L15: 1361 · L16: 1458 · L17: 1556 · L19: 1750 · L20: 1848 · L21: 1945 · L100: 1945 |
GA_FPlayerGunBoxMelee_JumpAttack_3 | L1: 616 · L100: 616 |
GA_FPlayerGunBoxMelee_JumpAttack_4 | L1: 32 · L2: 188 · L7: 1163 · L8: 1357 · L14: 2527 · L15: 2721 · L21: 3891 · L100: 3891 |
Tornado SLAPGA_FPlayerGunBoxMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxMelee_Melee_1 | L1: 277 · L100: 277 |
GA_FPlayerGunBoxMelee_Melee_2 | L1: 15 · L2: 85 · L3: 172 · L5: 348 · L6: 435 · L7: 523 · L8: 610 · L10: 786 · L11: 873 · L13: 1049 · L14: 1136 · L15: 1224 · L16: 1311 · L18: 1487 · L19: 1574 · L20: 1662 · L21: 1749 · L100: 1749 |
GA_FPlayerGunBoxMelee_Melee_3 | L1: 509 · L100: 509 |
GA_FPlayerGunBoxMelee_Melee_4 | L1: 27 · L2: 156 · L21: 3215 · L100: 3215 |
GA_FPlayerGunBoxMelee_Melee_5 | L1: 254 · L100: 254 |
GA_FPlayerGunBoxMelee_Melee_6 | L1: 13 · L2: 78 · L4: 238 · L5: 319 · L7: 479 · L8: 560 · L10: 720 · L11: 801 · L13: 961 · L14: 1042 · L16: 1202 · L17: 1283 · L18: 1363 · L19: 1444 · L21: 1604 · L100: 1604 |
GA_FPlayerGunBoxMelee_Melee_7 | L1: 1155 · L100: 1155 |
GA_FPlayerGunBoxMelee_Melee_8 | L1: 61 · L2: 353 · L3: 719 · L5: 1449 · L6: 1815 · L8: 2545 · L9: 2911 · L11: 3641 · L12: 4007 · L14: 4737 · L15: 5103 · L17: 5833 · L18: 6199 · L20: 6929 · L21: 7295 · L100: 7295 |
GA_FPlayerGunBoxMelee_Melee_9 | L1: 974 · L100: 974 |
GA_FPlayerGunBoxMelee_Melee_10 | L1: 51 · L2: 298 · L9: 2454 · L10: 2763 · L20: 5843 · L21: 6152 · L100: 6152 |
Recoil RushGA_FPlayerGunBoxEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxEvadeAttack_BackAttack_1 | L1: 616 · L100: 616 |
GA_FPlayerGunBoxEvadeAttack_BackAttack_2 | L1: 32 · L2: 188 · L7: 1163 · L8: 1357 · L14: 2527 · L15: 2721 · L21: 3891 · L100: 3891 |
Haaa-yaa!GA_FPlayerGunBoxEvadeAttack_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxEvadeAttack_ForwardAttack_1 | L1: 744 · L100: 744 |
GA_FPlayerGunBoxEvadeAttack_BackAttack_1 | L1: 616 · L100: 616 |
GA_FPlayerGunBoxEvadeAttack_ForwardAttack_2 | L1: 39 · L2: 228 · L4: 698 · L5: 934 · L7: 1404 · L8: 1640 · L10: 2110 · L11: 2346 · L13: 2816 · L14: 3052 · L16: 3522 · L17: 3758 · L19: 4228 · L20: 4464 · L21: 4699 · L100: 4699 |
GA_FPlayerGunBoxEvadeAttack_BackAttack_2 | L1: 32 · L2: 188 · L7: 1163 · L8: 1357 · L14: 2527 · L15: 2721 · L21: 3891 · L100: 3891 |
Spinning StrikeGA_FPlayerGunBoxEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxEvadeAttack_ForwardAttack_1 | L1: 744 · L100: 744 |
GA_FPlayerGunBoxEvadeAttack_ForwardAttack_2 | L1: 39 · L2: 228 · L4: 698 · L5: 934 · L7: 1404 · L8: 1640 · L10: 2110 · L11: 2346 · L13: 2816 · L14: 3052 · L16: 3522 · L17: 3758 · L19: 4228 · L20: 4464 · L21: 4699 · L100: 4699 |
Carrot KombatGA_FPlayerGunBoxSkill_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxSkill_Skill_1 | L1: 4189 · L100: 4189 |
GA_FPlayerGunBoxSkill_Skill_2 | L1: 220 · L2: 1281 · L13: 15856 · L14: 17182 · L21: 26457 · L100: 26457 |
Full AssaultGA_FPlayerGunBoxChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerGunBoxChangeSkill_Success_1 | L1: 4404 · L100: 4404 |
GA_FPlayerGunBoxChangeSkill_Success_2 | L1: 232 · L2: 1347 · L16: 20849 · L17: 22243 · L21: 27815 · L100: 27815 |
SLAP: Ignore ResistanceBuff_GunBox_AttackIgnoreDefend1 curves
| Parameter | Values |
|---|---|
Buff_GunBox_AttackIgnoreDefend_param_1 | L1: 15 |
SLAP: Final Damage BoostBuff_GunBox_DmgUp_Level61 curves
| Parameter | Values |
|---|---|
Buff_GunBox_DmgUp_Level6_param_1 | L1: 24 |
Carrot Kombat: Flame Damage BoostBuff_GunBox_SkillFireDmgUp2 curves
| Parameter | Values |
|---|---|
Buff_GunBox_SkillFireDmgUp_param_1 | L1: 11 |
Buff_GunBox_SkillFireDmgUp_param_2 | L1: 25 |
Skill Provenance (21)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (GunBoxDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (GunBoxDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Frenzy Smack | GA_FPlayerGunBoxMelee_AimAttack | WeaponSkillList · GunBoxDes |
| Soaring Palm | GA_FPlayerGunBoxMelee_AirAttack | WeaponSkillList · GunBoxDes |
| Lucky Wheel | GA_FPlayerGunBoxMelee_Branch | WeaponSkillList · GunBoxDes |
| Super Glide | GA_FPlayerGunBoxMelee_JumpAttack | WeaponSkillList · GunBoxDes |
| Tornado SLAP | GA_FPlayerGunBoxMelee_Melee | WeaponSkillList · GunBoxDes |
| Flap & SLAP | GA_FPlayerGunBoxEvade_Fly | WeaponSkillList · GunBoxDes |
| Recoil Rush | GA_FPlayerGunBoxEvadeAttack_BackAttack | WeaponSkillList · GunBoxDes |
| Haaa-yaa! | GA_FPlayerGunBoxEvadeAttack_Branch | WeaponSkillList · GunBoxDes |
| Spinning Strike | GA_FPlayerGunBoxEvadeAttack_ForwardAttack | WeaponSkillList · GunBoxDes |
| Carrot Kombat | GA_FPlayerGunBoxSkill_Skill | WeaponSkillList · GunBoxDes |
| Full Assault | GA_FPlayerGunBoxChangeSkill | WeaponSkillList · GunBoxDes |
| Armor Dissolve | reaction_flame_physical | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| SLAP: On-Field | onfield_carrot | DualElementOnField |
| Flame Resonance | Buff_GunBox_Fire_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_GunBox_Physic_Resonance | GameplayEffectTipsDataTable |
| SLAP: Ignore Resistance | Buff_GunBox_AttackIgnoreDefend | GameplayEffectTipsDataTable |
| SLAP: Final Damage Boost | Buff_GunBox_DmgUp_Level6 | GameplayEffectTipsDataTable |
| Haaa-yaa! - Cooldown | Buff_GunBox_EvadeThrow_CD | GameplayEffectTipsDataTable |
| Carrot Grenade | Buff_GunBox_SkillExDmg_Check | GameplayEffectTipsDataTable |
| Carrot Kombat: Flame Damage Boost | Buff_GunBox_SkillFireDmgUp | GameplayEffectTipsDataTable |