
PHYSICAL / FLAMEDPS
SSR
Berry
Shatter
16
Charge
14
Charon
1612
79999
998
Advancements
★1Star Advancement
★1
Star Advancement★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementIgnores 25% of the target's Physical and Flame Resistances (up to 50% for any single Element). Increases Smooth Farewell's damage multiplier to 16,500%.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementIncreases Physical Damage by 10% and triggers Reaper's Rejection upon taking lethal damage: Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every 60s. Active in off-hand slot.
★6Star Advancement
★6
Star AdvancementAwakening Traits
Necro Scroll 1200 pts Affinity
Increases Final Damage by 14%.
Skull Candy 4000 pts Affinity
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger once every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Charon: On-Field
When hitting any target with Charon, deal damage equal to 256% of Physical Attack + 3.6% of Max HP + 133% of the sum of all the caster's Resistance types + 4.9% of Crit to nearby targets. Can be triggered at most once every 1.5s. The damage counts as Normal Attack damage. If any 1 Frost or Volt weapon is equipped, Charon damage is increased to 1.3 times. In addition, Charon damage is not affected by any damage boost effects except from Titan equipment's rare stats.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
Berry_ Level5_ Death Immune_ C D
Reaper's Rejection: On Cooldown
Matrix Set Effects — Natural Will

MindBerry: Logic of Nature
The cycle of life and death is the logic of nature.

MemoryBerry: Eternal Prisoner
I've always wondered if eternal life stripped of dignity is more despairing than death.

BeliefBerry: Heroic Journey
I will bring the Reaper back to Lockhart. I will return the right of a peaceful afterlife to everyone!

EmotionBerry: Slumber Pact
The pact of slumber is in effect until death do us part.
✦ 2-Piece Set
Increases Physical Attack by 28%/30%/32%/34%. Enemies killed by Charon's Discharge Skill explode upon death, dealing damage equal to 6000% of ATK in a large area. Active in the off-hand slot, and only the highest star rating effect is applied.
✦ 4-Piece Set
Increases Physical Damage by 26%/30%/34%/38%. Grants an extra 17% Final Damage when Charon is deployed. Active in the off-hand slot, and only the highest star rating is applied.
Weapon Skill Compendium & Damage Scaling

Farewell Rites
Lv. 21NormalJumpAttackAttackAttackAttack
Press Normal Attack while airborne to unleash four consecutive strikes in mid-air, consuming Endurance.
First strike: Deals damage up to 38% of ATK + 240 to the target and knocks them back.
Second strike: Deals damage up to 324% of ATK + 2046 to targets and knocks them back.
Third strike: Deals damage up to 207% of ATK + 1307 to the target and knocks them back.
Fourth strike: Deals damage up to 937% of ATK + 5918 to the target and knocks them back.

Deep Blessings
Lv. 21NormalHold Attack
Hold Normal Attack during the first to third ground normal attack to trigger Deep Blessings.
Takes flight to charge and blinks to the target location once fully charged, dealing damage equal to 654% of ATK + 4131 to targets nearby.

Final Crossing
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Final Crossing.
Plunges from above, dealing damage equal to 13% of ATK + 82 to hit enemies during the plunge. Upon landing, deals damage equal to 432% of ATK + 2728 to nearby enemies.

Last Procedure
Lv. 21NormalAttackAttackAttackAttack
Press Normal Attack to launch four consecutive strikes while on the ground.
First strike: Deals damage up to 38% of ATK + 240 to the target and knocks them back.
Second strike: Deals damage up to 324% of ATK + 2046 to targets and knocks them back.
Third strike: Deals damage up to 207% of ATK + 1307 to the target and knocks them back.
Fourth strike: Deals damage up to 937% of ATK + 5918 to the target and knocks them back.
Character Assets & Media (PNG & WebP)40
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349Silhouette
128×128Upgrade Material
112×112Weapon Skill
112×112Weapon Skill
112×112Weapon SkillFinal Crossing
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_JumpAttack
112×112Weapon Skill
112×112Weapon SkillTailwind Voyage
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_HoldFEvade
112×112Weapon SkillHeadwind Voyage
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_HoldBEvade
112×112Weapon SkillGraceful Ending
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_Bevadeattack
112×112Weapon SkillRaven's Lament
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_Fevadeattack
112×112Weapon Skill
112×112Weapon SkillFinal Regards
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_ChangeSkill
60×54Elemental Reaction
82×82BuffFlame Resonance
/Game/Resources/Icon/skill/WeaponSkill/Berry/Buff_Berry_Fire
82×82BuffPhysical Resonance
/Game/Resources/Icon/skill/WeaponSkill/Berry/Buff_Berry_Phy
112×112BuffBerry_ Level5_ Death Immune_ C D
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_ImmuneDeathBerry Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR66_512Berry Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_Berry_bigBerry Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_Berry
620×1024Asset
1283×403Asset
800×800AssetBerry manyou_imitation_81
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_81
512×512Weapon 512px
260×349AssetBerry UI_imitation_81_2
/Game/Resources/UI/shizhuang/nitai/UI_imitation_81_2
236×236AssetBerry imitation_81_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_81_xiangqing
256×256Asset
256×256AssetBerry item_ticket_Berry_Phy
/Game/Resources/Icon/huobi/item_ticket_Berry_Phy
512×512Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
150×150Weapon SkillBerry Skill: Berry_Weapon
/Game/Resources/Icon/skill/WeaponSkill/Berry/Berry_Weapon
128×128Matrix IconBerry Matrix Icon
/Game/Resources/Icon/weapon/icon_yizhi/yizhi_SSR_Berry_Phy
50×244Name Graphic
224×352Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
berryAvatar ID
BerryImitation ID
imitation_81Weapon ID
Berry_PhyMatrix Suit ID
suit_SSR66Matrix Suit Name
Natural WillRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
16Base Charge
14Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR66Matrix Suit Name
Natural WillQuality
SSR2-Piece Set
—Increases Physical Attack by {0}%/{1}%/{2}%/{3}%. Enemies killed by Berry's Discharge Skill explode upon death, dealing damage equal to {4}% of ATK in a large area. Active in the off-hand slot, and only the highest star rating effect is applied.
★0
Buff_Matrix133_Berry_Level1★1
Buff_Matrix133_Berry_Level2★2
Buff_Matrix133_Berry_Level3★3
Buff_Matrix133_Berry_Level44-Piece Set
—Increases Physical Damage by {0}%/{1}%/{2}%/{3}%. Grants an extra {4}% Final Damage when Charon is deployed. Active in the off-hand slot, and only the highest star rating is applied.
★0
Buff_Matrix134_Berry_Level1★1
Buff_Matrix134_Berry_Level2★2
Buff_Matrix134_Berry_Level3★3
Buff_Matrix134_Berry_Level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsNecro Scroll♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skull Candy♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (5)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingBerryIceSpecialDEFCoefficient
1.33BerryIceSpecialATKCoefficient
2.56BerryIceSpecialMaxHPCoefficient
0.036BerryIceSpecialCritCoefficient
0.049BerryIceSpecialFinCoefficient
1.3Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Berry_Level1_PhyDmgUp_Coff0.1Berry_Level1_SkillRecoverMaxHP_Coff0.05★3
Berry_Level3_IgnoreDef_Coff0.25★5
Berry_Level5_PhyDmgUp_Coff0.1Berry_Level5_ImmuneDeath_CD60★6
Berry_Level6_FinDmgUp_Coff0.31Skill Parameter Curves (10)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BerryBase Skill Curve & Progression Data (EffectFigure_Berry)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Berry_OverseasOverseas Skill Curve Balancing (EffectFigure_Berry_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesFarewell RitesGA_FPlayerBerryMelee_AirMelee8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryMelee_AirAttack_1 | L1: 38 · L100: 38 |
GA_FPlayerBerryMelee_AirAttack_2 | L1: 2 · L2: 12 · L21: 240 · L100: 240 |
GA_FPlayerBerryMelee_AirAttack_3 | L1: 324 · L100: 324 |
GA_FPlayerBerryMelee_AirAttack_4 | L1: 17 · L2: 99 · L3: 202 · L4: 304 · L5: 407 · L6: 509 · L7: 612 · L9: 816 · L10: 919 · L11: 1021 · L12: 1124 · L13: 1226 · L14: 1329 · L15: 1431 · L16: 1534 · L17: 1636 · L18: 1739 · L19: 1841 · L20: 1944 · L21: 2046 · L100: 2046 |
GA_FPlayerBerryMelee_AirAttack_5 | L1: 207 · L100: 207 |
GA_FPlayerBerryMelee_AirAttack_6 | L1: 11 · L2: 63 · L3: 129 · L4: 194 · L5: 260 · L6: 325 · L7: 391 · L8: 456 · L9: 522 · L10: 587 · L11: 653 · L12: 718 · L13: 784 · L14: 849 · L15: 915 · L17: 1045 · L18: 1111 · L19: 1176 · L20: 1242 · L21: 1307 · L100: 1307 |
GA_FPlayerBerryMelee_AirAttack_7 | L1: 937 · L100: 937 |
GA_FPlayerBerryMelee_AirAttack_8 | L1: 49 · L2: 287 · L4: 879 · L5: 1176 · L7: 1768 · L8: 2065 · L9: 2361 · L10: 2658 · L12: 3250 · L13: 3547 · L14: 3843 · L15: 4140 · L17: 4732 · L18: 5029 · L19: 5325 · L20: 5622 · L21: 5918 · L100: 5918 |
Deep BlessingsGA_FPlayerBerryMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryMelee_Branch_1 | L1: 654 · L100: 654 |
GA_FPlayerBerryMelee_Branch_2 | L1: 34 · L2: 200 · L5: 821 · L6: 1027 · L13: 2476 · L14: 2682 · L21: 4131 · L100: 4131 |
Final CrossingGA_FPlayerBerryMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryMelee_JumpAttack_1 | L1: 13 · L100: 13 |
GA_FPlayerBerryMelee_JumpAttack_2 | L1: 1 · L2: 4 · L6: 20 · L7: 25 · L15: 57 · L16: 62 · L21: 82 · L100: 82 |
GA_FPlayerBerryMelee_JumpAttack_3 | L1: 432 · L100: 432 |
GA_FPlayerBerryMelee_JumpAttack_4 | L1: 23 · L2: 132 · L3: 269 · L4: 405 · L6: 679 · L7: 815 · L9: 1089 · L10: 1225 · L12: 1499 · L13: 1635 · L15: 1909 · L16: 2045 · L17: 2182 · L18: 2318 · L20: 2592 · L21: 2728 · L100: 2728 |
Last ProcedureGA_FPlayerBerryMelee_Melee8 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryMelee_Melee_1 | L1: 38 · L100: 38 |
GA_FPlayerBerryMelee_Melee_2 | L1: 2 · L2: 12 · L21: 240 · L100: 240 |
GA_FPlayerBerryMelee_Melee_3 | L1: 324 · L100: 324 |
GA_FPlayerBerryMelee_Melee_4 | L1: 17 · L2: 99 · L3: 202 · L4: 304 · L5: 407 · L6: 509 · L7: 612 · L9: 816 · L10: 919 · L11: 1021 · L12: 1124 · L13: 1226 · L14: 1329 · L15: 1431 · L16: 1534 · L17: 1636 · L18: 1739 · L19: 1841 · L20: 1944 · L21: 2046 · L100: 2046 |
GA_FPlayerBerryMelee_Melee_5 | L1: 207 · L100: 207 |
GA_FPlayerBerryMelee_Melee_6 | L1: 11 · L2: 63 · L3: 129 · L4: 194 · L5: 260 · L6: 325 · L7: 391 · L8: 456 · L9: 522 · L10: 587 · L11: 653 · L12: 718 · L13: 784 · L14: 849 · L15: 915 · L17: 1045 · L18: 1111 · L19: 1176 · L20: 1242 · L21: 1307 · L100: 1307 |
GA_FPlayerBerryMelee_Melee_7 | L1: 937 · L100: 937 |
GA_FPlayerBerryMelee_Melee_8 | L1: 49 · L2: 287 · L4: 879 · L5: 1176 · L7: 1768 · L8: 2065 · L9: 2361 · L10: 2658 · L12: 3250 · L13: 3547 · L14: 3843 · L15: 4140 · L17: 4732 · L18: 5029 · L19: 5325 · L20: 5622 · L21: 5918 · L100: 5918 |
Tailwind VoyageGA_FPlayerBerryEvade_HoldBack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryEvade_ForwardAttack_1 | L1: 533 · L100: 533 |
GA_FPlayerBerryEvade_BackAttack_1 | L1: 260 · L100: 260 |
GA_FPlayerBerryEvade_ForwardAttack_2 | L1: 28 · L2: 163 · L3: 332 · L4: 500 · L5: 669 · L6: 837 · L8: 1175 · L9: 1343 · L10: 1512 · L11: 1680 · L13: 2018 · L14: 2186 · L15: 2355 · L16: 2523 · L18: 2861 · L19: 3029 · L20: 3198 · L21: 3366 · L100: 3366 |
GA_FPlayerBerryEvade_BackAttack_2 | L1: 14 · L2: 80 · L6: 408 · L7: 491 · L10: 737 · L11: 820 · L14: 1066 · L15: 1149 · L18: 1395 · L19: 1478 · L21: 1642 · L100: 1642 |
Headwind VoyageGA_FPlayerBerryEvade_HoldForward4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryEvade_ForwardAttack_1 | L1: 533 · L100: 533 |
GA_FPlayerBerryEvade_BackAttack_1 | L1: 260 · L100: 260 |
GA_FPlayerBerryEvade_ForwardAttack_2 | L1: 28 · L2: 163 · L3: 332 · L4: 500 · L5: 669 · L6: 837 · L8: 1175 · L9: 1343 · L10: 1512 · L11: 1680 · L13: 2018 · L14: 2186 · L15: 2355 · L16: 2523 · L18: 2861 · L19: 3029 · L20: 3198 · L21: 3366 · L100: 3366 |
GA_FPlayerBerryEvade_BackAttack_2 | L1: 14 · L2: 80 · L6: 408 · L7: 491 · L10: 737 · L11: 820 · L14: 1066 · L15: 1149 · L18: 1395 · L19: 1478 · L21: 1642 · L100: 1642 |
Graceful EndingGA_FPlayerBerryEvadeAttack_Back2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryEvade_BackAttack_1 | L1: 260 · L100: 260 |
GA_FPlayerBerryEvade_BackAttack_2 | L1: 14 · L2: 80 · L6: 408 · L7: 491 · L10: 737 · L11: 820 · L14: 1066 · L15: 1149 · L18: 1395 · L19: 1478 · L21: 1642 · L100: 1642 |
Raven's LamentGA_FPlayerBerryEvadeAttack_Forward2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryEvade_ForwardAttack_1 | L1: 533 · L100: 533 |
GA_FPlayerBerryEvade_ForwardAttack_2 | L1: 28 · L2: 163 · L3: 332 · L4: 500 · L5: 669 · L6: 837 · L8: 1175 · L9: 1343 · L10: 1512 · L11: 1680 · L13: 2018 · L14: 2186 · L15: 2355 · L16: 2523 · L18: 2861 · L19: 3029 · L20: 3198 · L21: 3366 · L100: 3366 |
Smooth FarewellGA_FPlayerBerrySkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerrySkill_1 | L1: 9000 · L100: 9000 |
GA_FPlayerBerrySkill_2 | L1: 474 · L2: 2752 · L5: 11293 · L6: 14139 · L12: 31221 · L13: 34067 · L18: 48302 · L19: 51148 · L21: 56842 · L100: 56842 |
Final RegardsGA_FPlayerBerryChangeSkill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBerryChangeSkill_1 | L1: 3000 · L100: 3000 |
GA_FPlayerBerryChangeSkill_2 | L1: 158 · L2: 917 · L18: 16101 · L19: 17049 · L21: 18947 · L100: 18947 |
GA_FPlayerBerryChangeSkill_3 | L1: 16500 · L100: 16500 |
GA_FPlayerBerryChangeSkill_4 | L1: 868 · L2: 5046 · L6: 25922 · L7: 31142 · L11: 52018 · L12: 57238 · L16: 78114 · L17: 83334 · L20: 98991 · L21: 104211 · L100: 104211 |
Skill Provenance (16)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (BerryDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (BerryDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Farewell Rites | GA_FPlayerBerryMelee_AirMelee | WeaponSkillList · BerryDes |
| Deep Blessings | GA_FPlayerBerryMelee_Branch | WeaponSkillList · BerryDes |
| Final Crossing | GA_FPlayerBerryMelee_JumpAttack | WeaponSkillList · BerryDes |
| Last Procedure | GA_FPlayerBerryMelee_Melee | WeaponSkillList · BerryDes |
| Tailwind Voyage | GA_FPlayerBerryEvade_HoldBack | WeaponSkillList · BerryDes |
| Headwind Voyage | GA_FPlayerBerryEvade_HoldForward | WeaponSkillList · BerryDes |
| Graceful Ending | GA_FPlayerBerryEvadeAttack_Back | WeaponSkillList · BerryDes |
| Raven's Lament | GA_FPlayerBerryEvadeAttack_Forward | WeaponSkillList · BerryDes |
| Smooth Farewell | GA_FPlayerBerrySkill | WeaponSkillList · BerryDes |
| Final Regards | GA_FPlayerBerryChangeSkill | WeaponSkillList · BerryDes |
| Armor Dissolve | reaction_physical_flame | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Charon: On-Field | onfield_berry | DualElementOnField |
| Flame Resonance | Buff_Berry_Flame_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Berry_Phy_Resonance | GameplayEffectTipsDataTable |
| Berry_ Level5_ Death Immune_ C D | Buff_Berry_Level5_DeathImmune_CD | GameplayEffectTipsDataTable |