
PHYSICALDPS
SR
Bai Ling
Shatter
6
Charge
10
Nightingale's Feather
967
51764
647
Advancements
★1Star Advancement
★1
Star Advancement★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 10%.
★3Star Advancement
★3
Star AdvancementIncrease headshot damage by 30%.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 20%.
★6Star Advancement
★6
Star AdvancementAwakening Traits
Passive Skills
▸
Grievous
▸Precise Control
Each Piercing Shot reduces the target's speed by 5% for 15 seconds and makes them weak after 2 stacks.
Weakness: Reduce hitstun resist and debuff resist by 20%.
▸Damage Boost
After switching to a bow, increase damage dealt by 10% for 5 seconds.
Matrix Set Effects — Deadly Lock

MindBai Ling: Diverse
What to do when you think about it and it spreads?

MemoryBai Ling: Dissipation
From disorderly to orderly? Outside interference is probably needed. Probably, I said.

BeliefBai Ling: Fair Trade
Goods should be traded according to their own value. But how do you put a value on something that's immeasurable?

EmotionBai Ling: Nth Power
If only experience gained and ROI worked exponentially...
✦ 2-Piece Set
—
✦ 4-Piece Set
—
Weapon Skill Compendium & Damage Scaling

Air Volley
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 4 times in a row in the air.
First Attack: Deal damage equal to 23.3% of ATK + 147.
Second Attack: Deal damage equal to 30.6% of ATK + 193.
Third Attack: Deal damage equal to 46.6% of ATK + 294.
Fourth Attack: Deal damage equal to 70.2% of ATK + 443.

Arrow Rain
Lv. 21NormalHold Attack
After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 119.2% of ATK + 753 area damage to targets.

Normal Attack
Lv. 21NormalAttack
While on the ground, draw the bow repeatedly to attack 5 times.
First Attack: Deal damage equal to 20.2% of ATK + 128.
Second Attack: Deal damage equal to 18.1% of ATK + 114.
Third Attack: Deal damage equal to 32.6% of ATK + 206.
Fourth Attack: Deal damage equal to 50.1% of ATK + 316.
Fifth Attack: Deal damage equal to 46.6% of ATK + 294 and knock the target back a short distance.

Charged Arrow
Lv. 21NormalHold Attack
Tap and hold normal attack to charge an attack. Deal base damage equal to 36.3% of ATK + 229, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Quickdraw
Lv. 21NormalAttack
While on the ground, draw the bow repeatedly to attack 5 times.
First Attack: Deal damage equal to 33.7% of ATK + 213.
Second Attack: Deal damage equal to 30.2% of ATK + 191.
Third Attack: Deal damage equal to 54.3% of ATK + 343.
Fourth Attack: Deal damage equal to 83.5% of ATK + 527.
Fifth Attack: Deal damage equal to 77.7% of ATK + 491 and knock the target back a short distance.
Character Assets & Media (PNG & WebP)33
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtBai Ling Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_16
1080×1080Awakening Splash
260×349SilhouetteBai Ling Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_16Nightingale's Feather Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_bailing
128×128Upgrade MaterialNightingale's Feather Fusion Core
/Game/Resources/Icon/item/item_weapon_upstar_
128×128Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon SkillExplosive Barrage
/Game/Resources/Icon/skill/WeaponSkill/skill_Bow_changeskill
60×54Elemental ReactionBai Ling Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SR9_512Bai Ling Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SR9_256Bai Ling Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_sr_bailing
1284×404Asset
208×60Asset
214×252Asset
214×252AssetBai Ling imitation_16_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_16_hui
800×800AssetBai Ling manyou_imitation_16
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_16Bai Ling Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Bow_Phy01
512×512Weapon 512pxNightingale's Feather (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_bailing_512
260×349Asset
236×236AssetBai Ling imitation_16_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_16_xiangqing
678×367AssetBai Ling wuwei_imitation_16
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_16
304×385Asset
256×256Profile Headshot
118×118Profile Headshot
172×172Profile Headshot
256×256Matrix Icon
82×82Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
bai-lingAvatar ID
bailingImitation ID
imitation_16Weapon ID
bow_physicMatrix Suit ID
suit_SR9Matrix Suit Name
Deadly LockRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
12Base HP (Lv. 1)
753Base Crit (Lv. 1)
9Base Shatter
6Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SR9Matrix Suit Name
Deadly LockQuality
SR2-Piece Set
—Increase damage dealt to grievous targets by 12%/15%/18%.
4-Piece Set
—4-Piece Set: Grants elemental damage bonuses and resonance boosts.
Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsBai Ling: Valor♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Bai Ling: Resoluteness♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_BowBase Skill Curve & Progression Data (EffectFigure_Bow)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Bow_OverseasOverseas Skill Curve Balancing (EffectFigure_Bow_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAir VolleyGA_FPlayerBowMelee_AirAttack16 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_AirAttack_1 | L1: 31.5 · L21: 31.5 · L22: 23.3 · L100: 23.3 |
GA_FPlayerBowMeleeNew_AirAttack_R_1 | L1: 52.5 · L21: 52.5 · L22: 38.8 · L100: 38.8 |
GA_FPlayerBowMeleeNew_AirAttack_2 | L1: 2 · L2: 10 · L5: 40 · L6: 49 · L21: 199 · L22: 147 · L100: 147 |
GA_FPlayerBowMeleeNew_AirAttack_R_2 | L1: 3 · L2: 16 · L3: 33 · L4: 49 · L5: 66 · L6: 82 · L8: 116 · L9: 132 · L11: 166 · L12: 182 · L13: 199 · L14: 215 · L16: 249 · L17: 265 · L18: 282 · L19: 298 · L21: 332 · L22: 245 · L100: 245 |
GA_FPlayerBowMeleeNew_AirAttack_3 | L1: 41.4 · L21: 41.4 · L22: 30.6 · L100: 30.6 |
GA_FPlayerBowMeleeNew_AirAttack_R_3 | L1: 69 · L21: 69 · L22: 51 · L100: 51 |
GA_FPlayerBowMeleeNew_AirAttack_4 | L1: 2 · L2: 13 · L10: 117 · L11: 131 · L21: 261 · L22: 193 · L100: 193 |
GA_FPlayerBowMeleeNew_AirAttack_R_4 | L1: 4 · L2: 21 · L5: 87 · L6: 108 · L11: 218 · L12: 239 · L16: 327 · L17: 348 · L21: 436 · L22: 322 · L100: 322 |
GA_FPlayerBowMeleeNew_AirAttack_5 | L1: 63 · L21: 63 · L22: 46.6 · L100: 46.6 |
GA_FPlayerBowMeleeNew_AirAttack_R_5 | L1: 105 · L21: 105 · L22: 77.7 · L100: 77.7 |
GA_FPlayerBowMeleeNew_AirAttack_6 | L1: 3 · L2: 19 · L12: 219 · L13: 238 · L21: 398 · L22: 294 · L100: 294 |
GA_FPlayerBowMeleeNew_AirAttack_R_6 | L1: 6 · L2: 32 · L3: 65 · L4: 99 · L8: 231 · L9: 265 · L13: 397 · L14: 431 · L17: 530 · L18: 564 · L21: 663 · L22: 491 · L100: 491 |
GA_FPlayerBowMeleeNew_AirAttack_7 | L1: 94.8 · L21: 94.8 · L22: 70.2 · L100: 70.2 |
GA_FPlayerBowMeleeNew_AirAttack_R_7 | L1: 158 · L21: 158 · L22: 117 · L100: 117 |
GA_FPlayerBowMeleeNew_AirAttack_8 | L1: 5 · L2: 29 · L21: 599 · L22: 443 · L100: 443 |
GA_FPlayerBowMeleeNew_AirAttack_R_8 | L1: 8 · L2: 48 · L21: 998 · L22: 739 · L100: 739 |
Arrow RainGA_FPlayerBowMelee_Branch4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_Branch_1 | L1: 160 · L21: 160 · L22: 119.2 · L100: 119.2 |
GA_FPlayerBowMeleeNew_Branch_R_1 | L1: 266.7 · L21: 266.7 · L22: 198.7 · L100: 198.7 |
GA_FPlayerBowMeleeNew_Branch_2 | L1: 8 · L2: 49 · L3: 100 · L4: 150 · L5: 201 · L6: 251 · L8: 353 · L9: 403 · L10: 454 · L11: 504 · L13: 606 · L14: 656 · L15: 707 · L16: 757 · L18: 859 · L19: 909 · L21: 1011 · L22: 753 · L100: 753 |
GA_FPlayerBowMeleeNew_Branch_R_2 | L1: 14 · L2: 82 · L4: 250 · L5: 335 · L7: 503 · L8: 588 · L10: 756 · L11: 841 · L12: 925 · L13: 1010 · L15: 1178 · L16: 1263 · L18: 1431 · L19: 1516 · L21: 1684 · L22: 1255 · L100: 1255 |
Normal AttackGA_FPlayerBowMelee_Melee20 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_Melee_1 | L1: 27.3 · L21: 27.3 · L22: 20.2 · L100: 20.2 |
GA_FPlayerBowMeleeNew_Melee_R_1 | L1: 45.5 · L21: 45.5 · L22: 33.7 · L100: 33.7 |
GA_FPlayerBowMeleeNew_Melee_2 | L1: 1 · L2: 8 · L4: 26 · L5: 34 · L7: 52 · L8: 60 · L9: 69 · L10: 77 · L12: 95 · L13: 103 · L15: 121 · L16: 129 · L18: 147 · L19: 155 · L20: 164 · L21: 172 · L22: 128 · L100: 128 |
GA_FPlayerBowMeleeNew_Melee_R_2 | L1: 2 · L2: 14 · L3: 28 · L4: 43 · L6: 71 · L7: 86 · L8: 100 · L9: 115 · L11: 143 · L12: 158 · L13: 172 · L14: 187 · L16: 215 · L17: 230 · L18: 244 · L19: 259 · L21: 287 · L22: 213 · L100: 213 |
GA_FPlayerBowMeleeNew_Melee_3 | L1: 24.4 · L21: 24.4 · L22: 18.1 · L100: 18.1 |
GA_FPlayerBowMeleeNew_Melee_R_3 | L1: 40.7 · L21: 40.7 · L22: 30.2 · L100: 30.2 |
GA_FPlayerBowMeleeNew_Melee_4 | L1: 1 · L2: 7 · L5: 31 · L6: 38 · L8: 54 · L9: 61 · L12: 85 · L13: 92 · L16: 116 · L17: 123 · L19: 139 · L20: 146 · L21: 154 · L22: 114 · L100: 114 |
GA_FPlayerBowMeleeNew_Melee_R_4 | L1: 2 · L2: 12 · L9: 103 · L10: 115 · L17: 206 · L18: 218 · L21: 257 · L22: 191 · L100: 191 |
GA_FPlayerBowMeleeNew_Melee_5 | L1: 43.8 · L21: 43.8 · L22: 32.6 · L100: 32.6 |
GA_FPlayerBowMeleeNew_Melee_R_5 | L1: 73 · L21: 73 · L22: 54.3 · L100: 54.3 |
GA_FPlayerBowMeleeNew_Melee_6 | L1: 2 · L2: 13 · L8: 97 · L9: 110 · L15: 194 · L16: 207 · L21: 277 · L22: 206 · L100: 206 |
GA_FPlayerBowMeleeNew_Melee_R_6 | L1: 4 · L2: 22 · L3: 45 · L4: 69 · L14: 299 · L15: 323 · L21: 461 · L22: 343 · L100: 343 |
GA_FPlayerBowMeleeNew_Melee_7 | L1: 67.8 · L21: 67.8 · L22: 50.1 · L100: 50.1 |
GA_FPlayerBowMeleeNew_Melee_R_7 | L1: 113 · L21: 113 · L22: 83.5 · L100: 83.5 |
GA_FPlayerBowMeleeNew_Melee_8 | L1: 4 · L2: 21 · L3: 42 · L4: 64 · L5: 85 · L6: 107 · L8: 149 · L9: 171 · L10: 192 · L11: 214 · L12: 235 · L13: 257 · L14: 278 · L15: 300 · L17: 342 · L18: 364 · L19: 385 · L20: 407 · L21: 428 · L22: 316 · L100: 316 |
GA_FPlayerBowMeleeNew_Melee_R_8 | L1: 6 · L2: 35 · L3: 70 · L6: 178 · L7: 213 · L10: 321 · L11: 356 · L13: 428 · L14: 463 · L17: 571 · L18: 606 · L21: 714 · L22: 527 · L100: 527 |
GA_FPlayerBowMeleeNew_Melee_9 | L1: 62.9 · L21: 62.9 · L22: 46.6 · L100: 46.6 |
GA_FPlayerBowMeleeNew_Melee_R_9 | L1: 104.8 · L21: 104.8 · L22: 77.7 · L100: 77.7 |
GA_FPlayerBowMeleeNew_Melee_10 | L1: 3 · L2: 19 · L9: 159 · L10: 178 · L18: 338 · L19: 357 · L21: 397 · L22: 294 · L100: 294 |
GA_FPlayerBowMeleeNew_Melee_R_10 | L1: 6 · L2: 32 · L5: 131 · L6: 165 · L11: 330 · L12: 364 · L18: 562 · L19: 596 · L21: 662 · L22: 491 · L100: 491 |
Charged ArrowGA_FPlayerBowMelee_Power4 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_PowerAttack_1 | L1: 49.1 · L21: 49.1 · L22: 36.3 · L100: 36.3 |
GA_FPlayerBowMeleeNew_PowerAttack_R_1 | L1: 81.8 · L21: 81.8 · L22: 60.5 · L100: 60.5 |
GA_FPlayerBowMeleeNew_PowerAttack_2 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L9: 124 · L10: 139 · L11: 155 · L12: 170 · L13: 186 · L14: 201 · L15: 217 · L16: 232 · L18: 264 · L19: 279 · L20: 295 · L21: 310 · L22: 229 · L100: 229 |
GA_FPlayerBowMeleeNew_PowerAttack_R_2 | L1: 4 · L2: 25 · L6: 129 · L7: 154 · L14: 336 · L15: 361 · L21: 517 · L22: 382 · L100: 382 |
QuickdrawGA_FPlayerBowMeleeNew_R_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowMeleeNew_Melee_R_1 | L1: 45.5 · L21: 45.5 · L22: 33.7 · L100: 33.7 |
GA_FPlayerBowMeleeNew_Melee_R_2 | L1: 2 · L2: 14 · L3: 28 · L4: 43 · L6: 71 · L7: 86 · L8: 100 · L9: 115 · L11: 143 · L12: 158 · L13: 172 · L14: 187 · L16: 215 · L17: 230 · L18: 244 · L19: 259 · L21: 287 · L22: 213 · L100: 213 |
GA_FPlayerBowMeleeNew_Melee_R_3 | L1: 40.7 · L21: 40.7 · L22: 30.2 · L100: 30.2 |
GA_FPlayerBowMeleeNew_Melee_R_4 | L1: 2 · L2: 12 · L9: 103 · L10: 115 · L17: 206 · L18: 218 · L21: 257 · L22: 191 · L100: 191 |
GA_FPlayerBowMeleeNew_Melee_R_5 | L1: 73 · L21: 73 · L22: 54.3 · L100: 54.3 |
GA_FPlayerBowMeleeNew_Melee_R_6 | L1: 4 · L2: 22 · L3: 45 · L4: 69 · L14: 299 · L15: 323 · L21: 461 · L22: 343 · L100: 343 |
GA_FPlayerBowMeleeNew_Melee_R_7 | L1: 113 · L21: 113 · L22: 83.5 · L100: 83.5 |
GA_FPlayerBowMeleeNew_Melee_R_8 | L1: 6 · L2: 35 · L3: 70 · L6: 178 · L7: 213 · L10: 321 · L11: 356 · L13: 428 · L14: 463 · L17: 571 · L18: 606 · L21: 714 · L22: 527 · L100: 527 |
GA_FPlayerBowMeleeNew_Melee_R_9 | L1: 104.8 · L21: 104.8 · L22: 77.7 · L100: 77.7 |
GA_FPlayerBowMeleeNew_Melee_R_10 | L1: 6 · L2: 32 · L5: 131 · L6: 165 · L11: 330 · L12: 364 · L18: 562 · L19: 596 · L21: 662 · L22: 491 · L100: 491 |
Loaded ArrowGA_FPlayerBowEvadeNew_R_Attack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowEvadeNew_FrontAttack_1 | L1: 69.3 · L21: 69.3 · L22: 51.3 · L100: 51.3 |
GA_FPlayerBowEvadeNew_FrontAttackIce_SSR_1 | L1: 136.4 · L100: 136.4 |
GA_FPlayerBowEvadeNew_FrontAttack_R_1 | L1: 115.5 · L21: 115.5 · L22: 85.5 · L100: 85.5 |
GA_FPlayerBowEvadeNew_FrontAttack_2 | L1: 4 · L2: 21 · L10: 197 · L11: 218 · L21: 438 · L22: 324 · L100: 324 |
GA_FPlayerBowEvadeNew_FrontAttackIce_SSR_2 | L1: 8 · L2: 42 · L4: 128 · L5: 172 · L6: 215 · L7: 257 · L9: 343 · L10: 387 · L13: 516 · L14: 560 · L18: 732 · L19: 776 · L20: 818 · L21: 861 · L100: 861 |
GA_FPlayerBowEvadeNew_FrontAttack_R_2 | L1: 6 · L2: 35 · L3: 72 · L4: 108 · L5: 145 · L6: 181 · L8: 255 · L9: 291 · L10: 328 · L11: 364 · L12: 401 · L13: 437 · L14: 474 · L15: 510 · L16: 547 · L17: 583 · L18: 620 · L19: 656 · L20: 693 · L21: 729 · L22: 540 · L100: 540 |
Piercing ShotGA_FPlayerBowSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowSkill_1 | L1: 125.4 · L21: 125.4 · L22: 92.9 · L100: 92.9 |
GA_FPlayerBowSkill_R_1 | L1: 209 · L21: 209 · L22: 154.8 · L100: 154.8 |
GA_FPlayerBowSkill_2 | L1: 7 · L2: 38 · L4: 118 · L5: 157 · L7: 237 · L8: 276 · L10: 356 · L11: 395 · L13: 475 · L14: 514 · L16: 594 · L17: 633 · L19: 713 · L20: 752 · L21: 792 · L22: 587 · L100: 587 |
GA_FPlayerBowSkill_R_2 | L1: 11 · L2: 64 · L7: 394 · L8: 461 · L16: 989 · L17: 1056 · L21: 1320 · L22: 978 · L100: 978 |
GA_FPlayerBowSkill_3 | L1: 12 · L100: 12 |
GA_FPlayerBowSkill_R_3 | L1: 12 · L100: 12 |
Explosive BarrageGA_FPlayerBowChangeSkill_R_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerBowChangeSkill_Success_R_1 | L1: 660 · L21: 660 · L22: 486.6 · L100: 486.6 |
GA_FPlayerBowChangeSkill_Success_R_2 | L1: 35 · L2: 202 · L3: 411 · L4: 619 · L7: 1246 · L8: 1454 · L12: 2290 · L13: 2498 · L16: 3125 · L17: 3333 · L20: 3960 · L21: 4168 · L22: 3073 · L100: 3073 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (BowDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (BowDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Air Volley | GA_FPlayerBowMelee_AirAttack | WeaponSkillList · SkillDes |
| Arrow Rain | GA_FPlayerBowMelee_Branch | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerBowMelee_Melee | WeaponSkillList · SkillDes |
| Charged Arrow | GA_FPlayerBowMelee_Power | WeaponSkillList · SkillDes |
| Quickdraw | GA_FPlayerBowMeleeNew_R_Melee | WeaponSkillList · SkillDes |
| Loaded Arrow | GA_FPlayerBowEvadeNew_R_Attack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerBowEvade_Evade | WeaponSkillList · SkillDes |
| Piercing Shot | GA_FPlayerBowSkill | WeaponSkillList · SkillDes |
| Explosive Barrage | GA_FPlayerBowChangeSkill_R_Sucess | WeaponSkillList · SkillDes |
| Grievous | reaction_physical | QRSLCommon_ST |
| Precise Control | GA_FPlayerBowPassivity | WeaponSkillList · SkillDes |
| Damage Boost | GA_FPlayerBowPassivity2 | WeaponSkillList · SkillDes |