
FROSTDPS
SSR
Frigg
Shatter
8
Charge
8
Balmung
1507
86399
1000
Advancements
★1Star Advancement
★1
Star AdvancementGain 1 frostiness point every time you deal any elemental damage equal to 550% × frost ATK in the Frost Domain. Up to 10 frostiness points can be accumulated.
When the Frost Domain ends, frostiness points × frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain, lose 1 frostiness point every 3 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 16%.
★3Star Advancement
★3
Star AdvancementIncrease frostiness limit to 15. When using discharge skills of frost weapons in the Frost Domain, deal damage equal to 25% of frost ATK × (current frostiness + 5) to all the targets in the Frost Domain.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementWhen shattering a shield with a frost weapon in the Frost Domain, freeze the target for 2 seconds and deal additional damage equal to frostiness × 35% of frost ATK. If the target cannot be frozen, the additional damage dealt is doubled.
★6Star Advancement
★6
Star AdvancementWhen frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used.
Awakening Traits
Freeze 1200 pts Affinity
Upon entering battle, gain 1.5% frost ATK boost for 5 seconds every 3 seconds . Stack up to 10 times.
Icebound 4000 pts Affinity
Upon entering battle, gain 2.4% frost ATK boost for 5 seconds every 3 seconds, with up to 10 stacks. Also, gain hyperbody and immunity to control effects while in the Frost Domain.
Passive Skills
▸
Ice Shell
▸
Frost Resonance
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
▸
Domain of Frost I
Gained when you are in the Frost Domain: When using a frost weapon, shatter is increased by 25% and frost ATK is increased by 15%.
▸
Domain of Frost II
When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used.
▸
Frostiness
Gain 1 frostiness point every time you deal 550% × frost ATK of damage in the Frost Domain. Up to 10 frostiness points can be accumulated.
▸
Increase frost ATK.
Increase frost ATK by 1.5% for 5 seconds. Stack up to 10 times.
Matrix Set Effects — Iron Mind and Body

MindFrigg: Soulblade
I will cut off your greed for the forbidden things.

MemoryFrigg: Post-Cataclysm
My family... friends... I'm the only one left now...

BeliefFrigg: Stance
You have your definition, so what is justice to me?

EmotionFrigg: Doubt
Who's behind all this? Can anybody tell me?
✦ 2-Piece Set
Increase frost ATK by 15% for 10 seconds when switching between frost weapons. This set effect works in the off-hand slot, but only the set with the highest star rating will take effect.
✦ 4-Piece Set
When unleashing a Frost Domain with the weapon "Balmung," enemies within the Frost Domain receive frost damage equal to 55%/65%/75%/85% of ATK every second.
Weapon Skill Compendium & Damage Scaling
Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 64.4% of ATK + 407.
Second Attack: Deal damage equal to 72.6% of ATK + 459.
Third Attack: Deal damage equal to 76.7% of ATK + 484.
Fourth Attack: Deal damage equal to 107.9% of ATK + 681.
Fifth Attack: Deal damage equal to 168.3% of ATK + 1063.
Soaring Slash
Lv. 21NormalHold Attack
While using normal attack, hold normal attack to trigger Soaring Slash.
Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of 134.3% of ATK + 848 damage.
Helix Slash
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash.
While falling, deal damage equal to 32.4% of ATK + 205 each hit. Upon landing, deal damage equal to 97.3% of ATK + 615 to nearby targets.
Normal Attack
Lv. 21NormalAttack
While on the ground, initiate 5 attacks in a row with Balmung.
First Attack: Deal damage equal to 62.1% of ATK + 392 and knock the target back a short distance.
Second Attack: Deal damage equal to 46.2% of ATK + 292 and knock the target back a short distance.
Third Attack: Deal damage equal to 91.1% of ATK + 575 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 55.8% of ATK + 352 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 218.4% of ATK + 1379 and knock the target down.
Character Assets & Media (PNG & WebP)37
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
Balmung Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_avatar12Frigid Fracture
/Game/Resources/Icon/skill/WeaponSkill/skill_frigg_changeskillFrigg Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR15_512Frigg Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR15_256Frigg Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_fulijiaFrigg imitation_28_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_28_huiFrigg manyou_imitation_28
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_28Frigg Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_frigg_Ice01Balmung Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_frigg_Ice01Frigg erjie_imitation_28
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_28Frigg imitation_28_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_28_xiangqingFrigg wuwei_imitation_28
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_28Developer Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
avatar12Avatar ID
Avatar12Imitation ID
imitation_28Weapon ID
Frigg_iceMatrix Suit ID
suit_SSR15Matrix Suit Name
Iron Mind and BodyRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
8Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR15Matrix Suit Name
Iron Mind and BodyQuality
SSR2-Piece Set
—Increase frost ATK by 8%/10%/12%/15% for 10 seconds when switching between frost weapons. This set effect works in the off-hand slot, but only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR29_level1_OS★1
Buff_Matrix_SSR29_level2_OS★2
Buff_Matrix_SSR29_level3_OS★3
Buff_Matrix_SSR29_level4_OS4-Piece Set
—When unleashing a Frost Domain with the weapon "Balmung," enemies within the Frost Domain receive frost damage equal to 55%/65%/75%/85% of ATK every second.
★0
Buff_Matrix_SSR30_level1★1
Buff_Matrix_SSR30_level2★2
Buff_Matrix_SSR30_level3★3
Buff_Matrix_SSR30_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsFreeze♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Icebound♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_FriggBase Skill Curve & Progression Data (EffectFigure_Frigg)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Frigg_OverseasOverseas Skill Curve Balancing (EffectFigure_Frigg_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_PlayerFriggMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_PlayerFriggMelee_AirAttack_1 | L1: 64.4 · L100: 64.4 |
GA_PlayerFriggMelee_AirAttack_2 | L1: 3 · L2: 20 · L4: 60 · L5: 81 · L6: 101 · L7: 122 · L9: 162 · L10: 183 · L12: 223 · L13: 244 · L14: 264 · L15: 285 · L17: 325 · L18: 346 · L20: 386 · L21: 407 · L100: 407 |
GA_PlayerFriggMelee_AirAttack_3 | L1: 72.6 · L100: 72.6 |
GA_PlayerFriggMelee_AirAttack_4 | L1: 4 · L2: 22 · L21: 459 · L100: 459 |
GA_PlayerFriggMelee_AirAttack_5 | L1: 76.7 · L100: 76.7 |
GA_PlayerFriggMelee_AirAttack_6 | L1: 4 · L2: 23 · L3: 48 · L6: 120 · L7: 145 · L9: 193 · L10: 218 · L13: 290 · L14: 315 · L17: 387 · L18: 412 · L21: 484 · L100: 484 |
GA_PlayerFriggMelee_AirAttack_7 | L1: 107.9 · L100: 107.9 |
GA_PlayerFriggMelee_AirAttack_8 | L1: 6 · L2: 33 · L5: 135 · L6: 170 · L13: 408 · L14: 443 · L21: 681 · L100: 681 |
GA_PlayerFriggMelee_AirAttack_9 | L1: 168.3 · L100: 168.3 |
GA_PlayerFriggMelee_AirAttack_10 | L1: 9 · L2: 51 · L3: 105 · L6: 264 · L7: 318 · L10: 477 · L11: 531 · L14: 690 · L15: 744 · L19: 956 · L20: 1010 · L21: 1063 · L100: 1063 |
Soaring SlashGA_PlayerFriggMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_PlayerFriggMelee_Branch_1 | L1: 134.3 · L100: 134.3 |
GA_PlayerFriggMelee_Branch_2 | L1: 7 · L2: 41 · L3: 84 · L4: 126 · L5: 169 · L7: 253 · L8: 296 · L9: 338 · L10: 381 · L11: 423 · L12: 466 · L13: 508 · L14: 551 · L15: 593 · L16: 636 · L17: 678 · L18: 721 · L19: 763 · L20: 806 · L21: 848 · L100: 848 |
Helix SlashGA_PlayerFriggMelee_JumpAttack4 curves
| Parameter | Values |
|---|---|
GA_PlayerFriggMelee_JumpAttack_1 | L1: 19.8 · L21: 19.8 · L22: 32.4 · L100: 32.4 |
GA_PlayerFriggMelee_JumpAttack_2 | L1: 1 · L2: 6 · L3: 12 · L4: 19 · L7: 37 · L8: 44 · L11: 62 · L12: 69 · L15: 87 · L16: 94 · L18: 106 · L19: 113 · L21: 125 · L22: 205 · L100: 205 |
GA_PlayerFriggMelee_JumpAttack_3 | L1: 185.7 · L21: 185.7 · L22: 97.3 · L100: 97.3 |
GA_PlayerFriggMelee_JumpAttack_4 | L1: 10 · L2: 57 · L3: 116 · L4: 174 · L6: 292 · L7: 350 · L10: 527 · L11: 585 · L14: 762 · L15: 820 · L18: 997 · L19: 1055 · L21: 1173 · L22: 615 · L100: 615 |
Normal AttackGA_PlayerFriggMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_PlayerFriggMelee_Melee_1 | L1: 62.1 · L100: 62.1 |
GA_PlayerFriggMelee_Melee_2 | L1: 3 · L2: 19 · L3: 39 · L4: 58 · L6: 98 · L7: 117 · L8: 137 · L9: 156 · L11: 196 · L12: 215 · L14: 255 · L15: 274 · L17: 314 · L18: 333 · L20: 373 · L21: 392 · L100: 392 |
GA_PlayerFriggMelee_Melee_3 | L1: 46.2 · L100: 46.2 |
GA_PlayerFriggMelee_Melee_4 | L1: 2 · L2: 14 · L3: 29 · L4: 43 · L6: 73 · L7: 87 · L8: 102 · L9: 116 · L11: 146 · L12: 160 · L13: 175 · L14: 189 · L16: 219 · L17: 233 · L19: 263 · L20: 277 · L21: 292 · L100: 292 |
GA_PlayerFriggMelee_Melee_5 | L1: 91.1 · L100: 91.1 |
GA_PlayerFriggMelee_Melee_6 | L1: 5 · L2: 28 · L3: 57 · L4: 85 · L9: 230 · L10: 258 · L14: 374 · L15: 402 · L20: 547 · L21: 575 · L100: 575 |
GA_PlayerFriggMelee_Melee_7 | L1: 55.8 · L100: 55.8 |
GA_PlayerFriggMelee_Melee_8 | L1: 3 · L2: 17 · L3: 35 · L4: 52 · L6: 88 · L7: 105 · L9: 141 · L10: 158 · L12: 194 · L13: 211 · L15: 247 · L16: 264 · L17: 282 · L18: 299 · L20: 335 · L21: 352 · L100: 352 |
GA_PlayerFriggMelee_Melee_9 | L1: 218.4 · L100: 218.4 |
GA_PlayerFriggMelee_Melee_10 | L1: 11 · L2: 67 · L10: 619 · L11: 689 · L21: 1379 · L100: 1379 |
MultislashGA_FPlayerFriggEvade_BackAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerFriggEvade_BackAttack_1 | L1: 171.4 · L21: 171.4 · L22: 150.5 · L100: 150.5 |
GA_FPlayerFriggEvade_BackAttack_2 | L1: 9 · L2: 52 · L3: 107 · L7: 323 · L8: 378 · L11: 540 · L12: 595 · L16: 811 · L17: 866 · L20: 1028 · L21: 1083 · L22: 951 · L100: 951 |
GA_FPlayerFriggEvade_BackAttack_3 | L1: 214.2 · L100: 214.2 |
GA_FPlayerFriggEvade_BackAttack_4 | L1: 11 · L2: 66 · L3: 133 · L6: 337 · L7: 404 · L10: 608 · L11: 675 · L14: 879 · L15: 946 · L18: 1150 · L19: 1217 · L21: 1353 · L100: 1353 |
GA_FPlayerFriggEvade_BackAttack_5 | L1: 172.7 · L100: 172.7 |
GA_FPlayerFriggEvade_BackAttack_6 | L1: 10 · L2: 53 · L3: 108 · L4: 162 · L5: 217 · L6: 271 · L7: 326 · L8: 380 · L9: 436 · L10: 490 · L11: 545 · L12: 599 · L13: 654 · L14: 708 · L15: 763 · L16: 817 · L17: 873 · L18: 927 · L19: 982 · L20: 1036 · L21: 1091 · L100: 1091 |
Rising CutGA_FPlayerFriggEvade_RollAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFriggEvade_RollAttack_1 | L1: 171.4 · L21: 171.4 · L22: 87.8 · L100: 87.8 |
GA_FPlayerFriggEvade_RollAttack_2 | L1: 9 · L2: 52 · L3: 107 · L7: 323 · L8: 378 · L11: 540 · L12: 595 · L16: 811 · L17: 866 · L20: 1028 · L21: 1083 · L22: 555 · L100: 555 |
FimbulwinterGA_FPlayerFriggSkill_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFriggSkill_Skill_1 | L1: 577.5 · L21: 577.5 · L22: 712.5 · L100: 712.5 |
GA_FPlayerFriggSkill_Skill_2 | L1: 30 · L2: 177 · L3: 359 · L5: 725 · L6: 907 · L8: 1273 · L9: 1455 · L11: 1821 · L12: 2003 · L14: 2369 · L15: 2551 · L17: 2917 · L18: 3099 · L20: 3465 · L21: 3647 · L22: 4500 · L100: 4500 |
Frigid FractureGA_FPlayerFriggChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerFriggChangeSkill_Success_1 | L1: 618.2 · L21: 618.2 · L22: 539.8 · L100: 539.8 |
GA_FPlayerFriggChangeSkill_Success_2 | L1: 33 · L2: 189 · L3: 385 · L4: 580 · L5: 776 · L6: 971 · L7: 1167 · L8: 1362 · L9: 1558 · L10: 1753 · L12: 2145 · L13: 2340 · L14: 2536 · L15: 2731 · L16: 2927 · L17: 3122 · L18: 3318 · L19: 3513 · L20: 3709 · L21: 3904 · L22: 3409 · L100: 3409 |
Skill Provenance (14)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (FriggDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (FriggDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_PlayerFriggMelee_AirAttack | WeaponSkillList · SkillDes |
| Soaring Slash | GA_PlayerFriggMelee_Branch | WeaponSkillList · SkillDes |
| Helix Slash | GA_PlayerFriggMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_PlayerFriggMelee_Melee | WeaponSkillList · SkillDes |
| Multislash | GA_FPlayerFriggEvade_BackAttack | WeaponSkillList · SkillDes |
| Rising Cut | GA_FPlayerFriggEvade_RollAttack | WeaponSkillList · SkillDes |
| Fimbulwinter | GA_FPlayerFriggSkill_Skill | WeaponSkillList · SkillDes |
| Frigid Fracture | GA_FPlayerFriggChangeSkill_Success | WeaponSkillList · SkillDes |
| Ice Shell | reaction_frost | QRSLCommon_ST |
| Frost Resonance | Buff_Frigg_Ice_Resonance_Overseas | GameplayEffectTipsDataTable |
| Domain of Frost I | Buff_Frigg_AddDMG_L0 | GameplayEffectTipsDataTable |
| Domain of Frost II | Buff_Frigg_AddDMGEx_L6 | GameplayEffectTipsDataTable |
| Frostiness | Buff_Frigg_IceStack_L1 | GameplayEffectTipsDataTable |
| Increase frost ATK. | Buff_Frigg_level1_Atk | GameplayEffectTipsDataTable |