
VOLTBENEDICTION
SSR
Nemesis
Shatter
6
Charge
8
Venus
1611
79999
1000
Advancements
★1Star Advancement
★1
Star AdvancementAfter using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of Healing Chain Enhance. In addition, unleash a Healing Chain that heals nearby allies by 135% of the Wanderer's ATK.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementEvery 6 seconds, the Electrode will unleash Ring Lightning, which deals area damage equal to a maximum of 230% of ATK.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementAfter using Pulse Lock, increase the Wanderer's ATK by (5 + (Number of Electrodes ×5))% for 25 seconds.
★6Star Advancement
★6
Star AdvancementUp to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.
Awakening Traits
Nemesis: Metamorphosis 1200 pts Affinity
After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.
Nemesis: Sublimation 4000 pts Affinity
After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
▸
Volt Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Volt Benediction: Increase the entire team's volt ATK by 5% when Benediction Resonance is active.
▸
Healing Chain Enhance
Increase healing effect from Healing Chain by 25% for 30 seconds, stacking up to 5 times. Switching to a different weapon doesn't cancel this effect.
▸
Healing Chain
Unleash a small Healing Chain that heals nearby allies every 2 seconds for the next 10 seconds. The Healing amount is equal to 22.5% of the Wanderer's ATK. Switching to a different weapon cancels this effect.
Matrix Set Effects — Life Bridging

MindNemesis: Alloy Cells
More than half of the hull has been replaced. I wonder if there is a way to measure the proportion of souls?

MemoryNemesis: Teddy Bear
I have lost two places to call home, but fortunately I've managed to hold on to some belongings from those times.

BeliefNemesis: Refreshed
The courage of maturity shines through as innocence is worn away.

EmotionNemesis: Inner Drive
The memory and heart of humanity can be a stumbling block or a driving force.
✦ 2-Piece Set
When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. This effect does not stack, and only the highest level's effect is applied when obtained repeatedly.
✦ 4-Piece Set
When healing yourself or your Electrode, the target of healing gains a charge of "Lightning." The next attack within 30 seconds will cast Lightning, dealing volt damage equal to 240%/300%/360%/420% of volt ATK on the first target hit, and damage caused by Electrodes is reduced by 50%. Cannot be triggered more than once in 10 seconds. "Lightning" charges do not stack. Only the highest level's effect is applied when obtained repeatedly.
Weapon Skill Compendium & Damage Scaling
Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 5 times in a row in mid-air.
First Attack: Deal damage equal to 62.5% of ATK + 395.
Second Attack: Deal damage equal to 62.5% of ATK + 395.
Third Attack: Deal damage equal to 120% of ATK + 758.
Fourth Attack: Deal damage equal to 71.2% of ATK + 450.
Fifth Attack: Deal damage equal to 126% of ATK + 796.
Quick Pursuit
Lv. 21NormalHold Attack
After the second normal attack, hold normal attack to trigger Quick Pursuit.
Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK + 679.
Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use Venus to attack 5 times in a row.
The first attack deals damage equal to 50.8% of ATK + 321.
The second attack deals damage equal to 36.3% of ATK + 229.
The third attack deals damage equal to 98.3% of ATK + 621.
The fourth attack deals damage equal to 67.3% of ATK + 425.
The fifth attack deals damage equal to 148.3% of ATK + 937.
Dual Focus
Lv. 21NormalHold Attack
Tap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 748 to nearby enemies.
Character Assets & Media (PNG & WebP)32
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
Nemesis Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_17Nemesis Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_17Aerial Discharge
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_airQuick Pursuit
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_branchDual Focus
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_powerattackTwin Spinning Focus
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_backattackParallel Beams
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_rollattackParticle Beam Burst
/Game/Resources/Icon/skill/WeaponSkill/skill_suspension_changeskillNemesis Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR14_512Nemesis Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR14_256Nemesis Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_naimeixisiNemesis imitation_17_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_17_huiNemesis manyou_imitation_17
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_17Nemesis Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_naimxs_Thunder01Venus Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_naimxs_Thunder01Nemesis erjie_imitation_17
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_17Nemesis imitation_17_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_17_xiangqingNemesis wuwei_imitation_17
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_17Developer Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
avatar06Avatar ID
Avatar06Imitation ID
imitation_17Weapon ID
Suspension_thunderMatrix Suit ID
suit_SSR14Matrix Suit Name
Life BridgingRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
6Base Charge
8Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR14Matrix Suit Name
Life BridgingQuality
SSR2-Piece Set
—When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. This effect does not stack, and only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matrix_SSR27_level1_OS★1
Buff_Matrix_SSR27_level2_OS★2
Buff_Matrix_SSR27_level3_OS★3
Buff_Matrix_SSR27_level4_OS4-Piece Set
—When healing yourself or your Electrode, the target of healing gains a charge of "Lightning." The next attack within 30 seconds will cast Lightning, dealing volt damage equal to 240%/300%/360%/420% of volt ATK on the first target hit, and damage caused by Electrodes is reduced by 50%. Cannot be triggered more than once in 10 seconds. "Lightning" charges do not stack. Only the highest level's effect is applied when obtained repeatedly.
★0
Buff_Matirx_SSR28_level1★1
Buff_Matirx_SSR28_level2★2
Buff_Matirx_SSR28_level3★3
Buff_Matirx_SSR28_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsNemesis: Metamorphosis♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Nemesis: Sublimation♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (9)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SuspensionBase Skill Curve & Progression Data (EffectFigure_Suspension)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Suspension_OverseasOverseas Skill Curve Balancing (EffectFigure_Suspension_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_PlayerSuspensionMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_PlayerSuspensionMelee_AirAttack_1 | L1: 62.5 · L100: 62.5 |
GA_PlayerSuspensionMelee_AirAttack_2 | L1: 3 · L2: 19 · L4: 59 · L5: 78 · L9: 158 · L10: 177 · L13: 237 · L14: 256 · L17: 316 · L18: 335 · L21: 395 · L100: 395 |
GA_PlayerSuspensionMelee_AirAttack_3 | L1: 62.5 · L100: 62.5 |
GA_PlayerSuspensionMelee_AirAttack_4 | L1: 3 · L2: 19 · L4: 59 · L5: 78 · L9: 158 · L10: 177 · L13: 237 · L14: 256 · L17: 316 · L18: 335 · L21: 395 · L100: 395 |
GA_PlayerSuspensionMelee_AirAttack_5 | L1: 120 · L100: 120 |
GA_PlayerSuspensionMelee_AirAttack_6 | L1: 6 · L2: 37 · L6: 189 · L7: 226 · L21: 758 · L100: 758 |
GA_PlayerSuspensionMelee_AirAttack_7 | L1: 71.2 · L100: 71.2 |
GA_PlayerSuspensionMelee_AirAttack_8 | L1: 4 · L2: 22 · L3: 44 · L4: 67 · L5: 89 · L6: 112 · L7: 134 · L8: 157 · L9: 179 · L10: 202 · L11: 224 · L13: 270 · L14: 292 · L15: 315 · L16: 337 · L17: 360 · L18: 382 · L19: 405 · L20: 427 · L21: 450 · L100: 450 |
GA_PlayerSuspensionMelee_AirAttack_9 | L1: 126 · L100: 126 |
GA_PlayerSuspensionMelee_AirAttack_10 | L1: 7 · L2: 39 · L3: 78 · L9: 318 · L10: 357 · L16: 597 · L17: 636 · L21: 796 · L100: 796 |
Quick PursuitGA_PlayerSuspensionMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_PlayerSuspensionMelee_Branch_1 | L1: 107.5 · L100: 107.5 |
GA_PlayerSuspensionMelee_Branch_2 | L1: 6 · L2: 33 · L21: 679 · L100: 679 |
Normal AttackGA_PlayerSuspensionMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_PlayerSuspensionMelee_Melee_1 | L1: 50.8 · L100: 50.8 |
GA_PlayerSuspensionMelee_Melee_2 | L1: 3 · L2: 16 · L16: 240 · L17: 257 · L21: 321 · L100: 321 |
GA_PlayerSuspensionMelee_Melee_3 | L1: 36.3 · L100: 36.3 |
GA_PlayerSuspensionMelee_Melee_4 | L1: 2 · L2: 11 · L3: 23 · L4: 34 · L5: 46 · L6: 57 · L7: 69 · L9: 91 · L10: 103 · L11: 114 · L12: 126 · L13: 137 · L14: 149 · L15: 160 · L16: 172 · L17: 183 · L18: 195 · L19: 206 · L20: 218 · L21: 229 · L100: 229 |
GA_PlayerSuspensionMelee_Melee_5 | L1: 98.3 · L100: 98.3 |
GA_PlayerSuspensionMelee_Melee_6 | L1: 5 · L2: 30 · L6: 154 · L7: 186 · L17: 496 · L18: 528 · L21: 621 · L100: 621 |
GA_PlayerSuspensionMelee_Melee_7 | L1: 67.3 · L100: 67.3 |
GA_PlayerSuspensionMelee_Melee_8 | L1: 4 · L2: 21 · L5: 84 · L6: 106 · L8: 148 · L9: 170 · L12: 233 · L13: 255 · L15: 297 · L16: 319 · L19: 382 · L20: 404 · L21: 425 · L100: 425 |
GA_PlayerSuspensionMelee_Melee_9 | L1: 148.3 · L100: 148.3 |
GA_PlayerSuspensionMelee_Melee_10 | L1: 8 · L2: 45 · L11: 468 · L12: 514 · L21: 937 · L100: 937 |
Dual FocusGA_PlayerSuspensionMelee_PowerAttack2 curves
| Parameter | Values |
|---|---|
GA_PlayerSuspensionMelee_PowerAttack_1 | L1: 118.4 · L100: 118.4 |
GA_PlayerSuspensionMelee_PowerAttack_2 | L1: 6 · L2: 36 · L3: 74 · L4: 111 · L5: 149 · L7: 223 · L8: 261 · L9: 298 · L10: 336 · L11: 373 · L12: 411 · L13: 448 · L14: 486 · L15: 523 · L16: 561 · L18: 635 · L19: 673 · L20: 710 · L21: 748 · L100: 748 |
Twin Spinning FocusGA_FPlayerSuspensionEvade_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSuspensionEvade_BackAttack_1 | L1: 171.6 · L100: 171.6 |
GA_FPlayerSuspensionEvade_BackAttack_2 | L1: 9 · L2: 52 · L3: 107 · L5: 215 · L6: 270 · L9: 432 · L10: 487 · L12: 595 · L13: 650 · L16: 812 · L17: 867 · L19: 975 · L20: 1030 · L21: 1084 · L100: 1084 |
GA_FPlayerSuspensionEvade_BackAttack_3 | L1: 56.4 · L100: 56.4 |
GA_FPlayerSuspensionEvade_BackAttack_4 | L1: 253.8 · L100: 253.8 |
DodgeGA_FPlayerSuspensionEvade_Evade10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSuspensionEvade_RollAttack_1 | L1: 171.6 · L100: 171.6 |
GA_FPlayerSuspensionEvade_BackAttack_1 | L1: 171.6 · L100: 171.6 |
GA_FPlayerSuspensionEvade_RollAttack_2 | L1: 9 · L2: 52 · L3: 107 · L5: 215 · L6: 270 · L9: 432 · L10: 487 · L12: 595 · L13: 650 · L16: 812 · L17: 867 · L19: 975 · L20: 1030 · L21: 1084 · L100: 1084 |
GA_FPlayerSuspensionEvade_BackAttack_2 | L1: 9 · L2: 52 · L3: 107 · L5: 215 · L6: 270 · L9: 432 · L10: 487 · L12: 595 · L13: 650 · L16: 812 · L17: 867 · L19: 975 · L20: 1030 · L21: 1084 · L100: 1084 |
GA_FPlayerSuspensionEvade_RollAttack_3 | L1: 26.6 · L100: 26.6 |
GA_FPlayerSuspensionEvade_BackAttack_3 | L1: 56.4 · L100: 56.4 |
GA_FPlayerSuspensionEvade_RollAttack_4 | L1: 1 · L2: 8 · L3: 17 · L5: 33 · L6: 42 · L7: 50 · L8: 59 · L10: 75 · L11: 84 · L12: 92 · L13: 101 · L14: 109 · L15: 118 · L17: 134 · L18: 143 · L19: 151 · L20: 160 · L21: 168 · L100: 168 |
GA_FPlayerSuspensionEvade_BackAttack_4 | L1: 253.8 · L100: 253.8 |
GA_FPlayerSuspensionEvade_RollAttack_5 | L1: 79.8 · L100: 79.8 |
GA_FPlayerSuspensionEvade_RollAttack_6 | L1: 4 · L2: 24 · L3: 50 · L6: 125 · L7: 151 · L10: 226 · L11: 252 · L14: 327 · L15: 353 · L18: 428 · L19: 454 · L21: 504 · L100: 504 |
Parallel BeamsGA_FPlayerSuspensionEvade_RollAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSuspensionEvade_RollAttack_1 | L1: 171.6 · L100: 171.6 |
GA_FPlayerSuspensionEvade_RollAttack_2 | L1: 9 · L2: 52 · L3: 107 · L5: 215 · L6: 270 · L9: 432 · L10: 487 · L12: 595 · L13: 650 · L16: 812 · L17: 867 · L19: 975 · L20: 1030 · L21: 1084 · L100: 1084 |
GA_FPlayerSuspensionEvade_RollAttack_3 | L1: 26.6 · L100: 26.6 |
GA_FPlayerSuspensionEvade_RollAttack_4 | L1: 1 · L2: 8 · L3: 17 · L5: 33 · L6: 42 · L7: 50 · L8: 59 · L10: 75 · L11: 84 · L12: 92 · L13: 101 · L14: 109 · L15: 118 · L17: 134 · L18: 143 · L19: 151 · L20: 160 · L21: 168 · L100: 168 |
GA_FPlayerSuspensionEvade_RollAttack_5 | L1: 79.8 · L100: 79.8 |
GA_FPlayerSuspensionEvade_RollAttack_6 | L1: 4 · L2: 24 · L3: 50 · L6: 125 · L7: 151 · L10: 226 · L11: 252 · L14: 327 · L15: 353 · L18: 428 · L19: 454 · L21: 504 · L100: 504 |
Pulse LockGA_FPlayerSuspensionSkill_Skill4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSuspensionSkill_Skill_1 | L1: 233.2 · L100: 233.2 |
GA_FPlayerSuspensionSkill_Skill_2 | L1: 12 · L2: 71 · L5: 293 · L6: 366 · L9: 588 · L10: 661 · L13: 883 · L14: 956 · L18: 1252 · L19: 1325 · L21: 1473 · L100: 1473 |
GA_FPlayerSuspensionSkill_Skill_3 | L1: 39.9 · L100: 39.9 |
GA_FPlayerSuspensionSkill_Skill_4 | L1: 2 · L2: 12 · L3: 25 · L4: 37 · L6: 63 · L7: 75 · L9: 101 · L10: 113 · L11: 126 · L12: 138 · L14: 164 · L15: 176 · L17: 202 · L18: 214 · L19: 227 · L20: 239 · L21: 252 · L100: 252 |
Particle Beam BurstGA_FPlayerSuspensionChangeSkill_Success4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSuspensionChangeSkill_Success_1 | L1: 393.9 · L100: 393.9 |
GA_FPlayerSuspensionChangeSkill_Success_2 | L1: 21 · L2: 120 · L4: 370 · L5: 494 · L6: 619 · L7: 743 · L9: 993 · L10: 1117 · L11: 1242 · L12: 1366 · L14: 1616 · L15: 1740 · L16: 1865 · L17: 1989 · L19: 2239 · L20: 2363 · L21: 2488 · L100: 2488 |
GA_FPlayerSuspensionChangeSkill_Success_3 | L1: 44 · L100: 44 |
GA_FPlayerSuspensionChangeSkill_Success_4 | L1: 2 · L2: 13 · L3: 28 · L4: 41 · L11: 139 · L12: 152 · L13: 167 · L14: 181 · L15: 194 · L16: 208 · L17: 223 · L18: 236 · L21: 278 · L100: 278 |
Skill Provenance (13)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SuspensionDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SuspensionDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_PlayerSuspensionMelee_AirAttack | WeaponSkillList · SkillDes |
| Quick Pursuit | GA_PlayerSuspensionMelee_Branch | WeaponSkillList · SkillDes |
| Normal Attack | GA_PlayerSuspensionMelee_Melee | WeaponSkillList · SkillDes |
| Dual Focus | GA_PlayerSuspensionMelee_PowerAttack | WeaponSkillList · SkillDes |
| Twin Spinning Focus | GA_FPlayerSuspensionEvade_BackAttack | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerSuspensionEvade_Evade | WeaponSkillList · SkillDes |
| Parallel Beams | GA_FPlayerSuspensionEvade_RollAttack | WeaponSkillList · SkillDes |
| Pulse Lock | GA_FPlayerSuspensionSkill_Skill | WeaponSkillList · SkillDes |
| Particle Beam Burst | GA_FPlayerSuspensionChangeSkill_Success | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |
| Volt Resonance | Buff_Suspension_Thunder_Resonance_Overseas | GameplayEffectTipsDataTable |
| Healing Chain Enhance | Buff_Suspension_Evade_TreatUP | GameplayEffectTipsDataTable |
| Healing Chain | Buff_Suspension_PositivePole_Player_Kongke | GameplayEffectTipsDataTable |