
PHYSICAL / FLAMETANK
SSR
Asuka
Shatter
12
Charge
10
Spear of Longinus
1612
79999
998
Advancements
★1Star Advancement
★1
Star AdvancementIncrease maximum Vengeance stacks from 10 to 15. After all stacks are consumed, additionally trigger an enormous Spear of Longinus. If the current weapon's element is physical or flame, deal the weapon's elemental damage equal to 4000% of ATK to nearby targets.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementWhile the Wanderer has an A.T. Field active, attacks can ignore a certain percentage of the damage reduction from a target's shield. This percentage is equal to 30% of the current A.T. Field's durability percentage + 30% (unavailable in Apex League). When Fortitude Resonance is active, increase the Wanderer's shatter at a rate equal to 100% of the A.T. Field's durability percentage (unavailable in Apex League).
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star Advancement★6Star Advancement
★6
Star AdvancementIncrease the physical damage boost granted while A.T. Field is active to 36% and the flame damage boost to 24%.
When Fortitude Resonance is activated, while A.T. Field is active, nearby teammates ignore15% of their targets' shield's damage reduction. Also, reduce nearby targets' all resistance by 12%. This effect cannot be stacked.
Awakening Traits
Elite 1200 pts Affinity
Increases Final Damage by 14%.
Perfection 4000 pts Affinity
Increase final damage by 18%. When Fortitude Resonance is activated, the A.T. Field durability is set to at least 30% of its maximum value.
Passive Skills
▸
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger once every 15 seconds on the same target.
▸
Fusion of Mass and Flame
The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking precedence.
▸Spear of Longinus: On-Field
When Spear of Longinus is equipped, any weapon's discharge skill will deal damage equal to 256% of physical ATK + 3.6% of Max HP + 133% of the sum of all the Wanderer's resistance types + 4.9% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Reverent Spear damage is increased to 1.3 times. In addition, Reverent Spear damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
▸
Flame Resonance
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
▸
Physical Resonance
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
▸
A.T. Field
Obtained after using Cloud-Piercer.
▸
A.T. Field Boost
When an A.T. Field is active, increase physical and flame damage.
▸
Vengeance Stacks
Obtained after using Cloud-Piercer.
Matrix Set Effects — Future

MindAsuka: EVA-02
The world's first true Evangelion!

MemoryAsuka: Bonds
It feels good to be together with others.

BeliefAsuka: Cherish
I will fight with all my strength for the present.

EmotionAsuka: Pride
I am Asuka, the star of tomorrow!
✦ 2-Piece Set
Increase physical and flame ATK by 20%/22%/24%/26%. Using dodge attacks can additionally consume 1 stack of Vengeance and is not limited by the trigger interval. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
✦ 4-Piece Set
Increase all elemental damage by 22%/24%/26%/28%. After equipping Spear of Longinus, increase final damage by 9%, Increase Vengeance's multiplier to 864%. When Fortitude Resonance is activated, aggro generated from attacks is increased by 150%/200%/250%/300%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Skill Compendium & Damage Scaling

Thrusting Spear: Blinking Shadow
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to 154% of ATK + 973.
Second Attack: Deal damage equal to 181% of ATK + 1143.
Third Attack: Deal damage equal to 299% of ATK + 1888.
Fourth Attack: Deal damage equal to 300% of ATK + 1895.
Fifth Attack: Deal damage equal to 326% of ATK + 2059 and launch the target.

Reverent Spear: Raging Wave
Lv. 21NormalHold Attack
Hold Normal Attack when using the first to fourth hits on the ground to trigger Reverent Spear: Raging Wave.
Continuously attacks multiple times, dealing damage equal to 586% of ATK + 3701 to nearby targets.

Charging Spear: Assassinate
Lv. 21NormalJumpHold Attack
Hold Normal Attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Charging Spear: Assassinate.
Dives down from above, dealing damage equal to 293% of ATK + 1851 to nearby targets upon landing.

Brandishing Spear: Forming Shadow
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to 163% of ATK + 1029 and knock the target back.
Second Attack: Deal damage equal to 190% of ATK + 1200 and knock the target back. Third Attack: Deal damage equal to 315% of ATK + 1989 and knock the target back.
Fourth Attack: Deal damage up to 315% of ATK + 1989 and knock the target back.
Fifth Attack: Deal damage equal to 344% of ATK + 2173 and launch the target.
Character Assets & Media (PNG & WebP)34
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteSpear of Longinus Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_asuka
128×128Upgrade Material
112×112Weapon SkillThrusting Spear: Blinking Shadow
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_airattack
112×112Weapon SkillReverent Spear: Raging Wave
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_branch
112×112Weapon SkillCharging Spear: Assassinate
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_jumpattack
112×112Weapon SkillBrandishing Spear: Forming Shadow
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_melee
82×82Weapon Skill
112×112Weapon SkillLeaping Slam
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_bevadeattack
112×112Weapon SkillExtending Spear: Plunder
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_fevadeattack
112×112Weapon Skill
112×112Weapon SkillWeapons Lift-Off
/Game/Resources/Icon/skill/WeaponSkill/skill_asuka_changeskill
60×54Elemental Reaction
150×150Buff
82×82BuffAsuka Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR43_512Asuka Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_yizhitips_mingrixiang_bigAsuka Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_mingrixiang
800×800AssetAsuka manyou_imitation_55
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_55Asuka Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_mingrixiang01Asuka Matrix Chip Slot 2
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_mingrixiang02Asuka Matrix Chip Slot 3
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_mingrixiang03Asuka Matrix Chip Slot 4
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_mingrixiang04
544×248Weapon ShowcaseSpear of Longinus Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_mingrixiang
236×236AssetAsuka imitation_55_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_55_xiangqing
678×367AssetAsuka wuwei_imitation_55
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_55
256×256Asset
256×256Asset
512×512Matrix IconDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
asukaAvatar ID
asukaImitation ID
imitation_55Weapon ID
Asuka_physicMatrix Suit ID
suit_SSR43Matrix Suit Name
FutureRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
15Base Shatter
12Base Charge
10Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR43Matrix Suit Name
FutureQuality
SSR2-Piece Set
—Increase physical and flame ATK by {0}%/{1}%/{2}%/{3}%. Using dodge attacks can additionally consume 1 stack of Vengeance and is not limited by the trigger interval. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR87_level1★1
Buff_Matrix_SSR87_level2★2
Buff_Matrix_SSR87_level3★3
Buff_Matrix_SSR87_level44-Piece Set
—Increase all elemental damage by {0}%/{1}%/{2}%/{3}%. After equipping Spear of Longinus, increase final damage by {4}%, Increase Vengeance's multiplier to {5}%. When Fortitude Resonance is activated, aggro generated from attacks is increased by {6}%/{7}%/{8}%/{9}%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
★0
Buff_Matrix_SSR88_level1★1
Buff_Matrix_SSR88_level2★2
Buff_Matrix_SSR88_level3★3
Buff_Matrix_SSR88_level4Coefficients (6)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingAsukaEXChangeWeaponCoefficientMaxHp
0.00775AsukaEXChangeWeaponCoefficientPhyAttack
0.5858AsukaEXChangeWeaponCoefficientDef
0.2929AsukaEXChangeWeaponCoefficientCrit
1.074AsukaEXChangeWeaponFinCoefficient
1.3GE_AsukaSkillCoolDown
20Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
RevengeStackL115Buff_Asuka_Level1_DmgUp0.14★2
Buff_Asuka_Level2_DmgUp0.18Buff_Asuka_Level2_ATFieldLimitUp0.3★6
AsukaATFieldDmgUpPhyL60.36AsukaATFieldDmgUpFireL60.24Skill Parameter Curves (8)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_AsukaBase Skill Curve & Progression Data (EffectFigure_Asuka)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Asuka_OverseasOverseas Skill Curve Balancing (EffectFigure_Asuka_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesThrusting Spear: Blinking ShadowGA_FPlayerAsukaMelee_AirAttack10 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaMelee_AirAttack_1 | L1: 154 · L100: 154 |
GA_FPlayerAsukaMelee_AirAttack_2 | L1: 8 · L2: 47 · L4: 145 · L5: 193 · L7: 291 · L8: 339 · L11: 486 · L12: 534 · L14: 632 · L15: 680 · L17: 778 · L18: 826 · L21: 973 · L100: 973 |
GA_FPlayerAsukaMelee_AirAttack_3 | L1: 181 · L100: 181 |
GA_FPlayerAsukaMelee_AirAttack_4 | L1: 10 · L2: 55 · L3: 113 · L6: 284 · L7: 342 · L10: 513 · L11: 571 · L14: 742 · L15: 800 · L18: 971 · L19: 1029 · L21: 1143 · L100: 1143 |
GA_FPlayerAsukaMelee_AirAttack_5 | L1: 299 · L100: 299 |
GA_FPlayerAsukaMelee_AirAttack_6 | L1: 16 · L2: 91 · L4: 281 · L5: 375 · L6: 470 · L7: 564 · L8: 659 · L9: 753 · L11: 943 · L12: 1037 · L13: 1132 · L14: 1226 · L16: 1416 · L17: 1510 · L18: 1605 · L19: 1699 · L20: 1794 · L21: 1888 · L100: 1888 |
GA_FPlayerAsukaMelee_AirAttack_7 | L1: 300 · L100: 300 |
GA_FPlayerAsukaMelee_AirAttack_8 | L1: 16 · L2: 92 · L4: 282 · L5: 376 · L13: 1136 · L14: 1230 · L21: 1895 · L100: 1895 |
GA_FPlayerAsukaMelee_AirAttack_9 | L1: 326 · L100: 326 |
GA_FPlayerAsukaMelee_AirAttack_10 | L1: 17 · L2: 100 · L8: 718 · L9: 822 · L17: 1646 · L18: 1750 · L21: 2059 · L100: 2059 |
Reverent Spear: Raging WaveGA_FPlayerAsukaMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaMelee_Branch_1 | L1: 586 · L100: 586 |
GA_FPlayerAsukaMelee_Branch_2 | L1: 31 · L2: 179 · L3: 365 · L5: 735 · L6: 921 · L8: 1291 · L9: 1477 · L11: 1847 · L12: 2033 · L13: 2218 · L14: 2404 · L16: 2774 · L17: 2960 · L19: 3330 · L20: 3516 · L21: 3701 · L100: 3701 |
Charging Spear: AssassinateGA_FPlayerAsukaMelee_JumpAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaMelee_JumpAttack_1 | L1: 293 · L100: 293 |
GA_FPlayerAsukaMelee_JumpAttack_2 | L1: 15 · L2: 90 · L3: 182 · L5: 368 · L6: 460 · L8: 646 · L9: 738 · L11: 924 · L12: 1016 · L14: 1202 · L15: 1294 · L17: 1480 · L18: 1572 · L21: 1851 · L100: 1851 |
Brandishing Spear: Forming ShadowGA_FPlayerAsukaMelee_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaMelee_Melee_1 | L1: 163 · L100: 163 |
GA_FPlayerAsukaMelee_Melee_2 | L1: 9 · L2: 50 · L3: 101 · L5: 205 · L6: 256 · L7: 308 · L8: 359 · L9: 411 · L10: 462 · L11: 514 · L12: 565 · L14: 669 · L15: 720 · L16: 772 · L17: 823 · L18: 875 · L19: 926 · L20: 978 · L21: 1029 · L100: 1029 |
GA_FPlayerAsukaMelee_Melee_3 | L1: 190 · L100: 190 |
GA_FPlayerAsukaMelee_Melee_4 | L1: 10 · L2: 58 · L5: 238 · L6: 299 · L15: 839 · L16: 900 · L21: 1200 · L100: 1200 |
GA_FPlayerAsukaMelee_Melee_5 | L1: 315 · L100: 315 |
GA_FPlayerAsukaMelee_Melee_6 | L1: 17 · L2: 96 · L4: 296 · L5: 395 · L7: 595 · L8: 694 · L9: 794 · L10: 893 · L12: 1093 · L13: 1192 · L15: 1392 · L16: 1491 · L18: 1691 · L19: 1790 · L20: 1890 · L21: 1989 · L100: 1989 |
GA_FPlayerAsukaMelee_Melee_7 | L1: 315 · L100: 315 |
GA_FPlayerAsukaMelee_Melee_8 | L1: 17 · L2: 96 · L4: 296 · L5: 395 · L7: 595 · L8: 694 · L9: 794 · L10: 893 · L12: 1093 · L13: 1192 · L15: 1392 · L16: 1491 · L18: 1691 · L19: 1790 · L20: 1890 · L21: 1989 · L100: 1989 |
GA_FPlayerAsukaMelee_Melee_9 | L1: 344 · L100: 344 |
GA_FPlayerAsukaMelee_Melee_10 | L1: 18 · L2: 105 · L5: 432 · L6: 540 · L11: 1085 · L12: 1193 · L16: 1629 · L17: 1737 · L21: 2173 · L100: 2173 |
Leaping SlamGA_FPlayerAsukaEvadeAttack_BackAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaEvadeAttack_BackAttack_1 | L1: 246 · L100: 246 |
GA_FPlayerAsukaEvadeAttack_BackAttack_2 | L1: 13 · L2: 75 · L5: 309 · L6: 386 · L11: 776 · L12: 853 · L16: 1165 · L17: 1242 · L21: 1554 · L100: 1554 |
Extending Spear: PlunderGA_FPlayerAsukaEvadeAttack_ForwardAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaEvadeAttack_ForwardAttack_1 | L1: 246 · L100: 246 |
GA_FPlayerAsukaEvadeAttack_ForwardAttack_2 | L1: 13 · L2: 75 · L5: 309 · L6: 386 · L11: 776 · L12: 853 · L16: 1165 · L17: 1242 · L21: 1554 · L100: 1554 |
Cloud-PiercerGA_FPlayerAsukaSkill_Skill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaSkill_Skill_1 | L1: 1604 · L100: 1604 |
GA_FPlayerAsukaSkill_Skill_2 | L1: 84 · L2: 490 · L3: 998 · L4: 1505 · L5: 2013 · L7: 3027 · L8: 3535 · L10: 4549 · L11: 5057 · L12: 5564 · L13: 6072 · L15: 7086 · L16: 7594 · L18: 8608 · L19: 9116 · L20: 9623 · L21: 10131 · L100: 10131 |
Weapons Lift-OffGA_FPlayerAsukaChangeSkill2 curves
| Parameter | Values |
|---|---|
GA_FPlayerAsukaChangeSkill_Success_1 | L1: 1755 · L100: 1755 |
GA_FPlayerAsukaChangeSkill_Success_2 | L1: 92 · L2: 537 · L8: 3867 · L9: 4423 · L15: 7753 · L16: 8309 · L21: 11084 · L100: 11084 |
Skill Provenance (17)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (AsukaDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (AsukaDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Thrusting Spear: Blinking Shadow | GA_FPlayerAsukaMelee_AirAttack | WeaponSkillList · AsukaDes |
| Reverent Spear: Raging Wave | GA_FPlayerAsukaMelee_Branch | WeaponSkillList · AsukaDes |
| Charging Spear: Assassinate | GA_FPlayerAsukaMelee_JumpAttack | WeaponSkillList · AsukaDes |
| Brandishing Spear: Forming Shadow | GA_FPlayerAsukaMelee_Melee | WeaponSkillList · AsukaDes |
| Dodge | GA_FPlayerAsukaEvade_Evade | WeaponSkillList · AsukaDes |
| Leaping Slam | GA_FPlayerAsukaEvadeAttack_BackAttack | WeaponSkillList · AsukaDes |
| Extending Spear: Plunder | GA_FPlayerAsukaEvadeAttack_ForwardAttack | WeaponSkillList · AsukaDes |
| Cloud-Piercer | GA_FPlayerAsukaSkill_Skill | WeaponSkillList · AsukaDes |
| Weapons Lift-Off | GA_FPlayerAsukaChangeSkill | WeaponSkillList · AsukaDes |
| Armor Dissolve | reaction_physical_flame | QRSLCommon_ST |
| Fusion of Mass and Flame | fusion_physical_flame | DualElementFusion |
| Spear of Longinus: On-Field | onfield_asuka | DualElementOnField |
| Flame Resonance | Buff_Asuka_Fire_Resonance | GameplayEffectTipsDataTable |
| Physical Resonance | Buff_Asuka_Physic_Resonance | GameplayEffectTipsDataTable |
| A.T. Field | Buff_Asuka_ATField | GameplayEffectTipsDataTable |
| A.T. Field Boost | Buff_Asuka_ATField_DmgUp | GameplayEffectTipsDataTable |
| Vengeance Stacks | Buff_Asuka_RevengeStack | GameplayEffectTipsDataTable |