
FLAMEDPS
SSR
Annabella
Shatter
12.5
Charge
9
Clover Cross
1627
79999
937
Advancements
★1Star Advancement
★1
Star AdvancementHitting a target 2 times with Cross Snipe creates an Optical Space for 12 seconds at the target location. After an enemy in the Optical Space triggers burn tally, burn tally will be triggered an additional 2 times. When an enemy leaves the Optical Space, their speed is reduced by 80% for 2.5 seconds. Cooldown: 12 seconds.
Targets of Cross Snipe will be terrified (speed is slowed by 80%) for 1.5 seconds. Cooldown: 4 seconds.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base ATK growth by 16%.
★3Star Advancement
★3
Star AdvancementAfter Cross Snipe lands a critical hit, recover HP equal to 50% of the damage dealt (not exceeding 15% of own Max HP, Gas Explosion damage not included) and 50 weapon charge.
Each stack of Tranquil Heart increases the final crit rate to 9%, up to 27%, converting up to 13.5% of crit damage.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 32%.
★5Star Advancement
★5
Star AdvancementRuthless Bomb Enhancement: While in the Burn Enhancement state, burn damage dealt to targets is increased to 30%.
Deceitful Bomb Enhancement: Gas explosion damage ignores 30% of the target's flame resistance.
★6Star Advancement
★6
Star AdvancementIncrease damage dealt by Cross Snipe by an additional 20%.
Awakening Traits
Gas (boom!) 1200 pts Affinity
For every 1 enemy hit by Gas Explosion, increase Clover Cross's damage by 8% for 20 seconds, stacking up to 2 times.
Gas (boooom!) 4000 pts Affinity
For every 1 enemy hit by Gas Explosion, increase Clover Cross's damage by 15% for 20 seconds, stacking up to 2 times.
Passive Skills
▸
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Matrix Set Effects — Bloody Anecdote

MindAnnabella: Declutter
Such boring gossip. Hush.

MemoryAnnabella: Blank Command
It easily becomes unresponsive without a command.

BeliefAnnabella: Altruism
—One of the last words you would use to describe a vampire.

EmotionAnnabella: Dead Leaves
There will always be people who are only willing to act within their comfort zone.
✦ 2-Piece Set
Increase final damage by 3%/3.4%/3.8%/4.2% and final crit rate by 2%/2%/2.4%/2.4% for 25 seconds when hitting a target with a flame weapon, stacking up to 2 times. Only the effect with the highest star rating is applied when obtained repeatedly.
✦ 4-Piece Set
When equipping 2 or more flame weapons, gain Flowing Fire, which increases final damage by 7%/8%/9%/10%, and increases crit damage by an additional 12%/14%/16%/18% for 25 seconds after landing a critical hit. For every 3 charged attacks that hit the target, restore 1 dodge attempt. Cooldown: 2 seconds. Only the effect with the highest star rating is applied when obtained repeatedly.
Weapon Skill Compendium & Damage Scaling

Aerial Discharge
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 3 times in a row in mid-air.
First Attack: Deal damage equal to 47.6% of ATK + 301 and knock the target back.
Second Attack: Deal damage equal to 90.9% of ATK + 574 and knock the target back.
Third Attack: Deal damage equal to 190.5% of ATK + 1203 and launch the target.

Boiling Noise
Lv. 21NormalHold Attack
After any normal attack, tap and hold normal attack to fire a laser projectile that explodes upon hitting the target, dealing damage up to 150% of ATK + 947 to the target within range and suspending them.

Normal Attack
Lv. 21NormalAttackAttackAttack
While on the ground, attack 3 times in a row with the sniper rifle.
First Attack: Deal damage equal to 44.2% of ATK + 279 and knock the target back.
Second Attack: Deal damage equal to 84.4% of ATK + 533 and knock the target back.
Third Attack: Deal damage equal to 176.9% of ATK + 1117 and launch the target.

Cross Snipe
Lv. 21NormalHold Attack
Tap and hold normal attack to charge an attack, dealing base damage equal to 26.1% of ATK + 165. After charging, deal damage up to 180.4% of ATK + 1139. Deal double damage for a headshot or when hitting an enemy's weak point, and launch the target (headshots are ineffective against Wanderers).
Passive: Recover 300 weapon charge when Cross Snipe hits a burning target or lands a critical hit. Cooldown: 15 seconds.
Passive: Speed is increased by 30% for 3 seconds after using Cross Snipe.
Character Assets & Media (PNG & WebP)47
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail ArtAnnabella Detail Art
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_26
1080×1080Awakening Splash
260×349SilhouetteAnnabella Simulacrum Silhouette
/Game/Resources/UI/shizhuang/nitai/imitation_26Clover Cross Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_annabeila
128×128Upgrade Material
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
82×82Weapon Skill
150×150Weapon Skill
150×150Weapon Skill
150×150Weapon SkillBombardment Command
/Game/Resources/Icon/skill/WeaponSkill/skill_snipe_changeskill
60×54Elemental ReactionAnnabella Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SSR21_512Annabella Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SSR21_256Annabella Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_ssr_annabeila
1540×1370AssetAnnabella annabeila_UP_lihui_01
/Game/Resources/UI/Activity/choujiangUp/NewActivity/annabeila_UP_lihui_01Annabella killicon_Snipe_fire
/Game/Resources/UI/BreakFate/weaponicon/killicon_Snipe_fire
620×1024AssetAnnabella SSR_lh_annabeila
/Game/Resources/UI/chouka/Card/Weapon/SSR_lh_annabeila
1284×404Asset
396×535AssetAnnabella imitation_26
/Game/Resources/UI/jinianyingzhang/lihui/imitation_26
396×535AssetAnnabella imitation_26_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_26_hui
800×800AssetAnnabella manyou_imitation_26
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_26
512×512Weapon 512pxClover Cross (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_Annabeila_512
1276×630Combo Guide (EN)Annabella Weapon Combo Guide (EN)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
260×349Asset
1024×958AssetAnnabella erjie_imitation_26
/Game/Resources/UI/shizhuang/nitai/xiangqing/erjie_imitation_26
236×236AssetAnnabella imitation_26_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_26_xiangqing
678×367AssetAnnabella wuwei_imitation_26
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_26
256×256Profile Headshot
118×118Profile HeadshotAnnabella Headshot annabeila_s
/Game/Resources/Icon/Avatar/touxiang_annabeila_s
256×256Matrix Icon
82×82Matrix Icon
82×82Matrix Icon
1276×630Combo Guide (RU)Annabella Weapon Combo Guide (RU)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (DE)Annabella Weapon Combo Guide (DE)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (ES)Annabella Weapon Combo Guide (ES)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (FR)Annabella Weapon Combo Guide (FR)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (ID)Annabella Weapon Combo Guide (ID)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (JA)Annabella Weapon Combo Guide (JA)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (KO)Annabella Weapon Combo Guide (KO)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (PT)Annabella Weapon Combo Guide (PT)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10N
1276×630Combo Guide (TH)Annabella Weapon Combo Guide (TH)
/Game/Resources/UI/Scenery/monster/UI_Nitai_annabeila_SSR_L10NDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
annabellaAvatar ID
annabeilaImitation ID
imitation_26Weapon ID
Snipe_fireMatrix Suit ID
suit_SSR21Matrix Suit Name
Bloody AnecdoteRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
19Base HP (Lv. 1)
1165Base Crit (Lv. 1)
14Base Shatter
12.5Base Charge
9Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SSR21Matrix Suit Name
Bloody AnecdoteQuality
SSR2-Piece Set
—After hitting a target with a flame weapon, increase final damage by {0}%/{1}%/{2}%/{3}% and final crit rate by {4}%/{5}%/{6}%/{7}% for 25 seconds, stacking up to 2 times. Only the effect with the highest star rating is applied when obtained repeatedly.
★0
Buff_Matrix_SSR41_level1★1
Buff_Matrix_SSR41_level2★2
Buff_Matrix_SSR41_level3★3
Buff_Matrix_SSR41_level44-Piece Set
—When equipping 2 or more flame weapons, gain Flowing Fire, which increases final damage by {0}%/{1}%/{2}%/{3}%, and increases crit damage by an additional {4}%/{5}%/{6}%/{7}% for 25 seconds after landing a critical hit. For every 3 charged attacks that hit the target, restore 1 dodge attempt. Cooldown: 2 seconds. Only the effect with the highest star rating is applied when obtained repeatedly.
★0
Buff_Matrix_SSR42_level1★1
Buff_Matrix_SSR42_level2★2
Buff_Matrix_SSR42_level3★3
Buff_Matrix_SSR42_level4Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsGas (boom!)♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Gas (boooom!)♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Coefficients (14)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/ModifyDataTableBase Damage Calculation Formulas & Formula KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/ModifyDataTable_OverseasOverseas Damage Formula OverridesHotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableWeapon Formula Mapping & Default ModifiersHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Formula MappingBuff_Matrix_SSR41_level1_UP_FinaldamageUP
0.03Buff_Matrix_SSR41_level2_UP_FinaldamageUP
0.034Buff_Matrix_SSR41_level3_UP_FinaldamageUP
0.038Buff_Matrix_SSR41_level4_UP_FinaldamageUP
0.042Buff_Matrix_SSR42_level1_FireUP_FinaldamageUP
0.07Buff_Matrix_SSR42_level2_FireUP_FinaldamageUP
0.08Buff_Matrix_SSR42_level3_FireUP_FinaldamageUP
0.09Buff_Matrix_SSR42_level4_FireUP_FinaldamageUP
0.1Buff_Imitation_Snipe_level1_DamageUP_FinaldamageUP
0.08Buff_Imitation_Snipe_level1_DamageUP_Time
20Buff_Imitation_Snipe_level2_DamageUP_FinaldamageUP
0.15Buff_Imitation_Snipe_level2_DamageUP_Time
20Buff_SnipeFire_SSR_Level6_FinaldamageUP
0.2SnipeLevel5FireDamageUP
0.32Advancement Multipliers
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataBase 1★–6★ Advancements (RemouldDetail & Params)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas 1★–6★ Advancement Overrides & Multi-Element RemouldHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Advancement Gameplay Effect Buff KeysHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Advancement Gameplay Effect Buff Values★1
Buff_SnipeFire_SSR_Level1_Slomo_Time1.5Buff_SnipeFire_SSR_Level1_Slomo_PVP_Time1.5Buff_SnipeFire_SSR_Level1_SpeedCut_MoveSpeed-0.8Buff_SnipeFire_SSR_Level1_SpeedCut_Time3★3
Buff_SnipeFire_SSR_Level3_Crit_Crit0.09Buff_SnipeFire_SSR_Level3_Crit_Time15GE_Snipe_Smoke_BoomRecoverHP_Level3_Start_RecoverHPMult0.5GE_Snipe_Smoke_BoomRecoverHP_Level3_Start_LimitRecoverHPMult0Calculation_Snipe_Level3_MaxCritDam0.135★5
SnipeLevel5DefIgnore0.35SnipeLevel5FireDamageUP0.32★6
Buff_SnipeFire_SSR_Level6_FinaldamageUP0.2Skill Parameter Curves (9)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SnipeBase Skill Curve & Progression Data (EffectFigure_Snipe)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Snipe_OverseasOverseas Skill Curve Balancing (EffectFigure_Snipe_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesAerial DischargeGA_FPlayerSnipeMelee_AirAttack6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeMelee_AirAttack_1 | L1: 47.6 · L100: 47.6 |
GA_FPlayerSnipeMelee_AirAttack_2 | L1: 3 · L2: 15 · L18: 255 · L19: 271 · L21: 301 · L100: 301 |
GA_FPlayerSnipeMelee_AirAttack_3 | L1: 90.9 · L100: 90.9 |
GA_FPlayerSnipeMelee_AirAttack_4 | L1: 5 · L2: 28 · L3: 57 · L4: 85 · L7: 172 · L8: 200 · L11: 287 · L12: 315 · L15: 402 · L16: 430 · L19: 517 · L20: 545 · L21: 574 · L100: 574 |
GA_FPlayerSnipeMelee_AirAttack_5 | L1: 190.5 · L100: 190.5 |
GA_FPlayerSnipeMelee_AirAttack_6 | L1: 10 · L2: 58 · L3: 119 · L6: 299 · L7: 360 · L10: 540 · L11: 601 · L14: 781 · L15: 842 · L18: 1022 · L19: 1083 · L21: 1203 · L100: 1203 |
Boiling NoiseGA_FPlayerSnipeMelee_Branch2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeMelee_Branch_1 | L1: 150 · L100: 150 |
GA_FPlayerSnipeMelee_Branch_2 | L1: 8 · L2: 46 · L3: 93 · L4: 141 · L5: 188 · L6: 236 · L7: 283 · L8: 331 · L10: 425 · L11: 473 · L12: 520 · L13: 568 · L14: 615 · L15: 663 · L16: 710 · L17: 758 · L19: 852 · L20: 900 · L21: 947 · L100: 947 |
Normal AttackGA_FPlayerSnipeMelee_Melee6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeMelee_Melee_1 | L1: 44.2 · L100: 44.2 |
GA_FPlayerSnipeMelee_Melee_2 | L1: 2 · L2: 14 · L3: 27 · L21: 279 · L100: 279 |
GA_FPlayerSnipeMelee_Melee_3 | L1: 84.4 · L100: 84.4 |
GA_FPlayerSnipeMelee_Melee_4 | L1: 4 · L2: 26 · L3: 53 · L4: 79 · L6: 133 · L7: 159 · L9: 213 · L10: 239 · L12: 293 · L13: 319 · L16: 400 · L17: 426 · L19: 480 · L20: 506 · L21: 533 · L100: 533 |
GA_FPlayerSnipeMelee_Melee_5 | L1: 176.9 · L100: 176.9 |
GA_FPlayerSnipeMelee_Melee_6 | L1: 9 · L2: 54 · L15: 782 · L16: 837 · L21: 1117 · L100: 1117 |
Cross SnipeGA_FPlayerSnipeMelee_PowerAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeMelee_PowerAttack_1 | L1: 26.1 · L100: 26.1 |
GA_FPlayerSnipeMelee_PowerAttack_2 | L1: 1 · L2: 8 · L4: 24 · L5: 33 · L7: 49 · L8: 58 · L11: 82 · L12: 91 · L15: 115 · L16: 124 · L19: 148 · L20: 157 · L21: 165 · L100: 165 |
GA_FPlayerSnipeMelee_PowerAttack_3 | L1: 180.4 · L100: 180.4 |
GA_FPlayerSnipeMelee_PowerAttack_4 | L1: 9 · L2: 55 · L7: 340 · L8: 398 · L21: 1139 · L100: 1139 |
DodgeGA_FPlayerSnipeEvade_Evade2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeEvade_EvadeAttack_1 | L1: 37 · L100: 37 |
GA_FPlayerSnipeEvade_EvadeAttack_2 | L1: 2 · L2: 11 · L4: 35 · L5: 46 · L8: 82 · L9: 93 · L11: 117 · L12: 128 · L14: 152 · L15: 163 · L18: 199 · L19: 210 · L21: 234 · L100: 234 |
Twilight ArcGA_FPlayerSnipeEvade_EvadeAttack2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeEvade_EvadeAttack_1 | L1: 37 · L100: 37 |
GA_FPlayerSnipeEvade_EvadeAttack_2 | L1: 2 · L2: 11 · L4: 35 · L5: 46 · L8: 82 · L9: 93 · L11: 117 · L12: 128 · L14: 152 · L15: 163 · L18: 199 · L19: 210 · L21: 234 · L100: 234 |
Ember MagGA_FPlayerSnipeSkill_Skill10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeSkill_Skill_1 | L1: 49.2 · L100: 49.2 |
GA_FPlayerSnipeSkill_Skill_2 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L10: 140 · L11: 155 · L12: 171 · L13: 186 · L14: 202 · L15: 217 · L16: 233 · L17: 248 · L19: 280 · L20: 295 · L21: 311 · L100: 311 |
GA_FPlayerSnipeSkill_Skill_3 | L1: 339.5 · L100: 339.5 |
GA_FPlayerSnipeSkill_Skill_4 | L1: 18 · L2: 104 · L3: 211 · L4: 319 · L6: 533 · L7: 641 · L8: 748 · L9: 856 · L11: 1070 · L12: 1178 · L14: 1392 · L15: 1500 · L16: 1607 · L17: 1715 · L19: 1929 · L20: 2037 · L21: 2144 · L100: 2144 |
GA_FPlayerSnipeSkill_Skill_5 | L1: 76.7 · L100: 76.7 |
GA_FPlayerSnipeSkill_Skill_6 | L1: 4 · L2: 23 · L3: 48 · L6: 120 · L7: 145 · L9: 193 · L10: 218 · L13: 290 · L14: 315 · L17: 387 · L18: 412 · L21: 484 · L100: 484 |
GA_FPlayerSnipeSkill_Skill_7 | L1: 529.4 · L100: 529.4 |
GA_FPlayerSnipeSkill_Skill_8 | L1: 28 · L2: 162 · L3: 329 · L4: 497 · L5: 664 · L6: 832 · L7: 999 · L8: 1167 · L9: 1334 · L10: 1502 · L12: 1836 · L13: 2004 · L14: 2171 · L15: 2339 · L16: 2506 · L17: 2674 · L18: 2841 · L19: 3009 · L20: 3176 · L21: 3344 · L100: 3344 |
GA_FPlayerSnipeSkill_Skill_9 | L1: 569.2 · L100: 569.2 |
GA_FPlayerSnipeSkill_Skill_10 | L1: 30 · L2: 174 · L11: 1794 · L12: 1975 · L21: 3595 · L100: 3595 |
Skill OSGA_FPlayerSnipeSkill_Skill_OS10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeSkill_Skill_1 | L1: 49.2 · L100: 49.2 |
GA_FPlayerSnipeSkill_Skill_2 | L1: 3 · L2: 15 · L3: 31 · L4: 46 · L5: 62 · L6: 77 · L7: 93 · L8: 108 · L10: 140 · L11: 155 · L12: 171 · L13: 186 · L14: 202 · L15: 217 · L16: 233 · L17: 248 · L19: 280 · L20: 295 · L21: 311 · L100: 311 |
GA_FPlayerSnipeSkill_Skill_3 | L1: 339.5 · L100: 339.5 |
GA_FPlayerSnipeSkill_Skill_4 | L1: 18 · L2: 104 · L3: 211 · L4: 319 · L6: 533 · L7: 641 · L8: 748 · L9: 856 · L11: 1070 · L12: 1178 · L14: 1392 · L15: 1500 · L16: 1607 · L17: 1715 · L19: 1929 · L20: 2037 · L21: 2144 · L100: 2144 |
GA_FPlayerSnipeSkill_Skill_5 | L1: 76.7 · L100: 76.7 |
GA_FPlayerSnipeSkill_Skill_6 | L1: 4 · L2: 23 · L3: 48 · L6: 120 · L7: 145 · L9: 193 · L10: 218 · L13: 290 · L14: 315 · L17: 387 · L18: 412 · L21: 484 · L100: 484 |
GA_FPlayerSnipeSkill_Skill_7 | L1: 529.4 · L100: 529.4 |
GA_FPlayerSnipeSkill_Skill_8 | L1: 28 · L2: 162 · L3: 329 · L4: 497 · L5: 664 · L6: 832 · L7: 999 · L8: 1167 · L9: 1334 · L10: 1502 · L12: 1836 · L13: 2004 · L14: 2171 · L15: 2339 · L16: 2506 · L17: 2674 · L18: 2841 · L19: 3009 · L20: 3176 · L21: 3344 · L100: 3344 |
GA_FPlayerSnipeSkill_Skill_9 | L1: 569.2 · L100: 569.2 |
GA_FPlayerSnipeSkill_Skill_10 | L1: 30 · L2: 174 · L11: 1794 · L12: 1975 · L21: 3595 · L100: 3595 |
Bombardment CommandGA_FPlayerSnipeChangeSkill_Success2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSnipeChangeSkill_Success_1 | L1: 765.4 · L100: 765.4 |
GA_FPlayerSnipeChangeSkill_Success_2 | L1: 40 · L2: 234 · L6: 1202 · L7: 1445 · L15: 3381 · L16: 3624 · L21: 4834 · L100: 4834 |
Skill Provenance (12)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SnipeDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SnipeDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Aerial Discharge | GA_FPlayerSnipeMelee_AirAttack | WeaponSkillList · SnipeDes |
| Boiling Noise | GA_FPlayerSnipeMelee_Branch | WeaponSkillList · SnipeDes |
| Normal Attack | GA_FPlayerSnipeMelee_Melee | WeaponSkillList · SnipeDes |
| Cross Snipe | GA_FPlayerSnipeMelee_PowerAttack | WeaponSkillList · SnipeDes |
| Dodge | GA_FPlayerSnipeEvade_Evade | WeaponSkillList · SnipeDes |
| Twilight Arc | GA_FPlayerSnipeEvade_EvadeAttack | WeaponSkillList · SnipeDes |
| Ember Mag | GA_FPlayerSnipeSkill_Skill | WeaponSkillList · SnipeDes |
| Skill OS | GA_FPlayerSnipeSkill_Skill_OS | WeaponSkillList · SnipeDes_Oversea |
| Bombardment Command | GA_FPlayerSnipeChangeSkill_Success | WeaponSkillList · SnipeDes |
| Flame | reaction_flame | QRSLCommon_ST |
| Ruthless Bomb | Snipe_Skill_Fire | WeaponSkillList · SnipeDes |
| Deceitful Bomb | Snipe_Skill_Smoke | WeaponSkillList · SnipeDes |