
VOLTDPS
SR
Echo
Shatter
11
Charge
7
Thunderous Halberd
845
54352
252
Advancements
★1Star Advancement
★1
Star AdvancementIncrease shatter by 15%. After shattering the target's shield, increase all teammates' ATK by 15% for 30 seconds. This cannot be stacked.
★2Star Advancement
★2
Star AdvancementIncreases the current weapon's Base HP growth by 10%.
★3Star Advancement
★3
Star AdvancementAfter hitting a target with Moonchaser, reduce their ATK by 5% and increase the user's ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets.
★4Star Advancement
★4
Star AdvancementIncreases the current weapon's Base ATK growth by 20%.
★6Star Advancement
★6
Star AdvancementDischarge skill deals more damage the further it travels, up to 100% more damage.
Awakening Traits
Passive Skills
▸
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
▸
Bleed
Deal 20% additional damage if the target is suspended. A sharp spear that has a chance to cause bleed damage to the target.
▸
Stun
Stun for 2 seconds.
▸
Electrify
Your suppressor is broken! Unable to use any weapon for now!
▸Airborne Enhancement
Deal an additional 20% damage to airborne targets.
▸Enrage
Gain 1 stack of attack boost after landing 5 critical hits on a target.
Attack Boost: Increase damage dealt by 1.5% for 10 seconds and trigger volatile at 4 stacks.
Volatile: Increase physical damage and elemental damage by 6% for 10 seconds. Get enraged after hitting targets 5 times while volatile is active.
Enrage: Increase physical damage and elemental damage by 8% for 10 seconds.
▸Debuff Enhancement
After switching to the long spear, increase debuff effects by 20% for 5 seconds.
Matrix Set Effects — Uproot

MindEcho: Until the End
A straight line of thought to completing the current goal.

MemoryEcho: Post Crisis
Memory of the snowfield on a truck after surviving a crisis.

BeliefEcho: Black or White
It's too hard for her to comprehend anything complicated.

EmotionEcho: Homesick
Two homes, two shelters, both cozy. Either way, it's the homecoming.
✦ 2-Piece Set
—
✦ 4-Piece Set
—
Weapon Skill Compendium & Damage Scaling

Jumping Strike
Lv. 21NormalJumpAttackAttackAttack
While airborne, use normal attack to attack 4 times in a row in the air.
First Attack: Deal damage equal to 27.5% of ATK + 174.
Second Attack: Deal damage equal to 23.3% of ATK + 147.
Third Attack: Deal damage equal to 45.8% of ATK + 289.
Fourth Attack: Deal damage equal to 110% of ATK + 695.

Spear Flurry
Lv. 21NormalHold Attack
After the third normal attack, hold the normal attack button to trigger Spear Flurry.
Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK + 311. Tap again to continue attacking the airborne target, dealing up to 98.5% of ATK + 622 damage to a single target.

Crashing Drive
Lv. 21NormalJumpHold Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive.
While falling, deal damage equal to 8% of ATK + 51 each hit. Upon landing, deal damage equal to 48.5% of ATK + 306 and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Normal Attack
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the long spear to attack 5 times in a row.
First Attack: Deal damage equal to 24.8% of ATK + 157 and knock the target back a short distance.
Second Attack: Deal damage equal to 22.8% of ATK + 144 and knock the target back a short distance.
Third Attack: Deal damage equal to 47.6% of ATK + 301 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 63.8% of ATK + 403 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 115.5% of ATK + 729 and knock the target back a significant distance.

Thrust
Lv. 21NormalAttackAttackAttackAttackAttack
While on the ground, swing the long spear to attack 5 times in a row.
First Attack: Deal damage equal to 14.9% of ATK + 94 and knock the target back a short distance.
Second Attack: Deal damage equal to 13.7% of ATK + 87 and knock the target back a short distance.
Third Attack: Deal damage equal to 28.6% of ATK + 181 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 38.3% of ATK + 242 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 69.3% of ATK + 438 and knock the target back a significant distance.

Sneak Attack
Lv. 21NormalAttack
Character Assets & Media (PNG & WebP)42
Full collection of extracted character visual assets in high-resolution PNG & WebP with alpha transparency.
1024×958Detail Art
1080×1080Awakening Splash
260×349SilhouetteThunderous Halberd Weapon Icon
/Game/Resources/Icon/weapon/Icon/item_Weapon_SSR_aige
128×128Upgrade MaterialThunderous Halberd Fusion Core
/Game/Resources/Icon/item/item_weapon_upstar_
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
100×100Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
82×82Weapon Skill
60×54Elemental Reaction
82×82Buff
82×82Buff
82×82PassiveEcho Matrix Chip (512px)
/Game/Resources/Icon/yizhi/512/icon_matrix_SR12_512Echo Matrix Suit Showcase
/Game/Resources/Icon/yizhi/SuitAvatar/avatar_matrix_SR12_256Echo Matrix Remould Art
/Game/Resources/UI/equiptips/weapon_imitation/tips_avatar_sr_aigeEcho killicon_Spear_Thunder
/Game/Resources/UI/BreakFate/weaponicon/killicon_Spear_Thunder
1284×404Asset
208×60Asset
186×179Asset
186×179AssetEcho imitation_4_hui
/Game/Resources/UI/jinianyingzhang/lihui/imitation_4_hui
800×800AssetEcho manyou_imitation_4
/Game/Resources/UI/manyou/manyou_touxiang/manyou_imitation_4Echo Matrix Chip Slot 1
/Game/Resources/UI/plugin/icon/512/Icon_CJ_512_Spear_Thunder01
512×512Weapon 512pxThunderous Halberd (512px)
/Game/Resources/UI/plugin/icon/bigsize/Weapon_aige_512
544×248Weapon ShowcaseThunderous Halberd Showcase Card
/Game/Resources/UI/plugin/icon/ChaJian_item_Weapon_SSR_Spear_Thunder01
260×349Asset
236×236AssetEcho imitation_4_xiangqing
/Game/Resources/UI/shizhuang/nitai/xiangqing/imitation_4_xiangqing
678×367AssetEcho wuwei_imitation_4
/Game/Resources/UI/shizhuang/nitai/xiangqing/wuwei/wuwei_imitation_4
256×256Profile Headshot
118×118Profile Headshot
128×128Profile Headshot
256×256Matrix Icon
50×244Name GraphicDeveloper Data & Datamine Names
All character data here is collected automatically, with no manual editing — so some values may be mis-collected. Data below.
Technical Identifiers
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationImitation & Avatar identities (DT_Imitation)Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Table (StaticWeaponDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Overrides (StaticWeaponDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableBase Matrix Suit Table (StaticMatrixSuitDataTable)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit Overrides (StaticMatrixSuitDataTable_Overseas)Character ID
aigeAvatar ID
aigeImitation ID
imitation_4Weapon ID
spear_thunderMatrix Suit ID
suit_SR12Matrix Suit Name
UprootRaw Base Stats (Lv. 1)
Source paths6
Hotta/Content/Resources/CoreBlueprints/DataTable/StaticWeaponDataTableBase Weapon Stats: Attack, HP, Crit, Shatter, ChargeHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticWeaponDataTable_OverseasOverseas Weapon Stat OverridesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/DT_WeaponUpgrade_OverseasWeapon Upgrade Level Progression (DT_WeaponUpgrade_Overseas)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Equipment/EquipStrengthenEffectPackDataTable_OverseasWeapon Stat Scaling Curves (EquipStrengthenEffectPackDataTable_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponUpgradeStarDataWeapon Upgrade & Level Growth CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/WeaponUpgradeStarData_OverseasOverseas Weapon Upgrade ProgressionBase ATK (Lv. 1)
11Base HP (Lv. 1)
753Base Resistance (Lv. 1)
4Base Shatter
11Base Charge
7Matrix Set Data & Buff IDs
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/WeaponData/WeaponMatrix/StaticMatrixSuitDataTableMatrix Suit Configuration & Piece DataHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/StaticMatrixSuitDataTable_OverseasOverseas Matrix Suit OverridesHotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Matrix Set Buff Formulas & DescriptionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Matrix Set Buff Values & Multipliersinfo/matrices/data/matricesCanonical Matrix Catalog & Star Tier ScalingsMatrix Suit ID
suit_SR12Matrix Suit Name
UprootQuality
SR2-Piece Set
—Using a discharge skill to switch to the current weapon grants 150/200/250 weapon charge.
4-Piece Set
—4-Piece Set: Grants elemental damage bonuses and resonance boosts.
Trait Drivers & Affinity Ladder
Source paths5
Hotta/Content/Resources/CoreBlueprints/DataTable/Fashion/DT_ImitationSimulacrum Awakening Trait LinkageHotta/Content/Resources/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTableBase Trait Likeability, Points & DriversHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Fashion/ImitationLikeabilityDataTable_OverseasOverseas Trait Passives & Stat Ladder OverridesHotta/Content/Localization/Game/en/GameEnglish Localized Trait Names & DescriptionsHotta/Content/Localization/Game/ru/GameRussian Localized Trait Names & DescriptionsEcho: Uprightness♥ 1200
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Echo: Determination♥ 4000
Driver: —
♥ 4500: ATK +0, HP +7600♥ 5500: ATK +25, HP +2000♥ 7000: ATK +55, HP +0
Skill Parameter Curves (13)
Source paths4
Hotta/Content/Resources/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_SpearBase Skill Curve & Progression Data (EffectFigure_Spear)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Curve/EffectFigure/EffectFigure_Spear_OverseasOverseas Skill Curve Balancing (EffectFigure_Spear_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsBase Skill Progression Level Steps & CurvesHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Weapon/SkillUpdateTips_OverseasOverseas Skill Progression Steps OverridesJumping StrikeGA_FPlayerSpearMelee_AirAttack16 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_AirAttack_1 | L1: 37.1 · L21: 37.1 · L22: 27.5 · L100: 27.5 |
GA_FPlayerSpearMelee_AirAttack_R_1 | L1: 22.3 · L21: 22.3 · L22: 16.5 · L100: 16.5 |
GA_FPlayerSpearMelee_AirAttack_2 | L1: 2 · L2: 11 · L5: 47 · L6: 58 · L8: 82 · L9: 93 · L12: 129 · L13: 140 · L16: 176 · L17: 187 · L20: 223 · L21: 234 · L22: 174 · L100: 174 |
GA_FPlayerSpearMelee_AirAttack_R_2 | L1: 1 · L2: 7 · L14: 91 · L15: 99 · L21: 141 · L22: 104 · L100: 104 |
GA_FPlayerSpearMelee_AirAttack_3 | L1: 31.4 · L21: 31.4 · L22: 23.3 · L100: 23.3 |
GA_FPlayerSpearMelee_AirAttack_R_3 | L1: 18.8 · L21: 18.8 · L22: 14 · L100: 14 |
GA_FPlayerSpearMelee_AirAttack_4 | L1: 2 · L2: 10 · L3: 20 · L4: 29 · L18: 169 · L19: 178 · L21: 198 · L22: 147 · L100: 147 |
GA_FPlayerSpearMelee_AirAttack_R_4 | L1: 1 · L2: 6 · L6: 30 · L7: 35 · L21: 119 · L22: 88 · L100: 88 |
GA_FPlayerSpearMelee_AirAttack_5 | L1: 61.8 · L21: 61.8 · L22: 45.8 · L100: 45.8 |
GA_FPlayerSpearMelee_AirAttack_R_5 | L1: 37.1 · L21: 37.1 · L22: 27.5 · L100: 27.5 |
GA_FPlayerSpearMelee_AirAttack_6 | L1: 3 · L2: 19 · L3: 38 · L5: 78 · L6: 97 · L7: 117 · L8: 136 · L9: 156 · L10: 175 · L11: 195 · L12: 214 · L13: 234 · L14: 253 · L16: 293 · L17: 312 · L18: 332 · L19: 351 · L20: 371 · L21: 390 · L22: 289 · L100: 289 |
GA_FPlayerSpearMelee_AirAttack_R_6 | L1: 2 · L2: 11 · L5: 47 · L6: 58 · L8: 82 · L9: 93 · L12: 129 · L13: 140 · L16: 176 · L17: 187 · L20: 223 · L21: 234 · L22: 174 · L100: 174 |
GA_FPlayerSpearMelee_AirAttack_7 | L1: 148.4 · L21: 148.4 · L22: 110 · L100: 110 |
GA_FPlayerSpearMelee_AirAttack_R_7 | L1: 89 · L21: 89 · L22: 66 · L100: 66 |
GA_FPlayerSpearMelee_AirAttack_8 | L1: 8 · L2: 45 · L16: 703 · L17: 749 · L21: 937 · L22: 695 · L100: 695 |
GA_FPlayerSpearMelee_AirAttack_R_8 | L1: 5 · L2: 27 · L3: 55 · L4: 84 · L10: 252 · L11: 281 · L17: 449 · L18: 478 · L21: 562 · L22: 417 · L100: 417 |
Spear FlurryGA_FPlayerSpearMelee_Branch8 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_Branch_1 | L1: 66.4 · L21: 66.4 · L22: 49.2 · L100: 49.2 |
GA_FPlayerSpearMelee_Branch_R_1 | L1: 39.8 · L21: 39.8 · L22: 29.5 · L100: 29.5 |
GA_FPlayerSpearMelee_Branch_2 | L1: 3 · L2: 20 · L21: 419 · L22: 311 · L100: 311 |
GA_FPlayerSpearMelee_Branch_R_2 | L1: 2 · L2: 12 · L3: 25 · L4: 37 · L6: 63 · L7: 75 · L8: 88 · L9: 100 · L10: 113 · L11: 125 · L13: 151 · L14: 163 · L15: 176 · L16: 188 · L18: 214 · L19: 226 · L20: 239 · L21: 251 · L22: 186 · L100: 186 |
GA_FPlayerSpearMelee_Branch_3 | L1: 132.5 · L21: 132.5 · L22: 98.5 · L100: 98.5 |
GA_FPlayerSpearMelee_Branch_R_3 | L1: 79.5 · L21: 79.5 · L22: 59.1 · L100: 59.1 |
GA_FPlayerSpearMelee_Branch_4 | L1: 7 · L2: 41 · L3: 82 · L13: 502 · L14: 543 · L21: 837 · L22: 622 · L100: 622 |
GA_FPlayerSpearMelee_Branch_R_4 | L1: 4 · L2: 24 · L3: 49 · L4: 75 · L10: 225 · L11: 251 · L16: 376 · L17: 402 · L21: 502 · L22: 373 · L100: 373 |
Crashing DriveGA_FPlayerSpearMelee_JumpAttack8 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_JumpAttack_1 | L1: 8 · L100: 8 |
GA_FPlayerSpearMelee_JumpAttack_R_1 | L1: 6.4 · L100: 6.4 |
GA_FPlayerSpearMelee_JumpAttack_2 | L1: 1 · L2: 2 · L4: 8 · L5: 10 · L6: 13 · L7: 15 · L8: 18 · L9: 20 · L10: 23 · L11: 25 · L12: 28 · L13: 30 · L14: 33 · L15: 35 · L16: 38 · L17: 40 · L18: 43 · L19: 45 · L21: 51 · L100: 51 |
GA_FPlayerSpearMelee_JumpAttack_R_2 | L1: 1 · L2: 2 · L21: 40 · L100: 40 |
GA_FPlayerSpearMelee_JumpAttack_3 | L1: 65.5 · L21: 65.5 · L22: 48.5 · L100: 48.5 |
GA_FPlayerSpearMelee_JumpAttack_R_3 | L1: 39.3 · L21: 39.3 · L22: 29.1 · L100: 29.1 |
GA_FPlayerSpearMelee_JumpAttack_4 | L1: 3 · L2: 20 · L3: 41 · L4: 61 · L7: 124 · L8: 144 · L10: 186 · L11: 206 · L14: 269 · L15: 289 · L18: 352 · L19: 372 · L21: 414 · L22: 306 · L100: 306 |
GA_FPlayerSpearMelee_JumpAttack_R_4 | L1: 2 · L2: 12 · L3: 24 · L4: 37 · L5: 49 · L6: 62 · L7: 74 · L8: 87 · L10: 111 · L11: 124 · L12: 136 · L13: 149 · L14: 161 · L15: 174 · L17: 198 · L18: 211 · L19: 223 · L20: 236 · L21: 248 · L22: 184 · L100: 184 |
Normal AttackGA_FPlayerSpearMelee_Melee20 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_Melee_1 | L1: 33.5 · L21: 33.5 · L22: 24.8 · L100: 24.8 |
GA_FPlayerSpearMelee_Melee_R_1 | L1: 20.1 · L21: 20.1 · L22: 14.9 · L100: 14.9 |
GA_FPlayerSpearMelee_Melee_2 | L1: 2 · L2: 10 · L3: 21 · L4: 31 · L6: 53 · L7: 63 · L8: 74 · L9: 84 · L11: 106 · L12: 116 · L13: 127 · L14: 137 · L16: 159 · L17: 169 · L18: 180 · L19: 190 · L21: 212 · L22: 157 · L100: 157 |
GA_FPlayerSpearMelee_Melee_R_2 | L1: 1 · L2: 6 · L3: 13 · L5: 25 · L6: 32 · L8: 44 · L9: 51 · L11: 63 · L12: 70 · L14: 82 · L15: 89 · L16: 95 · L17: 102 · L19: 114 · L20: 121 · L21: 127 · L22: 94 · L100: 94 |
GA_FPlayerSpearMelee_Melee_3 | L1: 30.8 · L21: 30.8 · L22: 22.8 · L100: 22.8 |
GA_FPlayerSpearMelee_Melee_R_3 | L1: 18.5 · L21: 18.5 · L22: 13.7 · L100: 13.7 |
GA_FPlayerSpearMelee_Melee_4 | L1: 2 · L2: 9 · L5: 39 · L6: 48 · L9: 78 · L10: 87 · L13: 117 · L14: 126 · L17: 156 · L18: 165 · L21: 195 · L22: 144 · L100: 144 |
GA_FPlayerSpearMelee_Melee_R_4 | L1: 1 · L2: 6 · L3: 12 · L4: 17 · L9: 47 · L10: 52 · L16: 88 · L17: 93 · L21: 117 · L22: 87 · L100: 87 |
GA_FPlayerSpearMelee_Melee_5 | L1: 64.2 · L21: 64.2 · L22: 47.6 · L100: 47.6 |
GA_FPlayerSpearMelee_Melee_R_5 | L1: 38.5 · L21: 38.5 · L22: 28.6 · L100: 28.6 |
GA_FPlayerSpearMelee_Melee_6 | L1: 3 · L2: 20 · L4: 60 · L5: 81 · L8: 141 · L9: 162 · L11: 202 · L12: 223 · L14: 263 · L15: 284 · L17: 324 · L18: 345 · L21: 405 · L22: 301 · L100: 301 |
GA_FPlayerSpearMelee_Melee_R_6 | L1: 2 · L2: 12 · L6: 60 · L7: 73 · L11: 121 · L12: 134 · L17: 194 · L18: 207 · L21: 243 · L22: 181 · L100: 181 |
GA_FPlayerSpearMelee_Melee_7 | L1: 98.6 · L21: 98.6 · L22: 63.8 · L100: 63.8 |
GA_FPlayerSpearMelee_Melee_R_7 | L1: 59.2 · L21: 59.2 · L22: 38.3 · L100: 38.3 |
GA_FPlayerSpearMelee_Melee_8 | L1: 5 · L2: 30 · L3: 61 · L4: 93 · L9: 248 · L10: 280 · L14: 404 · L15: 436 · L19: 560 · L20: 592 · L21: 623 · L22: 403 · L100: 403 |
GA_FPlayerSpearMelee_Melee_R_8 | L1: 3 · L2: 18 · L4: 56 · L5: 74 · L7: 112 · L8: 130 · L11: 187 · L12: 205 · L15: 262 · L16: 280 · L18: 318 · L19: 336 · L21: 374 · L22: 242 · L100: 242 |
GA_FPlayerSpearMelee_Melee_9 | L1: 156.3 · L21: 156.3 · L22: 115.5 · L100: 115.5 |
GA_FPlayerSpearMelee_Melee_R_9 | L1: 93.8 · L21: 93.8 · L22: 69.3 · L100: 69.3 |
GA_FPlayerSpearMelee_Melee_10 | L1: 8 · L2: 48 · L3: 97 · L4: 147 · L5: 196 · L6: 246 · L8: 344 · L9: 394 · L10: 443 · L11: 493 · L12: 542 · L13: 592 · L14: 641 · L15: 691 · L17: 789 · L18: 839 · L19: 888 · L20: 938 · L21: 987 · L22: 729 · L100: 729 |
GA_FPlayerSpearMelee_Melee_R_10 | L1: 5 · L2: 29 · L3: 58 · L5: 118 · L6: 147 · L8: 207 · L9: 236 · L11: 296 · L12: 325 · L14: 385 · L15: 414 · L17: 474 · L18: 503 · L20: 563 · L21: 592 · L22: 438 · L100: 438 |
ThrustGA_FPlayerSpearMeleeIce_R_Melee10 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_Melee_R_1 | L1: 20.1 · L21: 20.1 · L22: 14.9 · L100: 14.9 |
GA_FPlayerSpearMelee_Melee_R_2 | L1: 1 · L2: 6 · L3: 13 · L5: 25 · L6: 32 · L8: 44 · L9: 51 · L11: 63 · L12: 70 · L14: 82 · L15: 89 · L16: 95 · L17: 102 · L19: 114 · L20: 121 · L21: 127 · L22: 94 · L100: 94 |
GA_FPlayerSpearMelee_Melee_R_3 | L1: 18.5 · L21: 18.5 · L22: 13.7 · L100: 13.7 |
GA_FPlayerSpearMelee_Melee_R_4 | L1: 1 · L2: 6 · L3: 12 · L4: 17 · L9: 47 · L10: 52 · L16: 88 · L17: 93 · L21: 117 · L22: 87 · L100: 87 |
GA_FPlayerSpearMelee_Melee_R_5 | L1: 38.5 · L21: 38.5 · L22: 28.6 · L100: 28.6 |
GA_FPlayerSpearMelee_Melee_R_6 | L1: 2 · L2: 12 · L6: 60 · L7: 73 · L11: 121 · L12: 134 · L17: 194 · L18: 207 · L21: 243 · L22: 181 · L100: 181 |
GA_FPlayerSpearMelee_Melee_R_7 | L1: 59.2 · L21: 59.2 · L22: 38.3 · L100: 38.3 |
GA_FPlayerSpearMelee_Melee_R_8 | L1: 3 · L2: 18 · L4: 56 · L5: 74 · L7: 112 · L8: 130 · L11: 187 · L12: 205 · L15: 262 · L16: 280 · L18: 318 · L19: 336 · L21: 374 · L22: 242 · L100: 242 |
GA_FPlayerSpearMelee_Melee_R_9 | L1: 93.8 · L21: 93.8 · L22: 69.3 · L100: 69.3 |
GA_FPlayerSpearMelee_Melee_R_10 | L1: 5 · L2: 29 · L3: 58 · L5: 118 · L6: 147 · L8: 207 · L9: 236 · L11: 296 · L12: 325 · L14: 385 · L15: 414 · L17: 474 · L18: 503 · L20: 563 · L21: 592 · L22: 438 · L100: 438 |
Sneak AttackGA_FPlayerSpearMeleeIce_R_Sneak2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_Sneak_R_1 | L1: 256.5 · L100: 256.5 |
GA_FPlayerSpearMelee_Sneak_R_2 | L1: 14 · L2: 78 · L3: 160 · L9: 646 · L10: 728 · L17: 1295 · L18: 1377 · L21: 1620 · L100: 1620 |
DodgeGA_FPlayerSpearEvade12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearEvade_FrontAttack_1 | L1: 97 · L21: 97 · L22: 72 · L100: 72 |
GA_FPlayerSpearEvade_BackAttack_1 | L1: 71.4 · L21: 71.4 · L22: 52.8 · L100: 52.8 |
GA_FPlayerSpearEvade_FrontAttackThu_SSR_1 | L1: 97.2 · L21: 97.2 · L22: 72 · L100: 72 |
GA_FPlayerSpearEvade_BackAttackThu_SSR_1 | L1: 71.4 · L21: 71.4 · L22: 52.8 · L100: 52.8 |
GA_FPlayerSpearEvade_FrontAttack_R_1 | L1: 58.2 · L21: 58.2 · L22: 43.2 · L100: 43.2 |
GA_FPlayerSpearEvade_BackAttack_R_1 | L1: 42.8 · L21: 42.8 · L22: 31.7 · L100: 31.7 |
GA_FPlayerSpearEvade_FrontAttack_2 | L1: 5 · L2: 30 · L3: 60 · L5: 122 · L6: 152 · L8: 214 · L9: 244 · L11: 306 · L12: 336 · L15: 429 · L16: 459 · L18: 521 · L19: 551 · L21: 613 · L22: 455 · L100: 455 |
GA_FPlayerSpearEvade_BackAttack_2 | L1: 4 · L2: 22 · L3: 44 · L5: 90 · L6: 112 · L7: 135 · L8: 157 · L10: 203 · L11: 225 · L12: 248 · L13: 270 · L14: 293 · L15: 315 · L17: 361 · L18: 383 · L19: 406 · L20: 428 · L21: 451 · L22: 333 · L100: 333 |
GA_FPlayerSpearEvade_FrontAttackThu_SSR_2 | L1: 5 · L2: 30 · L3: 60 · L6: 153 · L7: 183 · L10: 276 · L11: 306 · L14: 399 · L15: 429 · L18: 522 · L19: 552 · L21: 614 · L22: 455 · L100: 455 |
GA_FPlayerSpearEvade_BackAttackThu_SSR_2 | L1: 4 · L2: 22 · L3: 44 · L5: 90 · L6: 112 · L7: 135 · L8: 157 · L10: 203 · L11: 225 · L12: 248 · L13: 270 · L14: 293 · L15: 315 · L17: 361 · L18: 383 · L19: 406 · L20: 428 · L21: 451 · L22: 333 · L100: 333 |
GA_FPlayerSpearEvade_FrontAttack_R_2 | L1: 3 · L2: 18 · L3: 36 · L4: 55 · L6: 91 · L7: 110 · L8: 128 · L9: 147 · L11: 183 · L12: 202 · L13: 220 · L14: 239 · L15: 257 · L16: 276 · L18: 312 · L19: 331 · L20: 349 · L21: 368 · L22: 273 · L100: 273 |
GA_FPlayerSpearEvade_BackAttack_R_2 | L1: 2 · L2: 13 · L3: 27 · L4: 40 · L5: 54 · L6: 67 · L7: 81 · L8: 94 · L9: 108 · L10: 121 · L11: 135 · L12: 148 · L14: 176 · L15: 189 · L16: 203 · L17: 216 · L18: 230 · L19: 243 · L20: 257 · L21: 270 · L22: 200 · L100: 200 |
Lunging SmashGA_FPlayerSpearEvade_BackAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearEvade_BackAttack_1 | L1: 71.4 · L21: 71.4 · L22: 52.8 · L100: 52.8 |
GA_FPlayerSpearEvade_BackAttack_R_1 | L1: 42.8 · L21: 42.8 · L22: 31.7 · L100: 31.7 |
GA_FPlayerSpearEvade_BackAttack_2 | L1: 4 · L2: 22 · L3: 44 · L5: 90 · L6: 112 · L7: 135 · L8: 157 · L10: 203 · L11: 225 · L12: 248 · L13: 270 · L14: 293 · L15: 315 · L17: 361 · L18: 383 · L19: 406 · L20: 428 · L21: 451 · L22: 333 · L100: 333 |
GA_FPlayerSpearEvade_BackAttack_R_2 | L1: 2 · L2: 13 · L3: 27 · L4: 40 · L5: 54 · L6: 67 · L7: 81 · L8: 94 · L9: 108 · L10: 121 · L11: 135 · L12: 148 · L14: 176 · L15: 189 · L16: 203 · L17: 216 · L18: 230 · L19: 243 · L20: 257 · L21: 270 · L22: 200 · L100: 200 |
Flying KickGA_FPlayerSpearEvade_FrontAttack4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearEvade_FrontAttack_1 | L1: 97 · L21: 97 · L22: 72 · L100: 72 |
GA_FPlayerSpearEvade_FrontAttack_R_1 | L1: 58.2 · L21: 58.2 · L22: 43.2 · L100: 43.2 |
GA_FPlayerSpearEvade_FrontAttack_2 | L1: 5 · L2: 30 · L3: 60 · L5: 122 · L6: 152 · L8: 214 · L9: 244 · L11: 306 · L12: 336 · L15: 429 · L16: 459 · L18: 521 · L19: 551 · L21: 613 · L22: 455 · L100: 455 |
GA_FPlayerSpearEvade_FrontAttack_R_2 | L1: 3 · L2: 18 · L3: 36 · L4: 55 · L6: 91 · L7: 110 · L8: 128 · L9: 147 · L11: 183 · L12: 202 · L13: 220 · L14: 239 · L15: 257 · L16: 276 · L18: 312 · L19: 331 · L20: 349 · L21: 368 · L22: 273 · L100: 273 |
MoonchaserGA_FPlayerSpearSkill6 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearSkill_1 | L1: 171.9 · L21: 171.9 · L22: 127.5 · L100: 127.5 |
GA_FPlayerSpearSkill_R_1 | L1: 103.1 · L21: 103.1 · L22: 76.5 · L100: 76.5 |
GA_FPlayerSpearSkill_2 | L1: 9 · L2: 53 · L4: 161 · L5: 216 · L7: 324 · L8: 379 · L9: 433 · L10: 488 · L12: 596 · L13: 651 · L15: 759 · L16: 814 · L17: 868 · L18: 923 · L20: 1031 · L21: 1086 · L22: 805 · L100: 805 |
GA_FPlayerSpearSkill_R_2 | L1: 5 · L2: 32 · L3: 64 · L4: 97 · L5: 129 · L7: 195 · L8: 227 · L9: 260 · L10: 292 · L12: 358 · L13: 390 · L14: 423 · L15: 455 · L17: 521 · L18: 553 · L20: 619 · L21: 651 · L22: 483 · L100: 483 |
GA_FPlayerSpearSkill_3 | L1: 25 · L100: 25 |
GA_FPlayerSpearSkill_R_3 | L1: 25 · L100: 25 |
Spear DanceGA_FPlayerSpearThuChangeSkill_Sucess12 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearChangeSkill_Success_1 | L1: 320.6 · L21: 320.6 · L22: 237.5 · L100: 237.5 |
GA_FPlayerSpearChangeSkill_Fail_1 | L1: 14.3 · L100: 14.3 |
GA_FPlayerSpearChangeSkill_SuccessThu_SSR_1 | L1: 400.5 · L21: 400.5 · L22: 296.7 · L100: 296.7 |
GA_FPlayerSpearChangeSkill_FailThu_SSR_1 | L1: 19 · L100: 19 |
GA_FPlayerSpearChangeSkill_Success_R_1 | L1: 205.4 · L21: 205.4 · L22: 152.2 · L100: 152.2 |
GA_FPlayerSpearChangeSkill_Fail_R_1 | L1: 8.6 · L100: 8.6 |
GA_FPlayerSpearChangeSkill_Success_2 | L1: 17 · L2: 98 · L3: 199 · L4: 301 · L5: 402 · L6: 504 · L7: 605 · L8: 707 · L10: 909 · L11: 1011 · L12: 1112 · L13: 1214 · L15: 1416 · L16: 1518 · L17: 1619 · L18: 1721 · L20: 1923 · L21: 2025 · L22: 1500 · L100: 1500 |
GA_FPlayerSpearChangeSkill_Fail_2 | L1: 1 · L2: 4 · L3: 9 · L4: 13 · L5: 18 · L6: 22 · L8: 32 · L9: 36 · L10: 41 · L11: 45 · L12: 50 · L13: 54 · L14: 59 · L15: 63 · L16: 68 · L17: 72 · L18: 77 · L19: 81 · L20: 86 · L21: 90 · L100: 90 |
GA_FPlayerSpearChangeSkill_SuccessThu_SSR_2 | L1: 21 · L2: 122 · L5: 503 · L6: 629 · L8: 883 · L9: 1009 · L11: 1263 · L12: 1389 · L14: 1643 · L15: 1769 · L17: 2023 · L18: 2149 · L20: 2403 · L21: 2529 · L22: 1874 · L100: 1874 |
GA_FPlayerSpearChangeSkill_FailThu_SSR_2 | L1: 1 · L2: 6 · L21: 120 · L100: 120 |
GA_FPlayerSpearChangeSkill_Success_R_2 | L1: 11 · L2: 63 · L12: 713 · L13: 777 · L21: 1297 · L22: 961 · L100: 961 |
GA_FPlayerSpearChangeSkill_Fail_R_2 | L1: 0 · L2: 3 · L3: 5 · L6: 14 · L7: 16 · L9: 22 · L10: 24 · L13: 33 · L14: 35 · L16: 41 · L17: 43 · L20: 52 · L21: 54 · L100: 54 |
ThunderclapGA_FPlayerSpearChangeSkillNewThu_SSRNew_Sucess2 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearChangeSkill_SuccessThu_SSR_1 | L1: 400.5 · L21: 400.5 · L22: 296.7 · L100: 296.7 |
GA_FPlayerSpearChangeSkill_SuccessThu_SSR_2 | L1: 21 · L2: 122 · L5: 503 · L6: 629 · L8: 883 · L9: 1009 · L11: 1263 · L12: 1389 · L14: 1643 · L15: 1769 · L17: 2023 · L18: 2149 · L20: 2403 · L21: 2529 · L22: 1874 · L100: 1874 |
Sneak AttackGA_FPlayerSpearSneak4 curves
| Parameter | Values |
|---|---|
GA_FPlayerSpearMelee_Sneak_1 | L1: 427.5 · L100: 427.5 |
GA_FPlayerSpearMelee_Sneak_R_1 | L1: 256.5 · L100: 256.5 |
GA_FPlayerSpearMelee_Sneak_2 | L1: 23 · L2: 131 · L5: 536 · L6: 672 · L9: 1077 · L10: 1213 · L14: 1753 · L15: 1889 · L18: 2294 · L19: 2430 · L21: 2700 · L100: 2700 |
GA_FPlayerSpearMelee_Sneak_R_2 | L1: 14 · L2: 78 · L3: 160 · L9: 646 · L10: 728 · L17: 1295 · L18: 1377 · L21: 1620 · L100: 1620 |
Skill Provenance (20)
Source paths7
Hotta/Content/Resources/CoreBlueprints/DataTable/Skill/WeaponSkillListBase Active Skills & GameplayActions (WeaponSkillList)Hotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/WeaponSkillList_OverseasOverseas Active Skills & Combos (WeaponSkillList_Overseas)Hotta/Content/Resources/CoreBlueprints/DataTable/GameplayEffectTipsDataTableBase Passives, Discharges & Resonance DefinitionsHotta/Content/ResourcesOverSea/CoreBlueprints/DataTable/Skill/GameplayEffectTipsDataTable_OverseasOverseas Passives, Elemental Reactions & Resonance OverridesHotta/Content/Resources/CoreBlueprints/DataTable/Skill/SkillUpdateTipsSkill Description Values & Parameter BindingsHotta/Content/Localization/Game/en/GameEnglish Localized Skill Names (SpearDes, QRSLCommon_ST, WeaponDes)Hotta/Content/Localization/Game/ru/GameRussian Localized Skill Names (SpearDes, QRSLCommon_ST, WeaponDes)| Skill | Action ID | Source |
|---|---|---|
| Jumping Strike | GA_FPlayerSpearMelee_AirAttack | WeaponSkillList · SkillDes |
| Spear Flurry | GA_FPlayerSpearMelee_Branch | WeaponSkillList · SkillDes |
| Crashing Drive | GA_FPlayerSpearMelee_JumpAttack | WeaponSkillList · SkillDes |
| Normal Attack | GA_FPlayerSpearMelee_Melee | WeaponSkillList · SkillDes |
| Thrust | GA_FPlayerSpearMeleeIce_R_Melee | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerSpearMeleeIce_R_Sneak | WeaponSkillList · SkillDes |
| Dodge | GA_FPlayerSpearEvade | WeaponSkillList · SkillDes |
| Lunging Smash | GA_FPlayerSpearEvade_BackAttack | WeaponSkillList · SkillDes |
| Flying Kick | GA_FPlayerSpearEvade_FrontAttack | WeaponSkillList · SkillDes |
| Moonchaser | GA_FPlayerSpearSkill | WeaponSkillList · SkillDes |
| Spear Dance | GA_FPlayerSpearThuChangeSkill_Sucess | WeaponSkillList · SkillDes |
| Thunderclap | GA_FPlayerSpearChangeSkillNewThu_SSRNew_Sucess | WeaponSkillList · SkillDes |
| Volt | reaction_volt | QRSLCommon_ST |
| Bleed | Buff_Spear_002 | GameplayEffectTipsDataTable |
| Stun | Buff_Spear_stun_Level5 | GameplayEffectTipsDataTable |
| Electrify | buff_Spear_Thu_SSR | GameplayEffectTipsDataTable |
| Airborne Enhancement | GA_FPlayerSpearPassivity | WeaponSkillList · SkillDes |
| Enrage | GA_FPlayerSpearPassivity2 | WeaponSkillList · SkillDes |
| Debuff Enhancement | GA_FPlayerSpearPassivity3 | WeaponSkillList · SkillDes |
| Sneak Attack | GA_FPlayerSpearSneak | WeaponSkillList · SkillDes |