Roll all the dice, and different quantities of dice you cast have different effects. Every time you roll a dice in battle, you will randomly gain 1 out of 10 buffs which is cleared after the battle. The buffs include: Frost damage +10%, flame damage +10%, volt damage +10%, physical damage +10%, altered damage +10%, frost damage received −5%, flame damage received −5%, volt damage received −5%, physical damage received −5%, and altered damage received −5%. Only 1 random buff can be gained when casting dice, and all effects are only stacked 1 time. At 5 stars, rolling 3 Heaven's Dice will grant all the elemental damage boosts. A new dice are gained every 30 seconds, and up to 3 dice can be accumulated. WhenCouant or Type II Couant is deployed, no dice rolling would be allowed:
When 1 dice is cast, immediately get 180 weapon charge. If the number rolled is 1 or 6, get the Thermonuclear effect: Gain 20% damage boost for 35 seconds.
When 2 dice are cast, immediately get 180 weapon charge and the Thermonuclear effect. If the 2 dice have the same number of points, get the Fusion effect: Clear the cooldown of all weapon skills.
When 3 dice are cast, immediately get 180 weapon charge, the Thermonuclear effect, and the Fusion effect. If the 3 dice have the same number of points, get the Overclock effect: Using discharge skills within 6 seconds doesn't cost weapon charge.
When the Relic Heaven's Dice is removed, clear the random buffs and Thermonuclear effect added by the Heaven's Dice.
1★Reduce availability for each dice to 20 seconds.
2★Thermonuclear Damage Boost: Gain a 25% damage boost for 45 seconds.
3★After each roll of dice, there is a 50% chance of getting 1 die. Cooldown: 15 seconds.
4★
+2% Frost DMG Increase frost damage by 2%, even if not deployed. Unavailable in Apex League.
5★Rolling 3 dice will grant all the elemental damage boosts. If their sum is 14 or more, gain the Overclock effect.